Valentine
Banned deucer.
Sexual Showers
top 5 peak // bw2 rain balance by valentine and tfl
top 5 peak // bw2 rain balance by valentine and tfl
I wanted to base a team around the new master race Tornadus form. Naturally I paired it with Politoed, who can supply permanent Rain for 100% accurate Hurricanes.
Only three types resist Flying; Steel, Rock and Electric. Dugtrio can trap these types of Pokemon (namely Jirachi, Heatran, Tyranitar, Terrakion, Magnezone) and eliminate them with super effective Earthquakes. Not only does Dugtrio help eliminate Pokemon that Tornadus has a hard time killing, but it also traps and eliminates opposing weather inducers (Ninetales, Tyranitar).
At this point, Stealth Rocks alone broke Dugtrio's sash, tore Nadus a new one, and took away 12.5% of Toad's HP (which takes two turns of Leftovers recovery to get back). The ability to remove hazards is crucial for this team, and Tentacruel does a phenomenal job, especially in rain.
Adding Ferrothorn completes the popular FerroCruel combo. They cover each other's weaknesses and counter things the other can't handle (ex: Tenta counters Scizor, Ferro counters Latios). Ferrothorn also provides additional hazards, which allows Tornadus-T to net more kills.
Now I needed a revenge killer- what better than Scarf Thundurus-T? Being able to fire off powerful STAB Thunder's from a more than decent 101 base speed made Thun-T an attractive choice.
After some testing, I realized the team was too reliant on Rain, and weak to Mamoswine. I decided to replace Thun-T with Genesect, who checks Mamo with powerful STAB Bug Buzz, and functions well in every weather.
Final Team
I ran into my good friend TFL testing this team on ladder, and loved the combination of Gene+Trio+Nadus, along with his original sets like Rest Ferrothorn. Although originally saved as 'TFL Rain', I later named the team 'Sexual Showers', because we were able to come up with a risque nickname for every Pokemon. I have had an extremely fun time using and tweaking this team, but now it is time to share it with the community. I would love some feedback, as there are still some Pokemon this team has problems with (see first thread post for threat list). Other than that, please enjoy this dual RMT! My comments and set suggestions will be in red, TFL's will be in blue.
In Depth
I ran into my good friend TFL testing this team on ladder, and loved the combination of Gene+Trio+Nadus, along with his original sets like Rest Ferrothorn. Although originally saved as 'TFL Rain', I later named the team 'Sexual Showers', because we were able to come up with a risque nickname for every Pokemon. I have had an extremely fun time using and tweaking this team, but now it is time to share it with the community. I would love some feedback, as there are still some Pokemon this team has problems with (see first thread post for threat list). Other than that, please enjoy this dual RMT! My comments and set suggestions will be in red, TFL's will be in blue.
In Depth
Ability: Drizzle
Bold Nature (+Def, -Atk)
EVs: 252 HP | 252 Def | 4 SDef
Scald | Toxic | Perish Song | Protect
The weather in play can easily decide the outcome of a match. Standard defensive Politoed has the most survivability, which allows it to supply rain the longest. Thanks to its bulk (and Dugtrio), this Toed usually outlasts opposing weather with ease. Toed also has the defenses required to help check threats like DD Nite and Scarf Terrakion. Scald is a reliable STAB which is further boosted by rain. Scald burns can be helpful in wearing down common switch-ins like Rotom-W and Lati@s. However, Toxic is is a more direct way to put switch-ins and walls on a clock. Once an opposing poke is badly poisoned, it can usually be stalled out by Tentacruel and Ferrothorn. Perish Song stops most Baton Pass chains cold, and is also used to psuedo-phaze set up pokemon like Sub Gyarados. Protect is useful for scouting, racking up status damage, and recovery. Even though 252 HP EVs puts Toed's at 384 (an even number, which is worse for hazards), it grants Toed 24 hit points from Leftovers rather than 383's 23.
I chose to go with a defensive Politoed set after testing Specs and 3 Attack. Neither of them seemed to fit the team. This set is much easier to switch in and bring up rain. Scald and Toxic are for status, Protect is for scouting, and Perish Song helps deal with some Pokes like +1 Dragonite. This Politoed set is the best at what it does, keeping up the rain for Tornadus. The EVs are to maximize his bulk - standard.
Ability: Arena Trap
Naive Nature (+Spd, -SDef)
EVs: 252 Atk | 252 Spe - IVs: 21 HP / 0 Def / 0 SDef
Stealth Rock | Earthquake | Reversal | Memento | Rock Tomb
Dugtrio+Rain is one of the most hated combinations on the ladder. As already mentioned, Dugtrio can eliminate weather inducers like Tyranitar and Ninetales, making parts of the opponent's team essentially useless. Not only does Trio eliminate opposing weather, but it also clears the path for Tornadus' sweep by eliminating Steel types like Jirachi and Heatran. Dugtrio is the team's Stealth Rock user. Although it does not have a lot of opportunities to set up rocks, Focus Sash can guarantee them if needed. Earthquake OHKOs all Heatran, most Ninetales, and 2HKOs Tyranitar and Jirachi. Reversal does ridiculous amounts of damage, even coming from Dugtrio's weak attack stat. When TFL gave me the team, Trio's forth move was Rock Tomb. I ran with it for awhile, and it is great. But, Memento does the same thing; preventing the opponent from setting up. Dugtrio is an absolute perfect fit for this team, and is always a good mon to have in your back pocket. 0 Def / SDef IVs lets your opponent knock you down to 1 HP with ease, allowing you to abuse Reversal. 21 HP IVs puts you at 201 HP- two Seismic Tosses will leave you at 1 HP.
Dugtrio is used to trap weather inducers and Steel types. Focus Sash lets it live any hit and abuse Reversal. I keep Stealth Rock on Dugtrio for lack of anything better. Although it's not the best user of Stealth Rock, Dugtrio gets the job done. EVs are standard. I use 21 IVs in HP so that it reaches 1 HP after 2 Seismic Tosses. It's mostly situational, but when you find yourself needing it, you'll be thankful that you put it on. Rock Tomb prevents Pokemon like Dragonite from setting up- while still dealing damage.
Ability: Rain Dish
Timid Nature (+Spd, -Atk)
EVs: 216 HP | 196 Def | 96 Spe
EVs: 252 HP | 240 Def | 16 Spe
Substitute | Toxic | Scald | Rapid Spin
SubToxic Tentacruel is an absolute monster. Next to nothing can stop this jellyfish from spinning. Bulky anti-spinners like Jellicent can be beaten easily with Toxic. Gengar is 2HKOd by rain boosted Scald. Substitute is the crux of the set, allowing you to stall out Pokemon you have already badly poisoned. Sub also blocks things like Ferrothorn's Thunder Waves and Leech Seeds, which makes spinning three hells of a lot easier. 216 HP EVs hits 355, which is an important number for SubCruel. Being nearly divisible by both four and sixteen, 355 is the highest HP number you can have without losing hit points to Substitute. Running 356+ results in subbing off more HP than you gain from two turns of Rain Dish+Black Sludge. Timid Nature in combination with 96 Speed EVs allows you to outspeed Jolly Mamoswine, Jolly Dragonite, Jolly Gyarados and Timid Heatran. The standard spread (the one TFL uses) ops for more bulk, which helps more with physical threats.
SubToxic is easily the best Tentacruel set. It acts as a stallbreaker, and does a great job of removing hazards. Toxic is definitely more useful than Toxic Spikes, because players rarely carry more than one or two grounded pokemon. The ones that are grounded will be brought in on one layer, resulting in normal poison rather than toxic poison. This makes breaking down your opponents walls much harder. Toxic gives you the ability to badly poison whether the opponent is grounded or not. Common switch-ins like Latios and Rotom-W are instantly put on a clock, one that Ferrothorn has no problem running out. I run the standard 252/240/16 EV spread. Although netting the surprise kill on Jolly Mamo is nice, the defensive spread allows you to handle threats like Terrakion and Scizor more reliably. Choice Band Terrakion has no chance of 2HKOing with Close Combat, regardless of the weather in play. Timid with 16 EVs hits 264, which is still fast enough to outpace Adamant Dragonite, Adamant Gyarados, and Jolly Breloom before they Sub/DD or Spore respectively.
Ability: Download
Hasty Nature | Mild Nature
EVs: 8 Atk | 248 SAtk | 252 Spe
U-turn | Bug Buzz | Thunder | Ice Beam
Scarf Genesect is the fastest mon on the team, and functions as our revenge killer. Gene also weakens the opponents team, scouts, and keeps momentum with U-Turn. Genesect U-Turns on its common switch-ins, like Terrakion and Heatran, which gives Dugtrio the chance to trap and kill. Although useful, momentum snatching U-Turn is not all Genesect is good for. I'm not exaggerating when I say Bug Buzz is a nuke. For example, after a Download boost, Bug Buzz can 2HKO Landorus and Scizor switch-ins after SR damage. Often times, it isn't Tornadus sweeping at the end, it's Download boosted Bug Buzz. Thunder and Ice Beam round off the set by granting Genesect perfect neutral coverage. I personally run Hasty nature over Mild to speed tie with opposing ScarfSect if necessary.
Genesect is the revenge killer of sorts. If I need a specific Poke out of the way or need to scout the oppenent's sets, then Genesect is my go-to guy. U-turn is there to deal damage and keep momentum. Bug Buzz is a great STAB for Genesect to have and should definitely be used over Flamethrower on a rain team. It packs some serious power after a Download boost. BoltBeam has always worked great for coverage. You're only going to be outsped by other Choice Scarf users, so I don't see the need to run a +Speed nature, especially since most Scarfers are base 100. Mild nature adds notable power behind its special attacks.
Ability: Iron Barbs
Sassy Nature (+SDef, -Spe)
EVs: 248 HP | 8 Atk | 252 SDef - IVs: 0 Spe
Spikes | Power Whip | Gyro Ball | Rest
Ferrothorn set ups additional hazards for Tornadus, and offers a reliable switch-in to powerful special sweepers. Because Ferro is so bulky, one of the most common ways to deal with it is burn. RestThorn's ability to peel burns (and para) is fantastic, and will allow you to strike with non-hindered attacks, or set up more. I like to think of Chesto berry as an 'extra life', because that's essentially what it is. A 7th pokemon. Major props to TFL for this powerful set.
If I'm using Ferrothorn, this is the set you'd expect from me. Spikes are an excellent hazard to use with Tornadus-T, since most of its counters are grounded. Power Whip and Gyro Ball are great STABs for coverage. And Rest + Chesto is to keep Ferrothorn healthy. Why am I not using Leftovers? Burns. The EVs give me a Special Defensive tank.
Ability: Regenerator
Timid Nature (+Spe, -Atk)
EVs: 8 Def | 248 SAtk | 252 Spe
Hurricane | Focus Blast | U-turn | Sleep Talk
The ruler of rain, the chicken of legend; Tornadus-T. Very few Pokemon can live a Specs boosted Hurricane. U ulrede kno, this team is built to eliminate those mons, allowing Nadus to clean up. Focus Blast provides near perfect coverage with Hurricane, and hits pokemon like Tyranitar and Heatran on the switch-in. However, you should U-Turn most of the time, and trap them with Dugtrio. Sleep Talk allows Tornadus to function as a sleep absorber. Sleep Talk predicts better than you or I do, so I try to get Nadus put to sleep as soon as possible. Timid nature is used over Hasty or Naive, because Nadus has the perfect amount of bulk, and U-Turn is only for initiative. From full, Timid Nadus can live Scarf Lando's Stone Edge, and even after rocks, it can live ScarfGene's unboosted boltbeam.
Tornadus-T is the Pokemon the team was built around. The team supports it in weakening its counters and keeping Tornadus-T at maximum health. Thanks to Regen, it can take a hit or two when it needs to. Choice Specs Nadus is more reliable when it comes to killing and has a lot more longevity. Hurricane is the move you'll be spamming all game. U-turn is to keep momentum when you expect a switch that you can't hurt much. And Focus Blast is for coverage. I use Sleep Talk, because sleep inducers aren't uncommon and it nets a ton of surprise KOs.
Last Look
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Protect
Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 216 HP / 196 Def / 96 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Toxic
- Scald
- Rapid Spin
Genesect @ Choice Scarf
Trait: Download
EVs: 8 Atk / 248 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- U-turn
- Bug Buzz
- Thunder
- Ice Beam
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Earthquake
- Reversal
- Memento
Ferrothorn (M) @ Chesto Berry
Trait: Iron Barbs
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Power Whip
- Gyro Ball
- Rest
Tornadus-T (M) @ Choice Specs
Trait: Regenerator
EVs: 8 Def / 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- U-turn
- Sleep Talk
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Protect
Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 216 HP / 196 Def / 96 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Toxic
- Scald
- Rapid Spin
Genesect @ Choice Scarf
Trait: Download
EVs: 8 Atk / 248 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- U-turn
- Bug Buzz
- Thunder
- Ice Beam
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Earthquake
- Reversal
- Memento
Ferrothorn (M) @ Chesto Berry
Trait: Iron Barbs
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Power Whip
- Gyro Ball
- Rest
Tornadus-T (M) @ Choice Specs
Trait: Regenerator
EVs: 8 Def / 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- U-turn
- Sleep Talk