shadowbone66 Vs Korski

Status
Not open for further replies.

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
I challenge the world in general.

1v1 Singles
DQ: 1 Day
Arena: Aperture Science Laboratories


Yup, we're going to Think With Portals in this battle.

GLaDOS has decided to let two trainers inside the Testing Facility in order to test the effects of Pokemon on various Aperture Science products.
The room is 50*50*50.
There are two intersecting lines if Propulsion Gel lining the center the the room, with Repulsion Gel at each end.
Aerial Faith Plates are scattered throughout the room, except they have been cunningly redesigned to mimic normal panels. If a Pokemon steps on one, they will be suddenly flung through the air.(5% chance of panel being AFP)
Ever since the events of Portal 2, the Facility has been in an...unstable condition. Therefore, GLaDOS wants to prevent too much damage to the structure. If the ref and/or GLaDOS deems that the line has been crossed, (which could happen fairly easily, as the panels that make up the room are fairly fragile) then the offending Pokemon gets a small burst of Deadly Neurotoxin. This works like Badly Poison, except it gets its own counter.
The computer could also set up a few turrets to attack the Pokemon at the end of each round, in random positions. (15% setting up 1 turret, 10% setting up 2 turrets, 5% chance setting up 3 turrets)
Turret

Type: Steel

Ability: None

Stats:

HP: 35
Attack: Rank 3
Defense: Rank 2
Special Attack: Rank 3
Special Defense: Rank 2
Speed: 75

Attacks:
Rapid Fire(Steel, Multi-hit, 3 Base Power per hit, Physical, No Contact; a quick stream of bullets is expounded at foe)
Note: Turrets can only attack when opponent is in front of them. Turrets are also quite light.


Let's-a-go.
Korski said:
All abilities
No items

Marowak (*) [Guardia] (Female)
Nature: Careful (+SpD, -SpA)
Type: Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Rock Head (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Lightningrod (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Ability 3: Battle Armor (Innate, DW, Dormant)
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Growl(*)
Tail Whip(*)
Bone Club(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)

Screech(*)
Detect(*)
Belly Drum(*)

Dig(*)
Earthquake(*)
Double Team(*)
Smack Down

Fire Punch
Thunder Punch


Durant (*) Flik (Male)
Nature: Adamant (+Att, -SpAtt)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability 1: Swarm(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Ability 2: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ability 3: Truant(Innate, DW, Dormant)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:

HP: 90
Atk: Rank 5 (boosted by nature)
Def: Rank 4
SpA: Rank 1 (lowered by nature)
SpD: Rank 2
Spe: 109

MC: 1
DC: 3/5

Attacks:
ViceGrip(*)
Sand-Attack(*)
Fury Cutter(*)
Bite(*)
Agility(*)
Metal Claw(*)
Iron Head
Iron Defense

Screech(*)
Thunder Fang(*)
Baton Pass(*)

Claw Sharpen(*)
X-Scissor(*)
Thunder Wave(*)
Dig
Stone Edge
Struggle Bug


Deino [Leslie] (Female)
Nature: Naive
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Ability 1: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (lowered by Nature)
Spe: 43 (boosted by Nature, 5.3% flat Accuracy boost)

EC: 2/9
MC: 2

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Rush

Fire Fang
Thunder Fang
Dark Pulse

Work Up
Substitute
Return
Taunt


...there.



ooh a shiny one!
Magikarp(*) Topsy (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash(*)
Tackle(*)

Bubble(*)
Reversal(*)
Bounce(*)


Deino(*) Turvy (F)

Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% on this Pokemon's attacks; Defense reduced by *)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38x1.15^) (+)

EC: 0/9
MC: 0

Attacks:

Tackle(*)
Dragon Rage(*)
Focus Energy(*)
Bite(*)
Headbutt(*)
Dragonbreath(*)
Roar(*)
Crunch(*)

Dark Pulse(*)
Screech(*)
Earth Power(*)

Taunt(*)
Thunder Wave(*)
Work Up(*)


Rhyhorn(*) Crumbles (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)

Counter(*)
Swords Dance(*)
Crush Claw(*)

Dig(*)
Rock Polish(*)
Toxic(*)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Okay, Crumbles, let's ROCK this joint!

First, let's pump up that attack with a Swords Dance and slam little Leslie with a Rock Blast, followed by Crush Claw

Swords Dance~Rock Blast~Crush Claw
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Rhyhorn(*) Crumbles (M)
HP: 100
Energy: 100%


Deino [Leslie] (Female)
HP: 90
Energy: 100%

The round begins with an earsplitting Screech from Leslie - that harshly lowered Crumbles' Defense! Crumbles' responds with a weird Swords Dance - but whatever that was, that sharply raised its Attack! Leslie then oushes forward with a powerful Crunch, while Crumbles responds with a quick Rock Blast that hits 3 times! Finally, Leslie uses a powerful Dragon Rush while Crumbles strikes back with a Crush Claw!


Rhyhorn(*) Crumbles (M)
HP: 70
Energy: 89%
+1 Atk, -1 Def


Deino [Leslie] (Female)
HP: 58
Energy: 83%
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Alright they're really going after our defenses, here, so let's get some high-pressure offense going! Crumbles, Counter his attack while your defense is still down for good damage, then I want you to Swords Dance up again and Rock Blast it again!

Counter~Swords Dance~Rock Blast
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Rhyhorn(*) Crumbles (M)
HP: 70
Energy: 89%
+1 Atk, -1 Def


Deino [Leslie] (Female)
HP: 58
Energy: 83%

The round begins with a Dragon Rush from Leslie - she sure isn't taking this easy! Crumbles responds with a Counter, to reflect back the damage done! Leslie next goes for a Dark Pulse, and amazingly, Crumbles flinches! Finally, Leslie closes with a Screech, as Crumbles uses Rock Blast- that hits 5 times!


Rhyhorn(*) Crumbles (M)
HP: 44
Energy: 84%
-2 Def


Deino [Leslie] (Female)
HP: 12
Energy: 62%
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Rhyhorn(*) Crumbles (M)
HP: 44
Energy: 84%
-2 Def


Deino [Leslie] (Female)
HP: 12
Energy: 62%

The round begins with a swift Dragon Rush from Leslie, which does 10+3+3=16 damage! Crumbles responds with a Rock Blast, that hits 3 times, doing more than the required 12 damage! Korski wins!

Rewards
shadowbone66: 2 TC
Leslie: 1 EC, 2 MC, 1 DC
Korski: 2 TC
Crumbles: 1 EC, 2 MC, 1 DC, 1 KOC
Me: 2 RC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top