Sharing Is Caring (Kinda) Final Round; Its_A_Random versus Canis Majoris

Rules:
Bring 4, Pick 4 Singles.
You PM 4 pokemons to the ref, and the battle will be 4vs4 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 48h Disqualification.
You will get FIVE warnings. After the 5 warnings, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
4-day Disqualification for Refs.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 1
ORAS stuff: Allowed
I-HATE-CENTRALIZATION RULE:
Species banned are: Gardevoir, Dragonite, Pyroak, Mr. Mime, Kitsunoh, Snorlax, Greninja, Togekiss, Sableye.

(check the rules, some stuff changed).

WARNING: You have 4 days to PM the mons to the ref.
WARNING 2: This round won't have a strict deadline
WARNING 3: If the player don't send in the team before the 4-days deadline, (s)he will be replaced by the losing player from R4 that played the best.
As of now, that player is Dogfish44. If the team is sent and the guy is DQ'd without sending orders, then tough cookies, the opponent advances.
WARNING 4: Yes I know 5 DQ warnings are a lot. But that has a good part and a bad part. The good part is that DQs will happen less often (hopefully). The bad part is that you can be sure as hell that once the 5th Warning is given, I won't have mercy even this being finals. Also DQs are 48h instead of 3 days now.

Its_A_Random

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up

OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn

RAID
Bloodlust
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
|

Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette

Type:
|


Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.

Nature: Naïve (+Speed, -Special Defence)

Abilities:
Serene Grace:
(Passive)

Stats :

HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1


Move Counters: 0

Moves:

Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake-Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song

Shadow Ball
Dazzling Gleam
Stone Edge
Energy Ball
Protect
Thunder
Payback
Psyshock
Hyper Beam
Return
Hone Claws
Calm Mind
Toxic
Light Screen
Frustration
Thunderbolt
Brick Break
Facade
Rest
Low Sweep
Focus Blast
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Dream Eater
Grass Knot
Sleep Talk
Substitute
Rock Smash
Power-Up Punch
Hidden Power (Ground)
Charge Beam
Trick Room
Safeguard
Psych Up
Swagger
Confide

Relic Song
Drain Punch
Fire Punch
Ice Punch
Knock Off
Skill Swap
Signal Beam
Helping Hand
Gravity
Magic Coat
Dual Chop
Thunder Punch
Heal Bell
Snatch
Last Resort
Zen Headbutt

Total Moves: 70

Necturna [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost

Abilities: Forewarn / Telepathy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves: (73/73)
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Water)
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
Solar Beam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed


Canis Majoris
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Guts
Sheer Force
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[72 | 72]
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up​


Colossoil [Megawhal] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic

RAID
Bloodlust


Kirot (Metagross) {O}

Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body / Light Metal (H) / Tough Claws
  • Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
  • Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

(Mega Stats)

HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27

EC: 9/9
MC: 0
AC: 5/5

Attacks (71/80)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt




Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


Welcome to the final round of Team Rocket's Sharing is Caring Kinda tournament. Its_A_Random has stolen Birkal's Gallade, SubwayJ's Meloetta, Elevator Music's Necturna, and brought his own Camerupt. Canis Majoris has stolen Birkal's Conkeldurr, Its_A_Random's Colossoil, Gerard's Metagross, and Dogfish44's Cyclohm. Let's get it on!

If Heads, then Its_A_Random sends out first. If Tails, then Canis Majoris sends out first.



Its_A_Random sends out first and equips an item
Canis Majoris sends out, equips an item, and orders
Its_A_Random orders
ref
 
"Tired, are we?"
"You... who we? are you?"
"Poor, poor we? Michael. You know you need that medicine to make it through this Tired?."
"I cannot be stopped... as long as we? I have Its power that medicine flowing through my veins, nothing will deter Poor, poor me.

Kirot... take the Metagrossite. Let's not let lack of accuracy through on your most powerful moves... deter we? us."

Metagross @ Metagrossite
[Mega Evolve] Body Slam > Iron Head > Body Slam
IF Thunder Wave AND you are NOT Behind a Substitute AND you are faster AND Trick Room is NOT up THEN Substitute (15) and push back
IF Thunder Wave AND your above sub does NOT activate AND you did NOT use Protect last action THEN Protect and push back ONCE
IF U-Turn THEN Pursuit and push back

(AN: I have not felt as secure yet terrified in this way before. Good luck, IAR.)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Lets go Meloetta! Show us how I wasted the first sendout when there were probably better options!

Protect > Hidden Power + Hyper Beam combo > N/A (Shadow Ball)
 

Camerupt
100
100
4/3/5/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point

-10% EVA


Gallade
100
100
5/3/3/3/92|21|S3W4
Status: Steadfast, Justified

+19% EVA


Necturna
100
100
5/4/4/4/81|23|S3W3
Status: Forewarn, Telepathy




Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force Iron Fist



Colossoil
120
100
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure

+14% ACC


Cyclohm
110
100
1/5/5/3/80|21|S4W4
Status: Shield Dust, Static, Overcoat




Meloetta
110
100
3/3/5[6]/4/104|23|S1W1
Status: Serene Grace
Everstone
+12% ACC



Metagross
100
100
5/5/2/4/70|22|S4W9[7]
Status: Clear Body, Light Metal
Metagrossite

First round of the finals is under way! Metagross mega evolves and delivers the hurt to Meloetta.


Meloetta constructs a barrier to protect itself from Mega Metagross' Body Slam. But it couldn't do it again to protect itself from a devastating Iron Head. An Iron Head so powerful that Meloetta flinched! Mega Metagross returned to the Body Slam as Meloetta threw a ball of shadows at Mega Metagross. We already know my feelings on throwing Shadows. Let's not go through it again.
Metagross Mega Evolves!

Action 1
Meloetta's Protect
EN Check: 7 + 17.5/2.5 = 14

Mega Metagross' Body Slam
Damage: (7 + 9/2.5 round up + 2 + 9 - 4.5) = 17.5
EN Check: 5 + 9/3 = 8

Action 2
Mega Metagross' Iron Head
Crit Check (625): 7495 (NO)
Effect Chance (3000): 219 (FLINCH)
Damage: (8 + 2 + 3 + 9 - 4.5) = 17.5
EN Check: 6 - 1 = 5

Meloetta flinched!

Action 3
Mega Metagross' Body Slam
Crit Check (625): 4411 (NO)
Effect Chance (3000): 5787 (NO)
Damage: (7 + 9/2.5 round up + 2 + 9 - 4.5) = 17.5
EN Check: 5 + 9/3 = 8

Meloetta's Shadow Ball
Crit Check (625): 5835 (NO)
Damage: (8 + 9 - 7.5) * 1.5 = 14.25
EN Check: 6



Meloetta
110 - (17.5 + 17.5) = 75
100 - (14 + 6) = 80
3/3/5[6]/4/104|23|S1W1
Status: Serene Grace
Everstone
+12% ACC



Mega Metagross
100 - 14.25 = 85.75
100 - (8 + 5 + 8) = 79
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite



Meloetta
75
80
3/3/5[6]/4/104|23|S1W1
Status: Serene Grace
Everstone
+12% ACC



Mega Metagross
86
79
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite

Its_A_Random is up
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Cannot say I am not surprised.

Let's switch to something better... Like this!

Tormeldon (M) @ Rare Candy

Bring it on Colossoil, bring it on.
 
"Colossoil? I assure you, Colossoil has more pressing matters than that brute of a Camerupt. Instead, I shall go with Birkal's Conkeldurr."

Counterswitch accepted: Conkeldurr @ Life Orb
[Sheer Force Toggled ON (Sheer Force's effect active)]
Ice Punch > Force Palm > Ice Punch
IF Camerupt is under the effects of a damaging evasive move when you would attack it THEN Earthquake the first time, Bulldoze the second and Earthquake the third, pushing back every time
IF Substitute AND Camerupt is NOT Taunted AND you are NOT Taunted THEN Taunt and push back
IF Mud-Slap AND you are NOT Taunted THEN Foresight ONCE and push back
 

Meloetta
75
80
3/3/5[6]/4/104|23|S1W1
Status: Serene Grace
Everstone
+12% ACC


Gallade
100
100
5/3/3/3/92|21|S3W4
Status: Steadfast, Justified

+19% EVA


Necturna
100
100
5/4/4/4/81|23|S3W3
Status: Forewarn, Telepathy



Mega Metagross
86
79
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite


Colossoil
120
100
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure

+14% ACC


Cyclohm
110
100
1/5/5/3/80|21|S4W4
Status: Shield Dust, Static, Overcoat



Camerupt
100
100
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA



Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb

New Round begins. Conkedurr attempts to inflict a ton of damage to Camerupt, but Camerupt seems to have no problem deflecting the blows and creating a more favorable future situation.

Action 1
Camerupt's Protect
EN Check: 7 + 18.5/2.5 = 14.4

Conkeldurr's Ice Punch
Damage: (8 - 1 + 2 + 2 + 3 + 9 - 4.5) = 18.5
EN Check: 6

Action 2
Conkeldurr's Force Palm
Crit Check (625): 8670 (NO)
Damage: (6 - 1 + 2 + 3 + 9 - 4.5) = 14.5
EN Check: 4 - 1 = 3

Camerupt's Roar
Switch Roll: 1 (Mega Metagross)
EN Check: 7

Action 3
Conkeldurr's Foresight
EN Check: 6

Camerupt's Mud-Slap
Crit Check (625): 361 (CRIT)
Damage: (4 + 3 + 1 + 3 + 9 - 4.5) = 15.5
EN Check: 4 + 1 = 5



Camerupt
100 - 14.5 = 85.5
100 - (14.4 + 7 + 5) = 73.6
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Foresight for 5 actions



Conkeldurr
110 - 15.5 = 94.5
100 - (6 + 3 + 6) = 85
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb
Switching with Mega Metagross



Camerupt
85
74
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Foresight for 5 actions



Conkeldurr
94
85
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb
Switching with Mega Metagross

Its_A_Random is up
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You know things would have been easier if that combination went off...

Flamethrower > Earth Power > Flamethrower
IF
(Protective/Evasive) is used successfully, THEN use Stealth Rock on the first instance, Lava Plume on the second instance.
 

Meloetta
75
80
3/3/5[6]/4/104|23|S1W1
Status: Serene Grace
Everstone
+12% ACC


Gallade
100
100
5/3/3/3/92|21|S3W4
Status: Steadfast, Justified

+19% EVA


Necturna
100
100
5/4/4/4/81|23|S3W3
Status: Forewarn, Telepathy



Conkeldurr
94
85
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb


Colossoil
120
100
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure

+14% ACC


Cyclohm
110
100
1/5/5/3/80|21|S4W4
Status: Shield Dust, Static, Overcoat



Camerupt
85
74
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Foresight for 5 actions



Mega Metagross
86
79
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite

Camerupt tries to FMK Mega Metagross, but Mega Metagross does a good job of putting off the inevitable.


Action 1
Mega Metagross' Protect
EN Check: 7

Camerupt's Stealth Rock
EN Check: 12

Action 2
Mega Metagross' Block
EN Check: 6

Camerupt's Earth Power
Crit Check (625): 6808 (NO)
Damage: (9 + 3 + 1 + 9 - 7.5) * 1.5 = 21.75
EN Check: 7 - 1 = 6

Action 3
Mega Metagross' Substitute (15)
EN Check: 12

Camerupt's Flamethrower
Crit Check (625): 6 (CRIT)
Damage: (9 + 3 + 1 + 3 + 9 - 7.5) * 1.5 = 26.25
EN Check: 7 - 1 = 6



Camerupt
85
74 - (12 + 6 + 6) = 50
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Foresight for 2 actions
Blocked



Mega Metagross
86 - (21.75 + 12) = 52.25
79 - (7 + 6 + 12) = 54
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite
Substitute (15) - 26.25 = gone



Camerupt
85
50
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Foresight for 2 actions
Blocked



Mega Metagross
52
54
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite

Stealth Rock on Canis Majoris' side of the arena
Canis Majoris is up
 
"I assume this is what you wanted? Come forth, Colossoil! Bring despair to those without Rapid Spin!"

Switch to Colossoil @ Expert Belt
IAR can't counterswitch due to Block!
Earthquake > Drill Run > Earthquake
IF Roar AND Camerupt is NOT Taunted AND you are NOT Taunted THEN Taunt and push back
IF Camerupt is under the effects of successful P/E when you would attack it THEN Command: Rebound (Stealth Rock) the first time, Stockpile the second and third times, pushing back every time
IF Solar Beam in a combo AND you are NOT behind a Substitute THEN Substitute(15) and push back
 

Meloetta
75
80
3/3/5[6]/4/104|23|S1W1
Status: Serene Grace
Everstone
+12% ACC


Gallade
100
100
5/3/3/3/92|21|S3W4
Status: Steadfast, Justified

+19% EVA


Necturna
100
100
5/4/4/4/81|23|S3W3
Status: Forewarn, Telepathy



Conkeldurr
94
85
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb


Mega Metagross
52
54
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite


Cyclohm
110
100
1/5/5/3/80|21|S4W4
Status: Shield Dust, Static, Overcoat



Camerupt
85
50
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Foresight for 2 actions
Blocked



Colossoil
120
100
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Expert Belt
+14% ACC

Sharing is caring, and my RNG really doesn't care. Colossoil comes into the battle.

Camerupt uses the power of the sun to nearly bring Colossoil down to its condition. Colossoil, on the other hand, tries to open the earth to swallow camerupt, while preventing it to use its considerable skills to its advantage.

Stealth Rock Damage to Colossoil
Damage: 12 - 3 = 9

Action 1
Camerupt absorbed sunlight

Colossoil's Earthquake
Crit Check (625): 2811 (NO)
Damage: (10 - 1 - 2 + 2 + 7.5 - 4.5) * 1.5 = 18
EN Check: 7 - 1 = 6

Camerupt's Solar Beam
Crit Check (625): 88 (CRIT)
Damage: (12 + 3 + 9 - 4.5) * 1.5 = 29.25
EN Check: 8 + 2 = 10

Action 2
Colossoil's Taunt
EN Check: 10

Camerupt idles

Action 3
Camerupt absorbed sunlight

Colossoil's Earthquake
Crit Check (625): 8724 (NO)
Damage: (10 - 1 - 2 + 2 + 7.5 - 4.5) * 1.5 = 18
EN Check: 7 - 1 = 6

Camerupt's Solar Beam
Crit Check (625): 525 (CRIT)
Damage: (12 + 3 + 9 - 4.5) * 1.5 = 29.25
EN Check: 8 + 2 = 10



Camerupt
85 - (18 + 18) = 49
50 - (10 + 10) = 30
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Taunted for 4 actions
Blocked



Colossoil
120 - (9 + 29.25 + 29.25) = 52.5
100 - (6 + 10 + 6) = 78
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Expert Belt
+14% ACC



Camerupt
49
30
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA
Taunted for 4 actions
Blocked



Colossoil
52
78
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Expert Belt
+14% ACC

Stealth Rock on Canis Majoris' side of the arena
Its_A_Random is up
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I have been busy but... no excuses, I apologise for inexcusably taking too long to order. I should not be under the effects of block though.

Anyhow let's switch. Camerupt out, Gallade in.

Savate (M) @ Galladite

Savate: [Mega Evolve]
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hmmm... this is quite tough.

still mega evolving

Low Sweep > Low Kick > Low Sweep
IF
Endure is used, AND Colossoil is not Taunted, THEN use Encore on the first instance, pushing actions back.
IF Rebound (Stealth Rock) is used, AND Colossoil is not Taunted, AND your adjusted speed stat is higher than Colossoil, AND Colossoil has above 23 HP, THEN use Taunt on the first instance, pushing actions back.
IF Taunt is used, AND Colossoil is not Taunted, AND your adjusted speed stat is higher than Colossoil, AND Colossoil has above 23 HP, THEN use Taunt on the first instance, pushing actions back.
 
"This reminds me, I do not like fighting Mega Gallade at all. You are indeed comfortable with fighting your own Colossoil. But it's time he went to a different place: His Pokéball."

Protect > Bulldoze > Bounce
IF Bounce misses then rage forever
 

Meloetta
75
80
3/3/5[6]/4/104|23|S1W1
Status: Serene Grace
Everstone
+12% ACC


Camerupt
49
30
4/3/5[6]/3/34|19|S4W6
Status: Magma Armour, Solid Rock, Anger Point
Rare Candy
-10% EVA


Necturna
100
100
5/4/4/4/81|23|S3W3
Status: Forewarn, Telepathy



Conkeldurr
94
85
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb


Mega Metagross
52
54
6/6/3/5/110|27|S4W11[9]
Status: Clear Body, Light Metal, Tough Claws
Metagrossite


Cyclohm
110
100
1/5/5/3/80|21|S4W4
Status: Shield Dust, Static, Overcoat



Gallade
100
100
5/3/3/3/92|21|S3W4
Status: Steadfast, Justified
Galladite
+10% ACC



Colossoil
52
78
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Expert Belt
+14% ACC

Flavor Flavor Flavor. Been busy dealing with job applications and the hiring process.

Colossoil avoids a lot of damage but Mega Gallade still kicks its ass.

Gallade Mega Evolves!

Action 1
Colossoil's Protect
EN Check: 7 + 23.25/2.5 = 16.3

Mega Gallade's Low Sweep
Damage: (7 + 3 + 10 - 4.5) * 1.5 = 23.25
EN Check: 5 - 1 = 4

Action 2
Mega Gallade's Low Kick
Crit Check (625): 1296 (NO)
Damage: (16 + 3 + 10 - 4.5) * 1.5 = 36.75
EN Check: 9 - 1 = 8

Colossoil's Bulldoze
Crit Check (625): 747 (NO)
Damage: (6 + 3 + 7.5 - 4.5) = 12
EN Check: 5 - 1 = 4

Action 3
Colossoil leapt up high
EN Check: (9 + 10/3) / 2 = 6.16667

Mega Gallade's Low Sweep
EN Check:

Colossoil's Bounce
Accuracy Check (9900): 9947 (MISS)
EN Check: (9 + 10/3) / 2 = 6.16667



Mega Gallade
100 - 12 = 88
100 - (4 + 8 + 4) = 84
7/3/3/3/127|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
+19% ACC
-1 Speed for 1 round



Colossoil
52 - 36.75 = 15.25
78 - (16.3 + 4 + 6.16667 + 6.16667) = 45.36666
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Expert Belt
+14% ACC



Mega Gallade
88
84
7/3/3/3/127|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
+19% ACC
-1 Speed for 1 Round



Colossoil
15
46
5/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Expert Belt
+14% ACC

Stealth Rock on Canis Majoris' side of the arena
Canis Majoris
 
of course bounce missed
"I will need to keep you alive a bit longer, Megawhal. Return."

Switch Phase iniciated!
Colossoil is returned to its Pokeball!
Metagross returns to the field!

Counterswitch?
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let us switch back to Camerupt.

Flamethrower > Earth Power > Flamethrower
IF
(Protective/Evasive Move) is used successfully, THEN use Chill that action.
IF Double Team is used, THEN use Lava Plume that action.
 
Sorry, Uni's been kicking butt lately. Need to get my head in the game again.
"I have no other choice, then. Go out with a bang, Kirot."
Zen Headbutt > Grass Knot > Explosion
IF I miscalc'd and this doesn't actually KO THEN bang head against wall
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top