Sharing is Caring (Kinda) [SiCK] Round 1 Group 2--waterwarrior vs. SubwayJ


"Wow. Exciting day, huh? Today, with the help of special technology, people are able to borrow each other's Pokemon for a tourney! It begins with 12 groups, with one person being eliminated from each. You don't want to be that one person. So without further ado, the rules!"

Bring 5, Pick 2 Singles.
ASB Arena
Battler DQ Period: Strict 3-Day
Referee Subref Period: Strict 5-Day
5 Chills per Pokemon
2 Recoveries per Pokemon
3 Subs per Pokemon
3 Substitutions.
Switch: OK
All Abilities
All Items
Mega Evolutions: 0
Turn Order: Coin Flip
"Our first competitor is SubwayJ, hailing from the almighty Canada. When he's not off playing soccer (football if you prefer), hockey, badminton, or any of the other 128947198243728947912874 sports they have in Canadian high schools, he's a Pokemon trainer. Because logic, amirite? Watch out for King the very creatively named Nidoking. At 133 moves, as well as Sheer Force, it can pull a victory against most of waterwarrior's team. Maybe even against Houdin."

Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Total Moves: 81
MAX MOVEPOOL​

Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Type:
Poison | Ground
Abilities
Poison Point | Rivalry | Sheer Force
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Maxed
MC: 0
HC: Maxed
Attacks:
1). Leer
2). Peck
3). Tackle
4). Horn Attack
5). Double Kick
6). Poison Sting
7). Focus Energy
8). Fury Attack
9). Helping Hand
10). Poison Jab
11). Fire Blast
12). Sludge Wave
13). Sucker Punch
14). Head Smash
15). Confusion
16). Sludge Bomb
17). Thunderbolt
18). Ice Beam
19). Protect
20). Water Pulse
21). Dig
22). Double Team
23). Hone Claws
24). Chip Away
25). Thrash
26). Earth Power
27). Megahorn
28). Blizzard
29). Flamethrower
30). Thunder
31). Brick Break
32). Fire Punch
33). Thunderpunch
34). Ice Punch
35). Focus Blast
36). Surf
37). Hidden Power (Grass) [6 BAP]
38). Rock Slide
39). Earthquake
40). Stone Edge
41). Drill Run
42). Toxic Spikes
43). Endure
44). Venoshock
45). Smack Down
46). Dynamicpunch
47). Sandstorm
48). Incinerate
49). Horn Drill
50). Flatter
51). Captivate
52). Counter
53). Taunt
54). Disable
55). Aqua Tail
56). Outrage
57). Stealth Rock
58). Super Fang
59). Superpower
60). Shadow Ball
61). Morning Sun
62). Toxic
63). Substitute
64). Lovely Kiss
65). Sweet Kiss
66). Torment
67). Roar
68). Fissure
69). Hyper Beam
70). Bulldoze
71). Icy Wind
72). Shadow Claw
73). Rest
74). Sleep Talk
75). Rain Dance
76). Sunny Day
77). Giga Impact
78). Dragon Tail
79). Snore
80). Uproar
81). Facade
82). Bide
83). Return
84). Frustration
85). Rock Smash
86). Mimic
87). Rock Tomb
88). Thief
89). Fling
90). Cut
91). Strength
92). Round
93). Attract
94). Focus Punch
95). Quash
96). Echoed Voice
97). Reflect
98). Whirlpool
99). Dragon Pulse
100). Avalanche
101). Bubblebeam
102). Body Slam
103). Water Gun
104). Payday
105). Mega Punch
106). Mega Kick
107). Skull Bash
108). Double-Edge
109). Secret Power
110). Rock Climb
111). Iron Tail
112). Natural Gift
113). Seismic Toss
114). Swagger
115). Detect
116). Shockwave
117). Beat Up
118). Rage
119). Submission
120). Curse
121). Poison Tail
122). Take Down
123). Mud Slap
124). Headbutt
125). Fury Cutter
126). Amnesia
127). Defense Curl
128). Supersonic
129). Bite
130). Fury Swipes
131). Confide
132). Power-Up Punch
133). Venom Drench

MAXED OUT!!
133/133 Moves
130 / 15 = 8.867 CC => 8CC Floored!!

Clefable (Eilistraee) (F)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Fairy
Abilities: Cute Charm, Magic Guard, (HA) Unaware

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
Evasion reduced by 10%
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 1
AC: 5/5

Attacks (107 moves):

After You
Amnesia
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Charge Beam
Charm
Copycat
Cosmic Power
Covet
Counter
Dazzling Gleam
Defense Curl
Dig
Disarming Voice
Double-edge
Doubleslap
Drain Punch
Dream Eater
Dynamicpunch
Encore
Endeavor
Endure
Facade
Fire Punch
Fire Blast
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Giga Impact
Grass Knot
Gravity
Growl
Heal Bell
Healing Wish
Helping Hand
Hidden Power (Flying)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Meteor Mash
Metronome
Mimic
Minimize
Moonblast
Moonlight
Pound
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Solarbeam
Stealth Rock
Stored Power
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Teleport
Thunder
Thunder Wave
Thunderbolt
Thunderpunch
Toxic
Tri Attack
Trick
Wake-up Slap
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Physical (24):
Acrobatics
Aerial Ace
Cut
Double-Edge
Earthquake
Explosion
Facade
False Swipe
Frustration
Giga Impact
Head Smash
Headbutt
Natural Gift
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Smack Down
Stone Edge
Tackle

Special (26):
Ancientpower
Dazzling Gleam
Earth Power
Echoed Voice
Electro Ball
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying (6)
Hyper Beam
Mud Shot
Mud-Slap
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Round
Shadow Ball
Snore
Swift
Weather Ball
Vacuum Wave
Volt Switch

Other (25):
Acupressure
Calm Mind
Confide
Defense Curl
Disable
Double Team
Embargo
Endure
Flash
Hone Claws
Magnet Rise
Toxic
Magnetic Flux
Metal Sound
Protect
Rain Dance
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Trick

Total Moves: 75/75

Necturna [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost

Abilities: Forewarn / Telepathy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves: (72/72)
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Water)
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
Solar Beam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed


"And over here we have waterwarrior. He's our beloved Ice-type gym leader with a strong hate for Bronzong. Fortunately for him Subway didn't bring Bronzong. Look out for Jergal the Dusknoir. It has 100 moves, with quite a few disruption options, along with its excellent defenses, good offenses, and Pressure. Oh, and Frisk, for even more fun. Its low HP lets it use Pain Split more effectively, and its low speed is perfect for Trick Room. Also, Subway has pretty much no SE coverage on it except with mons weak to its STAB."

Sterling the Aurumoth (♀)
Type:

Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.
Nature: Sassy (+Special Defence, -Speed)

Type:

Abilities:
Weak Armor:
(Toggle)
No Guard: (Passive)
Illusion: (Passive)
Stats:
110/120/99/117/60/94
HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 81
MAX MOVEPOOL

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:
Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: MAXED (7 CC)
AC: 5/5

Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt

Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room

Cyclohm, Tempest, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89

Tomohawk [Scar] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Flying/Fighting
Abilities: Intimidate / Prankster / Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (86 - MAX):

Level-up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Scratch
Work Up
Submission
Hyper Voice
Superpower
Rest
Retaliate
Sky Drop
Baby-Doll Eyes
Noble Roar

Egg
Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Haze
Confuse Ray
Memento
Air Cutter

TM/HM
Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
Solar Beam
Reflect
Swagger
Focus Blast
Hidden Power Ice
Protect
Double Team
Grass Knot
Hyper Beam
Flash
Strength
Fly
Frustration
Return
Brick Break
Facade
Rock Tomb
Attract
Thief
Round
Echoed Voice
False Swipe
Fling
Retaliate
Bulldoze
Rock Slide
Earthquake
Incinerate
Acrobatics
Giga Impact
Steel Wing
Power-up Punch
Confide

Tutor
After You
Bounce
Covet
Drain Punch
Iron Tail
Last Resort
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
Uproar

Other
Dispel (Raid only)

Dusknoir (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Abilities: Pressure, (HA) Frisk

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 moves):

Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Dynamicpunch
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room


"Well this should be fun. But first, I will RNG who starts off."

RNG: 1/2
1=SubwayJ
2=waterwarrior

RNG result: 1

SubwayJ sends out mon with item.
waterwarrior sends out mon with item and orders.
SubwayJ orders.
I ref.
 
I highly doubt that's a moth (especially because none of these guys actually work all that well against Clefable), but I think we should fight fire with fire! Houdin @ Link Cable, you might have a slight disadvantage due to 90 HP, but you can pull through!!

Psychic -> Shadow Ball -> Psychic
If Encore, change that action to Magic Coat and push back
If Bide, change remaining actions to Skill Swap (Zam's Inner Focus <-> Clefable's Magic Guard) -> Light Screen -> Psychic
If Bug Buzz, change actions to Shadow Ball -> Signal Beam -> Shadow Ball
 
Knock Off - Metronome (Night Daze, Bug Buzz, Shadow Force, Light of Ruin, Freeze Shock, Boomburst, V-Create, Seed Flare, Diamond Storm, Volt Tackle) - Signal Beam

Lets have some fun here
 

Eilistraee
HP: 100
EN: 100
Other: none
Item: Life Orb


Houdin
HP: 90

EN: 100
Other: none
Item: Link Cable


Action 1:
Houdin used Psychic!
Crit: [<=625] 4098/10000 (No)
-SpD: [<=1000] 4941/10000 (No)
Calculation: 9+3+6*1.5-3*1.5=16.5
-5.5 Energy

Eilistraee used Knock Off!
Crit: [<=625] 3791/10000 (No)
Calculation: (10+3+3*1.5-2*1.5)*1.5=21.75
-7 Energy
The Link Cable was Knocked Off!

Action 2:
Houdin used Shadow Ball!
Crit: [<=625] 5366/10000 (No)
-SpD: [<=2000] 8772/10000 (No)
Calculation: 8+5*1.5-3*1.5=11
-6 Energy

Eilistraee used Metronome!
Move: 9/10 (Diamond Storm)
Hit: [<=9000] 5954/10000 (Yes)
Crit: [<=625] 4689/10000 (No)
+Def: [<=5000] 6418/10000 (No)
Calculation: 10+3+4*1.5-3*1.5=14.5
-14 Energy

Action 3:
Houdin used Psychic!
Crit: [<=625] 4098/10000 (No)
-SpD: [<=1000] 4941/10000 (No)
Calculation: 9+3+5*1.5-3*1.5=15
-5.5 Energy

Eilistraee used Signal Beam!
Crit: [<=625] 2370/10000 (No)
Conf: [<=1000] 9266/10000 (No)
Calculation: (8+3+4*1.5-3*1.5)*1.5=18.75
-6 Energy

END OF ROUND



"Ah. Here we are. Round 1. It always feels good Round 1, because it's Round 1 that all the hype is happening and the shitfest doesn't begin until much later. Or until Zarator is eliminated Round 1. But I digress."


"Can we get on with it?"

"Shouldn't you be in the draft?"

"If you couldn't see, I didn't get picked. That means I'm stuck here with you. And Haxorus gets picked, out of all mons..."

"Do you think I like having you here Let's get started then."

"The round begins with Houdin kicking it off with a Psychic, doing respectable amounts of damage. Why he didn't use Focus Blast I have no clue. Maybe he was afraid of Moth. Anyways, Eilistraee (damn that name is annoying to type) takes the opportunity to Knock Off Houdin's Link Cable, reducing its damage output ever so slightly. Then, Houdin decides to blast Clefable with Shadow Ball. When the shadows fade, Eilistraee seems fine. It's also wagging its finger. It could mean 'not in my house'. It could also mean Metronome, which calls Diamond Storm. Houdin decides to use Psychic yet again, while Eilistraee goes for Signal Beam. The dust clears, revealing Serenity the Aurumoth!"

........
............
...............

"Nah, just kidding. It's actually Eilistraee the Clefable. The crowd is booing waterwarrior for seriously overthinking this matchup."

Eilistraee
HP: 57

EN: 73
Other: none
Item: Life Orb


Houdin

HP:
35
EN: 83
Other: none
Item: Link Cable

SubwayJ orders.
waterwarrior orders.
I ref.
 
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Shadow Ball - Signal Beam - Shadow Ball
***IF Bide is used, begin the string of actions: Moonlight - Chill - Shadow Ball
***IF Light Screen is up when you are to act AND Reflect is not up, use Meteor Mash that action
***IF Dig is used (not in a combo)(without suspension) use Dig that action
 
Sorry for only narrowly avoiding DQ :<

Alright Houdin, we're in a damn sticky situation right here, so just hang on for this round, and we'll use next round to strike hard!

Thief -> Psychic -> Teleport (evasive)
 

Eilistraee
HP: 57

EN: 73
Other: none
Item: Life Orb


Houdin
HP:
35
EN: 83
Other: none
Item: Link Cable

Action 1:
Houdin used Thief!
Crit: [<=625] 5562/10000 (No)
Calculation: (6+1*1.5-3*1.5)*2/3=2
-4 Energy
Houdin stole the Life Orb!

Eilistraee used Shadow Ball!
Crit: [<=625] 596/10000 (Yes)
-SpD: [<=2000] 1713/10000 (Yes)
Calculation: (8+3+4*1.5-3*1.5)*1.5=18.75
-6 Energy

Action 2:
Houdin used Psychic!
Crit: [<=625] 129/10000 (Yes)
-SpD: [<=1000] 5565/10000 (No)
Calculation: 9+3+3+3+5*1.5-3*1.5=21
-5.5 Energy

Eilistraee used Signal Beam!
Crit: [<=625] 1425/10000 (No)
Conf: [<=1000] 2336/10000 (No)
Calculation: (8+4*1.5-3*1.5)*1.5+2=16.25
-6 Energy

Action 3:
Houdin used Evasive Teleport!
-6 Energy

Eilistraee used Shadow Ball!
miss
-6 Energy

END OF ROUND


"Round 2. Three actions. Your old boring stuff. Trainers barking orders, people in the crowd doing whatever the fuck they're doing because they're the crowd, etc. Anyways, Houdin begins the round with a fast Thief, doing almost no damage at all but managing to steal Eilistraee's Life Orb. Eilistraee notices this but his attack is too far gone. Now very furious, he packs all the power he can into his Shadow Ball, scoring a critical hit and managing to lower Houdin's Special Defense. Houdin retaliates with a Psychic, which, in conjunction with a critical hit and his newly acquired Life Orb, deals catastrophic amounts of damage. Eilistraee uses Signal Beam in response, putting Houdin at 2 HP."

"So now Eilistraee has a large advantage going into Round 3."

Crowd: "WHAT ABOUT ACTION 3"

"No I didn't forget Action 3. No sir. Anyways, nothing happened due to Houdin dodging Shadow Ball with Evasive Teleport."


Eilistraee

HP: 34
EN: 55
Other: none
Item: Life Orb


Houdin

HP:
2
EN: 67
Other: -1 Special Defense
Item: Link Cable Life Orb


waterwarrior orders.
SubwayJ orders.
I ref.
 
Well I could do without the hax, but whatever

Endure -> Psychic -> Psyshock
If successful P/E move, change that action to Recover and push back
If Encore, change that action to Psychic
If healing move, change that action to Snatch the first time and Taunt the second

Hopefully this doesn't backfire terribly
 

Eilistraee
HP:
34
EN: 55
Other: none
Item: Life Orb


Houdin
HP:
2
EN: 67
Other: -1 Special Defense
Item: Link Cable Life Orb

Action 1:
Houdin used Endure!
-15 Energy

Eilistraee used Covet!
Crit: [<=625] 3605/10000 (No)
Calculation: 6+3+3*1.5-2*1.5=10.5
Houdin Endured the hit!
Eilistraee stole the foe's Life Orb!
-3 Energy

Action 2:
Eilistraee used Evasive Teleport!
-7 Energy

Houdin used Recover!
+20 HP
-11 Energy

Action 3:
Eilistraee Chilled!
+12 Energy

Houdin used Psyshock!
Crit: [<=625] 5827/10000 (No)
Calculation: 8+3+5*1.5-3*1.5=14
-5 Energy

END OF ROUND


"Endure. Oh great. Houdin intends to stall this match. Not that it's doing it much good, but at least it's completely invulnerable during Endure thanks to Magic Guard. Then Eilistraee changes her tactics and Covets away Houdin's Life Orb. Which is actually its own Life Orb. What a game of hot potato. Next thing you know, waterwarrior's next mon will steal this Life Orb."

"Action 2 and now it's Eilistraee's turn to flee using Evasive Teleport. But Houdin just Recovers some HP. Boring stalling as usual."

"Then Eilistraee just Chills out for no reason and Houdin Psyshocks it, for very little damage. Come on guys, the crowd is getting sleepy by now..."


Eilistraee

HP:
20
EN: 57
Other: none
Item: Life Orb


Houdin

HP:
21
EN: 36
Other: Cannot Endure (1R)
Item: Link Cable


SubwayJ orders.
waterwarrior orders.
I ref.
 
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SubwayJ is DQed.

Prizes:
waterwarrior: 2 CC
-------CLAIM THESE LATER-------
SubwayJ: 2 CC
King Serperior: 1 CC
Texas Cloverleaf: 2 CC
Zarator: 2 CC
Objection: 1 CC
waterwarrior: 1 CC
Elevator_Music: 1 CC

EDIT: forgot to give myself UC woops
I get 3 UC
 
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