Sharing is Caring (Kinda) Tournament: The Display Thread

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hello folks!

For the rules for the tournament please check: http://www.smogon.com/forums/thread...the-tournament-sign-ups.3508531/#post-5502823

In this thread you showcase your pokemon so people know which ones are the best. Each time a player chooses your pokemon for the team (team of 5, doesn't need to be sent out), that player gets 1CC for round 1, 2CC for round 2, 3CC for round 3 etc. Including a player using their own mons.

Also, there may be hidden prizes if a pokemon gets picked a lot ;) . Or hidden restrictions later. Remember: I reserve the right to spam hotfixes as necessary haha.

State here why your pokemon is a good choice and compare is to other mons stated here. On later rounds, compare your pokemon to the ones mostly used on the previous round and sell it as a kind of "anti-metagame" pokemon.

If you do your job right, you can get out with a good amount of CC. To give you an idea, on this Round 1 there will be a whooping 360CC total at stake. Now it is the time to sell your stuff.

Also a warning: When sending your team to the ref, you MUST state the Original Trainer. If you don't say it, it won't be accepted.


This thread will be sticked and will remain here until the end of the tournament.

Round 1 Pairings: http://www.smogon.com/forums/threads/sharing-is-caring-kinda-tournament-round-1-pairings.3508769/
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


Cyclohm is a great mix of extreme bulk and great offenses. 110/1/5/5/3/80 stats will overwhelm most anything, and Cyclohm can comfortably win matchups easily, or be able to stall for long enough so that a more appropriate team member can be switched in.

[hide=Cyclohm (M) (OT: Dogfish44)][img]http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png[/img]
[b]Nimbus (M)[/b]

[b]Nature:[/b] Modest
+1 SpA, -1 Atk

[b]Type:[/b] Electric / Dragon

[b]Abilities:[/b] Shield Dust / Static / Overcoat [DW]

[b]Stats:[/b]
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

[b]Attacks [89 - MAX]:[/b]
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon[/hide]



Eelektross demonstrates the strength of having practically no weaknesses - and has enough coverage to take out most Drill Runners relatively well. A mix with Damaging/Healing moves and raw offense serves Eelektross well.

[hide=Eelektross (F) (OT: Dogfish44)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/604.png[/img]
[b]Murena (F)[/b]

[b]Nature:[/b] Quiet
+1 SpA, -15% Speed, -10% Evasion

[b]Type:[/b] Electric

[b]Abilities:[/b] Levitate

[b]Stats:[/b]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

[b]Attacks [68 - Maxxed]:[/b]
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon[/hide]



Electivire features a variety off options, with strong mixed offenses and a solid speed, able to abuse moves like Barrier. Ion Deluge is particularly powerful, able to get an advantage on any opponent who attempts to spam Normal-Type moves, whilst Counter and Magnet Rise help with any problems related to Earthquake.

[hide=Electivire (M) (OT: Dogfish44)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/466.png[/img]
[b]Short Fuse (M)[/b]

[b]Nature:[/b] Mild
+1 SpA, -1 Def

[b]Type:[/b] Electric

[b]Abilities:[/b] Motor Drive / Vital Spirit [DW]

[b]Stats:[/b]
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

[b]Attacks [102 - Maxxed]:[/b]
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Confide
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon[/hide]



Emolga, whilst not looking immediately powerful, hits impressive 5/6 offenses whilst holding an Everstone. An impressie support movepool includes Ion Deluge, Encore, Knock Off, Tailwind, Taunt, Roost, and Agility, which can all be used to devastating effect.

She's also adorable.

[hide=Emolga (F) (OT: Dogfish44)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/587.png[/img]
[b]Boltair (F)[/b]

[b]Nature:[/b] Mild
+1 SpA, -1 Def

[b]Type:[/b] Electric / Flying

[b]Abilities:[/b] Static / Motor Drive [DW]

[b]Stats:[/b]
HP: 90
Atk: 3
Def: 1 [-]
SpA: 4 [+]
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

[b]Attacks [56 - Max]:[/b]
Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Confide
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power Grass
Ion Deluge
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Nuzzle
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge[/hide]



Rotom is certainly a unique Pokemon. Able to pick it's typing - and hence one of it's additional moves - is a rather useful bonus for it. In Appliance Forme, Rotom gains +1 to both defenses with an Everstone, making it reach the more-than-respectable bulk of 90/5/5. Rotom can also jump out of it's appliance quickly to discourage Hi-Jump Kick, a rather useful technique in particular for Frost-Rotom.

[hide=Rotom (N/A) (OT: Dogfish44)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479.png[/img][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-wash.png[/img][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-heat.png[/img][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-mow.png[/img][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-frost.png[/img][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-fan.png[/img]
[b]Pulse (N/A)[/b]

[b]Nature:[/b] Modest
+1 SpA, -1 Atk

[b]Type:[/b] Electric / [Ghost | Water | Fire | Grass | Ice | Flying]

[b]Abilities:[/b] Levitate

[b]Stats (Normal):[/b]
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

[b]Stats (Appliance):[/b]
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 2 (Mow) | 4 (Frost) | 2 (Heat) | 1 (Spin) | 3 (Wash)
Weight Class: 3 (Mow) | 5 (Frost) | 3 (Heat) | 2 (Spin) | 4 (Wash)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

[b]Attacks [54/54]:[/b]
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Blizzard (Frost) | Leaf Storm (Mow) | Air Slash (Spin) | Overheat (Heat) | Hydro Pump (Wash)[/hide]



Krilowatt was recently made very powerful in ASB, owing to the fact that Magic Guard negates Life Orb recoil. This makes Krill bulky (125 HP is a lot to get through), strong, and also means Krill is still very fast (121 Speed is not often beat). Krill also has access to a usable support movepool in Mind Reader (Good with Sheer Cold), CounterCoat, Copycat, Endure, Safeguard, Torment and Imprison. Maxxed, and proud of this fact.

[hide=Krillowatt (M) (OT: Dogfish44)][img]http://play.pokemonshowdown.com/sprites/bw/krilowatt.png[/img]
[b]Formula (M)[/b]

[b]Nature:[/b] Timid
+15% Speed, +17% Accuracy, -1 Atk

[b]Type:[/b] Electric / Water

[b]Abilities:[/b] Trace / Magic Guard / Shell Armour [DW]

[b]Stats:[/b]
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

[b]Attacks [86/86]:[/b]
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Wild Charge
Zap Cannon[/hide]



Archeops recieved a great boost with Plume Fossil, making the common -Def variants have 3 Def once more, as well as negating the problematic Defeatist. A strong offensive movepool from 5/5 offenses and access to plenty of Damaging/Evasive moves makes Archeops a thorn in any team.

[hide=Archeops (M) (OT: Dogfish44)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/567.png[/img]
[b]Rawk (M)[/b]

[b]Nature:[/b] Hasty
+15% Speed, +19% Accuracy, -1 Def

[b]Type:[/b] Rock / Flying

[b]Abilities:[/b] Defeatist

[b]Stats:[/b]
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

[b]Attacks [63/73]:[/b]
Acrobatics
Aerial Ace
Agility
AncientPower
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Defog
Dig
Double Team
DragonBreath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavor
Focus Blast
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Substitute
Swagger
Switcheroo
Tailwind
Taunt
Thrash
Torment
Toxic
U-Turn
Wing Attack[/hide]



Yes, that is a Makuhita. No, your eyes are not playing tricks on you. Makuhita has an incredibly large movepool, with notable support in Fake Out, Knock Off and Counter, as well as a surprisingly strong offense in Rare Candy and Sheer Force. Notably went 1-on-1 with a Mega Heracross and, for all sakes and purposes, KOed it.

[Hide=Makuhita (M)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/296.png[/IMG]
[b]Hugo (M)[/b]

[b]Nature:[/b] Adamant
+1 Atk, -1 SpA

[b]Type:[/b] Fighting

[b]Abilities:[/b] Thick Fat / Guts / Sheer Force [DW]

[b]Stats:[/b]
HP: 100
Atk: Rank 3 [+]
Def: Rank 2
SpA: Rank 0 [-]
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

[b]Attacks [86/86]:[/b]
Arm Thrust
Attract
Belly Drum
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Chip Away
Close Combat
Confide
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Headbutt
Heavy Slam
Helping Hand
Hidden Power Grass
Ice Punch
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Poison Jab
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand-Attack
Secret Power
Seismic Toss
Sleep Talk
Smack Down
SmellingSalt
Snore
Strength
Substitute
Sunny Day
SuperPower
Surf
Swagger
Tackle
ThunderPunch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up[/Hide]



Hydreigon hits hard and accurate. Maxxed for all sakes and purposes (Bar the one that gets me CC), Hydreigon is reliable, so long as you accept that there are some matchups you'll have to retreat from.

[hide=Hydreigon (F) (OT: Dogfish44)][img]http://i.imgur.com/Wta8hHi.png[/img]
[b]Teresa (F)[/b]

[b]Nature:[/b] Hasty
+15% Speed, +15% Accuracy, -1 Def

[b]Type:[/b] Dark / Dragon

[b]Abilities:[/b] Levitate

[b]Stats:[/b]
HP: 100
Atk: 4
Def: 2 [-]
SpA: 5
SpD: 3
Spe: 113 [+]
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

[b]Attacks [64/85]:[/b]
Acrobatics
Aqua Tail
Assurance
Astonish
Bite
Body Slam
Bulldoze
Charge Beam
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragonbreath
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Headbutt
Head Smash
Heat Wave
Hidden Power Grass
Hyper Voice
Ice Fang
Incinerate
Iron Tail
Outrage
Protect
Reflect
Roar
Rock Slide
Roost
Scary Face
Screech
Signal Beam
Slam
Sleep Talk
Snore
Spite
Stone Edge
Substitute
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Fang
Thunder Wave
Torment
Toxic
Tri Attack
U-Turn
Uproar
Work Up
Zen Headbutt[/hide]



Porygon-Z is a great mix of offensive abilities and neat movepool. Neutral to most everything, and with many tricks to stun opponents, Porygon-Z can last a while whilst firing off Swifts, Tri-Attacks and Hyper Beams.

[hide=Porygon-Z (N/A) (OT: Dogfish44)][img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/474.png[/img]
[b]Duckbot (N/A)[/b]

[b]Nature:[/b] Timid
+15% Speed, +12% Accuracy, -1 Atk

[b]Type:[/b] Normal

[b]Abilities:[/b] Adaptability / Download / Analytic [DW]

[b]Stats:[/b]
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

[b]Attacks [68/81]:[/b]
Aerial Ace
Agility
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Dark Pulse
Defense Curl
Discharge
Double Team
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Swift
Tackle
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon[/hide]



Aegislash is the master of Revenge Kills. Holding a Dusk Stone Aegislash has effectively 7/8 Offenses, whilst you can quickly turn to Shield Forme and tank a couple of hits with 90/7/7 defenses. Play Aegislash well and switch a lot, and you'll find it a very formidable ally.

[hide=Aegislash (F) (OT: Dogfish44)][img]http://play.pokemonshowdown.com/sprites/bw-shiny/aegislash.png[/img][img]http://play.pokemonshowdown.com/sprites/bw-shiny/aegislash-blade.png[/img]
[b]Tanlladwyr (F)[/b]

[b]Nature:[/b] Quiet
+1 SpA, -15% Speed, -10% Evasion

[b]Type:[/b] Ghost / Steel

[b]Abilities:[/b] Stance Change

[b]Stats (Shield Forme):[/b]
HP: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

[b]Stats (Blade Forme):[/b]
HP: 90
Atk: 6
Def: 2
SpA: 7 (+)
SpD: 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: N/A

[b]Attacks [47/47]:[/b]
Aerial Ace
Attract
Autotomize
Brick Break
Confide
Cut
Destiny Bond
Double Team
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power (Electric)
Hyper Beam
Iron Defense
Iron Head
King's Shield
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Sacred Sword
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Toxic
Wide Guard[/hide]



Klinklang is deceptively powerful. Rank 4 SpA is low, but combined with Plus and Minus he gets a +4 to all his Special Attacks, placing him effectively at Rank 7 SpA. Also notably has Shift Gear, one of the strongest stat raising moves, and some surprising defensive options, including Magic Coat, Magnet Rise and Magnetic Flux.

[HIDE=Klinklang (N/A) (OT: Dogfish44)][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/shiny/601.png[/IMG]
[b]Rust (N/A)[/b]

[b]Nature:[/b] Quiet
+1 SpA, -15% Speed, -10% Evasion

[b]Type:[/b] Steel

[b]Abilities:[/b] Minus / Plus / Clear Body [DW]

[b]Stats:[/b]
HP: 90
Atk: 4
Def: 4
SpA: 4 [+]
SpD: 3
Spe: 78 [-]
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

[b]Attacks [48/48]:[/b]
Autotomize
Bind
Charge
Charge Beam
Confide
Discharge
Double Team
Facade
Flash Cannon
Frustration
Gear Grind
Giga Impact
Gravity
Hidden Power Fire
Hyper Beam
Iron Defense
Lock On
Magic Coat
Magnetic Flux
Magnet Rise
Metal Sound
Mirror Shot
Protect
Recycle
Rest
Return
Rock Polish
Rock Smash
Round
Sandstorm
Screech
Shift Gear
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Thunder
Thunderbolt
Thundershock
Thunder Wave
Toxic
Trick Room
Uproar
Vicegrip
Volt Switch
Wild Charge
Zap Cannon[/HIDE]



Aromatisse is adorable, strong against Fighting Types, the common choice of Megas, and beats Sableye and Cyclohm 1v1.

Also not -Speed, so beats Quiet Aromatisse 1v1.

[hide=Aromatisse (F) (OT: Dogfish44)][IMG]http://play.pokemonshowdown.com/sprites/bw/aromatisse.png[/IMG]
[B]Pixie (F)[/B]

[B]Nature:[/B] Modest
+1 SpA, -1 Atk

[B]Type:[/B] Fairy

[B]Abilities:[/B] Healer / Aroma Veil [DW]

[B]Stats:[/B]
HP: 110
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

[b]Attacks [54/54]:[/b]
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Pulse
Hidden Power Fire
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Raid Only:
Dispel[/hide]
 
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Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Hello. You can check out my profile here if you want to see all of the Pokemon I have available. I have most of the useful Fighting-types found here in ASB. While many of my Pokemon are not completely maxed, they have fully competitive movepools of 50+ moves that should get the job done. Let me show some highlights:


90/3/3/3/4/40
Crayons the Kecleon is an absolute gem. Sporting a maxed movepool of 111 moves and its new ability Protean, it is a playmaker that will always hold its ground. With Everstone, it gets both STAB (+3) and type bonus (+2) on all of its moves, plus a usable Rank 6 SpD. He has priority, Stealth Rock, Recover, Trick Room, Thunder Wave, Disable, Skill Swap, Counter, and STABs in almost every typing, the only limit to how well it does is your own creativity. Here is a brief testimonial from BoR finalist Matezoide on Crayons' viability.


90/2/4/5/4/86
Bzzt the Rotom is my signature Pokemon, coming in with a maxed movepool of 58 moves. It can serve as an excellent choice in a squeeze, as it can choose its secondary typing upon send out (Grass, Fire, Flying, Ice, and Water). Its main item, Everstone, gives it impressive Rank 5 defenses with a great Rank 5 SpA offense. Leaving your appliance will boost your SpA to Rank 6 while avoiding all Fighting-type attacks. Pain Split, Thunder Wave, screens, and good STABs make this a standout.


110/6/3/1/3/45
Wen-Do the Conkeldurr may be the only female Conkeldurr in ASB. Her maxed movepool of 71 moves shows extreme versatility with Fighting, Dark, Poison, Electric, Fire, and Ice coverage. Factor in 110 HP, Rank 6 Attack, Sheer Force, Life Orb, Guts boost, and Iron Fist, and you have what is arguably the strongest physical threat in the metagame. With great utility moves like Taunt, Dig, Low Sweep, and Knock Off, she will pull her own weight.


100/5/3/3/3/92
Savate the Gallade will mess you up. While 110 moves is not entirely maxed, all of the moves you'd expect from a Gallade. What sets Savate apart from the others of the same species is its nature. 92 Speed gives him a +10% accuracy boost, making for 100% accurate Zen Headbutt and Rock Slide, as well as a big jump on Will-O-Wisp (95%). Mine is all geared up for offense, with phenomenal coverage, Disable, Trick Room, Imprison, Encore, Magic Coat, Destiny Bond, Pain Split... In a tournament with fast hitters and quick rounds, you're going to want an offensive Gallade. Think about it!

Pepperbox the Clawitzer is fast becoming one of my favorite Pokemon. Mega Launcher gives it incredible coverage with +2 BAP on Water Pulse, Dragon Pulse, Aura Sphere, and Dark Pulse. Coming along with Steel, Ice, and Poison-type coverage with Rank 6 SpA, this thing will dent even the bulkiest of walls. Its usable Rank 3 attack shouldn't be ignored for shenanigans with Aqua Jet and U-turn. With 44 out of 55 moves, its the strongest Clawitzer in ASB, so borrow it if you're looking for a new and powerful threat.


I have a plethora of other strongmons to share as well! I'm not exactly keen to write up biographies on all of them, so I'll spare you the text. Go exploring through my profile to see the full story. Many of the sprites pictured above have unique natures and bulky competitive movepools. Also if you snag one of my Pokemon for the tournament, feel free to contact me for advice on how to use it and strategies to employ; I'm helpful!​
 
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Eh, alright. Heres my maxed stuff.


Steve, the Primeape:


My very first pokemon in ASB and my favorite mon of all time, choosing him to start my ASBing was a no brainer.

Primeape's BRT of 17 gives him acess to a natural rank 6 Attack with Rare Candy, which complements his solid movepool consisting of Close-Combat, Seed Bomb, Elemental Punches, Earthquake, Stone Edge and others, however, he also has interesting niche moves, including but not limited to Counter, Bide, Encore and Taunt.
Since there are no Megas for this round, Ape gets the niche of being the fastest Fighting Type allowed this round, boasting a solid 110 speed that should allow him to out-speed the vast majority of opponents.
Thanks to it's high BAP moves, great speed and interesting movepool, Primeape becomes an extremely powerful glass canon that can also set up for it's allies. For abilites, Ape boasts an immunity to Sleep, Defiant to punish stats lowering moves and Anger Point to turn an unlucky critical hit into an asset.




<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.



Abilities:
Vital Spirit (Passive):


This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point (Passive):

When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


Defiant (HIDDEN ABILITY UNLOCKED Passive):

The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



Stats

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: Max
AC: 5/5


Moves: - MAXED - 7 CC Bonus

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash


Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up



Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave


Rob, the Crawdaunt:
A very solid physical attacker that boasts Adaptability, Crawdaunt is held back by it's low speed and not so impressive movepool. It is, however, the hardest hitting physical water type for this tournament and, overral, one of the heaviest hitters for this round. As long as you can cover his flaws and focus on Crawdaunt's unique assets, he will not disapoint.



<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.

Abilities:
Hyper Cutter (Passive):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash

Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor


Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo

Twilight, the Rapidash:


A fast, mixed attacker with an interesting movepool that boasts gems such as Megahorn and Wild Charge, as well as Reflect, allows Rapidash to get a niche for itself. While it's power can feel middling at times, it's speed, decent movepool and immunity to hazards are always welcome.



<Rapidash> [Twilight] (Female)

Nature: Mild (-Def, +Sp.Attack)
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: The gifted student of Princess Celestia, Twilight is currently on a journey to perfect her magic. Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing powers by defeating a pack of wild Grimer. Despite her naiveness, Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.



Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Passive):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 4 CC Bonus

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down


Attract
Baton Pass
Bide
Body-Slam
Confide
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire-Blast(*)
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day(*)
Swift
Thrash
Toxic
Wild-Charge(*)
Will-O-Wisp

Hypnosis(*)
Low-Kick(*)
Charm(*)
Ally Switch
Morning Sun
Double-Edge
Endure
Horn Drill

Bosco, the Muk:


Bulky as hell, Muk serves as a tank that also deals high damage with it's awesome movepool, consisting on unexpected gems such as Thundebolt and Flamethrower, as well as the likes of Disable and Block to further distinguish itself.
Also Engi uses one on his gym so it cant be bad yolol


<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Passive):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Passive):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


Stats


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Moves: - MAXED - 6 CC Bonus

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch

Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look



I also got a Donphan, that while it isnt maxed, has great synergy with Rare Candy, Rapid Spin and Stealth Rock, alongisde decently powerful priority.


Full profile at my signature.


Bleh i rushed this, so expect some spelling mistakes/awkward spelling in general >_>


Also heres a Ditto if anyone wants one. It doesnt give counters regardless.



<Ditto> (Ottis) [No Gender]

Nature: Quirky
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.

Abilities:
Limber (Passive
): This Pokemon’s body is well trained and immune to paralysis.
Imposter (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
AC: 5/5

Attacks - COMPLETE- 0 CC

Transform
 
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"We be maxed."

I have 188 pokemon. It is easier to link you to my profile than to list profiles of maxed pokemon or well trained pokemon.
 

Stratos

Banned deucer.
placeholder for maxed pyroak and colossoil and maybe other things to show off too

My colossoil is better than IAR's colossoil because it has a jolly nature instead of hasty; soil never uses its special coverage anyways (which is literally only Hidden Power) so i'd rather not have a piss-poor Defense stat.


Colossoil [Sid] (M)
Type: Dark / Ground

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22

EC: FULL
MC: FULL
AC: FULL

Attacks: (92 Moves)
Bite
Body Slam
Rototiller
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Confide
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power (Ice)
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn


and pyroak is god damn pyroak.

Pyroak [Ambrose] (M)
Types: Grass / Fire

Abilities: Rock Head / Battle Armor / Chlorophyll (U)

Nature: Brave (+1 atk, -8 spe, -10% flat evasion)

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (89 Moves, Maxed)
Absorb
Amnesia
Bullet Seed
Double-Edge
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragon Breath
Earth Power
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

Ancient Power
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Confide
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')


both of these mons are maxed
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hey guys this is me advertising my Pokémon for you to use for this tournament! What has been imaged here are some of the highlights of the 90 options that are in my profile, all of their data can be found in their respective Hide Tags. I will go through each of the highlights briefly now so here goes:
  • Capers the Gliscor: It can fulfil the role of an attacker, defender and supporter. Razor Fang is the best item for it should you pick it. If you keep it away from Water-types and Ice-types, it will do you no harm!
  • Sleast the Gastrodon: This is undoubtedly the best Water/Ground-type Pokémon in the game with access to reliable recovery, Pain Split and Countercoat. It also comes with a coveted Water-type immunity and is basically solid in general. Best yet is that it cannot lose its item! Rare Candy is generally the best item for it, though Mystic Water and Soft Sand work as well.
  • Megawhal the Colossoil: This differentiates itself from Pwnemon's by having a usable albeit niche Special Attack stat that allows it to be threatening on the Special side, contrary to what Pwnemon says. It also has a superior Hidden Power. Use a Rare Candy with it.
  • Tormeldon the Camerupt: Camerupt, now maxxed, is basically a great tank that does very well at taking hits and dealing damage. Rare Candy, Soft Sand and Charcoal are solid choices on Camerupt.
  • Utilitand the Fidgit: Basically an ultimate supporter. It is not as great in the Singles environment but it is a great disruptor and supporter, allowing you to perform phazes with pretty good reliability. Try a defensive item or Red Card with it.
  • Iron Chain the Steelix: Steelix, now maxxed, should not be discounted. Its massive Physical Defence is complemented by a competent mixed and support movepool further complimented by Sheer Force, making Steelix a tough nut to take down. Do not use Elevator Music's Steelix over mine since his is of the inferior Adamant Nature while mine, which has a Brave nature, can actually abuse its niche, underrated special movepool to good effect, especially Earth Power. Try using a Life Orb with it.
  • Blind the Simipour: It is the only Simipour but it reliably fills the niche of fast offensive Water-type very well. Its coverage and highly competent offences will not let you down. Try using a Water Stone with it.
  • Sheeldon the Eelektross: This is basically the same as Dogfish44's but this differentiates itself through a different gender and the superior Hidden Power Ground. If you are using Eelektross, consider mine first. A generic offensive item works best with it.
  • Flowra the Sunflora: The Sunflora that made Sunflora in ASB. With a Sun Stone on, it becomes a complete offensive powerhouse with reliable recovery, making itself one of the best Grass-types in the game. As mentioned before, use Sun Stone with it; it will be worth it.
  • Virus the Porygon2: One of the few NFE's on the circuit, Porygon2 is the definition of a bulky tank. With useful offensive abilities and the useful Trace, Porygon2 with exceptional at what it does. It even allowed me to minimise my losses against Matezoide! Use Eviolite with it.
  • Inzektor the Volbeat: The notorious Volbeat makes his appearance with its useful Prankster + Power Lens + Tail Glow combination that gives an instant +6 Sp. Attack boost at +1 priority that he can either pass on to a competent Special Attacker (like Aromatisse!) or use for himself to wreak havoc. Use Power Lens with him. If you are not using Power Lens on Volbeat, then you might as well use something else instead.
  • Aromatisse: Powerful offensive Fairy-type that is immune to Taunt and has a solid movepool to boot. It is superior to Avnomke's because of the unorthodox Male gender, no retarded nickname to remember, easier to get to and no bandwidth-consuming model. It is superior to Dogfish44's because Quiet is superior to Modest in general on Aromatisse (and who cares about the Aromatisse 1v1 match-up) and I would much rather Hidden Power Ground over a shitty Hidden Power Fire since it means you do not roll over and die against things you are weak against, especially Heatran. Use Big Root or Sachet with it.
  • Gourgeist: A niche pick but comes with the ability to hit whatever it wants Super Effectively through Trick-or-Treat and comes with the blinding speed associated with the Small form. It also cannot lose its item through Knock Off thanks to Pick Up and also has the ever useful Frisk. Use a Link Cable with it or something.
  • Grandstone the Regirock: One of two legendaries I have, Regirock is one of the best available. It has a similar mould to Steelix and great physical coverage as well as the ability to tank. It can win lots of battles one on one. If you have always wanted to use Regirock, now is your chance! Expert Belt works best with it.
  • Pyronex the Heatran: Last but not least, we have ASB's only Heatran to date. Heatran is maxxed and will never let you down if you keep it away from Ground-type attacks. Its high Sp. Attack and ability to trap effectively means it will certainly be a force to be reckoned with. If you have always wanted to use Heatran, now is your chance! Heatran works best with either an offensive item, a Shuca Berry or an Air Balloon.
COPY/PASTES
[HIDE=Capers (M) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/472.png[/IMG]
[SIZE=5][B]Gliscor(*) [Capers] (M)[/B][/SIZE]
[B]NATURE[/B]: Jolly (+14% Accuracy)

[B]TYPE[/B]: Ground / Flying
[B]ABILITIES[/B]: Hyper Cutter / Sand Veil / Poison Heal (H)

[B]STATS[/B]
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (98/98)[/B]
[I]PHYSICAL[/I]
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
False Swipe
Feint
Feint Attack*
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

[I]SPECIAL[/I]
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

[I]OTHER[/I]
Agility*
Attract
Baton Pass*
Captivate
Confide
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic[/HIDE]
[HIDE=Sleast (M) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/423-e.png[/IMG]
[SIZE=5][B]Gastrodon [Sleast] (M)[/B][/SIZE]
[B]NATURE[/B]: Quiet (-10% Evasion)

[B]TYPE[/B]: Water / Ground
[B]ABILITIES[/B]: Sticky Hold / Storm Drain / Sand Force (H)

[B]STATS[/B]
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (74/74)[/B]
[I]PHYSICAL[/I]
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

[I]SPECIAL[/I]
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Infestation
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

[I]OTHER[/I]
Acid Armour
Amnesia
Attract
Block
Captivate
Confide
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn[/HIDE]
[HIDE=Megawhal (M) (OT: Its_A_Random)][IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/Colossoil_Front.png[/IMG]
[SIZE=5][B]Colossoil [Megawhal] (M)[/B][/SIZE]
[B]NATURE[/B]: Hasty (+14% Accuracy)

[B]TYPE[/B]: Dark / Ground
[B]ABILITIES[/B]: Rebound / Guts / Pressure (H)

[B]STATS[/B]
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (92/92)[/B]
[I]PHYSICAL[/I]
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

[I]SPECIAL[/I]
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

[I]OTHER[/I]
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic[/HIDE]
[HIDE=Tormeldon (M) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/323.png[/IMG]
[SIZE=5][B]Camerupt [Tormeldon] (M)[/B][/SIZE]
[B]NATURE[/B]: Quiet (-10% Evasion)

[B]TYPE[/B]: Fire / Ground
[B]ABILITIES[/B]: Magma Armour / Solid Rock / Anger Point (H)

[B]STATS[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (80/80)[/B]
[I]PHYSICAL[/I]
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down

[I]SPECIAL[/I]
Ancientpower
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up

[I]OTHER[/I]
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn[/HIDE]
[HIDE=Utilitand (M) (OT: Its_A_Random)][IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/Fidgit_Front-1.png[/IMG]
[SIZE=5][B]Fidgit [Utilitand] (M)[/B][/SIZE]
[B]NATURE[/B]: Hardy

[B]TYPE[/B]: Poison / Ground
[B]ABILITIES[/B]: Persistent / Vital Spirit / Prankster (H)

[B]STATS[/B]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (110/110)[/B]
[I]PHYSICAL[/I]
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

[I]SPECIAL[/I]
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

[I]OTHER[/I]
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

[I]RAID[/I]
Dispel[/HIDE]
[HIDE=Iron Chain (M) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/208.png[/IMG]
[SIZE=5][B]Steelix [Iron Chain] (M)[/B][/SIZE]
[B]NATURE[/B]: Brave (-10% Evasion)

[B]TYPE[/B]: Steel / Ground
[B]ABILITIES[/B]: Rock Head / Sturdy / Sheer Force (H)

[B]STATS[/B]
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (91/91)[/B]
[I]PHYSICAL[/I]
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Constrict
Crunch
Cut
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Natural Gift
Payback
Rage
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sand Tomb
Secret Power
Self Destruct
Skull Bash
Slam
Smack Down
Stone Edge
Strength
Tackle
Take Down
Thunder Fang
Wrap

[I]SPECIAL[/I]
Ancient Power
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Round
Snore
Twister

[I]OTHER[/I]
Attract
Autotomise
Block
Captivate
Confide
Curse
Defence Curl
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Nature Power
Protect
Psych Up
Rest
Roar
Rock Polish
Rototiller
Sandstorm
Screech
Sharpen
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic[/HIDE]
[HIDE=Blind (M) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/516.png[/IMG]
[SIZE=5][B]Simipour [Blind] (M)[/B][/SIZE]
[B]NATURE[/B]: Hasty (+16% Accuracy)

[B]TYPE[/B]: Water
[B]ABILITIES[/B]: Gluttony / Torrent (H)

[B]STATS[/B]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (76/76)[/B]
[I]PHYSICAL[/I]
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall

[I]SPECIAL[/I]
Blizzard
Brine
Disarming Voice
Focus Blast
Grass Knot
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun

[I]OTHER[/I]
Aqua Ring
Attract
Confide
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Play Nice
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up[/HIDE]
[HIDE=Sheeldon (M) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/604.png[/IMG]
[SIZE=5][B]Eelektross [Sheeldon] (M)[/B][/SIZE]
[B]NATURE[/B]: Quiet (-10% Evasion)

[B]TYPE[/B]: Electric
[B]ABILITIES[/B]: Levitate

[B]STATS[/B]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

[B]ATTACKS (68/68)[/B]
[I]PHYSICAL[/I]
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder Punch
U-Turn
Wild Charge

[I]SPECIAL[/I]
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

[I]OTHER[/I]
Attract
Coil
Confide
Double Team
Flash
Gastro Acid
Hone Claws
Ion Deluge
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic[/HIDE]
[HIDE=Flowra (F) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/192.png[/IMG]
[SIZE=5][B]Sunflora [Flowra] (F)[/B][/SIZE]
[B]NATURE[/B]: Quiet (-10% Evasion)

[B]TYPE[/B]: Grass
[B]ABILITIES[/B]: Chlorophyll / Solar Power / Early Bird (H)

[B]STATS[/B]
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (63/63)[/B]
[I]PHYSICAL[/I]
Bide
Bullet Seed
Cut
Double-Edge
Endeavour
Facade
Frustration
Giga Impact
Natural Gift
Petal Blizzard
Pound
Razor Leaf
Return
Secret Power
Seed Bomb

[I]SPECIAL[/I]
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Mega Drain
Petal Dance
Round
Sludge Bomb
Snore
Solar Beam
Uproar

[I]OTHER[/I]
After You
Attract
Captivate
Confide
Curse
Double Team
Encore
Endure
Flash
Flower Shield
Grasswhistle
Grassy Terrain
Growth
Helping Hand
Ingrain
Leech Seed
Light Screen
Mimic
Morning Sun
Nature Power
Protect
Rest
Safeguard
Sleep Talk
Splash
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Worry Seed[/HIDE]
[HIDE=Virus (-) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/233.png[/IMG]
[SIZE=5][B]Porygon2 [Virus] (-)[/B][/SIZE]
[B]NATURE[/B]: Quiet (-10% Evasion)

[B]TYPE[/B]: Normal
[B]ABILITIES[/B]: Trace / Download / Analytic (H)

[B]STATS[/B]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

[B]ATTACKS (77/77)[/B]
[I]PHYSICAL[/I]
Aerial Ace
Bide
Double-Edge
Facade
Foul Play
Frustration
Giga Impact
Iron Tail
Last Resort
Natural Gift
Rage
Return
Secret Power
Skull Bash
Tackle
Take Down
Thief
Zen Headbutt

[I]SPECIAL[/I]
Blizzard
Charge Beam
Discharge
Dream Eater
Electroweb
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Swift
Thunder
Thunderbolt
Tri Attack
Zap Cannon

[I]OTHER[/I]
Agility
Barrier
Confide
Conversion
Conversion 2
Curse
Defence Curl
Double Team
Endure
Flash
Gravity
Lock-On
Magic Coat
Magnet Rise
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect
Rest
Sharpen
Sleep Talk
Substitute
Sunny Day
Swagger
Teleport
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room[/HIDE]
[HIDE=Inzektor (M) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/313.png[/IMG]
[SIZE=5][B]Volbeat [Inzektor] (M)[/B][/SIZE]
[B]NATURE:[/B] Quiet (-10% Evasion)

[B]TYPE[/B]: Bug
[B]ABILITIES[/B]: Illuminate / Swarm / Prankster (H)

[B]STATS[/B]
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

[B]ATTACKS (76/76)[/B]
[I]PHYSICAL[/I]
Acrobatics
Aerial Ace
Body Slam
Brick Break
Bug Bite
Counter
Dizzy Punch
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Quick Attack
Return
Secret Power
Seismic Toss
Tackle
Thief
Thunder Punch
U-Turn
Zen Headbutt

[I]SPECIAL[/I]
Air Cutter
Bug Buzz
Charge Beam
Dazzling Gleam
Giga Drain
Hidden Power (Fire)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift
Thunder
Thunderbolt
Water Pulse

[I]OTHER[/I]
Attract
Baton Pass
Captivate
Confide
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Mimic
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick[/HIDE]
[HIDE=Aromatisse (M) (OT: Its_A_Random)][IMG]http://play.pokemonshowdown.com/sprites/bw/aromatisse.png[/IMG]
[SIZE=5][B]Aromatisse [] (M)[/B][/SIZE]
[B]NATURE[/B]: Quiet (-10% Evasion)

[B]TYPE[/B]: Fairy
[B]ABILITIES[/B]: Healer / Aroma Veil (H)

[B]STATS[/B]
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (54/54)[/B]
[I]PHYSICAL[/I]
Facade
Flail
Frustration
Giga Impact
Gyro Ball
Return

[I]SPECIAL[/I]
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Fairy Wind
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Moonblast
Psychic
Psyshock
Round
Thunder
Thunderbolt

[I]OTHER[/I]
Aromatic Mist
Aromatherapy
Attract
Calm Mind
Captivate
Charm
Confide
Disable
Double Team
Flash
Heal Pulse
Light Screen
Misty Terrain
Odour Sleuth
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Scent
Sweet Kiss
Torment
Toxic
Trick Room
Wish

[I]RAID[/I]
Dispel[/HIDE]
[HIDE=Gourgeist (F) (OT: Its_A_Random)][IMG]http://play.pokemonshowdown.com/sprites/bw/gourgeist-small.png[/IMG]
[SIZE=5][B]Gourgeist [] (F)[/B][/SIZE]
[B]NATURE[/B]: Jolly (+15% Accuracy)

[B]TYPE[/B]: Ghost / Grass
[B]ABILITIES[/B]: Pickup / Frisk / Insomnia (H)

[B]STATS[/B]
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 114 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

[B]ATTACKS (58/58)[/B]
[I]PHYSICAL[/I]
Astonish
Bullet Seed
Explosion
Facade
Flame Charge
Frustration
Giga Impact
Gyro Ball
Phantom Force
Razor Leaf
Return
Rock Slide
Rock Smash
Seed Bomb
Shadow Sneak
Thief

[I]SPECIAL[/I]
Charge Beam
Dark Pulse
Dream Eater
Energy Ball
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Incinerate
Psychic
Round
Shadow Ball
Sludge Bomb
Solar Beam

[I]OTHER[/I]
Attract
Bestow
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Flash
Leech Seed
Light Screen
Nature Power
Pain Split
Protect
Rest
Safeguard
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick
Trick-or-Treat
Trick Room
Will-O-Wisp
Worry Seed

[I]RAID[/I]
Shadow Mend[/HIDE]
[HIDE=Grandstone (-) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/377.png[/IMG]
[SIZE=5][B]Regirock [Grandstone] (-)[/B][/SIZE]
[B]NATURE[/B]: Brave (-10% Evasion)

[B]TYPE[/B]: Rock
[B]ABILITIES[/B]: Clear Body / Sturdy (H)

[B]STATS[/B]
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

[B]ATTACKS (76/76)[/B]
[I]PHYSICAL[/I]
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Drain Punch
Dynamic Punch
Earthquake
Explosion
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Smack Down
Stomp
Stone Edge
Strength
Superpower
Thunder Punch

[I]SPECIAL[/I]
Ancient Power
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic)
Hyper Beam
Mud-Slap
Round
Shock Wave
Snore
Thunder
Thunderbolt
Zap Cannon

[I]OTHER[/I]
Block
Confide
Curse
Defence Curl
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic[/HIDE]
[HIDE=Pyronex (F) (OT: Its_A_Random)][IMG]http://www.serebii.net/blackwhite/pokemon/485.png[/IMG]
[SIZE=5][B]Heatran [Pyronex] (F)[/B][/SIZE]
[B]NATURE[/B]: Timid (+9% Accuracy)

[B]TYPE[/B]: Fire / Steel
[B]ABILITIES[/B]: Flash Fire / Flame Body (H)

[B]STATS[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 89 (+)
Size Class: 4
Weight Class: 8
Base Rank Total: 22

EC: N/A
MC: 0
AC: 5/5

[B]ATTACKS (66/66)[/B]
[I]PHYSICAL[/I]
Bug Bite
Bulldoze
Crunch
Dig
Earthquake
Explosion
Facade
Fire Fang
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Natural Gift
Payback
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength

[I]SPECIAL[/I]
Ancient Power
Dark Pulse
Dragon Pulse
Earth Power
Eruption
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Fairy)
Hyper Beam
Incinerate
Lava Plume
Magma Storm
Mud-Slap
Overheat
Round
Snore
Solar Beam
Uproar

[I]OTHER[/I]
Attract
Captivate
Confide
Double Team
Endure
Iron Defence
Leer
Metal Sound
Nature Power
Protect
Rest
Roar
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Will-O-Wisp[/HIDE]


You are all welcome! ^_^
 
Last edited:
Dogfish has said what needs to be said about this guy. All I'm gonna say is to pick this guy if you like Gandalf better than Nimbus.


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Electric/Dragon

Abilities: Shield Dust/Static/Overcoat (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage
Ion Deluge

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift
Secret Power
Captivate
Natural Gift
Electric Terrain

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Trick Room
Dragon Claw
Facade
Frustration
Return
Strength
Waterfall
Aerial Ace
Giga Impact
Wild Charge
Confide
Nature Power

Total: 89/89 - COMPLETE


Okay, admittedly, Haxorus doesn't have much in terms of movepool, but it compensates by hitting hard as fuck. Also, Haxorus only has three weaknesses--Dragon, Fairy, and Ice. A combination of Poison Jab and Rivalry could potentially let it keep up with certain Fairies in damage races. Speaking of Rivalry, Haxorus has three great abilities (although Rivalry can fuck you over, right Texas?). Combine this with Dragon's great neutral coverage and you have a monster on your hands.

(Yeah I'm desperately trying to get people to use Haxorus. Can you blame me?)


Haxorus "Frodo" (M)
Nature: Jolly (+15% Speed, -Special Attack, +14% Accuracy)

Type: Dragon

Abilities: Rivalry/Mold Breaker/Unnerve (Unlocked)

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
+14% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Outrage
Giga Impact
Taunt
Guillotine
Dragon Dance
Dragon Pulse
Swords Dance

Counter
Night Slash
Endure
Reversal
Focus Energy
Razor Wind
Harden

X-Scissor
Dig
Double Team
Endeavor
Iron Tail
Aqua Tail
Superpower
Sleep Talk
Protect
Toxic
Rest
Payback
Poison Jab
Aerial Ace
Facade
Return
Frustration
Substitute
Rock Slide
Earthquake
Brick Break
Draco Meteor
Low Kick
Snore
Hone Claws
Roar
Hidden Power (Grass 7)
Sunny Day
Hyper Beam
Rain Dance
Rock Tomb
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Bulldoze
Dragon Tail
Grass Knot
Swagger
Rock Smash
Cut
Surf
Strength
Confide

Total: 69 - COMPLETE


Hydreigon is like Haxorus in that it hits hard as fuck, but it utilizes its wide range of coverage moves instead of spamming Outrage. This thing's movepool is gigantic, and it has great mixed offenses. Also, the Accuracy boost helps it a lot. Levitate can be useful too I guess.


Hydreigon "Sauron" (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -Defense)

Type: Dark/Dragon

Abilities: Levitate

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
+15% Accuracy

EC: 9/9
MC: 0
AC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit
Tri Attack
Work Up

Fire Fang
Ice Fang
Head Smash
Thunder Fang
Assurance
Astonish
Screech
Wing Attack

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail
Roost
Draco Meteor
Heat Wave
Iron Tail
Tailwind
Sleep Talk
Zen Headbutt
Toxic
Sunny Day
Rain Dance
Surf
Fire Blast
Flamethrower
Rest
Hidden Power (Ice 7)
Hyper Beam
Stone Edge
Bulldoze
Rock Slide
Acrobatics
Focus Blast
Frustration
Earthquake
Return
Double Team
Reflect
Rock Tomb
Facade
Attract
Thief
Round
Echoed Voice
Charge Beam
Incinerate
Payback
Giga Impact
Psych Up
Swagger
U-Turn
Substitute
Flash Cannon
Fly
Strength
Signal Beam
Snore
Spite
Uproar
Steel Wing
Confide

Total: 85 - COMPLETE


Rotom actually has the tiniest movepool of all these mons, but it's by far the most versatile. It can be 6 different types at will, and you can even pull the Orcinus and use Exit Appliance to make your opponent waste a round Brick Breaking your Rotom-N. With Everstone, it gets impressive defenses, backed by a limited but precise movepool--Will-O-Wisp, Snatch, Pain Split, heck even Mud-Slap. Oh, and Levitate actually helps Rotom a lot compared to Hydreigon's Levitate.


Rotom "Infectionator" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Electric/(Ghost/Fire/Water/Grass/Ice/Flying), depending on forme.

Abilities: Levitate

Stats:
Rotom
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Rotom-C
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Rotom-S
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20

Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Rotom-H
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Rotom-W
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Charge
Substitute
Electro Ball
Hex

Ominous Wind
Swift
Sucker Punch
Mud-Slap
Pain Split
Endure
Telekinesis
Snatch
Electroweb
Natural Gift
Secret Power
Signal Beam
Snore
Spite
Uproar

Thunderbolt
Thunder
Rain Dance
Sunny Day
Shadow Ball
Protect
Toxic
Dark Pulse
Light Screen
Rest
Sleep Talk
Will-O-Wisp
Volt Switch
Reflect
Charge Beam
Thief
Flash
Hidden Power (Fighting)
Facade
Dream Eater
Swagger
Psych Up
Confide
Frustration
Return
Round

Forme only moves:
Leaf Storm (Mow)
Hydro Pump (Wash)
Overheat (Heat)
Blizzard (Frost)
Air Slash (Spin)

Total: 54 - MOVEPOOL COMPLETE
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hum, what mons do I have that's not already advertised (man this thread is ruining what hipster ratings I have left)
......
Oh right! Gajeel (Honchkrow) and Mirajane (Castform)! Why them two, you ask?

Well, the former has impressive 5/5 mixed offenses, which can be further augmented with Scope Lens (that, and Super Luck, turns everything into having pseudo-STAB), or you can put on a Focus Sash if you think 110/1/2 defenses require a bit of shoring up. With Steel, Fire, and Fighting-type coverage, it comes prepared to hit against Fairy, Ice, and Rock types looking to exploit its weaknesses, plus it has enough disruptung moves (Torment, Taunt, Defog, Perish Song) to pile the pressure on opponents ordering first.

The latter is pretty much similar to IAR's Porygon2 (except faster). Her versatility extends, naturally, to the weather itself - a good turn spent will shut down most opponent's attempt at STAB SE moves, reducing them to a neutral matchup that you can win due to 100/4/4 defenses and R5 SpAtk with Everstone. With Fire, Water, Ghost, and Ice coverage, any opponent would be hard-pressed to find a mon that resists them all.

Honchkrow – Gajeel (M)
Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Castform - Mirajane (F)
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

Nature: Modest (+1 SpA, -1 Atk)

Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1

MC: 0

Attacks:
Amnesia
Avalanche
Blizzard
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Toxic
Water Gun
Water Pulse
Weather Ball
 

Someoneelse

Why am I here?
Need something that hits powerfully on the special side of things? Sporting an unrivalled Rank 7 Special Attack Stat, my maxed Chandelure can destroy all things without an equally ridiculous stat. Plus, her Special Attack can be buffed to Rank 8 with the Dusk Stone, its signature item. While her coverage may not be great, it's not that important in 2v2; besides, you won't be needing anything more than its STAB attacks and Grass-type moves. Attacking prowess isn't all, though: Chandelure has a plethora of useful status moves, such as Imprison, Taunt, Trick, and Pain Split, along with Infiltrator to pass through defensive set-ups.


Chandelure [Wisp] (F)
Nature: Modest
Type: Ghost / Fire

Abilities:
Flame Body (Passive)
Flash Fire (Passive)
Infiltrator (Passive) (H, unlocked)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: Maxed
AC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Shadow Mend
---
64 Moves


Taken straight from Rediamond's lair Relic Castle, my maxed Volcarona can destroy threats reliably with her STAB moves and coverage coming from Rank 5 Special Attack and 115 Speed. It has Fire-, Bug-, and Grass-type moves, alongside Hurricane, which annihilates everything in her way, especially with Quiver Dance and Fiery Dance. Plus, her 100/3/4 defensive stats are decent enough to take a hit, and can burn and wall physical attackers with Flame Body. She also has some useful utility, pivoting with U-turn, evading with Fly, supporting with Tailwind, disrupting with Toxic, Will-O-Wisp, and Swagger, and trapping with Fire Spin.


Volcarona* [Firefly] (F)
Nature: Timid
Type: Fire / Bug

Abilities:
Flame Body (Passive)
Swarm (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 22


EC: 6/6
MC: Maxed
AC: 5/5

Attacks:
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Confide
Double-Edge
Double Team
Ember*
Endure*
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flamethrower*
Flame Wheel
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power (Rock)
Hurricane
Hyper Beam
Incinerate
Leech Life*
Light Screen
Magnet Rise
Morning Sun*
Overheat
Poison Jab
Protect
Psychic*
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot*
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down*
Thrash
Toxic
U-turn
Whirlwind
Wild Charge*
Will-O-Wisp
Zen Headbutt*
---
65 Moves


Yes, yet another Rotom! What sets my Rotom apart from the likes of Birkal's and AOPSUser's Rotom, however, is the combination of correct number of moves and the correct stats for it! Who approved AOPS's Rotom anyway? Anyway, it has some great versatility, being able to have six different types, four of which are unique! Moreover, with 5/5 defenses and a Rank 5 Special Attack, it is a tough nut to crack.



Rotom [Plasma] (N)
Nature: Modest
Type: Electric / Ghost

Abilities:
Levitate (Passive)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Cut
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Fridge
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Heat
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

Spin
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Wash
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20



EC: N/A
MC: Maxed
AC: N/A

Attacks:
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Ice)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
ThunderShock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
---
54 Moves




I have a heap of other 40+ move Pokemon. Some are very useful, such as Infernape, with his 6/5 offensive stats with Rare Candy, plus many status moves; Ludicolo, who is a boss under rain or holding her signature Water Stone; Kingdra, who wreaks havok with a Dragon Scale and Sniper; and Cloyster, who destroys everything with Skill Link multi-hit attacks. Check out my profile in my signature. Most are self-explanatory, but if you want advice with one of my Pokemon, don't hesitate to ask! Cheers!
 
Ok so, time to showcase some good mons. Note that every Pokemon I will post here will have a maxxed movepool. This means that you'll never find yourself saying "FFS! I needed this move to win but this mon doesn't have it!". If it can learn it, it has it. Sort of a warranty, I'd say.

Oh also, the best Ghosts in ASB are here!

Now, let's get down to business:


Welcome to one of the best Pokemon in the game. With a titanic movepool of 111 moves, Cyric the Gengar has a myriad options to daze, confuse and murder his opponents. It has a huge package of offensive moves, and an even bigger one for non-attacking ones. There is no standard defense against him, and you better hope you're ordering second against him, otherwise... good luck.


Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon




Say hi to the sneaky Mask the Kitsunoh. Sporting a hilarious movepool consisting of 102 moves, this ghastly fox will let you have fun with your enemies in endless ways. From evasive damaging moves, to status disruption, to sheer offense, Kitsunoh can and will wreak havoc on your enemies. And if they're not weak to your moves... just use Trick-or-Treat!


Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn




You want power? Shar the Chandelure got the power. She may lack the non-attacking options of her Ghost-type brethen, but she more than makes up for it in terms of sheer offensive might. Her coverage is a bit limited but very precise. If you're the kind of guy who likes to incinerate the opposition outright, this chandelier is the Pokemon for you. (Also, if you prefer Timid over Modest for Heat Wave/Fire Blast/Overheat/Toxic accuracy, this is the Chandelure you want)


Chandelure (Shar) (F)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Fire
Abilities: Flame Body, Flash Fire, (HA) Infiltrator

Stats:
HP 90
Atk Rank 1 (-)
Def Rank 3
SpA Rank 6
SpD Rank 3
Spe 92 (+)
Size Class: 2
Weight Class: 3
Accuracy boost: 10%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (64/64 moves):

Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-wisp




Ah, my Gym battle hero! Myrkul the Revenankh is one tough nut to crack. It is, I'd say, a Jack-Of-All-Trades. It has a lot of status and disruptive moves, although not as many as Gengar. It has an evasive damaging move, although he's not as apt to them as Kitsunoh. He has solid offensive power, albeit not as incredible as Chandelure. And he has a solid defense, although he's no Dusknoir. But having all these traits, combined with a dual type that gives him a pletora of resistances and unresisted STABs, makes Revenankh a beast.


Revenankh (Myrkul) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4 (+)
SpD Rank 4
Spe 56 (-)
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (94/94 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out



Another of my favourite Ghosts to play with in my Gym battles! Ibrandul the Sableye is a deceptively powerful Pokemon. It has average stats (which can be still improved with Everstone), but his might goes beyond. Thanks to Prankster and a movepool that would make Gengar proud, Sableye is able to mock, disrupt, and frustrate to no end any Pokemon, from Rattata to Mewtwo. It has only one weakness, which is a plus.


Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks (110/110 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt




You jelly? Umberlee the Jellicent will see to it that you are, and for good reason. Not only she's undoubtedly gorgeous, she's also bulkier than most Ghosts, packed with strong STABs, and still armed with the key support moves that are typical of Ghost-types such as Magic Coat, Taunt, and Will-O-Wisp.


Jellicent (Umberlee) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water/Ghost
Abilities: Water Absorb, Cursed Body, (HA) Damp

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (61/61 moves):

Absorb
Acid Armor
Attract
Bind
Blizzard
Brine
Bubble
Bubblebeam
Confuse Ray
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Hail
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Mist
Night Shade
Ominous Wind
Pain Split
Protect
Psych Up
Psychic
Rain Dance
Recover
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spite
Substitute
Surf
Swagger
Taunt
Toxic
Trick
Trick Room
Water Pulse
Water Sport
Water Spout
Waterfall
Will-O-Wisp
Wring Out




Is he a missile? A robot? A Smogon warning? No, he's Grumbar the Golurk! Sporting a massive physical offense, with wide coverage to boast, this ghastly golem has enough power to demolish any opponent. No Guard is perhaps its biggest selling point - no longer will your enemy annoy you with Double Team, Fly, Dodge or the likes. You can't escape a Golurk. (Well, sure, that makes its own Phantom Force a bit less sexy, but it still breaks Protect like a charm)


Golurk (Grumbar) (-)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Abilities: Iron Fist, Klutz, (HA) No Guard

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (74/74 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Phantom Force
Power-Up Punch
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt




Scared? You probably should be. Jergal the Dusknoir is one tough Ghost-type, which packs just enough offensive potential to strike back from both sides. It can and will outdamage a vast array of opponents. Those it can't will be drained with Pain Split, or just stalled out with Pressure and Reaper Cloth. He has the tools to stall, to hurt, to heal. And he has Rapid Spin. Fuck manga/anime moves!


Dusknoir (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Abilities: Pressure, (HA) Frisk

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 moves):

Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Dynamicpunch
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room


What the fuck, Zarator. Do you even have something beyond Ghost-types?

Well... yes! Since you ask so kindly...


(Note: the differences between this one and AOPSUser's one is that this one is Female and has a different nature)

Well well well... the first Hydreigon in ASB to date and perhaps the oldest second stage Pokemon in the entirety of ASB. Tiamat the Hydreigon went a long way in helping me in my battles through these years. Even if she recently obtained a nasty Fairy weakness, she's still a beast that can destroy nearly everything in her path. While she's no longer the "Ash's Charizard" she used to be for my team, she's still a competitive choice that should be considered for any team out there.


Hydreigon* (Tiamat) (F)
Nature: Rash (Special Attack raised by 1; Special Defense lowered by 1)
Type: Dragon/Dark
Ability: Levitate

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Accuracy boost: 15%
Base Rank total: 22

EC: N/A
MC: 0
AC: N/A

Attacks (85/85 Moves):

Acrobatics
Aqua Tail
Assurance
Astonish
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Echoed Voice
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy(*)
Frustration
Giga Impact
Head Smash(*)
Headbutt(*)
Heat Wave
Hidden Power (Grass)
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Iron Tail
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar(*)
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Signal Beam
Slam
Sleep Talk
Snore
Spite
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle(*)
Tailwind
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
Uproar
U-turn
Wing Attack
Work Up
Zen Headbutt



He may not be as good of a dancer as Lilligant, but Eldath the Ludicolo should not be underestimated. With an offensive movepool that stretches far on both sides of the spectrum, Ludicolo comes with a blessed type, that gives him both a good offensive STAB combination and some key resistances. It is a full stop to a variety of Pokemon, so he won't disappoint you.


Ludicolo (Eldath) (F)
Nature: Rash (Sp. Attack raised; Sp. Defense lowered)
Type: Water / Grass
Abilities: Swift Swim, Rain Dish, (HA) Own Tempo

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (88/88 moves):

Absorb
Astonish
Attract
Blizzard
Body Slam
Brick Break
Bubblebeam
Bullet Seed
Captivate
Confide
Counter
Dive
Double Team
Double-edge
Drain Punch
Dynamicpunch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Hidden Power [Rock]
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Mist
Mud-slap
Natural Gift
Nature Power
Power-Up Punch
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Smash
Round
Scald
Secret Power
Seed Bomb
Seismic Toss
Sleep Talk
Solarbeam
Strength
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
Thunderpunch
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirpool
Zen Headbutt



(Note: the differences between this one and Its_A_Random's one is that this one is Female and has a different nature)

Some people seem to think that Fidgit is only good for doubles/triples and the likes, but they're wrong. Not only Tymora the Fidgit packs some respectable power - especially on the special side - but some of its moves, such as Me First and hazards, work especially well in Singles matches. If you like tactical play and are not afraid of switching around, this Pokemon may be the ideal pivot for your team.


Fidgit (Tymora) (F)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Poison/Flying
Abilities: Persistent, Vital Spirit, (HA) Prankster

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (110/110 moves):

Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Confide
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Drill Run
Earthquake
Earth Power
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power [Electric]
Hyper Beam
Icy Wind
Light Screen
Low Sweep
Lucky Chant
Knock Off
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room


And what about new generation Pokemon?

Well, we got something in that respect too!


(Note: this is on hold until my last Prize Claim is approved)

This is perhaps one of the best Pokemon of the new generation in ASB. Mystra the Goodra can and will surprise you. She has unpredictably strong offenses from both sides, as well as very solid 100/4/6 defenses, which allow her to abuse Bide and Counter very well. Gooey punishes physical attackers really well, letting Goodra use Acid Armor to her heart's content. She also has Endure for extra stability, Dragon Tail for phazing, Feint for priority, Infestation for trapping and Endure piercing. She laughs at Grass-type status ailments and can shrug the rest off with Rain Dance and Hydration. She is just that good.


Goodra (Mystra) (F)
Nature: Relaxed (Defense raised by 1; Speed reduced by 15%, Evasion decreased)
Type: Dragon
Abilities: Hydration, Sap Sipper, (HA) Gooey

Stats:

HP 100
Atk Rank 4
Def Rank 4 (+)
SpA Rank 4
SpD Rank 6
Spe 69 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (56/56 moves):

Absorb
Acid Armor
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Pulse
Dragon Tail
Dragonbreath
Earthquake
Endure
Facade
Feint
Fire Blast
Flail
Flamethrower
Focus Blast
Frustration
Giga Impact
Hail
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Strength
Substitute
Sunny Day
Swagger
Tackle
Thunder
Thunderbolt
Toxic




Ever dreamed of using a legend? Now's your chance! Floette-E comes with a shallow but precise movepool, that allows her to weather all sorts of attacks and strike back in fashion. She laughs at status ailments and can support her team with Misty/Grassy Terrain. If you want to toy with her for fun or for playtesting purposes, don't look any further! This is your best opportunity.


Floette-E (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Fairy
Abilities: Flower Veil

Stats:
HP 100
Atk Rank 2 (-)
Def Rank 4 (+)
SpA Rank 5
SpD Rank 5
Spe 92
Size Class: 1
Weight Class: 1
Base Rank Total: 22

EC: N/A
MC: 0
AC: N/A

Attacks (40/40 moves)

Aromatherapy
Attract
Calm Mind
Confide
Dazzling Gleam
Double Team
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flash
Frustration
Grass Knot
Grassy Terrain
Hidden Power
Light of Ruin
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Toxic
Vine Whip
Wish
 
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First up, Scar the Tomohawk.

Between all 86 moves of his, he has enough tools in his arsenal to abuse his key ability Prankster while still maintaining a strong offensive presence. If anyone tries non-damaging move shenanigans on you, few creatures can do so before getting taunted by Scar. Then you can just sit back and fire off his pretty strong STAB moves, one of his not-excellent-but-still-good coverage moves, or set up some shenanigans of your own. Nature Power can even give you +1 priority on a damaging move! Anyone facing Scar had better be prepared.


Tomohawk [Scar] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Flying/Fighting
Abilities: Intimidate / Prankster / Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (86 - MAX):

Level-up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Scratch
Work Up
Submission
Hyper Voice
Superpower
Rest
Retaliate
Sky Drop
Baby-Doll Eyes
Noble Roar

Egg
Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Haze
Confuse Ray
Memento
Air Cutter

TM/HM
Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
Solar Beam
Reflect
Swagger
Focus Blast
Hidden Power Ice
Protect
Double Team
Grass Knot
Hyper Beam
Flash
Strength
Fly
Frustration
Return
Brick Break
Facade
Rock Tomb
Attract
Thief
Round
Echoed Voice
False Swipe
Fling
Retaliate
Bulldoze
Rock Slide
Earthquake
Incinerate
Acrobatics
Giga Impact
Steel Wing
Power-up Punch
Confide

Tutor
After You
Bounce
Covet
Drain Punch
Iron Tail
Last Resort
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
Uproar

Other
Dispel (Raid only)


Next up is Frollo the Medicham.

Frollo is a fairly straightforward Pokemon - just crush the enemy with whatever physical attacks he has. High Jump Kick is this guy's bread and butter, thanks to Jolly nature almost removing the move's only real drawback, but Frollo also boasts coverage in the form of the elemental punches, Rock Slide and his own STAB Zen Headbutt. He even has Poison Jab for those pesky new fairies, as well as utility in the form of Fake Out, Endure, Pain Split and Light Screen. In a pinch, he can even use Mimic to pick up his opponent's coverage moves. God have mercy on anyone who crosses this Medicham.


Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)
Type: Fighting/Psychic
Abilities: Pure Power / Telepathy (Unlocked)

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 15 (18 with Pure Power)


Type: Fighting/Psychic
Abilities: Pure Power / Telepathy (Unlocked)

Stats:
HP: 90
Atk: Rank 4 [8 with Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+) (Accuracy boost: 15% (15.20114942528735632183908045977% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 19 (23 with Pure Power)


EC: 6/6
MC: 0
AC: 5/5

Attacks (61):

Level-up
Bide
Meditate
Confusion
Detect
Hidden Power Fighting
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Recover
High Jump Kick
Reversal
Psych Up

Egg
Drain Punch
Ice Punch
Thunder Punch
Fire Punch
Foresight
Bullet Punch
Fake Out
Dynamic Punch
Psycho Cut
Secret Power
Baton Pass

TM/HM
Bulk Up
Brick Break
Rock Slide
Telekinesis
Low Sweep
Light Screen
Reflect
Focus Punch
Protect
Double Team
Substitute
Rock Smash
Strength
Flash
Toxic
Poison Jab
Sunny Day
Rock Tomb
Rest
Facade
Giga Impact
Frustration
Return
Retaliate

Tutor
Magic Coat
Zen Headbutt
Counter
Pain Split
Endure
Metronome
Low Kick
Headbutt
Helping Hand
Gravity
Mimic
Sleep Talk

Other
Dispel (Raid only)


Next on the list is Hades the Charizard.

Hades' specialty is hitting things super effectively. Even without Hidden Power, there are few Pokemon he cannot hit for super effective damage with at least 8 BAP. Plus, even if he gets hit by a Rock-type attack from anything not named Stratagem, Hades has an answer for that in the form of Counter, as well as a pretty fast Dig that can hit levitating opponents. Like Frollo, Hades can Mimic in a pinch, as well as Tailwind or Scary Face to compensate for a speed difference. Overall, Hades is one mean and ruthless Lord of the Underworld.


Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)
Type: Fire/Flying
Abilities: Blaze / Solar Power (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (58):

Level-up
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower
Wing Attack
Fire Spin

Egg
Flare Blitz
Rock Slide
Swords Dance
Ancient Power
Counter
Crunch
Focus Punch

TM/HM
Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Roost
Hone Claws
Reflect
Fire Blast
Fly
Dragon Tail
Solar Beam
Sky Drop
Protect
Earthquake
Aerial Ace
Substitute
Hidden Power Ice
Endure
Flame Charge
Toxic
Rock Tomb
Overheat
Focus Blast
Giga Impact
Double Team
Steel Wing
Bulldoze
Power-up Punch

Tutor
Thunder Punch
Blast Burn
Tailwind
Mimic
Mud-Slap
Twister

Other
Brighten (Command)


Finally, here's Pete the Hariyama.

Pete's coverage is what you would expect of a Fighting-type Pokemon: STAB, elemental punches, Rock- and Ground-type moves, plus the occasional other punching move like Poison Jab and Bullet Punch. Oh, and Payback to make use of his low speed. Where Pete shines above the other Pokemon listed here is raw power: rank 6 attack plus Sheer Force make his attacks hurt and hurt hard. Additionally, have you noticed how some of ASB's heavy-hitting Pokemon tend to be ... well, heavy? I'm looking at you Colossoil and Aggron, both of whom will fear Pete's Vital Throws and Low Kicks. If that's not enough for you, how about Fake Out for disruption, Focus Punch and Revenge that you can use in combos to bypass opponents' Counter attacks, and Endure plus Reversal to go down fighting?


Hariyama [Pete] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force (Unlocked)

Stats:
Hariyama
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (47):

Level-up
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salts
Belly Drum
Brine
Force Palm
Endure
Reversal
Heavy Slam
Close Combat

Egg
Counter
Focus Punch
Foresight
Revenge
Bullet Punch
Feint
Detect
Feint Attack
Wide Guard
Helping Hand

TM/HM
Protect
Rock Slide
Substitute
Payback
Swagger
Giga Impact
Earthquake
Brick Break
Smack Down
Dig
Low Sweep
Poison Jab
Power-up Punch
Sleep Talk

Tutor
Fire Punch
Ice Punch
Dynamic Punch
Thunder Punch
Low Kick
Metronome
Body Slam

Other
 
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I'm surprised no-one talked about a Mollux, so allow me.

<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.
Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Abilities:
Dry Skin: (Passive)
Illuminate: (H) (Toggle) (Unlocked)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC:5/5
Attacks:

Level Up:

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Recover
Toxic Spikes
Gunk Shot
Eruption
Heat Wave
Inferno
Final Gambit
Water Gun
Belch

Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin
Fire Spin
Sleep Talk
Venom Drench
Trick
Helping Hand

TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Thunderbolt
Thunder
Double Team
Sludge Bomb
Solar Beam
Thunder Wave
Infestation
Swagger
Dazzling Gleam
Light Screen
Hidden Power (Water)
Rain Dance
Hyper Beam
Explosion
Sludge Wave

Tutor:

Moves to Max: 25

With access to all hazards except for Sticky Web, better stats than Smeargle and Forretress (the only other mons with access to all of these hazards and Rapid Spin), Rapid Spin, Healing Moves, Fire/Poison/Electric coverage, Solar Beam, Dazzling Gleam, and having only three weaknesses (though one of them is quad, so watch out for that!), Mollux Will (pun intended) help you out in a ton of situations where the mon doesn't have Ground coverage. But even then, Mollux can hold his own until you can switch.

Another Pokemon that might interest you is Delphox.

<Delphox> [Adam] "The Deciever" (Male)
"Shall we?"
Desperation Theme: MAKI - Who the Sun Rises For
Adam was part of Jet's group before disappearing from sight, moments before the Pawniard attack. Jet is suspicious he might have something to do with it. However, Adam denies it all, and simply said he felt like needing to leave.
The final evolution into Delphox has boosted Adam's psychic powers, and he has managed to steal his opponent's items in battle.
He has gained his title, "The Deciever", by successfully manipulating his electric opponents into exhaustion in Canis Majoris vs. Colourcodedchaos.

Type: Fire/Psychic

Abilities:
Blaze (Passive)
Magician (Passive, H, Unlocked)

Nature: Timid (+15% Spe, +17% Acc, -1 Atk)


Stats:
HP:
100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 120 (+12% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up:

Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Psyshock
Psychic
Fire Blast
Mystical Fire
Shadow Ball
Role Play
Switcheroo
Future Sight
Will-O-Wisp
Flamethrower
Magic Room

Egg:
Heat Wave
Hypnosis
Magic Coat
Wish

TM:
Solar Beam
Protect
Substitute
Light Screen
Overheat
Toxic
Sleep Talk
Hyper Beam
Trick Room
Safeguard
Grass Knot
Hidden Power (Rock)
Embargo
Rest
Sleep Talk
Incinerate
Sunny Day
Double Team
Attract
Swagger
Calm Mind
Dream Eater
Psych Up
Swagger
Echoed Voice
Power-Up Punch
Thief
Confide
Cut
Facade
Frustration
Giga Impact
Rain Dance
Return
Round

Tutor:
Fire Pledge
Blast Burn

Moves to Max: 0
CC Bonus: 3 (to 4: 2 moves)

Don't have an item and want to take your opponent's? Delphox can provide offensive presence AND take that item for you! Unlike the other Magician Klefki, Delphox has some form of damage against most things it faces!

And finally, Flareon.

Flareon [Jet] (Male) *

"I'll protect you. No matter the cost."
Desperation Theme: Asaki - Teardrops (Long Ver.)
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
Lately, Jet has found one of his "supposed dead" friends, Enryu - maybe they were not killed after all?

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire

Abilities:
Flash Fire: (Passive)
Guts: (DW) (Passive) (Unlocked)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume
Baby-Doll Eyes
Refresh
Swift
Flare Blitz
Last Resort
Trump Card
Leer

Egg:
Wish
Tickle
Endure
Detect
Curse

Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower

TM:
Facade
Substitute
Double Team
Hyper Beam
Shadow Ball
Toxic
Roar
Rest
Reflect
Mimic
Bide
Attract

Giga Impact
Dig
Overheat
Flame Charge
Incinerate
Protect
Sunny Day
Will-O-Wisp
Swagger
Skull Bash
Body Slam
Return
Zap Cannon
Mud-Slap
Frustration


Moves to max: 25

Now, you might be wondering, "Why use Flareon when Gerard has Darmanitan?" Flareon has more useful moves than Darmanitan as a Gen 1, and just as much damage output with Flare Blitz (Or even more, if Guts is active). Flareon has a lot of tricks up his figurative sleeve that people won't expect. Bide, Reflect, Mimic and Body Slam are just a few of the good moves the Eeveevolution has in store for your opponent.
 
Last edited:
My maxed (or basically maxed) mons:
The first is Rodan the Greninja. He's fast, has Protean, has great coverage (Bug/Dark/Flying/Fighting/Fire (HP)/Ghost/Grass/Ground/Ice/Normal/Psychic/Rock/Water), and decent SpA. With a Rare Candy, he gets a +5 damage to every attack, plus defensive shenanigans that come with changing types. To top it off, he has +23% accuracy, giving him 93% accurate Blizzards and 103% accurate Hydro Pumps.


Greninja M Rodan
Stats: 100/3/2-/4/3/141+ +23% accuracy 3/3 21



Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

MC/EC/AC
0/9/5

Attacks: MAXED 65/65
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport


The next is Pauly the Chandelure. I haven't used Pauly much, but she has power coming out the wazoo, with rank 7 SpA (Rank 8 with a Dusk Stone and a +2 to Ghost and Dark moves with the same item) and powerful STABs like Fire Blast and Hex, in addition to cool abilities like Infiltrator and Flame Body.


Chandelure F Pauly
Stats: 90/1-/3/7+/3/80 2/3 19



Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

MC/EC/AC
0/9/5

Attacks: MAXED 48/48
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp


The third is Zen the Medicham. He's like Objection's Medicham, but is basically maxed (except for Captivate, but Captivate is shitty). I have Captivate now.


Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)



Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt


The fourth is Aroma the Aromatisse. She's like IAR's Aromatisse, but has a name, which makes her 9000% better.


Aromatisse F Aroma
Stats: 110/3/3/5+/3/25- -10% evasion 2/2 19



Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Taunt, or Torment.

MC/EC/AC
0/6/5

Attacks: MAXED 54/54
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish


The next isn't actually maxed (or close, really), but is the only one of her kind that I've seen. Samantha the Chansey is similar to her older sister Blissey (which I've seen quite a few of), but with a Lucky Punch has far more offensive power (an effective 4/5 Atk/SpA with a quiet nature). Chansey has a wide variety of support and offensive moves alike, able to hit basically everything for SE damage. She also has cool abilities like Serene Grace and Natural Cure, in addition to her ridiculous 145 hp.


Chansey F Samantha
Stats: 145/1/1/3+/4/43- -10% evasion 3/3 20



Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
MC/EC/AC
0/7/5

Attacks:
Aromatherapy
Attract
Bestow

Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam

Charm
Confide
Copycat
Counter
Covet
Curse

Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch

Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch

Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present

Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle

Reflect
Refresh
Rest
Retaliate

Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round

Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk

Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission

Substitute
Sunny Day
Swagger

Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun

Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt


Akela: Rhyhorn, Crustle, Barbaracle, Aurorus, Carracosta
Me: The stuff I just showcased
Birkal: Conkeldurr, Chesnaught, Avalugg, Clawitzer, Rotom
Dogfish44: Emolga, Electrivire, Cyclohm, Eelektross, Makuhita
Elevator Music: Milotic, Whimsicott, Togekiss, Revenankh, Camerupt, Porygon-Z, Necturna, Dragonite, Mollux, Meganium, Audino, Bronzong, Regice
Frosty: Pyroak, Braviary
Geodude6: Blaziken
Gerard: Gallade, Starmie, Jynx, Reuniclus, Darmanitan
IAR: Hippopowdon, Gliscor, Colossoil, Fidget, Sunflora, Porygon2
Leethoof: Musharna
King Serperior: Nidoking
Matezoide: Primeape, Muk, Spinda, Donphan
Maxim: Cinccino, Diggersby
Rediamond: Heracross
SubwayJ: Vaporeon, Gogoat, Huntail, Tyrantrum, Aurumoth
Starwarsfan: Mawile
Texas Cloverleaf: Charizard
Waterwarrior: Alakazam, Swampert, Weavile, Lucario
Zarator: Hydreigon, Gengar, Kitsunoh, Sableye, Golurk, Dusknoir
 
Last edited:
SUBWAYJ'S SUPREME AWESOME MONS THAT YOU SHOULD TOTALLY USE

-------------------------------------------


MRS PEACOCK THE VAPOREON

Mrs. Peacock the Vaporeon (♀)

Type:


Nature: Relaxed (+Defence, -Speed (-10% Evasion))

Abilities:

Water Absorb : (Passive)
Hydration: (Passive)

Stats:

HP: 120
Attack: Rank 3
Defence: Rank 3 (+)
Special Attack: Rank 4
Special Defence: Rank 3
Speed: 56
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Evolution Counters : 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack
Trump Card
Water Gun
Water Pulse
Aurora Beam
Aqua Ring
Hydro Pump
Bite
Muddy Water
Acid Armor
Haze
Double-Edge
Baton Pass
Charm
Focus Energy
Take Down
Mist
Last Resort
Baby-Doll Eyes
Refresh

Wish
Stored Power
Yawn
Endure
Fake Tears
Detect
Flail
Synchronoise

Protect
Work Up
Round
Shadow Ball
Toxic
Hidden Power (Electric 6)
Ice Beam
Blizzard
Hyper Beam
Mimic
Rain Dance
Double Team
Surf
Scald
Brine
Bide
Reflect
Roar
Dig
Dive
Swagger
Substitute
Facade
Echoed Voice
Whirlpool
Rock Smash
Rest
Hail
Sunny Day
Giga Impact
Rage
Frustration
Attract
Retaliate
Waterfall
Confide
Return
Frustration

Heal Bell
Growth
Hyper Voice
Icy Wind
Signal Beam
Sleep Talk
Iron Tail
Aqua Tail
Swift
Mud-Slap
Bubble Beam
Skull Bash
Body Slam
Celebrate

Total Moves: 86


First off we got a badass in the form of Mrs Peacock. She's a fucking MERMAID CAT that will fuck you up if you're not careful. Her amazing stats of 120/3/3/4/3/56 mean that you're going to be living for a long ass time, while also killing things yourself. Oh did I forget to mention that she gets to use a FUCKING WATER STONE?!
<-- Look at that beast right there, that shit gives you A WHOLE SPA RANK, for more killing, along with 1 fucking HP per action, and with Mrs Peacock living as long as she do, that's a lot of HP. The water stone also gives you perma-fuckung-hydration, so if someone's like, "Oh Vappy can be dealt with by using Toxic." You say FUCK NO, and heal that shit right away. In terms of moves, Mrs. Peacock has more than any other Vaporeon in ASB. She has all sorts of fucking awesome gems like GARGANTUAN WISHES which fucking revive a fucking almost dead teammate, as well as aqua ring, which will give you an essential 5HP/A so you can say fuck you even more to damage. Along with those two she gets a lot of other awesome stuff like Heal Bell, Yawn, Brine, Focus Energy, Reflect and MOTHA-FUCKING CELEBRATE (If you haven't wanted to party with a mermaid cat before I question your sanity)

Overall Mrs. Peacock is one of the biggest badasses you will ever meet, and is definitely a huge part of my team.

--------------------------------------------------------------


CAESAR THE TYRANTRUM

Caesar the Tyrantrum (♂)

Type:


Originally found in Glittering Cave as a Jaw Fossil, Caesar was revitalized by Subway at the Ambrette Fossil Research Facility. Caesar is often perceived as a very vain and selfish character, but is actually very kind once you get to know him. The one who’s always looking for his reflection.

Nature: Jolly (+Speed, -Special Attack)

Abilities:

Strong Jaw: (Passive)
Rock Head: (Passive) (Unlocked)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 2 (-)
Special Defense: Rank 2
Speed: 82 (+) (+8ACC)
Size Class: 5
Weight Class: 6


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:

Aerial Ace
Ancientpower
Attract
Bide
Bite
Brick Break
Bulldoze
Charm
Confide
Crunch
Curse
Dark Pulse
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Hidden Power (Grass)
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Poison Fang
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic

Total Moves: 53 (MAXED)


Next up we have a freaking KING DINOSAUR T-REX revived by the fucking awesome people at Ambrette Town (Shout-out to those guys). With amazing stats of 100/5/5/2/2/82 you will be fucking impressed. Anyways, you may be saying to me that "akela and Texas aso have max tyrantrum's, why should I pick yours?" Well I'm about to tell you why. Caesar is better than akela's tyrantrum because of MOTHA-FUCKING JOLLY. The fact that your e-fangs won't miss will be amazing in the long run as they are hell of a strong coverage. Speaking of fangs, did I mention that Strong Jaw brings them up to fucking 10BAP which using THE BADASS RAZOR FANG
can be boosted to 13 fucking BAP. That is on top of a fucking awesome STAB HEAD SMASH with 16 fucking BAP before STAB, AND it gets the amazing Rock Head, meaning your super stab will have NO FUCKING RECOIL, as well as 88 ACC because of the Jolly nature discussed before. Now you may be wondering why this is any better than Texas' tyrantrum as I kinda skipped that over. Caesar is better because of fucking EXPERIENCE as he's in the BoR tourney (finals) as we speak.

Overall if you pick Caesar, he's gonna be smashing a lot of shit, and having fun as he does it.

---------------------------------------------------------


BEJEWELED THE HUNTAIL

Bejeweled the Huntail (♀)

Type:


While Subway was traveling to the exciting, new Kalos region, Bejeweled was very excited. However in her excitement she fell back from Subway and the team. Bejeweled was lost. After swimming for months, alone and scared, Bejeweled found Subway and the team, new and old. She immediately took back her place by Subway's side hoping to stay there for a long time! The most adventurous of the bunch.

Nature: Mild (+Special Attack, -Defense)

Abilities:

Swift Swim:
(Passive)
Water Veil: (Passive)

Stats:

HP: 90
Attack: Rank 4
Defence: Rank 3 (-)
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52
Base Rank Total: 18
Size Class: 2
Weight Class: 3


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash
Ice Fang
Scary Face
Screech
Bite
Aqua Tail
Hydro Pump
Crunch
Baton Pass

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier
Supersonic

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power (Grass)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore
Double-Edge
Bounce
Super Fang

Total Moves: 53/64


Next up on our list of super awesome mons that you should totally use is a fucking SCARY ASS FISH in the form of Huntail. Bejeweled's awesomeness comes primarily from items... using both DEEP SEA FUCKING TOOTH
and BINDING FUCKING BAND
the former of which gives Bejeweled fucking 90/4/3/8/3/52 stats of awesomeness, and the latter of which keeps her 90/4/3/4/3/52 stats, but allows her to get up to 12 DPA on the opponent which they can't get out of, via Whirlpool, Clamp and Infestation. Overall her movepool isn't the greatest, but who cares when you're fucking SMASHING THINGS WITH YOUR R8 SPA or dealing GOBS OF DMG PER ACTION.

Overall Bejeweled will kill plenty, even on resisted matchups due to her item versatility and general awesomeness (not to mention she's the most trained Huntail ASB has!).

---------------------------------------------


CAPRICORN THE GOGOAT

Capricorn the Gogoat (♂)

Type:


Subway met Capricorn after most of his adventures in Kalos had already finished. At the Skiddo Ranch, Capricorn was very malnourished and the owners didn't think that he would make it. Subway took him in and Capricorn seemed to get better with the assistance of Subway's other pokemon! Ever since then Capricorn has gotten much stronger and healthier, and even gives Subway rides when need be! The one with the most energy!

Nature: Brave (+Attack, -Speed)

Abilities:

Sap Sipper:
(Passive)
Grass Pelt: (Passive) (Unlocked)

Stats:

HP: 120
Attack: Rank 5 (+)
Defence: Rank 3
Special Attack: Rank 4
Special Defence: Rank 3
Speed: 59 (-) (-10 Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 22


EC: 6/6
DC: 5/5
MC: MAX

Moves:

Aerial Ace
Attract
Brick Break
Bulk Up
Bulldoze
Confide
Defence Curl
Dig
Double Team
Double-Edge
Earthquake
Energy Ball
Facade
Frustration
Giga Impact
Grass Knot
Growth
Hidden Power (Fire)
Horn Leech
Hyper Beam
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Rain Dance
Razor Leaf
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Smash
Rollout
Round
Seed Bomb
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed

Total Moves: 52 (MAXED)


Next up to showcase for you I have fucking GOGOAT. A fucking goat that you can ride wherever the fuck you want. Capricorn is not only the only Gogoat in ASB, but by far the badass-est one that ever will be. Sporting fucking 120/5/3/4/3/59 stats, he is going to survive for a fucking long time, as well as giving others a hard time surviving themselves. Oh, what's that? You want an item for him? Try out a super-badass RARE CANDY.
<-- This thing gives Capricorn a fucking BONUS ATTACK RANK as well as +2 to grass BAP, meaning your Horn Leeches, Leaf Blades and Seed Bombs are gonna be killing something (as well as healing you in the case of the leech). Oh yeah, speaking of healing Capricorn has tons of it, he's got Synthesis, Rest, Leech Seed, Horn Leech and MOTHA FUCKING MILK DRINK, meaning with that 120 HP you're pretty much going to live forever. In addition to STABs and recovery, Capricorn has pretty decent coverage for a Gen VI mon, in the form of Wild Charge, Surf, Earthquake, Brick Break, Payback, Aerial Ace and Rock Slide. So you won't be a slouch against non grass weak opponent's either.

Overall Capricorn is a pretty awesome guy who will definitely be doing you lots of good.

---------------------------------------------------


STERLING THE AURUMOTH

Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 81

MAX MOVEPOOL


Last but certainly not least we have a fucking MOTH DEITY in the form of Sterling. Sporting amazing 110/5/4/5/3/81 stats and coverage of all kinds, you're going to want to use this at least once in this tourney. With Psychic, Bug, Rock, Ice, Fighting, Fairy, Electric, Water, Ghost, Fire, Grass, Steel, Flying, Ground and Normal moves, you're going to be able to hit everything pretty well. Oh yeah, I forgot to mention that it also gets two fucking awesome abilities in ILLUSION and NO GUARD. Illusion allows you to look like whoever the fuck you want on your team, which can really create mind games with this being B5P2 and all. No Guard gives you no miss Thunder, Blizzard, Overheat, Focus Blasst, Will-O-Wisp, Hydro Pump and Megahorn, meaning you can use your fucking awesome SUPER COVERAGE without worry. Sterling also has FUCKING AWESOME NON-ATTACKING OPTIONS with Wish, Will-O-Wisp, Disable, Magic Coat, Skill Swap, Recycle, Dual Screens, Boosting (Quiver Dance, Dragon Dance and Tail Glow) and Counter (sort of counts) rounding out its movepool. This means on top of killing things mercilessly after fucking them up with illusion, you can fucking mess with them in other ways as well. Items I really can't suggest anything, as it has SO MANY AWESOME ITEM CHOICES with things like Enigma Berry
, Weakness Policy
(These two also get the Recycle benefit), Expert Belt
, Rare Candy
, and many more being super awesome.

Overall Sterling has been amazing in so many situations, and I can guarantee it will do something for you, in pretty much every scenario given.

---------------------------------------------------------
Well I hope you took the time to look over my super awesome choices for the SIC(K) tourney and will consider using them for yourself!
 
Last edited:
Yeah Subway is a bit of a tough act to follow so uh... here's my mons. I'll try to make them look cool too. (For some of them, I'll edit descriptions as I go because I can't spend all day doing this shit)

First up we got the sexy-ass mother that is Houdin the Alakazam. I know what you guys are thinking "Naaah, Alakazam is too frail to be used. 90/2/3 defenses suck." Well I'm here to tell you that you guys are right and wrong AT THE SAME TIME. First of all, give him a Link Cable, and he goes to Rank 6 SpA and Rank 4 SpD, and that's pretty cool if you're asking me. Yeah, it might not be able to win EVERY damage race despite the nice firepower its got with its pretty impressive Psychic/ Electric/ Fairy/ Grass/ Fighting/ Ghost/ Bug/ Normal special coverage (plus Foul Play for less-reliable but still there Dark physical coverage), its got troll moves OUT THE WAZOO. You think Bide and Counter are enough to eat up your opponents subs? Well get ready, because its got a regular evasive move (Teleport) and a damaging evasive move (Dig), Knock Off for fun, Barrier to screw over physical attackers even more, Disable and Encore to screw everything up, UNBREAKABLE MAGIC GUARD ENDURE, Gravity, Dual Screens, Magic Coat and Snatch, Miracle Eye to get those pesky Dark-types even more, Recover AND Recycle, the dangerous combo of Taunt and Torment, and other neat tricks! Basically, Alakzam is a troll mon that can hit pretty hard too. He's pretty damn cool.

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:

Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: MAXED (7 CC)
AC: 5/5

Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt

Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room


Next up is Kippy the Swampert. Just by stats, he's a little bit bulkier than your average Joe with 110 HP, but that's just the beginning. Yeah, he's got a horrid weakness to Grass, but take that out of the question and there's no weaknesses on this guy! Plus, STAB Earthquake and Waterfall are always sexy, but really, he's got really strong Ice/ Fighting/ Steel/ Dragon/ Rock/ Normal physical coverage as well. Just like Zam, if there's something you need to hit, he's got a move for it. Plus, unlike a bunch of other Swampert's on the market, not only is he maxed, but he doesn't ahve a -Speed nature, so attacks actually miss him some of the time! He might not exactly have the slew of support moves that other mons can boast, but Swampert is the only fully evolved mon to have Bide, Mirror Coat, AND Counter (excluding Smeargle of course)! Plus, he's got the not-as-broken-as-before-but-still-cool Endeavor to break down the new guy after he KO's a mon! Know what else is cool? Since this tourney is Switch = OK, you can just use Roar before they send out their second mon, and the RNG chooses it for them! Hows THAT for being able to fuck up your opponent? Just don't send him our against a Grass-type, and your guaranteed to get a good fight out of him.

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Abilities: Torrent/Damp (unlocked)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: Maxed! (6 CC)
AC: 5/5

Attacks: (97/97 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Bite
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
DynamicPunch
Earthquake
Endeavor
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Ball
Ice Punch
Iron Tail
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Stomp
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
AncientPower
Blizzard
Earth Power
Echoed Voice
Focus Blast
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge
Sludge Wave
Snore
Surf
Uproar
Water Gun*
Water Pledge
Water Pulse
Whirlpool

Status:
Attract
Barrier
Captivate
Confide
Curse*
Defense Curl
Double Team
Endure
Foresight*
Growl*
Hail
Mimic
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*


I also got Dovahkiin the Weavile, Phoenix the Lucario, Klavier Gavin the Syclant, Frozone the Cloyster, and Mr. Freeze the Mamoswine, who I don't have time to write blurbs for at the moment, but they're all the most trained of their species as far as I know (and only Syclant and Cloyster aren't completely maxed), so maybe you'll use them too, ja?


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice

Abilities: Pressure/Pickpocket (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: Maxed- 7 CC
AC: 5/5

Attacks: (105/ 105 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Cut
Dig
Double Hit
Double-Edge
DynamicPunch
Facade
False Swipe
Feint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Headbutt
Ice Punch
Ice Shard
Icicle Crash
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Natural Gift
Night Slash
Payback
Poison Jab
Power-Up Punch
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Rock Smash
Scratch
Secret Power
Shadow Claw
Slash
Strength
Thief
X-Scissor

Special:
Blizzard
Dark Pulse
Dream Eater
Focus Blast
Hidden Power Rock
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Round
Shadow Ball
Snarl
Snore
Surf
Swift
Whirlpool

Status:
Agility
Assist
Attract
Calm Mind
Captivate
Confide
Curse
Defense Curl
Detect
Double Team
Embargo
Endure
Foresight
Hail
Hone Claws
Leer
Mimic
Moonlight
Nasty Plot
Nightmare
Protect
Psych Up
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic

Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:
Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: Maxed (6 CC)
AC: 5/5

Attacks: (102/ 102 total moves)
Physical:
Bite
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Impact
Headbutt
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Retaliate
Reversal
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Uppercut
Stone Edge
Strength
ThunderPunch
Zen Headbutt

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Round
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

Status:
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Iron Defense
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up

Syclant (Klavier Gavin) Male
Nature: Hasty (+15% Spe, -1 Def, +23% Acc)
Type: Ice/Bug
Abilities: Compoundeyes/ Mountaineer/ Technician (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5

Attacks: (75/ 83 total moves)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Facade
Fell Stinger
Fling
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Pin Missile
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Echoed Voice
Electroweb
Focus Blast
Giga Drain
Freeze-Dry
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Infestation
Leech Life
Round
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Struggle Bug
Solarbeam
Venoshock
Water Pulse

Status:
Attract
Confide
Double Team
Endure
Focus Energy
Hail
Hone Claws
Leer
Protect
Quash
Rain Dance
Rest
Sleep Talk
Spikes
Substitute
Swagger
Swords Dance
Tail Glow
Taunt
Toxic

Cloyster (Frozone) Male
Nature: Lonely (+Atk, -Def)
Type: Water/ Ice
Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (56/ 75 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Double-Edge
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Return
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Signal Beam
Surf
Whirlpool

Status:
Aqua Ring
Attract
Barrier
Curse
Double Team
Endure
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Refresh
Rest
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw

Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: Maxed- 5 CC
AC: 5/5

Attacks: (82/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Natural Gift
Peck
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Snore
Round

Status:
Amnesia
Attract
Block
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Team
Endure
Hail
Light Screen
Mimic
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Whirlwind
 

Texas Cloverleaf

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Maxed Pokemon


Cyclohm, Tempest, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89


One of the best Pokemon in ASB for a reason; also featured by Dogfish44 and AOPSUser as maxed, check their descriptions. Tempest is the best nickname.


Dragonite, Behemoth, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (50):
Aerial Ace
Aqua Jet
Aqua Tail
Bind
Body Slam
Brick Break
Bulldoze
Cut
Dive
Double-Edge
Dragon Tail
Dragon Rush
Dynamicpunch
Earthquake
Extremespeed
Facade
False Swipe
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Natural Gift
Outrage
Power-up Punch
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunderpunch
Waterfall
Wing Attack
Wrap

Special (33):
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Ominous Wind
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Other (36):
Agility
Attract
Bide
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
Total Moves: 119/119


Pick this. You'll regret it if you don't. Dragonite is unquestionably in ASBs top 5 Pokemon. Multi-Scale is a godsend that provides instant momentum in the form of guaranteeing to outdamage the opponent. 5/5 attacking options and unbeatable coverage (15/18 attacking types iirc) mean that something is getting hit, and if its Sableye well it can have fun getting clocked by STAB dragon attacks. Combine that with an excellent supporting movepool and Dragonite will never disappoint.


Dragalge (M)
Nature: Quiet (+SpA, -15% Spe, -10% Evasion)
Type: Dragon / Poison
Abilities: Poison Point / Poison Touch / Adaptability (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 38 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Physical (12):
Aqua Tail
Dragon Tail
Facade
Feint Attack
Frustration
Giga Impact
Play Rough
Poison Tail
Return
Smokescreen
Tackle
Waterfall

Special (20):
Acid
Bubble
Draco Meteor
Dragon Pulse
Focus Blast
Hidden Power Fire (6)
Hydro Pump
Hyper Beam
Round
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Surf
Thunder
Thunderbolt
Twister
Venoshock
Water Gun
Water Pulse

Other (17):
Acid Armor
Attract
Camouflage
Confide
Double Team
Hail
Haze
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Swagger
Tail Whip
Toxic
Toxic Spikes
Venom Drench
Total Moves: 49/49


A niche choice, not my first recommendation but has some positives in the form of Toxic Spikes, a unique typing, and excellent offensive potential in Adaptability Draco Meteor and Venoshock.


Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Abilities: Sand Veil / Rough Skin (H)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22


Nature: Hasty (plus Speed, minus Defense, 13% accuracy boost)
Type: Dragon / Ground
Abilities: Sand Veil / Rough Skin (H) / Sand Force

STATS (MEGA)
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 26

EC: 9/9
MC: 0
AC: 5/5

Physical (43):
Aerial Ace
Aqua Tail
Body Slam*
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake*
Facade
False Swipe
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Head*
Iron Tail
Metal Claw
Natural Gift
Outrage*
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Tomb*
Secret Power
Shadow Claw
Slash*
Stone Edge*
Strength
Tackle*
Take Down*
Thrash

Special (17):
Draco Meteor
Dragon Pulse
Dragon Rage*
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Hidden Power Grass (6)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Snore
Surf
Swift
Twister
Whirlpool

Other (20):
Attract
Captivate
Confide
Double Team
Endure
Hone Claws*
Protect
Rain Dance
Rest
Roar
Sand Attack*
Sandstorm*
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Total Moves: 80/80


Standard beatstick with a fantastic attacking movepool and Stealth Rock. Cool abilities too.


Hydreigon, Maleficient (F)
Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
Type: Dark / Dragon
Abilities: Levitate

Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Physical (39):
Acrobatics
Assurance
Astonish
Aqua Tail
Bite
Body Slam
Bulldoze
Charge Beam
Crunch
Double Hit
Dragon Rush
Dragon Tail
Earthquake
Facade
Fire Fang
Fly
Frustration
Giga Impact
Head Smash
Headbutt
Ice Fang
Iron Tail
Outrage
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Slam
Stone Edge
Strength
Tackle
Thief
Thunder Fang
U-turn
Wing Attack
Zen Headbutt

Special (22):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Echoed Voice
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hyper Beam
Hyper Voice
Incinerate
Signal Beam
Snore
Superpower
Surf
Tri Attack
Uproar

Other (23):
Attract
Confide
Double Team
Focus Energy
Protect
Psych Up
Rain Dance
Reflect
Rest
Roar
Roost
Scary Face
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Work Up
Total Moves: 84/84


The best Dragon before Fairies swarmed my gym, Hydrei is still dominant when Fairies are nowhere to be found. Sporting a massive movepool and fantastic offensive output from each offensive, Hydreigon will rarely be outdamaged. Throw in Taunt, Torment, Thunder Wave, Fly, Reflect, and Roost and you've got a Pokemon you do not want to be ordering first against.


Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water / Dragon
Abilities: Swift Swim / Sniper / Damp (H)

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

Physical (18):
Body Slam
Bounce
Dive
Double-Edge
Flail
Facade
Frustration
Giga Impact
Headbutt
Iron Head
Natural Gift
Outrage
Rage
Return
Secret Power
Skull Bash
Take Down
Waterfall

Special (29):
Aurora Beam
Blizzard
Brine
Bubble
Bubblebeam
Clear Smog
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Flash Cannon
Hidden Power Grass (6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Octazooka
Razor Wind
Round
Scald
Signal Beam
Snore
Surf
Swift
Twister
Water Gun
Water Pulse
Whirlpool

Other (26):
Agility
Attract
Bide
Captivate
Confide
Curse
Disable
Double Team
Dragon Dance
Endure
Focus Energy
Hail
Haze
Leer
Mimic
Protect
Quash
Rain Dance
Rest
Smokescreen
Splash
Sleep Talk
Substitute
Swagger
Toxic
Yawn
Total Moves: 73/73


Another niche pick, throw a Dragon Scale on it, hit Focus Energy and start firing 23 BAP (after crit and STAB) Draco Meteor's with zero drawbacks. 3/4 offenses with the Scale as well.


Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Abilities: Rivalry / Mold Breaker / Unnerve (H)

Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (35):
Aerial Ace
Assurance
Aqua Tail
Brick Break
Bulldoze
Counter
Cut
Dig
Dragon Claw
Dragon Tail
Dual Chop
Earthquake
False Swipe
Facade
Fling
Frustration
Giga Impact
Guillotine
Iron Tail
Low Kick
Night Slash
Outrage
Payback
Poison Jab
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Slash
Strength
Superpower
X-Scissor

Special (12):
Draco Meteor
Dragon Pulse
Dragon Rage
Grass Knot
Focus Blast
Hidden Power Fire (6)
Hyper Beam
Incinerate
Razor Wind
Round
Snore
Surf

Other (22):
Attract
Confide
Double Team
Dragon Dance
Endeavor
Endure
Focus Energy
Harden
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
Total Moves: 69/69


Tied with Druddigon for the second best natural Dragon IMO (Dragonite being first). Taunt, Counter, Endeavor, and Endure are all it needs to force your opponent into some untenable positions. Throw in some Rivalry and some Mold Breaker and very few things want to be taking hits from 6 Attack and excellent coverage.


Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Physical (24):
Acrobatics
Aerial Ace
Cut
Double-Edge
Earthquake
Explosion
Facade
False Swipe
Frustration
Giga Impact
Head Smash
Headbutt
Natural Gift
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Smack Down
Stone Edge
Tackle

Special (26):
Ancientpower
Dazzling Gleam
Earth Power
Echoed Voice
Electro Ball
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying (6)
Hyper Beam
Mud Shot
Mud-Slap
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Round
Shadow Ball
Snore
Swift
Weather Ball
Vacuum Wave
Volt Switch

Other (25):
Acupressure
Calm Mind
Confide
Defense Curl
Disable
Double Team
Embargo
Endure
Flash
Hone Claws
Magnet Rise
Toxic
Magnetic Flux
Metal Sound
Protect
Rain Dance
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Trick
Total Moves: 75/75


The definition of beatstick, and a very useful one as the only Pokemon of its kind. Stratagem lacks a lot of support tricks but makes up for it in pure attacking potential. Technician ensures that its offensive options will never be below 9 BAP which combined with Expert Belt, its excellent coverage and 6 rank Special Attack ensures that Stratagem will hit just about everything hard. Uniquely notorious as the only true Special Rock type attacker, Stratagem is an excellent choice for every team.

Non-Maxed Pokemon


Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20


Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

Nature
: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (33):
Acrobatics
Aerial Ace
Beat Up
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Metal Claw
Outrage
Power-up Punch
Rage
Rock Slide
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Thunderpunch
Wing Attack

Special (20):
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Twister

Other (27):
Attract
Belly Drum
Bide
Block
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 80/117

Yet-to-Get
Past-Gen Tutor: Air Cutter, Body Slam, Defense Curl, Double-Edge, Fury Cutter, Headbutt, Iron Tail, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift (42)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Secret Power, Steel Wing, Submission, Take Down (24)
Current Gen TM: Confide, Cut, Echoed Voice, Façade, Fling, Frustration, Hone Claws, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (26)
Event: Tackle, False Swipe (6)


If you decide not to bring Dragonite, this is the other Pokemon you want to be bringing. At 80 moves Charizard has every offensive and defensive option it can reasonably need. Charizard is tailorable to any specific situation courtesy of having two completely different Mega options. If you choose Charizard-X you get a Dragon/Fire with 6/5 offenses, Tough Claws boosting your contact attacks and a 13 BAP Flare Blitz with which to abuse it. If you choose Charizard-Y you get 5/7 attacking stats, instant-Sun with Drought and Solar Power in top of it: against a standard rank 3 defense neutral opponent Blast Burn is doing 25.5 damage, almost 40 if SE. Throw in a typical Gen 1 movepool, Counter, Bide, Endure, Mimic, Reflect, hazard control in Defog, and disruption with Fly/Dig and Sky Drop and you've got an A+ choice for any match.


Druddigon, Roughrider (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Abilities: Sheer Force / Rough Skin / Mold Breaker (H)

Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Physical (32):
Aerial Ace
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Crush Claw
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Faint Attack
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Pursuit
Revenge
Rock Climb
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunderpunch

Special (13):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hyper Beam
Incinerate
Sludge Bomb
Snore
Surf

Other (16):
Double Team
Glare
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Taunt
Torment
Toxic
Total Moves: 63/82

Egg Moves (3 MC): Fire Fang, Poison Tail, Thunder Fang (Total: 9 MC)

TM (2 MC): Hidden Power, Frustration, Return, Attract, Round, Fling, Charge Beam, Payback, Retaliate, Swagger, Rock Smash, Snarl, Cut, Strength, Power-Up Punch, Confide (Total: 32 MC)


Honestly my favourite Dragon to use. Its lacking in support choices, no question about that but it hits so. damn. hard. Sheer Force+Life Orb+incredible coverage=death. Gunk Shot even got boosted to 80% acc for Fairies. Carries Taunt, Torment, and Glare to benefit the disruption game and Stealth Rock+Dragon Tail if that's your thing. And of course, it has one of the best ability combinations in the game in Sheer Force+Rough Skin+Mold Breaker giving it extra boosts both on offense and defense.


Starmie
Nature: Timid (+Spe, -Atk, +20% Acc)
Type: Water / Psychic
Abilities: Illuminate / Natural Cure / Analytic (H)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Physical (5):
Avalanche
Dive
Gyro Ball
Rapid Spin
Tackle

Special (26):
Aurora Beam
Blizzard
Brine
Bubblebeam
Dazzling Gleam
Flash Cannon
Grass Knot
Hidden Power Fire (6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Power Gem
Psychic
Psyshock
Scald
Signal Beam
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Whirlpool
Zap Cannon

Other (38):
Attract
Barrier
Bide
Camouflage
Confide
Confuse Ray
Cosmic Power
Double Team
Endure
Gravity
Hail
Harden
Light Screen
Magic Coat
Mimic
Minimize
Pain Split
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Supersonic
Swagger
Telekinesis
Teleport
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Total Moves: 69/89

Gen IV Tutors: Double-Edge, Nightmare, Rollout (9)
Gen V TMs: Frustration, Return, Facade, Round, Giga Impact, Flash, Dream Eater, Waterfall (16)
Past-Gen TMs: Water Pulse, Curse, Take Down, Rage, Skull Bash, Natural Gift, Psywave, Tri Attack, Secret Power (27)


Another choice impossible to go wrong with. Slightly lacking in Power at 4 SPA, makes up for it with perfect accuracy (with Illumination) Blizzard/Thunder/Hydro Pump. Standard gen 1 Psychic support movepool in Teleport, Trick, Refesh, Refelct Type, Bide, Recover, Pain Split, Magic Coat, Barrier, and Endure, Starmie will always have a move for any situation. Its also fucking fast.


Snorlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Abilities: Immunity / Thick Fat / Gluttony (H)

Stats:
Snorlax
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Physical (37):
Block
Body Slam
Brick Break
Bulldoze
Chip Away
Covet
Crunch
Double-Edge
Dynamicpunch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
Ice Punch
Iron Head
Last Resort
Lick
Natural Gift
Outrage
Pay Day
Pursuit
Rock Slide
Rollout
Seed Bomb
Selfdestruct
Smack Down
Superpower
Tackle
Thunderpunch
Wild Charge
Zen Headbutt

Special (18):
Blizzard
Fire Blast
Flamethrower
Focus Blast
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Psychic
Shadow Ball
Snore
Solarbeam
Surf
Thunder
Thunderbolt
Whirlpool
Zap Cannon

Other (32):
After You
Amnesia
Belly Drum
Bide
Charm
Counter
Defense Curl
Double Team
Endure
Harden
Lovely Kiss
Metronome
Mimic
Odor Sleuth
Protect
Recycle
Reflect
Refresh
Rest
Screech
Sleep Talk
Snatch
Splash
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Toxic
Whirlwind
Yawn
Total Moves: 87/118

Gen V Tutor: Uproar (2)
Gen V TM: Hidden Power, Rain Dance, Frustration, Return, Sandstorm, Rock Tomb, Attract, Round, Retaliate, Work Up, Rock Smash, Strength (24)
Egg: Curse (3)
Past-Gen Tutors: Mega Kick, Mega Punch, Mud-Slap, Psych Up, Seismic Toss (15)
Past-Gen TMs: Water Pulse, Take Down, Bubblebeam, Water Gun, Submission, Rage, Skull Bash, Psywave, Captivate, Secret Power, Shock Wave, Rock Climb (36)
Gen VI: Power-Up Punch, Confide


Tanky beatstick baws. Zillions of coverage, fantastic STABs, fucking 130/3/4 defenses, you better hope you have Low Kick if you want to beat this thing 1v1. Counter and Bide are its only truly notable support choices but who cares when you kill everything.


Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (3):
Shadow Sneak
Thief
Zen Headbutt

Special (19):
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Stored Power
Thunderbolt

Other (48):
Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 70/100

Yet-to-get:
Event: Sing (3)
XY TM: Frustration, Return, Facade, Attract, Round, Echoed Voice, Fling, Charge Beam, Giga Impact, Flash, Psych Up, Swagger, Confide (26)
Past Gen TMs: Secret Power, Recycle, Natural Gift (9)
Egg: Grudge, Synchronoise (6)
Past Gen Tutors: Body Slam, Defense Curl, Double-Edge, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Nightmare, Snore, Swift, Thunderpunch (33)


My recent favourite Pokemon, Gardevoir is terrific both in its natural and its Mega Formes. 100/4/4 account for excellent defenses augmented by Pain Split, Wish, Reflect, Light Screen, Will-O-Wisp, Taunt, Teleport, Magic Coat, Disable, Confuse Ray, Destiny Bond, Encore, Heal Bell, Healing Wish, Hypnosis, Snatch, etc, etc, etc. Its got a fuckton of support moves, lets leave it at that. No slouch offensively either at 5 SPA and with Moonblast and Psychic as its primary attacking options backed up by solid coverage. If you go the Mega Evolution route you get 7 SpA and 11 BAP STAB Hyper Voice that goes through Double Team and Substitutes courtesy of Pixilate. A great choice.


Togekiss (M)
Nature: Bold (+Def, -Atk)
Type: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (7):
Brick Break
Double-Edge
Endeavor
Extremespeed
Fly
Last Resort
Sky Attack

Special (18):
Air Cutter
Air Slash
Ancientpower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Grass Knot
Heat Wave
Hyper Beam
Magical Leaf
Psychic
Psyshock
Shadow Ball
Solarbeam
Twister

Other (35):
After You
Baton Pass
Bestow
Charm
Counter
Defog
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Morning Sun
Nasty Plot
Psycho Shift
Protect
Reflect
Rest
Roost
Safeguard
Sleep Talk
Substitute
Sweet Kiss
Tailwind
Thunder Wave
Toxic
Trick
Wish
Yawn

Total Moves: 60/120

Yet-to-get:
Aerial Ace, Attract, Body Slam, Captivate, Confide, Covet, Curse, Defense Curl, Detect, Drain Punch, Dream Eater, Echoed Voice, Facade, Flash, Fling, Focus Punch, Foresight, Frustration, Future Sight, Giga Impact, Headbutt, Hidden Power, Hyper Voice, Incinerate, Mega Kick, Mega Punch, Mirror Move, Mud-Slap, Natural Gift, Ominous Wind, Peck, Pluck, Present, Psych Up, Rain Dance, Retaliate, Return, Rock Smash, Rollout, Round, Secret Power, Seismic Toss, Shock Wave, Signal Beam, Silver Wind, Snore, Soft-Boiled, Steel Wing, Stored Power, Sunny Day, Swagger, Swift, Telekinesis, Uproar, Water Pulse Work Up, Zap Cannon, Zen Headbutt, Tri Attack, Dizzy Punch


Use Emma's.


Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (15):
Blaze Kick
Bullet Seed
Dragon Tail
Earthquake
Flame Charge
Flame Wheel
Flare Blitz
Giga Impact
Heat Crash
Low Kick
Low Sweep
Petal Blizzard
Rock Slide
Seed Bomb
Wood Hammer

Special (22):
Absorb
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon

Other (25):
Amnesia
Aromatherapy
Block
Counter
Double Team
Endure
Grassy Terrain
Grasswhistle
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-O-Wisp

Total Moves: 62/89

Yet-to-Get:
XY TM: Frustration, Return, Rock Tomb, Facade, Attract, Round, Flash, Bulldoze, Swagger, Rock Smash, Nature Power, Confide, Strength (26)
Egg: Dragonbreath, Natural Gift, Psybeam, Revenge, Sand Tomb, Water Sport (18)
Past Gen TM/Tutor: Ancientpower, Double-Edge, Headbutt, Iron Tail, Rock Climb, Secret Power, Snore, Worry Seed (24)


Use Pwnemon's.


Colossoil, Sucker (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure (H)

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Physical (41):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Rock Smash
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-turn

Special (8):
Bubblebeam
Earth Power
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Spit Up
Water Spout

Other (22):
Attract
Double Team
Encore
Embargo
Endure
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Sleep Talk
Snatch
Sunny Day
Toxic
Taunt
Stockpile
Substitute
Swagger
Swallow
Total Moves: 71/92

Egg: Sand Tomb, Screech (6)
Gen V Tutor: Dark Pulse, Snore (6)
Gen IV Tutor: Ancientpower, Rollout (6)
Gen V TM: Hidden Power, Frustration, Sludge Wave, Sludge Bomb, Rock Tomb, Round, Echoed Voice, Retaliate, Snarl, Strength, Return (22)
Gen IV TM: Secret Power, Captivate, Natural Gift (9)
Gen VI TM: Confide (2)


Pick your Poison between mine, IAR's, and Pwnemon's.


Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Physical (28):
Blaze Kick
Bone Rush
Brick Break
Bullet Punch
Circle Throw
Close Combat
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
ExtremeSpeed
Feint
Focus Punch
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Metal Claw
Quick Attack
Power-up Punch
Reversal
Rock Slide
Shadow Claw
Stone Edge
Thunder Punch

Special (8):
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Psychic
Shadow Ball
Vacuum Wave

Other (25):
Agility
Copycat
Counter
Detect
Double Team
Endure
Final Gambit
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defense
Magnet Rise
Me First
Metal Sound
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic

Total Moves: 61/102

Yet-to-get:
Level-up: Calm Mind, Nasty Plot (2)
XY TMs: Hone Claws, Bulk Up, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Return, Rock Tomb, Facade, Attract, Low Sweep, Round, Fling, Payback, Retaliate, Giga Impact, Bulldoze, Poison Jab, Swagger, Rock Smash, Confide, Strength (46)
Egg: Bite, Mind Reader, Sky Uppercut (9)
Past-Gen Tutors/TMs: Captivate, Fury Cutter, Headbutt, Mud-Slap, Natural Gift, Rock Climb, Secret Power, Snore, Swift, Water Pulse, Work Up, Zen Headbutt (36)
Event: Bonemerang (3)


A slightly less common choice due to its relative frailty to most of the metagame, Lucario is nonetheless an excellent choice for nearly any team, and a worthy selection for Mega Evolution. In its normal form it carries 4/4 offenses to back up an offensive pool of High Jump Kick, Close Combat, Aura Sphere, Focus Blast, Dark Pulse, Dragon Pulse, Flash Cannon, Psychic, Thunderpunch, Stone Edge, Iron Tail, Low Kick, Earthquake, Crunch, Dig, and Blaze Kick, backed up by priority in the form of Extremespees, Bullet Punch, Vacuum Wave, and Feint. On the support side it boasts Agility, Copycat, Counter, Endure, and Final Gambit, among others. Should you choose to Mega Evolve it jumps to 6/5 offenses and gains extra power in Adaptability, giving it a big stick to hit things with in its STABs. A somewhat risky pick Lucaro will certainly provide high powered potential in any game.


Blastoise, Shellshocker (M)
Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20


Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H) / Mega Launcher

Stats (Mega Blastoise):
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Physical (19):
Aqua Jet
Aqua Tail
Avalanche
Bite
Brick Break
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Flail
Focus Punch
Gyro Ball
Iron Tail
Rapid Spin
Rock Slide
Skull Bash
Tackle
Zen Headbutt

Special (21):
Aura Sphere
Blizzard
Brine
Bubble
Confusion
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power Fire
Hydro Cannon
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Water Gun
Water Pulse
Water Spout
Whirlpool
Zap Cannon

Other (21):
Aqua Ring
Bide
Counter
Double Team
Endure
Foresight
Haze
Iron Defense
Mirror Coat
Mud Sport
Protect
Rain Dance
Reflect
Refresh
Rest
Roar
Tail Whip
Toxic
Substitute
Withdraw
Yawn
Total Moves: 61/111

Gen V Tutor: Ice Punch, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (18)
Gen V TM: Hail, Hyper Beam, Frustration, Smack Down, Return, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Bulldoze, Swagger, Rock Smash, Strength, Waterfall (32)
Egg: Mist, Muddy Water (6)
Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
Past-Gen TMs: Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Natural Gift, Captivate, Rock Climb (30)
Event: Block, Follow Me, False Swipe (9)
Gen VI TM: Power-Up Punch, Confide (4)


I can only suggest you make your own judgement here. Blastoise is a tricky beast to use as it flies under the radar in nearly every category. Near 4s across the board, slow but faster than most slow Pokemon and with a diverse but not exceptional movepool make for a Pokemon that can pull its weight but won't every time. If you got he mega route you get excellent 100/5/4 defenses and 6 SpA plus Mega Launcher to boot. Bide, Counter, and Mirror Coat ensure that no matter what you'll have leeway in your second order as your opponents will be forced to sub for them. Give Blastoise a shot and he may surprise you. (Also if anyone uses the Mega choice lmk, I haven't had a chance to yet).


Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire / Fighting
Abilities: Blaze / Reckless

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (24):
Arm Thrust
Assurance
Body Slam
Bulldoze
Dig
Earthquake
Endeavor
Flame Charge
Flare Blitz
Giga Impact
Hammer Arm
Head Smash
Heat Crash
Heavy Slam
Low Kick
Rock Slide
Rollout
Stone Edge
Sucker Punch
Superpower
Tackle
Take Down
Thunderpunch
Wild Charge

Special (12):
Blast Burn
Ember
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power Ice (6)
Overheat
Scald
Smog
Solarbeam

Other (17):
Curse
Defense Curl
Double Team
Helping Hand
Odor Sleuth
Protect
Rest
Roar
Sleep Talk
Substitute
Sunny Day
Tail Whip
Taunt
Toxic
Will-O-Wisp
Work Up
Yawn
Total Moves: 53/83

Egg: Magnitude, Thrash (6)
Past Gen Tutor: Block, Covet, Fire Punch, Iron Head, Iron Tail, Snore (18)
Current Gen Tutor: Fire Pledge (1)
Gen VI TM: Attract, Brick Break, Bulk Up, Echoed Voice, Facade, Fling, Frustration, Gyro Ball, Hyper Beam, Incinerate, Low Sweep, Poison Jab, Return, Rock Smash, Rock Tomb, Round, Smack Down, Strength, Swagger, Power-up Punch, Confide (42)


Emboar is one of the better choice to come out of the fifth generation sporting the typically limited support movepool for that cadre. However it also boasts excellent offensive potential from the excellent offensive STABs of Fire and Fighting with a terrific support movepool to boast as well. Reasonably bulky as well.


Metagross, Rocky
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
Type: Steel / Psychic
Abilities: Clear Body / Light Metal (H)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (21):
Aerial Ace
Block
Brick Break
Bulldoze
Bullet Punch
Earthquake
Explosion
Giga Impact
Gyro Ball
Hammer Arm
Ice Punch
Iron Head
Metal Claw
Meteor Mash
Pursuit
Rock Slide
Rock Smash
Self-destruct
Take Down
Thunderpunch
Zen Headbutt

Special (10):
Confusion
Flash Cannon
Grass Knot
Hidden Power Fire
Hyper Beam
Icy Wind
Psychic
Psyshock
Shadow Ball
Sludge Bomb

Other (20):
Agility
Double Team
Endure
Gravity
Hone Claws
Iron Defense
Light Screen
Magnet Rise
Mimic
Miracle Eye
Protect
Reflect
Rest
Rock Polish
Scary Face
Sleep Talk
Stealth Rock
Substitute
Trick
Toxic
Total Moves: 51/80

Yet-to-get:
Gen 6 TM: Confide, Cut, Facade, Flash, Frustration, Power-up Punch, Pysch Up, Rain Dance, Return, Rock Tomb, Round, Sandstorm, Strength, Sunny Day, Swagger (30)
Gen 4/5 TM: Secret Power, Natural Gift, Telekinesis (9)
Past-Gen Tutor: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mud-Slap, Rollout, Signal Beam, Snore, Swift (33)


Metagross is an odd duck, almost the jack of all trades master of none of ASB. Has some terrific offensive coverage, but misses out of power moves on types it would love to have. Has excellent defensive typing hamstrung by some nasty weaknesses. Has excellent base stats limited by choosing your 4 in SpA or SpD. Strong support movepool but lacking the most powerful disruptors. Its an interesting choice that can definitely pay dividends; buyer beware.
 
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May as well show what I have to offer. (Warning essay of text below.)


Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (60/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool


Probably the best mon I have to offer, Krilowatt brings a lot to the table. It's decent bulk coupled with an enormous hp score of 125 ensures that Kril will be sticking around for quite a while once it's on the field. Krilowatt has a good offensive movepool, with water, electric, ground, ice, fairy, normal, bug, and fighting type coverage, hitting 13 of the eighteen types for super effective damage, and basically most of the support options you'll ever need. Boasting the esteemed countercoat combo and an unbreakable endure thanks to magic guard, Kril also learns general utility moves such as Torment, and it also learns the move Imprison, which if you take into account Kril's large array of moves, can be used to disable many of your foe's different options depending on what you or your team needs. As for items, Life Orb is probably what you'll be using, as it patches up its low attack ranks and thanks to Magic Guard you need not worry about its innate recoil. Krilowatt is no slouch in the ability department either, Magic Guard lets you, as previously mentioned, have an unbreakable endure and allows you to take on stall tactics with impunity, Shell Armor will prevent any stray crit from ruining your day along with shutting down mons that rely on critical hits as part of their strategy, and finally Trace allows it to adapt well to most situations, and he possibilities are virtually endless with this ability. Whether you copy Multiscale from Dragonite to level the playing field, take Protean from Greninja/Kecleon to add even more unpredictability to your battle, or simply take a type immunity ability to prevent certain mons from using their STAB options, Kril has more versatility then most teams have between them.
 
all these pokemon are for doubles but whatever
here is my profile!!!



♥♥♥♥♥♥♥♥♥♥♥♥ Vanguard the Bastiodon ♥♥♥♥♥♥♥♥♥♥♥♥

Bastiodon is so cool! Not only is he by far the absolute best rock/steel in existence without any contest whatsoever! He is the best because he is invincible with 7/5/STURDY defenses! Anything that manages to sneak past that massive beautiful facewall of his will be hit even harder with METAL BURST or COUNTER! And even if your opponent is mildly competent and subs for those, they will be crushed with super-effective hits from Bastiodon's absurd coverage, with stuff like EDGEYQUAKE and THUNDERBLIZZFIREBLAST! And just when you think your only option is to use Perish Song to defeat this immovable object, you are stopped because Bastiodon cannot hear the cries of the weak through his SOUNDPROOF FACE. Also Vanguard is the best Bastiodon but if you want to have one of my others then go for it I don't mind ~~

♥♥♥♥ Siddhartha the Musharna ♥♥♥♥

Musharna is the cutest Pokemon ever!!!!! Also he is really strong! With his signature item the MOON STONE, he can have a R6 SpA and Psychics that do like 20 damage to NEUTRAL targets! Also, he has a drawback-free healing move for 35 HP, on top of his already super-duper 120 HP! Not only can Musharna win basically every slugfest ever, he also can support super cool, with moves like Trick Room and Screens and Healing Wish and Thunder Wave and Wonder Room and Weathers and Stuff! Mine is pretty much maxxed and Siddhartha is the best Musharna in ASB!!!!! Also Siddhartha beat the fighting gym!!!


♥♥♥♥ Tulowitzki the Aerodactyl ♥♥♥♥
Aerodactyl is the fastest Pokemon that is also good so shut up Accelgor and Ninjask! He has 150 SPEED and he can run circles around anybody with cool moves like Fly and Sky Drop and Bide! And if they don't want to attack him, they have to deal with stuff like Taunt and Torment and Reflect! Also, Aerodactyl is the best flincher in ASB b/c nobody likes Togekiss anyways! When you give him a Power Herb, he has a DRAWBACK-FREE STAB 14 BAP FLINCHING ATTACK. That's the best move ever! Also Tulowitzki has two gym badges under his belt, and has defended the rock gym from spooky people like Elevator_Music, Lou, and Waterwarrior! I don't think he actually has the most moves of any Aerodactyl, but obviously he's the best!

maybe i will advertise more but i think those three are the only ones anyone would consider
 
My Lucario is a great pokemon. It has good offenses, and its nature provides an accuracy boost to all its inaccurate attacks (which are many) without hurting its decent defenses. With Soothe Bell (its signature item), it hits 4/5 offenses, which are pretty good for a mixed attacker. After mega-evolutions, which might be allowed in later rounds, it hits 5/5 offenses. It could potentially also use an Expert Belt, as it can hit almost anything for SE damage. Mine also has an animated 2-D sprite, for both non-mega and mega formes, so that makes it cooler.

To eat up foes' substitutions, it has plenty of moves. Endure can make it survive all attacks for a round, and use attacks beyond the energy it could normally handle. Counter can eat up substitutions against any physical attacker, sending physical attacks back for 1.5x the damage dealt. Feint can give +2 priority that isn't Extreme Speed and penetrates protective moves. Copycat can use the foe's attacks against it, copying the last move used. Me First can also use the foe's attacks against it, while increasing the BAP. Quick Guard can block any incoming priority attacks, while not qualifying as a p/e move. It also has 3 of the 4 p/e moves (just missing Teleport). It can use Magnet Rise to negate any incoming seismic attack, which would be frequently used against Lucario. Role Play can disrupt the foe's attacks by copying their abilities, as I did here to name but one possible example, which can make them have no effect and help Lucario, or increase its power. Roar and Circle Throw can be used to force the foe to switch out. Rest can heal Lucario's HP and remove statuses, while Sleep Talk and Snore can let it still be active while asleep. Double Team can be used to disrupt any foe relying on single-target moves, with a 60% chance of getting more free turns than you spent on it. Focus Punch prevents anyone from trying to status Lucario, because nothing likes a STAB 15 BAP attack. Dig can be used to evade most moves, as Lucario will outspeed most foes. Toxic can be used to wear the foe down, and the damage adds up quite quickly. Rain Dance can reduce the threat of Fire-type moves that Lucario is weak to. Last, but not least, Substitute can be used to block status moves and reduce damage taken from powerful attacks.

Lucario also has plenty of attacks. Aura Sphere and Focus Blast can both be used for special fight-type, and Flash Cannon can be used for special steel-type, with Focus Punch, Close Combat, HJK, and Drain Punch serving as physical fight-type. Aura Sphere has the added benefit of ignoring any Double Team clones and hitting through Evasive moves. It has Low Kick, which can deal super-effective high-BAP damage to lots of common pokemon, like Aggron, Tyranitar, and Colossoil. For priority moves, it has Vacuum Wave, Bullet Punch, Extreme Speed, Quick Attack, and Feint, so your opponent can't sub for any priority attacks you might throw. For added longevity, it has Drain Punch, which can restore its HP. It has attacking moves of every type but Fairy, Flying, and Grass, none of which are too important as it can get SE hits on most pokemon without those types it is missing. It has both a physical and special move in most of those types, making it even better.

Lucario also has quite a few moves it can use for set-up. It can boost its stats with any of Swords Dance, Bulk Up, Iron Defense, Hone Claws, Work Up, Calm Mind, Nasty Plot, or Agility, providing a way of boosting any of its stats. Iron Defense can also cure it of a burn since it has a steel typing. Power-Up Punch can be used to boost attack while still dealing damage, and it also works while taunted. Mud-Slap can lower the foe's accuracy, another way of helping yourself.

My Lucario also is maxed, so it knows several other moves that can serve other purposes. O also did you a favor by outlining everything it can do, spending quite a bit of time, so you should pick mine.

Lucario(*) (Luke) Male

Nature: Timid (+Speed, - Attack, +11 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk-: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Stats:
Attack(-): 5
Defense: 3
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(MAX):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit


Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Ice)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength
Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb


Bonemerang
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
walls of text o__o

profile here
  • Gengar: no need to explain this one, and I like mine a lot; it's almost never going to come disadvantaged in a 2v2.
  • Nidoking: the coverage good lord
  • Cinccino: all abilities! bambambam
  • Sableye: I have a pretty decent Sableye; it has pretty much all the moves you want it to have
 
I...don't have much to offer here :P
Here's my profile, in all it's 6 Pokemon glory.
Cyclohm, Pyroak, and Gallade have all been described here, and mine aren't close to maxxed. If you want to use them to give a newbie some CC, go for it, but otherwise use some maxxed ones :P
Gastrodon is pretty tanky, but mine hasn't been trained much, and IAR's is probably better.
Cawmodore is decent enough, but mine needs a bit more work before it's ready for any serious battles.
 
My Profile

  • My Gardevoir is betterunquestionably worse than Texas' (only 8 moves from max!)
  • My Gallade is Maxed, it's pretty Quiet too, so he knows how to take orders!
  • Mollux is maxed too (Pick it over emma's, mine has a name ;9)
  • Aurumoth is also maxed (defferent nature from Subway's, pick your poison)
  • Starmie for another maxed mon (Fast, great coverage & some nice tricks)
  • Also Reuniclus (adorable, great coverage & again, cool tricks)
  • & Darmanitan (Now with Sheer Force Life Orb)
  • Other notable mons include Togekiss (Timid > Bold), Mismagius (close to max, not weak to psychic), Escavalier (Sassy, has every move you need) & the rest of the Psychic team (Bronzong, Metagross, Delphox, Jynx, Slowbro, all with ~60-80+ moves)
 
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