Monotype Sharpedo (Dark)

qc eien zarif vid
gp p squared

[OVERVIEW]

Dark
========

* Boasting a high Attack and Speed, Mega Sharpedo is a staple sweeper on many Dark teams.
* It has Speed Boost before Mega Evolving, which allows it to sweep teams late-game.
* Mega Sharpedo has Strong Jaw after Mega Evolving to make STAB Crunch hit incredibly hard.
* Mega Sharpedo has access to useful coverage moves such as Ice Fang and Psychic Fangs that are also boosted by Strong Jaw and hit its checks like Keldeo and Hydreigon.
* However, using Mega Sharpedo means that other Mega Evolutions can't be used, like Mega Sableye, which means that it only works on hyper offensive teams.
* For a successful sweep, Mega Sharpedo requires the opposing team to be weakened.
* It also needs boosts from Speed Boost, which requires it to run Protect, which means Sharpedo loses out on a coverage move like Ice Fang.
* It is quite frail as well and has difficulty taking even resisted attacks.
* Status effects like paralysis and burn can easily prevent Mega Sharpedo from sweeping.


[SET]
name: Mega Sharpedo (Dark)
move 1: Protect
move 2: Crunch
move 3: Waterfall
move 4: Psychic Fangs / Ice Fang
item: Sharpedonite
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Protect allows Sharpedo to safely activate Speed Boost prior to Mega Evolving.
* Crunch is a hard-hitting STAB move that is boosted by Strong Jaw, and it also has a chance to lower the foe's Defense.
* Waterfall is a secondary STAB move with a chance to cause flinch that hits Ground- and Fire-types like Hippowdon and Heatran.
* Psychic Fangs is boosted by Strong Jaw and hits Poison-types like Mega Venusaur and Toxapex.
* Ice Fang is boosted by Strong Jaw and is used to target Dragon-types like Hydreigon and Garchomp.

Set Details
========

* Sharpedonite is required to Mega Evolve.
* Speed Boost is used so Sharpedo can boost its Speed and sweep teams late-game.
* Maximum Attack and Speed EVs are used to Sharpedo can outspeed threats like Landorus and Mega Medicham and hit as hard as possible.
* Jolly is chosen over Adamant so Sharpedo can outspeed common Choice Scarf users like Victini and Nihilego at +1 Speed.

Usage Tips
========

* Make sure checks like Skarmory and Tapu Fini are weakened prior to Mega Evolving, because Mega Sharpedo will generally only have one chance to sweep.
* However, don't be afraid to use Sharpedo without Mega Evolving it, as it can still function as an effective revenge killer.
* If Mega Sharpedo is forced to switch out after Mega Evolving and no longer has Speed Boost, it can still wallbreak effectively with Strong Jaw-boosted Crunch.
* Try to avoid switching Sharpedo into attacks because of its poor defenses, although it is bulkier after Mega Evolving.
* Protect is not only for gaining a Speed Boost but can also be used to scout for coverage moves or avoid damage from Fake Out users.
* Although using Protect two turns in a row only has a one-in-three chance of being successful, it is necessary to gain an extra Speed Boost again opposing Choice Scarf users like Terrakion and Gengar.
* Avoid letting Mega Sharpedo get hit by status moves or keeping it in against common status spreaders like Mew and Porygon2, because a Will-O-Wisp from the former or a Thunder Wave from the latter can prevent Mega Sharpedo from successfully sweeping.

Team Options
========

* Bisharp resists Grass, can KO most Fairy-types with Iron Head, and shares many of the same checks and counters as Sharpedo, allowing one to weaken them and the other to sweep.
* Hydreigon resists Electric and Grass and can punch holes through physical walls like Swampert, making it easier for Mega Sharpedo to sweep.
* Greninja can deal with many of Mega Sharpedo's checks with various coverage moves, notably Extrasensory to hit Mega Venusaur. This also allows Sharpedo to use Ice Fang instead of Psychic Fangs.
* Mandibuzz is neutral to Bug and Fighting and resists Grass, and it can pivot into many physical attacks aimed at Sharpedo as well as use Defog to remove entry hazards.
* Tyranitar can pivot into most special attacks with relative ease as well as set Stealth Rock, which can provide valuable chip damage and put foes in range of being KOed by Mega Sharpedo.
* Alolan Muk is an excellent check to Fairy-types and can also beat Electric-types like Tapu Koko and Alolan Raichu.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* A set with Life Orb and Hydro Pump, Crunch, Ice Beam, and Protect can be used; however, it is noticeably weaker and is outclassed by other special attackers like Greninja and Hydreigon.
* Destiny Bond is an option to remove opposing threats with a surprise KO.
* Poison Jab can be used to hit Fairy-type switch-ins like Tapu Bulu.
* However, both of these require Mega Sharpedo to forgo a valuable coverage option.

Checks and Counters
===================

Dark
--------
**Fairy-types**: Fairy-types like Tapu Bulu and Clefable can take attacks from Sharpedo with relative ease, although Poison Jab OHKOes Tapu Bulu and Clefable cannot switch in.

**Fighting-types**: Fighting-types like Keldeo and Breloom resist Dark and can KO Mega Sharpedo easily their Fighting-type STAB move, although they will be OHKOed or 2HKOed by Psychic Fangs.

**Physically Defensive Walls**: Physical walls such as Skarmory and Porygon2 avoid a 2HKO from Crunch, and Mega Sharpedo is threatened out by Counter from the former and Thunderbolt from the latter.

**Grass-types**: Grass types such as Mega Venusaur and Ferrothorn resist Water and easily KO it with a Grass-type STAB attack.

**Priority**: Mega Sharpedo's poor defenses leave it vulnerable to strong priority, like Breloom's Mach Punch and Choice Band Dragonite's Extreme Speed.

**Faster Pokemon**: Although Sharpedo has Speed Boost, it can still be outsped by Choice Scarf users such as Terrakion at +1.

**Status**: Burns and paralysis stop Sharpedo in its tracks by halving its Attack and halving its Speed, respectively.
 
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Overview:
- "...is a staple sweeper..." Would probably be a bit more helpful.
- Explain it only really fits on HO
- Definitely mention that it relies heavily on Speed Boost, which means it needs to use Protect to guarantee a boost.

Moves:
- So what makes Waterfall good? Talk about its coverage and what it hits for Dark teams.

Usage Tips:
- Definitely mention Mega Evolving for bulk.
- Also talk about Mega Sharpedo acting as a wallbreaker if it has to switch out after Mega Evolving.

Team Options:
- Bisharp taking out Fairy-types
- Be more specific with Greninja. Especially note Extrasensory allowing Ice Fang.
- Alolan Muk should be mentioned as a great check to Fairy-types that can also beat Electric-types like Tapu Koko and Alolan Raichu instead of just as a side note with Tyranitar.

Checks and Counters:
- Faster Pokemon

Nice job QC 1/3
 

Zar

What a time
is a Contributor Alumnus
comments
qc x x x
gp x

[OVERVIEW]

Dark
========

* Boasting a high Attack and Speed, Mega Sharpedo is a staple sweeper on many Dark teams.
* It has Speed Boost before Mega Evolving, which allows it to sweep teams late-game.
* Mega Sharpedo has Strong Jaw after Mega Evolving to make STAB Crunch hit incredibly hard.
* Mega Sharpedo has access to useful coverage moves such as Ice Fang and Psychic Fangs to hit its checks like Keldeo and Hydreigon. Mention that these two moves are boosted by Strong Jaw.
* However, using Mega Sharpedo means that other Mega Evolutions can't be used, like Mega Sableye, which means that it only works on hyper offensive teams.
* For a successful sweep, Mega Sharpedo requires the opposing team to be weakened.
* It also requires boosts from Speed Boost, which requires it to use Protect in most situations. Mention how Protect takes up a moveslot as well.
* It is quite frail as well, and has difficulty taking even resisted attacks.
* Mention how status conditions like paralysis and burn can be sweep-ending for it.


[SET]
name: Mega Sharpedo (Dark)
move 1: Protect
move 2: Crunch
move 3: Waterfall
move 4: Psychic Fangs / Ice Fang
item: Sharpedonite
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Protect allows Sharpedo to safely activate Speed Boost prior to Mega Evolving.
* Crunch is a hard-hitting STAB move that is boosted by Strong Jaw, and also has a chance to lower the foe's Defense.
* Waterfall is a secondary STAB move that has a chance with a chance to flinch that hits Ground- and Fire-types like Hippowdon and Heatran.
* Psychic Fangs hits Poison-types like Mega Venusaur and Toxapex. Since you mentioned Crunch being boosted by Strong Jaw, why leave out these two :(
* Ice Fang can also be used to target Dragon-types like Hydreigon and Garchomp. ^

Set Details
========

* Sharpedonite is required to Mega Evolve.
* Speed Boost is used so Sharpedo can boost its Speed and sweep teams late-game.
* Maximum Attack and Speed EVs are used to Sharpedo can outspeed threats like Landorus and Mega Medicham and hit as hard as possible.
* Jolly is chosen over Adamant so Sharpedo can outspeed common Choice Scarf users like Victini and Nihilego at +1 Speed.

Usage Tips
========

* Make sure checks like Skarmory and Tapu Fini are weakened prior to Mega Evolving, because Mega Sharpedo will generally only have one chance to sweep if it chooses to Mega Evolve.
* However, don't be afraid to use Sharpedo without Mega Evolving it, as it can still function as an effective revenge killer.
* If Mega Sharpedo is forced to switch out after Mega Evolving, it can still wallbreak effectively with Strong Jaw-boosted Crunch.
* Try to avoid switching Sharpedo into attacks because of its poor defenses, although it is bulkier after Mega Evolving.
* Protect is not only for gaining a Speed Boost, it can also be used to scout for coverage moves or avoid damage from Fake Out users.
* Although using Protect two turns in a row only has a one-in-three chance of being successful, it is necessary to gain an extra Speed Boost again opposing Choice Scarf users like Terrakion and Gengar.
* Avoid status inflicting Pokemon that can take a hit and paralysis or burn Sharpedo.

Team Options
========

* Bisharp resists Grass, can KO most Fairy-types with Iron Head, and shares many of the same checks and counters as Sharpedo, allowing one to weaken them and the other to sweep.
* Hydreigon resists Electric and Grass and can punch holes through physical walls like Swampert, making it easier for Mega Sharpedo to sweep.
* Greninja can deal with many of Mega Sharpedo's checks with various coverage moves, notably Extrasensory to hit Mega Venusaur. This also allows Sharpedo to use Ice Fang instead of Psychic Fangs.
* Mandibuzz is neutral to Bug and Fighting and resists Grass, and can pivot into many physical attacks aimed at Sharpedo. Mention how it can Defog away entry hazards for Sharpedo.
* Tyranitar can pivot into most special attacks with relative ease as well as set Stealth Rock.
* Alolan Muk is an excellent check to Fairy-types and can also beat Electric-types like Tapu Koko and Alolan Raichu.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* A set with Life Orb and Hydro Pump, Crunch, and Ice Beam can be used, however, it is noticeably weaker, and is outclassed by other special attackers like Greninja and Hydreigon.
* Destiny Bond is an option to get remove opposing threats with a surprise KO.
* Poison Jab can be used to hit Fairy-type switchins like Tapu Bulu.
* However, both of these require Mega Sharpedo to forgo a valuable coverage option.

Checks and Counters
===================

Dark
--------
**Fairy-types**: Fairy-types like Tapu Bulu and Clefable can take attacks from Sharpedo with relative ease, although Poison Jab OHKOes Tapu Bulu and Clefable cannot switch in.

**Fighting-types**: Fighting-types like Keldeo and Breloom resist Dark and can KO Mega Sharpedo easily with Fighting STAB, although they will be OHKOed or 2HKOed by Psychic Fangs.

**Physically Defensive Walls**: Physical walls such as Skarmory and Porygon2 avoid a 2HKOed from Crunch and Mega Sharpedo is threatened out by the Counter from the former and Thunderbolt from the latter.

**Grass-types**: Grass types such as Mega Venusaur and Ferrothorn resist Water and easily KO it with Grass STAB.

**Priority**: Mega Sharpedo's poor defenses leave it vulnerable to strong priority, like Breloom's Mach Punch and Choice Band Dragonite's Extreme Speed.

**Faster Pokemon**: Although Sharpedo has Speed Boost, it can still be outsped by Choice Scarf users such as Terrakion at +1.

**Status**: Burn can dramatically decrease Mega Sharpedo's damage output while paralysis ruins Sharpedo's sweeping chances by halving its Speed.
qc 2/3 n_n good job
 

Vid

Our life is what our thoughts make it
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qc eien zarif x
gp x

[OVERVIEW]

Dark
========

* Boasting a high Attack and Speed, Mega Sharpedo is a staple sweeper on many Dark teams.
* It has Speed Boost before Mega Evolving, which allows it to sweep teams late-game.
* Mega Sharpedo has Strong Jaw after Mega Evolving to make STAB Crunch hit incredibly hard.
* Mega Sharpedo has access to useful coverage moves such as Ice Fang and Psychic Fangs that are boosted by Strong Jaw and hit its checks like Keldeo and Hydreigon.
* However, using Mega Sharpedo means that other Mega Evolutions can't be used, like Mega Sableye, which means that it only works on hyper offensive teams.
* For a successful sweep, Mega Sharpedo requires the opposing team to be weakened.
* It also needs boosts from Speed Boost, which requires it run Protect and use it in most situations. Explain why this is a negative because it loses out on a coverage moves most likely Ice Fang
* It is quite frail as well, and has difficulty taking even resisted attacks.
* Status effects like paralysis and burns can easily prevent Mega Sharpedo from sweeping.


[SET]
name: Mega Sharpedo (Dark)
move 1: Protect
move 2: Crunch
move 3: Waterfall
move 4: Psychic Fangs / Ice Fang
item: Sharpedonite
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Protect allows Sharpedo to safely activate Speed Boost prior to Mega Evolving.
* Crunch is a hard-hitting STAB move that is boosted by Strong Jaw, and also has a chance to lower the foe's Defense.
* Waterfall is a secondary STAB move that has a chance with a chance to flinch that hits Ground- and Fire-types like Hippowdon and Heatran.
* Psychic Fangs hits Poison-types like Mega Venusaur and Toxapex.
* Ice Fang can also be used to target Dragon-types like Hydreigon and Garchomp.
* Both Psychic Fangs and Ice Fang are boosted by Strong Jaw maybe put these at start of each individual move that this applies to

Set Details
========

* Sharpedonite is required to Mega Evolve.
* Speed Boost is used so Sharpedo can boost its Speed and sweep teams late-game.
* Maximum Attack and Speed EVs are used to Sharpedo can outspeed threats like Landorus and Mega Medicham and hit as hard as possible.
* Jolly is chosen over Adamant so Sharpedo can outspeed common Choice Scarf users like Victini and Nihilego at +1 Speed.

Usage Tips
========

* Make sure checks like Skarmory and Tapu Fini are weakened prior to Mega Evolving, because Mega Sharpedo will generally only have one chance to sweep if it chooses to Mega Evolve.
* However, don't be afraid to use Sharpedo without Mega Evolving it, as it can still function as an effective revenge killer.
* If Mega Sharpedo is forced to switch out after Mega Evolving, it can still wallbreak effectively with Strong Jaw-boosted Crunch.
* Try to avoid switching Sharpedo into attacks because of its poor defenses, although it is bulkier after Mega Evolving.
* Protect is not only for gaining a Speed Boost, it can also be used to scout for coverage moves or avoid damage from Fake Out users.
* Although using Protect two turns in a row only has a one-in-three chance of being successful, it is necessary to gain an extra Speed Boost again opposing Choice Scarf users like Terrakion and Gengar.
* Avoid keeping Mega Sharpedo in against common status spreaders like Mew and Klefki, because a Will-O-Wisp from the former or a Thunder Wave from the latter can prevent Mega Sharpedo from successfully sweeping. instead of status spreaders just say status in general and klefiki doesn't work since Shasrk is dark-type

Team Options
========

* Bisharp resists Grass, can KO most Fairy-types with Iron Head, and shares many of the same checks and counters as Sharpedo, allowing one to weaken them and the other to sweep.
* Hydreigon resists Electric and Grass and can punch holes through physical walls like Swampert, making it easier for Mega Sharpedo to sweep.
* Greninja can deal with many of Mega Sharpedo's checks with various coverage moves, notably Extrasensory to hit Mega Venusaur. This also allows Sharpedo to use Ice Fang instead of Psychic Fangs.
* Mandibuzz is neutral to Bug and Fighting and resists Grass, and can pivot into many physical attacks aimed at Sharpedo as well as use Defog to remove entry hazards.
* Tyranitar can pivot into most special attacks with relative ease as well as set Stealth Rock. mention how SR helps Mega Shark sweep late-game
* Alolan Muk is an excellent check to Fairy-types and can also beat Electric-types like Tapu Koko and Alolan Raichu.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* A set with Life Orb and Hydro Pump, Crunch, and Ice Beam can be used, however, it is noticeably weaker, and is outclassed by other special attackers like Greninja and Hydreigon.
* Destiny Bond is an option to get remove opposing threats with a surprise KO.
* Poison Jab can be used to hit Fairy-type switchins like Tapu Bulu.
* However, both of these require Mega Sharpedo to forgo a valuable coverage option.

Checks and Counters
===================

Dark
--------
**Fairy-types**: Fairy-types like Tapu Bulu and Clefable can take attacks from Sharpedo with relative ease, although Poison Jab OHKOes Tapu Bulu and Clefable cannot switch in.

**Fighting-types**: Fighting-types like Keldeo and Breloom resist Dark and can KO Mega Sharpedo easily with Fighting STAB, although they will be OHKOed or 2HKOed by Psychic Fangs.

**Physically Defensive Walls**: Physical walls such as Skarmory and Porygon2 avoid a 2HKOed from Crunch and Mega Sharpedo is threatened out by the Counter from the former and Thunderbolt from the latter.

**Grass-types**: Grass types such as Mega Venusaur and Ferrothorn resist Water and easily KO it with Grass STAB.

**Priority**: Mega Sharpedo's poor defenses leave it vulnerable to strong priority, like Breloom's Mach Punch and Choice Band Dragonite's Extreme Speed.

**Faster Pokemon**: Although Sharpedo has Speed Boost, it can still be outsped by Choice Scarf users such as Terrakion at +1.

**Status**: Burns and paralysis stop Sharpedo in its tracks by halving its Attack and halving its Speed respectively.
Nice Work
QC 3/3
 

P Squared

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is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/1

[OVERVIEW]

Dark
========

* Boasting a high Attack and Speed, Mega Sharpedo is a staple sweeper on many Dark teams.
* It has Speed Boost before Mega Evolving, which allows it to sweep teams late-game.
* Mega Sharpedo has Strong Jaw after Mega Evolving to make STAB Crunch hit incredibly hard.
* Mega Sharpedo has access to useful coverage moves such as Ice Fang and Psychic Fangs that are also boosted by Strong Jaw and hit its checks like Keldeo and Hydreigon.
* However, using Mega Sharpedo means that other Mega Evolutions can't be used, like Mega Sableye, which means that it only works on hyper offensive teams.
* For a successful sweep, Mega Sharpedo requires the opposing team to be weakened.
* It also needs boosts from Speed Boost, which requires it to run Protect, (add comma) which requires it to lose out on a coverage move like Ice Fang, and to use Protect in most situations. (Sharpedo needs to use Protect in most situations? o_O)
* It is quite frail as well, (RC) and has difficulty taking even resisted attacks.
* Status effects like paralysis and burns can easily prevent Mega Sharpedo from sweeping.


[SET]
name: Mega Sharpedo (Dark)
move 1: Protect
move 2: Crunch
move 3: Waterfall
move 4: Psychic Fangs / Ice Fang
item: Sharpedonite
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Protect allows Sharpedo to safely activate Speed Boost prior to Mega Evolving.
* Crunch is a hard-hitting STAB move that is boosted by Strong Jaw, and it also has a chance to lower the foe's Defense.
* Waterfall is a secondary STAB move that has a chance with a chance to cause flinch that hits Ground- and Fire-types like Hippowdon and Heatran.
* Psychic Fangs is boosted by Strong Jaw and hits Poison-types like Mega Venusaur and Toxapex.
* Ice Fang is boosted by Strong Jaw and is used to target Dragon-types like Hydreigon and Garchomp.

Set Details
========

* Sharpedonite is required to Mega Evolve.
* Speed Boost is used so Sharpedo can boost its Speed and sweep teams late-game.
* Maximum Attack and Speed EVs are used to Sharpedo can outspeed threats like Landorus and Mega Medicham and hit as hard as possible.
* Jolly is chosen over Adamant so Sharpedo can outspeed common Choice Scarf users like Victini and Nihilego at +1 Speed.

Usage Tips
========

* Make sure checks like Skarmory and Tapu Fini are weakened prior to Mega Evolving, because Mega Sharpedo will generally only have one chance to sweep if it chooses to Mega Evolve. (implied by saying Mega Sharpedo)
* However, don't be afraid to use Sharpedo without Mega Evolving it, as it can still function as an effective revenge killer.
* If Mega Sharpedo is forced to switch out after Mega Evolving, it can still wallbreak effectively with Strong Jaw-boosted Crunch. (is the point here that it loses its Speed boosts? not sure I understand)
* Try to avoid switching Sharpedo into attacks because of its poor defenses, although it is bulkier after Mega Evolving.
* Protect is not only for gaining a Speed Boost, it but can also be used to scout for coverage moves or avoid damage from Fake Out users.
* Although using Protect two turns in a row only has a one-in-three chance of being successful, it is necessary to gain an extra Speed Boost against opposing Choice Scarf users like Terrakion and Gengar.
* Avoid letting Mega Sharpedo get hit by status moves or keeping it in against common status spreaders like Mew and Porygon2, because a Will-O-Wisp from the former or a Thunder Wave from the latter can prevent Mega Sharpedo from successfully sweeping.

Team Options
========

* Bisharp resists Grass, can KO most Fairy-types with Iron Head, and shares many of the same checks and counters as Sharpedo, allowing one to weaken them and the other to sweep.
* Hydreigon resists Electric and Grass and can punch holes through physical walls like Swampert, making it easier for Mega Sharpedo to sweep.
* Greninja can deal with many of Mega Sharpedo's checks with various coverage moves, notably Extrasensory to hit Mega Venusaur. This also allows Sharpedo to use Ice Fang instead of Psychic Fangs.
* Mandibuzz is neutral to Bug and Fighting and resists Grass, and it can pivot into many physical attacks aimed at Sharpedo as well as use Defog to remove entry hazards.
* Tyranitar can pivot into most special attacks with relative ease as well as set Stealth Rock, which can provide valuable chip damage and put foes in range of being KOed by Mega Sharpedo.
* Alolan Muk is an excellent check to Fairy-types and can also beat Electric-types like Tapu Koko and Alolan Raichu.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* A set with Life Orb and Hydro Pump, Crunch, and Ice Beam (assuming the fourth move is Protect? maybe include that) can be used; (add semicolon) however, it is noticeably weaker, (RC) and is outclassed by other special attackers like Greninja and Hydreigon.
* Destiny Bond is an option to get remove opposing threats with a surprise KO.
* Poison Jab can be used to hit Fairy-type switch-ins like Tapu Bulu.
* However, both of these require Mega Sharpedo to forgo a valuable coverage option.

Checks and Counters
===================

Dark
--------
**Fairy-types**: Fairy-types like Tapu Bulu and Clefable can take attacks from Sharpedo with relative ease, although Poison Jab OHKOes Tapu Bulu and Clefable cannot switch in.

**Fighting-types**: Fighting-types like Keldeo and Breloom resist Dark and can KO Mega Sharpedo easily with their Fighting-type STAB move, although they will be OHKOed or 2HKOed by Psychic Fangs.

**Physically Defensive Walls**: Physical walls such as Skarmory and Porygon2 avoid a 2HKOed from Crunch, (add comma) and Mega Sharpedo is threatened out by the Counter from the former and Thunderbolt from the latter.

**Grass-types**: Grass types such as Mega Venusaur and Ferrothorn resist Water and easily KO it with a Grass-type STAB attack.

**Priority**: Mega Sharpedo's poor defenses leave it vulnerable to strong priority, like Breloom's Mach Punch and Choice Band Dragonite's Extreme Speed.

**Faster Pokemon**: Although Sharpedo has Speed Boost, it can still be outsped by Choice Scarf users such as Terrakion at +1.

**Status**: Burns and paralysis stop Sharpedo in its tracks by halving its Attack and halving its Speed, (add comma) respectively.
 
Last edited:

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