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Sharpedo (General Update) (QC 3/3) (GP 1/1)

Discussion in 'Uploaded Analyses' started by Spirit, Jul 23, 2013.

  1. Spirit

    Spirit
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    Seeing as how 70% of this writing was written by someone else, I have to give credit where it's due. So hats off to whoever you are.

    [Overview]

    <p>In previous generations, Sharpedo received harsh, yet justified criticism for being a generally average offensive Pokemon. Because Sharpedo was so held back by its frailty, bad defensive typing, and small movepool, it didn't receive much positive attention or usage, despite its good offensive stats and decent base 95 Speed. While Sharpedo did receive a small blessing from the Dream World in the form of, Speed Boost, it still has issues when attempting to execute a successful sweep. It's definitely not an exaggeration to say that Sharpedo is one of the frailest fully evolved Pokemon viable in OU and can be easily stopped by many bulky foes.</p>

    <p>However, a blessing is a blessing; Sharpedo can actually make exceptional use of Speed Boost, which prevents it from being revenge killed as easily as it was in previous generations. Sharpedo's attacking stats are also in the range of other fierce attackers, such as Starmie and Gyarados, making it a very dangerous sweeper and revenge killer in OU after obtaining Speed boosts. Overall, there's no better Pokemon to represent the phrase "eat or be eaten" than Sharpedo.</p>

    [SET]
    name: Physically Based Mixed Attacker
    move 1: Waterfall
    move 2: Crunch
    move 3: Zen Headbutt / Ice Beam / Aqua Jet
    move 4: Protect
    item: Life Orb
    ability: Speed Boost
    nature: Adamant / Naughty
    evs: 252 Atk / 4 SpA / 252 Spe

    [SET COMMENTS]

    <p>What's scarier than a shark with a torpedo strapped on its back? Yeah, I don't know either. What is known, however, is that physically based Sharpedo is one ferocious Pokemon thanks to its great Attack and solid dual STABs. Speed Boost is really what sets Sharpedo apart from other physical attackers, as it transforms Sharpedo from a decidedly average threat to a flexible revenge killer and sweeper. After a single Protect, Sharpedo outpaces every unboosted OU Pokemon and can rip through the field with its arsenal of powerful attacks. Surprisingly, despite mostly packing physical attacks, most physical walls, including Gliscor and Skarmory, can't keep up with Sharpedo's onslaught, especially with Politoed's Drizzle support.</p>

    <p>Protect is the key to Sharpedo's success, allowing it to accumulate enough Speed to outpace its opponent before it strikes. Waterfall is an incredibly powerful attack with great overall coverage, and with Drizzle support, virtually anything that doesn't resist it takes huge amounts of damage. Even max Defense Skarmory is 2HKOed with Stealth Rock and Drizzle support, a rare feat for a physical attacker without the use of a super effective attack. Crunch compliments Waterfall well thanks to its ability to hit Dragon- and most Grass-types for neutral damage and is a great auxiliary move against Pokemon that resist or are immune to Water-type attacks in general. In the last slot, Zen Headbutt is generally given the nod to hit Keldeo, Tentacruel, and Toxicroak for super effective damage, target many other Water-type resistances such as Venusaur, and destroy incoming checks such as Breloom. Being able to target the first three threats is especially important because of their ability to completely wall Sharpedo lacking Zen Headbutt. Ice Beam can be just as effective for its ability to outright OHKO Dragonite (once Multiscale is broken), Gliscor, and Landorus-T. A special attack might seem out of place on a physical set; however, most Pokemon that are weak to Ice-type attacks are have lower Special Defense, so Ice Beam is a great way for Sharpedo to exploit this and nab an extra KO here and there. Aqua Jet compromises Sharpedo's coverage but is especially useful to pick off weakened priority users such as Scizor. Aqua Jet also has one other distinctive advantage. When up against faster threats such as Terrakion, Sharpedo would normally Protect on the first turn before it proceeds to attack. In such situations, there also arises the possibility of the Terrakion to use Rock Polish the turn Sharpedo Protects, allowing it to outspeed and KO Sharpedo before it can attack. In order to minimize these types of nail-biting situations, Sharpedo can make use of Aqua Jet and 89% minimum in the rain to Terrakion, enough to easily pick off weakened versions.</p>

    [ADDITIONAL COMMENTS]

    <p>Only utilize a Naughty nature if Sharpedo opts for Ice Beam in its arsenal; otherwise, an Adamant nature is superior in every way. The given EVs not only allow Sharpedo to maximize its attacking power but also let it outpace a variety of threats after a Protect, such as Jolteon and +1 Adamant Dragonite. After two boosts, Sharpedo can even beat Choice Scarf Terrakion and Venusaur in the sun. There's one other move that can fit in the third slot: Earthquake. Earthquake can be used to destroy Toxicroak, Tentacruel, and Jirachi and even deal neutral damage to Ferrothorn.</p>

    <p>Almost nothing enjoys eating rain-boosted Waterfalls or STAB Crunches, but one Pokemon stands defiant in the face of Sharpedo: Ferrothorn. It resists Sharpedo's main attacks, and it doesn't take all that much from a neutral coverage attack thanks to its excellent defenses. Unless Sharpedo packs Earthquake, Empoleon can take any attack Sharpedo throws at it. Gyarados is another problem as it can take a Crunch due to Intimidate, although it needs to be careful with repeated switch-ins due to Stealth Rock. Priority users, especially Breloom, often lead to the death of Sharpedo because of its terrible defensive stats. Politoed is a fairly obvious partner for Sharpedo due to the eternal rain it provides, which makes Sharpedo even more difficult to deal with. Magnezone should undoubtedly be the next Pokemon to consider as it excels at trapping Ferrothorn and Empoleon. Gliscor is a fairly solid partner as it can take most priority moves aimed at Sharpedo, especially Mach Punches and ExtremeSpeeds, and can set up Stealth Rock to help break down the opposing team. Skarmory works similarly, but it has the added advantage of being able to set up Spikes and defeat Toxicroak should Sharpedo lack Zen Headbutt. In addition to these defensive pivots, Sharpedo also works well on offensive rain teams, so the likes of Tornadus, Gyarados, and Starmie should all be considered as partners. Gyarados, Starmie, and Sharpedo share the same nemesis: Ferrothorn. Together, the three Pokemon can overwhelm each other's checks and counters, paving the way for one of them to pull off a sweep. Sharpedo functions as a late-game cleaner more often than not, so it appreciates the support of Pokemon that can soften up pesky walls. Mixed Kyurem-B in particular has the capability to 2HKO the entire tier, making it an excellent partner for that very role. Hydreigon is renowned for its wallbreaking capabilities, and as such, it makes a great partner too. Swords Dance Garchomp benefits from rain support, which powers up its Aqua Tail, thus allowing it to break through Skarmory. Unlike the previous two partners, however, Garchomp doesn't conflict much with Sharpedo-synergy wise. Mixed Thundurus-T can use Thunder when given rain support; this makes it even more of a valuable partner for its ability to electrocute bulky Water-types that harry Sharpedo.</p>

    [SET]
    name: Specially Based Mixed Attacker
    move 1: Hydro Pump
    move 2: Crunch
    move 3: Zen Headbutt / Ice Beam
    move 4: Protect
    item: Life Orb
    ability: Speed Boost
    nature: Rash
    evs: 108 Atk / 252 SpA / 148 Spe

    [SET COMMENTS]

    <p>Sharpedo's high offensive stats, good movepool, and ability, Speed Boost, make its mixed attacking set quite potent. Speed Boost allows Sharpedo to bypass many Choice Scarf users after a few boosts, and with Sharpedo's powerful attacks taken into consideration, it is difficult for the opposing team to eliminate without being severely hurt. After a Speed Boost, Sharpedo can also revenge kill many common OU Pokemon with the appropriate attack, including but not limited to Latios, Latias, Terrakion, and Starmie.</p>

    <p>Hydro Pump, boosted by Life Orb, allows Sharpedo to promptly eliminate the physical walls that would normally come in to sponge Crunch, most notably Hippowdon and Skarmory. Hydro Pump is also stronger than Crunch, so despite its imperfect accuracy, it is a good clean-up move against physically defensive opponents. Crunch is the main Dark-type STAB move on this set, being a powerful, consistent clean-up move that strikes the numerous Ghost- and Psychic-type Pokemon in OU super effectively. The third slot depends on your preference; Zen Headbutt nails the likes of Keldeo, Toxicroak, and Virizion, while Ice Beam grants Sharpedo reliable, much-needed coverage against most Grass-, Flying-, and Dragon-type Pokemon, including Hydreigon, Tangrowth, and Dragonite. Finally, Protect is used to scout incoming attacks and set up at least one Speed Boost in front of faster foes. Generally, Protect should be used on the first turn Sharpedo is out to bypass Choice Scarf users.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs and nature are specialized to take advantage of Speed Boost; with 148 Speed EVs and a neutral nature, Sharpedo can outspeed Adamant Gyarados at +0, and after two boosts, it outruns almost every OU Pokemon. Something to keep in mind is that Sharpedo lacks the ability to outspeed standard Venusaur in the sun and Choice Scarf Latios at +2, so it's key to be at +3 before attempting to attack said threats. Special Attack is maximized to put as much power into Hydro Pump as possible, while the remaining EVs are put into Attack to zest up Crunch. A Rash nature is preferred because physical priority moves are more common than special ones and it puts extra power into Sharpedo's special moves. With the given EV spread, Sharpedo is statistically stronger than Timid Life Orb Starmie. Additionally, an EV spread of 76 Atk / 216 SpA / 216 Spe exchanges a little power to outrun neutral base 90s, in addition to those in the base 130 range after one boost. One other option Sharpedo can take advantage of is Surf. Surf is not as powerful as Hydro Pump, but it is much more reliable when it comes to late-game sweeping.</p>

    <p>Sharpedo doesn't have particular difficulty with many Choice Scarf users due to Speed Boost, but strong priority users, especially Breloom, can really cut Sharpedo's sweeping short. Sharpedo also has issues dealing with dedicated bulky foes, such as Chansey, Ferrothorn, and Gyarados. Most of these threats can stall out Sharpedo via Life Orb recoil, or outright attack to finish it off. Entry hazards might seem minor, but they all severely limit Sharpedo's time on the field.</p>

    <p>Pretty much any decently powered move&mdash;resisted or not&mdash;severely damages Sharpedo, so it should usually switch in after a teammate has fainted. Sharpedo also doesn't require specific defensive synergy due to its frailty, so feel free to place it on any kind of team that requires its offensive capabilities. Teammates, however, should be able to break through Sharpedo's problem Pokemon and provide external coverage for it. All in all, Fighting-types are the best offensive teammates, as they can instantly check Chansey, Ferrothorn, and many other problematic walls with their STAB attacks and lure Psychic-type attacks for Sharpedo to switch into. There are various kinds of Fighting-types to utilize; for instance, Breloom can easily set up Swords Dance in front of bulky Water-types and other defensive foes, while Terrakion can outright punch holes with a Choice Band attached. As for other notable teammates, a Calm Mind Jirachi (specifically Superachi) can lure in and defeat many of Sharpedo's checks and counters, taking on common priority users fairly well. Magnezone can also threaten Water-types with a STAB Electric-type move, with the added benefit of trapping Steel-type Pokemon with Magnet Pull. As a special mention, Sharpedo works fantastically in rain conditions, which can be provided by a preferably offensive Drizzle Politoed. With a Choice Scarf, Politoed is also able to revenge kill Chlorophyll Pokemon such as Venusaur with Ice Beam.</p>

    <p>Like any other offensive Pokemon, Sharpedo tremendously appreciates entry hazard support. Stealth Rock is essential for nullifying Skarmory's Sturdy ability, which would otherwise allow it to survive Hydro Pump and fight back with Brave Bird. With some layers of hazards, Sharpedo is also able to break down a number of defensive Pokemon, including Jellicent, Ferrothorn, and Scizor. Custap Berry Skarmory is generally the best hazard layer for fast, offensive momentum, whereas Ferrothorn and Forretress can gradually lay down entry hazards with ease. As a side note, Forretress is able to use Rapid Spin as well, eliminating the entry hazards that plague Sharpedo and its team.</p>

    [Other Options]

    <p>While Sharpedo doesn't have too many options to experiment with outside of its primary attacks, it has just enough to concoct pure physical and special sets. By doing this, Sharpedo can maximize both its Speed and respective attacking stat, making it more formidable and faster. Sharpedo's notable physical options include Waterfall, Earthquake, Double-Edge, and Ice Fang. Choice Band Sharpedo gets a special mention for being able to blast through teams with Drizzle support; factoring in Speed Boost, it is incredibly difficult to counter a monster spamming a double-boosted STAB Waterfall. This has competition with Gyarados, however, due to Gyarados's ability to switch into many more common moves than Sharpedo. Special sweeping sets are also somewhat better left to the likes of Keldeo and Starmie, although the ability to 2HKO Jellicent with STAB Dark Pulse is something to consider. Hidden Power Fire can be useful to destroy Ferrothorn. Keep in mind, however, that if Sharpedo uses Hidden Power Fire, then rain support simply cannot be advised, and without it, Sharpedo is significantly less powerful. Substitute lends Sharpedo a safety net to fall back on when forcing switches, making it less susceptible to priority moves. Protect is usually the superior option however, as Sharpedo will lose massive amounts of HP due to Life Orb and Substitute. Sharpedo generally must refrain from using other support moves outside of Protect, as its frailty really undermines their effectiveness.</p>

    [Checks and Counters]

    <p>Offensive Pokemon that can deal with Sharpedo fall under two major subdivisions. The first of which involves offensive threats that can take Sharpedo out with priority attacks. Because of Sharpedo's pathetic defenses, even resisted priority moves do a number on it. For example, Choice Band Scizor can get a clean 2HKO on Sharpedo with Bullet Punch. There is, however, a more competent priority user that can take out Sharpedo: Breloom. Breloom has the distinction of resisting Sharpedo's STABS and also has the capability to outright OHKO it with a powerful Technician-boosted STAB Mach Punch. Be careful when switching Breloom into Sharpedo though, as it is quite frail and will be OHKOed by both Ice Beam and Zen Headbutt. Other Mach Punch users include Conkeldurr and Infernape, though neither of them want to switch in on Sharpedo's Water-type STABs or a Zen Headbutt. The final two priority users worth mentioning are Dragonite and Lucario. Both of them posses a powerful ExtremeSpeed capable of OHKOing Sharpedo from the get-go after Stealth Rock.</p>

    <p>The second offensive subdivision involves Pokemon that can take a hit and OHKO back. The most prominent ones that comes to mind are Keldeo and Toxicroak. Both of them resist Sharpedo's STABs and get a clean OHKO with their respective Fighting-type moves; however, both must be wary of Zen Headbutt. Kyurem-B, Rotom-W, Hydreigon, Gyarados, and Politoed can all take a hit and OHKO back. Chlorophyll users can also check Sharpedo too. Shiftry and Venusaur in particular always outspeed Sharpedo at +1 and OHKO with their STABs, although of course neither of them will enjoy taking an Ice Beam. In general, Pokemon that Sharpedo cannot outright OHKO are major headaches.</p>

    <p>In terms of defensive counters, Ferrothorn stands out among the crowd. Not only can Ferrothorn take nearly every attack Sharpedo can throw at it, but Ferrothorn can even turn it into setup bait. While not as common, Empoleon can easily tank Sharpedo's conventional attacks and OHKO back as well. There are also an incredibly vast amount of defensive checks that can beat Sharpedo if it lacks a certain coverage move. If it lacks Ice Beam, Tangrowth and bulky Dragonite are both solid answers. When lacking Zen Headbutt and Earthquake, Tentacruel and bulky Toxicroak are good counters.</p>

    <p>Sharpedo must also be wary of switching in, as just about any neutral, or even resisted, attack deals massive damage to it. Any form of passive damage, including sandstorm, hail, and entry hazards, also severely limits Sharpedo's presence on the battlefield, cutting short its already-brief lifespan. With Life Orb recoil added in, using prediction and switching in resistances will take out Sharpedo eventually. A final note is that sun severely diminishes Sharpedo's attacking power by weakening its Water-type STABs. With the sun, Pokemon with at least moderate bulk that are resistant to Sharpedo's Dark-type STABs can check it; Forretress and Scizor are decent checks under these conditions.</p>
    Last edited: Aug 31, 2013
  2. Spirit

    Spirit
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    Okay, so I switched out Ice Fang from the physical attacker set and put Ice Beam instead. Basically, there's very little power difference between the two. Not only that, but most things that Ice fang targets are hit harder on the special side, so Ice Beam is almost always stronger.

    252+ Atk Life Orb Sharpedo Ice Fang vs. 0 HP / 0 Def Mew: 96-114 (28.15 - 33.43%) -- 0.1% chance to 3HKO

    4 SpA Life Orb Sharpedo Ice Beam vs. 0 HP / 0 SpD Mew: 86-101 (25.21 - 29.61%) -- guaranteed 4HKO

    I just picked Mew to show the power difference. Here are the relevant calcs:

    4 SpA Life Orb Sharpedo Ice Beam vs. 252 HP / 0 SpD Gliscor: 437-515 (123.44 - 145.48%) --guaranteed OHKO

    VS

    252+ Atk Life Orb Sharpedo Ice Fang vs. 252 HP / 184+ Def Gliscor: 250-296 (70.62 - 83.61%) -- guaranteed 2HKO


    4 SpA Life Orb Sharpedo Ice Beam vs. 200 HP / 0 SpD Landorus-T: 411-489 (111.38 - 132.52%) -- guaranteed OHKO

    VS

    -1 252+ Atk Life Orb Sharpedo Ice Fang vs. 200 HP / 244 Def Landorus-T: 218-260 (59.07 - 70.46%) -- guaranteed 2HKO

    So.. yeah. I strongly believe that Ice Beam is the best option on the physical attacker set, but if there's a reason why Ice Fang is better, I won't mind changing it back.
  3. tehy

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    I feel like the writing here is a bit...sparse, you barely even talk about Waterfall and only say that Crunch hits water resists;considering they're the two main moves, a bit more discussion on them would be nice. Also, why isn't zen headbutt versus Keldeo being mentioned? Venusaur you can already crunch OR ice beam, so it's not that much of a reason to use zen headbutt. Keldeo, on the other hand, totally is. And why are you mentioning taking care of Toxicroak as decent synergy if you've got either zen headbutt or Earthquake? Also might want to mention breloom, if you can OHKO it as it comes in that's pretty great for you.

    Gothitelle can probably trap Breloom too, which seems pretty big, considering, and probably Conkeldurr too. And what synergy does Custap Skarm have with him, or for that matter with anything? It's almost always a suicide lead so it's not giving him much synergistic help, just hazards.

    Dragonite has no problem switching in besides Ice Beam and Conk has nice physical bulk so only Hydro Pump really scares him;lucario can at least come in on Crunch. Might want to mention that.
  4. Spirit

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    I didn't mention Keldeo because I'm pretty sure it's gonna be banned. Although I"m not sure how C&C treats these kinds of situations... As for custap skarm, yeah it's just for hazards because Sharpedo takes advantage of them so well late game; skarm also deal with loom and other fighting-types pretty well b/c its BB packs a good punch so....yeah. It's also a pretty efficient hazard setter for HO, where Sharpedo is most commonly found. Your other advice I'll list though. But Waterfall + Crunch seem a little too obvious for explaining, but w/e. Looking at it now, my writing does seem a bit empty but I just went by with what the skeleton gave so idk.
  5. ginganinja

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    Mention it. Its still a key reason why you would use Zen Headbutt, and ignoring it is dumb. Also, Keldeo currently is NOT banned, and you yourself, have no real evidence if its being banned or not. Unless you are psychic or something, keep Keldeo in there, and IF Keldeo is banned, and the analysis is onsite we can scms remove the Keldeo mentions later (whenever scms gets up -_-).
  6. Spirit

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    Okay, done.
  7. PK Gaming

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    Couple of things:

    Overall

    There needs more emphasis on overloading, by which I mean using Sharpedo alongside other rain attackers to weaken common checks. For instance, pairing it up with Tornadus, Specs Toed, Analytic Starmie, etc. All of these Pokemon mutually benefit from each other. Could you flesh out the analysis? Your set comments and additional comments are pretty sparse.

    Magnezone is mentioned in the skeleton, but not in writing. You need to fix this because Magnezone is a great partner to Sharpedo (traps Ferrothorn, Skarmory, Forretress, etc). You should add a Magnezone mention to both of the main sets, and specify that Magnezone may or may not be ideal, depending on how your team is set up (do you have other Pokemon that can lure out and weaken steel-types? Magnezone might be a waste of a team slot if that's the case) Rotom-W & Tentacruel are not mentioned anywhere. They should be mentioned in both the set comments & checks and counters section.

    Overview

    This could use some work. You mention that Sharpedo is good against offensive teams but then go on to mention Pokemon that beat Sharpedo... who all happen to be on offensive teams. You should reword so that Sharpedo is a threat against teams in general under the ideal conditions (ie when priority users / checks are out of the way) and not that useful otherwise.

    This is a decent sentence, but that last part undermines it. I'd classify Sharpedo as a niche Pokemon, as it barely fits into most teams. (Try something along the lines of, "It’s no team player, but the rare combination of speed and power that Sharpedo possesses makes it one of the most powerful late-game cleaners in OU.)

    Physical Attacker

    You should clarify that Zen Headbutt is useful for catching several Sharpedo checks on the switch in (Breloom, Keldeo, etc) and that it's not just a coverage move for sweeping. It also allow Sharpedo to deal heavy damage to Tentacruel. Aqua Jet should be slashed over Earthquake, and Earthquake should be dropped into AC. The reason for this is because Aqua Jet has several practical applications. It lets you pick off weakened Scizor, Scarf Terrakion on a revenge KO, +2 Landorus-T and weakened +2 Thundurus-T, and it's generally a handy move.

    Mixed Attacker

    Your set comments could use some fleshing out here. You should state that the mixed set relies less on its teammates, in comparison to the physical set but is weaker & relies overall.
    Last edited: Aug 14, 2013
  8. Alfalfa

    Alfalfa Banned deucer.

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    I am curious as why the Mixed Attacker set is running an Adamant Nature.
  9. Halcyon.

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    What do you mean? Mixed Attacker is running a Rash Nature, and the Physical Attacker is running Adamant unless it's running Ice Beam, in which case it's running Naughty. That's why Naughty is slashed with Adamant.
  10. Alfalfa

    Alfalfa Banned deucer.

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    Oh I thought I saw Adamant there and not Rash. I was like, "What the heck?"
  11. PK Gaming

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    We've considered qc stamping the analysis and letting it pass through QC as is, but we honestly can't do that in good faith. Just to be clear, it's not your fault; the main issue with the current analysis is that when compared to the original analysis, it just doesn't look as good. The original (outdated content aside) had exceptional prose and significantly more content.

    So the official stance is that since the original analysis is so exceptional, we've chosen to preserve the analysis instead of replacing it completely. However, since you've put the work in to get the new version through QC you'll be allowed to edit the current on-site analysis to better match the current metagame. This wasn't an easy decision to make, but at the end of the day it's our primary concern to hold our analyses to the highest standard of quality, and preserve exceptional writing whenever possible.
  12. Spirit

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    That's no problem with me. I honestly thought my writing was garbage anyway and I was thinking for a while on how to improve it even since you posted the previous changes. I suppose this makes it a bit easier. Just let me know how you want to approach this and I'll be more than happy to oblige.
  13. PK Gaming

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    Just C/P the current analysis and make all of the necessary changes you can think of. After that, we'll stamp it and give it one last GP check before uploading it.
  14. Spirit

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    Okay. Just to make it easier for QC to compare the old version to the updated one, I made the changes in bold and anything removed is slashed. Sorry if it's an eyesore. =/

    SC and AC for the first set needed the most changes and C&C needed a complete overhaul. Other than that, it was just a bunch of minor changes everywhere.
  15. Pocket

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    I wouldn't necessarily remove this opening sentence. Just simply rephrase: "Maximum investment in Attack and Life Orb allow Sharpedo to hit like a truck," for example
    typo
    Remove Tornadus, as it is easily knocked out by LO Hydro Pump in the Rain
    Lucario has 350 Atk, this Sharpedo only has 303 Atk.
    I think it's safe to assume that Rain is on the field when you're facing Sharpedo, so I don't necessarily find this information meaningful.
    Virizion does NOT survive Zen Headbutt most of the time.
    Add Earthquake here, I suppose

    AC mention Surf for the specially-oriented Sharpedo set. It's much more reliable when you want to clean up with Sharpedo.

    AC mention that the mixed Set is outrun by certain Pokemon even at +2, namely Scarf Latios and Venusaur
  16. AccidentalGreed

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    I would also add that you should probably just clean up the analysis and leave it as a single type-formatting family. IT just makes it easier to look at in general.

    Please get back to us when you're done!
  17. Spirit

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    Ok, I got all the above changes (finally). Anyway, I changed the name of the sets to Physically Based Mixed Attack and Specially Based Mixed Attack just because that's a more accurate representation of that current sets.
  18. Pocket

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    [​IMG]
    QC Approved (3/3)
  19. Spirit

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    Thank you Pocket. Onto GP.
  20. melvni

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    GP check. Good job on writing this. There were a couple repeated random misspellings like Heabutt, so I'd look out for those next time.
    Additions in Blue
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    [Overview]

    <p>In previous generations, Sharpedo received sour harsh, yet justified criticism for being a generally average offensive Pokemon. Because Sharpedo was so held back by its frailty, bad defensive typing, and small movepool, it didn't receive much positive input attention/a word you think fits better here or usage, despite its good offensive stats and decent base 95 Speed. While Sharpedo did receive a small blessing from the Dream World in the form of, (remove comma) Speed Boost, it still has issues when attempting to execute a successful sweep. It's definitely not an exaggeration to say that Sharpedo is one of the frailest fully evolved Pokemon viable in OU and can be easily stopped by many bulky foes.</p>

    <p>However, a blessing is a blessing; Sharpedo can actually make exceptional use of Speed Boost, which prevents Sharpedo it from being revenge killed like as easily as (there's still priority) it was in previous generations. Sharpedo's attacking stats are also in the range of other fierce attackers, such as Starmie and Gyarados, making it a very dangerous sweeper and revenge killer in OU after obtaining Speed boosts. Sharpedo can tear through most teams provided it is intelligently played and receives sufficient support. (this is true of pretty much every Pokemon in the game) Overall, there's no better Pokemon to represent the phrase "eat or be eaten" than Sharpedo.</p>

    [SET]
    name: Physically Based Mixed Attacker
    move 1: Waterfall
    move 2: Crunch
    move 3: Zen Headbutt / Ice Beam / Aqua Jet
    move 4: Protect
    item: Life Orb
    ability: Speed Boost
    nature: Adamant / Naughty
    evs: 252 Atk / 4 SpA / 252 Spe

    [SET COMMENTS]

    <p>What's scarier than a shark with a torpedo strapped on its back? Yeah, I don't know either. What is known, however, is that physically based Sharpedo is one ferocious Pokemon thanks to its great Base 120 Attack and solid dual STABs. Speed Boost is really what sets Sharpedo apart from other physical attackers, as it transforms Sharpedo from a decidedly average attacker threat to a flexible revenge killer and sweeper. After a single Protect, Sharpedo will outpace outpaces every unboosted OU Pokemon, (remove comma) and has an can rip through the field with its arsenal of powerful attacks to rip the field with. Surprisingly, despite mostly packing physical attacks, most physical walls, such as including Gliscor and Skarmory, can't keep up with Sharpedo's onslaught, especially with Politoed's Drizzle support.</p>

    <p>Protect is the key to Sharpedo's success, allowing it to accumulate enough Speed to outpace its opponent before it strikes. Unlike the mixed set, though, this one focuses on taking full advantage of Sharpedo's physical prowess so that it can execute the most optimal sweep. (sets should be independent of one another in case they are deleted later or the order is changed due to metagame changes) Waterfall is an incredibly powerful attack with great overall coverage, and with Drizzle support, virtually anything that doesn't resist it will take takes huge amounts of damage. Even max Defense Skarmory will be is 2HKOed with Stealth Rock and Drizzle support, a rare feat for a physical attacker without the use of a super effective attack. Crunch compliments Waterfall well thanks to its ability to hit Dragon- and most Grass-types for neutral damage, (remove comma) and is in general, a great auxiliary move for against Pokemon that resist or are immune to Water-type attacks in general. In the last slot, Zen Heabutt Headbutt is generally given the nod to hit Keldeo, Tentacruel, and Toxicroak for super effective damage (add comma) and can even target many other Water-type resists resistances such as Venusaur (add comma) and destroy incoming checks such as Breloom. Being able to target the first three threats is especially important because of their ability to completely wall Sharpedo lacking Zen Headbutt. Ice Beam can be just as effective for its ability to outright OHKO Dragonite (once Multiscale is broken), Gliscor, and Landorus-T. A special attack might seem out of place on a physical set; however, most Pokemon that are weak to Ice-type attacks are weaker on the special side have lower Special Defense, so Ice Beam is a great way for Sharpedo to exploit their weaker defense this and nab an extra KO here and there. Aqua Jet compromises Sharpedo's coverage but is especially useful to pick off weakened priority users such as Scizor. Aqua Jet also has one other very distinctive quality advantage. When up against faster threats such as Terrakion, Sharpedo would normally Protect on the first turn before it proceeds to attacks attack. In such situations, there also arises the possibility of the said Terrakion to use uses Rock Polish during the very turn Sharpedo Protects. Sharpedo using Protect in that very turn can be costly because it allows Terrakion to set up then outspeed and KO Sharpedo (add comma) allowing it to outspeed and KO Sharpedo before it can attack. In order to minimize these types of nail-biting situations, Sharpedo can invest in make use of Aqua Jet and do up to 89% minimum in the rain to Terrakion, allowing enough to easily pick off weakened versions.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Attack and Life Orb allow Sharpedo to hit like a truck. (cut this unless there's something specific it helps with; you never have to explain full investment unless there's a non-obvious reason that it's being used (stuff like why a set would be physically versus specially defensive or a specific threat full investment is needed for); plus you already talk about the EVs with more specifics later anyway) In regards to the natures, only Only utilize a Naughty nature if Sharpedo opts for Ice Beam in its arsenal, (change to semicolon) otherwise, an Adamant Nature nature is superior in every way. The given EVs not only allow Sharpedo to maximize its attacking power, (remove comma) but also lets the shark let it outpace a variety of threats after a Protect, such as Jolteon and +1 Adamant Dragonite. After two Protects boosts, Sharpedo will can even be able to beat Choice Scarf Terrakion and Venusaur in the sun. There's one other move that can fit in the third slot: Earthquake. Earthquake can be used to destroy Toxicroak, Tentacruel, and Jirachi, (remove comma) and even deal neutral damage to Ferrothorn.</p>

    <p>Almost nothing will enjoy enjoys eating rain-boosted Waterfalls or STAB Crunches, but one Pokemon stands defiant in the face of Sharpedo: Ferrothorn. It resists Sharpedo's main attacks, and it doesn't take all that much from a neutral coverage attack thanks to its excellent defenses. Unless Sharpedo packs Earthquake, Toxicroak (Zen Headbutt though ._.) and Empoleon can take any attack Sharpedo throws at them. Gyarados is another problem since as it can take a Crunch due to Intimidate, although it needs to be careful with repeated switch-ins due to Stealth Rock. Priority users, especially Breloom, will often lead to the death of Sharpedo because of its terrible defensive stats. Politoed is a fairly obvious partner for Sharpedo thanks due to the eternal rain it provides, which makes Sharpedo even more difficult to deal with. Magnezone should undoubtedly be the next Pokemon to consider since as it excels at trapping Ferrothorn and and Empoleon. Gliscor is a fairly solid partner since as it can take most priority moves aimed at Sharpedo, especially Mach Punches and ExtremeSpeeds (add comma) and can set up Stealth Rock to help break down the opposing team. Skarmory works similarly, but it has the added advantage of being able to set up Spikes and defeat Toxicroak should it Sharpedo lack Zen Headbutt and set up Spikes Earthquake. In addition to these defensive pivots, Sharpedo also works well on offensive rain teams, so the likes of Tornadus, Gyarados, and Starmie should all be considered as partners. Gyarados, Starmie, and Sharpedo share the same nemesis: Ferrothorn. Together, the three Pokemon can overwhelm each other's checks and counters, paving the way for at least one of them to pull off a sweep. Sharpedo functions as a late-game cleaner more often than not, so it appreciates the support of Pokemon that can soften up pesky walls. Mixed Kyurem-B in particular has the capability to 2HKO the entire tier, making it an excellent partner for that very role. Hydreigon is renowned for its wallbreaking capabilities, and as such, it makes a great partner too. Swords Dance Garchomp benefits from rain support (add comma) by powering which powers up its Aqua Tail, thus allowing it to break through Skarmory. Unlike the previous two partners, however, Garchomp doesn't conflict much with Sharpedo synergy wise synergy-wise. Mixed Thundurus-T can use Thunder when given rain support, (change to semicolon) this makes it even more of a valuable partner for its ability to electrocute bulky Water-types that harry Sharpedo.</p>

    [SET]
    name: Specially Based Mixed Attacker
    move 1: Hydro Pump
    move 2: Crunch
    move 3: Zen Headbutt / Ice Beam
    move 4: Protect
    item: Life Orb
    ability: Speed Boost
    nature: Rash
    evs: 108 Atk / 252 SpA / 148 Spe

    [SET COMMENTS]

    <p>Sharpedo's high offensive stats, good movepool, and ability, Speed Boost, make its mixed attacking set quite potent. Speed Boost allows Sharpedo to bypass many Choice Scarf users after a few boosts, and with Sharpedo's powerful attacks taken into consideration, it will be is difficult for the opposing team to eliminate Sharpedo without being severely hurt. After a Speed Boost, Sharpedo can also revenge kill many common OU Pokemon with the appropriate attack, including but not limited to Latios, Latias, Terrakion, and Starmie.</p>

    <p>Hydro Pump, boosted by Life Orb, allows Sharpedo to promptly eliminate the physical walls that would normally come in to sponge Crunch, the most notable are most notably Hippowdon and Skarmory. Hydro Pump is also stronger than Crunch, so despite its imperfect accuracy, Hydro Pump it is a good clean-up move against physically defensive opponents. Crunch is the main Dark-type STAB move on this set, being a powerful, consistent clean-up move that strikes the numerous Ghost- and Psychic-type Pokemon in OU super effectively. The third slot depends on your preference; Zen Heabutt Headbutt nails the likes of Keldeo, Toxicroak, and Virizion, while Ice Beam grants Sharpedo reliable, much-needed coverage against most Grass-, Flying-, and Dragon-type Pokemon (add comma) such as including Hydreigon and Dragonite. Finally, Protect is used to scout incoming attacks and set up at least one Speed Boost in front of faster foes. Generally, Protect should be used on the first turn Sharpedo is out to bypass Choice Scarf users.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs and nature are specialized to take advantage of Speed Boost; with 148 Speed EVs and a neutral nature (add comma) Sharpedo can outspeed Adamant Gyarados at +0, and after two boosts, Sharpedo it outruns almost every OU Pokemon. Something to keep in mind is that Sharpedo lacks the ability to outspeed standard Venusaur in the sun and Choice Scarf Latios at +2, so it's key to be at +3 before Sharpedo attempts attempting to attack said threats. Special Attack is maximized to put as much power into Hydro Pump as possible, while the remaining EVs are put into Attack to zest up Crunch. A Rash nature is preferred because physical priority moves are more common than special ones, (remove comma) and it should also be used to put puts extra power into Sharpedo's special moves. With the given EV spread, Sharpedo is statistically stronger than Timid Life Orb Starmie. Additionally, an EV spread of 76 Atk / 216 SpA / 216 Spe exchanges a little power to neutral outrun neutral base 90s, in addition to those in the base 130 range after one boost. One other option Sharpedo can invest in take advantage of is Surf. Surf is not as powerful as Hydro Pump, but it is much more reliable when it comes to late-game sweeping.</p>

    <p>Sharpedo doesn't have particular difficulty with many Choice Scarf users due to Speed Boost, but strong priority users, especially Breloom, also can really cut Sharpedo's sweeping short. Sharpedo also has issues dealing with dedicated bulky foes, such as Chansey, Ferrothorn, and Gyarados. Most of these foes threats can stall out Sharpedo via Life Orb recoil, (remove comma) or outright attack to finish it off. Entry hazards may might seem like only minor inconveniences, but they all severely limit Sharpedo's life span time on the field.</p>

    <p>Pretty much any decently powered move&mdash;resisted or not&mdash;will severely damage damages Sharpedo, so it should usually switch in after a teammate has fainted. Sharpedo also doesn't require specific defensive synergy due to its frailty, so feel free to place it in on any kind of team that requires its offensive capabilities. Teammates, however, should be able to break through Sharpedo's problem Pokemon and provide external coverage for it. All in all, Fighting-types are the best offensive teammates, as they can instantly check Chansey, Ferrothorn, and many other problematic walls with their STAB attacks while luring in and lure Psychic-type attacks for Sharpedo to switch into. There are various kinds of Fighting-types to utilize; for instance, Breloom can easily set up Swords Dance in front of bulky Water-types and other defensive foes, while Terrakion can outright punch holes with a Choice Band attached. As for other notable teammates, a Calm Mind Jirachi (specifically Superachi) can lure in and defeat many of Sharpedo's checks and counters, taking on common priority users fairly well. Magnezone can also threaten Water-types with a STAB Electric-type move, with the added benefit of trapping Steel-type Pokemon with Magnet Pull. As a special mention, Sharpedo works fantastically in rain conditions, which can be provided by a preferably offensive Drizzle Politoed. With a Choice Scarf, Politoed is also able to revenge kill Chlorophyll Pokemon such as Venusaur with Ice Beam.</p>

    <p>Like any other offensive Pokemon, Sharpedo tremendously appreciates entry hazard support. Stealth Rock is essential for nullifying Skarmory's Sturdy ability, which allows Skarmory to otherwise would otherwise allow it to survive Hydro Pump at full health and fight back with Brave Bird. With some layers of hazards, Sharpedo is also able to break down a number of defensive Pokemon, mainly including Jellicent, Ferrothorn, and Scizor. Custap Berry Skarmory is generally the best hazard layer for fast, offensive momentum, whereas Ferrothorn and Forretress can gradually lay down entry hazards with ease. As a side note, Forretress is able to use Rapid Spin as well, eliminating the entry hazards that plague Sharpedo and its team.</p>

    [Other Options]

    <p>While Sharpedo doesn't have too many options to experiment with outside of its primary attacks, it has just enough to concoct pure physical or and special sets. By doing this, Sharpedo can maximize both its Speed and respective attacking stat, making it more formidable and faster on either side. While its only other notable special move is Dark Pulse, Sharpedo's notable physical options include Waterfall, Earthquake, Double-Edge, and Ice Fang, while its only other notable special move is Dark Pulse. Choice Band Sharpedo gets a special mention for being able to blast through teams with Drizzle support; factoring in Speed Boost, it will be is incredibly difficult to counter a monster spamming a double-boosted STAB Waterfall. This has competition with Gyarados, however, due to Gyarados's ability to switch into many more common moves more often (or 'common moves much more often' if you like that better / think that makes more sense) than Sharpedo. Special sweeping sets are also somewhat better left off to the likes of Keldeo and Starmie, although the ability to 2HKO Jellicent with STAB Dark Pulse is something to consider. Hidden Power Fire can be useful to destroy Ferrothorn. Keep in mind, however, that if Sharpedo uses Hidden Power Fire, then rain support is simply unadvised cannot be advised, and without it, Sharpedo is significantly less powerful. Without rain support, Sharpedo will be significantly less powerful. Substitute lends Sharpedo a safety net to fall back on when forcing switches, making it less susceptible to priority moves. Protect will is usually be the superior option however, as Sharpedo will lose massive amounts of HP due to Life Orb and Substitute. Sharpedo generally must refrain from using other support moves outside of Protect, as its frailty and Speed boosts are major factors when sweeping with it really undermines their effectiveness.</p>

    [Checks and Counters]

    <p>Offensive Pokemon that can deal with Sharpedo fall under two major subdivisions. The first of which involves offensive threats that can take Sharpedo out with priority attacks. Because of Sharpedo's pathetic defenses, even resisted priority moves can do a number on it. For example, Choice Band Scizor can get a clean 2HKO on Sharpedo with Bullet Punch. There is, however, a more competent priority user that can take out Sharpedo: Breloom. Breloom has the distinction of resisting Sharpedo's STABS and also has the capability to outright OHKO Sharpedo it with its a powerful Technician-boosted STAB Mach Punch. Be careful when switching Breloom into Sharpedo though, as it is quite frail and will be OHKOed by either an both Ice Beam or and Zen Heabutt Headbutt. Other Mach Punch users include Conkeldurr and Infernape, though neither of them want to switch in on Sharpedo's Water-type STABs or a Zen Headbutt. The final two priority users worth mentioning are Dragonite and Lucario. Both of them posses a powerful ExtremeSpeed capable of OHKOing Sharpdeo Sharpedo from the get-go after Stealth Rock.</p>

    <p>The second offensive subdivision involves Pokemon that can take a hit and OHKO back. The most prominent ones that comes to mind are Keldeo and Toxicroak. Both of them resist Sharpedo's STABs and get a clean OHKO with their respective Fighting-type moves; however, both must be wary of Zen Heabutt Headbutt. Kyurem-B, Rotom-W, Hydreigon, Gyarados, and Politoed can all take a hit and OHKO back. Chlorophyll users can also check Sharpedo too. Shiftry and Venusaur in particular will always outspeed Sharpedo at +1 and OHKO with their STABs, although of course neither of them will enjoy taking an Ice Beam. In general, Pokemon that Sharpedo cannot outright OHKO are major headaches.</p>

    <p>In terms of defensive counters, Ferrothorn stands out among the crowd. Not only can Ferrothorn take nearly every attack Sharpdeo Sharpedo can through throw at it, but Ferrothorn it can even turn Sharpedo into setup bait. It's While not as common, but Empoleon can easily tank Sharpedo's conventional attacks and OHKO back as well. There are also an incredibly vast amount of defensive checks that can beat Sharpedo if it lacks a certain coverage move. If it lacks Ice Beam, Tangrowth and bulky Dragonite are both solid answers. When lacking Zen Headbutt or and Earthquake, Tentacruel and bulky Toxicroak are good counters.</p>

    <p>Sharpedo must also beware of be wary switching in, as just about any neutral, or even resisted, attack will deal deals massive damage to it. Any form of passive damage, including sandstorm, hail, and entry hazards, will also severely limit limits Sharpedo's presence on the battlefield, cutting short its already-brief lifespan. With Life Orb recoil added in, using prediction and switching in resistances will take out Sharpedo eventually. A final note is that sun severely diminishes Sharpedo's attacking power by weakening its Water-type STABs. With the sun, Pokemon with at least moderate bulk that are resistant to Sharpedo's Dark-type STABs will be able to can check it; Forretress and Scizor are decent checks under these conditions.</p>


    GP: 1/1
  21. Spirit

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    I'll be sure to watch out for those next time, thanks melvni. Sharknado ready for uploading~
  22. PK Gaming

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