1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Sharpedo (Update)

Discussion in 'Uploaded Analyses' started by complete legitimacy, Jun 10, 2012.

  1. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    [​IMG]
    Sharpedo
    Credit to V0x for the original analysis.

    [Overview]

    <p>Before BW, Sharpedo was one of those hopelessly outclassed Water-types that had some good offenses and Speed, but had poor defensive typing and was incredibly frail to boot. However, the shark received one of the best offensive abilities in the game from the Dream World: Speed Boost. Now, Sharpedo is a sight to behold, and its scary base 120 Attack and good base 95 Special Attack are more threatening than ever before. That same poor defensive typing from last generation is now one of Sharpedo's greatest assets, because the only common Pokemon in the UU metagame that resists both of Sharpedo's STAB moves is Empoleon. Sharpedo is versatile as well, with attacking stats and a movepool that allow it to either go all-out physically or use a specially attacking set. As counters to the physical set are beaten by the special set, and vice versa, Sharpedo is difficult to deal with before you figure out the set, and it has very few 100% safe switch-ins.</p>

    <p>Not all is bright and cheery for Sharpedo in UU, though. It's still ridiculously frail thanks to its 70 / 40 / 40 defenses, and it is susceptible to common priority, such as Hitmontop's Mach Punch and Arcanine's ExtremeSpeed. Even resisted hits from the likes of Honchkrow and Bisharp leave a large dent in Sharpedo, and when combined with a couple turns of recoil damage, they can bring Sharpedo to its doom. A common characteristic of Speed Boost users is their overreliance on Protect to gain Speed boosts, and Sharpedo is no different. This makes Sharpedo notoriously easy to play around, as most users of Sharpedo are cautious when it comes to attaining Speed boosts. Sharpedo's good mixed attacking stats aren't as good as they appear in the UU metagame, as Sharpedo has to OHKO everything in order to attain a sweep, and this simply isn't possible against most UU teams due to the bulky nature of the metagame. Many Pokemon can take a hit from Sharpedo and retaliate just as strongly. Sharpedo is definitely a threat to prepare for; however, its many flaws hold it back from becoming a top-tier threat.</p>

    [SET]
    name: Physical Attacker
    move 1: Protect
    move 2: Waterfall
    move 3: Crunch
    move 4: Earthquake
    item: Life Orb
    ability: Speed Boost
    nature: Adamant
    evs: 252 Atk / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>A physically attacking set is Sharpedo's best way of attempting a sweep in the UU metagame. Speed Boost is the key to the set, and it makes Sharpedo progressively harder to beat. This set is threatening to offensive teams in particular, as they are usually frail and can't outspeed Sharpedo once it gets a few Speed boosts under its belt. In fact, Sharpedo is useful on offensive teams of its own, since it can be an effective late-game cleaner on its own against offense, or against stall can clean up after its teammates have weakened the defensive core.</p>

    <p>Protect is the most important move on the set, and it ensures that Sharpedo can get that extra boost if necessary. It usually never hurts to be safe, especially if you're not sure whether or not your opponent's Flygon or Darmanitan is carrying a Choice Scarf. It's especially useful against Fake Out users such as Mienshao and Ambipom, and Sharpedo isn't a bad check to either of them. While it's good to be liberal with Protect, there's no need to allow your opponent to get a setup opportunity when they're slower than Sharpedo, as you can't allow Slowbro to get a free chance to heal.</p>

    <p>Waterfall and Crunch are Sharpedo's most powerful physical STAB moves, getting wonderful coverage in UU. Waterfall hits mainly Fire- and Ground-types, including Darmanitan, Arcanine, Krookodile, Rhyperior, Nidoking, and Houndoom. Crunch takes out the many Psychic- and Ghost-types in UU, such as Azelf, Froslass, Slowbro, Mismagius, and Xatu. However, their coverage overlaps on threats that that are hit super effectively or neutrally by both moves, such as Chandelure and Claydol, as well as Crobat and Zapdos, respectively. As the two moves have equal Base Power, your decision between the two should come down to prediction. If you think that your opponent will leave his or her Pokemon in, Waterfall is the better choice for its flinch chance; however, if you predict a switch, Crunch is the superior option because it has a chance to inflict a Defense drop. Earthquake rounds out the set by hitting Steel-types that would ordinarily get in Sharpedo's way, such as Registeel and Cobalion. It is especially useful for Empoleon, the only UU Pokemon that resists both of Sharpedo's STAB moves.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum Attack investment along with an Adamant nature allows Sharpedo to hit as hard as possible. Maximum Speed investment enables Sharpedo to outspeed everything with base 80 Speed or below before a boost, the most noteworthy examples being Chandelure and Togekiss. However, you could always elect to give Sharpedo less Speed as well. After a boost, 152 Speed EVs let it outrun Crobat, and 120 EVs let it beat out Weavile; at +2, 84 Speed EVs enable it to outspeed Choice Scarf Flygon. However, Sharpedo is so frail that the added bulk does nearly nothing to improve its chances of surviving a priority attack, so you might as well just invest fully in Speed. Life Orb is a necessity for Sharpedo, as it needs all the power it can get while not being locked into a single move. Items that don't have recoil—such as Expert Belt and Splash Plate—are inferior; Sharpedo isn't going to miss the extra HP, as it can't take a hit anyway. Aqua Jet is an option on this set over Waterfall to hit Hitmontop, Honchkrow, and Bisharp before they can hit Sharpedo with priority of their own, but it's an inferior choice as it deals pitiful damage, and Arcanine will hit first with ExtremeSpeed anyway.</p>

    <p>Entry hazards are crucial to Sharpedo's success, as Pokemon such as Heracross, Mew, and Nidoqueen are all put into KO range with full hazards. Roserade, Froslass, and Gligar can all set up hazards reliably, and as such are good teammates. Sharpedo struggles with the plethora of bulky Water-types in UU not named Slowbro, so fine partners are Pokemon that can wear them down enough for Sharpedo to sweep. Kingdra, Darmanitan, and Chandelure are all checked by bulky Water-types and, along with Sharpedo, can hopefully break their common counters so that one of them can sweep. Shaymin can switch into Swampert, Milotic, and Suicune with ease and eliminate them with Seed Flare, while Sharpedo can get rid of Arcanine and Darmanitan in return. Zapdos can take out Milotic and Suicune, and can also switch into bulkier Fighting-types, such as Machamp and Heracross, both of which can take a hit from Sharpedo and pulverize it. In return, Sharpedo can deal with Rhyperior, one of Zapdos's best counters. A Fighting-types of your own is a good teammate too, as it can deal with Porygon2, which is arguably the best counter to this set.</p>

    [SET]
    name: Special Attacker
    move 1: Protect
    move 2: Hydro Pump / Surf
    move 3: Dark Pulse
    move 4: Ice Beam
    item: Life Orb
    ability: Speed Boost
    nature: Modest
    evs: 252 SpA / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>Sharpedo can run an effective special attacking set that showcases its wallbreaking abilities. This set can hit many threats harder than a physical one can; examples include defensive threats such as Zapdos, Arcanine, Hitmontop, Bronzong, Gligar, and Nidoqueen, as well as offensive threats such as Shaymin, Flygon, and Bisharp. Speed Boost is Sharpedo's greatest asset and turns it into an offense killer. However, this set can function well against both offense and stall because of its stronger main STAB move and Ice Beam.</p>

    <p>Protect is often seen as a crutch when using Sharpedo, but it is completely necessary for just about any Speed Boost user to get a guaranteed boost before beginning its assault. It's also very helpful to scout for priority from the likes of Arcanine and Hitmontop while completely blocking Fake Out from Mienshao and Ambipom. When using Protect, it's better to be liberal with the move, as it allows Sharpedo to outspeed fast Choice Scarf users such as Flygon and Victini. However, you should still be wary of giving your opponent a free turn to set up.</p>

    <p>As stated before, one of the main reasons that this set can break stall more easily than the physical attacker is its more powerful Water-type STAB move. Hydro Pump is the preferred choice because it is Sharpedo's most powerful STAB move and hits significantly harder than Surf. For example, Hydro Pump is a guaranteed OHKO against both Cobalion and Porygon-Z with one layer of Spikes up (or in the latter's case, just Stealth Rock will suffice), while Surf can sometimes fail to OHKO Azelf after Stealth Rock damage! However, Surf is the better choice for those who prefer reliability, and it isn't as inferior as one might think on teams that can easily stack hazards. Dark Pulse is a secondary STAB move that gets wonderful coverage in tandem with Sharpedo's Water-type STAB move; specifically, it hits Ghost- and Psychic-types such as Slowbro, Froslass, and Mismagius. Lastly, Ice Beam is one of Sharpedo's greatest assets from a special attacking standpoint, as it allows Sharpedo to hit the common Flying- and Grass-types, especially the relatively bulky Zapdos, Togekiss, Shaymin, and Roserade. It also gets the OHKO on Flygon, which Hydro Pump just misses out on; this is very important considering Choice Scarf Flygon is most offensive teams' best answer to Sharpedo.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Special Attack and Speed allows Sharpedo to hit as hard and be as fast as possible. A Modest nature is chosen since Sharpedo really needs the extra power, and it is already fast enough to outspeed non-Choice Scarf versions of Chandelure and Togekiss. However, you can run less Speed to slightly increase Sharpedo's bulk and defend against priority. For example, Sharpedo can use either 152 or 120 Speed EVs to outrun Crobat and Weavile respectively after a single Speed boost, while 84 Speed EVs allow Sharpedo to outspeed base 100 Choice Scarf users after two Speed boosts. However, this typically isn't recommended because Sharpedo is ridiculously frail even with investment, and it's better off trying to outspeed as many things with as few boosts as possible. Life Orb is the preferred item choice on this set, as Sharpedo desperately needs the power boost but doesn't mind the health reduction. Hidden Power Grass is a viable choice on this set to hit bulky Water-types, such as Suicune, Milotic, and Swampert, which Sharpedo traditionally struggles with. It is especially helpful against the latter, but it doesn't usually have a place in the set because it can only go over Protect, and Protect is much more useful because offensive teams are a lot more common in UU than stall teams are.</p>

    <p>Entry hazard support is a top priority when using Sharpedo, as hazards allow it to function better against offense and stall alike. Froslass, Qwilfish, and Gligar can all set up hazards for Sharpedo and can take on Fighting-types as well. As Sharpedo can't break Suicune, Milotic, or Swampert, both Shaymin and Roserade are excellent partners that can switch into them with ease. Roserade has the ability to set up Spikes in its spare time, while Shaymin is a more reliable switch-in to Swampert because it doesn't fear Earthquake. Sharpedo also struggles against Snorlax, Porygon2, and Umbreon due to their incredible bulk and access to recovery (although Snorlax can only use Rest). As such, Fighting-types such as Mienshao, Machamp, and Heracross are all great partners that can deal with them appropriately, while Sharpedo can use Dark Pulse to get rid of the Psychic- and Ghost-types that resist Fighting-type attacks. Kingdra is an interesting choice for a teammate, because—unlike all of the aforementioned Pokemon—it doesn't break down Sharpedo's counters easily; in fact, Kingdra and Sharpedo are both plagued by bulky Water-types and Snorlax. However, they are good teammates because they can weaken each other's checks; if one of them can weaken a check such as Empoleon, the other can break through and sweep the opponent's team.</p>

    [Other Options]

    <p>While Sharpedo doesn't have any other notable moves at its disposal, it can run an effective mixed set with the moves it has. A specially based mixed set of Hydro Pump, Dark Pulse, and Earthquake makes for a wonderful Empoleon lure; an EV spread of 136 Atk / 252 SpA / 120 Spe along with a Naughty nature allows Sharpedo to lure in and KO Empoleon with the combination of Hydro Pump and Earthquake after Stealth Rock damage. However, Ice Beam is far superior to Earthquake on a special attacking set, as the latter option makes Sharpedo less effective overall just so it can accomplish a single goal. While that might prove effective if your team is based around Rain Dance Kingdra, it's hardly Sharpedo's optimal set.</p>

    <p>Sharpedo can also use a Choice Band to power up its moves a little more. However, Sharpedo relies on its coverage to sweep, so locking it into a single move isn't worth the extra power. Sharpedo's only usable boosting move is Agility, but it's completely inferior to just using Speed Boost. Substitute can help Sharpedo avoid status and guard against revenge killers, but Sharpedo is pressed for moveslots as it is, and it's already the fastest thing around after it gets a couple of boosts. Likewise, Taunt is an option, but Sharpedo is too frail to use it effectively, and Substitute is the better option to avoid status. The only other coverage moves Sharpedo has access to are Double-Edge and Return; however, they offer almost the exact same coverage as Sharpedo's Dark-type STAB, and thus shouldn't be used.</p>

    [Checks and Counters]

    <p>While Sharpedo can be tough to counter before you know its set, there are a few Pokemon that can take it on no matter what set it's using. Porygon2 is one of the best all-around counters to Sharpedo that there is, as it is ridiculously bulky both physically and specially, has access to Recover, and can OHKO Sharpedo with either Thunderbolt or Discharge. Bulky Water-types such as Suicune, Milotic, and Blastoise are in a similar boat, as they all resist Sharpedo's Water-type attacks and don't take much from either Crunch or Dark Pulse. Milotic is the most dependable option here, as it has reliable recovery and can potentially burn Sharpedo with Scald or just stall it out with Recover while Sharpedo falls to Life Orb recoil. Suicune can set up Calm Mind boosts on Sharpedo while using Rest to heal semi-reliably, and more defensive versions can also wear it down with Scald. Blastoise can use Toxic to put Sharpedo in its place, although it can be worn down easily due to its lack of recovery. Snorlax is a good check to both sets as well; it hard counters the special set while only fearing Waterfall flinches from the physical set, can heal semi-reliably with RestTalk, and 2HKOes Sharpedo with Body Slam if it doesn't paralyze Sharpedo first. If all else fails, Life Orb Arcanine's ExtremeSpeed does a minimum of 80% to Sharpedo, which is enough to faint it after a turn of Life Orb recoil and Stealth Rock damage.</p>

    <p>The physical set is best checked by bulky Grass- and Flying-types that can take a Crunch and hit back. Shaymin is one of Sharpedo's best Grass-type checks, especially if Sharpedo lacks Ice Beam, as it can take Crunch with ease and OHKO in return with Seed Flare. Togekiss is another strong check to Sharpedo that lack Ice Beam, and can paralyze it after first taking a hit. It can then stall out Life Orb recoil by using Roost or paralyze Sharpedo and use Serene Grace Air Slash flinches to greatly hamper it from even getting an attack off. Whether or not it is physically defensive, Zapdos too can take one of Sharpedo's physical STAB moves and KO with Thunderbolt. Defensive Hitmontop is the best direct counter to physically attacking Sharpedo though, as it can reduce Sharpedo's damage output with Intimidate and OHKO it with Close Combat. Even if it's weakened, Hitmontop can still do a number with STAB Mach Punch before it dies.</p>

    <p>Umbreon is one of the best counters to the special set, as it can take any of Sharpedo's attacks with ease and stall it out with Wish and Protect, or use Toxic to cripple it tremendously. Swampert is also a pretty good check, as it can take a hit and hit back with Earthquake, although it can be 2HKOed by Hydro Pump. Kingdra 4x resists Hydro Pump and can take a Dark Pulse before OHKOing with Draco Meteor. Escavalier can take on the special set as well, for it is only 2HKOed by Hydro Pump and can KO with Megahorn in return. Specially defensive Escavalier can sometimes avoid even the 2HKO from Hydro Pump while still KOing with Megahorn. Bulk Up Scrafty is also a solid check to specially based Sharpedo, because maximum investment in Special Defense enables it to always avoid the 2HKO from Hydro Pump without hazards on the field; it can then OHKO Sharpedo with Drain Punch while recovering most of the health lost. Dragon Dance variants aren't bad checks either, but they must be careful when using Hi Jump Kick because there is always the threat of Protect.</p>
  2. kokoloko

    kokoloko supersmooth
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    UU Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,503
    General

    • The fully physical set should be first, it's far more effective in UU.

    Physical Set

    • Primary EV spread should be 252 Atk / 48 Def / 56 SpD / 152 Spe, so you're always faster than crobat after a boost and don't let Download Porygon2 grab a SpA boost as it switches in.
    • Put the alternate EV spreads in AC. 252 Atk / 4 SpD / 252 Spe, which lets it outpace positive base 80s before a boost and your other one.
    • Don't mention Choice Bnad in AC. It's pretty bad, so OO will do.
    • Remove that bit about "if you predict your opponent to stay in use Waterfall and if you predict a switch, use Crunch". Talk about the set's general purpose and how the moves aid it in achieving said purpose.

    Mixed Set

    • Everything here seems fine at first glance, I'll take another look before approving this, though.

    Other QC members should give their input, too.
  3. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    Ok, I've made all koko's changes.
  4. FlareBlitz

    FlareBlitz This was never a story that would have a happy end
    is a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Sep 19, 2009
    Messages:
    2,077
    I'm going to say that the 252 atk / 4 SpD / 252 Spe should be the standard spread, because outrunning chandy and togekiss and most kingdra without a boost makes prediction (and those matchups) much easier, not to mention the ability to outrun all scarf chandy after just one boost. Unless those defensive numbers get you somewhere important as far as avoiding specific KOs, I would say the speed is better to have.

    You should mention the advantages of the Mixed set over the physical set in pretty substantial detail, because Sharpedo's biggest roadblocks in UU are bulky waters (which the mixed set does not really help with). Off the top of my head, bulky zapdos, gligar, little hippo, crobat, defensive Arcanine, defensive Hitmontop, and Shaymin are handled better by a mixed set. Be sure to mention these and others you think of. Also, because of these specific Pokemon, Rash is preferred and Ice Beam is absolutely mandatory. Earthquake should be slashed in with Crunch or Protect (I suggest Protect, as this thing's niche is to serve as a wallbreaker that can't be revenged easily)

    Speaking of Crunch, I question the use of it over Dark Pulse, to be honest - you're hitting mostly Ghosts and Psychics with Crunch due to the coverage offered by Water, Ice, and Ground. Those all tend to be invest in Defense if they invest at all. Further, given the EVs in the mixed set, Dark Pulse will hit targets with the same defenses on both sides harder anyway. What is Crunch used for? I can't think of any targets it will hit harder than anything else.
  5. Honko

    Honko
    is a Programmeris a Tiering Contributoris a Contributor to Smogon

    Joined:
    Dec 6, 2009
    Messages:
    1,167
    Hydro Pump + Dark Pulse + Speed Boost is illegal, unfortunately.
  6. FlareBlitz

    FlareBlitz This was never a story that would have a happy end
    is a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Sep 19, 2009
    Messages:
    2,077
    Ohh, I was not aware of that. All right then, I can see why Crunch would be the main choice, since Sharpie needs the power of Hydro Pump. Be sure to mention that in AC though, OP.
  7. kokoloko

    kokoloko supersmooth
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    UU Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,503
    I actually agree with Flare's choices, so once those changes are made, consider this

    Quality Control Approved 1/3
  8. FlareBlitz

    FlareBlitz This was never a story that would have a happy end
    is a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Sep 19, 2009
    Messages:
    2,077
    I'm bringing QC stamps back

    [​IMG]
    (Once my changes are implemented)
  9. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    Changes implemented.
  10. kokoloko

    kokoloko supersmooth
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    UU Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,503
    Okay, Sharpedo didn't change hugely because of BW2, but the metagame might, so hold off on giving this a third stamp until we're a week or two into the new UU.
  11. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    Will do. However, I believe that Hydro Pump + Dark Pulse + Speed Boost is legal now since Sharpedo got Dark Pulse as a tutor move from BW2. More food for thought than anything, but I'll be playing a lot of UU in preparation for the Grand Slam so I'll update this accordingly with the new metagame.
  12. PK Gaming

    PK Gaming Pursuing My True Self
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner

    Joined:
    Aug 18, 2009
    Messages:
    5,153
    Oh, you should change your counters section a bit. You need to be more specific with who counters what set. Hitmontop is definitely not Sharpedo's best counter since the threat of mixed set is something every player should keep in mind since Hydro Pump will ruin it. Umbreon beats the special no problem, but the physical threat always has the advantage against Umbreon. As long as it avoids toxic, it can continuously wear it down with Waterfalls and go for the flinch. Bronzong is worn by either set (especially mixed) and can threaten Sharpedo with an EQ that doesn't even OHKO. I would remove its mention tbh.

    [​IMG]

    QC APPROVED (3/3)
  13. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    I'm not gonna write this up before July 8th, and if there's any changes I should be aware of due to the new metagame tell me. I've added Scrafty to Checks and Counters (the Bulk Up set is a good check to either set, but Scrafty has to be careful with Hi Jump Kick because of Protect).
  14. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    Ok, I'm gonna start writing this up now.

    EDIT: The below post will be implemented in the writeup.
  15. kokoloko

    kokoloko supersmooth
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    UU Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,503
    Change the Mixed set to a full special set with Dark Pulse over Crunch and a 252 / 4 / 252 EV spread with Modest, as FlareBlitz had suggested earlier.

    You can mention going mixed, with Crunch / Earthquake and the current spread in OO, because it honestly doesn't look like it accomplishes anything the other sets do (it's too weak to break stall with a mixed set).
  16. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    This is written.
  17. GatoDelFuego

    GatoDelFuego This is what is technically known as a Firecat
    is a Smogon Media Contributoris a Contributor to Smogon
    Mentor

    Joined:
    May 29, 2011
    Messages:
    2,931
    Amateur GP Check

    REMOVE CHANGE COMMENTS

    Show Hide
    [Overview]

    <p>Before BW, Sharpedo was one of those hopelessly outclassed Water-types that had some good offenses and Speed but had poor defensive typing and was incredibly frail to boot. However, the shark received one of the best offensive abilities in the game from the Dream World: Speed Boost. Now, Sharpedo is a sight to behold, and its scary base 120 Attack and good base 95 Special Attack are more threatening than they ever were before. That same poor defensive typing from last generation is now one of Sharpedo's greatest assets, because in the UU metagame the only common Pokemon that resists both of Sharpedo's STAB moves is Empoleon. Sharpedo is versatile as well, since its attacking stats and movepool allow it to go either all physical attacking, or use a specially attacking set. Therefore, some counters to the physical set are beaten by the special set, and vice versa. This makes Sharpedo difficult to deal with before you figure out the set, as it has very few 100% safe switch-ins.</p>

    <p>Not all is bright in cheery for Sharpedo's UU adventure, though. It's still ridiculously frail thanks to its 70/40/40 defensive spread, and is susceptible to common priority, (add comma) such as Hitmontop's Mach Punch and Arcanine's ExtremeSpeed. Even resisted hits from the likes of Honchkrow and Bisharp leave a large dent in Sharpedo, and when combined with a couple turns of recoil damage, (add comma) they can bring Sharpedo to its doom. A common characteristic of Speed Boost users is their overreliance on Protect to gain Speed Boosts, and Sharpedo is no different. This makes Sharpedo notoriously easy to play around, since most players that use Sharpedo are cautious when it comes to attaining Speed Boost. Sharpedo's good mixed attacking stats are somewhat downplayed in the UU metagame, since Sharpedo has to OHKO everything in order to attain a sweep, and this simply isn't possible against most UU teams due to the bulky nature of the metagame. Many Pokemon can take a hit from Sharpedo and hit it just as hard back. Sharpedo is definitely a threat to prepare for, however its many flaws hold it back from becoming a top-tier threat.</p>

    [SET]
    name: Physical Attacker
    move 1: Protect
    move 2: Waterfall
    move 3: Crunch
    move 4: Earthquake
    item: Life Orb
    ability: Speed Boost
    nature: Adamant
    evs: 252 Atk / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>A physically attacking set is Sharpedo's best way of attempting a sweep in the UU metagame. Speed Boost is the key to the set, making Sharpedo progressively harder to beat. This set is threatening to offensive teams in particular, since they are usually frail and can't outspeed Sharpedo once it gets a few Speed boosts under its belt. In fact, Sharpedo is useful on offensive teams of its own, since it can be an effective late-game cleaner on its own against offense, or against stall can clean up after its teammates have weakened the defensive core. Protect is the most important move on the set, and it ensures that Sharpedo can get that extra boost if necessary. It usually never hurts to be safe, especially if you're not sure if your opponent's Flygon or Darmanitan is carrying a Choice Scarf or not. It's especially useful against Fake Out users such as Mienshao and Ambipom, and Sharpedo isn't a bad check to either of them. While it's good to be liberal with Protect, there's no need to allow your opponent to get a setup opportunity when they're slower than you, as you can't allow Slowbro to get a free chance to heal.</p>

    <p>Waterfall and Crunch are Sharpedo's most powerful physical STAB moves, getting wonderful coverage in UU. Waterfall hits mainly Fire- and Ground-types, including Darmanitan, Arcanine, Krookodile, Rhyperior, Nidoking, and Houndoom. Crunch is used for the many Psychic- and Ghost-types in UU, (add comma) such as Azelf, Froslass, Slowbro, Mismagius, and Xatu. However, sometimes their coverage overlaps, such as on threats that that are hit super effectively by both, (add comma) such as Chandelure and Claydol, or Pokemon like Crobat and Zapdos that are hit neutrally by both moves. Since they have equal Base Power, you have a decision to make. If you think that your opponent is going to leave their Pokemon in, Waterfall is the better choice for its flinch chance. However, if you predict them to switch, Crunch is the superior option because it has a chance for a Defense drop. Earthquake rounds out the set, hitting Steel-types harder that would ordinarily get in Sharpedo's way, such as Registeel and Cobalion. It is especially useful for Empoleon, the only UU Pokemon that resists both of Sharpedo's STAB moves.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Attack along with an Adamant nature allows Sharpedo to hit as hard as possible. Maximum investment in Speed allows Sharpedo to outspeed everything with base 80 Speed or below before a boost, the most noteworthy examples being Chandelure and Togekiss. However, you could always run less Speed as well, with 152 Speed EVs outrunning Crobat at +1, 120 Speed EVs outpacing Weavile at +1, and 84 Speed EVs outspeeding Choice Scarf Flygon at +2. However, Sharpedo is so frail that the added bulk does nearly nothing to improve its chances of surviving a priority attack, so you may as well just invest fully in Speed. Life Orb is a necessity for Sharpedo, since it needs all the power it can get while not being locked into a single move. Items that don't have recoil, (add comma) such as Expert Belt and Splash Plate, (add comma) are inferior, because Sharpedo isn't going to miss the extra HP since it can't take a hit anyway. Aqua Jet is an option on this set over Waterfall to hit Hitmontop, Honchkrow, and Bisharp before they can hit Sharpedo with priority of their own. However, it's an inferior choice since it deals pitiful damage, and Arcanine will hit first with ExtremeSpeed anyway.</p>

    <p>Entry hazards are crucial to Sharpedo's success; Pokemon such as Heracross, Mew, and Nidoqueen are all put into KO range with full hazards. Roserade, Froslass, and Gligar can all set up hazards reliably, and as such are good teammates. Sharpedo struggles with UU's plethora of bulky Water-types bar Slowbro, so Pokemon that can wear them down enough for Sharpedo to sweep are fine partners. Kingdra, Darmanitan, and Chandelure are all checked by bulky Water-types, and along with Sharpedo they can hopefully break their common counters so one of them can sweep. Shaymin can switch into Swampert, Milotic, and Suicune with ease and eliminate them with Seed Flare, while Sharpedo can get rid of Arcanine and Darmanitan in return. Zapdos can also get rid of Milotic and Suicune, and can also switch into bulkier Fighting-types, (add comma) such as Machamp and Heracross, (add comma) that can take a hit from Sharpedo and pulverize it. In return, Sharpedo can deal with Rhyperior, one of Zapdos' best counters. One of the aforementioned Fighting-types of your own are good teammates too, since they can deal with Porygon2, arguably this set's best counter.</p>

    [SET]
    name: Special Attacker
    move 1: Protect
    move 2: Hydro Pump / Surf
    move 3: Dark Pulse
    move 4: Ice Beam
    item: Life Orb
    ability: Speed Boost
    nature: Modest
    evs: 252 SpA / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>Sharpedo can also run an effective special attacking set, which showcases its wallbreaking abilities more than the Physical counterpart. Many threats are hit harder by a special set as opposed to a physical one, including defensive threats such as Zapdos, Arcanine, Hitmontop, Bronzong, Gligar, and Nidoqueen, as well as offensive threats such as Shaymin, Flygon, and Bisharp. Once again, Speed Boost is Sharpedo's greatest asset, turning it into an offense killer. However, this set can function well against both offense and stall, because of its stronger main STAB move and Ice Beam. Protect is often seen as a crutch when using Sharpedo, as it is completely necessary for just about any Speed Boost user. For Sharpedo in particular, it allows it to get a guaranteed boost in Speed before beginning its onslaught. It's also very helpful to scout for priority from the likes of Arcanine and Hitmontop, while completely blocking Fake Out from Mienshao and Ambipom. When using Protect, it's better to be measured with the move, but you don't have to give your opponent a free turn to set up. Saving it for when you need it allows Sharpedo to outspeed fast Choice Scarf users, (add comma) such as Flygon and Victini.</p>

    <p>As stated before, one of the main reasons that this set can break stall more easily than the physical attacker is its more powerful Water-type STAB move. Hydro Pump is the preferred choice because it is Sharpedo's most powerful STAB move, and hits significantly harder than Surf. For example, Hydro Pump is a guaranteed OHKO against both Cobalion and Porygon-Z with one layer of Spikes up (or in the latter's case, just Stealth Rock will suffice), while Surf can sometimes fail to OHKO Azelf after Stealth Rock damage! However, Surf is the better choice for those that prefer reliability, and for teams that can easily stack hazards, isn't as inferior as one might think. Dark Pulse is an alternate STAB move that gets wonderful coverage in tandem with Sharpedo's Water-type STAB move; specifically, it hits Ghost- and Psychic-types such as Slowbro, Froslass, and Mismagius. Lastly, Ice Beam is one of Sharpedo's greatest assets from a special attacking standpoint, allowing it to hit Grass- and Flying-types, both of which tend to be common in UU, especially bulkier Pokemon, (add comma) such as Zapdos, Togekiss, Shaymin, and Roserade. It also gets the OHKO on Flygon that Hydro Pump just misses out on, which is very important considering Choice Scarf Flygon is most offensive teams' best answer to Sharpedo.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Special Attack and Speed allows Sharpedo to hit as hard and be as fast as possible. A Modest nature is chosen since Sharpedo really needs the extra power, and it is already fast enough to outspeed non-Choice Scarf versions of Chandelure and Togekiss. However, you can run less Speed to slightly increase Sharpedo's bulk to defend against priority. For example, Sharpedo can use either 152 or 120 Speed EVs to outrun Crobat and Weavile respectively after a single Speed boost. Also, you can lower the Speed even more to 84 Speed EVs, which allows Sharpedo to outspeed Choice Scarf users with base 100 Speed after two Speed boosts. However, this typically isn't recommended because Sharpedo is ridiculously frail even with investment, and it's better off trying to outspeed as many things with as few boosts as possible. Life Orb is the preferred item choice on this set, since Sharpedo desperately needs the power boost but doesn't mind the health reduction. Hidden Power Grass is a viable choice on this set, and is used to hit bulky Water-types that Sharpedo traditionally struggles with, (add comma) such as Suicune, Milotic, and Swampert. It is especially helpful against the latter, but doesn't usually have a place in the set because it can only go over Protect to better destroy stall, and Protect is much more useful because offensive teams are a lot more common in UU than stall is.</p>

    <p>Entry hazard support is a top priority when using Sharpedo, (remove comma) and allows it to function better against offense and stall alike. Froslass, Qwilfish, and Gligar can all set up their respective hazards for Sharpedo, and can take on Fighting-types as well. Since Sharpedo can't break Suicune, Milotic, or Swampert, both Shaymin and Roserade are excellent partners that can switch into them with ease. Roserade has the ability to set up Spikes in its spare time, while Shaymin is a more reliable switch-in to Swampert because it doesn't fear Earthquake. Sharpedo also struggles against Snorlax, Porygon2, and Umbreon due to their incredible bulk and access to recovery (although Snorlax can only use Rest). As such, Fighting-types such as Mienshao, Machamp, and Heracross are all great partners that can deal with them appropriately, while Sharpedo can use Dark Pulse to get rid of the Psychic- and Ghost-types that resist Fighting-type attacks. Kingdra is an interesting choice for a teammate, because unlike all of the aforementioned it doesn't break down Sharpedo's counters easily; in fact, Kingdra and Sharpedo are both plagued by bulky Water-types and Snorlax. However, they are good teammates because they can weaken each other's checks. For example, because while one of them spends its time weakening a check like Empoleon, the other can break through and sweep the opponent's team.</p>

    [Other Options]

    <p>While Sharpedo doesn't have any other notable moves at its disposal, it can run an effective mixed set with the moves it has. A specially based set of Hydro Pump, Dark Pulse, and Earthquake is a wonderful Empoleon lure. An EV spread of 136 Atk / 252 SpA / 120 Spe along with a Naughty Nature allows Sharpedo to lure in and kill Empoleon with the combination of Hydro Pump and Earthquake after it has taken Stealth Rock damage. However, Ice Beam is far superior to Ice Beam (Wut? Earthquake maybe?) on a special attacking set, as it makes Sharpedo less effective just so it can accomplish a single goal. While that not might be a bad thing if your team is based around Rain Dance Kingdra, it's not Sharpedo's optimal set.<p>

    <p>Sharpedo can also use a Choice Band to power up its moves a little more. However, Sharpedo relies on its coverage to sweep, (add comma) so locking it into a single move isn't worth the extra power. Sharpedo's only usable boosting move is Agility, but it's completely inferior to just using Speed Boost. Substitute can be used to help Sharpedo avoid status and prevent against revenge killing, but Sharpedo is pressed for moveslots as it is and is already the fastest thing around after it gets a couple of boosts. Likewise, Taunt can also be used, although Sharpedo is too frail to use it effectively, and if you want to avoid status you should use Substitute instead. The only other coverage moves it has access to are Double-Edge and Return, although they offer almost the exact same coverage that Sharpedo's Dark-type STAB would offer, and thus shouldn't be used.</p>

    [Checks and Counters]

    <p>While Sharpedo can be tough to counter before you know the set, there are a few Pokemon that can take it on no matter what set it's using. Porygon2 is one of the best all-around counters to Sharpedo that there is, since it is ridiculously bulky on both sides, has access to Recover, and can OHKO Sharpedo with either Thunderbolt or Discharge. Bulky Water-types such as Suicune, Milotic, and Blastoise are in a similar boat, since they all resist Sharpedo's Water-type attacks, and don't take much from either Crunch or Dark Pulse either. Milotic is the most reliable since it has reliable recovery, (remove comma) and can try to burn Sharpedo with Scald or just stall it out with Recover while Sharpedo falls to Life Orb recoil. Suicune can set up Calm Minds on Sharpedo while using Rest to heal semi-reliably, and more defensive versions can also wear it down with Scald. Blastoise can use Toxic to put Sharpedo in its place, although it can be worn down easily due to its lack of recovery. Snorlax is a good check to both sets as well, hard countering the special set while only fearing Waterfall flinches from the physical set. It also heals semi-reliably with RestTalk, and Body Slam 2HKOes Sharpedo if it doesn't paralyze it first.</p>

    <p>The physical set is best checked by bulky Grass- and Flying-types that can take a Crunch and hit back. Shaymin is one of Sharpedo's best Grass-type checks, especially if Sharpedo lacks Ice Beam. Shaymin can take a Crunch with ease and OHKO in return with Seed Flare. Togekiss is another strong check to Sharpedo that lack Ice Beam, and can paralyze it after it takes a hit. It can then stall out Life Orb recoil by using Roost, (remove comma) or hope for paralysis to take its toll before using Serene Grace to greatly hamper Sharpedo from even getting an attack off between Air Slash flinches and paralysis. Zapdos can also take one of Sharpedo's physical STAB moves and KO with Thunderbolt, whether it be physically defensive or not. Defensive Hitmontop is the best choice for directly countering physically attacking Sharpedo though, since it can reduce the damage of Sharpedo's attacks with Intimidate, and OHKOes it with Close Combat. Even if it's weakened, Hitmontop can still do a number with STAB Mach Punch before it dies.</p>

    <p>Umbreon is one of the best counters to the special set, since it can take any of Sharpedo's attacks with ease and stall it out with Wish and Protect, or use Toxic to cripple it tremendously. Swampert is also a pretty good check, although it can be 2HKOed by Hydro Pump. However, it can take a hit and hit back with Earthquake, sending Sharpedo back to the depths of the ocean. Kingdra 4x resists Hydro Pump, and can take a Dark Pulse before OHKOing with Draco Meteor. Escavalier can also take on the special set, only being 2HKOed by Hydro Pump while KOing with Megahorn in return. Specifically, specially defensive Escavalier can sometimes avoid even the 2HKO from Hydro Pump while still KOing with Megahorn. Bulk Up Scrafty is also a solid check to specially based Sharpedo, because with maximum investment in Special Defense Scrafty can always avoid the 2HKO from Hydro Pump without hazards on the field, and can OHKO Sharpedo with Drain Punch to recover most of the health that it lost. Even Dragon Dance versions aren't bad checks either, but they must be careful when using Hi Jump Kick because there is always the threat of Protect. If all else fails, Arcanine's Life Orb ExtremeSpeed does 80% minimum to Sharpedo, meaning that after it has taken Life Orb recoil or Stealth Rock damage, Sharpedo is guaranteed to die.</p>
  18. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    Ok, took what I liked from that check (although a lot of the commas were unnecessary and there was some other stuff that didn't make sense either).
  19. sirndpt

    sirndpt
    is an Artist Alumnusis a Contributor Alumnus

    Joined:
    Aug 12, 2011
    Messages:
    1,124
    c/p (open)
    [Overview]

    <p>Before BW, Sharpedo was one of those hopelessly outclassed Water-types that had some good offenses and Speed, but had poor defensive typing and was incredibly frail to boot. However, the shark received one of the best offensive abilities in the game from the Dream World: Speed Boost. Now, Sharpedo is a sight to behold, and its scary base 120 Attack and good base 95 Special Attack are more threatening then ever before. That same poor defensive typing from last generation is now one of Sharpedo's greatest assets, because the only common Pokemon in the UU metagame that resists both of Sharpedo's STAB moves is Empoleon. Sharpedo is versatile as well, with attacking stats and a movepool that allow it to either go all-out physically or use a specially attacking set. As counters to the physical set are beaten by the special set, and vice versa, Sharpedo is difficult to deal with before you figure out the set, and it has very few 100% safe switch-ins.</p>

    <p>Not all is bright and cheery for Sharpedo in UU, though. It's still ridiculously frail thanks to its 70 / 40 / 40 defenses, and it is susceptible to common priority, such as Hitmontop's Mach Punch and Arcanine's ExtremeSpeed. Even resisted hits from the likes of Honchkrow and Bisharp leave a large dent in Sharpedo, and when combined with a couple turns of recoil damage, they can bring Sharpedo to its doom. A common characteristic of Speed Boost users is their overreliance on Protect to gain Speed boosts, and Sharpedo is no different. This makes Sharpedo notoriously easy to play around, as most users of Sharpedo are cautious when it comes to attaining Speed boosts. Sharpedo's good mixed attacking stats are somewhat downplayed (wrong word here imo, i'm not too sure what you're trying to say. ineffective?) in the UU metagame, as Sharpedo has to OHKO everything in order to attain a sweep, and this simply isn't possible against most UU teams due to the bulky nature of the metagame. Many Pokemon can take a hit from Sharpedo and retaliate just as strongly. Sharpedo is definitely a threat to prepare for; however, its many flaws hold it back from becoming a top-tier threat.</p>

    [SET]
    name: Physical Attacker
    move 1: Protect
    move 2: Waterfall
    move 3: Crunch
    move 4: Earthquake
    item: Life Orb
    ability: Speed Boost
    nature: Adamant
    evs: 252 Atk / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>A physically attacking set is Sharpedo's best way of attempting a sweep in the UU metagame. Speed Boost is the key to the set, and makes Sharpedo progressively harder to beat. This set is threatening to offensive teams in particular, as they are usually frail and can't outspeed Sharpedo once it gets a few Speed boosts under its belt. In fact, Sharpedo is useful on offensive teams of its own, since it can be an effective late-game cleaner on its own against offense, or against stall can clean up after its teammates have weakened the defensive core.</p>

    <p>Protect is the most important move on the set, and it ensures that Sharpedo can get that extra boost if necessary. It usually never hurts to be safe, especially if you're not sure whether or not your opponent's Flygon or Darmanitan is carrying a Choice Scarf. It's especially useful against Fake Out users such as Mienshao and Ambipom, and Sharpedo isn't a bad check to either of them. While it's good to be liberal with Protect, there's no need to allow your opponent to get a setup opportunity when they're slower than Sharpedo, as you can't allow Slowbro to get a free chance to heal.</p>

    <p>Waterfall and Crunch are Sharpedo's most powerful physical STAB moves, getting wonderful coverage in UU. Waterfall hits mainly Fire- and Ground-types, including Darmanitan, Arcanine, Krookodile, Rhyperior, Nidoking, and Houndoom. Crunch takes out the many Psychic- and Ghost-types in UU, such as Azelf, Froslass, Slowbro, Mismagius, and Xatu. However, their coverage overlaps on threats that that are hit super effectively or neutrally by both moves, such as Chandelure and Claydol, as well as Crobat and Zapdos, respectively. As the two moves have equal Base Power, your decision between the two should come down to prediction. If you think that your opponent will leave his or her Pokemon in, Waterfall is the better choice for its flinch chance; however, if you predict a switch, Crunch is the superior option because it has a chance to inflict a Defense drop. Earthquake rounds out the set by hitting Steel-types that would ordinarily get in Sharpedo's way, such as Registeel and Cobalion. It is especially useful for Empoleon, the only UU Pokemon that resists both of Sharpedo's STAB moves.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum Attack investment along with an Adamant nature allows Sharpedo to hit as hard as possible. Maximum Speed investment enables Sharpedo to outspeed everything with base 80 Speed or below before a boost, the most noteworthy examples being Chandelure and Togekiss. However, you could always elect to give Sharpedo less Speed as well. After a boost, 152 Speed EVs let it outrun Crobat, and 120 EVs let it beat out Weavile; at +2, 84 Speed EVs enable it to outspeed Choice Scarf Flygon. However, Sharpedo is so frail that the added bulk does nearly nothing to improve its chances of surviving a priority attack, so you might as well just invest fully in Speed. Life Orb is a necessity for Sharpedo, as it needs all the power it can get while not being locked into a single move. Items that don't have recoil—such as Expert Belt and Splash Plate—are inferior; Sharpedo isn't going to miss the extra HP as it can't take a hit anyway. Aqua Jet is an option on this set over Waterfall to hit Hitmontop, Honchkrow, and Bisharp before they can hit Sharpedo with priority of their own, but it's an inferior choice as it deals pitiful damage, and Arcanine will hit first with ExtremeSpeed anyway.</p>

    <p>Entry hazards are crucial to Sharpedo's success, as Pokemon such as Heracross, Mew, and Nidoqueen are all put into KO range with full hazards. Roserade, Froslass, and Gligar can all set up hazards reliably, and as such are good teammates. Sharpedo struggles with the plethora of bulky Water-types in UU not named Slowbro, so fine partners are Pokemon that can wear them down enough for Sharpedo to sweep. Kingdra, Darmanitan, and Chandelure are all checked by bulky Water-types and, along with Sharpedo, can hopefully break their common counters so one of them can sweep. Shaymin can switch into Swampert, Milotic, and Suicune with ease and eliminate them with Seed Flare, while Sharpedo can get rid of Arcanine and Darmanitan in return. Zapdos can take out Milotic and Suicune, and can also switch into bulkier Fighting-types, such as Machamp and Heracross, who can take a hit from Sharpedo and pulverize it. In return, Sharpedo can deal with Rhyperior, one of Zapdos's best counters. One of the aforementioned Fighting-types of your own are good teammates too, as they can deal with Porygon2, who is arguably the best counter to this set.</p>

    [SET]
    name: Special Attacker
    move 1: Protect
    move 2: Hydro Pump / Surf
    move 3: Dark Pulse
    move 4: Ice Beam
    item: Life Orb
    ability: Speed Boost
    nature: Modest
    evs: 252 SpA / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>Sharpedo can also run an effective special attacking set, which showcases its wallbreaking abilities more than the physical counterpart. This special set can hit many threats harder than a physical one can; examples include defensive threats such as Zapdos, Arcanine, Hitmontop, Bronzong, Gligar, and Nidoqueen, as well as offensive threats such as Shaymin, Flygon, and Bisharp. Once again, Speed Boost is Sharpedo's greatest asset, and turns it into an offense killer. However, this set can function well against both offense and stall because of its stronger main STAB move and Ice Beam.</p>

    <p>Protect is often seen as a crutch when using Sharpedo, as it is completely necessary for just about any Speed Boost user to to get a guaranteed boost before beginning its assault. It's also very helpful to scout for priority from the likes of Arcanine and Hitmontop, while completely blocking Fake Out from Mienshao and Ambipom. When using Protect, it's better to be liberal with the move, as it allows Sharpedo to outspeed fast Choice Scarf users, such as Flygon and Victini. However, you should still be wary of giving your opponent a free turn to set up.</p>

    <p>As stated before, one of the main reasons that this set can break stall more easily than the physical attacker is its more powerful Water-type STAB move. Hydro Pump is the preferred choice because it is Sharpedo's most powerful STAB move, and hits significantly harder than Surf. For example, Hydro Pump is a guaranteed OHKO against both Cobalion and Porygon-Z with one layer of Spikes up (or in the latter's case, just Stealth Rock will suffice), while Surf can sometimes fail to OHKO Azelf after Stealth Rock damage! However, Surf is the better choice for those who prefer reliability, and isn't as inferior as one might think on teams that can easily stack hazards. Dark Pulse is a secondary STAB move that gets wonderful coverage in tandem with Sharpedo's Water-type STAB move; specifically, it hits Ghost- and Psychic-types such as Slowbro, Froslass, and Mismagius. Lastly, Ice Beam is one of Sharpedo's greatest assets from a special attacking standpoint, as it allows Sharpedo to hit the common Flying- and Grass-types, especially the relatively bulky Zapdos, Togekiss, Shaymin, and Roserade. It also gets the OHKO on Flygon, which Hydro Pump just misses out on; this is very important considering Choice Scarf Flygon is most offensive teams' best answer to Sharpedo.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Special Attack and Speed allows Sharpedo to hit as hard and be as fast as possible. A Modest nature is chosen since Sharpedo really needs the extra power, and it is already fast enough to outspeed non-Choice Scarf versions of Chandelure and Togekiss. However, you can run less Speed to slightly increase Sharpedo's bulk and defend against priority. For example, Sharpedo can use either 152 or 120 Speed EVs to outrun Crobat and Weavile respectively after a single Speed boost, while 84 Speed EVs allow Sharpedo to outspeed base 100 Choice Scarf users after two Speed boosts. However, this typically isn't recommended because Sharpedo is ridiculously frail even with investment, and it's better off trying to outspeed as many things with as few boosts as possible. Life Orb is the preferred item choice on this set, as Sharpedo desperately needs the power boost but doesn't mind the health reduction. Hidden Power Grass is a viable choice on this set to hit bulky Water-types, such as Suicune, Milotic, and Swampert, which Sharpedo traditionally struggles with. It is especially helpful against the latter, but doesn't usually have a place in the set because it can only go over Protect, and Protect is much more useful because offensive teams are a lot more common in UU than stall teams are.</p>

    <p>Entry hazard support is top priority when using Sharpedo, and allows it to function better against offense and stall alike. Froslass, Qwilfish, and Gligar can all set up hazards for Sharpedo, and can take on Fighting-types as well. As Sharpedo can't break Suicune, Milotic, or Swampert, both Shaymin and Roserade are excellent partners that can switch into them with ease. Roserade has the ability to set up Spikes in its spare time, while Shaymin is a more reliable switch-in to Swampert because it doesn't fear Earthquake. Sharpedo also struggles against Snorlax, Porygon2, and Umbreon due to their incredible bulk and access to recovery (although Snorlax can only use Rest). As such, Fighting-types such as Mienshao, Machamp, and Heracross are all great partners that can deal with them appropriately, while Sharpedo can use Dark Pulse to get rid of the Psychic- and Ghost-types that resist Fighting-type attacks. Kingdra is an interesting choice for a teammate, because—unlike all of the aforementioned Pokemon—it doesn't break down Sharpedo's counters easily; in fact, Kingdra and Sharpedo are both plagued by bulky Water-types and Snorlax. However, they are good teammates because they can weaken each other's checks; if one of them can weaken a check such as Empoleon, the other can break through and sweep the opponent's team.</p>

    [Other Options]

    <p>While Sharpedo doesn't have any other notable moves at its disposal, it can run an effective mixed set with the moves it has. A specially based mixed set of Hydro Pump, Dark Pulse, and Earthquake makes for a wonderful Empoleon lure; an EV spread of 136 Atk / 252 SpA / 120 Spe along with a Naughty nature allows Sharpedo to lure in and KO Empoleon with the combination of Hydro Pump and Earthquake after Stealth Rock damage. However, Ice Beam is far superior to Earthquake on a special attacking set, as the latter option makes Sharpedo less effective overall just so it can accomplish a single goal. While that might prove effective if your team is based around Rain Dance Kingdra, it's hardly Sharpedo's optimal set.<p>

    <p>Sharpedo can also use a Choice Band to power up its moves a little more. However, Sharpedo relies on its coverage to sweep, so locking it into a single move isn't worth the extra power. Sharpedo's only usable boosting move is Agility, but it's completely inferior to just using Speed Boost. Substitute can help Sharpedo avoid status and guard against revenge killing, but Sharpedo is pressed for moveslots as it is, and is already the fastest thing around after it gets a couple of boosts. Likewise, Taunt is an option, but Sharpedo is too frail to use it effectively, and Substitute is the better option to avoid status. The only other coverage moves Sharpedo has access to are Double-Edge and Return; however, they offer almost the exact same coverage that Sharpedo's Dark-type STAB would offer, and thus shouldn't be used.</p>

    [Checks and Counters]

    <p>While Sharpedo can be tough to counter before you know its set, there are a few Pokemon that can take it on no matter what set it's using. Porygon2 is one of the best all-around counters to Sharpedo that there is, as it is ridiculously bulky both physically and specially, has access to Recover, and can OHKO Sharpedo with either Thunderbolt or Discharge. Bulky Water-types such as Suicune, Milotic, and Blastoise are in a similar boat, as they all resist Sharpedo's Water-type attacks, and don't take much from either Crunch or Dark Pulse either. Milotic is the most dependable option here as it has reliable recovery, and can potentially burn Sharpedo with Scald or just stall it out with Recover while Sharpedo falls to Life Orb recoil. Suicune can set up Calm Mind boosts on Sharpedo while using Rest to heal semi-reliably, and more defensive versions can also wear it down with Scald. Blastoise can use Toxic to put Sharpedo in its place, although it can be worn down easily due to its lack of recovery. Snorlax is a good check to both sets as well; it hard counters the special set while only fearing Waterfall flinches from the physical set, can heal semi-reliably with RestTalk, and 2HKO Sharpedo with Body Slam if it doesn't paralyze Sharpedo first.</p>

    <p>The physical set is best checked by bulky Grass- and Flying-types that can take a Crunch and hit back. Shaymin is one of Sharpedo's best Grass-type checks, especially if Sharpedo lacks Ice Beam, as it can take Crunch with ease and OHKO in return with Seed Flare. Togekiss is another strong check to Sharpedo that lack Ice Beam, and can paralyze it after first taking a hit. It can then stall out Life Orb recoil by using Roost, or paralyze it and use Serene Grace Air Slash flinches to greatly hamper Sharpedo from even getting an attack off. Whether or not it is physically defensive, Zapdos too can take one of Sharpedo's physical STAB moves and KO with Thunderbolt. Defensive Hitmontop is the best direct counter to physically attacking Sharpedo though, as it can reduce Sharpedo's damage output with Intimidate and OHKO it with Close Combat. Even if it's weakened, Hitmontop can still do a number with STAB Mach Punch before it dies.</p>

    <p>Umbreon is one of the best counters to the special set as it can take any of Sharpedo's attacks with ease and stall it out with Wish and Protect, or use Toxic to cripple it tremendously. Swampert is also a pretty good check as it can take a hit and hit back with Earthquake, although it can be 2HKOed by Hydro Pump. Kingdra 4x resists Hydro Pump and can take a Dark Pulse before OHKOing with Draco Meteor. Escavalier can take on the special set as well, for it is only 2HKOed by Hydro Pump and can KO with Megahorn in return. Specially defensive Escavalier can sometimes avoid even the 2HKO from Hydro Pump while still KOing with Megahorn. Bulk Up Scrafty is also a solid check to specially based Sharpedo, because maximum investment in Special Defense enables it to always avoid the 2HKO from Hydro Pump without hazards on the field; it can then OHKO Sharpedo with Drain Punch while recovering most of the health lost. Even Dragon Dance variants aren't bad checks either, but they must be careful when using Hi Jump Kick because there is always the threat of Protect. If all else fails, Life Orb Arcanine's ExtremeSpeed does a minimum of 80% to Sharpedo, which is enough to faint it after Life Orb recoil or Stealth Rock damage. (i'd move this to the end of the first paragraph because it seems like more of a general thing to deal with all sets, rather than related to the special set in particular)</p>


    [gp]1/2[/gp]
  20. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    Thanks sirn! Changes implemented.
  21. Stalfos

    Stalfos
    is a Pokemon Researcheris a Contributor Alumnus

    Joined:
    Nov 13, 2011
    Messages:
    259
    gping now

    meh decided to check manually for once!

    Show Hide

    [Overview]

    <p>Before BW, Sharpedo was one of those hopelessly outclassed Water-types that had some good offenses and Speed, but had poor defensive typing and was incredibly frail to boot. However, the shark received one of the best offensive abilities in the game from the Dream World: Speed Boost. Now, Sharpedo is a sight to behold, and its scary base 120 Attack and good base 95 Special Attack are more threatening than ever before. That same poor defensive typing from last generation is now one of Sharpedo's greatest assets, because the only common Pokemon in the UU metagame that resists both of Sharpedo's STAB moves is Empoleon. Sharpedo is versatile as well, with attacking stats and a movepool that allow it to either go all-out physically or use a specially attacking set. As counters to the physical set are beaten by the special set, and vice versa, Sharpedo is difficult to deal with before you figure out the set, and it has very few 100% safe switch-ins.</p>

    <p>Not all is bright and cheery for Sharpedo in UU, though. It's still ridiculously frail thanks to its 70 / 40 / 40 defenses, and it is susceptible to common priority, such as Hitmontop's Mach Punch and Arcanine's ExtremeSpeed. Even resisted hits from the likes of Honchkrow and Bisharp leave a large dent in Sharpedo, and when combined with a couple turns of recoil damage, they can bring Sharpedo to its doom. A common characteristic of Speed Boost users is their overreliance on Protect to gain Speed boosts, and Sharpedo is no different. This makes Sharpedo notoriously easy to play around, as most users of Sharpedo are cautious when it comes to attaining Speed boosts. Sharpedo's good mixed attacking stats aren't as good as they appear in the UU metagame, as Sharpedo has to OHKO everything in order to attain a sweep, and this simply isn't possible against most UU teams due to the bulky nature of the metagame. Many Pokemon can take a hit from Sharpedo and retaliate just as strongly. Sharpedo is definitely a threat to prepare for; however, its many flaws hold it back from becoming a top-tier threat.</p>

    [SET]
    name: Physical Attacker
    move 1: Protect
    move 2: Waterfall
    move 3: Crunch
    move 4: Earthquake
    item: Life Orb
    ability: Speed Boost
    nature: Adamant
    evs: 252 Atk / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>A physically attacking set is Sharpedo's best way of attempting a sweep in the UU metagame. Speed Boost is the key to the set, and it makes Sharpedo progressively harder to beat. This set is threatening to offensive teams in particular, as they are usually frail and can't outspeed Sharpedo once it gets a few Speed boosts under its belt. In fact, Sharpedo is useful on offensive teams of its own, since it can be an effective late-game cleaner on its own against offense, or against stall can clean up after its teammates have weakened the defensive core.</p>

    <p>Protect is the most important move on the set, and it ensures that Sharpedo can get that extra boost if necessary. It usually never hurts to be safe, especially if you're not sure whether or not your opponent's Flygon or Darmanitan is carrying a Choice Scarf. It's especially useful against Fake Out users such as Mienshao and Ambipom, and Sharpedo isn't a bad check to either of them. While it's good to be liberal with Protect, there's no need to allow your opponent to get a setup opportunity when they're slower than Sharpedo, as you can't allow Slowbro to get a free chance to heal.</p>

    <p>Waterfall and Crunch are Sharpedo's most powerful physical STAB moves, getting wonderful coverage in UU. Waterfall hits mainly Fire- and Ground-types, including Darmanitan, Arcanine, Krookodile, Rhyperior, Nidoking, and Houndoom. Crunch takes out the many Psychic- and Ghost-types in UU, such as Azelf, Froslass, Slowbro, Mismagius, and Xatu. However, their coverage overlaps on threats that that are hit super effectively or neutrally by both moves, such as Chandelure and Claydol, as well as Crobat and Zapdos, respectively. As the two moves have equal Base Power, your decision between the two should come down to prediction. If you think that your opponent will leave his or her Pokemon in, Waterfall is the better choice for its flinch chance; however, if you predict a switch, Crunch is the superior option because it has a chance to inflict a Defense drop. Earthquake rounds out the set by hitting Steel-types that would ordinarily get in Sharpedo's way, such as Registeel and Cobalion. It is especially useful for Empoleon, the only UU Pokemon that resists both of Sharpedo's STAB moves.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum Attack investment along with an Adamant nature allows Sharpedo to hit as hard as possible. Maximum Speed investment enables Sharpedo to outspeed everything with base 80 Speed or below before a boost, the most noteworthy examples being Chandelure and Togekiss. However, you could always elect to give Sharpedo less Speed as well. After a boost, 152 Speed EVs let it outrun Crobat, and 120 EVs let it beat out Weavile; at +2, 84 Speed EVs enable it to outspeed Choice Scarf Flygon. However, Sharpedo is so frail that the added bulk does nearly nothing to improve its chances of surviving a priority attack, so you might as well just invest fully in Speed. Life Orb is a necessity for Sharpedo, as it needs all the power it can get while not being locked into a single move. Items that don't have recoil—such as Expert Belt and Splash Plate—are inferior; Sharpedo isn't going to miss the extra HP,(comma) as it can't take a hit anyway. Aqua Jet is an option on this set over Waterfall to hit Hitmontop, Honchkrow, and Bisharp before they can hit Sharpedo with priority of their own, but it's an inferior choice as it deals pitiful damage, and Arcanine will hit first with ExtremeSpeed anyway.</p>

    <p>Entry hazards are crucial to Sharpedo's success, as Pokemon such as Heracross, Mew, and Nidoqueen are all put into KO range with full hazards. Roserade, Froslass, and Gligar can all set up hazards reliably, and as such are good teammates. Sharpedo struggles with the plethora of bulky Water-types in UU not named Slowbro, so fine partners are Pokemon that can wear them down enough for Sharpedo to sweep. Kingdra, Darmanitan, and Chandelure are all checked by bulky Water-types and, along with Sharpedo, can hopefully break their common counters so that one of them can sweep. Shaymin can switch into Swampert, Milotic, and Suicune with ease and eliminate them with Seed Flare, while Sharpedo can get rid of Arcanine and Darmanitan in return. Zapdos can take out Milotic and Suicune, and can also switch into bulkier Fighting-types, such as Machamp and Heracross, both of which can take a hit from Sharpedo and pulverize it. In return, Sharpedo can deal with Rhyperior, one of Zapdos's best counters. A Fighting-type of your own is a good teammate too, as it can deal with Porygon2, which is arguably the best counter to this set.</p>

    [SET]
    name: Special Attacker
    move 1: Protect
    move 2: Hydro Pump / Surf
    move 3: Dark Pulse
    move 4: Ice Beam
    item: Life Orb
    ability: Speed Boost
    nature: Modest
    evs: 252 SpA / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>Sharpedo can also run an effective special attacking set,(remove comma) which that showcases its wallbreaking abilities more than the physical counterpart. This special set can hit many threats harder than a physical one can; examples include defensive threats such as Zapdos, Arcanine, Hitmontop, Bronzong, Gligar, and Nidoqueen, as well as offensive threats such as Shaymin, Flygon, and Bisharp. Once again, Speed Boost is Sharpedo's greatest asset,(remove comma) and turns it into an offense killer. However, this set can function well against both offense and stall because of its stronger main STAB move and Ice Beam.</p>

    (to explain my changes to the first sentence, we've been told not to refer to the first set in the analysis of the second set; if at some point we decide that the set order should be switched, it eliminates the need to rewrite stuff)

    <p>Protect is often seen as a crutch when using Sharpedo, but it is completely necessary for just about any Speed Boost user to to get a guaranteed boost before beginning its assault. It's also very helpful to scout for priority from the likes of Arcanine and Hitmontop,(remove comma) while completely blocking Fake Out from Mienshao and Ambipom. When using Protect, it's better to be liberal with the move, as it allows Sharpedo to outspeed fast Choice Scarf users,(remove comma) such as Flygon and Victini. However, you should still be wary of giving your opponent a free turn to set up.</p>

    <p>As stated before, one of the main reasons that this set can break stall more easily than the physical attacker is its more powerful Water-type STAB move. Hydro Pump is the preferred choice because it is Sharpedo's most powerful STAB move,(remove comma) and hits significantly harder than Surf. For example, Hydro Pump is a guaranteed OHKO against both Cobalion and Porygon-Z with one layer of Spikes up (or in the latter's case, just Stealth Rock will suffice), while Surf can sometimes fail to OHKO Azelf after Stealth Rock damage! However, Surf is the better choice for those who prefer reliability, and it isn't as inferior as one might think on teams that can easily stack hazards. Dark Pulse is a secondary STAB move that gets wonderful coverage in tandem with Sharpedo's Water-type STAB move; specifically, it hits Ghost- and Psychic-types such as Slowbro, Froslass, and Mismagius. Lastly, Ice Beam is one of Sharpedo's greatest assets from a special attacking standpoint, as it allows Sharpedo to hit the common Flying- and Grass-types, especially the relatively bulky Zapdos, Togekiss, Shaymin, and Roserade. It also gets the OHKO on Flygon, which Hydro Pump just misses out on; this is very important considering Choice Scarf Flygon is most offensive teams' best answer to Sharpedo.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Special Attack and Speed allows Sharpedo to hit as hard and be as fast as possible. A Modest nature is chosen since Sharpedo really needs the extra power, and it is already fast enough to outspeed non-Choice Scarf versions of Chandelure and Togekiss. However, you can run less Speed to slightly increase Sharpedo's bulk and defend against priority. For example, Sharpedo can use either 152 or 120 Speed EVs to outrun Crobat and Weavile respectively after a single Speed boost, while 84 Speed EVs allow Sharpedo to outspeed base 100 Choice Scarf users after two Speed boosts. However, this typically isn't recommended because Sharpedo is ridiculously frail even with investment, and it's better off trying to outspeed as many things with as few boosts as possible. Life Orb is the preferred item choice on this set, as Sharpedo desperately needs the power boost but doesn't mind the health reduction. Hidden Power Grass is a viable choice on this set to hit bulky Water-types, such as Suicune, Milotic, and Swampert, which Sharpedo traditionally struggles with. It is especially helpful against the latter, but it doesn't usually have a place in the set because it can only go over Protect, and Protect is much more useful because offensive teams are a lot more common in UU than stall teams are.</p>

    <p>Entry hazard support is a top priority when using Sharpedo, as hazards allow it to function better against offense and stall alike. Froslass, Qwilfish, and Gligar can all set up hazards for Sharpedo,(remove comma) and can take on Fighting-types as well. As Sharpedo can't break Suicune, Milotic, or Swampert, both Shaymin and Roserade are excellent partners that can switch into them with ease. Roserade has the ability to set up Spikes in its spare time, while Shaymin is a more reliable switch-in to Swampert because it doesn't fear Earthquake. Sharpedo also struggles against Snorlax, Porygon2, and Umbreon due to their incredible bulk and access to recovery (although Snorlax can only use Rest). As such, Fighting-types such as Mienshao, Machamp, and Heracross are all great partners that can deal with them appropriately, while Sharpedo can use Dark Pulse to get rid of the Psychic- and Ghost-types that resist Fighting-type attacks. Kingdra is an interesting choice for a teammate, because—unlike all of the aforementioned Pokemon—it doesn't break down Sharpedo's counters easily; in fact, Kingdra and Sharpedo are both plagued by bulky Water-types and Snorlax. However, they are good teammates because they can weaken each other's checks; if one of them can weaken a check such as Empoleon, the other can break through and sweep the opponent's team.</p>

    [Other Options]

    <p>While Sharpedo doesn't have any other notable moves at its disposal, it can run an effective mixed set with the moves it has. A specially based mixed set of Hydro Pump, Dark Pulse, and Earthquake makes for a wonderful Empoleon lure; an EV spread of 136 Atk / 252 SpA / 120 Spe along with a Naughty nature allows Sharpedo to lure in and KO Empoleon with the combination of Hydro Pump and Earthquake after Stealth Rock damage. However, Ice Beam is far superior to Earthquake on a special attacking set, as the latter option makes Sharpedo less effective overall just so it can accomplish a single goal. While that might prove effective if your team is based around Rain Dance Kingdra, it's hardly Sharpedo's optimal set.</p>

    <p>Sharpedo can also use a Choice Band to power up its moves a little more. However, Sharpedo relies on its coverage to sweep, so locking it into a single move isn't worth the extra power. Sharpedo's only usable boosting move is Agility, but it's completely inferior to just using Speed Boost. Substitute can help Sharpedo avoid status and guard against revenge killers, but Sharpedo is pressed for moveslots as it is, and it's already the fastest thing around after it gets a couple of boosts. Likewise, Taunt is an option, but Sharpedo is too frail to use it effectively, and Substitute is the better option to avoid status. The only other coverage moves Sharpedo has access to are Double-Edge and Return; however, they offer almost the exact same coverage as Sharpedo's Dark-type STAB would offer, and thus shouldn't be used.</p>

    [Checks and Counters]

    <p>While Sharpedo can be tough to counter before you know its set, there are a few Pokemon that can take it on no matter what set it's using. Porygon2 is one of the best all-around counters to Sharpedo that there is, as it is ridiculously bulky both physically and specially, has access to Recover, and can OHKO Sharpedo with either Thunderbolt or Discharge. Bulky Water-types such as Suicune, Milotic, and Blastoise are in a similar boat, as they all resist Sharpedo's Water-type attacks,(remove comma) and don't take much from either Crunch or Dark Pulse either. Milotic is the most dependable option here,(comma) as it has reliable recovery,(remove comma) and can potentially burn Sharpedo with Scald or just stall it out with Recover while Sharpedo falls to Life Orb recoil. Suicune can set up Calm Mind boosts on Sharpedo while using Rest to heal semi-reliably, and more defensive versions can also wear it down with Scald. Blastoise can use Toxic to put Sharpedo in its place, although it can be worn down easily due to its lack of recovery. Snorlax is a good check to both sets as well; it hard counters the special set while only fearing Waterfall flinches from the physical set, can heal semi-reliably with RestTalk, and 2HKOes Sharpedo with Body Slam if it doesn't paralyze Sharpedo first. If all else fails, Life Orb Arcanine's ExtremeSpeed does a minimum of 80% to Sharpedo, which is enough to faint it after a turn of Life Orb recoil and Stealth Rock damage.(remove space)</p>

    <p>The physical set is best checked by bulky Grass- and Flying-types that can take a Crunch and hit back. Shaymin is one of Sharpedo's best Grass-type checks, especially if Sharpedo lacks Ice Beam, as it can take Crunch with ease and OHKO in return with Seed Flare. Togekiss is another strong check to Sharpedo that lack Ice Beam, and can paralyze it after first taking a hit. It can then stall out Life Orb recoil by using Roost,(remove comma) or paralyze Sharpedo and use Serene Grace Air Slash flinches to greatly hamper it from even getting an attack off. Whether or not it is physically defensive, Zapdos too can take one of Sharpedo's physical STAB moves and KO with Thunderbolt. Defensive Hitmontop is the best direct counter to physically attacking Sharpedo though, as it can reduce Sharpedo's damage output with Intimidate and OHKO it with Close Combat. Even if it's weakened, Hitmontop can still do a number with STAB Mach Punch before it dies.</p>

    <p>Umbreon is one of the best counters to the special set,(comma) as it can take any of Sharpedo's attacks with ease and stall it out with Wish and Protect, or use Toxic to cripple it tremendously. Swampert is also a pretty good check,(comma) as it can take a hit and hit back with Earthquake, although it can be 2HKOed by Hydro Pump. Kingdra 4x resists Hydro Pump and can take a Dark Pulse before OHKOing with Draco Meteor. Escavalier can take on the special set as well, for it is only 2HKOed by Hydro Pump and can KO with Megahorn in return. Specially defensive Escavalier can sometimes avoid even the 2HKO from Hydro Pump while still KOing with Megahorn. Bulk Up Scrafty is also a solid check to specially based Sharpedo, because maximum investment in Special Defense enables it to always avoid the 2HKO from Hydro Pump without hazards on the field; it can then OHKO Sharpedo with Drain Punch while recovering most of the health lost. Even Dragon Dance variants aren't bad checks either, but they must be careful when using Hi Jump Kick because there is always the threat of Protect.</p>


    [​IMG]
    gp 2/2
  22. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Nov 18, 2011
    Messages:
    1,135
    Thanks Stalfos! This is done.
  23. kokoloko

    kokoloko supersmooth
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
    UU Leader

    Joined:
    Aug 21, 2009
    Messages:
    3,503
    upload to me today~

Users Viewing Thread (Users: 0, Guests: 0)