Ubers Shaymin-S [GP 2/2]

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
As for the analysis...

Mention in the Subseed Usage Tips how you should Substitute if you expect offensive threats and Leech Seed if you expect a phazer.

I still feel that HP Rock can be mentioned in the Moves section for Life Orb, because no one likes Ho-Oh.

Also mention losing against fast Arceus (CM/SD sets are often max speed) if you run Modest.

For Usage Tips, just pretty much avoid priority like the plague, whether you've taken damage or not (unless you're like full health against Scizor with HP Fire). This goes for the other set too unless you're behind a Substitute.

I would move Aromatherapy up a bit in OO. I think Specs and Scarf go before SD too (I'm not quite sure why someone would want to use SD).

Also make sure the Checks & Counters section is in order. Viability and the effectiveness of the check are both factors (Scizor a lot higher pls, great against anything without HP Fire and even against HP Fire sets it can still OHKO weakened Skymin with priority). Put broad groups and effects last. Make a group called revenge killing and just stick Mewtwo, Scarfmon and priority in there. SR and status go very last, although I'm not sure status even deserves a mention (maybe Thunder Wave, especially from Klefki and Thundurus, but not in general).

The rest looks great!

QC: 1/3
 
As for the analysis...

Mention in the Subseed Usage Tips how you should Substitute if you expect offensive threats and Leech Seed if you expect a phazer.

I still feel that HP Rock can be mentioned in the Moves section for Life Orb, because no one likes Ho-Oh.

Also mention losing against fast Arceus (CM/SD sets are often max speed) if you run Modest.

For Usage Tips, just pretty much avoid priority like the plague, whether you've taken damage or not (unless you're like full health against Scizor with HP Fire). This goes for the other set too unless you're behind a Substitute.

I would move Aromatherapy up a bit in OO. I think Specs and Scarf go before SD too (I'm not quite sure why someone would want to use SD).

Also make sure the Checks & Counters section is in order. Viability and the effectiveness of the check are both factors (Scizor a lot higher pls, great against anything without HP Fire and even against HP Fire sets it can still OHKO weakened Skymin with priority). Put broad groups and effects last. Make a group called revenge killing and just stick Mewtwo, Scarfmon and priority in there. SR and status go very last, although I'm not sure status even deserves a mention (maybe Thunder Wave, especially from Klefki and Thundurus, but not in general).

The rest looks great!

QC: 1/3
Made changes, and I apologize for the large delay
 

Fireburn

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Iunno if Blissey really counts a check, SubSeed eats it and it struggles to come in with Flare's -2 SDef + Air Slash flinches.

Otherwise seems solid.

QC 2/3
 
Is HP Ice not as useful as it was last gen? Looks like it's not even getting a mention in lieu of HP fire.
HP Ice is pretty weak now, and the only relevant target it hits is Lando-T/Gliscor (Ray is schmeh), and Seed Flare can KO both.

Iunno if Blissey really counts a check, SubSeed eats it and it struggles to come in with Flare's -2 SDef + Air Slash flinches.

Otherwise seems solid.

QC 2/3
LO can't really beat it, but SubSeed does easily. I'm not so sure to remove it bc Bliss can wall it if you scout it first. But, since it is somewhat shaky (and it's not that great), I'll remove it and begin the write-up.
 
"Coupled with one of the best Speed tiers in Ubers, only Mewtwo, its Mega Evolutions, and Deoxys-A / S can catch up to it"

Don't forget Mega Gengar here.
 
Remove the mention of Modest in SubSeed, you need that speed.

I dislike slashing Healing Wish, it's really an incredible move and honestly the biggest reason to use LO Skymin in the first place.

Skymin is an offensive mon, it'd be nice to talk more about teammates that go well offensively with Skymin.

Give Zekrom its own bullet since it actually switches in well, unlike other revenge killers. Simplify the Mega Zard bullet to just Charizard since you wouldn't use Charizard without one of those formes anyways.
 
Remove the mention of Modest in SubSeed, you need that speed.

I dislike slashing Healing Wish, it's really an incredible move and honestly the biggest reason to use LO Skymin in the first place.

Skymin is an offensive mon, it'd be nice to talk more about teammates that go well offensively with Skymin.

Give Zekrom its own bullet since it actually switches in well, unlike other revenge killers. Simplify the Mega Zard bullet to just Charizard since you wouldn't use Charizard without one of those formes anyways.
I get everything else except offensive partners. I do think that most of the partners I have are offensively inclined (Lando-T, Ygod, MegaGar etc.), but w/e. I'll add Zek and Gene as VoltTurn partners when I can, and Earth Power + HP Fire are just different options to hit Steels, so I'll unslash it.
 
That's true, I think I jsut read too much into some the defensive stuff and forgot about it. Don't bust your ass about it, if I screwed up and asked for whats already there then that's fine.
 

blitzlefan

shake it off!
Overview
########

Shaymin-S is one of the great pioneers of the "60% = 100%" bias, and it returns to prove itself in Ubers once again. With the combination of Seed Flare and Air Slash, Shaymin-S can break through special walls with Special Defense drops and secure KOs by repeatedly flinching its targets. With an excellent base 127 Speed, Mewtwo, Mega Gengar, Deoxys-A, and Deoxys-S are the only unboosted threats that can catch up to it. In addition, an immunity to Sticky Web furthers its usefulness on a team. Though Shaymin-S's Special Attack stat might seem average, Seed Flare's side effect can remedy it quite nicely. Unfortunately, Shaymin-S's subpar defensive typing and frailty hold it back from switching in whenever it wants, and a weakness to Stealth Rock furthers this, even with the popularity of Defog users. Also, Shaymin-S has somewhat sparse coverage options, and its STAB moves don't provide much coverage. Regardless, Shaymin-S can utilize Serene Grace very efficiently to wreak havoc.


SubSeed
########
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Seed Flare
move 4: Air Slash
item: Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

With Substitute, Shaymin-S can take advantage of the switches it forces against bulky Water-types and Ground-types to shield itself from damage and status. Leech Seed works well with Substitute as the move increases Shaymin-S's survivability and replenishes its health against walls and tanks. With a high Base Power and an 80% chance to reduce the target's Special Defense stat by two stages, Seed Flare helps Shaymin-S bypass special walls. Air Slash completes Shaymin-S's STAB combination, has an incredibly handy chance to flinch the opponent, and can be a reliable move to spam when Substitute and Leech Seed have been used.

Set Details
=========

A Timid nature and maximum Speed investment allow Shaymin-S to set up Substitutes quickly and proceed to spam Seed Flare. Due to Shaymin-S's slight reliance on Seed Flare to deal damage, maximum Special Attack investment is highly recommended. The remaining four EVs are placed into Special Defense to grant it a minuscule buffer against special attacks. Leftovers is the chosen item as it works well in tandem with Substitute and Leech Seed, passively restoring Shaymin-S's HP.

Usage Tips
=========

One of the rules of thumb when using Substitute is to stay on top of predicted switches in order to gain setup opportunities. This is important as Shaymin-S can force out threats such as Groudon, Landorus-T, Gliscor, and even the mighty Kyogre, and set up a Substitute for free. Try using Substitute to scout for super effective coverage moves, and try to use it before using Leech Seed, as to avoid taking damage from attacks. When using the two moves, choose Substitute when you feel an offensive threat is coming in to scout out its set, and use Leech Seed if you think a defensive Pokemon or phazer is coming in, to score some passive damage. Shaymin-S's STAB moves have mediocre coverage, but they are very threatening and spammable, so fire away when needed. Try to avoid Steel-types, priority users, and possible phazers, unless Shaymin-S has a Substitute up (for Steel-types and priority users), or can flee with Leech Seed in effect (against phazers).

Team Options
=========

Though it is a rage-inducing soloist most of the time, Shaymin-S has many potential allies. The primary ones are VoltTurn users such as Thundurus, Genesect, and Zekrom, which can gain momentum and bring Shaymin-S in on a fleeing opponent. Groudon is a very solid partner for Shaymin-S, as it can set up Stealth Rock and check Ho-Oh, Skarmory, and Scizor with the right moves. Mega Gengar can trap Steel-types and cripple them with Taunt, leaving them vulnerable to Shaymin-S's shenanigans. Yveltal is a solid partner, as it can smash many common Steel-types and assist Shaymin-S with Taunt and U-turn. Heatran is a very helpful partner as it can lure out Ground-type attacks and Pokemon for Shaymin-S to switch in and set up on as well as provide Stealth Rock support. Hazard setters such as Forretress, Ferrothorn, Dialga, and Landorus-T are also crucial to Shaymin-S's success, as Stealth Rock and/or Spikes can allow it to finish off or defeat support Arceus formes and Ho-Oh. Hazard removal is equally important, as Shaymin-S wants to switch in as much as it can, so Defog users such as Arceus and Giratina and spinners such as Excadrill and Forretress can help out in this regard. Shaymin-S can support the aforementioned teammates with Leech Seed to increase their recovery and longevity.


All-Out Attacker
########
name: All-Out Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power / Hidden Power Fire
move 4: Healing Wish
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

When equipped with Life Orb, Shaymin-S can be a dangerous attacker capable of fending for itself when needed. Seed Flare does good damage with the boost from Life Orb, and nothing likes switching into it in fear of a Special Defense drop. Earth Power is Shaymin-S's main move for defeating Steel-types that wall its STAB combination, and has a 20% chance to lower the opponent's Special Defense. Hidden Power Fire can be run so that Shaymin-S can defeat Steel-types such as Ferrothorn, Forretress, and Scizor that don't care too much about Earth Power. If Shaymin-S is not useful or cannot deal enough damage to the opponent, it can utilize Healing Wish, a support move that only a few Pokemon, including Latias, have access to. Healing Wish allows Shaymin-S to sacrifice itself in order to restore a damaged sweeper, pivot, or revenge killer to full health. Though unlisted, Hidden Power Rock allows Shaymin-S to heavily damage or KO Ho-Oh, and can reliably damage other Flying-types due to the boost from Life Orb.

Set Details
========

With a Timid nature, Shaymin-S outspeeds most of the unboosted tier, and with Life Orb, its damage output is very acceptable. A Modest nature can be run for additional power, but doing so sacrifices Shaymin-S's ability to outspeed max Speed Arceus formes and Darkrai. In terms of EVs, Shaymin-S should not deviate from the given spread, as its Speed and power are too precious to give up.

Usage Tips
========

When attacking, don't be afraid to mispredict with Shaymin-S's STAB moves, as they are extremely spammable and are backed by Life Orb. Seed Flare is often an acceptable move to use unless a Steel-type that checks Shaymin-S is on the opposing team. However, be wary of the damage that Life Orb induces, as the recoil could reduce Shaymin-S's HP to the point that a priority user such as Yveltal, Scizor, or Extreme Killer Arceus could revenge kill it with ease. As a result, try to avoid priority users as much as possible, as Shaymin-S's frailty combined with Life Orb recoil can turn it into a high-priority target.

Team Options
========

As with any offensive threat, Shaymin-S can take advantage of entry hazards on the opponent's side of the field with its offensive pressure to rack up residual damage. Stealth Rock setters such as Landorus-T, Dialga, and Groudon in addition to Spikes setters such as Forretress and Ferrothorn will obviously help greatly in this regard. Entry hazards on Shaymin-S's side of the field are detrimental, so Defog users such as Arceus and Giratina as well as spinners like Forretress and Excadrill are beneficial partners. Even with Earth Power or Hidden Power Fire, Shaymin-S needs extra support against Steel-types. Therefore, Fire-types such as Ho-Oh, stallbreakers like Yveltal, and even Darkrai can assist Shaymin-S. VoltTurn is a safe method for bringing Shaymin-S in: Thundurus, Zekrom, and Genesect can grab momentum for the team and provide utility. Lastly, lures for Ground-types can bring Shaymin-S in safely; in particular, Heatran excels at this role with its 4x weakness to Ground-type attacks.


Other Options
########

Shaymin-S has a relatively solid set of options to choose from when thinking outside the box. A Choice Specs or Choice Scarf set is one that comes to mind quickly, as the former can provide immense wallbreaking power with Seed Flare, while the latter's increased Speed can help it revenge kill even boosted threats like Rock Polish Groudon. However, Shaymin-S dislikes being locked into a move, and the Choice Scarf set lacks power. Shaymin-S has a boosting move in Swords Dance, which complements its great Speed, but its physical movepool is more barren than a Ditto's expression, with only Seed Bomb and Return. In terms of filler options, Shaymin-S has access to the rare Aromatherapy, which can allow it to function as an offensive cleric that can take on opposing walls with Seed Flare. Shaymin-S has Dazzling Gleam, which can deal solid damage to Dark- and Dragon-types, but a neutral Seed Flare hits them for roughly the same amount of damage. Shaymin-S has a large arsenal of Grass-type moves at its disposal. Leaf Storm can provide more immediate power but reduces Shaymin-S's Special Attack, Energy Ball has more PP and accuracy than Seed Flare does, and Giga Drain can restore its health. However, the sheer utility and usefulness Seed Flare has to offer causes it to greatly overshadow these options. Finally, Shaymin-S can utilize Toxic to cripple walls and Defog users, and can run it in tandem with SubSeed. Keep in mind though that Shaymin-S's moveset is relatively cramped and Toxic can be run on a bulkier team member.


Checks and Counters
#########

**Ho-Oh**: Ho-Oh is a large threat with its massive special bulk, 4x resistance to Seed Flare, and ability to KO Shaymin-S with Sacred Fire or Brave Bird. However, if Stealth Rock is up and/or Shaymin-S has Hidden Power Rock, it will go down without too much of a hassle.

**Mega Gengar**: With its resistance to Seed Flare, access to Taunt, and greater Speed, Mega Gengar can easily check Shaymin-S. It can trap and KO Shaymin-S without trouble, but it must be wary of Earth Power as it Mega Evolves.

**Levitating Steel-types**: Skarmory and Bronzong cause a great deal of trouble for Shaymin-S. Although Shaymin-S can do almost nothing to Bronzong, it can hit Skarmory with Hidden Power Fire for good damage.

**Scizor**: If Shaymin-S does not carry Hidden Power Fire, Scizor can switch in on a Seed Flare and pick it off with a Technician-boosted Bullet Punch.

**Dialga**: Dialga usually carries Special Defense investment, can take all of Shaymin-S's attacks bar Earth Power, and can deal severe damage to it with Draco Meteor.

**Charizard**: As both have a 4x resistance to Seed Flare, Mega Charizard X and Mega Charizard Y can switch in on the move and threaten to KO Shaymin-S with their STAB Fire-type attacks. However, both are vulnerable to being flinched repeatedly by Air Slash, Mega Charizard X falls to Earth Power, and Mega Charizard Y does not like Hidden Power Rock.

**Heatran**: Heatran can hard wall Shaymin-S due to its typing and Flash Fire, and can KO it with Lava Plume. However, it doesn't stand a chance if Shaymin-S has Earth Power.

**Zekrom**: Zekrom's typing allows it to switch into any move Shaymin-S has, bar Earth Power, and it can threaten Shaymin-S greatly with Bolt Strike. It can also use Volt Switch after Shaymin-S is forced out.

**Kyurem-W**: Shaymin-S cannot switch into Kyurem-W's devastating attacks, and Kyurem-W does not take too much damage from its coverage options.

**Sylveon**: Sylveon's great special bulk and ability to attack through Substitute with Hyper Voice can annoy Shaymin-S.

**Blissey**: Blissey can take any hit the All-Out Attacker set can throw at it. However, it is complete setup fodder for the SubSeed set, and loans incomprehensible amounts of HP through Leech Seed.

**Lugia**: Shaymin-S cannot hit Lugia hard enough without Hidden Power Rock or Stealth Rock up, whereas Lugia can heal itself with Roost and threaten Shaymin-S with Aeroblast.

**Revenge Killers**: Revenge killers are probably the biggest thorn in Shaymin-S's side and the best ways to deal with it. Choice Scarf users such as Kyogre and Genesect as well as priority users like Yveltal and Extreme Killer Arceus can take advantage of Shaymin-S's poor bulk and KO it easily.

**Stealth Rock**: Stealth Rock prevents Shaymin-S from switching in freely without losing 25% of its health, and can rack up residual damage over the course of the match.

**Status**: Paralysis utterly cripples Shaymin-S, preventing it from taking advantage of its great Speed stat and leaving it open to attack. Shaymin-S also dislikes Toxic and burns, as the residual damage leaves it more vulnerable to revenge killing.

However, keep in mind that many of the aforementioned Pokemon cannot take on Shaymin-S as if it were like any other special attacker. This is because Seed Flare can reduce an opponent's Special Defense to where a coverage move can either cripple or KO it.

Overview
########

Shaymin-S is one of the great pioneers of the "60% = 100%" bias, and it returns to Ubers again to prove itself in Ubers once again. With the combination of Seed Flare +and Air Slash, Shaymin-S can break through special walls with Special Defense drops orand secure KOs by repeatedly flinch something to its inevitable death. Coupled wrgets. With one of the bestan excellent base 127 Speed tiers in Ubers, only Mewtwo, its Mega Evolutions, Mega Gengar, Deoxys-A, and Deoxys-A / S can catch up to it. Though its Special Attack maare the only unbooseem decent, Seed Flare's effectsthreats that can pcatch that up quite nicely, andto it. In addition, an immunity to Sticky Web only furthers its usefulness on a team. Though Shaymin-S's usefulness on a teamSpecial Attack stat might seem average, Seed Flare's side effect can remedy it quite nicely. Unfortunately, Shaymin-S's subpar defensive typing and frailty hold it back from comswitching in whenever it wants, and a weakness to Stealth Rock furthers this, even with the additionpopularity of Defogg users. Also, Shaymin-S has somewhat sparse coverage options, and the fact that its STAB moves don't cprovider much doesn't help eithercoverage. Regardless, Shaymin-S can sutill do what it does best: show thatize Serene Grace is never to be trifled with, especialy efficiently in the hands of a legendary Pokemonto wreak havoc.

SubSeed
########
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Seed Flare
move 4: Air Slash
item: Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

With Substitute, Shaymin-S can take advantage of the switches it forces against bulky Water-types orand Ground-types andto shield itself from damage orand status. Leech Seed works well with Substitute as the move increases Shaymin-S's survivability even further, and can replenishes its health against walls orand tanks. Seed Flare is Shaymin-S's signature move, which helps it bypass special walls,With a high Base Power and nothing likes having an 80% chance to reduce thave itarget's Special Defense droppstat by two stages, Seed whilFlare having their heelps Shaymin-S bypass specialth leeched awaylls. Air Slash covermpletes Shaymin-S's STAB combination, and chas an flinch somethingredibly handy chance to death wflinch then opponeedednt, and can be a reliable move to spam otwher than Seed Flare when you haveubstitute and Leech Seed or a Substitute uphave been used.

Set Details
=========

The above EV spreaA Timid nature and maximum Speed investment allows Shaymin-S to set up Substitutes fast with its great Spquickly and proceed and sit back andto spam Seed Flare away. Also, dDue to Shaymin-S's slight reliance on Seed Flare to doeal damage, using maximum Special Attack investment is highly recommended. The remaining four EVs are placed into Special Defense to grant it a minuscule buffer against special attacks. Leftovers is the chosen item as it works well in tandem with Substitute and Leech Seed, passively restoring Shaymin-S's HP.

Usage Tips
=========

One of the rules of thumb forwhen using Substitute is to stay on top of predicted switches so that you can findin order to gain setup opportunities to set up, which still applies to Shaymin-S. This is important as Shaymin-S can force out threats likesuch as Groudon, Landorus-T, Gliscor, and even the mighty Kyogre, and set up a Substitute for free. Also, tTry using Substitute to scout outfor super effective coverage moves, and try to use it before using Leech Seed, as you can get it up safely without beto avoid taking damaged. But, w from attacks. When using the two moves, try usingchoose Substitute ifwhen you feel if an offensive threat is coming in sto you can scout out theirits set, orand use Leech Seed if you think a defensive Pokemon or phazer is coming in so you can get residual damage against them. In lines of attacking,, to score some passive damage. Shaymin-S's STAB comboves may not have too goodmediocre coverage, but they are very threatening orand spammable, so fire away when needed. In terms of priority attacks,Try to avoid Steel-types, priority users, and possible phazers, try to avoid them as best you can unless youShaymin-S haves a Substitute up (for Steel-types and priority users), or can flee with Leech Seed upin effect (against phazers).

Team Options
=========

Though it is a rage-inducing soloist most of the time, Shaymin-S has many potential allies. The primary ones are VoltTurn users likesuch as Thundurus-I, Genesect, and Zekrom, whoich can gain momentum and bring Shaymin-S in on a fleeing opponent. Groudon is a very solid partner for Shaymin-S, as it can set up Stealth Rock and can check Ho-Oh in addition to, Skarmory, and Scizor. Thou with the right moves. Mega Gengar helps many, it can also trap Steel-types and cripple them with Taunt, leaving them openvulnerable to Shaymin-S's shenanigans. Yveltal is also a solid friendpartner, as it pretty much borks most of thecan smash many common Steel-types in Ubers, and can assist Shaymin-S with Taunt orand U-turn. Heatran is a very helpful partner as it can lure out Ground-type attacks and Pokemon for Shaymin-S to switch in on a predicted Ground-type move and proceed to set up, and Heatran can also set upand set up on as well as provide Stealth Rock support. Hazard setters likesuch as Forretress, Ferrothorn, Dialga, and Landorus-T are also crucial to Shaymin-S's success, as Stealth Rock and / or Spikes can letallow it to finish off or defeat support Arceus formes and Ho-Oh. Hazard removal is equally important, as Shaymin-S wants to switch in as much as it can, so Defog users likesuch as Arceus and Giratina or Rapid Sand spinners likesuch as Excadrill and Forretress can help out in this regard, and. Shaymin-S can support the latter 3 do enjoyaforementioned teammates with Leech Seed to increase their recovery and longevity.

All-Out Attacker
########
name: All-Out Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power / Hidden Power Fire
move 4: Healing Wish
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

When equipped with Life Orb, Shaymin-S can be a dangerous attacker capable of fending for itself when needed. Seed Flare does good damage with the boost from Life Orb, and of course, nothing likes switching into it in fear of a Special Defense drop. Earth Power is actually Shaymin-S's main resourcmove for defeating Steel-types whichthat wall its STAB combination, and can also causehas a 20% chance to lower the opponent's Special Defense as well. Instead of Earth Power, Hidden Power Fire can lebe run so that Shaymin-S can defeat the Steel-types that don't care too msuch about Earth Power likes Ferrothorn, Forretress, and Scizor. But, Healing Wish is actually a support mov that don't care that Shaymin-S can claim its own oo much aboutside of Latias, and i Earth Power. If Shaymin-S is either not useful or cannot deal enough damage due to attacks or Life Orb recoil, it can simplyto the opponent, it can utilize Healing Wish, a support move that only a few Pokemon, including Latias, have access to. Healing Wish allows Shaymin-S to sacrifice itself in order to restore a damaged sweeper, pivot, or revenge killer to full health. Though unot listed here, Hidden Power Rock allows Shaymin-S to takheavily damage on or killKO Ho-Oh, and can reliably damage other Flying-types outside of Ho-Oh reliably due to thedue to the boost from Life Orb boost.

Set Details
========

AWith a Timid nature lets, Shaymin-S outspeeds most of the unboosted tier easily, and with Life Orb, theits damage output is very acceptable, even more so than a unboosted. A Modest nature. However, if you do want that extra 10% can be run for additional power, but doing terms of damage, a Modest nature can certainly fit the bill, but once again keep in s Shaymind that you cannot-S's ability to outspeed max Speed Arceus formes orand Darkrai anymore. In terms of EVs, Shaymin-S should not deviate from the abogiven spread, as its Speed and power are all too precious to give up instead of its below-average bulk.

Usage Tips
========

When attempting to select moves when attacking, don't be too afraid to mispredict with yourShaymin-S's STAB moves, as they are extremely spammable, and they are backed up withby Life Orb, so don't be too afraid to click Seed Flar. Seed Flare is often an acceptable move to use unless a Steel-type that checks youShaymin-S is on the opposing team. But, be Howevery, be wary of the recoildamage that you get from Life Orb induces, as your healththe recoil could reduce Shaymin-S's HP to the point wherethat a priority user likesuch as Yveltal, Scizor, or Extreme Killer Arceus can come in anuld revenge kill youit with ease. TherefoAs a re, you shouldt, try to avoid priority users as much as possible, as Shaymin-S's frailty combined with Life Orb recoil can turn it into a high-priority target.

Team Options
========

As always forwith any offensive threat, Shaymin-S can take advantage of entry hazards on the opponent's side of the field can take advantage of Shaymin-S'with its offensive pressure andto rack up residual damage. Setters of Stealth Rock likesetters such as Landorus-T, Dialga, and Groudon in addition to Spikes setters likesuch as Forretress orand Ferrothorn will obviously help greatly in this regard. Also,Entry hazard removal methodss on Shaymin-S's side of the field are detrimportaental, so Defogg users likesuch as Arceus and Giratina, and S as well as spinners like Forretress and Excadrill can remove these without a fusbeneficial partners. Even with Earth Power or Hidden Power Fire, Shaymin-S should haveneeds extra support against Steel-types. SoTherefore, Fire-types likesuch as Ho-Oh or, stallbreakers like Yveltal or, and even Darkrai can assist Shaymin-S in this case. VoltTurn is still a safe method tofor bringing Shaymin-S in, and: Thundurus-I in addition to, Zekrom, and Genesect can providegrab momentum to do so and supplyfor their team members with extraand provide utility. AlsoLastly, lures for Ground-types can also bring Shaymin-S in safely, which; in particular, Heatran can perform extremely easilycels at this role with its 4x weakness to Ground weaknes-type attacks.


Other Options
########

Shaymin-S does haves a relatively solid set of options to choose from when thinking outside the box. A Choice Specs or Choice Scarf set is one that comes to mind quickly, as the former can provide immense wallbreaking power with Seed Flare, while the latter's increased Speed can help it revenge kill even boosted threats like Rock Polish Groudon. However, neither of them Shaymin-S dislikes being locked into a move, and the Choice Scarf set isn't alacks powerful as Life Orb in terms of an all-out attacker. Though, Shaymin-S does haves a boosting move in Swords Dance, which can do well withomplements its great Speed. But, Shaymin-S', but its physical movepool is more barren than a Ditto's expression, with the movepool options being only Seed Bomb and Return. In terms of filler options, Shaymin-S has a rare access to the rare Aromatherapy, which can letallow it to function as more of an offensive cleric that can take on opposing walls with Seed Flare. Also, Shaymin-S has Dazzling Gleam, which can deal solid damage to Dark- and Dragon-types, but a neutral Seed Flare hits those types with almostem for roughly the same amount of damage on neutral hits. Shaymin-S also has a good fillarge arsenal of Grass-type moves to useat its disposal. Leaf Storm can provide more immediate power at the cost of a power dropbut reduces Shaymin-S's Special Attack, Energy Ball has more PP and accuracy than Seed Flare does, and Giga Drain can restore its health. ButHowever, the sheer utility and usefulness Seed Flare has to offer causes it to greatly overshadows these greatlyoptions. Finally, Shaymin-S can utilize Toxic to cripple walls orand Defogg users, and can run it in tandem with SubSeed. But,Keep in mind though that Shaymin-S has a's moveset is relatively cramped movepool, and Toxic can simply be run on a bulkier team member.


Checks and Counters
#########

**Ho-Oh**: Ho-Oh provides a large threat wito Shaymin-S as its massive special bulk, 4x resistance to Seed Flare, and the threability tof KOing Shaymin-S with Sacred Fire or Brave Bird. ButHowever, if Stealth Rock is up and / or Shaymin-S has Hidden Power Rock, Ho-Oh shouldit will go down without too much of a hassle.

**Mega Gengar**: Mega Gengar can easily check Shaymin-S asWith its resistsance to Seed Flare, can trap or cripple it withaccess to Taunt, and greater Speed, Mega Gengar can evenasily check Shaymin-S. It can outspeedtrap and KO Shaymin-S without trouble. However, Shaymin-S can hbut it it withmust be wary of Earth Power as it Mega Evolves for a KO due to Mega Gengar's frailty.

**Levitating Steel-types**: Skarmory and Bronzong cause a great deal of trouble for Shaymin-S, as it has to resort to using Hidden Power Fire in order to defeat them. TAlthough Shaymin-S can do almost nothing to Bronzong, it can hit Skarmory with Hidden Power Fire for good damage.

**Scizor**: If Shaymin-S does not carry Hidden Power Fire, Scizor can switch in on a Seed Flare and pick it off with a Technician-boosted Bullet Punch.

**Dialga**: Dialga usually carries investment in Special Defense, and investment, can take all of Shaymin-S's attacks bar Earth Power, and can deal severe damage with Draco Meteor. But,to it with Earth Power, Shaymin-S can take on Dialga reliablyDraco Meteor.

**Charizard**: As both have a 4x resistance to Seed Flare, both Mega Charizard X and Mega Charizard Y can switch in on the move and threaten to KO Shaymin-S with their STAB Fire-type attacks. ButHowever, both care vulnerable to being flinched to drepeatedly by Air Slash, Mega Charizard X falls to Earth Power, and Mega Charizard Y does not like Hidden Power Rock.

**Heatran**: Heatran can hard- wall Shaymin-S due to its typing and Flash Fire, and can killKO it with Lava Plume. ButHowever, it doesn't stand a chance if Shaymin-S has Earth Power.

**Zekrom**: Zekrom's typing letallows it to switch into any move Shaymin-S has, bar Earth Power, and it can threaten itShaymin-S greatly with Bolt Strike. It can also use Volt Switch away after Shaymin-S is forced out.

**Kyurem-W**: Kyurem-W gives no quarter to Shaymin-S as it cannot switch into itKyurem-W's devastating attacks, and Kyurem-W does not take too much damage from Shaymin-S'its coverage options.

**Sylveon**: Sylveon's great special bulk and the ability to attack through Substitute with Hyper Voice can annoy Shaymin-S if not weakened first.

**Blissey**: As a pink blob, Blissey can take any hit the All-oOut Attacker set can throw at it. However, it is total and complete set up fodder for the SubSeed set, and loans incomprehensible amounts of HP through Leech Seed.

**Lugia**: Shaymin-S cannot hit Lugia hard enough without Hidden Power Rock or Stealth Rock up, andwhereas Lugia can either heal upitself with Roost or cand threaten Shaymin-S with Aeroblast.

**Revenge Killers**: PRevenge killers are probably the biggest thorn in Shaymin-S's side, revenge killers arend the best tacticways to deal with it. Choice Scarf users likesuch as Kyogre orand Genesect, or as well as priority users like Yveltal and Extreme Killer Arceus can take advantage of Shaymin-S's poor bulk and killKO it easily.

**Stealth Rock**: Stealth Rock prevents Shaymin-S from switching in freely without losing 25% of its health, and can rack up residual damage over the course of the match.

**Status**: Paralysis utterly cripples Shaymin-S thoroughly and utterly, preventing it from ustaking advantage of its great Speed stat, and leaving it open to attack. Shaymin-S does not also dislike residual damage from Toxic orand burns also, as it could wearthe residual damage leaves it down to the point whmore vulnerable it could be revenge killeding.

However, keep in mind that allmany of these checks afor countersementioned Pokemon cannot take on Shaymin-S as if it were like any other special attacker, as. This is because Seed Flare can and will wearreduce an opponent's dSpecial Defenses down to where a simple coverage move can either cripple or KO it.

GP 1/2
 
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For the Life Orb set, what about Growth instead of Healing Wish?
Well, Healing Wish is like the best thing for offensive Pokemon with no recovery, and Skymin can heal them up if it proves to be deadweight, and Skymin will generally be spamming LO Seed Flares. Also, if you wanted to add Growth, you would either lose the ability to deal with Steel-types or prevent any other forms of utility in Healing Wish. That and Growth only boosts SpA by 1 stage, so the trouble it takes to boost isn't worth it most of the time.
 
Well, Healing Wish is like the best thing for offensive Pokemon with no recovery, and Skymin can heal them up if it proves to be deadweight, and Skymin will generally be spamming LO Seed Flares. Also, if you wanted to add Growth, you would either lose the ability to deal with Steel-types or prevent any other forms of utility in Healing Wish. That and Growth only boosts SpA by 1 stage, so the trouble it takes to boost isn't worth it most of the time.
2 in sunlight, which would obviously be teamed up with either Groudon or Charizard.
 
2 in sunlight, which would obviously be teamed up with either Groudon or Charizard.
Skymin doesn't pair up to well with Groudon, even though it is mentioned in Team Options, and last time I checked YZard sucks (no I'm cereal it does). Also, if Skymin does boost, it will become even more of a high priority target for revenge killing than it is already.
 

Electrolyte

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Overview
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Shaymin-S is one of the great pioneers of the "60% = 100%" bias, and it returns to prove itself in Ubers once again. With the combination of Seed Flare and Air Slash, Shaymin-S can break through special walls with Special Defense drops and secure KOs by repeatedly flinching its targets. With an excellent base 127 Speed, Mewtwo, Mega Gengar, Deoxys-A, and Deoxys-S are the only unboosted threats that can catch up to it. In addition, an immunity to Sticky Web furthers its usefulness on a team. Though Shaymin-S's Special Attack stat might seem average, Seed Flare's side effect can remedy it quite nicely. Unfortunately, Shaymin-S's subpar defensive typing and frailty hold it back from switching in whenever it wants, and a its weakness to Stealth Rock furthers compounds with this, even with the popularity of Defog users. Also, Shaymin-S has somewhat sparse coverage options, and its STAB moves don't provide much coverage. Regardless, Shaymin-S can utilize Serene Grace very efficiently to wreak havoc.


SubSeed
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name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Seed Flare
move 4: Air Slash
item: Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

With Substitute, Shaymin-S can take advantage of the switches it forces against bulky Water-types and Ground-types to shield itself from damage and status. Leech Seed works well with Substitute as the move increases Shaymin-S's survivability and replenishes its health against walls and tanks. With a high Base Power and an 80% chance to reduce the target's Special Defense stat by two stages, Seed Flare helps Shaymin-S bypass special walls. Air Slash completes Shaymin-S's STAB combination, has an incredibly handy chance to flinch the opponent, and can be a reliable move to spam when Substitute and Leech Seed have been used.

Set Details
=========

A Timid nature and maximum Speed investment allow Shaymin-S to set up Substitutes quickly and proceed to spam Seed Flare. Due to Shaymin-S's slight reliance on Seed Flare to deal damage, maximum Special Attack investment is highly recommended. The remaining four EVs are placed into Special Defense to grant it a minuscule buffer against special attacks. Leftovers is the chosen item as it works well in tandem with Substitute and Leech Seed, passively restoring Shaymin-S's HP.

Usage Tips
=========

One of the rules of thumb when using Substitute is to stay on top of predicted switches in order to gain setup opportunities. This is important as Shaymin-S can force out threats such as Groudon, Landorus-T, Gliscor, and even the mighty Kyogre, and set up a Substitute for free. Try using Substitute to scout for super effective coverage moves, and try to use it before using Leech Seed, as to avoid taking damage from attacks. When using the two moves, choose Substitute when you feel an offensive threat is coming in to scout out its set, and use Leech Seed if you think a defensive Pokemon or phazer is coming in so that Shaymin-S can , to score some passive damage. Shaymin-S's STAB moves have mediocre coverage, but they are very threatening and spammable, so fire away when needed. Try to avoid Steel-types, priority users, and possible phazers,(RC) unless Shaymin-S has a Substitute up (for Steel-types and priority users),(RC) or can flee with Leech Seed in effect (against phazers).

Team Options
=========

Though it is a rage-inducing soloist most of the time, Shaymin-S has many potential allies. The primary ones are VoltTurn users such as Thundurus, Genesect, and Zekrom, which can gain momentum and bring Shaymin-S in on a fleeing opponent. Groudon is a very solid partner for Shaymin-S, as it can set up Stealth Rock and check Ho-Oh, Skarmory, and Scizor with the right moves. Mega Gengar can trap Steel-types and cripple them with Taunt, leaving them vulnerable to Shaymin-S's shenanigans. Yveltal is a solid partner, as it can smash many common Steel-types and assist Shaymin-S with Taunt and U-turn. Heatran is a very helpful partner as it can provide Stealth Rock support as well as lure out Ground-type attacks and Pokemon for Shaymin-S to switch in and set up on.(+Period) as well as provide Stealth Rock support. Entry hazard setters such as Forretress, Ferrothorn, Dialga, and Landorus-T are also crucial to Shaymin-S's success, as Stealth Rock and/or Spikes can allow it to finish off or and defeat support Arceus formes and Ho-Oh. Entry hazard removal is equally important, as Shaymin-S wants to switch in as much as it can, so Defog users such as Arceus and Giratina and spinners such as Excadrill and Forretress can help out in this regard. Shaymin-S can support the aforementioned teammates with Leech Seed to increase their recovery and longevity.


All-Out Attacker
########
name: All-Out Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power / Hidden Power Fire
move 4: Healing Wish
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

When equipped with Life Orb, Shaymin-S can be a dangerous attacker capable of fending for itself when needed. Seed Flare does deals good damage with the boost from Life Orb, and nothing likes switching into it in fear of a Special Defense drop. Earth Power is Shaymin-S's main move for defeating Steel-types that wall its STAB combination, and has a 20% chance to lower the opponent's Special Defense. Hidden Power Fire can be run so that Shaymin-S can defeat Steel-types such as Ferrothorn, Forretress, and Scizor that don't care too much about Earth Power. If Shaymin-S is not useful or cannot deal enough damage to the opponent, it can utilize Healing Wish, a support move that only a few Pokemon , including Latias, have access to. (Don't think mentioning Latias here is necessary; I would remove it if I were you since it's off topic) Healing Wish allows Shaymin-S to sacrifice itself in order to restore a damaged sweeper, pivot, or revenge killer to full health. Though unlisted, Hidden Power Rock allows Shaymin-S to heavily damage or KO Ho-Oh, and can reliably damage other Flying-types due to the boost from Life Orb.

Set Details
========

With a Timid nature, Shaymin-S outspeeds most of the unboosted tier, and with Life Orb, its damage output is very acceptable. A Modest nature can be run used for additional power, but doing so sacrifices Shaymin-S's ability to outspeed maximum Speed Arceus formes and Darkrai. In terms of EVs, Shaymin-S should not deviate from the given spread, as its Speed and power are too precious to give up.

Usage Tips
========

When attacking, don't be afraid to mispredict with Shaymin-S's STAB moves, as they are extremely spammable and are backed by Life Orb. Seed Flare is often an acceptable the best move to use unless a Steel-type that checks Shaymin-S is on the opposing team. However, be wary of the damage that Life Orb induces, as the recoil could reduce Shaymin-S's HP to the point that a priority user such as Yveltal, Scizor, or Extreme Killer Arceus could revenge kill it with ease. As a result, try to avoid priority users as much as possible, as Shaymin-S's frailty combined with Life Orb recoil can turn it into a high-priority target.

Team Options
========

As with any offensive threat, Shaymin-S can take advantage of entry hazards on the opponent's side of the field with its offensive pressure to rack up residual damage. Stealth Rock setters such as Landorus-T, Dialga, and Groudon in addition to Spikes setters such as Forretress and Ferrothorn will obviously help greatly in this regard. Entry hazards on Shaymin-S's side of the field are detrimental, so Defog users such as Arceus and Giratina as well as spinners like Forretress and Excadrill are beneficial partners. Even with Earth Power or Hidden Power Fire, Shaymin-S needs extra support against Steel-types. Therefore, Fire-types such as Ho-Oh, stallbreakers like Yveltal, and even Darkrai can assist Shaymin-S. VoltTurn is a safe method for bringing Shaymin-S in: Thundurus, Zekrom, and Genesect can grab momentum for the team and provide utility. Lastly, lures for Ground-types can bring Shaymin-S in safely; in particular, Heatran excels at this role with its 4x weakness to Ground-type attacks.


Other Options
########

Shaymin-S has a relatively solid set of options to choose from when thinking outside the box. A Choice Specs or Choice Scarf set is one that comes to mind quickly, as the former can provide immense wallbreaking power with Seed Flare, while the latter's increased Speed can help it revenge kill even boosted threats like Rock Polish Groudon. However, Shaymin-S dislikes being locked into a move, and the Choice Scarf set lacks power. Shaymin-S has a boosting move in Swords Dance, which complements its great Speed, but its physical movepool is more barren than a Ditto's expression, with only Seed Bomb and Return as options. In terms of filler options, Shaymin-S has access to the rare Aromatherapy, which can allow it to function as an offensive cleric that can take on opposing walls with Seed Flare. Shaymin-S has Dazzling Gleam, which can deal solid damage to Dark- and Dragon-types, but a neutral Seed Flare hits them for roughly the same amount of damage. Shaymin-S has a large arsenal of other Grass-type moves at its disposal. Leaf Storm can provide more immediate power but reduces Shaymin-S's Special Attack, Energy Ball has more PP and accuracy than Seed Flare does, and Giga Drain can restore its health. However, the sheer utility and usefulness Seed Flare has to offer causes it to greatly overshadow these options. Finally, Shaymin-S can utilize Toxic to cripple walls and Defog users, and can run it in tandem with SubSeed. Keep in mind though that Shaymin-S's moveset is relatively cramped and Toxic can be run on a bulkier team member.


Checks and Counters
#########

**Ho-Oh**: Ho-Oh is a large threat with its massive special bulk, 4x resistance to Seed Flare, and ability to KO Shaymin-S with Sacred Fire or and Brave Bird. However, if Stealth Rock is up and/or Shaymin-S has Hidden Power Rock, it Ho-Oh will go down without too much of a hassle.

**Mega Gengar**: With its resistance to Seed Flare, access to Taunt, and greater Speed, Mega Gengar can easily check Shaymin-S. It can trap and KO Shaymin-S without trouble, but it must be wary of Earth Power as it Mega Evolves.

**Levitating Steel-types**: Skarmory and Bronzong cause a great deal of trouble for Shaymin-S. Although Shaymin-S can do almost nothing to Bronzong, it can hit Skarmory with Hidden Power Fire for good damage.

**Scizor**: If Shaymin-S does not carry Hidden Power Fire, Scizor can switch in on a Seed Flare and pick it off with a Technician-boosted Bullet Punch.

**Dialga**: Dialga usually carries Special Defense investment, can take all of Shaymin-S's attacks bar Earth Power, and can deal severe damage to it with Draco Meteor.

**Charizard**: As both have a 4x resistance to Seed Flare, Mega Charizard X and Mega Charizard Y can switch in on the move and threaten to KO Shaymin-S with their STAB Fire-type attacks. However, both are vulnerable to being flinched repeatedly by Air Slash, Mega Charizard X falls to Earth Power, and Mega Charizard Y does not like Hidden Power Rock.

**Heatran**: Heatran can hard wall Shaymin-S due to its typing and Flash Fire, and can KO it with Lava Plume. However, it doesn't stand a chance if Shaymin-S has Earth Power.

**Zekrom**: Zekrom's typing allows it to switch into any move Shaymin-S has,(RC) bar Earth Power,(RC) and it can threaten Shaymin-S greatly with Bolt Strike. It can also use Volt Switch after Shaymin-S is forced out.

**Kyurem-W**: Shaymin-S cannot switch into Kyurem-W's devastating attacks, and Kyurem-W does not take too much damage from its Shaymin-S's coverage options.

**Sylveon**: Sylveon's great special bulk and ability to attack through Substitute with Hyper Voice can annoy Shaymin-S.

**Blissey**: Blissey can take any hit the All-Out Attacker set can throw at it. However, it is complete setup fodder for the SubSeed set, and loans incomprehensible amounts of HP through Leech Seed.

**Lugia**: Shaymin-S cannot hit Lugia hard enough without Hidden Power Rock or Stealth Rock up, whereas Lugia can heal itself with Roost and threaten Shaymin-S with Aeroblast.

**Revenge Killers**: Revenge killers are probably the biggest thorn in Shaymin-S's side and the best ways to deal with it. Choice Scarf users such as Kyogre and Genesect as well as priority users like Yveltal and Extreme Killer Arceus can take advantage of Shaymin-S's poor bulk and KO it easily.

**Stealth Rock**: Stealth Rock prevents Shaymin-S from switching in freely without losing 25% of its health, and can rack up residual damage over the course of the match.

**Status**: Paralysis utterly cripples Shaymin-S, preventing it from taking advantage of its great Speed stat and leaving it open to opposing attacks. Shaymin-S also dislikes Toxic and burns, as the residual damage leaves it more vulnerable to revenge killing.

However, keep in mind that many of the aforementioned Pokemon cannot take on Shaymin-S as if it were like any other special attacker. This is because Seed Flare can reduce an its opponent's Special Defense to the point where a coverage move can easily either cripple or KO it.


GP 2/2


Nice work as usual, canman98!
 
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