Doubles Shaymin-S

Taking this over from the previous author.

QC Checks: Lolk, Audiosurfer, Mizuhime
GP Checks: Fleurdyleurse (Stamped by Electrolyte), Calm Pokemaster



Overview
########

With great Special Attack and Speed, an amazing ability in Serene Grace, and good coverage to back that all up, Shaymin-S is a great special attacker in the Doubles metagame. Seed Flare in conjunction with Serene Grace make it so very few Pokemon want to switch in on Shaymin-S for fear of an 80% chance of having their Special Defense lowered by two stages. With Air Slash, Shaymin-S has a great 60% chance to flinch the opponent, and its large Speed stat makes it easy to continually pull off flinches. To top it all off, threats such as Heatran are easily brushed aside by Earth Power.

However, Shaymin-S has many flaws that hold it back from being one of the best Pokemon in Doubles. It is very predictable, having one viable set. Its STAB moves also have serious accuracy issues, making it hard for Shaymin-S to perform well consistently. Its Grass / Flying typing leaves it vulnerable to many common attacks such as Rock Slide, Ice Beam, and Heat Wave. It is also very vulnerable to different forms of speed control, such as Trick Room and Tailwind. Combine this with its bad defenses, and Shaymin-S can have a hard time staying alive on the battlefield. Despite this, Shaymin-S is a great asset for many teams, and is capable of putting serious offensive pressure on the opponent.

Special Attacker
#############
name: Special Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power
move 4: Protect
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid

Moves
========

Seed Flare is Shaymin-S's main STAB move for its monstrous power as well as an 80% chance to sharply lower the opponent's Special Defense. Air Slash is an excellent secondary STAB attack, which, when combined with Serene Grace, allows Shaymin-S to easily net flinches against the opponent. Though Air Slash's power is nothing to write home about, Shaymin's base 120 Special Attack can still let it tear apart many Fighting-, Bug-, and Grass-type Pokemon. Earth Power is very useful against Steel- and Fire-types, such as Heatran, who would otherwise wall this set. Protect is a staple in Doubles, and Shaymin-S is no exception; it allows Shaymin-S to scout for priority or status, avoid double targeting, and stall field effects such as Tailwind and Trick Room.

Set Details
========

The EV spread gives Shaymin-S the most power and Speed possible. While a Timid nature allows Shaymin-S to outspeed Thundurus and Choice Scarf Tyranitar, a Modest nature is recommended for the massive power it provides; for instance, Air Slash gets a guaranteed OHKO on 252 HP / 4 SpD Hitmontop, while Seed Flare gets a guaranteed OHKO on 0 HP / 0 SpD Landorus-T. Life Orb is the recommended item for Shaymin-S because the extra power boost is extremely valuable.

Usage Tips
========

With proper support, Shaymin-S can easily be used as a lead. It can also be brought out mid-game to punch holes in the opponent's team, or used later in the game as a late-game cleaner. Due to Shaymin-S's low defensive stats, it doesn't get many opportunities to switch-in, so try to keep as much offensive pressure on the opponent in order to avoid being KO'd. However, Shaymin-S can be switched in on a predicted Ground- or Water-type move, as well as Sleep Powder and Spore due to its Grass typing.

Team Options
==========

Follow Me support is highly recommended, as drawing attacks away from Shaymin-S can easily extend its lifespan. Jirachi can use Follow Me and resists Flying-, Rock-, Poison-, and Ice-type moves, while Shaymin-S can take down most Ground- and Fire-types with Seed Flare and Earth Power, respectively. Hitmontop can use Wide Guard, an extremely helpful move, to help protect Shaymin-S from super effective moves like Rock Slide and Heat Wave. It can also use Quick Guard to protect Shaymin-S from attacks such as Talonflame's Brave Bird and Ice Shard. Fake Out support from the likes of Hitmontop and Scrafty is also helpful, as it can immobilize a threatening opponent for Shaymin-S. Offensive Fire-types like Mega Charizard and Heatran make great partners, as they appreciate Shaymin-S's ability to deal with bulky Water- and Rock-types. They also can take out the Steel-types that wall both of Shaymin-S's STAB attacks. Finally, Ground-types such as Excadrill, Landorus-T, and Garchomp appreciate Shaymin-S's Ground-type immunity, as it allows them to spam Earthquake more easily.

Other Options
###########

Shaymin-S has some other notable options. The first is Sitrus Berry, which gives it some slight recovery. However, Shaymin-S's frailty makes Life Orb the superior option most of the time. If you're more worried about Seed Flare's shaky accuracy, Energy Ball is the way to go, though its not as strong as Seed Flare and only has a 20% chance to lower Special Defense by one stage. Different Hidden Power types can be used for additional coverage: Hidden Power Fire hits Scizor and Ferrothorn, Hidden Power Ice hits Flying- and Dragon-types such as Thundurus and Salamence, and Hidden Power Rock OHKOes Mega Charizard Y with a Modest nature and Life Orb. However, the loss in a normal coverage move or Protect makes it hard to fit onto the set. Substitute can be used to evade status, though is usually inferior to Protect. Focus Sash is an option, as it can allow Shaymin-S to survive a powerful hit that would normally OHKO it. Choice Specs can be used for extreme power, though the inability to switch moves makes Life Orb the better option most of the time. Finally, Yache or Charti Berry can be used to survive a super effective Ice- or Rock-type attack, though it is very situational, making it generally inferior to Life Orb.

Checks and Counters
###############

**Offensive Typing Advantage**: Pokemon with a powerful super effective move can usually take out Shaymin-S with little to no problem. Such Pokemon include Air Balloon Heatran, Mega Charizard Y, Talonflame, Togekiss, Thundurus, Kyurem-B, Weavile, and Mamoswine. Neutral priority from the likes of Bisharp or Mega Mawile can also revenge kill a weakened Shaymin-S with ease. However, it should be noted that a lot of these Pokemon cannot directly switch into Shaymin-S, and even ones that can may be flinched by Air Slash. While other Pokemon such as Ice Beam Cresselia would normally be a great switch-in to Shaymin-S, Seed Flare's 80% chance to lower Special Defense means that they cannot reliably switch in.

**Speed**: Choice Scarf users like Landorus-T and Genesect can hit Shaymin-S with a super effective Rock Slide or Ice Beam to revenge kill it. Other fast Pokemon, such as Mega Gengar and Mega Manectric, can outspeed and heavy damage with Sludge Bomb and Flamethrower, respectively.

**Speed Control**: Moves that control Speed can cripple Shaymin-S easily. Thunder Wave from the likes of Togekiss or Jirachi can slow it down considerably, and moves such as Icy Wind from Cresselia or Jirachi will lower its Speed. Tailwind and Trick Room both alter the Speed of Pokemon on the field, allowing the opponent's Pokemon to outspeed and take out Shaymin-S quickly. Common users of Tailwind include Togekiss, Talonflame, and Tornadus, while common users of Trick Room include Cresselia, Aromatisse, and Reuniclus.
 
Last edited:
Two things stuck out in the overview when I read it:
  • Don't say "one of the best" just say it's a great special attacker.
  • Mention vulnerability to Speed Control
I can look over the rest l8r but i am terrrd i just wanted to point those things out :>
 

finally

how can you swallow so much sleep?
is a Tiering Contributor Alumnus
perhaps mention how its good stabs have accuracy issues
idk about energy ball. you miss a lot of straight ohkos and drop chance. if you really hate missing i suppose.
idk how specific you are supposed to get with statistics, but air slash only has a 57% flinch chance bc miss rate. seed flare only has a 68% drop chance bc miss rate. not accounting for miss rate, youre golden

perhaps some sort of mention that things that would normally check grass/flyings do not necesarilly check skymin because of its flinch chance and drop chances. premier example: ice beam cress. cress cant switch in bc of drops. and even when cress comes in it still has to break through flinches. in this manner you have to usually use speed control or prio to beat skymin.
you say it in your first para, but its like really fuckin important. its why stuff like jolly choice scarf mamo exists.

i want to say more, but skymin is p one dimensional and youve got it

not qc, ignore me
 
perhaps mention how its good stabs have accuracy issues
idk about energy ball. you miss a lot of straight ohkos and drop chance. if you really hate missing i suppose.
idk how specific you are supposed to get with statistics, but air slash only has a 57% flinch chance bc miss rate. seed flare only has a 68% drop chance bc miss rate. not accounting for miss rate, youre golden

perhaps some sort of mention that things that would normally check grass/flyings do not necesarilly check skymin because of its flinch chance and drop chances. premier example: ice beam cress. cress cant switch in bc of drops. and even when cress comes in it still has to break through flinches. in this manner you have to usually use speed control or prio to beat skymin.
you say it in your first para, but its like really fuckin important. its why stuff like jolly choice scarf mamo exists.

i want to say more, but skymin is p one dimensional and youve got it

not qc, ignore me
I'll mention.

Energy Ball was there from the last thread so idk. QC input would be nice :x

Naww I don't give a shit about being that specific. Mentioning the miss chance in the Overview is good enough

Will do
 
Ok I've made finally's changes, though I wasn't really sure were to add the last part so I just stuck it to the end of the first C&C.

Also Lolk no rush, but I'm ready for your check :] (Especially on Energy Ball; should it be slashed, kept in Set Details only, or moved to OO?)

Also Audiosurfer this is probably not the spot to do this, but Duclops is ready for its finally check! :D
 
amcheck
add - remove - comment

Overview
########

With both great Special Attack and Speed stat, an amazing ability in Serene Grace, and good coverage to back it all up, Shaymin-S is a great Special Attacker in the Doubles Metagame. With Seed Flare andin conjunction with Serene Grace, make it so very few Pokemon want to switch in on Shaymin-S for fear of an 80% chance of having their Special Defense lowered by two stages. With Air Slash, Shaymin-S has a great 60% chance to flinch the opponent, and its large Speed stat makes it easy to continually pull these off flinches. To top it all off, threats such as Heatran are easily brushed aside due to Shaymin-S's access to Earth Power.

However, Shaymin-S has a large amount of flaws that hold it back from being one of the best Pokemon in Doubles. Shaymin-S is very predictable, with only really only one viable set. Its STABs moves also have serious accuracy issues, making it hard for Shaymin-S to consistently preformperform well. Grass / FlyingIts typing leaves it vulnerable to many common attacks, such as Rock Slide, Ice Beam, and Heat Wave. It is also very vulnerable to different forms of Speed Control, such as Trick Room and Tailwind. Combine thisThis, along with its bad defenses, andleave Shaymin-S can havewith a hard time staying alive on the battlefield. Despite this, Shaymin-Sky is a tremendous asset for many teams, and is capable of putting serious offensive pressure on the opponent.

Special Attacker
#############
name: Special Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power
move 4: Protect
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid

Moves
========

Seed Flare is used as Shaymin-S's main STAB move for its monstrous power as well as thealong with an 80% chance to sharply lower the opponent's Special Defense. Air Slash is an excellent secondary STAB attack, which, when combined with Serene Grace, allows Shaymin-S to easily net flinches against the opponent. Though Air Slash's power is nothing to write home about, Shaymin's base 120 Special Attack can still let it tear through many Fighting-, Bug-, and Grass-type Pokemon. Earth Power is extremely useful against Steel- and Fire-types, such as Heatran, who would otherwise wall this set. Protect is a staple in Doubles, and this is no exception for Shaymin-S; it can allow Shaymin to scout for priority or status, avoid double targeting, and stall field effects such as Tailwind and Trick Room.

Set Details
========

The EV spread gives Shaymin-S the most power and speed possible. While a Timid nature allows Shaymin-S to outspeed Thundurus and Choice Scarf Tyranitar, a Modest nature is recommended for the massive power it provides. Modest Air Slash gets a guaranteed OHKO on 252 HP / 4 SpD Hitmontop, while Seed Flare gets a guaranteed OHKO on 0 HP / 0 SpD Landorus-T. Life Orb is the recommended item for Shaymin-S because the extra power boost is extremely valuable.

Usage Tips
========

With proper support, Shaymin-S can easily be used as a lead. It can also be brought out mid-game in order to punch holes in the opponent's team, or used later in the game as a late-game cleaner. Due to Shaymin-S's low defensive stats, try to keep as much offensive pressure on the opponent in order to avoid being KO'd. There aren't many safe times to switch-in with Shaymin-S on account of its low defenses. However, Shaymin-S can be switched in on a predicted Ground- or Water-type move, as well as Sleep Powder and Spore due to its Grass-typing.

Team Options
==========

Follow Me support is highly recommended, as drawing attacks away from it can easily extend its lifespan. Jirachi can use Follow Me and resists Flying-, Rock-, Poison-, and Ice-type moves, while Shaymin-S can take down most Ground- and Fire-types with Seed Flare and Earth Power, respectively. Hitmontop can use Wide Guard, an extremely helpful move,(AC)either way is fine, but I'd recommend a comma to help protect Shaymin-S from Rock Slide and Heat Wave, and can also use Quick Guard to protect Shaymin-S from attacks such as Talonflame's Brave Bird and Ice Shard. Fake Out support from the likes of Hitmontop and Scrafty is also helpful, as it can immobilize a threatening opponent for Shaymin-S. Offensive Fire-types like Mega Charizard and Heatran make great partners, as they appreciate Shaymin-S's ability to deal with bulky Water- and Rock-types. They also can take out the Steel-types Shaymin-S hates umm, haven't you mentioned Earth Power a lot because it takes on Steel-types? idk, this could be removed. Finally, Ground-types, such as Excadrill, Landorus-T, and Garchomp appreciate Shaymin-S's Ground-type immunity, as it allows them to more easily spam Earthquake.

Other Options
###########

Shaymin-S has some other notable options. The first is Sitrus Berry, which gives Shaymin-S some slight recovery. However, Shaymin-S's frailty makes Life Orb usually the superior option. If you're more worried about the miss chance of Seed Flare, Energy Ball is the way to go, though its not as strong as Seed Flare and only has a 20% chance to lower Special Defense by one stage. remove space here, you have twoDifferent Hidden Power types can be used for additional coverage; Hidden Power Fire hits Scizor and Ferrothorn, Hidden Power Ice hits Flying- and Dragon-types such as Thundurus and Salamence, while Hidden Power Rock OHKO's Mega Charizard Y with a Modest nature and Life Orb. However, the loss in a normal coverage move or Protect makes it hard to fit onto the set. Substitute can be used to evade status, though is usually inferior to Protect. Focus Sash is an option, as it can allow Shaymin-S to survive a powerful hit that would normally OHKO it. Choice Specs can be used for extreme power, though the inability to switch moves makes Life Orb the better option most of the time. Finally, Yache or Charti Berry can be used to survive a super effective Ice- or Rock-type attack, though it is very situational, making it generally inferior to Life Orb.you have a comma here, change it to a period

Checks and Counters
###############

**Offensive Typing Advantage**: Pokemon with a powerful super effective can usually take out Shaymin-S with little to no problem. Such Pokemon include Air Balloon Heatran, Mega Charizard Y, Talonflame, Togekiss, Thundurus, Kyurem-B, Weavile, and Mamoswine. Neutral priority from the likes of Bisharp or Mega Mawile can also revenge kill a weakened Shaymin-S with ease. It should be noted, however, that a lot of these Pokemon cannot directly switch into Shaymin-S, and even ones who can have the possibility to be flinched with Air Slash. While other Pokemon such as Ice Beam Cresselia would normally be a great switch-in to Shaymin-S, Seed Flare's 80% chance to lower Special Defense means that even it can'tcannot just sounds better here but either works reliably switch in.

**Speed**: Choice Scarf users, such as Landorus-T and Genesect, can hit Shaymin-S with a super effective Rock Slide or Ice Beam to revenge kill it. Other fast Pokemon, such as Mega Gengar and Mega Manectric, can outspeed and do large amounts of damage with Sludge Bomb and Flamethrower, respectively.

**Speed Control**: Moves that control Speed can easily cripple Shaymin-S. Thunder Wave from the likes of Togekiss or Jirachi can slow it down a considerable amount, while moves such as Icy Wind from Cresselia or Jirachi will lower its Speed. Tailwind and Trick Room both alter the Speed of Pokemon on the field, allowing the opponent's Pokemon to outspeed and take out Shaymin-S quickly. Common users of Tailwind include Togekiss, Talonflame, and Tornadus, while common users of Trick Room include Cresselia, Aromatisse, and Reuniclus.


Great job :)
 
amcheck
add - remove - comment

Overview
########

With both great Special Attack and Speed stat, an amazing ability in Serene Grace, and good coverage to back it all up, Shaymin-S is a great Special Attacker in the Doubles Metagame. With Seed Flare andin conjunction with Serene Grace, make it so very few Pokemon want to switch in on Shaymin-S for fear of an 80% chance of having their Special Defense lowered by two stages. With Air Slash, Shaymin-S has a great 60% chance to flinch the opponent, and its large Speed stat makes it easy to continually pull these off flinches. To top it all off, threats such as Heatran are easily brushed aside due to Shaymin-S's access to Earth Power.

However, Shaymin-S has a large amount of flaws that hold it back from being one of the best Pokemon in Doubles. Shaymin-S is very predictable, with only really only one viable set. Its STABs moves also have serious accuracy issues, making it hard for Shaymin-S to consistently preformperform well. Grass / FlyingIts typing leaves it vulnerable to many common attacks, such as Rock Slide, Ice Beam, and Heat Wave. It is also very vulnerable to different forms of Speed Control, such as Trick Room and Tailwind. Combine thisThis, along with its bad defenses, andleave Shaymin-S can havewith a hard time staying alive on the battlefield. Despite this, Shaymin-Sky is a tremendous asset for many teams, and is capable of putting serious offensive pressure on the opponent.

Special Attacker
#############
name: Special Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power
move 4: Protect
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid

Moves
========

Seed Flare is used as Shaymin-S's main STAB move for its monstrous power as well as thealong with an 80% chance to sharply lower the opponent's Special Defense. Air Slash is an excellent secondary STAB attack, which, when combined with Serene Grace, allows Shaymin-S to easily net flinches against the opponent. Though Air Slash's power is nothing to write home about, Shaymin's base 120 Special Attack can still let it tear through many Fighting-, Bug-, and Grass-type Pokemon. Earth Power is extremely useful against Steel- and Fire-types, such as Heatran, who would otherwise wall this set. Protect is a staple in Doubles, and this is no exception for Shaymin-S; it can allow Shaymin to scout for priority or status, avoid double targeting, and stall field effects such as Tailwind and Trick Room.

Set Details
========

The EV spread gives Shaymin-S the most power and speed possible. While a Timid nature allows Shaymin-S to outspeed Thundurus and Choice Scarf Tyranitar, a Modest nature is recommended for the massive power it provides. Modest Air Slash gets a guaranteed OHKO on 252 HP / 4 SpD Hitmontop, while Seed Flare gets a guaranteed OHKO on 0 HP / 0 SpD Landorus-T. Life Orb is the recommended item for Shaymin-S because the extra power boost is extremely valuable.

Usage Tips
========

With proper support, Shaymin-S can easily be used as a lead. It can also be brought out mid-game in order to punch holes in the opponent's team, or used later in the game as a late-game cleaner. Due to Shaymin-S's low defensive stats, try to keep as much offensive pressure on the opponent in order to avoid being KO'd. There aren't many safe times to switch-in with Shaymin-S on account of its low defenses. However, Shaymin-S can be switched in on a predicted Ground- or Water-type move, as well as Sleep Powder and Spore due to its Grass-typing.

Team Options
==========

Follow Me support is highly recommended, as drawing attacks away from it can easily extend its lifespan. Jirachi can use Follow Me and resists Flying-, Rock-, Poison-, and Ice-type moves, while Shaymin-S can take down most Ground- and Fire-types with Seed Flare and Earth Power, respectively. Hitmontop can use Wide Guard, an extremely helpful move,(AC)either way is fine, but I'd recommend a comma to help protect Shaymin-S from Rock Slide and Heat Wave, and can also use Quick Guard to protect Shaymin-S from attacks such as Talonflame's Brave Bird and Ice Shard. Fake Out support from the likes of Hitmontop and Scrafty is also helpful, as it can immobilize a threatening opponent for Shaymin-S. Offensive Fire-types like Mega Charizard and Heatran make great partners, as they appreciate Shaymin-S's ability to deal with bulky Water- and Rock-types. They also can take out the Steel-types Shaymin-S hates umm, haven't you mentioned Earth Power a lot because it takes on Steel-types? idk, this could be removed. Finally, Ground-types, such as Excadrill, Landorus-T, and Garchomp appreciate Shaymin-S's Ground-type immunity, as it allows them to more easily spam Earthquake.

Other Options
###########

Shaymin-S has some other notable options. The first is Sitrus Berry, which gives Shaymin-S some slight recovery. However, Shaymin-S's frailty makes Life Orb usually the superior option. If you're more worried about the miss chance of Seed Flare, Energy Ball is the way to go, though its not as strong as Seed Flare and only has a 20% chance to lower Special Defense by one stage. remove space here, you have twoDifferent Hidden Power types can be used for additional coverage; Hidden Power Fire hits Scizor and Ferrothorn, Hidden Power Ice hits Flying- and Dragon-types such as Thundurus and Salamence, while Hidden Power Rock OHKO's Mega Charizard Y with a Modest nature and Life Orb. However, the loss in a normal coverage move or Protect makes it hard to fit onto the set. Substitute can be used to evade status, though is usually inferior to Protect. Focus Sash is an option, as it can allow Shaymin-S to survive a powerful hit that would normally OHKO it. Choice Specs can be used for extreme power, though the inability to switch moves makes Life Orb the better option most of the time. Finally, Yache or Charti Berry can be used to survive a super effective Ice- or Rock-type attack, though it is very situational, making it generally inferior to Life Orb.you have a comma here, change it to a period

Checks and Counters
###############

**Offensive Typing Advantage**: Pokemon with a powerful super effective can usually take out Shaymin-S with little to no problem. Such Pokemon include Air Balloon Heatran, Mega Charizard Y, Talonflame, Togekiss, Thundurus, Kyurem-B, Weavile, and Mamoswine. Neutral priority from the likes of Bisharp or Mega Mawile can also revenge kill a weakened Shaymin-S with ease. It should be noted, however, that a lot of these Pokemon cannot directly switch into Shaymin-S, and even ones who can have the possibility to be flinched with Air Slash. While other Pokemon such as Ice Beam Cresselia would normally be a great switch-in to Shaymin-S, Seed Flare's 80% chance to lower Special Defense means that even it can'tcannot just sounds better here but either works reliably switch in.

**Speed**: Choice Scarf users, such as Landorus-T and Genesect, can hit Shaymin-S with a super effective Rock Slide or Ice Beam to revenge kill it. Other fast Pokemon, such as Mega Gengar and Mega Manectric, can outspeed and do large amounts of damage with Sludge Bomb and Flamethrower, respectively.

**Speed Control**: Moves that control Speed can easily cripple Shaymin-S. Thunder Wave from the likes of Togekiss or Jirachi can slow it down a considerable amount, while moves such as Icy Wind from Cresselia or Jirachi will lower its Speed. Tailwind and Trick Room both alter the Speed of Pokemon on the field, allowing the opponent's Pokemon to outspeed and take out Shaymin-S quickly. Common users of Tailwind include Togekiss, Talonflame, and Tornadus, while common users of Trick Room include Cresselia, Aromatisse, and Reuniclus.


Great job :)
Thanks so much, I added most of it :D
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
AM Check cos Unfixable missed some things out
Remove
Add

Overview
########

With both great stats in both Special Attack and Speed, an amazing ability in Serene Grace, and good coverage to back ithat all up, Shaymin-S is a great Sspecial Aattacker in the Doubles Mmetagame. Seed Flare in conjunction with Serene Grace make it so very few Pokemon want to switch in on Shaymin-S for fear of an 80% chance of having their Special Defense lowered by two stages. With Air Slash, Shaymin-S has a great 60% chance to flinch the opponent, and its large Speed stat makes it easy to continually pull off flinches. To top it all off, threats such as Heatran are easily brushed aside due to Shaymin-S's access to Earth Power.

However, Shaymin-S has a large amount ofmany flaws that hold it back from being one of the best Pokemon in Doubles. Shaymin-S is very predictable, with only reallyhaving only one viable set. Its STAB moves also have serious accuracy issues, making it hard for Shaymin-S to consistently perform well consistently. Its Grass / Flying typing leaves it vulnerable to many common attacks, such as Rock Slide, Ice Beam, and Heat Wave. It is also very vulnerable to different forms of Speed Control, such as Trick Room and Tailwind. Combine this with its bad defenses, and Shaymin-S can have a hard time staying alive on the battlefield. Despite this, Shaymin-Sky is a tremendousgreat asset for many teams, and is capable of putting serious offensive pressure on the opponent.
Special Attacker
#############
name: Special Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power
move 4: Protect
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid

Moves
========

Seed Flare is used as Shaymin-S's main STAB move for its monstrous power as well as an 80% chance to sharply lower the opponent's Special Defense. Air Slash is an excellent secondary STAB attack, which, when combined with Serene Grace, allows Shaymin-S to easily net flinches against the opponent. Though Air Slash's power is nothing to write home about, Shaymin's base 120 Special Attack can still let it tear throughapart many Fighting-, Bug-, and Grass-type Pokemon. Earth Power is vextremely useful against Steel- and Fire-types, such as Heatran, who would otherwise wall this set. Protect is a staple in Doubles, and this is no exception for Shaymin-S; it can allows Shaymin to scout for priority or status, avoid double targeting, and stall field effects such as Tailwind and Trick Room.

Set Details
========

The EV spread gives Shaymin-S the most power and speed possible. While a Timid nature allows Shaymin-S to outspeed Thundurus and Choice Scarf Tyranitar, a Modest nature is recommended for the massive power it provides. Modest Air Slash gets a guaranteed OHKO on 252 HP / 4 SpD Hitmontop, while Seed Flare gets a guaranteed OHKO on 0 HP / 0 SpD Landorus-T. Life Orb is the recommended item for Shaymin-S because the extra power boost is extremely valuable.

Usage Tips
========

With proper support, Shaymin-S can easily be used as a lead. It can also be brought out mid-game in order to punch holes in the opponent's team, or used later in the game as a late-game cleaner. Due to Shaymin-S's low defensive stats, try to keep as much offensive pressure on the opponent in order to avoid being KO'd. There aren't many safe times to switch- in with Shaymin-S on account of its low defenses. However, Shaymin-S can be switched in on a predicted Ground- or Water-type move, as well as Sleep Powder and Spore due to its Grass-typing.

Team Options
==========

Follow Me support is highly recommended, as drawing attacks away from it can easily extend its lifespan. Jirachi can use Follow Me and resists Flying-, Rock-, Poison-, and Ice-type moves, while Shaymin-S can take down most Ground- and Fire-types with Seed Flare and Earth Power, respectively. Hitmontop can use Wide Guard, an extremely helpful move, to help protect Shaymin-S from super effective moves like Rock Slide and Heat Wave. It can also use Quick Guard to protect Shaymin-S from attacks such as Talonflame's Brave Bird and Ice Shard. Fake Out support from the likes of Hitmontop and Scrafty is also helpful, as it can immobilize a threatening opponent for Shaymin-S. Offensive Fire-types like Mega Charizard and Heatran make great partners, as they appreciate Shaymin-S's ability to deal with bulky Water- and Rock-types. They also can take out the Steel-types that wall both of Shaymin-S's STAB attacks. Finally, Ground-types, such as Excadrill, Landorus-T, and Garchomp appreciate Shaymin-S's Ground-type immunity, as it allows them to more easily spam Earthquake more easily.

Other Options
###########

Shaymin-S has some other notable options. The first is Sitrus Berry, which gives Shaymin-S some slight recovery. However, Shaymin-S's frailty makes Life Orb usually the superior option most of the time. If you're more worried about the miss chance of Seed Flare, Energy Ball is the way to go, though its not as strong as Seed Flare and only has a 20% chance to lower Special Defense by one stage. Different Hidden Power types can be used for additional coverage; Hidden Power Fire hits Scizor and Ferrothorn, Hidden Power Ice hits Flying- and Dragon-types such as Thundurus and Salamence, while Hidden Power Rock OHKO's Mega Charizard Y with a Modest nature and Life Orb. However, the loss in a normal coverage move or Protect makes it hard to fit onto the set. Substitute can be used to evade status, though is usually inferior to Protect. Focus Sash is an option, as it can allow Shaymin-S to survive a powerful hit that would normally OHKO it. Choice Specs can be used for extreme power, though the inability to switch moves makes Life Orb the better option most of the time. Finally, a Yache or Charti Berry can be used to survive a super effective Ice- or Rock-type attack, though it is very situational, making it generally inferior to Life Orb.

Checks and Counters
###############

**Offensive Typing Advantage**: Pokemon with a powerful super effective move can usually take out Shaymin-S with little to no problem. Such Pokemon include Air Balloon Heatran, Mega Charizard Y, Talonflame, Togekiss, Thundurus, Kyurem-B, Weavile, and Mamoswine. Neutral priority from the likes of Bisharp or Mega Mawile can also revenge kill a weakened Shaymin-S with ease. IHowever, it should be noted, however, that a lot of these Pokemon cannot directly switch into Shaymin-S, and even ones who can have the possibility to be flinched with Air Slash. While other Pokemon such as Ice Beam Cresselia would normally be a great switch-in to Shaymin-S, Seed Flare's 80% chance to lower Special Defense means that it cannot reliably switch in.

**Speed**: Choice Scarf users, such as like Landorus-T and Genesect, can hit Shaymin-S with a super effective Rock Slide or Ice Beam to revenge kill it. Other fast Pokemon, such as Mega Gengar and Mega Manectric, can outspeed and do large amounts of damage with Sludge Bomb and Flamethrower, respectively.
**Speed Control**: Moves that control Speed can easilycripple Shaymin-S easily. Thunder Wave from the likes of Togekiss or Jirachi can slow it down a considerable amount, while moves such as Icy Wind from Cresselia or Jirachi will lower its Speed. Tailwind and Trick Room both alter the Speed of Pokemon on the field, allowing the opponent's Pokemon to outspeed and take out Shaymin-S quickly. Common users of Tailwind include Togekiss, Talonflame, and Tornadus, while common users of Trick Room include Cresselia, Aromatisse, and Reuniclus.

Edit: LightningLuxray if speed control does not need to be capitalized please change it
 
Last edited:
AM Check cos Unfixable missed some things out
Remove
Add
Overview
########

With both great stats in both Special Attack and Speed, an amazing ability in Serene Grace, and good coverage to back ithat all up, Shaymin-S is a great Sspecial Aattacker in the Doubles Mmetagame. Seed Flare in conjunction with Serene Grace make it so very few Pokemon want to switch in on Shaymin-S for fear of an 80% chance of having their Special Defense lowered by two stages. With Air Slash, Shaymin-S has a great 60% chance to flinch the opponent, and its large Speed stat makes it easy to continually pull off flinches. To top it all off, threats such as Heatran are easily brushed aside due to Shaymin-S's access to Earth Power.

However, Shaymin-S has a large amount ofmany flaws that hold it back from being one of the best Pokemon in Doubles. Shaymin-S is very predictable, with only reallyhaving only one viable set. Its STAB moves also have serious accuracy issues, making it hard for Shaymin-S to consistently perform well consistently. Its Grass / Flying typing leaves it vulnerable to many common attacks, such as Rock Slide, Ice Beam, and Heat Wave. It is also very vulnerable to different forms of Speed Control, such as Trick Room and Tailwind. Combine this with its bad defenses, and Shaymin-S can have a hard time staying alive on the battlefield. Despite this, Shaymin-Sky is a tremendousgreat asset for many teams, and is capable of putting serious offensive pressure on the opponent.


Special Attacker
#############
name: Special Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power
move 4: Protect
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid

Moves
========

Seed Flare is used as Shaymin-S's main STAB move for its monstrous power as well as an 80% chance to sharply lower the opponent's Special Defense. Air Slash is an excellent secondary STAB attack, which, when combined with Serene Grace, allows Shaymin-S to easily net flinches against the opponent. Though Air Slash's power is nothing to write home about, Shaymin's base 120 Special Attack can still let it tear throughapart many Fighting-, Bug-, and Grass-type Pokemon. Earth Power is vextremely useful against Steel- and Fire-types, such as Heatran, who would otherwise wall this set. Protect is a staple in Doubles, and this is no exception for Shaymin-S; it can allows Shaymin to scout for priority or status, avoid double targeting, and stall field effects such as Tailwind and Trick Room.


Set Details
========

The EV spread gives Shaymin-S the most power and speed possible. While a Timid nature allows Shaymin-S to outspeed Thundurus and Choice Scarf Tyranitar, a Modest nature is recommended for the massive power it provides. Modest Air Slash gets a guaranteed OHKO on 252 HP / 4 SpD Hitmontop, while Seed Flare gets a guaranteed OHKO on 0 HP / 0 SpD Landorus-T. Life Orb is the recommended item for Shaymin-S because the extra power boost is extremely valuable.

Usage Tips
========

With proper support, Shaymin-S can easily be used as a lead. It can also be brought out mid-game in order to punch holes in the opponent's team, or used later in the game as a late-game cleaner. Due to Shaymin-S's low defensive stats, try to keep as much offensive pressure on the opponent in order to avoid being KO'd. There aren't many safe times to switch- in with Shaymin-S on account of its low defenses. However, Shaymin-S can be switched in on a predicted Ground- or Water-type move, as well as Sleep Powder and Spore due to its Grass-typing.


Team Options
==========

Follow Me support is highly recommended, as drawing attacks away from it can easily extend its lifespan. Jirachi can use Follow Me and resists Flying-, Rock-, Poison-, and Ice-type moves, while Shaymin-S can take down most Ground- and Fire-types with Seed Flare and Earth Power, respectively. Hitmontop can use Wide Guard, an extremely helpful move, to help protect Shaymin-S from super effective moves like Rock Slide and Heat Wave. It can also use Quick Guard to protect Shaymin-S from attacks such as Talonflame's Brave Bird and Ice Shard. Fake Out support from the likes of Hitmontop and Scrafty is also helpful, as it can immobilize a threatening opponent for Shaymin-S. Offensive Fire-types like Mega Charizard and Heatran make great partners, as they appreciate Shaymin-S's ability to deal with bulky Water- and Rock-types. They also can take out the Steel-types that wall both of Shaymin-S's STAB attacks. Finally, Ground-types, such as Excadrill, Landorus-T, and Garchomp appreciate Shaymin-S's Ground-type immunity, as it allows them to more easily spam Earthquake more easily.


Other Options
###########

Shaymin-S has some other notable options. The first is Sitrus Berry, which gives Shaymin-S some slight recovery. However, Shaymin-S's frailty makes Life Orb usually the superior option usually. If you're more worried about the miss chance of Seed Flare, Energy Ball is the way to go, though its not as strong as Seed Flare and only has a 20% chance to lower Special Defense by one stage. Different Hidden Power types can be used for additional coverage; Hidden Power Fire hits Scizor and Ferrothorn, Hidden Power Ice hits Flying- and Dragon-types such as Thundurus and Salamence, while Hidden Power Rock OHKO's Mega Charizard Y with a Modest nature and Life Orb. However, the loss in a normal coverage move or Protect makes it hard to fit onto the set. Substitute can be used to evade status, though is usually inferior to Protect. Focus Sash is an option, as it can allow Shaymin-S to survive a powerful hit that would normally OHKO it. Choice Specs can be used for extreme power, though the inability to switch moves makes Life Orb the better option most of the time. Finally, a Yache or Charti Berry can be used to survive a super effective Ice- or Rock-type attack, though it is very situational, making it generally inferior to Life Orb.


Checks and Counters
###############

**Offensive Typing Advantage**: Pokemon with a powerful super effective move can usually take out Shaymin-S with little to no problem. Such Pokemon include Air Balloon Heatran, Mega Charizard Y, Talonflame, Togekiss, Thundurus, Kyurem-B, Weavile, and Mamoswine. Neutral priority from the likes of Bisharp or Mega Mawile can also revenge kill a weakened Shaymin-S with ease. IHowever, it should be noted, however, that a lot of these Pokemon cannot directly switch into Shaymin-S, and even ones who can have the possibility to be flinched with Air Slash. While other Pokemon such as Ice Beam Cresselia would normally be a great switch-in to Shaymin-S, Seed Flare's 80% chance to lower Special Defense means that it cannot reliably switch in.


**Speed**: Choice Scarf users, such as like Landorus-T and Genesect, can hit Shaymin-S with a super effective Rock Slide or Ice Beam to revenge kill it. Other fast Pokemon, such as Mega Gengar and Mega Manectric, can outspeed and do large amounts of damage with Sludge Bomb and Flamethrower, respectively.


**Speed Control**: Moves that control Speed can easily cripple Shaymin-S. Thunder Wave from the likes of Togekiss or Jirachi can slow it down a considerable amount, while moves such as Icy Wind from Cresselia or Jirachi will lower its Speed. Tailwind and Trick Room both alter the Speed of Pokemon on the field, allowing the opponent's Pokemon to outspeed and take out Shaymin-S quickly. Common users of Tailwind include Togekiss, Talonflame, and Tornadus, while common users of Trick Room include Cresselia, Aromatisse, and Reuniclus.
Thanks so much, I'll implement this when I get home :]
 
Deletions
Additions / Corrections
Comments

Overview
########

With great stats in both Special Attack and Speed, an amazing ability in Serene Grace, and good coverage to back that all up, Shaymin-S is a great special attacker in the Doubles metagame. Seed Flare in conjunction with Serene Grace make it so very few Pokemon want to switch in on Shaymin-S for fear of an 80% chance of having their Special Defense lowered by two stages. With Air Slash, Shaymin-S has a great 60% chance to flinch the opponent, and its large Speed stat makes it easy to continually pull off flinches. To top it all off, threats such as Heatran are easily brushed aside due to Shaymin-S's access to by Earth Power.

However, Shaymin-S has many flaws that hold it back from being one of the best Pokemon in Doubles. Shaymin-S It is very predictable, having one viable set. Its STAB moves also have serious accuracy issues, making it hard for Shaymin-S to perform well consistently. Its Grass / Flying typing leaves it vulnerable to many common attacks such as Rock Slide, Ice Beam, and Heat Wave. It is also very vulnerable to different forms of speed control, such as Trick Room and Tailwind. Combine this with its bad defenses, and Shaymin-S can have a hard time staying alive on the battlefield. Despite this, Shaymin-S is a great asset for many teams, (remove comma) and is capable of putting serious offensive pressure on the opponent.

Special Attacker
#############
name: Special Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power
move 4: Protect
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid

Moves
========

Seed Flare is used as Shaymin-S's main STAB move for its monstrous power as well as an 80% chance to sharply lower the opponent's Special Defense. Air Slash is an excellent secondary STAB attack, which, when combined with Serene Grace, allows Shaymin-S to easily net flinches against the opponent. Though Air Slash's power is nothing to write home about, Shaymin's base 120 Special Attack can still let it tear apart many Fighting-, Bug-, and Grass-type Pokemon. Earth Power is very useful against Steel- and Fire-types, such as Heatran, which would otherwise wall this set. Protect is a staple in Doubles, and this is no exception for Shaymin-S is no exception; it allows Shaymin-S to scout for priority or status, avoid double targeting, and stall field effects such as Tailwind and Trick Room.

Set Details
========

The EV spread gives Shaymin-S the most power and Speed possible. While a Timid nature allows Shaymin-S to outspeed Thundurus and Choice Scarf Tyranitar, a Modest nature is recommended for the massive power it provides; for instance, Modest Air Slash gets a guaranteed OHKO on 252 HP / 4 SpD Hitmontop, while Seed Flare gets a guaranteed OHKO on 0 HP / 0 SpD Landorus-T. Life Orb is the recommended item for Shaymin-S because the extra power boost is extremely valuable.

Usage Tips
========

With proper support, Shaymin-S can easily be used as a lead. It can also be brought out mid-game to punch holes in the opponent's team, or used later in the game as a late-game cleaner. Due to Shaymin-S's low defensive stats, it doesn't get many safe switch-ins, so try to keep as much offensive pressure on the opponent in order to avoid being KOed. There aren't many safe times to switch-in with Shaymin-S on account of its low defenses. However, Shaymin-S can be switched in on a predicted Ground- or Water-type move, as well as Sleep Powder and Spore due to its Grass typing.

Team Options
==========

Follow Me support is highly recommended, as drawing attacks away from it Shaymin-S can easily extend its lifespan. Jirachi can use Follow Me and resists Flying-, Rock-, Poison-, and Ice-type moves, while Shaymin-S can take down most Ground- and Fire-types with Seed Flare and Earth Power, respectively. Hitmontop can use Wide Guard, an extremely helpful move, to help protect Shaymin-S from super effective moves like Rock Slide and Heat Wave. It can also use Quick Guard to protect Shaymin-S from attacks such as Talonflame's Brave Bird and Ice Shard. Fake Out support from the likes of Hitmontop and Scrafty is also helpful, as it can immobilize a threatening opponent for Shaymin-S. Offensive Fire-types like Mega Charizard and Heatran make great partners, as they appreciate Shaymin-S's ability to deal with bulky Water- and Rock-types. They also can take out the Steel-types that wall both of Shaymin-S's STAB attacks. Finally, Ground-types, (remove comma) such as Excadrill, Landorus-T, and Garchomp appreciate Shaymin-S's Ground-type immunity, as it allows them to spam Earthquake more easily.

Other Options
###########

Shaymin-S has some other notable options. The first is Sitrus Berry, which gives Shaymin-S it some slight recovery. However, Shaymin-S's frailty makes Life Orb the superior option most of the time. If you're more worried about the miss chance of Seed Flare's shaky accuracy, Energy Ball is the way to go, though its not as strong as Seed Flare and only has a 20% chance to lower Special Defense by one stage. Different Hidden Power types can be used for additional coverage: (colon) Hidden Power Fire hits Scizor and Ferrothorn, Hidden Power Ice hits Flying- and Dragon-types such as Thundurus and Salamence, while and Hidden Power Rock OHKOes Mega Charizard Y with a Modest nature and Life Orb. However, the loss in a normal coverage move or Protect makes it hard to fit onto the set. Substitute can be used to evade status, though is usually inferior to Protect. Focus Sash is an option, as it can allow Shaymin-S to survive a powerful hit that would normally OHKO it. Choice Specs can be used for extreme power, though the inability to switch moves makes Life Orb the better option most of the time. Finally, Yache or Charti Berry can be used to survive a super effective Ice- or Rock-type attack, though it is very situational, making it generally inferior to Life Orb.

Checks and Counters
###############

**Offensive Typing Advantage**: Pokemon with a powerful super effective move can usually take out Shaymin-S with little to no problem. Such Pokemon include Air Balloon Heatran, Mega Charizard Y, Talonflame, Togekiss, Thundurus, Kyurem-B, Weavile, and Mamoswine. Neutral priority from the likes of Bisharp or Mega Mawile can also revenge kill a weakened Shaymin-S with ease. However, it should be noted that a lot of these Pokemon cannot directly switch into Shaymin-S, and even ones who that can have the possibility to may be flinched with by Air Slash. While other Pokemon such as Ice Beam Cresselia would normally be a great switch-in to Shaymin-S, Seed Flare's 80% chance to lower Special Defense means that it they cannot reliably switch in.

**Speed Faster Threats**: Choice Scarf users like Landorus-T and Genesect can hit Shaymin-S with a super effective Rock Slide or Ice Beam to revenge kill it. Other fast Pokemon, such as Mega Gengar and Mega Manectric, can outspeed and do large amounts of (this is too wordy imo) heavy damage with Sludge Bomb and Flamethrower, respectively.

**Speed Control**: Moves that control Speed can cripple Shaymin-S easily. Thunder Wave from the likes of Togekiss or Jirachi can slow it down a considerable amount considerably, while and moves such as Icy Wind from Cresselia or Jirachi will lower its Speed. Tailwind and Trick Room both alter the Speed of Pokemon on the field, allowing the opponent's Pokemon to outspeed and take out Shaymin-S quickly. Common users of Tailwind include Togekiss, Talonflame, and Tornadus, while common users of Trick Room include Cresselia, Aromatisse, and Reuniclus.


It's 'Shaymin-S', by the way, not 'Shaymin-Sky' ;)



GP 2 / 2
 
Last edited:
Deletions
Additions / Corrections
Comments

Overview
########

With great stats in both Special Attack and Speed, an amazing ability in Serene Grace, and good coverage to back that all up, Shaymin-S is a great special attacker in the Doubles metagame. Seed Flare in conjunction with Serene Grace make it so very few Pokemon want to switch in on Shaymin-S for fear of an 80% chance of having their Special Defense lowered by two stages. With Air Slash, Shaymin-S has a great 60% chance to flinch the opponent, and its large Speed stat makes it easy to continually pull off flinches. To top it all off, threats such as Heatran are easily brushed aside due to Shaymin-S's access to by Earth Power.

However, Shaymin-S has many flaws that hold it back from being one of the best Pokemon in Doubles. Shaymin-S It is very predictable, having one viable set. Its STAB moves also have serious accuracy issues, making it hard for Shaymin-S to perform well consistently. Its Grass / Flying typing leaves it vulnerable to many common attacks such as Rock Slide, Ice Beam, and Heat Wave. It is also very vulnerable to different forms of speed control, such as Trick Room and Tailwind. Combine this with its bad defenses, and Shaymin-S can have a hard time staying alive on the battlefield. Despite this, Shaymin-S is a great asset for many teams, (remove comma) and is capable of putting serious offensive pressure on the opponent.

Special Attacker
#############
name: Special Attacker
move 1: Seed Flare
move 2: Air Slash
move 3: Earth Power
move 4: Protect
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid

Moves
========

Seed Flare is used as Shaymin-S's main STAB move for its monstrous power as well as an 80% chance to sharply lower the opponent's Special Defense. Air Slash is an excellent secondary STAB attack, which, when combined with Serene Grace, allows Shaymin-S to easily net flinches against the opponent. Though Air Slash's power is nothing to write home about, Shaymin's base 120 Special Attack can still let it tear apart many Fighting-, Bug-, and Grass-type Pokemon. Earth Power is very useful against Steel- and Fire-types, such as Heatran, which would otherwise wall this set. Protect is a staple in Doubles, and this is no exception for Shaymin-S is no exception; it allows Shaymin-S to scout for priority or status, avoid double targeting, and stall field effects such as Tailwind and Trick Room.

Set Details
========

The EV spread gives Shaymin-S the most power and Speed possible. While a Timid nature allows Shaymin-S to outspeed Thundurus and Choice Scarf Tyranitar, a Modest nature is recommended for the massive power it provides; for instance, Modest Air Slash gets a guaranteed OHKO on 252 HP / 4 SpD Hitmontop, while Seed Flare gets a guaranteed OHKO on 0 HP / 0 SpD Landorus-T. Life Orb is the recommended item for Shaymin-S because the extra power boost is extremely valuable.

Usage Tips
========

With proper support, Shaymin-S can easily be used as a lead. It can also be brought out mid-game to punch holes in the opponent's team, or used later in the game as a late-game cleaner. Due to Shaymin-S's low defensive stats, it doesn't get many safe switch-ins, so try to keep as much offensive pressure on the opponent in order to avoid being KOed. There aren't many safe times to switch-in with Shaymin-S on account of its low defenses. However, Shaymin-S can be switched in on a predicted Ground- or Water-type move, as well as Sleep Powder and Spore due to its Grass typing.

Team Options
==========

Follow Me support is highly recommended, as drawing attacks away from it Shaymin-S can easily extend its lifespan. Jirachi can use Follow Me and resists Flying-, Rock-, Poison-, and Ice-type moves, while Shaymin-S can take down most Ground- and Fire-types with Seed Flare and Earth Power, respectively. Hitmontop can use Wide Guard, an extremely helpful move, to help protect Shaymin-S from super effective moves like Rock Slide and Heat Wave. It can also use Quick Guard to protect Shaymin-S from attacks such as Talonflame's Brave Bird and Ice Shard. Fake Out support from the likes of Hitmontop and Scrafty is also helpful, as it can immobilize a threatening opponent for Shaymin-S. Offensive Fire-types like Mega Charizard and Heatran make great partners, as they appreciate Shaymin-S's ability to deal with bulky Water- and Rock-types. They also can take out the Steel-types that wall both of Shaymin-S's STAB attacks. Finally, Ground-types, (remove comma) such as Excadrill, Landorus-T, and Garchomp appreciate Shaymin-S's Ground-type immunity, as it allows them to spam Earthquake more easily.

Other Options
###########

Shaymin-S has some other notable options. The first is Sitrus Berry, which gives Shaymin-S it some slight recovery. However, Shaymin-S's frailty makes Life Orb the superior option most of the time. If you're more worried about the miss chance of Seed Flare's shaky accuracy, Energy Ball is the way to go, though its not as strong as Seed Flare and only has a 20% chance to lower Special Defense by one stage. Different Hidden Power types can be used for additional coverage: (colon) Hidden Power Fire hits Scizor and Ferrothorn, Hidden Power Ice hits Flying- and Dragon-types such as Thundurus and Salamence, while and Hidden Power Rock OHKOes Mega Charizard Y with a Modest nature and Life Orb. However, the loss in a normal coverage move or Protect makes it hard to fit onto the set. Substitute can be used to evade status, though is usually inferior to Protect. Focus Sash is an option, as it can allow Shaymin-S to survive a powerful hit that would normally OHKO it. Choice Specs can be used for extreme power, though the inability to switch moves makes Life Orb the better option most of the time. Finally, Yache or Charti Berry can be used to survive a super effective Ice- or Rock-type attack, though it is very situational, making it generally inferior to Life Orb.

Checks and Counters
###############

**Offensive Typing Advantage**: Pokemon with a powerful super effective move can usually take out Shaymin-S with little to no problem. Such Pokemon include Air Balloon Heatran, Mega Charizard Y, Talonflame, Togekiss, Thundurus, Kyurem-B, Weavile, and Mamoswine. Neutral priority from the likes of Bisharp or Mega Mawile can also revenge kill a weakened Shaymin-S with ease. However, it should be noted that a lot of these Pokemon cannot directly switch into Shaymin-S, and even ones who that can have the possibility to may be flinched with by Air Slash. While other Pokemon such as Ice Beam Cresselia would normally be a great switch-in to Shaymin-S, Seed Flare's 80% chance to lower Special Defense means that it they cannot reliably switch in.

**Speed Faster Threats**: Choice Scarf users like Landorus-T and Genesect can hit Shaymin-S with a super effective Rock Slide or Ice Beam to revenge kill it. Other fast Pokemon, such as Mega Gengar and Mega Manectric, can outspeed and do large amounts of (this is too wordy imo) heavy damage with Sludge Bomb and Flamethrower, respectively.

**Speed Control**: Moves that control Speed can cripple Shaymin-S easily. Thunder Wave from the likes of Togekiss or Jirachi can slow it down a considerable amount considerably, while and moves such as Icy Wind from Cresselia or Jirachi will lower its Speed. Tailwind and Trick Room both alter the Speed of Pokemon on the field, allowing the opponent's Pokemon to outspeed and take out Shaymin-S quickly. Common users of Tailwind include Togekiss, Talonflame, and Tornadus, while common users of Trick Room include Cresselia, Aromatisse, and Reuniclus.


It's 'Shaymin-S', by the way, not 'Shaymin-Sky' ;)



GP 2 / 2
Ok, all implemented!

Do note that I did keep it as "Speed" in the C&E since that's the way we're supposed to label it in Doubles. It's a pinned tab if you want more info :]

This is now Done! :D
 

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