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Shedinja team

Discussion in 'BW OU Teams' started by PieFlavor, Nov 17, 2012.

  1. PieFlavor


    Nov 17, 2012
    This might be stupid to have a team in OU with Shedinja in it, but I tested it, and it works VERY well. There has been so many times where someone had forfeited because they didn't have any moves to hit Shedinja with! He might be frail, but he is very good if you can use Shedinja right.


    Shedinja @ Focus Sash
    Trait: Wonder Guard
    EVs: 252 Atk / 252 Spd
    Adamant Nature
    - Swords Dance
    - Sucker Punch
    - Shadow Sneak
    - X-Scissor

    Shedinja is a pretty good sweeper. It has access to swords dance and has priority moves. Obviously, Shedinja will be packing swords dance. Swords dance is great to boost Shedinja's attack. Sucker Punch and Shadow sneak are the moves that I will mostly use because of the priority.

    Sucker Punch hits things like stoutland that I would otherwise not be able to hit with Shadow Sneak. The last move, X- Scissor is is there for things like Chansey that would set up stealth rock and toxic Shedinja. Without X-scissor, Shedinja is completely walled by Chansey because I would have no moves to use against it.


    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 152 Def / 104 SDef
    Bold Nature
    - Scald
    - Toxic
    - Protect
    - Substitute

    Without Politoed, Shedinja would be useless because in OUthere are lots of weather teams. Sand teams are most likely the most common. Because of sand and hail that can KO Shedinja even with the Focus Sash, I need a way to get rid of the sand or hail and successfully bring in Shedinja for what ever purpose I need.

    Since I need to keep politoed a live as much as possible, I went for a more bulky set. Scald is a great move because of STAB, can burn things like Dragonites and Salamences and hinder their attack, and is boosted by the rain; because of this, Scald is a great move to have on Politoed. Toxic is also a great move to have on Politoed. Toxic can make the other player's pokemon's HP go down more and more. Protect is great for Stalling out the burn or poison, and can scout what move the other player might be using. It can also get more leftover recovery.


    Dugtrio (F) @ Focus Sash
    Trait: Arena Trap
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Stealth Rock
    - Reversal
    - Earthquake
    - Stone Edge

    Tryranitar is a huge threat to my team. It can set up rocks, AND set up sand. Dugtrio is here to counter Tryranitar. I can safely switch into Tryranitar if it uses stealth rock, and even if it does attack, Dugtrio can live it because it has focus sash. Dugtrio also outspeeds Tryranitar, making it even more easier to counter Tryranitar. Even if Tryranitar tries to switch out, Dugtrio's ability stops that from happening. This is why Dugtrio is very important on this team.

    Stealth Rock is a great move after I have taken down the tryranitar and I need to get rocks up. But, if I have to switch Dugtrio in, it will most likely go down to its focus sash. That is why reversal is a great move on here, not only is it 4 times super effective, but it also does more damage the less HP dugtrio has; and to top it all off, Dugtrio is a very fast pokemon! (Base 120 Speed) With Jolly nature and 252 EVs, Dugtrio will outspeed most things in OU, and hit those things with a powerful Reversal!

    Earthquake is a great STAB move to have on Dugtrio, and hits things hard that don't resist it. The last move for Dugtrio is there to hit flyers like Zapdos or Thundurus-therian that would otherwise be a threat to this team.


    Forretress (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature
    - Rapid Spin
    - Spikes
    - Toxic Spikes
    - Protect

    Entry Hazards are obviously a huge threat to Shedinja. Any pokemon could just come in and set up stealth rock, spikes, or toxic spikes, and Shedinja would be completely useless. That is why Forretress is a very important pokemon on this team, just like Dugtrio. It can Rapid Spin any entry hazards, and I'm not constantly worried when entry hazards are up.

    Spikes and Toxic Spikes are there as entry hazards for my team. Since Shedinja will be battling most of the game, Spikes and Toxic Spikes are there so that if someone has to switch because they can't do anything to Shedinja, they'll take damage from stealth rock, Toxic Spikes, and Spikes. The last move protect is there to simply get more leftover recovery, and if Toxic Spikes are up, and I can stall if they're poisoned.


    Thundurus-Therian (M) @ Life Orb
    Trait: Volt Absorb
    EVs: 32 Def / 208 SAtk / 16 SDef / 252 Spd
    Timid Nature
    - Thunder
    - Grass Knot
    - Hidden Power [Ice]
    - U-turn

    Thundurus-therian is my main sweeper for this team other than Shedinja. It has amazing speed even though it has lower speed than its regular form, it can still outspeed most things in OU, and I can switch into Thundurus-therian to get the volt absorb boost.

    The first move Thunder is the move I mostly use. It has great power, is boosted by life orb, and gets STAB. Grass Knott is there for things like Gastrodon, which would just wall my Thundurus-therian, and possibly hit it with an ice beam. Hidden power Ice is a great move to have since there are lots of dragon types such as dragonite or Salamance, which could possobly sweep my team. The last move is U-turn. U-turn is great if I predict a switch, and I'm not sure what they are going to switch into, and I can switch into something better to counter it.


    Kabutops (F) @ Focus Sash
    Trait: Weak Armor
    EVs: 252 Spd / 252 Atk
    Adamant Nature
    - Swords Dance
    - Aqua Jet
    - Waterfall
    - Stone Edge

    The biggest threat to this team is Genesect. Genesect can just thunderbolt politoed, and use flamethrower against Shedinja. This set is meant to counter it. First off, Focus Sash will make it live to about 1 HP, and getting attacked will activate Weak Armor. Weak Armor will boost its speed if it gets attacked, but lower its Defense. That obviously doesn't matter since It will be at one HP anyways.

    Swords Dance is there to boost my attack, whatever pokemon hits Kabutops activates Weak armor, making it +1 Speed and +2 Attack. That is scary; not only does Kabutops have decent speed, the speed gets even higher AND it has +2 attack. Aqua Jet is there for my STAB priority, and is boosted by the rain, Watterfall is there for my strong STAB move, and stone Edge is for flyers like Dragonite and gets STAB. Kabutops is a great pokemon on this team, and is the late game sweeper.

    Well guys, thank you very much guys for rating and giving advice to this team and such! :naughty:
  2. Hydreigon X

    Hydreigon X

    Dec 14, 2011
    1 Pokemon can sweep this: Shell Smash Cloyster. After a Shell Smash, it would be faster than your very own Kabutops and sweep with Skill Link Icicle Spear/Rock Blast. Rock Blast can also hit through your Shedninja's Focus Sash and possibly OHKO Thundurus-T, which is your only counter to this. So to counter Cloyster AND Genesect, I suggest replacing Kabutops with a Status Conkeldurr, which can use Fighting-Type moves to hit Cloyster and Genesect for Super Effective damage.

    Conkeldurr @ Flame Orb
    Trait: Guts
    EVs: 128 HP / 252 Atk / 128 SpD
    Adamant Nature
    -Mach Punch
    -Drain Punch

    Guts will GREATLY boost Conkeldurr's offensive prowess, but although he will be burnt, he has Drain Punch to heal. Facade is a good move to hit with neutral damage, boosted by status. Conkeldurr having status will also prevent enemy status users such as Breloom to use Spore on it. Due to its low Speed, Payback is a good move to hit speedy Ghost-Types (that you don't have any counters for) such as Gengar. This is my first rate, so I hope you like it!
  3. Alfalfa


    Aug 31, 2012
    Kabutops cannot use Switft Swim, so it is basically dead weight team. I pseudo-agree with Hydreigon X's suggestion of Conkeldurr.
  4. Relados

    Relados fractactical genius
    is a Battle Server Moderator Alumnus

    Jul 9, 2012
    Your team has little strength specially, which is another reason why it cannot handle Cloyster very well. I'd recommend switching Politoed to a choice specs set so it can offer more damage specially that your team needs.

    Politoed @ Choice Specs
    Trait: Drizzle
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Hidden Power [Grass]

    It also gives you ice coverage to hit dragons, which you are lacking.
  5. Zacchaeus

    is a Battle Server Moderator Alumnus

    Dec 5, 2009
    Instead of Conkeldurr replacing your Kabutops (which doesn't work to begin with because Weak Armor only gives you a boost after taking a physical attack and it's just not very good without Swift Swim regardless,) I would suggest Bulk Up Hariyama

    Hariyama - Leftovers
    Adamant - Thick Fat
    12 HP 252 Atk 244 SpD
    Bulk Up
    Force Palm
    Stone Edge
    Payback/Bullet Punch (depending on if you really want priority or not)

    Hariyama can handle Genesect, (better than anything else bar Heatran,) gives you paralysis support, and deals a surprising amount of damage, especially after a Bulk Up or two
  6. Gary2346

    Gary2346 Random
    is a Community Contributoris a Contributor Alumnus

    Aug 5, 2011
    Replace Thundurus-T's U-Turn with Volt Switch. Same kind of move, same purpose, but with STAB and it's specially based.
  7. Jimbon

    is a Team Rater Alumnus

    Jan 24, 2012
    hi there,

    cool team concept, shedinja is an excellent mon, and it's hilarious to use. if you want to use it with some competitive merit, there are a couple things you could do to make your life easier. the main thing that annoys shedinja is other weather, mainly sand and hail teams whose residual damage removes shedinja instantly. you shouldn't need to compromise your politoed's ev spread, imo you would be much better off going fully physically defensive, meaning you actually have a dedicated physical wall for the physical attackers of the metagame, without having to sack something everytime scizor or terrakion switches in. i think you should also try perish song over substitute, as politoed really isn't fast enough to utilize substitute effectively, while perish song forces your opponent out, racking up the hazard damage provided by the rest of your team.

    another thing i noticed was how you prevented hazards on your side of the field. from experience, forretress really isn't that good in this metagame. running a specially defensive set limits your effectiveness against physical attackers, while you still lose to pretty much every special attacker in the tier including, tornadus-t, thundurus-t, landorus, latias, latios, gengar, keldeo and more. given that you're running rain, there is a perfect replacement for losing your spinner. i think tentacruel would be a great fit, a set of 248 hp / 216 def / 44 spe with a bold nature, with the moveset substitute / toxic / scald / rapid spin. with this set, you still get back some of the recovery with rain dish that forretress doesn't, meaning you have much more opportunities to rapid spin away hazards for shedinja. this set also beats both of the common spinblockers, gengar and jellicent, meaning your hazards will be likely to stay around.

    but yeah, another big weakness to this team is opposing rain teams. any of the big rain abusers such as keldeo, thundurus-t and tornadus-t all seem like they cause you some problems, especially given that you really lack a solid switch to all three of them. i think something like a latias or a zapdos would fit in well, probably the cm latias / specially defensive zapdos sets respectively. latias helps against keldeo + thundurus while sdef zapdos beats thundurus + tornadus-t, while if you choose tentacruel you should have enough insurance against keldeo anyway. zapdos also helps out against ferrothorn too, who walls a lot of your team, while beating shedinja with hazards / leech seed. either of these means you don't flat out lose to opposing rain, which has no problem steamrolling your team as of now. you could probably try either of these over kabutops or thundurus, whatever works.

    also another small thing, you might want to run 21 hp ivs on dugtrio, as well as 0 def and sdef ivs too. 21 hp ivs gives you 201 hp, meaning after two seismic tosses you're brought down to your focus sash, giving you a max power reversal. this is essential against tyranitar who ruins shedinja, while also helping you against chansey / blissey who can shrug off the hazard + status damage your team spreads thanks to natural cure.

    sorry this may seem like a lot of changes and it may deter away from the playstyle of your team, but honestly shedinja is best played with a more defensive playstyle, because to keep it alive, you can only switch into one super effective hit before switching out again, meaning something else is taking a hit. you could try protect or will-o-wisp on shedinja's set too, as it allows you to switch into any physical attacker without a super effective move against shedinja and cripple them. protect allows you to rack up more damage with toxic, and can ease prediction against choiced attackers.

    good luck!

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