Team Preview Team Building Process Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide So I found out that a specs landorus when running modest nature could ohko a specially defensive tyranitar with earth power so I decided to go with that. Next I wanted something for the ever annoying amoonguss which had plagued me in many other teams while also help handle rain so latias became the next team mate Next off I wanted a pokemon that could deal with mamoswine so Rotom Wash came to mind being immune to earthquake and resist ice while forming a volt turn core with landorus. Next off I wanted a back up rain check and a pokemon that could set up some hazards so I decded to go with ferrothorn for spikes. Next off I wanted a check to terrakion and a spinblocker golurk fit quite well being able to sub up on many things. Finally I wanted a check to sun and a stealth rocker heatran fit quite nicely. After some major testing I found that it was hard for me to hit dragons and relying on paralysis wasn't the best idea so I traded rocks for hidden power ice for a specific bulky garchomp spread. In Depth Analysis Garchomp (F) @ Leftovers Trait: Rough Skin Evs: 176 HP / 240 Atk / 92 Spd Adamant Nature - Earthquake - Stealth Rock - Fire Blast - Dual Chop Now after some major testing landorus just wasn't pulling its weight even with the testing of life orb over specs, so I started to look for something else and when I realized there was a pokemon I haven't even used but had been wanting to Garchomp. So I began to test with the various sets that I had seen around showdown most commonly choice scarf and substitute swords dance sets however they didn't really work out that well so I created a personal set that would help ease the pressure off of heatran to set up stealth rock and allow me to threaten out many common leads such as tyranitar and breloom. Stealth rock should be fairly evident as it allows me to break the multiscale on dragonite and help ware down genesect as it seems to love to switch in on everything. Fire blast is there as a staple on any dragon type allowing me to hit skarmory, scizor, genesect, and ferrothorn. The speed evs allow me to outspeed any nonscarf breloom so I can either set up rocks or attempt to break their potential sash. Earthquake allows for garchomp to go on the offensive with near max attack it can certainly threaten to do that as well. Finally I have dual chop as explained to break the sash on lead brelooms and just incase I come across a classic subpunch breloom. Latias (F) @ Life Orb Trait: Levitate EVs: 252 SAtk / 4 HP / 252 Spd Timid Nature - Draco Meteor - Psyshock - Hidden Power [Fire] - Recover Next off we have your classic offensive latias set which today is really the only that anyone can run with the presence of genesect on every team today most of them choice scarfed its hard to find any other set bar a sub three attacks set which would be weird but not the best thing to abuse. Draco Meteor is the move that will utterly annihilate any pokemon that doesn't resist it such as tornadus therian, rotom wash, and any dragon if I manage to paralyze them with ferrothorn and rotom wash. Psyshock allows me to have an option for a lot of pokemon that many pokemon within this team cannot touch such as amoonguss who only heatran can touch, or blissey who only golurk can touch, or tentacruel which again golurk is the only one who really threatens it. Psyshock also allows latias to hit offensive things such as terrakion, virizion, or breloom when I dont want to blast something with draco meteor. Recover allows latias to heal off the damage I take form life orb as well as toxic stall politoed if I can status it with heatran until draco meteor will kill them. Finally I have hidden power fire which gained a great rise in usage because of the genesect running around if I can predict correctly I can blast it out of the game. Rotom-Wash @ Chesto Berry Trait: Levitate EVs: 252 HP / 4 SAtk / 252 Def 31/31/31/31/31/30 Bold Nature - Hydro Pump - Volt Switch - Rest - Thunder Wave Next off we have a pokemon who I at first hated however it grew on me as after it showed how well it was at taking hits. Most of the rotom washes these days tend to be specially defensive to counter act tornadus therian but My biggest threat to my offensive pokemon was mamoswine who could utterly destroy these pokemon while at full health bar any life orb recoil it would take. Rest is there as my favored style of recovery for rotom wash and it helps alleviate status from rotom weather it be paralysis, poison, or burn. Volt switch allows rotom wash to form a core with landorus to scout out move sets based on damage and effectiveness. It also allows rotom wash to go around politoed for ages while trolling it with paralysis and weakening it enough for latias to destroy politoed with a draco meteor. Next off is hydro pump for a powerful stab move that will help this team deal with thundurus therian and jolteon expecting to get a nice little health boost from volt absorb. Thunder wave may seem weird but with the lack of speed within this team bar latias, it allows me to switch to the appropriate counter after statusing it. Finally I run 30 speed ivs to speed decreep on opposing rotom wash which allows me to sponge a volt switch and then get the switch initiative. Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 96 Def / 252 HP / 160 SDef Impish Nature - Leech Seed - Power Whip - Spikes - Thunder Wave Next up on the team we have everyone's favorite pokemon to face especially with a water type ferrothorn leech seed allows ferrothorn to help recover health unbelievably fast as it can gain 20% of its health every turn also allowing ferrothorn to troll blissey and chansey. It also provides a great way for my team to get recovery when I'm switching into the appropriate check or counter. Power whip allows ferrothorn to deal with the incredible nuisances of water types such as politoed, jellicent, and vaporeon. Spikes is up next allowing ferrothorn to aid the forcing of switches when setting up spikes while simultaneously thunder waving opponents and making my opponent tear their hair out with frustration. This is also my main check to latios and latias after they are statused with either toxic if I can which is optimal or with paralysis from ferrothorn or rotom wash as it can attract those two specifically into coming in to sponge a hit and thunder wave on the switch making ferrothorn a potent wall to both of them. Golurk @ Leftovers Trait: Iron Fist EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Focus Punch - Substitute - Earthquake - Ice Punch Say hello to golurk a pokemon that besides landorus therian is the best terrakion check to date, the fact that it takes only about 55% from a +2 stone edge from a jolly terrakion and being immune to fighting and electric type moves isn't a bad thing either. Focus punch is the most powerful move that this thing can utilize enabling it to demolish blissey, abomasnow, and tyranitar if I manage to get a substitute up which isn't as hard as one might think since the ghost typing gives some nice resistances to bug making it a heracross counter which may be rare to find in OU it can be nice to find when I have golurk. Earthquake is the main stab move to use when I don't have a substitute up getting a stab and putting the fear of god into jirachi and terrakion. Finally there is ice punch to nail landorus therian and gliscor who switch in expecting to wall me. Heatran @ Air Balloon Trait: Flash Fire EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Lava Plume - Hidden Power (Ice) - Toxic - Sunny Day I guess you could say this is my mvp of the team because it can set up a weather but also can wall anything that threatens to abuse that weather most commonly Venusaur and Sawsbuck. Sunny day is essential to this team because I can send in heatran after getting rid of my opponents weather starter since they notice I don't have any evident weather they will typically be more reckless with them for example if I cam across a politoed most people when I volt switch out into ferrothorn tend to want to try to burn me with scald allowing me to demolish them with ferrothorn then bring heatran in on their tornadus and set up the sun permanently screwing over their weather while I don't fear sun teams since their the easiest for this team to handle. Toxic allows heatran to status politoed switch ins as well as toxic stall out latias. Lava plume is the only stab heatran really needs as it can threaten to burn any physical attackers who attempt to set up. I found that with the abundance of gliscor i've been seeing especially the sub toxic set I would run hidden power ice to combat this.. Finally i chose to run air balloon just because of the fact that it will can make dragonite hit it with a dragon move or extreme speed. Air balloon also helps create heatran into a secondary back up mamoswine check incase rotom wash has been defeated. Cores The last core is the classic fire water grass core which can deal with just about any weather today heatran stops hail and sun teams dead in their tracks while ferrothorn and rotom wash together allow this core to demolish rain and sand teams simultaneously. Finally there's possibility to beat any other team with the fact that heatran carries sunny day. Importable Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Garchomp @ Leftovers Trait: Rough Skin Evs: 176 HP / 240 Atk / 92 Spd Adamant Nature - Earthquake - Stealth Rock - Fire Blast - Dual Chop Latias (F) @ Life Orb Trait: Levitate EVs: 252 SAtk / 4 HP / 252 Spd Timid Nature - Draco Meteor - Psyshock - Hidden Power [Fire] - Recover Rotom-Wash @ Chesto Berry Trait: Levitate EVs: 252 HP / 4 SAtk / 252 Def Bold Nature - Hydro Pump - Volt Switch - Rest - Thunder Wave Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 96 Def / 252 HP / 160 SDef Impish Nature - Leech Seed - Power Whip - Spikes - Thunder Wave Golurk @ Leftovers Trait: Iron Fist EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Focus Punch - Substitute - Earthquake - Ice Punch Heatran @ Air Balloon Trait: Flash Fire EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Lava Plume - Hidden Power [Ice] - Toxic - Sunny Day Team In Action | 1 | 2 | 3 | Problems With The Team Status- Status is probably the biggest problem for this team to go up against for the sheer fact that I dont have anything to get rid of it so a heal beller would be great if you have any ideas. Hazards- Entry Hazards are not as potent to my team just because two things are affected by spikes and no pokemon is damaged indefinately by stealth rocks however with all the switching around this team does stealth rocks do eventually add up so either a way to add a magic bouncer or rapid spinner. Wish Support- To help counter act I've been considering dropping hidden power fire for wish on latias what are your opinions on this? Retired Team Members & Old Cores Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Landorus (M) @ Choice Specs Trait: Sheer Force EVs: 244 Spd / 252 SAtk / 12 Atk Rash Nature - Earth Power - Focus Blast - U-turn - Hidden Power [Ice] First up we have landorus incarnate which has apparently fallen off the face of the metagame except for sand teams which use it to dismantle jirachi, however Landorus is a pokemon that is deadly the fact that it can ohko a specially defensive tyranitar now the rash nature is essential in doing this because it net specific kos on pokemon who switch in expecting to take a hit the first is that keldeo and genesect are always ohko'd without entry hazard damage by a rash nature as opposed to a naive nature which has a chance to let them live. So first up we have Earth Power which is obviously the main choice of stab allowing landorus to annihilate many things such as jirachi, tyranitar, and many bulky waters. Focus blast allows for landorus therian to demolish pokemon such as ferrothorn, rotom wash, and air balloon heatran. Hidden Power Ice allows landorus to damage opposing landorus switch ins, gliscor, dragonite, and salamence. U-Turn allows landorus to nail celebi who normally walls specially based landorus as well as hit pokemon like weakened latias and latios. All while maintaining switch initiative forming a time and tested duo in Landorus and Rotom Wash. The speed evs allow my landorus to outpace any nonscarf base 87 more specifically a timid rotom wash or rotom mow. The first core is the classic fifth gen volt turn core allowing this team to get some sort of momentum going with their stabs together the can force switches with just about any pokemon bar breloom who doesnt appreciate a specs hidden power ice as well as celebi who couldn't really take a U Turn very well. However with them both being specially based special walls such as blissey and amoonguss leave them crying when they can't destroy them.