metsrule158
Don't disturb him on his break.
Thanks to Wobb for letting me take this analysis over.
QC: 2/2 [Diana] [Darkamber8828]
[OVERVIEW]
<p>Not a lot changed for Shinx this generation, except that it got its Dream World ability Guts which boosts its attack by 50% when it is inflicted by a status condition and its great new STAB Wild Charge which doesn't force it to use Spark or Thunder Fang. Guts can be used without losing much from Gen IV as the only major downside is that it loses Iron Tail. As it is mono-Electric typing it is only weak to Ground-type attacks, which can be cleared up by Magnet Rise which is available from the Dream World this Generation. It has access to Fire Fang, Wild Charge, Ice Fang and Crunch for great coverage against: Bug, Grass, Ice, Steel, Flying, Water, Ground, Dragon, Ghost and Psychic, which makes a total of 10 types.</p>
[SET]
Name: Guts
Move 1 Facade
Move 2 Wild Charge
Move 3 Ice Fang / Crunch
Move 4 Fire Fang / Crunch
Item: Toxic Orb / Flame Orb
Ability: Guts
Nature: Jolly
EVs: 236 Atk / 4 Def / 4 SpD / 236 Spe
[SET COMMENTS]
<p>This is Shinx's best set, and with a Jolly nature, Shinx is able to reach a high speed. The combo of Guts and Facade means that Shinx's ability is even more useful. Ice Fang is nice here, as it counters Gligar, who resists Shinx's other moves and would easily OKHO it with Earthquake. Fire Fang is also good here, hitting Steel-types, Grass-types, and the common Snover. Wild Charge is a great STAB attack and hits Water-types and Flying-types hard. On this set, Shinx would reach to a 16 Attack stat, but when boosted with its Guts ability, it makes it go up to 24, and using a STAB Wild Charge makes its Base Power go up to 135. If faced with a Pokemon that is neutral to both Wild Charge and Facade, Facade would be the better option due to having zero recoil and 5 more Base Power. Its Speed stat goes up to 15, which means that it is not one of the fastest Pokemon around.
</p>
[ADDITIONAL COMMENTS]
<p>Double Kick could be used, as it hits Scraggy, Carvanha, and Ferroseed hard, but the other moves listed give better coverage and can easily OHKO all of them. The pair of Thunder Wave and Intimidate makes a great combo, but it's stats are too low to do anything with them. A good partner for Shinx would be Dwebble, as it allows Shinx to finish off opponents after Dwebble's entry hazards pick at their health. Choice Scarf Snover is also a good partner, as it outspeeds Gligar and can OHKO with a STAB Blizzard. Slowpoke can Toxic stall, dealing some ajar damage before Shinx swoops in for the KO. Bronzor is immune to Ground-type attacks and can set up SteLth Rock, which is also good. Gligar poses a big problem, as its STAB Earthquake OHKOs Shinx. Any Pokemon that can outspeed Shinx is really a threat.</p>
[Other Options]
<p>The other option is to switch Ice Fang and Fire Fang for Double Kick, Crunch or Quick Attack, but Fire Fang and Ice Fang are the preferred choice, as it gets much better coverage. Protect is also a good option because it allows Shinx's Toxic Orb to kick in. Howl can be used if the opponent is switching out and then Shinx will hit everything really hard. Choice Scarf is another option because it can reach up to 14 speed, meaning that it is a viable user of the item. Thunder Fang could also be used instead for zero recoil, but it won't do as much damage. Mag net Rise makes Shinx temporarily immune to Ground-type attacks, meaning Shinx wil have no weaknesses at that time. Volt Switch can be used to get out of a tough spot. Shinx can reach a pretty lossless with 0 ivs, so Shinx could also be used as a Trick Room sweeper.</p>
[Checks and Counters]
<p>Gligar is able to switch-in on all Shinx's moves, except Ice Fang and OHKO it with Earthquake. Hippopotas can withstand a Facade and KO with Earthquake. Choice Scarf Snover can switch-in on a Wild Charge and then Blizzard it. Choice Scarf Chinchou can come in on Wild Charge, restoring any lost health, and then use Hydro Pump. Almost any Choice Scarf or priority Pokemon can kill it, as it has really bad defensive stats.</p>
QC: 2/2 [Diana] [Darkamber8828]
[OVERVIEW]
<p>Not a lot changed for Shinx this generation, except that it got its Dream World ability Guts which boosts its attack by 50% when it is inflicted by a status condition and its great new STAB Wild Charge which doesn't force it to use Spark or Thunder Fang. Guts can be used without losing much from Gen IV as the only major downside is that it loses Iron Tail. As it is mono-Electric typing it is only weak to Ground-type attacks, which can be cleared up by Magnet Rise which is available from the Dream World this Generation. It has access to Fire Fang, Wild Charge, Ice Fang and Crunch for great coverage against: Bug, Grass, Ice, Steel, Flying, Water, Ground, Dragon, Ghost and Psychic, which makes a total of 10 types.</p>
[SET]
Name: Guts
Move 1 Facade
Move 2 Wild Charge
Move 3 Ice Fang / Crunch
Move 4 Fire Fang / Crunch
Item: Toxic Orb / Flame Orb
Ability: Guts
Nature: Jolly
EVs: 236 Atk / 4 Def / 4 SpD / 236 Spe
[SET COMMENTS]
<p>This is Shinx's best set, and with a Jolly nature, Shinx is able to reach a high speed. The combo of Guts and Facade means that Shinx's ability is even more useful. Ice Fang is nice here, as it counters Gligar, who resists Shinx's other moves and would easily OKHO it with Earthquake. Fire Fang is also good here, hitting Steel-types, Grass-types, and the common Snover. Wild Charge is a great STAB attack and hits Water-types and Flying-types hard. On this set, Shinx would reach to a 16 Attack stat, but when boosted with its Guts ability, it makes it go up to 24, and using a STAB Wild Charge makes its Base Power go up to 135. If faced with a Pokemon that is neutral to both Wild Charge and Facade, Facade would be the better option due to having zero recoil and 5 more Base Power. Its Speed stat goes up to 15, which means that it is not one of the fastest Pokemon around.
</p>
[ADDITIONAL COMMENTS]
<p>Double Kick could be used, as it hits Scraggy, Carvanha, and Ferroseed hard, but the other moves listed give better coverage and can easily OHKO all of them. The pair of Thunder Wave and Intimidate makes a great combo, but it's stats are too low to do anything with them. A good partner for Shinx would be Dwebble, as it allows Shinx to finish off opponents after Dwebble's entry hazards pick at their health. Choice Scarf Snover is also a good partner, as it outspeeds Gligar and can OHKO with a STAB Blizzard. Slowpoke can Toxic stall, dealing some ajar damage before Shinx swoops in for the KO. Bronzor is immune to Ground-type attacks and can set up SteLth Rock, which is also good. Gligar poses a big problem, as its STAB Earthquake OHKOs Shinx. Any Pokemon that can outspeed Shinx is really a threat.</p>
[Other Options]
<p>The other option is to switch Ice Fang and Fire Fang for Double Kick, Crunch or Quick Attack, but Fire Fang and Ice Fang are the preferred choice, as it gets much better coverage. Protect is also a good option because it allows Shinx's Toxic Orb to kick in. Howl can be used if the opponent is switching out and then Shinx will hit everything really hard. Choice Scarf is another option because it can reach up to 14 speed, meaning that it is a viable user of the item. Thunder Fang could also be used instead for zero recoil, but it won't do as much damage. Mag net Rise makes Shinx temporarily immune to Ground-type attacks, meaning Shinx wil have no weaknesses at that time. Volt Switch can be used to get out of a tough spot. Shinx can reach a pretty lossless with 0 ivs, so Shinx could also be used as a Trick Room sweeper.</p>
[Checks and Counters]
<p>Gligar is able to switch-in on all Shinx's moves, except Ice Fang and OHKO it with Earthquake. Hippopotas can withstand a Facade and KO with Earthquake. Choice Scarf Snover can switch-in on a Wild Charge and then Blizzard it. Choice Scarf Chinchou can come in on Wild Charge, restoring any lost health, and then use Hydro Pump. Almost any Choice Scarf or priority Pokemon can kill it, as it has really bad defensive stats.</p>