1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Shiny city of Gold Danman Vr. Tort. 3v3 trips

Discussion in 'ASB' started by Pikapwnd, Aug 9, 2011.

Thread Status:
Not open for further replies.
  1. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383

    So I'm strolling into this town. Like a boss. Rocking my shades, because if i didnt I wouldnt be able to see. You know those pink floyde laser shows. Imagine if a crackhead and guy on shrooms got together with those lasers. ya that bright. So anyway. I'm here to ref this epic battle of epic proportions. Now for the main feature of the battle, the teams

    Team Danmantincan

    Tauroneo the Stoutland (open)
    [​IMG]
    Soutland (M) - Tauroneo
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch
    Revenge
    Giga Impact
    Ice Fang
    Fire Fang
    Thunder Fang
    Roar

    Howl
    Pursuit
    Yawn

    Dig
    Facade
    Wild Charge
    Thunder Wave
    Substitute
    Strength
    Shinon the Remoraid (open)
    [​IMG]
    Remoraid (M) - Shinon
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 56 (-)

    EC: 5/6
    MC: 2
    DC: 4/5

    Moves:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Bullet Seed
    Ice Beam

    Acid Spray
    Rock Blast
    Water Spout

    Psychic
    Flamethrower
    Waterfall
    Scald
    Charge Beam
    Gareth the Camerupt (open)
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Types: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34 (-)

    EC: 6/6
    MC: 0
    DC: 3/5

    Moves:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Earthquake
    Earth Power
    Flamethrower
    Lava Plume

    Yawn
    Ancient Power
    Howl

    Dig
    Rock Slide
    Substitute
    Toxic
    Explosion



    And Team Tortferngatr

    ]
    Snorunt (open) (open)

    [​IMG]
    Snorunt Frigid (F)
    Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +8% (58^2/435) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Stats: 50/50-/50/50/50/50+

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+)

    EC: 5/6
    MC: 1
    DC: 4/5

    Abilities:
    Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Ability 2: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ability 3: Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard

    Disable
    Weather Ball
    Fake tears
    Bide

    Shadow Ball
    Hidden Power (Fire, base 7)
    Substitute
    Rest
    Light Screen

    Cranidos (open) (open)

    [​IMG]
    Cranidos (Fracture) (M)
    Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats: 67/125/40-/30+/30/58
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 58

    EC: 5/6
    MC: 2
    DC: 4/5

    Ability:
    Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Ability 2: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash

    Crunch
    Hammer Arm
    Iron Head

    Blizzard
    Fire Blast
    Rock Slide
    Earthquake
    Thunderbolt

    Scratchet (open) (open)

    [​IMG]
    Scratchet (Flight) M
    Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/435 rounded up), -1 attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Scrappy: (innate)This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Vital Spirit (DW, not yet unlocked): (innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats: 55/85-/80/20/70/40+

    HP: 90
    Attack: Rank 2 (-)
    Defense: Rank 3
    Special Attack: Rank 1
    Special Defense: Rank 3
    Speed: 46 (+)

    EC: 5/6
    MC: 2
    DC: 4/5

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest

    Roost
    Yawn
    Haze
    Confuse Ray

    Taunt
    Toxic
    Substitute
    Grass Knot
    Focus Blast
    Reflect



    So Tort sends first
    Then danman sends w/ actions
    Tort gives actions
    I ref.
    etc.

    Goodluck and Have fun guys.
  2. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    "Alright-this place is symbolic. Everyone-you're ready. Let's unlock our DW abilities with the DC we'll get from this as well.

    Go-Froslass, Rampardos, and Tomohawk!"

    Froslass (open)

    [​IMG]
    Froslass Frigid (F)
    Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats: 70/80-/70/80/70/110+

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 1
    DC: 5/5-DW Unlocked!

    Abilities:
    Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Astonish
    Confuse Ray
    Ominous Wind

    Disable
    Weather Ball
    Fake tears
    Bide

    Shadow Ball
    Hidden Power (Fire, base 7)
    Substitute
    Rest
    Light Screen

    Rampardos (open)

    [​IMG]
    Rampardos (Fracture) (M)
    Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats: 97/125/60-/65+/50/58

    HP: 110
    Atk: Rank 7
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 58
    Size Class: 3
    Weight Class: 5

    EC: 6/6
    MC: 2
    DC: 5/5 - DW unlocked!

    Ability:
    Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash

    Crunch
    Hammer Arm
    Iron Head

    Blizzard
    Fire Blast
    Rock Slide
    Earthquake
    Thunderbolt

    Tomohawk (open)

    [​IMG]
    Tomohawk (Flight) M
    Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Intimidate: (can be activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105/60-/90/115/80/85+

    HP: 110
    Attack: Rank 1 (-)
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98 (+)
    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 2
    DC: 5/5- DW unlocked!

    Attacks:

    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest
    Aerial Ace
    Morning Sun
    Whirlwind

    Roost
    Yawn
    Haze
    Confuse Ray

    Taunt
    Toxic
    Substitute
    Grass Knot
    Focus Blast
    Reflect
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Alright, you finally get to evolve Shinon! And now you've become incredibly Moody for some reason.

    Shinon the Octillery (open)
    [​IMG]
    Octillery (M) - Shinon
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (-)

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Bullet Seed
    Ice Beam
    Octazooka
    Constrict

    Acid Spray
    Rock Blast
    Water Spout

    Psychic
    Flamethrower
    Waterfall
    Scald
    Charge Beam


    I'll line up Tauroneo with Froslass, Gareth in the middle and Shinon with Tomohawk.

    Tauroneo, start by Intimidating our opponents, then go after Froslass with a Giga Impact, followed by a Crunch. If Froslass uses Protect, give a Helping Hand to Gareth and push your actions back.
    Gareth, hit Froslass with Two Flamethrowers. If Froslass uses Protect, use Earth Power on Rampardos.
    Shinon, hit Rampardos with Two Scalds.
  4. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Pity-it seems my flavor arena prevents me from effectively taking out Octillery.

    No matter.

    "Flight-let's begin by Intimidating our new foes, then Reflecting on our opponent's situation. After that, let's test your new power with a Focus Blast aimed at Stoutland.
    Frigid-create a Light Screen to help us soak those attacks, then Blizzard!
    Fracture-let's keep our Sheer Force active and ready. Rock Slide twice!"
  5. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Show Hide

    [​IMG]
    HP: 100
    Atk: Rank 1*
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127
    EN: 80%
    Status:
    Orders: Light Screen ~ Blizzard
    [​IMG]
    HP: 110
    Atk: Rank 6*
    Def: Rank 1
    SpA: Rank 4
    SpD: Rank 2
    Spe: 58
    EN: 80%
    Status:
    Orders: Rock Slide X2

    [​IMG]
    HP: 110
    Attack: Rank 0*
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98
    EN:80%
    Status:
    Orders: Reflect ~ Focus Blast (stout)

    [​IMG]
    HP: 100
    Atk: Rank 4*
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 80
    En: 100%
    Status:
    Orders: Giga Impact ~ Crunch (frolass)​

    [​IMG]
    HP: 100
    Atk: Rank 3*
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 39
    EN: 80%
    Satus:
    Orders: Scald ~ Scald (ramp)​

    [​IMG]
    HP: 100
    Atk: Rank 4*
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34
    En:100%
    Status:
    Orders:Flamethrower X2 (lass)​

    Speed Order:
    Frigid
    Flight
    Tauroneo
    Fracture
    Shinron
    Gareth



    Round 1

    The city's shining awesomeness is outshone only by these pokemon, All of them Fully evolved. At the height of their power. The pokemon are quick to make their moves, Frigid and Flight are quick to protect their team with a light Screen and Reflect both bubbles wrapped around the team. Stoutland is the first to make a move for team Danman, And he goes for a crushing giga impact onto the frolass. Following that is Facture using a Rock slide, Which is a massive hit to danman's team, causing a CRITICAL HIT onto octillery and caused Both camerupt and Octillery to flinch.


    Frolass starts this round by summoning a mighty blizzard to smash all 3 of its foes. Hitting them all for solid damage and Freezing stoutland for 1 action. Next up is tomohawk who focus blasts stoutland for some serious damage. Stoutland is the next one to move, but hes frozen and seems to be taking every possible attack. Rampardos is next, and hes got another rock slide up his sleeve, but it only hits stoutland this time who's face is stuck in an infinite frownie face. Shinron the octillery gets his first move of the day, He throws scalding hot water onto rampardos. Which hits him for super effective damage. Camerupt is Next and he uses a flamethrower, Which smashes frolass for some great damage.






    [​IMG]
    HP: 85
    Atk: Rank 1*
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127
    EN: 64
    Status:

    [​IMG]
    HP: 94
    Atk: Rank 6*
    Def: Rank 1
    SpA: Rank 4
    SpD: Rank 2
    Spe: 58
    EN: 64%
    Status:

    [​IMG]
    HP: 110
    Attack: Rank 0*
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98
    Status:
    EN: 64

    [​IMG]
    HP: 48
    Atk: Rank 4*
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 80
    En: 90%
    Status:Frozen thaws on next action
    [​IMG]
    HP: 76
    Atk: Rank 3*
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 39
    EN: 74%
    Satus:
    [​IMG]
    HP: 77
    Atk: Rank 4*
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34
    En:93%
    Status: ​

    Reflect and Light Screen for (4) more Action​
    Show Hide


    Action One

    Tomo: Reflect sucsess -7 energy
    Fro: Light Screen Sucsess -7 energy
    Stou: Giga Impact (15+1.5+3) 15 Damage -10 energy
    Ramp: Use Rock Slide Stou (6+3+4.5) = 14 ~ Octillery Crit (6+3+4.5+3) =17 Damage Cam (6+3+4.5-1) = 13 Damage -6 Energy
    Oct: Flinch*
    Camer: Flinch*​

    Action 2

    Fro: Blizzard,all three hit. Stout Frozen. Stout (9+3) = 12 damage. Octillery, (9+3)*.67= 8 Damage Cam (8+3-1) = 12 Damage -8 Energy
    Tomo: Focus Blast. Hit. (12+3+1.5)*1.5 = 25 Damage -8 Energy
    Stou: Frozen. Thaws on next action.
    Ramp: Rock Slide, Only Hits Stou. (6+3+4.5) = 14 damage -10 Energy
    Oct: Sacld, Hits, No burn (8+3+4.5-5)*1.5 = 16 damage -6 energy
    Cam: Flamethrower, No burn (10+3+1.5)*1.5 = 14 damage -7 energy​


    Your Actions Tort.
  6. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Round is Fixed Tort your up for actions
  7. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    Sorry I'm late. As for Sheer Force, let's just say that it wasn't activated last round (since I don't want any more re-negotiation about the previous round's actions-Dan can express other thoughts, though, if he wishes to) and call it a day.

    Pity Cursed Body didn't activate, but hey, at least the other hax was good.

    This time, I want Pikapwned to take full account of Fracture's Sheer Force being enabled.

    "Fracture: Blizzard, Rock Slide!
    Frigid: Disable Octillery's Scald, Blizzard!
    Flight: Aura Sphere Stoutland, Focus Blast Stoundland!"
  8. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Fuck hax!

    Well, not much we can do.

    Camperupt: Earth Powerx2 on Rampardos
    Stoutland: Revengex2 on Rampardos
    Octillery: Octazookax2 on Rampardos
  9. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Flavor Tomorrow.








    [​IMG]
    HP: 85
    Atk: Rank 1*
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127
    EN: 49
    Status:

    [​IMG]
    HP: 33
    Atk: Rank 6*
    Def: Rank 1
    SpA: Rank 4
    SpD: Rank 2
    Spe: 58
    EN: 50%
    Status:

    [​IMG]
    HP: 110
    Attack: Rank 0*
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98
    Status:
    EN: 49

    [​IMG]
    HP: KO
    Atk: Rank 4*
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 80
    En: 81%
    Status:
    [​IMG]
    HP: 52
    Atk: Rank 3*
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 39
    EN: 60%
    Satus: Scald Disabled (4a)
    Stats: +2 Def -1 Atk
    [​IMG]
    HP: 63
    Atk: Rank 4*
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34
    En:75%
    Status: ​




    Show Hide

    Action 1
    Frolass uses Disable
    Sucsess -7 energy

    Tomo uses AuraSphere
    (9+3+1.5)*1.5= 20.25 ~ 20 Damage
    -7 energy

    Rampardos Used Blizzard
    Stoutland = (10+1.5+2) = 13.5 ~ 14 Damage
    Octillery = Miss
    Camerupt = Miss
    -8 Energy

    Octillery Uses Octozooka
    Miss
    -5 energy

    Camerupt Uses EarthPower
    (9+3+3-5)*1.5 = 15 Damage
    -7 Energy

    Stoutland Uses Revenge
    (12+4.5-5)*1.5 = 17.25 ~ 17 Damage
    -8 Energy

    Action 2
    Frolass Uses Blizzard

    Stoutland (9+3) = 12 damage
    Octillery (9+3)*.67 = 8 Damage
    Camerupt = Miss
    -8 Energy

    Tomohawk uses FocusBlast


    (12+3+1.5)*1.5 = 25 Damage
    -8 Energy

    Rampardos Uses RockSlide
    Octillery: (6+3+4.5+2)=15.5 ~ 16 Damage
    Camerupt (6+3+4.5+2-1) = 14.5 ~ 15 damage
    -6 Energy

    Camerupt Uses Earth power
    (9+3+3-5)*1.5= 15 Damage
    -11 Energy

    Octillery Uses Octozooka
    (7+3+4.5-5)*1.5 = 14.25 ~ 14 Damage
    -9 Energy

    Octillery's Moody Activates.
    +2 Def
    -1 Atk
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Camerupt: Earthquakex2
    Octillery: Waterfall~Octazooka on Ramp. If Ramp is KOed use Flamethrower on Froslass for any remaining actions.
  11. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    ...Why hasn't Octillery's Moody activated yet?

    "Frigid-Shadow Ball Octillery, then Blizzard!
    Flight-Aura Sphere, then Focus Blast Octillery! If Octillery faints switch targets to Camerupt!
    Fracture-Rock Slide twice!"
  12. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,132
    ~ROUND 3 BEGINS~
    [​IMG][​IMG][​IMG]
    Poke: Froslass | Rampardos | Tomohawk
    HP: 85 | 33 | 110
    Energy: 49 | 50 | 49
    Boosts: -1 Atk | -1 Atk | -1 Atk
    Other: None | None | None
    Team Effects: Reflect (1 Action), Light Screen (1 Action)

    VS.
    [​IMG][​IMG]
    Poke: Octillery | Camerupt
    HP: 52 | 63
    Energy: 60 | 75
    Boosts: +2 Def, -1 Atk, -1 Atk | -1 Atk
    Other: Scald Disabled (4 Actions) | None

    -------------------

    Okay I tried to piece everything from the past two Rounds together, but I doubt the transition has been 100% seamless. If any of this stuff is incorrect (and I'm sure some of it is) or either battler is unsure of what's going on with anything, please let me know so we can get this thing done!

    -------------------

    Action 1:

    Froslass: Shadow Ball [Octillery] (6 damage, -5 energy, crit fails, SpD drop fails)
    Tomohawk: Aura Sphere [Octillery] (9 damage, -6 energy, crit fails)
    Rampardos: Rock Slide (6 damage [Octillery], 8 damage, [Camerupt], -10 energy, crits fail, flinches fail)
    Octillery: Waterfall [Rampardos] (22 damage, -5 energy, crit fails)
    Camerupt: Earthquake (14 damage [Octillery], 14 damage [Froslass], 11 damage [Rampardos], -6 energy, crits fail, KO [Rampardos])

    Action 2:

    Froslass: Blizzard (8 damage [Octillery], 12 damage [Camerupt], -7 energy, crits fail, Freezes fail)
    Tomohawk: Focus Blast [Octillery] (9 damage, -7 energy, KO)
    Octillery: KO'd
    Camerupt: Earthquake (14 damage [Froslass], 0 damage [Tomohawk], -10 energy, crit fails)

    ~ROUND 3 ENDS~
    [​IMG][​IMG][​IMG]
    Poke: Froslass | Rampardos | Tomohawk
    HP: 57 | 0 | 110
    Energy: 37 | 40 | 36
    Boosts: -1 Atk | Done | -1 Atk
    Other: None | Gone | None
    Team Effects: None

    VS.
    [​IMG][​IMG]
    Poke: Octillery | Camerupt
    HP: 0 | 43
    Energy: 55 | 59
    Boosts: Done | -1 Atk
    Other: Gone | None

    Tortferngatr --> danmantincan --> Korski
  13. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,617
    "Frigid: Fake Tears, Blizzard!
    Flight: Aura Sphere, Focus Blast!"
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Flamethrowerx2 on Froslass
  15. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,132
    ~ROUND 4 BEGINS~
    [​IMG][​IMG]
    Poke: Froslass | Tomohawk
    HP: 57 | 110
    Energy: 37 | 36
    Boosts: -1 Atk | -1 Atk
    Other: None | None

    VS.
    [​IMG]
    Poke: Camerupt
    HP: 43
    Energy: 59
    Boosts: -1 Atk
    Other: None

    --------------------

    Aaaaaaaaand Tortferngatr WINS!

    --------------------

    Action 1:

    Froslass: Fake Tears [Camerupt] (-6 energy, Camerupt -2 SpD)
    Tomohawk: Aura Sphere [Camerupt] (17 damage, -6 energy, crit fails)
    Camerupt: Flamethrower [Froslass] (22 damage, -6 energy, crit fails, Burn fails)

    Action 2:

    Froslass: Blizzard [Camerupt] (19 damage, -7 energy, crit fails, Freeze fails)
    Tomohawk: Focus Blast [Camerupt] (7 damage, -7 energy, KO)
    Camerupt: KO'd

    ~ROUND 4 ENDS~
    [​IMG][​IMG]
    Poke: Froslass | Tomohawk
    HP: 34 | 110
    Energy: 24 | 23
    Boosts: -1 Atk | -1 Atk
    Other: None | None

    VS.
    [​IMG]
    Poke: Camerupt
    HP: 0
    Energy: 53
    Boosts: -1 Atk, -2 SpD
    Other: None

    --------------------

    ~GG TO BOTH!~

    danmantincan: 2 TC
    • Tauroneo the STOUTLAND: 3 MC
    • Shinon the OCTILLERY: 1 EC (already used), 2 MC, 1 DC (already used)
    • Gareth the CAMERUPT: 2 MC, 1 DC, 1 KOC
    Tortferngatr: 2 TC
    • Frigid the FROSLASS: 1 EC (already used), 2 MC, 1 DC (already used)
    • Fracture the RAMPARDOS: 1 EC (already used), 2 MC, 1 DC (already used)
    • Flight the TOMOHAWK: 1 EC (already used), 2 MC, 1 DC (already used), 3 KOC
    Pikapwned: None

    Korski: 5 RT

    MOD/PIKAPWNED ALERT: Please change the prefix of this thread to "Completed," thanks.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)