So I'm strolling into this town. Like a boss. Rocking my shades, because if i didnt I wouldnt be able to see. You know those pink floyde laser shows. Imagine if a crackhead and guy on shrooms got together with those lasers. ya that bright. So anyway. I'm here to ref this epic battle of epic proportions. Now for the main feature of the battle, the teams Team Danmantincan Tauroneo the Stoutland (Move your mouse to reveal the content) Tauroneo the Stoutland (open) Tauroneo the Stoutland (close) Soutland (M) - Tauroneo Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Moves: Leer Tackle Odor Sleuth Bite Helping Hand Take Down Work Up Crunch Revenge Giga Impact Ice Fang Fire Fang Thunder Fang Roar Howl Pursuit Yawn Dig Facade Wild Charge Thunder Wave Substitute Strength Shinon the Remoraid (Move your mouse to reveal the content) Shinon the Remoraid (open) Shinon the Remoraid (close) Remoraid (M) - Shinon Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Types: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 56 (-) EC: 5/6 MC: 2 DC: 4/5 Moves: Water Gun Lock-On Psybeam Aurora Beam BubbleBeam Focus Energy Bullet Seed Ice Beam Acid Spray Rock Blast Water Spout Psychic Flamethrower Waterfall Scald Charge Beam Gareth the Camerupt (Move your mouse to reveal the content) Gareth the Camerupt (open) Gareth the Camerupt (close) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Types: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 34 (-) EC: 6/6 MC: 0 DC: 3/5 Moves: Growl Tackle Ember Magnitude Focus Energy Flame Burst Take Down Amnesia Earthquake Earth Power Flamethrower Lava Plume Yawn Ancient Power Howl Dig Rock Slide Substitute Toxic Explosion And Team Tortferngatr ] Snorunt (open) (Move your mouse to reveal the content) Snorunt (open) (open) Snorunt (open) (close) Snorunt Frigid (F) Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +8% (58^2/435) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack) Type: Ice Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: 50/50-/50/50/50/50+ HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 58 (+) EC: 5/6 MC: 1 DC: 4/5 Abilities: Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Ability 2: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 3: Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Attacks: Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Blizzard Disable Weather Ball Fake tears Bide Shadow Ball Hidden Power (Fire, base 7) Substitute Rest Light Screen Cranidos (open) (Move your mouse to reveal the content) Cranidos (open) (open) Cranidos (open) (close) Cranidos (Fracture) (M) Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank) Type: Rock Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: 67/125/40-/30+/30/58 HP: 100 Atk: Rank 5 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 58 EC: 5/6 MC: 2 DC: 4/5 Ability: Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Ability 2: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Zen Headbutt Head Smash Crunch Hammer Arm Iron Head Blizzard Fire Blast Rock Slide Earthquake Thunderbolt Scratchet (open) (Move your mouse to reveal the content) Scratchet (open) (open) Scratchet (open) (close) Scratchet (Flight) M Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/435 rounded up), -1 attack) Type: Normal/Fighting Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Ability 1: Scrappy: (innate)This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability 3: Vital Spirit (DW, not yet unlocked): (innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: 55/85-/80/20/70/40+ HP: 90 Attack: Rank 2 (-) Defense: Rank 3 Special Attack: Rank 1 Special Defense: Rank 3 Speed: 46 (+) EC: 5/6 MC: 2 DC: 4/5 Attacks: Fury Swipes Harden Focus Energy Rock Smash Roar Hyper Voice Rest Roost Yawn Haze Confuse Ray Taunt Toxic Substitute Grass Knot Focus Blast Reflect So Tort sends first Then danman sends w/ actions Tort gives actions I ref. etc. Goodluck and Have fun guys.