Shiny Fairymon vs Avnomke (2vs2 Babysitters)

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules:
2v2 Babysitter doubles
Training items only
Standard otherwise

Team Shiny Fairymon


Arcanine

Arcanine [Flannery] (F)

Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 109 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 1
AC: 5/5


Moves:

Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.


TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Attract.

Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.

Move Tutor:
Endure.


Bulbasaur


Bulbasaur [Erika] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:

Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed


Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 3/9

MC: 0

AC: 3/5


Moves:

Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Worry Seed.
Seed Bomb.
Double-Edge.

Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.



TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Attract.
Double Team.
Safeguard.
Sleep Talk.
Venoshock.
Toxic.

Tutor:
Grass Pledge.


Team Avnomke


Female
At a Glance:
90/2/2/3+/2/26- -10% evasion 1/1 12

Poison Point/Poison Touch/Adaptability
Quiet Nature: +Special Attack, -Speed, -10% Evasion

Max HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)

Size Class: 1
Weight Class: 1

Base Rank Total: 12

Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability:
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/690.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 2
[b]Defense:[/b] 2
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 2
[b]Speed:[/b] 26
[b]Stats:[/b] 2/2/3/2/26
[b]Other:[/b] -10% evasion
EC/AC/MC
5/5/1

Attacks:
Acid
Acid Armor
Aqua Tail
Bubble
Camouflage
Double Team
Dragon Pulse
Feint Attack
Hail
Haze
Hidden Power (Fire)
Hydro Pump
Play Rough
Poison Tail
Protect
Rest
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Smokescreen
Tackle
Tail Whip
Thunderbolt
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Female
At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23

Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy

Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 20

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 23

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
EC/AC/MC
NA/1/0

Attacks: /90
Agility
Ancient Power
Assurance
Dragon Breath
Bite
Crunch
Earthquake
Fire Fang
Fly
Ice Fang
Iron Head
Pursuit
Roar
Rock Slide
Sky Attack
Sky Drop
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Wide Guard
Wing Attack

Order of Operations:

Shiny Fairymon sends out pokemon with items and orders
Avnomke orders and specifies training items
I Ref
 
I send out Bulbasaur with Amulet Coin, and since that's the only training item I have, nothing for Arcanine.

Bulbasaur
Sunny Day~Solar Beam (Aerodactly) Hidden Power Rock (Aerodactyl)

IF either opponent uses a fire-type move against Bulbasaur, THEN take cover behind Arcanine that turn.
IF Aerodactyl uses Taunt at Bulbasaur on a1, THEN change orders to Hidden Power Rock (Aerodactyl)~Giga Drain (Aerodactyl)~Hidden Power Rock (Aerodactyl).

Activate Intimidate for Arcanine.
Arcanine
Will-o-Wisp (Aerodactyl)~Thunder Fang (Aerodactyl)~Wild Charge (Aerodactyl)

IF Aerodactyl uses a protective or evasive move, THEN use howl that turn and push actions back.
IF Aerodactyl uses Taunt at Arcanine a1, THEN change orders to Thunder Fang (Aerodactyl)~Wild Charge (Aerodactyl)~Thunder Fang (Aerodactyl).
 
Aerodactyl: Fly (Bulbasaur) ~ Sky Attack (Bulbasaur) ~ Fly (Bulbasaur)
If Bulbasaur is KOed when you would target it, then target Arcanine
Skrelp: Hail ~ Sludge Wave ~ Surf
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Arcanine's speed is supposed to be 110. better fix that at some point.


Hp: 100
En: 100
4/2/4/3/110
Other:


Hp: 90
En: 100
1/2/4/3/55
Other:


Hp: 90
En: 100
2/2/3/2/26
Other:


Hp: 100
En: 100
4/3/1/3/150
Other:

Round 1!​

avnomke you troll​

DATA:

ACTION 1!

Aerodactyl flew up high

Arcanine used Will-o-Wisp (Aerodactyl)! (-6en)
miss

Bulbasaur used Sunny Day! (-10en)

Skrelp used Hail! (-10en)

Aerodactyl used Fly (Bulbasaur)! (-10en)
Crit: 1 (yes)
Damage: (9+3+3+3)*1.5-2= 25hp

well this was a productive action

-2hp to errybody

ACTION 2!

Aerodactyl is glowing

Arcanine used Thunder Fang (Aerodactyl)! (-5en)
Crit: 14 (no)
Effect: 7 (no)
Effect: 6 (no)
Damage: (7+1.5)*1.5= 12.75hp

Bulbasaur is collecting sunlight!

Skrelp used Sludge Wave! (-6en)
Crit: 9, 10, 4 (no no no)
Effect: 2, 5, 10 (no no no)
Damage:
vs Aerodactyl: (7.5+3)*0.67=7hp
vs Bulbasaur: (7.5+3)= 10.5hp
vs Arcanine: (7.5+3)= 10.5hp

Aerodactyl used Sky Attack (Bulbasaur)! (-9en)
Crit: 5 (no)
Effect: 1 (yes)
Damage: (14+3+3)*1.5-2= 28hp

Bulbasaur flinched!

-2hp to everything

ACTION 3!

Aerodactyl flew up high!

Arcanine used Wild Charge! (-8en)
miss

Bulbasaur used Hidden Power! (-4en)
see above

Skrelp used Surf! (-6en)
Crit: 7, 12 (nono)
Damage:
vs Bulbasaur: (9*0.75+3)*0.67= 6.5hp
vs Arcanine: (9*0.75+3)*1.5= 14.625hp

Aerodactyl used Fly (Bulbasaur)! (-10en)
Crit: 7 (no)
Damage: (9+3+3)*1.5-2= 20.5hp

Bulbasaur fainted!

- - -
Hail for 3r​


Hp: 72
En: 81
4/2/4/3/110
Other:


Hp: KO
En: KO
1/2/4/3/55
Other:


Hp: 84
En: 78
2/2/3/2/26
Other:


Hp: 81
En: 71
4/3/1/3/150
Other:

Avnomke
Shiny Fairymon
 

"...I can't believe I overlooked that Skrelp had hail. I really don't see a way I can win this one now."

Retaliate (Skrelp)~Dig (Skrelp)~Thunder Fang (Skrelp)

IF Arcanine's HP reaches 30 or below, THEN replace action with endure, and any subsequent actions with Reversal (Aerodactyl).
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hail for 3r



Hp: 72
En: 81
4/2/4/3/110
Other:


Hp: KO
En: KO
1/2/4/3/55
Other:


Hp: 84
En: 78
2/2/3/2/26
Other:


Hp: 81
En: 71
4/3/1/3/150
Other:​

ACTION 1!

Aerodactyl used Rock Slide! (-5en)
Crit: 13 (no)
Effect: 4 (no)
Damage: (8+3+3)*1.5= 21hp

Arcanine used Retaliate (Skrelp)! (-8en)
Crit: 13 (no)
Damage: 14+3
Poison Touch: 3 (yes)
-2hp

Skrelp used Hydro Pump! (-7en)
Hit: 47 (yes)
Crit: 10 (no)
Damage: (11+3)*1.5= 21hp

-2hp to all

ACTION 2!

Arcanine dug a hole
-2hp
-2hp

other mons did pointless stuff

Arcanine used Dig! (-10en)
Crit: 4 (no)
Damage: (8+3)*1.5= 16.5hp

ACTION 3!

Aerodactyl used Rock Slide! (-5en)
Crit: 4 (no)
Flinch: 1 (yes)
Damage: 21hp

Skrelp used Hydro Pump! (-7en)
Hit: 79

Arcanine fainted!

- --

Hail for 3r



Hp: KO
En: KO
4/2/4/3/110
Other:


Hp: KO
En: KO
1/2/4/3/55
Other:


Hp: WINNER
En: WINNER
2/2/3/2/26
Other:


Hp: WINNER
En: WINNER
4/3/1/3/150
Other:​


- - -

Avnomke: 1CC
Aerodactyl: 2mc, 1ac, 1koc
Skrelp: 1ec, 2mc, 1ac, 1koc

Shiny Fairymon : 2cc
arcanine: 3mc
bulbasaur: 1ec, 2mc, 1ac

Frosty: 6UC
 

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