Shiny Fairymon vs Gale Wing Srock 1v1 FE ...

1v1 FE weakmon Singles (less than 40 moves)
48 hour DQ
Items: All allowed, with dual wielding of training items
Anything not specified as standard.
Hax Arena

Arena: Hax Arena
Field Type:
Neutral
Complexity: Moderate
Format: All

Restrictions: No Weather

Long ago was a beautiful city where people and Pokemon lived happily and trained together to be the very best... However due to a failed experiment of a Criminal team organization, the city got abandoned and no one lives there currently... Whichever Pokemon who enters near that region have their sight's balance loss... So all moves used by those Pokemon have their accuracy lowered by 1 stage... Many trainers even tried to change these by using various moves but they couldn't remove the issue... Even Perfect Accuracy moves missed... There was a ASB Arena for tournaments hosted in this city... Nowadays trainers who are strongest of all come in this arena to battle other strong trainers... There are still other side-effects of the failed experiment in the city due to which any Pokemon coming closer to the city gets high critical hit ratio and higher chance for its moves secondary effects...

Description:

1) All Pokemon have Natural Accuracy at -1...

2) Any Accuracy based move will not increase this Pokemon's Accuracy above -1... So If Hone Claws is used at -1 Accuracy, Accuracy wont rise... However, if Hone Claws is used at -2 Accuracy, it will increase Accuracy by 1 stage...

3) Perfect Accuracy Moves are lowered down to 100% Accurate moves before applying -1 Accuracy effect...

4) All Pokemon gain abilities Serene Grace and Super Luck which cannot be removed/switched/changed by any means... E.g. Gastro Acid will not stop Pokemon from using these 2 abilities, Skill Swap cannot be used on these 2 abilities, etc.


Team Shiny Fairymon...

Absol

Dark the Absol (M)

Type: Dark
Dark STAB; Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW ability, LOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

AC: 0
MC: 0

Moves:
Level-Up Moves:
Perish Song.
Me First.
Razor Wind.
Detect.
Taunt.
Future Sight.
Scratch.
Feint.
Leer.
Quick Attack.
Pursuit.
Bite.
Double Team.
Slash.
Swords Dance.

TM Moves:
Protect.
Rock Slide.
Substitute.
Will-o-wisp.
Façade.

Egg Moves:
Megahorn.
Double-Edge.
Play Rough.
Zen Headbutt.
Sucker Punch.


Team Gale Wing Srock...


PT | Aerodactyl (F)
_______________________________

PT is the believed to be an extinct Pterodactylus, who was found by Fletchner on his trip to the center of the earth, where he found many of his other strange and mysterious pokemon. Fletchner had to put up a great fight in order to conquer PT; and in the climax, it was D' Burd's flight out of the lava that crippled the Terror monster and weakened him for capture.

[Nature]
Jolly (+15% Speed, +26% Accuracy, -1 SpA)

[Type]
Rock/Flying

[Abilities]
Rock Head / Pressure / Tough Claws(Mega)

Rock Head
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve(Locked)
(Passive, MoldBreaker affects - No)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Tough Claws (Mega)
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

[Mega Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (+26% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

[Counters]
EC: N | A
AC: 1 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 15 / 17 )
Iron Head(8,5) | Ice Fang(7,5) | Fire Fang(7,5) | Thunder Fang(7,5) | Wing Attack (9,3) | Supersonic(4) | Bite(6,4) | Scary Face(6) | Roar(7) | Agility(7) | Ancient power(9,3) | Rock Slide(11,5) | Giga Impact (15,12) | Sky Drop (6+tw,4+tw/2) | Crunch(8,6) |

Egg ( 5 / 7 )
Assurance(6/12,8) | Curse(6) | Foresight(6) | Pursuit(4/8,5) | Wide Guard(6)

Prev Gens (Tutor / TM / HM) ( 2 / 13 )
Endure(15) | Defog(9) |

Gen 6 TM/HM/Tutor ( 10 / 46 )
Roost(+20,11) | Earthquake(10,7) | Stone Edge (10, 7) | Fly(12,10) | Torment(10) | Aqua Tail(9,7) | Sky Attack(17,9) | Substitute(12) | Protect(7+D/2.5) | Rest(15) |

Molly | Mollux (F)
_______________________________
Molly loves to play with fire, but she is very conscious of her skin as it is always dry.

[Nature]
Bold (+1 Def, -1 Atk)

[Type]
Fire / Poison

Fire STAB; immune to burn status. Brighten Command.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

[Abilities]
Dry Skin

Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (✓)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[Counters]
EC: N | A
AC: 0 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 9 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) |

Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)

Prev Gens (Tutor / TM / HM) ( 0 / x )

Gen 6 TM/HM/Tutor ( 5 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) |

Michelle McCool | Tomohawk (F)
_______________________________

Michelle McCool was born in Kentucky and dreams of being a world class wrestler one day. She always watches WWE and mimics the wrestling moves of everyone and her favorite wrestler is Michelle McCool, so Fletchner named her after her Favorite star.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Flying / Fighting


Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Intimidate / Prankster / Justified

Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [39/89]

Level Up (17 / 28)

Scratch (4,3) | Fury Swipes (2*5,4) | Baby-Doll Eyes (5) | Harden (5) | Focus Energy (12) | Rock Smash (7,3) | Roar (6) | Noble Roar (6) | Taunt (10) | Hyper Voice (9,7) | Rest (15) | Aura Sphere(11,5) | Earth Power (9,7) | Rain Dance(10) | Air Slash(11,5) | Heat Wave(10,7) | Hurricane(14,7) |​

Egg (5 / 9)
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)

TM/HM/Tutor (17 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Substitute (12) | Bulldoze (6,5) | Roost (+20,12) | Snatch (4+m) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Toxic (7) | Hyper Beam (15,10) | Fly (12,10) | Tailwind (9) | Solar Beam (12,8) | Earthquake (10,7) |​


Shiny Fairymon sends out Pokemon and equips...
Gale Wing Srock sends out Pokemon and equips...
Gale Wing Srock ordes...
Shiny Fairymon orders...
refs...
 
Alright- my strategy is simple- as in, extremely simple- so I'm sorry if I got Gale Wing's hopes up. It involved using Scope Lens and then some of the moves Absol came with fresh, but I won't say any more until you send out.

Absol with Scope Lens.
 
*Ah me too ^_^

Michelle McCool | Tomohawk (F) #Scope Lens
_______________________________
Aura Sphere ~ Air Slash ~ Aura Sphere

[2 Subs] IF Absol uses Play Rough or Zen Headbutt, THEN use Reflect on the first instance, Yawn on the second instance, and Double Team (2 Clones) on the third instance and restart the queue each time.
 
Alright! This doesn't ruin my strategy! Basically, I was imagining the move Double Team combined with the already lowered accuracy. Then, Substitute for extra protection, and a move with a high critical hit chance (like Slash) used by a pokemon with a good attack stat, with Scope Lens added to raise its chance of a critical hit even further. If you had sent out Aerodactyl, then I wouldn't have been able to use Slash as effectively, plus it would have had STAB rock slide.

So basically, my strategy was mixing double team plus Substitute with the hax arena's lowered accuracy and a powerful pokemon with critical-hitting moves. I told you it was simple (not to mention match-up dependent when it came to types...).

Double Team (2 clones)~Substitute (20 HP)~Slash
 
Team Shiny Fairymon...

Absol [Dark] (M) # Scope Lens
Pressure/Super Luck/Serene Grace
HP: 100
EN: 100
6/2/2/2/75
Status: Fine...
Other: -1 Accuracy... (Natural = 1...)

Team Gale Wing Srock...

Tomohawk [Michelle McCool] (F) # Scope Lens
Intimidate/Prankster/Justified/Serene Grace/Super Luck
HP: 100
EN: 100
1/3/5/3/85
Status: Fine...
Other: -1 Accuracy... (Natural = 1...)​

Extra Effects: None...

Dark is exerting its Pressure...

Michelle McCool intimidates Dark...
Dark's Attack fell by 1 stage...

Action 1...

Michelle McCool used Aura Sphere...
Hit Roll: 7099 < 7500 = Yes...
A Critical Hit...
((8 + 3 + 3 + 7.5 - 3) * 1.5) = 27.75 HP...
-7 EN...

Dark used Double Team...
Dark made 2 clones of itself...
-8 EN...

Action 2...

Michelle McCool used Air Slash...
Hit Roll: 1382 < 7125 = Yes...
Hit Roll on Clones: 2810 > 3333 = Yes...
All clones of Dark disappeared...
A Critical Hit...
((8 + 3 + 3 + 7.5 - 3) * 1) = 18.5 HP...
Effect Roll: 3924 < 6000 = Yes...
-7 EN...

Dark was flinched and unable to move...

Action 3...

Michelle McCool used Aura Sphere...
Hit Roll: 2346 < 7500 = Yes...
A Critical Hit...
((8 + 3 + 3 + 7.5 - 3) * 1.5) = 27.75 HP...
-7 EN...

Dark used Slash...
Hit Roll: 5661 < 7500 = Yes...
A Critical Hit...
((7 + 3 + 9 - 4.5) * 1) = 14.5 HP...
-5 EN...

Team Shiny Fairymon...

Absol [Dark] (M) # Scope Lens
Pressure/Super Luck/Serene Grace
HP: 26
EN: 87
6/2/2/2/75
Status: Fine...
Other: -1 Accuracy... (Natural = 1...), -1 Attack... (Natural = 1...)

Team Gale Wing Srock...

Tomohawk [Michelle McCool] (F) # Scope Lens
Intimidate/Prankster/Justified/Serene Grace/Super Luck
HP: 85
EN: 79
1/3/5/3/85
Status: Fine...
Other: -1 Accuracy... (Natural = 1...)​

Extra Effects: None...

Shiny Fairymon orders...
Gale Wing Srock ordes...
refs...​
 
...Man that was some bad luck. Obviously my plan of relying on the hax in the arena combined with double team for attacks not to hit simply didn't work. And the way Dark flinched before making the substitute as well... ugh.

Well, there's no way I can salvage this one. Let's just see how much damage we can do before going down.

Play Rough~Slash~Play Rough

IF Tomohawk uses protective/evasive action, THEN use Double Team (2 clones) the first time, and Chill all subsequent times.
IF Absol is below 25 HP, AND Tomohawk is not using protective/evasive action, THEN use Play Rough+Quick Attack combo the first time, and Sucker Punch any subsequent time.
 
*Aww! Sorry about that Shiny. Happens I guess.

Michelle McCool | Tomohawk (F) #Scope Lens
_______________________________
Aura Sphere ~ Air Slash ~ Aura Sphere

IF Absol is under the effects of cool down when you would act, THEN use Roost that action instead and push actions back.
 
Team Shiny Fairymon...

Absol [Dark] (M) # Scope Lens
Pressure/Super Luck/Serene Grace
HP: 26
EN: 87
6/2/2/2/75
Status: Fine...
Other: -1 Accuracy... (Natural = 1...), -1 Attack... (Natural = 1...)

Team Gale Wing Srock...

Tomohawk [Michelle McCool] (F) # Scope Lens
Intimidate/Prankster/Justified/Serene Grace/Super Luck
HP: 85
EN: 79
1/3/5/3/85
Status: Fine...
Other: -1 Accuracy... (Natural = 1...)​

Extra Effects: None...

Action 1...

Michelle McCool used Aura Sphere...
Hit Roll: 9227 > 7500 = No...
Michelle McCool's Attack missed...
-11 EN...

Dark used Play Rough...
Hit Roll: 5086 < 6750 = Yes...
A Critical Hit...
((9 + 3 + 9 - 4.5) * 1.5) = 24.75 HP...
Effect Roll: 812 < 2000 = Yes...
Michelle McCool's Attack fell by 1 stage...
-7 EN...

Action 2...

Michelle McCool used Air Slash...
Hit Roll: 8648 > 7125 = No...
Michelle McCool's Attack missed...
-7 EN...

Dark used Slash...
Hit Roll: 9910 < 7500 = No...
Dark's Attack missed...
-5 EN...

Action 3...

Michelle McCool used Aura Sphere...
Hit Roll: 5702 < 7500 = Yes...
A Critical Hit...
((8 + 3 + 3 + 7.5 - 3) * 1.5) = 27.75 = 26 HP...
-7 EN...

Dark fainted...

Team Shiny Fairymon...

Absol [Dark] (M) # Scope Lens
Pressure/Super Luck/Serene Grace
HP: 0
EN: 75
6/2/2/2/75
Status: Fainted...
Other: None...

Team Gale Wing Srock...

Tomohawk [Michelle McCool] (F) # Scope Lens
Intimidate/Prankster/Justified/Serene Grace/Super Luck
HP: 60
EN: 54
1/3/5/3/85
Status: Fine...
Other: -1 Accuracy... (Natural = 1...), -1 Attack​

Extra Effects: None...​
 
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