Shiny Fairymon vs P2X7

3v3 1 LC, 1 NFE, 1 FE Triples Battle.
ASB Arena
All Abilities
2 Subs
2 Recovers, 5 Chills
Items Allowed
2 Day DQ

Team Shiny Fairymon:

Ivysaur

Ivysaur [Erika] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:

Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 90
Attack: Rank 2 (-)
Defense: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 4/9

MC: 0

AC: 4/5


Moves:

Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Worry Seed.
Seed Bomb.
Double-Edge.

Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.



TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Attract.
Double Team.
Safeguard.
Sleep Talk.
Venoshock.
Toxic.
Round.

Tutor:
Grass Pledge.
Arcanine
Arcanine [Flannery] (F)

Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 2
AC: 5/5


Moves:

Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.


TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Attract.
Overheat.

Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.

Move Tutor:
Endure.
Happiny
Happiny [Ririka] (F)

Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Nature: Brave (plus attack, minus speed)



Stats
HP: 110
Atk: 2 (+)
Def: 1
SpA: 1
SpD: 3
Spe: 25 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC:2/9
MC:0
AC:2/5

Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.


TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Secret Power.
Protect.
Return.
Frustration.
Rest.
Sleep Talk.
Psychic.
Grass Knot.
Round.
Echoed Voice.

Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.


Team P2X7:


Chespin [Bercilak] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14.)
Bulletproof (HA Locked): This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mud Bomb, Octazooka, Seed Bomb, Sludge Bomb, and Weather Ball.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 33 (33.04) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/6

Moves:

Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Pain Split
Wood Hammer

Egg Moves:
Curse
Defense Curl
Quick Guard
Spikes
Synthesis

TM Moves:
Taunt
Protect
Brick Break
Shadow Claw
Poison Jab

Charmeleon [Charmeleon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to Burn status. Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (92.00) (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 3
AC: 4/5
KOC: 2

Moves (26/???):

Level-Up:
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Flamethrower
Fire Spin

Egg Moves:
Air Cutter (*)
Counter (*)
Dragon Pulse (*)
Flare Blitz (*)
Focus Punch (*)

TM Moves:
Protect (*)
Dig (*)
Fire Blast (*)
Will-O-Wisp (*)
Substitute (*)

Tutor Moves:
Endure
Thunder Punch

Other:
Acrobatics
Quick. Attack

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5
KOC: 2

Moves (40/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Taunt (*)
Protect
Smack Down
Earthquake (*)
Sandstorm
Torment (*)
Stone Edge (*)
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Mimic
Reflect

Shiny Fairymon Sends out and Equips
P2X7 Sends out, Equips and Orders
Shiny Fairymon Orders
Ref
 

Chespin @ Expert Belt | Charmeleon @ Rare Candy | Aerodactyl @ Old Amber

Chespin: Brick Break (Happiny) - Brick Break (Happiny)
IF Happiny uses Counter, target Arcanine that action instead.
IF your target is under the effects of a successful P/E move when you would act, target Arcanine that action instead.
KO Sub: IF your target is KO'd when you would act, target the next, conscious enemy in the string Happiny > Arcanine > Ivysaur.

Charmeleon: Fire Blast (Ivysaur) - Flamethrower (Ivysaur)
IF your target is under the effects of a successful P/E move when you would act, use Dig (Arcanine) that action instead.
IF Arcanine is Bodyblocking for Ivysaur when you would act, use Dig (Arcanine) that action instead.
KO Sub: IF Ivysaur is KO'd when you would act, use Dig (Arcanine) that action instead.

Aerodactyl: Rock Slide - Rock Slide
IF Arcanine targets you with a damaging Electric-type combo, use Agility (Evasive) that action instead.
IF Happiny targets you with Thunder Wave, use Taunt (Happiny) that action instead, but only once.
 
*sigh* ...When I issued this challenge, I was hoping to do with Heat Wave what you're doing with Rock Slide. But the type matchup doesn't exactly favor that strategy... Oh well. Time to work with what I've got.
Agility only has +1 priority, while Extreme Speed has +2 priority- so I think I'll take advantage of that particular sub of Aerodactyl's to avoid extra rock slide damage. Also, 'bodyblock' and 'take cover' are listed as two separate commands in the NDA, so I imagine that ordering for "take cover" instead of "bodyblock" would not activate Charmeleon's subs.

Arcanine
Wild Charge+Extreme Speed (Aerodactyl)~Cooldown

Ivysaur
Take cover behind Arcanine~Take cover behind Arcanine

Happiny
Toxic (Charmeleon)~Thunder Wave (Aerodactyl)
 
Team P2X7:

Chespin [Bercilak] (M) | Charmeleon [Charmeleon] (M) | Aerodactyl [Cerdic] (M)
Grass | Fire | Rock / Flying
90 | 90 | 100
100 | 100 | 100
Expert Belt | Rare Candy | Old Amber [+2 EN Opps]
4/3/2/2/33/1/1 | 3/1/5/3/92/2/2 | 5/3/1/3/150/4/4
Overgrow | Blaze | Rock Head / Pressure / Unnerve
-10% Evasion | +15% Accuracy | +26% accuracy
-1 Atk (Perm) | -1 Atk (Perm) | -1 Atk (Perm)
Team Shiny Fairymon:

Happiny [Ririka] (F) | Ivysaur [Erika] (F) | Arcanine [Flannery] (F)
Normal | Grass/Poison | Fire
110 | 90 | 100
100 | 100 | 100
Oran Berry | Oran Berry | Fire Stone
2/1/1/3/25/1/2 | 2/3/4/3/60/2/2 | 5/2/4/3/110/4/5
Natural Cure/Serene Grace | Overgrow | Intimidate / Flash Fire [Activated] / Justified
-10% Evasion | No Stat Changes | +14% accuracy
Normal | Normal | Normal
Field Effects: None!

Round 1: The Pressure is Real!:

Shiny Fairymon's first triples experience in ASB, and she has put forth a decent performance in disrupting P2X7's plan. But Aerodactyl is one of the most threatening Doubles+ pokemon, Take Cover needs more experience and more damage needs to be dealt.

Aerodactyl also stops Shiny Fairymon's Erika and Ririka's berries to be activated, due to Unnerve. The pressure is real! @_@

Speed Order: Aerodactyl, Arcanine, Charmeleon, Ivysaur, Chespin, Happiny

Aerodactyl exerts Pressure!
Aerodactyl Unnerves Opps! [Opps cannot consume berries]

Arcanine's Intimidate Triggers!

Action 1:

Turn Order: Arcanine(+2), Aerodactyl(+1), Charmeleon, Ivysaur, Chespin, Happiny

Arcanine uses Extreme Wild Charge on Aerodactyl!
Critical Hit Check (625): 7446 (No)
BAP: 8/2 + 11 = 15
Damage: (15 + 7.5 - 4.5)*1.5 = 27
Recoil: 6.75
EN Used: (6 + 8)*1.5 + 2 + 2 = 25

Aerodactyl uses Agility Evasive!
EN Used: 7

Charmeleon uses Fire Blast on Ivysaur!
Critical Hit Check (625): 7113 (No)
Damage: (11 + 3 + 7.5 - 4.5)*1.5 = 25.5
Effect Chance (1000): 4269 (No)
EN Used: 7

Ivysaur uses Take Cover behind Arcanine!
EN Used: 5

Chespin uses Brick Break on Happiny!
Critical Hit Check (625): 4613 (No)
Damage: (8 + 6 - 1.5 + 2)*1.5 - 2 = 19.75
EN Used: 6

Happiny uses Toxic on Charmeleon!
Accuracy Check (9000): 3802 (Hit)
Charmeleon is poisoned!
EN Used: 7

Poison Damage on Charmeleon = 1 HP

Action 2:

Turn Order: Aerodactyl, Arcanine, Charmeleon, Ivysaur, Chespin, Happiny

Aerodactyl uses Taunt on Happiny!
EN Used: 10

Arcanine cools down!

Charmeleon uses Flamethrower on Ivysaur!
Critical Hit Check (625): 5245 (No)
Damage: (9 + 3 + 7.5 - 4.5)*1.5 = 22.5
Effect Chance (1000): 9386 (No)
EN Used: 6

Ivysaur uses Take Cover behind Arcanine!
Fails on Consecutive use!
EN Used: 5

Chespin uses Brick Break on Happiny!
Critical Hit Check (625): 1697 (No)
Damage: (8 + 6 - 1.5 + 2)*1.5 - 2 = 19.75
EN Used: 10

Happiny idles!

Poison Damage on Charmeleon = 1 HP
Team P2X7:

Chespin [Bercilak] (M) | Charmeleon [Charmeleon] (M) | Aerodactyl [Cerdic] (M)
Grass | Fire | Rock / Flying
90 | 88 | 73
84 | 87 | 83
Expert Belt | Rare Candy | Old Amber [+2 EN Opps]
4/3/2/2/33/1/1 | 3/1/5/3/92/2/2 | 5/3/1/3/150/4/4
Overgrow | Blaze | Rock Head / Pressure / Unnerve
-10% Evasion | +15% Accuracy | +26% accuracy
-1 Atk (Perm) | -1 Atk (Perm), BPSN (2 DPA) | -1 Atk (Perm)
Team Shiny Fairymon:

Happiny [Ririka] (F) | Ivysaur [Erika] (F) | Arcanine [Flannery] (F)
Normal | Grass/Poison | Fire
70 | 42 | 93
93 | 90 | 75
Oran Berry | Oran Berry | Fire Stone
2/1/1/3/25/1/2 | 2/3/4/3/60/2/2 | 5/2/4/3/110/4/5
Natural Cure/Serene Grace | Overgrow | Intimidate / Flash Fire [Activated] / Justified
-10% Evasion | No Stat Changes | +14% accuracy
Taunted (5a) | Normal | Normal
Field Effects: None!

Shiny Fairymon Orders
P2X7 Orders
Ref
 
So that's how Take Cover works... *facepalm*. Should have done more research into that. And Gale is definitely right about needing to deal more damage... especially against the most dangerous threat.

Arcanine
Thunder Fang (Aerodactyl)~Wild Charge (Aerodactyl)

IF Aerodactyl uses a protective/evasive move, THEN use flamethrower (Chespin) instead.
IF Aerodactyl uses Bide, THEN use flamethrower (Chespin) instead.
KO Sub: If Aerodactyl is KOed when you would act, THEN target Charmeleon instead.

Ivysaur
Hidden Power Rock (Aerodactyl)~Hidden Power Rock (Aerodactyl)

IF Aerodactyl uses a protective/evasive move, THEN use Venoshock (Charmeleon) instead.
IF Aerodactyl uses Bide, THEN use Venoshock (Charmeleon) instead.
KO Sub: If Aerodactyl is KOed when you would act, THEN target Charmeleon instead.

Happiny
Psychic (Aerodactyl)~Grass Knot (Aerodactyl)

IF Aerodactyl uses a protective/evasive move, THEN use flamethrower (Chespin) instead.
IF Aerodactyl uses Bide, THEN use flamethrower (Chespin) instead.
KO Sub: IF Aerodactyl is KOed when you would act, THEN target Chespin instead, replacing Grass Knot a2 with Flamethrower.
 
Chespin: Brick Break (Happiny) - Poison Jab (Arcanine)

Charmeleon: Focus Punch (Happiny) - Focus Punch (Happiny)

Aerodactyl: Fly (Ivysaur) - Fly (Ivysaur)
 
Team P2X7:

Chespin [Bercilak] (M) | Charmeleon [Charmeleon] (M) | Aerodactyl [Cerdic] (M)
Grass | Fire | Rock / Flying
90 | 88 | 73
84 | 87 | 83
Expert Belt | Rare Candy | Old Amber [+2 EN Opps]
4/3/2/2/33/1/1 | 3/1/5/3/92/2/2 | 5/3/1/3/150/4/4
Overgrow | Blaze | Rock Head / Pressure / Unnerve
-10% Evasion | +15% Accuracy | +26% accuracy
-1 Atk (Perm) | -1 Atk (Perm), BPSN (2 DPA) | -1 Atk (Perm)
Team Shiny Fairymon:

Happiny [Ririka] (F) | Ivysaur [Erika] (F) | Arcanine [Flannery] (F)
Normal | Grass/Poison | Fire
70 | 42 | 93
93 | 90 | 75
Oran Berry | Oran Berry | Fire Stone
2/1/1/3/25/1/2 | 2/3/4/3/60/2/2 | 5/2/4/3/110/4/5
Natural Cure/Serene Grace | Overgrow | Intimidate / Flash Fire [Activated] / Justified
-10% Evasion | No Stat Changes | +14% accuracy
Taunted (5a) | Normal | Normal
Field Effects: None!

Round 2: Rekt!:

Shiny Fairymon's first triples experience in ASB, may be her last experience for a while.
She has managed to do a total of 33 damage compared to 220 damage that she has received in the last couple of rounds. That is 6.67 times the damage that she has dealt.

Ignoring the boring math, Shiny Fairymon's casual play was totally, brutally and heartlessly exploited by P2X7 as he got a perfect round while ordering second.

Another round of Rock Slide spam and the battle would be over. We only hope that this doesn't discourage Shiny Fairmon's attempt at experimentation. May be next time, she would fair better.

Although, there is one fact that is a consolation for her defeat today. P2X7 is trying for the Flying Gym Leader and getting beaten by his Aerodactyl is actually considered a pleasure by some folks.

Speed Order: Aerodactyl, Arcanine, Charmeleon, Ivysaur, Chespin, Happiny

Action 1:

Turn Order: Charmeleon(+6), Aerodactyl (0), Arcanine, Ivysaur, Chespin, Happiny, Aerodactyl (-2), Charmeleon(-3)

Charmeleon Focuses Energy into his Right Fist!
EN Used: 10

Aerodactyl flew up into the sky!
EN Used: 5

Arcanine tries to use Thunder Fang on Aerodactyl!
Not reachable!
EN Used: 5 + 4

Ivysaur tries to use Hidden Power [Rock] on Aerodactyl!
Not reachable!
EN Used: 4 + 4

Chespin uses Brick Break on Happiny!
Critical Hit Check (625): 1053 (No)
Damage: (8 + 6 - 1.5 + 2)*1.5 - 2 = 19.75
EN Used: 14

Happiny tries to use Psychic on Aerodactyl!
Not reachable!
EN Used: 7 + 4

Aerodactyl uses Fly on Ivysaur!
Critical Hit Check (625): 5260 (No)
Damage: (9 + 3 + 7.5 - 4.5)*1.5 - 2 = 20.5
EN Used: 5

Charmeleon uses Focus Punch on Happiny!
Critical Hit Check (625): 318 (Yes)
Damage: (15 + 3 + 4.5 - 1.5)*1.5 - 2 = 29.5

Poison Damage on Charmeleon = 2 HP

Action 2:

Turn Order: Charmeleon(+6), Aerodactyl (0), Arcanine, Ivysaur, Chespin, Happiny, Aerodactyl (-2), Charmeleon(-3)

Charmeleon Focuses Energy into his Right Fist!
EN Used: 14

Aerodactyl flew up into the sky!
EN Used: 7

Arcanine tries to use Wild Charge on Aerodactyl!
Not reachable!
EN Used: 8 + 4

Ivysaur tries to use Hidden Power [Rock] on Aerodactyl!
Not reachable!
EN Used: 8 + 4

Chespin uses Poison Jab on Arcanine!
Critical Hit Check (625): 50 (Yes)
Damage: (8 + 3 + 6 - 3 + 2)*1 - 2 = 14
Effect Chance (3000): 6419 (No)
EN Used: 6

Happiny tries to use Grass Knot on Aerodactyl!
Not reachable!
EN Used: 6 + 4

Aerodactyl uses Fly on Ivysaur!
Critical Hit Check (625): 8543 (No)
Damage: (9 + 3 + 7.5 - 4.5)*1.5 - 2 = 20.5
EN Used: 7

Charmeleon uses Focus Punch on Happiny!
Critical Hit Check (625): 6089 (No)
Damage: (15 + 4.5 - 1.5)*1.5 - 2 = 25

Poison Damage on Charmeleon = 2 HP

*The Oran Berries are not consumed because of Aerodactyl's Unnerve!
Team P2X7:

Chespin [Bercilak] (M) | Charmeleon [Charmeleon] (M) | Aerodactyl [Cerdic] (M)
Grass | Fire | Rock / Flying
90 | 84 | 73
64 | 63 | 59
Expert Belt | Rare Candy | Old Amber [+2 EN Opps]
4/3/2/2/33/1/1 | 3/1/5/3/92/2/2 | 5/3/1/3/150/4/4
Overgrow | Blaze | Rock Head / Pressure / Unnerve
-10% Evasion | +15% Accuracy | +26% accuracy
-1 Atk (Perm) | -1 Atk (Perm), BPSN (3 DPA) | -1 Atk (Perm)
Team Shiny Fairymon:

Happiny [Ririka] (F) | Ivysaur [Erika] (F) | Arcanine [Flannery] (F)
Normal | Grass/Poison | Fire
-4 | 1 | 79
72 | 70 | 54
Oran Berry | Oran Berry | Fire Stone
2/1/1/3/25/1/2 | 2/3/4/3/60/2/2 | 5/2/4/3/110/4/5
Natural Cure/Serene Grace | Overgrow | Intimidate / Flash Fire [Activated] / Justified
-10% Evasion | No Stat Changes | +14% accuracy
KO'd | Normal | Normal
Field Effects: None!

P2X7 Orders
Shiny Fairymon Orders

Ref
 
Yeah, sorry about that play, but the more attacks one of my more vital Flying-types dodges, the higher chance it has of getting KOCs, and I need as many of those as I can get.

Also, Gale, at the risk of sounding like a jerk, who actually considers that a good thing?

Chespin: Poison Jab (Arcanine) - Brick Break (Arcanine)
IF Arcanine uses Endure, use Leech Seed (Arcanine) that action instead.

Charmeleon: Flamethrower (Ivysaur) - Flamethrower (Ivysaur)
KO Sub: IF Ivysaur is KO'd when you would act, use Dig (Arcanine) that action instead.

Aerodactyl: Rock Slide - Rock Slide
IF Arcanine is underground when you would act, use Earthquake that action instead.
IF Arcanine uses Morning Sun a1, use Taunt (Arcanine) that action instead.
 
No need to be sorry, P2X7. Even if you weren't trying out for flying qualifiers, it would still be completely fair for you to try your best to win. Anyways, good game- I don't have any hope of the following orders winning.

Ivysaur
Protect~Sludge Bomb (Chespin)

Arcanine
Flamethrower (Chespin)~Fire Fang (Chespin)
 
*P2X7, Me ofc ^_^

Team P2X7:

Chespin [Bercilak] (M) | Charmeleon [Charmeleon] (M) | Aerodactyl [Cerdic] (M)
Grass | Fire | Rock / Flying
90 | 84 | 73
64 | 63 | 59
Expert Belt | Rare Candy | Old Amber [+2 EN Opps]
4/3/2/2/33/1/1 | 3/1/5/3/92/2/2 | 5/3/1/3/150/4/4
Overgrow | Blaze | Rock Head / Pressure / Unnerve
-10% Evasion | +15% Accuracy | +26% accuracy
-1 Atk (Perm) | -1 Atk (Perm), BPSN (3 DPA) | -1 Atk (Perm)
Team Shiny Fairymon:

Happiny [Ririka] (F) | Ivysaur [Erika] (F) | Arcanine [Flannery] (F)
Normal | Grass/Poison | Fire
-4 | 1 | 81
72 | 70 | 54
Oran Berry | Oran Berry | Fire Stone
2/1/1/3/25/1/2 | 2/3/4/3/60/2/2 | 5/2/4/3/110/4/5
Natural Cure/Serene Grace | Overgrow | Intimidate / Flash Fire [Activated] / Justified
-10% Evasion | No Stat Changes | +14% accuracy
KO'd | Normal | Normal
Field Effects: None!

Round 3: The End!

Shiny Fairymon manages to deal considerable damage to Chespin, although it came too late.
P2X7 has thoroughly dominated this battle. He definitely is a force to reckon with, in the flying qualifiers.
We can't wait for the qualifiers to start.

All the best to everyone who would be participating!

Speed Order: Aerodactyl, Arcanine, Charmeleon, Ivysaur, Chespin

Action 1:

Turn Order: Ivysaur(+4), Aerodactyl, Arcanine, Charmeleon, Chespin

Ivysaur uses Protect!
EN Used: 7

Aerodactyl uses Rock Slide on Opps!
On Arcanine:
Critical Hit Check (625): 161 (Yes)
Damage: (6 + 3 + 3 + 7.5 - 3)*1.5 - 2 = 22.75
Effect Chance (3000): 7601 (No)

On Ivysaur:
Damage Evaded: (6 + 3 + 7.5 - 3)*1 - 2 = 11.5
EN Used Ivysaur: 4.6

EN Used: 5

Arcanine uses Flamethrower on Chespin!
Critical Hit Check (625): 9701 (No)
Damage: (9 + 3 + 6 - 3 + 2)*1.5 = 25.5
Effect Chance (1000): 9172 (No)
EN Used: 6

Charmeleon uses Flamethrower on Ivysaur!
Damage Evaded: (9 + 3 + 7.5 - 4.5 + 2)*1.5 = 25.5
EN Used Ivysaur: 10.2
EN Used: 6

Chespin uses Poison Jab on Arcanine!
Critical Hit Check (625): 30 (Yes)
Damage: (8 + 3 + 6 - 3)*1 - 2 = 12
Effect Chance (3000): 1531 (Yes)
Arcanine is poisoned!
EN Used: 10

Poison Damage on Arcanine = 2 HP
Poison Damage on Charmeleon = 3 HP

Action 2:

Turn Order: Aerodactyl, Arcanine, Charmeleon, Ivysaur, Chespin

Aerodactyl uses Rock Slide on Opps!
On Arcanine:
Critical Hit Check (625): 1166 (No)
Damage: (6 + 3 + 7.5 - 3)*1.5 - 2 = 18.25
Effect Chance (3000): 4608 (No)

On Ivysaur:
Critical Hit Check (625): 6180 (No)
Damage : (6 + 3 + 7.5 - 3)*1 - 2 = 11.5

Ivysaur faints!

EN Used: 9

Arcanine uses Flamethrower on Chespin!
Critical Hit Check (625): 1080 (No)
Damage: (9 + 3 + 6 - 3 + 2)*1.5 = 25.5
Effect Chance (1000): 3370 (No)
EN Used: 10

Charmeleon digs underground!

Chespin uses Brick Break on Arcanine!
Critical Hit Check (625): 2056 (No)
Damage: (8 + 6 - 3)*1 - 2 = 9
EN Used: 6

Charmeleon uses Dig on Arcanine!
Critical Hit Check (625): 367 (Yes)
Damage Evaded: (8 + 3 + 4.5 - 3)*1.5 = 18.75
EN Used: 10

Arcanine faints!

Poison Damage on Charmeleon = 3 HP
Team P2X7:

Chespin [Bercilak] (M) | Charmeleon [Charmeleon] (M) | Aerodactyl [Cerdic] (M)
Grass | Fire | Rock / Flying
39 | 78 | 73
48 | 47 | 45
Expert Belt | Rare Candy | Old Amber [+2 EN Opps]
4/3/2/2/33/1/1 | 3/1/5/3/92/2/2 | 5/3/1/3/150/4/4
Overgrow | Blaze | Rock Head / Pressure / Unnerve
-10% Evasion | +15% Accuracy | +26% accuracy
-1 Atk (Perm) | -1 Atk (Perm), BPSN (4 DPA), +2 KOC | -1 Atk (Perm), +1 KOC
Team Shiny Fairymon:

Happiny [Ririka] (F) | Ivysaur [Erika] (F) | Arcanine [Flannery] (F)
Normal | Grass/Poison | Fire
-4 | -10 | -2
72 | 70 | 38
Oran Berry | Oran Berry | Fire Stone
2/1/1/3/25/1/2 | 2/3/4/3/60/2/2 | 5/2/4/3/110/4/5
Natural Cure/Serene Grace | Overgrow | Intimidate / Flash Fire [Activated] / Justified
-10% Evasion | No Stat Changes | +14% accuracy
KO'd | KO'd | PSN (2 DPA), KO'd
Field Effects: None!

P2X7 wins and gets 1 CC
Bercilak the Chespin gets 1 EC, 2 MC, 1 AC
Charmeleon gets 1 EC, 2 MC, 1 AC and 2 KOCs
Cerdic the Aerodactyl gets 3 MC and 1 KOC

Shiny Fairymon gets 1 CC
Ririka the Happiny gets 1 EC, 2 MC, 1 AC
Erika the Ivysaur gets 1 EC, 2 MC, 1 AC
Flannery the Arcanine gets 3 MC

Gale Wing Srock gets 10 UC
 
Last edited:
Gale Wing Srock, unless I am missing another possible source for the +2's in Chespin's damage calculations, its Expert Belt should not be activating against Arcanine, which I believe leaves the latter conscious and the battle ongoing.
 
Gale Wing Srock, unless I am missing another possible source for the +2's in Chespin's damage calculations, its Expert Belt should not be activating against Arcanine, which I believe leaves the latter conscious and the battle ongoing.
Oh thanks for pointing that out. Although, I had to re-roll Round 3, as round 2's calc's would make Arcanine start at 81 HP instead of 79. And sadly, the same result occurred. You probably could have given the KOC to her earlier :p

Or if you wanted the KOC on Aerodactyl, then tough luck *shrugs*
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top