Alright, we have a night-time match tonight, these cost extra for the combatants. And yet I don't see another dime nor RC for it. I don't even get overtime. Maybe I should join that union...Anyway, at least I have my Dusknoir, Cyclost, to keep me company while I ref this match! Let's take a look at the rules, Cyclost; Okay, so now I just need to see the teams you guys plan on using. Obbmud, you first. Magnemite (Move your mouse to reveal the content) Magnemite (open) Magnemite (close) Magnemite [Magneto] (*) (X) Nature: Modest (+SpA, -Atk) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analyze: (Can be Enabled) (DW) (Locked) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Moves Level Up Metal Sound (*) Tackle (*) Thundershock (*) Supersonic (*) Sonicboom (*) Thunderwave (*) Spark (*) Lock-on (*) Mirror Shot (*) Zap Cannon (*) TMs Protect (*) Thunderbolt (*) Hidden Power (Fire) (*) Total Moves: 13 Embirch (Move your mouse to reveal the content) Embirch (open) Embirch (close) Embirch [Oaky] (*) (M) Nature: Naughty (+Atk , -Spd ) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Moves Level Up Pound (*) Bullet Seed (*) Sweet Scent (*) Growth (*) Ember (*) Leech Seed (*) Flame Wheel (*) Giga Drain (*) Fire Spin (*) Egg Moves Blaze Kick (*) Psybeam (*) Earth Power (*) TMs Brick Break (*) Protect (*) Flash Cannon (*) Total moves: 16 Deino (Move your mouse to reveal the content) Deino (open) Deino (close) Deino [Hydra] (M) Nature: Mild (+Spa, -Def) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilitys: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 38 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC: 0 Moves Level Up Tackle (*) Dragon Rage (*) Focus Energy (*) Bite (*) Headbutt (*) Dragonbreath (*) Roar (*) Crunch (*) Egg Moves Dark Pulse (*) Earth power (*) Head Smash (*) TMs Double Team (*) Toxic (*) Protect (*) Total Moves: 13 And now, shinyskarmory, your pokemon; Skye the Trapinch (Move your mouse to reveal the content) Skye the Trapinch (open) Skye the Trapinch (close) Trapinch [Skye] (F) Nature: Brave (+Atk, -15% Spe, - 10 Evasion) Type(s): Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected. Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats HP: 90 Atk: Rank 5 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 10/1.15= 8.69=9 -10 Evasion Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Moves (10) Level Up Bite Sand-Attack Faint Attack Sand Tomb Egg Moves Quick Attack Endure Focus Energy TMs Earthquake Rock Slide Dig Goku the Riolu (Move your mouse to reveal the content) Goku the Riolu (open) Goku the Riolu (close) Riolu [Goku] (M) Nature: Serious (no stat change) Types: Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless) Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Moves (14) Level Up Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Egg Moves Vacuum Wave Blaze Kick Agility TM Moves Focus Blast Double Team Work Up Blackbeard the Privatyke (Move your mouse to reveal the content) Blackbeard the Privatyke (open) Blackbeard the Privatyke (close) Privatyke [Blackbeard] (M) Nature: Adamant (+1 Atk, -1 Sp.A) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) (Locked) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 EC: 2/6 MC: 0 DC: 1/5 Moves (13) Level-Up Moves Bubble Smokescreen Yawn Wrap Arm Thrust Focus Punch Overhead Throw Egg Moves Recover Ice Punch Drain Punch TMs Brick Break Substitute Waterfall Okay, let's get this match started! Since Obbmud99 issued the challenge, he sends out his first pokemon, then shinyskarmory will do the same and issue orders, then Obbmud99 will issue orders. Alright, battle away!