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Completed shinyskarmory Vs. Obbmud99, ASB arena. At night!!

Discussion in 'ASB' started by rickheg, Aug 30, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Alright, we have a night-time match tonight, these cost extra for the combatants. And yet I don't see another dime nor RC for it. I don't even get overtime. Maybe I should join that union...Anyway, at least I have my Dusknoir, Cyclost, to keep me company while I ref this match! Let's take a look at the rules, Cyclost;

    Okay, so now I just need to see the teams you guys plan on using.

    Obbmud, you first.

    Magnemite (open)

    [​IMG]
    Magnemite [Magneto] (*) (X)
    Nature: Modest (+SpA, -Atk)

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze: (Can be Enabled) (DW) (Locked) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves

    Level Up
    Metal Sound (*)
    Tackle (*)
    Thundershock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunderwave (*)
    Spark (*)
    Lock-on (*)
    Mirror Shot (*)
    Zap Cannon (*)

    TMs
    Protect (*)
    Thunderbolt (*)
    Hidden Power (Fire) (*)

    Total Moves: 13


    Embirch (open)


    [​IMG]
    Embirch [Oaky] (*) (M)
    Nature: Naughty (+Atk , -Spd )

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves

    Level Up
    Pound (*)
    Bullet Seed (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)

    Egg Moves
    Blaze Kick (*)
    Psybeam (*)
    Earth Power (*)

    TMs
    Brick Break (*)
    Protect (*)
    Flash Cannon (*)

    Total moves: 16


    Deino (open)


    [​IMG]
    Deino [Hydra] (M)
    Nature: Mild (+Spa, -Def)

    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilitys:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0

    Moves

    Level Up
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)

    Egg Moves
    Dark Pulse (*)
    Earth power (*)
    Head Smash (*)

    TMs
    Double Team (*)
    Toxic (*)
    Protect (*)

    Total Moves: 13


    And now, shinyskarmory, your pokemon;

    Skye the Trapinch (open)

    [​IMG]
    Trapinch [Skye] (F)
    Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

    Type(s):
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 10/1.15= 8.69=9
    -10 Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves (10)

    Level Up
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb

    Egg Moves
    Quick Attack
    Endure
    Focus Energy

    TMs
    Earthquake
    Rock Slide
    Dig

    Goku the Riolu (open)

    [​IMG]
    Riolu [Goku] (M)
    Nature: Serious (no stat change)

    Types: Fighting

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

    Prankster: (DW) (Innate) (Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves (14)

    Level Up
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Egg Moves
    Vacuum Wave
    Blaze Kick
    Agility

    TM Moves
    Focus Blast
    Double Team
    Work Up

    Blackbeard the Privatyke (open)
    [​IMG]
    Privatyke [Blackbeard] (M)
    Nature: Adamant (+1 Atk, -1 Sp.A)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) (Locked) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    EC: 2/6
    MC: 0
    DC: 1/5

    Moves (13)

    Level-Up Moves
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Focus Punch
    Overhead Throw

    Egg Moves
    Recover
    Ice Punch
    Drain Punch

    TMs
    Brick Break
    Substitute
    Waterfall


    Okay, let's get this match started! Since Obbmud99 issued the challenge, he sends out his first pokemon, then shinyskarmory will do the same and issue orders, then Obbmud99 will issue orders. Alright, battle away!
  2. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    Ok. GGOO MAGNETO!!!!!!!!! Hopefully he will not die fast :) .
  3. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    In the interest of fairness (which is pretty much absent because every one of my pokemon trolls Magnemite), I'll lead with Goku, with the ability Steadfast.

    Goku, this will hopefully be an easier matchup then your battle against that other Riolu. Start with a Work Up, so that your attacks pack more punch. Next, use KAMEHAMEHA! (Focus Blast). Finish with a Blaze Kick.
    Work Up->Focus Blast->Blaze Kick
  4. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    Magneto, Shinyskarmory's Goku's Focus Blast (miss) is dangerous. Confuse him with supersonic, then shield yourself from KAMEHAMEHA. After that, blast him with a thunderbolt!
    Super sonic-> Protect-> Thunder Bolt
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    80 HP
    100 Energy

    Vs.

    [​IMG]
    90 HP
    100 Energy

    My comp is being unreliable and slow, so no flavor today. Just data.

    Data (open)
    Riolu
    Work Up
    7 Energy

    Focus Blast
    RNG roll to hit; 798 = miss
    7 Energy

    Blze Kick
    RNG roll to hit; 561 = hit
    RNG roll to crit; 626 = no crit
    RNG roll for effect; 197 = no burn
    [9 BAP + (3 Atk - 3 Def)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 7 Energy

    Magnemite
    Supersonic
    RNG roll to hit; 701 = miss
    4 Energy

    Protect
    7 Energy

    Thunderbolt
    RNG roll to crit; 534 = no crit
    RNG roll for effect; 512 = no paralysis
    [10 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 16 Damage, 6 Energy


    [​IMG]
    66 HP
    83 Energy

    Vs.

    [​IMG]
    74 HP
    79 Energy

    Obbmud99, your actions, please!
  6. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    After this first turn, we are losing. We have to hit them hard back! Magneto, don't let him get away by using lock-on. Afterwards, fire Zap Cannon at Riolu!
    We still need him confused, so use supersonic!

    Lock-on -> Zap Cannon -> Supersonic
  7. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    This time, hit him with your Focus Blast! Then, use Force Palm for the para chance. Finish with a Vacuum Wave for one last hit before confusion sets in.
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    66 HP
    83 Energy

    Vs.

    [​IMG]
    74 HP
    79 Energy

    The main points; Focus Miss Blast missed, as did Supersonic.

    Data (open)
    Riolu
    Focus Blast
    RNG roll to hit; 803 = miss
    7 Energy

    Force Palm
    RNG roll to crit; 55 = crit
    RNG roll for effect; 654 = no paralysis
    [6 BAP + 3 STAB + (3 Atk - 3 Def)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 4 Energy

    Vacuum Wave
    RNG roll for paralysis; 929 = success
    RNG roll to crit; 355 = no crit
    [4 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 2 Energy

    Magnemite
    Lock On
    6 Energy

    Zap Cannon
    RNG roll to crit; 319 = no crit
    [12 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 18 Damage, 8 Energy

    Supersonic
    RNG roll to hit; 912 = miss
    4 Energy


    [​IMG]
    41 HP
    65 Energy

    Vs.

    [​IMG]
    56 HP
    66 Energy
    Paralyzed (25 %)

    shinyskarmory, you're up next!
  9. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Goku, with a Focus Blast hit, we could finish off the magnet this round!

    Obviously, start with a Focus Blast. Then, use Force Palm to deal out another STAB hit. Finish with another Focus Blast. If you are fully paralyzed, push your actions back.
  10. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    Magneto! We can't let him defeat us without damaging him! Lets hope for a dodge and Lock-on. Then fire Zap-Cannon his way! After that, Protect yourself from Focus Blast.

    Lock-on -> Zap Cannon -> Protect
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    41 HP
    65 Energy

    Vs.

    [​IMG]
    56 HP
    66 Energy
    Paralyzed (25 %)

    Here you go, guys. Riolu continues to get screwed by hax.

    Data (open)
    Riolu
    Focus Blast
    RNG roll for paralysis; 248 = paralysis
    paralyzed, 7 Energy

    Force Palm
    RNG roll for paralysis; 28 = paralysis
    paralyzed, 4 Energy

    Focus Blast
    RNG roll for paralysis; 462 = success
    RNG roll to hit; 388 = hit
    RNG roll to crit; 331 = no crit
    RNG roll for effect; 491 = no SpD drop
    [12 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 22.5 (rounded to 23) Damage, 7 Energy

    Magnemite
    Lock On
    6 Energy

    Zap Cannon
    RNG roll to crit; 668 = no crit
    [12 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 18 Damage, 8 Energy

    Protect
    7 + (23/3) = 14.67 (rounded to 15) Energy


    [​IMG]
    41 HP
    36 Energy

    Vs.

    [​IMG]
    38 HP
    48 Energy
    Paralyzed (10 %)
  12. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    Ok, Magneto, we have to set up more hacks. First, Lock-on for Zap cannon. Then, confuse him with Supersonic!

    Lock-on -> Zap Cannon -> Supersonic
  13. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Goku, finish strong!

    KAMEHAMEHA!!!!!!!!!

    KAIOKAN.......TIMES.......TWOOOOOOOOO!!!!!!!!!!

    (Focus Blast until you hit->Vacuum Wave for the rest of the round)

    Side Comment (open)


    If Focus Blast misses for all three actions, I'm rage quitting.

  14. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    41 HP
    36 Energy

    Vs.

    [​IMG]
    38 HP
    48 Energy
    Paralyzed (10 %)

    Good news, shinyskarmory! Focus Blast hit the first time, Goku got paralyzed, then finished Magneto. DBZ beats X-Men!

    Data (open)
    Riolu
    Focus Blast
    RNG roll for paralysis; 900 = success
    RNG roll to hit; 443 = hit
    RNG roll to crit; 802 = no crit
    RNG roll for effect; 734 = no SpD drop
    [12 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 22.5 (rounded to 23) Damage, 11 Energy

    Vacuum Wave
    RNG roll for paralysis; 23 = paralyzed
    2 Energy

    Vacuum Wave
    RNG roll for paralysis; 706 = success
    RNG roll to crit; 96 = no crit
    [4 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 6 Energy

    Magnemite
    Lock On
    6 Energy

    Zap Cannon
    RNG roll to crit; 668 = no crit
    [12 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 18 Damage, 8 Energy


    [​IMG]
    0 HP
    0 Energy
    KO'ed

    Vs.

    [​IMG]
    20 HP
    29 Energy

    Obbmud99, your next pokemon, then shinyskarmory's actions!
  15. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    Because Oaky is my best chance, I'm sending out Hydra to kill Goku.


    GGOO!!!!!!!!!! HYDRA!!!!!!!!!!!!!

    Side Comment (open)
    I hope you realize that magneto isn't an X-man, right. He is an anti-X-men.
  16. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Oh goodie, a Dark Type.

    You're about to die anyway. Do as much damage as you can in the next round.

    Focus Blast->Force Palm->Vacuum Wave.
  17. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
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    245
    should i post actions?

    Edit: Dark Pulse -> Toxic -> Double Team (4)
  18. rickheg

    rickheg

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    Aug 31, 2009
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    2,536
    Yes please, Obbmud
  19. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Sorry for the delay. Also, I was referring to the series, Magneto is sadly one of the few X-Men villans I know.

    [​IMG]
    90 HP
    100 Energy

    Vs.

    [​IMG]
    20 HP
    29 Energy


    Riolu is pretty beast. Just sayin'
    Data (open)
    Riolu
    Focus Blast
    RNG roll to hit; 668 = hit
    RNG roll for effect; 368 = no SpD drop
    [12 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 22.5 (rounded to 23) Damage, 7 Energy

    Force Palm
    RNG roll to crit; 262 = no crit
    RNG roll for effect; 965 = no paralysis
    [6 BAP + 3 STAB + (3 Atk - 1 Def)*1.5]*1.5 SE = 18 Damage, 4 Energy

    -1 HP, toxic

    Vacuum Wave
    RNG roll to crit; 923 = no crit
    [4 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 2 Energy

    -1 HP, toxic

    Deino
    Dark Pulse
    RNG roll to crit; 187 = no crit
    [8 BAP + 3 STAB + (3 SpA - 2 SpD)*1.5]*2/3 resist = 8.33 (rounded to 8) Damage, 5 Energy

    Toxic
    RNG roll to hit; 614 = hit
    7 Energy

    Double Team 4
    16 Energy


    [​IMG]
    38 HP
    72 Energy
    4 clones


    Vs.

    [​IMG]
    10 HP
    16 Energy
    Toxic (2 DPA)

    Obbmud, your actions, please!
  21. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    WHAT!

    Hydra, use Earth Power -> Dark Pulse -> Earth Power

    But if he destroys 2 or more clones, use double team over the 2nd earth power to get to 5 clones.

    Example (not my actions) (open)

    Shinyskarmory uses force palm!
    I use a move
    Shinyskarmory uses vacuum wave
    I use a move
    Shinyskarm uses focus blast (misses)
    I use double team (2)


    Also, Most of his team counters mine
  22. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Riolu, start with Foresight to cut through the Clones! Then, use one last Focus Blast before you faint!
  23. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    38 HP
    72 Energy
    4 clones


    Vs.

    [​IMG]
    10 HP
    16 Energy
    Toxic (2 DPA)


    And Deino escapes this round scott-free!
    Data (open)
    Riolu
    Foresight
    6 Energy

    Deino
    Earth Power
    RNG roll to crit; 82 = no crit
    RNG roll for effect; 553 = no SpD drop
    [9 BAP + (3 SpA - 2 SpD)*1.5] = 10.5 (rounded to 11) Damage, 7 Energy


    [​IMG]
    38 HP
    65 Energy
    4 clones


    Vs.

    [​IMG]
    0 HP
    0 Energy
    KO'ed

    shinyskarmory, your next pokemon, and orders!
  24. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    "Go, Skye! Arena Trap will keep him grounded while you Earthquake him to hell and back!"

    Start with Earthquake, to destroy all his clones at once! Follow it up with Rock Slide to dodge the consecutive use penalty. Finish with another Earthquake.
  25. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    Hydra, Live as long as you can!

    Toxic -> Head smash -> Protect


    Side Comment (open)

    I don't think that you subtracted my Energy last round, just checking.
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