Despite my permanent ban from PS (I blame Rory for suggesting that I go for an appeal), I could still use help fixing up my standard OU team. I could just use PO or another tactic to play OU. Can someone lend me a hand and give me a rate please?
Nurse Joy's Best Friend (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 196 HP / 60 SDef
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
Mmmm... Blissey. This set is actually designed to utilize both Heal Bell and Wish. I have tried this set with Chansey, and the lack of Leftovers has actually made Blissey the better user of this set. This specific spread gives Blissey exactly 700 HP. 252 EVs are invested in Defense because 10 base defense is a curse for Blissey. The remainder of the EVs are invested in special bulk so she can wall a few things. Heal Bell is an absolute must, and is almost always on my balanced and stall teams. Wish was chosen over Softboiled because it really supplements Forretress and Darmanitan well. Seismic Toss deals consistent damage to everything not immune to it. In this last slot, some people might recommend Protect so I can get the Wish recovery safely. However, I have found Thunder Wave more useful, as my offensive pokemon can use it to take down paralyzed foes, such as Gyarados and whatnot. Blissey is generally a #1 choice for me due to her ability to screw around with people. She wins me games. Several games.
Spikes Tornado (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 64 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
I have found Forretress to be my Rapid Spinner in OU. The combination of Blissey + Forretress is a pretty solid core in my opinion. Rapid Spin is there because I hate having to deal with Stealth Rocks, 3 layers of Spikes, and 2 layers of Toxic Spikes. So I would like them removed. Stealth Rock is something Game Freak should nerf in the transition to Generation 6 because it is so ridiculously broken, so I am abusing it while I can. Spikes is the third move here because it does a great job with Stealth Rock in wearing down the opponent. Gyro Ball is a nasty surprise to enemy Gengar, who will try to defend his entry hazards. It also hurts Espeon, who will try to pull a fast onen and bounce back Rocks and Spikes. In my opinion, this Spinning metal bug is the best Rapid Spinner in OU.
Nightmare (Gengar) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Thunderbolt / Sludge Bomb / Hidden Power Fire
- Trick
Shoot! There is a problem here. If I go Jellicent, I lose some very much needed Speed, and a method of handling Technician Breloom. However, if I go Gengar, I lose very much needed resists to Water and Fire types. And I am not leaving without a Ghost type, because the immunities a Ghost type offers is too good to pass up. asjkflewejiwl42! I prefer the Choice Scarf set because Gengar's Substitutes get destroyed easily. Shadow Ball is STAB. Focus Blast rounds off the coverage. The third slot is a bit tricky: Thunderbolt roasts Cloyster, #1 asshole in OU. On the other hand, Sludge Bomb mauls Breloom, and HP Fire roasts a predicted Scizor switch-in (I prefer Thunderbolt because I can just use Trick on Breloom, and Cloyster might try to get to +4). Trick is great for ruining a bunch of pokemon in the tier. Techniloom, get locked into Swords Dance! Ferrothorn, get locked into Gyro Ball (especially nasty with the Choice Scarf)!
On the other hand, Jellicent offers not only the Ghost typing, but offers resistances to Water and Fire type moves, which is great support against rain teams. The problem with Jellicent? I cannot find a set that fits for this team. It is also quite slow.
Atheist's Fake Proof (Mamoswine) @ Choice Band
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Ice Shard
- Earthquake
- Stone Edge
- Superpower
Mamoswine was UU early on in BW (http://www.smogon.com/bw/pokemon/gligar, read the additional comments for the Baton Pass set)? What the hell was Smogon thinking? Anyways, I am in a pickle on this guy. I love his typing - Ground offers wonderful Electric immunity, while Ice allows Mamoswine to scare off Dragons and the ever so annoying Therian Genies. Ice Shard - how else will I destroy those flying pains? Earthquake - secondary STAB, complemented by Stone Edge, which might even be needed. Mamoswine is outsped by Volcarona to begin with. Superpower = I HATE YOU FERROTHORN d*****! Yes, I want to keep Superpower.
What is the problem here? Well, the inability to switch moves is a pain, and Life Orb's recoil is a bit annoying, though I could learn to deal with it (though I am banned from PS - I blame Rory and GSage - so I cannot learn to deal with it as well as I could!). So yeah. I would like to keep Mamoswine due to his typing and sheer unboosted offense, but I need a good solution to my special attacking issue.
Forest Pixie (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Nasty Plot
- Giga Drain
- Earth Power
- Hidden Power [Fire]
Celebi is a filler - she is a special attacker, and provides a water resist so I can handle rain better. If you recommend a replacement, but does not have those two qualities, I will just reject the offer. Just to let you know, those 4 EVs in Defense ensure that Genesect gets a Special Attack boost so his U-Turn is less likely to kill this pixie (I wish people would just use Techno Blast so I can outrun Genesect and kill him with HP Fire). Nasty Plot is a bit difficult to find an oppurtunity to use, but it makes Celebi's power sick. Giga Drain heals off Life Orb recoil, and is STAB; pretty simple. Earth Power = Bye bye Heatran. HP Fire is used to punch Ferrothorn and other Grass types in the face - I hate those guys!
So, is Celebi a key pokemon to this team? Not really; its two qualities are the sole reason behind it. Nasty Plot has been hard to set up, and I generally do not want most of my offensive core using Choice items. I do not mind replacing Celebi, but the replacement needs the two qualities mentioned in the beginning of this paragraph.
Imploded Test Monkey (Darmanitan) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Flare Blitz
- Rock Slide
- Superpower
- U-turn
Heatran used to be here, but I found his power underwhelming, so I tried Infernape. Infernape had troubles setting up Swords Dance, which led to this lab monkey. I really wanted a Fire type so I could combat Sun teams, so I looked around to see what Fire types were viable in the metagame, and Darmanitan got picked. Despite those low defenses, that HP stat is pretty good, so I do not have to worry about him being incredibly difficult to use and therefore unreliable. He is a physical attacker that is immune to burns - exactly why I wish Charizard would get Magic Guard so he can destroy everything in UU with Swords Dance + Flare Blitz! Anyways, Flare Blitz, despite that recoil, is a nuke in sun. It also terrifies Steel types (come here, Arceus-Steel!). Rock Slide is also boosted by Sheer Force, and is a great move on the angry monkey in general. Since Darmanitan is faster than Tyranitar, Superpower generally beats the tar (bad pun detected!) out of the Rock-Dark type pokemon. U-Turn allows Darmanitan to scout switches, because he is going to cause them to begin with. I actually feel quite comfortable with Darmanitan, as he hits hard without needing a set-up, which is great. I am not against setting up, it is just that I have problems finding one that works on my team. Darmanitan also appreciates the support Blissey and Forretress have to offer, which makes him a candidate for keeping.
Main problems:
*Unstable offensive core
**Special attacking slots (I want one Ghost type, and at least one of them a water type so they can combat rain teams well)
**I have not tested LO Mamoswine, as I got perma-banned before I could even try it.
*Rain teams (which is why I want a water-type special attacker)
*Great Sage (though I already know a solution to this - it will just take time)
Nurse Joy's Best Friend (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 196 HP / 60 SDef
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
Mmmm... Blissey. This set is actually designed to utilize both Heal Bell and Wish. I have tried this set with Chansey, and the lack of Leftovers has actually made Blissey the better user of this set. This specific spread gives Blissey exactly 700 HP. 252 EVs are invested in Defense because 10 base defense is a curse for Blissey. The remainder of the EVs are invested in special bulk so she can wall a few things. Heal Bell is an absolute must, and is almost always on my balanced and stall teams. Wish was chosen over Softboiled because it really supplements Forretress and Darmanitan well. Seismic Toss deals consistent damage to everything not immune to it. In this last slot, some people might recommend Protect so I can get the Wish recovery safely. However, I have found Thunder Wave more useful, as my offensive pokemon can use it to take down paralyzed foes, such as Gyarados and whatnot. Blissey is generally a #1 choice for me due to her ability to screw around with people. She wins me games. Several games.
Spikes Tornado (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 64 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
I have found Forretress to be my Rapid Spinner in OU. The combination of Blissey + Forretress is a pretty solid core in my opinion. Rapid Spin is there because I hate having to deal with Stealth Rocks, 3 layers of Spikes, and 2 layers of Toxic Spikes. So I would like them removed. Stealth Rock is something Game Freak should nerf in the transition to Generation 6 because it is so ridiculously broken, so I am abusing it while I can. Spikes is the third move here because it does a great job with Stealth Rock in wearing down the opponent. Gyro Ball is a nasty surprise to enemy Gengar, who will try to defend his entry hazards. It also hurts Espeon, who will try to pull a fast onen and bounce back Rocks and Spikes. In my opinion, this Spinning metal bug is the best Rapid Spinner in OU.
Nightmare (Gengar) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Thunderbolt / Sludge Bomb / Hidden Power Fire
- Trick
Shoot! There is a problem here. If I go Jellicent, I lose some very much needed Speed, and a method of handling Technician Breloom. However, if I go Gengar, I lose very much needed resists to Water and Fire types. And I am not leaving without a Ghost type, because the immunities a Ghost type offers is too good to pass up. asjkflewejiwl42! I prefer the Choice Scarf set because Gengar's Substitutes get destroyed easily. Shadow Ball is STAB. Focus Blast rounds off the coverage. The third slot is a bit tricky: Thunderbolt roasts Cloyster, #1 asshole in OU. On the other hand, Sludge Bomb mauls Breloom, and HP Fire roasts a predicted Scizor switch-in (I prefer Thunderbolt because I can just use Trick on Breloom, and Cloyster might try to get to +4). Trick is great for ruining a bunch of pokemon in the tier. Techniloom, get locked into Swords Dance! Ferrothorn, get locked into Gyro Ball (especially nasty with the Choice Scarf)!
On the other hand, Jellicent offers not only the Ghost typing, but offers resistances to Water and Fire type moves, which is great support against rain teams. The problem with Jellicent? I cannot find a set that fits for this team. It is also quite slow.
Atheist's Fake Proof (Mamoswine) @ Choice Band
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Ice Shard
- Earthquake
- Stone Edge
- Superpower
Mamoswine was UU early on in BW (http://www.smogon.com/bw/pokemon/gligar, read the additional comments for the Baton Pass set)? What the hell was Smogon thinking? Anyways, I am in a pickle on this guy. I love his typing - Ground offers wonderful Electric immunity, while Ice allows Mamoswine to scare off Dragons and the ever so annoying Therian Genies. Ice Shard - how else will I destroy those flying pains? Earthquake - secondary STAB, complemented by Stone Edge, which might even be needed. Mamoswine is outsped by Volcarona to begin with. Superpower = I HATE YOU FERROTHORN d*****! Yes, I want to keep Superpower.
What is the problem here? Well, the inability to switch moves is a pain, and Life Orb's recoil is a bit annoying, though I could learn to deal with it (though I am banned from PS - I blame Rory and GSage - so I cannot learn to deal with it as well as I could!). So yeah. I would like to keep Mamoswine due to his typing and sheer unboosted offense, but I need a good solution to my special attacking issue.
Forest Pixie (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Nasty Plot
- Giga Drain
- Earth Power
- Hidden Power [Fire]
Celebi is a filler - she is a special attacker, and provides a water resist so I can handle rain better. If you recommend a replacement, but does not have those two qualities, I will just reject the offer. Just to let you know, those 4 EVs in Defense ensure that Genesect gets a Special Attack boost so his U-Turn is less likely to kill this pixie (I wish people would just use Techno Blast so I can outrun Genesect and kill him with HP Fire). Nasty Plot is a bit difficult to find an oppurtunity to use, but it makes Celebi's power sick. Giga Drain heals off Life Orb recoil, and is STAB; pretty simple. Earth Power = Bye bye Heatran. HP Fire is used to punch Ferrothorn and other Grass types in the face - I hate those guys!
So, is Celebi a key pokemon to this team? Not really; its two qualities are the sole reason behind it. Nasty Plot has been hard to set up, and I generally do not want most of my offensive core using Choice items. I do not mind replacing Celebi, but the replacement needs the two qualities mentioned in the beginning of this paragraph.
Imploded Test Monkey (Darmanitan) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Flare Blitz
- Rock Slide
- Superpower
- U-turn
Heatran used to be here, but I found his power underwhelming, so I tried Infernape. Infernape had troubles setting up Swords Dance, which led to this lab monkey. I really wanted a Fire type so I could combat Sun teams, so I looked around to see what Fire types were viable in the metagame, and Darmanitan got picked. Despite those low defenses, that HP stat is pretty good, so I do not have to worry about him being incredibly difficult to use and therefore unreliable. He is a physical attacker that is immune to burns - exactly why I wish Charizard would get Magic Guard so he can destroy everything in UU with Swords Dance + Flare Blitz! Anyways, Flare Blitz, despite that recoil, is a nuke in sun. It also terrifies Steel types (come here, Arceus-Steel!). Rock Slide is also boosted by Sheer Force, and is a great move on the angry monkey in general. Since Darmanitan is faster than Tyranitar, Superpower generally beats the tar (bad pun detected!) out of the Rock-Dark type pokemon. U-Turn allows Darmanitan to scout switches, because he is going to cause them to begin with. I actually feel quite comfortable with Darmanitan, as he hits hard without needing a set-up, which is great. I am not against setting up, it is just that I have problems finding one that works on my team. Darmanitan also appreciates the support Blissey and Forretress have to offer, which makes him a candidate for keeping.
Main problems:
*Unstable offensive core
**Special attacking slots (I want one Ghost type, and at least one of them a water type so they can combat rain teams well)
**I have not tested LO Mamoswine, as I got perma-banned before I could even try it.
*Rain teams (which is why I want a water-type special attacker)
*Great Sage (though I already know a solution to this - it will just take time)
Nurse Joy's Best Friend (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 196 HP / 60 SDef
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
Spikes Tornado (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 64 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
Nightmare (Gengar) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Thunderbolt
- Trick
Atheist's Fake Proof (Mamoswine) @ Choice Band
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Ice Shard
- Earthquake
- Stone Edge
- Superpower
Forest Pixie (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Nasty Plot
- Giga Drain
- Earth Power
- Hidden Power [Fire]
Imploded Test Monkey (Darmanitan) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Flare Blitz
- Rock Slide
- Superpower
- U-turn
Trait: Natural Cure
EVs: 252 Def / 196 HP / 60 SDef
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
Spikes Tornado (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 64 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Spikes
- Gyro Ball
Nightmare (Gengar) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Thunderbolt
- Trick
Atheist's Fake Proof (Mamoswine) @ Choice Band
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Ice Shard
- Earthquake
- Stone Edge
- Superpower
Forest Pixie (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Nasty Plot
- Giga Drain
- Earth Power
- Hidden Power [Fire]
Imploded Test Monkey (Darmanitan) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 0 SAtk
- Flare Blitz
- Rock Slide
- Superpower
- U-turn