Completed Should I say Welcome Back? No, I doubt I should bother. Deck Knight versus C$FP

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ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#1
Battle Law said:
3vs3 Doubles
3 Day DQ
Items = Training
Switch = OK
Abilities = All
1 Recover, 3 Chills
2 Substitutions
Arena: ASB Arena
Deck Knight said:
Sadly I don't have any training items myself.

Tauros [Gorgon Bull] (M)

Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0 / 5

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback

Body Slam
Mimic
Sleep Talk

Earthquake
Fire Blast
Rock Slide

Throh [Red Shift] (M)

Nature: Brave (+1 Atk; -15% Spe, -10 EVA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45 / 1.15v) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0 / 5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Earthquake
Grass Knot
Payback
Rock Slide
Substitute
Taunt

Raikou [Thunder Duke] (U)
Nature: Modest (+SpA, -Atk)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats: 90 / 85 / 75 / 115 / 110 / 115

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 115

EC: N/A
MC: 0
DC: 0/5

Attacks:
Bite
Leer
ThunderShock
Roar
Quick Attack

Charge Beam
Shadow Ball
Thunder Wave

Zap Cannon
Aura Sphere
Weather Ball
Team C$FP said:
I assume by "undeveloped bigmons" Deck meant FE's that aren't well trained.

Ferrothorn [Spike] (Female)
Nature: Brave (+1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Iron Barbs
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15=17.39)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Iron Head
Rock Climb
Payback
Selfdestruct

Leech Seed
Seed Bomb
Worry Seed
Spikes
Stealth Rock
Bullet Seed
Gravity

Toxic
Thunder Wave
Substitute
Swords Dance
Swagger
Sunny Day
Protect
Solarbeam
Thunder

Moves: 28

Regice [Overfreeze] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Ice Body
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Hyper Beam
Zap Cannon
Lock-On
Ancientpower
Charge Beam

Counter
Icy Wind
Signal Beam
Mimic
Gravity

Hail
Blizzard
Focus Blast
Thunder
Protect
Substitute
Thunderbolt
Endure
Shock Wave
Rest
Thunder Wave
Frost Breath

Moves: 28

Colossoil (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).

Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Muddy Water
Peck
Horn Attack
Drill Run
Megahorn

Encore
Fake Out
Water Spout
Dark Pulse

Taunt
Earthquake
Rock Slide
Dig
Brick Break

Moves: 20
And so it ends, so it begins again.

Deck Knight leads
C$FP leads and orders
Deck Knight orders
ZhengTann reffs
 
#3
let's go and hope that Fighting weakness won't be a big deal


Spike @ Exp. Share|Overfreeze

Spike: Gyro Ball (Gorgon Bull) * 3
IF Gorgon Bull has fainted, THEN replace remaining actions with Power Whip (Red Shift)

Overfreeze: Blizzard, Ice Beam (Gorgon Bull), Blizzard
IF Gorgon Bull has fainted, THEN replace remaining actions with Ice Beam (Red Shift)
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#4
Alright Red Shift and Gorgon Bull, time to get crackin'.

Red Shift, begin by using a Storm Throw on Gorgon Bull to activate his Anger Point! Then Bodyblock for Gorgon Bull to at least get in the way of Ferrothorn's Gyro Ball. Finish up with Revenge on Overfreeze.

If Gorgon Bull would not be damaged action 2 because of effect-induced inaction (flinch/paralysis etc.) by both foes, use Taunt on Regice.

Gorgon Bull, begin with a Body Slam on Overfreeze to try and paralyze it. Then use your suped-up anger to bury your foes with consecutive Rock Slides.

Red Shift: Storm Throw (Gorgon Bull) ~ Bodyblock (Gorgon Bull) ~ Revenge (Overfreeze)
If Gorgon Bull would not take damage A2 due to effect-induced inaction (flinch/paralysis etc.) , use Taunt on Overfreeze.


Gorgon Bull: Body Slam (Overfreeze) ~ Rock Slide ~ Rock Slide
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#5
Okay, I assumed Deck implicitly activated Tauros' Intimidate upon sending out, so question here - "The attack drop is maintained at the end of each round." Does that mean the attack drop is permanent until switch-outs? I'm assuming that was the case.

EDIT: Fixed Gyro Ball's BPA and Clear Body Regice.
EDIT2: Damnit, gotta fix Stage boosts.

Deck Knight’s team:
AAO
|

HP: 100 | HP: 120
En: 100 | En: 100
Spe: 127 | Spe: 39
Ranks: 4/2/2/3 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

C$FP's team: AAO
|

HP: 100 | HP: 100
En: 100 | En: 100
Spe: 17 | Spe: 50
Ranks: 4/5/2/4 | Ranks: 1/4/5/8
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena

They say that there are two aspects of thought processes vital to success - critical thinking and creative imagination. They say that in competitive battling, if you can win through solid play, then aim for that instead of rolling the dice. And ladies and gentlemen, boys and girls, Pokemon and Monsters, hunters and battlers alike, I welcome thee to a veterans' match, brought to you by DK and C$FP!! Our referee today is the Nargacuga, a fascinating specimen with predatory intelligence, so let's give a round applause to the ref in flight!!

And it appears the teams are in play! C$FP's Spike-Ferrothorn and Overfreeze-Regice baulked slightly at the Intimidating figure that is GB-Tauros, but before they can take more than a few steps back, the bull charges forward into a close body contact with Overfreeze-Regice, nearly paralyzing the ice construct with a Body Slam attack! Overfreeze-Regice tried to retaliate with a freezing blow of Blizzard, but the bull nimbly dodges behind RS-Throh in a concerted move... What is this? RS-Throh is hauling GB-Tauros and Throws him down, swift as the Strom! Oh my, it appears that Tauros isn't happy with that... As Spike-Ferrothorn decides to Gyrate and slam into the bull again, desperately hoping to take out GB-Tauros!

Enraged, GB-Tauros proceeds to rear up and slam the ground, creating a veritable rain of Rocks Sliding upon his opponents. Regice flinched due to the pain of being at the receiving end, but Ferrothorn tries the same move a second time, only to be Blocked Bodily by Throh! And C$FP is terribly set back, it seems, when the round finishes with a repetition of GB-Tauros' onslaught, RS-Throh's Revenge, and his team's inability to strike back in return. How will C$FP counter the angry bull pointed at his team?

Action 1:
Tauros activated Intimidate!
Ferrothorn is intimidated by Tauros' ferocity!
Stat changes: -1 Atk (Ferrothorn)
Tauros used Body Slam!
RNG Roll (CRIT) [<=625 CRIT]: 9142/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3580/10000 (NO)
9+3+(6-6) = 12 damage (Regice)
-6.333 energy
Regice used Blizzard!

RNG Roll (HIT) [<=7000 HIT]: 9056/10000 (MISS)
RNG Roll (HIT) [<=7000 HIT]: 1864/10000 (HIT) ~ Throh
RNG Roll (CRIT) [<=625 CRIT]: 9131/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2109/10000 (NO)
(12*0.75)+3+(7.5-4.5) = 15 damage (Throh)
It missed Tauros!
-7 energy
Throh used Storm Throw!
[6+3+3+(7.5-3)]*1.5 = 24.75 damage (Tauros)
Tauros is seriously pissed off!
Other changes: Anger Point +6 (Tauros)
Stat changes: +6 Atk (Tauros)
-5 energy
Ferrothorn used Gyro Ball!
RNG Roll (CRIT) [<=625 CRIT]: 1749/10000 (NO)
15+3+(6-3)-1.75 = 19.25 damage (Tauros)
-6 energy

Action 2:
Tauros used Rock Slide!
RNG Roll (HIT) [<= 9000 HIT]: 2376/10000 (HIT)
RNG Roll (HIT) [<= 9000 HIT]: 6313/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1247/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 119/10000 (CRIT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3039/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1088/10000 (EFFECT)
[(8*0.75)+(6-7.5)]/1.5+(6*1.75) = 13.5 damage (Ferrothorn)
[(8*0.75)+3+(6-7.5)]*1.5+(6*1.75) = 21.75 damage (Regice)
Regice flinched!
-6 energy
Regice flinched!
Flinch (Rock Slide)
Throh Bodyblocked Tauros!
Throh braces itself for attacks aimed at Tauros!
-5 energy
Ferrothorn used Gyro Ball!
RNG Roll (CRIT) [<=625 CRIT]: 6051/10000 (NO)
7+3+(6-4.5)-1.75 = 9.75 damage (Throh)
-10 energy

Action 3:
Tauros used Rock Slide!
RNG Roll (HIT) [<= 9000 HIT]: 3543/10000 (HIT)
RNG Roll (HIT) [<= 9000 HIT]: 571/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3872/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 1272/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 212/10000 (EFFECT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6600/10000 (NO)
[(8*0.75)+(6-7.5)]/1.5+(6*1.75) = 13.5 damage (Ferrothorn)
[(8*0.75)+(6-7.5)]*1.5+(6*1.75) = 17.25 damage (Regice)
Ferrothorn flinched!
-10 energy
Regice used Blizzard!
RNG Roll (HIT) [<=7000 HIT]: 7092/10000 (MISS)
RNG Roll (HIT) [<=8000 HIT]: 9354/10000 (MISS)
It missed both Tauros and Throh!
-7 energy
Throh used Revenge!
RNG Roll (CRIT) [<=625 CRIT]: 5280/10000 (NO)
[6+3+(7.5-6)]*1.5 = 15.75 damage (Regice)
-7 energy
Ferrothorn flinched!
Flinch (Rock Slide)

Post Action:
Other changes: Anger Point +4 (Tauros)
Stat changes: +4 Atk (Tauros)

Post Round:
Tauros: -44 HP, -22.333 EN
Throh: - 26.75 HP, -17 EN
Ferrothorn: - 27 HP, -16 EN
Regice: -66.75 HP, -14 EN


Deck Knight’s team: AAO
|

HP: 56 | HP: 93
En: 78 | En: 83
Spe: 127 | Spe: 39
Ranks: 4/2/2/3 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: +4 Atk | Stats: N/A
Other: Anger Point +4 | Other: N/A

C$FP's team: AAO
|

HP: 73 | HP: 33
En: 84 | En: 86
Spe: 17 | Spe: 50
Ranks: 4/5/2/4 | Ranks: 1/4/5/8
Status: N/A | Status: N/A
Stats: -1 Atk | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena



Deck Knight decides Switch Phase
C$FP responds
I reff
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#6
Just a few notes:

Intimidate doesn't work on Regice because of Clear Body.
Gyro Ball should calculate damage based on Throh's Speed for the action it is Bodyblocking Tauros.

Now, the next round begins. I'll wrap this up quickly.

Gorgon Bull, keep up the assault with another Rock Slide, the actions it has cost our opponent already have been crucial to success. Follow up with a Stomp on Regice to finish it off, then direct your might at Spike with Fire Blast.

If Regice uses Protect on itself action 1, use the opening to Mimic Throh's Revenge and add a Fighting attack to your arsenal, then push actions back.

If Regice is KO'd, redirect attacks to Ferrothorn and replace all remaining actions with Fire Blast.

Red Shift, trap Regice in a Bind to ensure the passive damage finishes it off no matter what. Then Taunt Ferrothorn to make sure it only gets one nasty support move in next round. Finish up with another Revenge.

If Regice uses Protect on itself action 1, Taunt Ferrothorn A1, then Bind Regice A2, and finish with Revenge on Ferrothorn.

Tauros: Rock Slide ~ Stomp (Regice) ~ Fire Blast (Ferrothorn)

If Regice Protects itself A1, Mimic (Throh Revenge) ~ Rock Slide ~ Stomp (Regice)

If Regice is KO'd, change all attacks to Fire Blast and redirect to Ferrothorn.


Throh: Bind (Regice) ~ Taunt (Ferrothorn) ~ Revenge (Ferrothorn)

If Regice Protects itself A1, Taunt (Ferrothorn) ~ Bind (Regice) ~ Revenge (Ferrothorn)
 
#7
Spike: Gyro Ball (Gorgon Bull), Gyro Ball + Gyro Ball (Gorgon Bull), cool down (Gyro Ball + Gyro Ball (Gorgon Bull))
IF Gorgon Bull has fainted, THEN use Power Whip (Red Shift)

Overfreeze: Protect, Icy Wind, Blizzard
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#8
Right, apparently I misreffed stage boosts, which impacted the end results of last round. So I'm terribly sorry about this, though there's no other way for me to make it up..

Deck Knight’s team: AAO
|

HP: 56 | HP: 93
En: 78 | En: 83
Spe: 127 | Spe: 39
Ranks: 4/2/2/3 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: +4 Atk | Stats: N/A
Other: Anger Point +4 | Other: N/A

C$FP's team: AAO
|

HP: 73 | HP: 33
En: 84 | En: 86
Spe: 17 | Spe: 50
Ranks: 4/5/2/4 | Ranks: 1/4/5/8
Status: N/A | Status: N/A
Stats: -1 Atk | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena


Blood will be drawn, when the fates favour the ones who comes prepared.. And C$FP seems to be equally prepared for the oncoming bloodshed as his opponent! Overfreeze-Regice throws up a Protective barrier, but GB-Tauros and RS-Throh seems to have better ideas - the former starts to Mimic the latter's vengeance act, while the latter Taunts Spike-Ferrothorn to Gyrate and hit his partner! Undaunted, GB-Tauros retaliated with a life-saving Rock Slide... I don't know how he did it, but Ferrothorn shys away from it, even when he previously assaulted with such determination! Overfreeze-Regice, attempting to spread as much havoc as possible, blows after Icy Wind across the stadium, but it didn't stop RS-Throh from Binding it with his powerful arms, draining its vitality while GB-Tauros went in for a death-Stomp! But Revenge is thick in the air today, with the bull subsequently KO'ed from a twice-heavy Gyration from Spike-Ferrothorn and another avenging move from RS-Throh!

Action 1:
Regice used Protect!
(+4 Priority)
Regice Protected itself from incoming attacks!
-7 energy
Tauros used Mimic!
Tauros copied the move Revenge from Throh!
Other changes: Mimic-Revenge (Tauros)
-4 energy
Throh used Taunt!

Ferrothorn is enraged by Throh's Taunt!
Other changes: Taunt 6a (Ferrothorn)
-10 energy
Ferrothorn used Gyro Ball!
RNG Roll (CRIT) [<=625 CRIT]: 1394/10000 (NO)
15+3+(6-3)-1.75 = 19.25 damage (Tauros)
-6 energy

Action 2:
Tauros used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 8030/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9444/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1672/10000 (EFFECT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 9070/10000 (NO)
[(8*0.75)+(6-7.5)]/1.5+(4*1.75) = 10 damage (Ferrothorn)
[(8*0.75)+(6-7.5)]*1.5+(4*1.75) = 13.75 damage (Regice)
Ferrothorn flinched!
-6 energy
Regice used Icy Wind!
RNG Roll (HIT) [<= 9500 HIT]: 4644/10000 (HIT)
RNG Roll (HIT) [<= 9500 HIT]: 1587/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9212/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6473/10000 (NO)
(6*0.75)+3+(7.5-4.5) = 10.5 damage (Tauros)
(6*0.75)+3+(7.5-4.5) = 10.5 damage (Throh)
Both Tauros and Throh have their Speed fell!
Stat changes: -1 Speed (Tauros)
Stat changes: -1 Speed (Throh)
-4 energy
Throh used Bind!
RNG Roll (HIT) [<= 8500 HIT]: 4803/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9200/10000 (NO)
3+(7.5-6) = 4.5 damage (Regice)
Regice is Binded by Throh's arms!
Other changes: Binding (Throh)
Other changes: Binded (Regice)
-4 energy
Ferrothorn flinched!
Flinch (Rock Slide)

Post Action:
-2 HP due to Bind (Regice)
+2 HP due to Bind (Throh)

Action 3:
Tauros used Stomp!
RNG Roll (CRIT) [<=625 CRIT]: 5199/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 4071/10000 (NO)
10+3+(6-7.5)+(4*1.75) = 18.5 damage (Regice)
Regice is KO'ed!
-6 energy
Ferrothorn used Gravity Point!
(Gyro Ball + Gyro Ball, -2 priority)
RNG Roll (CRIT) [<=625 CRIT]: 6655/10000 (NO)
(11*2.25)+3+(6-3)-1.75 = 29 damage (Tauros)
Tauros is KO'ed!
-42 energy
Throh used Revenge!
(-4 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 6405/10000 (NO)
[6+3+(7.5-7.5)]*1.5 = 13.5 damage (Ferrothorn) ~ 3.375 Iron Barbs damage (Throh)
-7 energy

Post Action:
Other changes: Taunt 3a (Ferrothorn)

Post Round:
Tauros: -58.75 HP, -16 EN, KO'ed
Throh: -11.875 HP, -21 EN
Ferrothorn: -23.5 HP, -16 EN
Regice: -38.75 HP, -18 EN, KO'ed


Deck Knight’s team: XAO
|

HP: KO | HP: 81
En: 62 | En: 62
Spe: 127 | Spe: 39
Ranks: 4/2/2/3 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: +2 Atk, -1 Speed | Stats: -1 Speed
Other: Anger Point +2, Mimic-Revenge | Other: N/A

C$FP's team: AXO
|

HP: 49 | HP: KO
En: 68 | En: 68
Spe: 17 | Spe: 50
Ranks: 4/5/2/4 | Ranks: 1/4/5/8
Status: N/A | Status: N/A
Stats: -1 Atk | Stats: N/A
Other: Taunt 3a | Other: N/A

Arena: ASB Standard Arena



C$FP orders
Deck Knight orders
ZhengTann reffs
 
#9
I'll give Colossoil an Exp. Share

Colossoil: Dig (Thunder Duke), Earthquake, Dig (Thunder Duke)
IF Red Shift uses Revenge when you would use Earthquake, THEN Dig (Thunder Duke)
IF Red Shift uses Earthquake when you would use Dig, THEN Earthquake

Spike: cool down, Protect, Power Whip (Thunder Duke)
IF Red Shift uses Revenge when Colossoil would use Earthquake, THEN Power Whip (Thunder Duke)
IF Red Shift uses Earthquake when Colossoil would use Dig, THEN Protect

this is not looking good for us
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#10
Alright, so our foe Ferrothorn is vulnerable. (btw. Throh should have taken some Iron Barbs damage from Revenge since it is a contact attack.)

Thunder Duke, begin by targetting Ferrothorn with Aura Sphere, then aim an Aura Sphere at Colossoil and finish with Bite. It might not be very effective, but it will clear your energy for next round and possibly even flinch our foe.

Aura Sphere (Ferrothorn) ~ Aura Sphere (Colossoil) ~ Bite (Colossoil)


Throh, start with Vital Throw on Ferrothorn, then Vital Throw Colossoil, and finish with Revenge on Colossoil.

Vital Throw (Ferrothorn) ~ Vital Throw (Colossoil) ~ Revenge (Colossoil)
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#11
Fixed Throh taking Iron Barb damage from last round (Geez, when will I reff a perfect match <_< )
EDIT: Fixed Iron Barbs damage (again) for this round and Earthquake spread damage to Ferrothorn.

Deck Knight’s team:
XAA
|

HP: 100 | HP: 81
En: 100 | En: 62
Spe: 115 | Spe: 39
Ranks: 2/3/5/4 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: N/A | Stats: -1 Speed
Other: N/A | Other: N/A

C$FP's team: AXA
|

HP: 49 | HP: 120
En: 68 | En: 100
Spe: 17 | Spe: 95
Ranks: 4/5/2/4 | Ranks: 5/2/4/3
Status: N/A | Status: N/A
Stats: -1 Atk | Stats: N/A
Other: Taunt 3a | Other: N/A

Arena: ASB Standard Arena

And the legendary finally appears, TD-Raikou!. However, CM$P sends out a humongous Anon-Colossoil, who rises up with a wicked grin against the Electric-type legendary. ("That is a large beast - but at least it is no LaoShanLong.") Undaunted, TD-Raikou fires off 2 Aura Spheres in succession at each foes! Anon-Colossoil leaves Spike-Ferrothorn behind to take the first hit, but he can't escape the 2nd one after he Digs up to drill against the thunderlion.

In a desperate move, Spike-Ferrothorn tries to Protect himself from the incoming Fighting-type attacks, but the Taunt kept ringing through his mind and he can't manage it - good thing Anon-Colossoil is drawing their opponents' attention with Earthquakes at that moment, though its inevitable that the ironfruit is taking the heat as well. On the other hand, Pressured against SE attacks, TD-Raikou finally attempts to Bite Anon-Colossoil which actually flinching the latter before Throh follows up with a Revenge move. Gathering his courage, Spike-Ferrothorn Whips forward with Powerful barbed vines that scored on TD Raikou, leaving both sides on a temporary standstill. ("Hmph, brute warriors and their auras...")

Action 1:
Raikou and Collosoil activated Pressure!
Raikou and Collosoil exerts immense pressure on their opponents!

Raikou used Aura Sphere!
RNG Roll (CRIT) [<=625 CRIT]: 3253/10000 (NO)
[9+(7.5-6)]*1.5 = 15.75 damage (Ferrothorn)
-7 energy
Colossoil used Dig!

(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 4837/10000 (NO)
[8+3+(7.5-4.5)]*1.5 = 21 damage (Raikou)
-11 energy
Ferrothorn is cooling down!
Combo cooldown (Gyro Ball + Gyro Ball)
Throh used Vital Throw!

(-1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 9816/10000 (NO)
[9+3+(7.5-7.5)]*1.5 = 18 damage (Ferrothorn) ~ 4.5 Iron Barbs damage (Throh)
-4 energy

Action 2:
Ferrothorn used Protect!
But it failed due to Taunt!Raikou used Aura Sphere!
RNG Roll (CRIT) [<=625 CRIT]: 5819/10000 (NO)
[9+(7.5-4.5)]*1.5 = 18 damage (Colossoil)
-13 energy
Colossoil used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 3134/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 2129/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3264/10000 (NO)
[(10*0.75)+3+(7.5-4.5)]*1.5 = 20.25 damage (Raikou)
(10*0.75)+3+(7.5-4.5) = 13.5 damage (Throh)
(10*0.75)+3+(7.5-7.5) = 10.5 damage (Ferrothorn)
-8 energy
Throh used Vital Throw!
(-1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 521/10000 (CRIT)
[14+3+3+(7.5-3)]*1.5 = 36.75 damage (Colossoil)
-10 energy

Action 3:
Raikou used Bite!
RNG Roll (CRIT) [<=625 CRIT]: 6146/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 226/10000 (EFFECT)
[6+(3-3)]/1.5 = 4 damage (Colossoil)
Colossoil flinched!
-6 energy
Colossoil flinched!
Flinch (Bite)
Ferrothorn used Power Whip!
RNG Roll (HIT) [<= 9500 HIT]: 5478/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4189/10000 (NO)
12+3+(6-4.5)-1.75 = 14.75 damage (Raikou)
-7 energy
Throh used Revenge!
(-4 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 5886/10000 (NO)
[6+3+(7.5-3)]*1.5 = 20.25 damage (Colossoil)
-9 energy

Post Action:
Other changes: Taunt 0a (Ferrothorn)

Post Round:
Raikou: -56 HP, -26 EN
Throh: -18 HP, -23 EN
Ferrothorn: -44.25 HP, -7 EN
Colossoil: -79 HP, -19 EN


Deck Knight’s team: XAA
|

HP: 44 | HP: 63
En: 74 | En: 39
Spe: 115 | Spe: 39
Ranks: 2/3/5/4 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: N/A | Stats: -1 Speed
Other: N/A | Other: N/A

C$FP's team: AXA
|

HP: 5 | HP: 41
En: 61 | En: 81
Spe: 17 | Spe: 95
Ranks: 4/5/2/4 | Ranks: 5/2/4/3
Status: N/A | Status: N/A
Stats: -1 Atk | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena



Deck Knight orders
C$FP responds
I reff
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#12
Time to end this.

Raikou, finish off Ferrothorn with Aura Sphere, then attack Colossoil with successive Aura Spheres.
If Ferrothorn uses Protect action 1, redirect your Aura Sphere to Colossoil and aim for Ferrothorn A2.

Aura Sphere (Ferrothorn) ~ Aura Sphere (Colossoil) ~ Aura Sphere (Colossoil)
IF Ferrothorn use Protect A1, Aura Sphere (Colossoil) ~ Aura Sphere (Ferrothorn) ~ Aura Sphere (Colossoil)

If Ferrothorn is KO'd, redirect attacks to Colossoil.


Throh, attack Ferrothorn successively with Vital Throw, then take aim Colossoil.
If Colossoil uses Dig to evade Vital Throw, strike it with Revenge instead.


Vital Throw (Ferrothorn) ~ Vital Throw (Ferrothorn) ~ Vital Throw (Colossoil)
IF Colossoil uses Dig to evade a Vital Throw aimed at it, use Revenge instead.


If Ferrothorn is KO'd, redirect attacks to Colossoil.
 
#13
idk what to do here without Endure on Ferrothorn

Spike: Explosion * 3

Colossoil: Fake Out (Raikou), Dig (Raikou), Earthquake
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#14
Deck Knight’s team: XAA
|

HP: 44 | HP: 63
En: 74 | En: 39
Spe: 115 | Spe: 39
Ranks: 2/3/5/4 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

C$FP's team: AXA
|

HP: 5 | HP: 41
En: 61 | En: 81
Spe: 17 | Spe: 95
Ranks: 4/5/2/4 | Ranks: 5/2/4/3
Status: N/A | Status: N/A
Stats: -1 Atk | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena


Obligatory poetic ending:
Down to the last four,
One explodes but fail to kill,
Then only two left.

Action 1:
Colossoil used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 2100/10000 (NO)
4+(7.5-4.5) = 7 damage (Raikou)
-6 energy
Raikou flinched!
Flinch (Fake Out)
Ferrothorn used Explosion!
RNG Roll (CRIT) [<=625 CRIT]: 5949/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9001/10000 (NO)
(25*0.75)+(6-4.5) = 20.25 damage (Raikou)
(25*0.75)+(6-4.5) = 20.25 damage (Throh)
(25*0.75)+(6-3) = 21.75 damage (Throh)
-20 energyFerrothorn is KO'ed!
Throh used Vital Throw!

(-1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 521/10000 (CRIT)
[14+3+3+(7.5-3)]*1.5 = 36.75 damage (Colossoil)
-6 energy

Action 2:
Raikou used Aura Sphere!
RNG Roll (CRIT) [<=625 CRIT]: 5207/10000 (NO)
[9+(7.5-4.5)]*1.5 = 18 damage (Colossoil)
Colossoil is KO'ed!
-7 energy

Post Round:
Raikou: -27.25 HP, -7 EN
Throh: -20.25 HP, -6 EN
Ferrothorn: -20 EN, KO'ed
Colossoil: -56.25 HP, -6 EN, KO'ed


Deck Knight’s team: XAA
|

HP: 17 | HP: 43
En: 67 | En: 33
Spe: 115 | Spe: 39
Ranks: 2/3/5/4 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

C$FP's team: XXX
|

HP: KO | HP: KO
En: 41 | En: 75
Spe: 17 | Spe: 95
Ranks: 4/5/2/4 | Ranks: 5/2/4/3
Status: N/A | Status: N/A
Stats: -1 Atk | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena



Rewards Bank said:
Deck Knight: 2 CC
Tauros: 2 MC, 1 DC, 1 KOC
Throh: 2 MC, 1 DC, 1 KOC
Raikou: 2 MC, 1 DC, 2 KOC

C$FP: 2 CC
Ferrothorn: 4 MC, 1 KOC
Regice: 3 MC
Colossoil: 4 MC

ZhengTann: 7 UC
 
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