Showdown at the Arena! Toast Tryant13 VS Arcanite

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For your entertainment today ladies and gentlemen, we bring you a match of epic proportions, it's Toast Tryant13 against none other than Arcanite,
WITHOUT FURTHER ADO LET THE MATCH BEGIN!!!

Team Toast:

ToastTyrant13 said:
Thanks for reffing sir!

Tomohawk(*)
Bank-Shot(M)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



EC 6/6
MC 0
DC 4/5​

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19



Attacks
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar​

Confuse Ray

Yawn
Roost​

Brick Break

Rock Slide
Toxic
~~~~~~~~
Hidden Power Ghost 7
Taunt
Sunny Day​
Aura Sphere
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave
Reflect

Total Moves: 21


Toxicroak(*)
Vennon (M)​


Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​


Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).​


Stats:


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15^) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19​


EC: 6/6
MC: 1
DC: 5/5​


Attacks
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger​


Toxic
Rock Slide
Hidden Power Ice 7


Drain Punch
Me First
Counter
~~~~~~~~~~
Poison Jab
Sucker Punch
Venoshock
Sludge Bomb
Earthquake
Vaccum Wave
Shadow Ball
Focus Blast
Substitute
Thunderpunch
Fake Out
Magic Coat
Nasty Plot
Rain Dance
Protect
Torment
Dig
Low Sweep
Bounce​
VS


Team Arcanite:

Arcanite said:

Arcanine (*) Firion (Male)

Musical Theme: Battle Scene II

Nature:
Serious: No effect on stats

Type:

  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:


  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (37)
Fire Fang
Thunder Fang
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)
Heat Wave
Crunch
Extremespeed
Flare Blitz
Flamethrower

Close Combat (*)
Morning Sun (*)
Howl (*)
Safeguard

Endure

Flame Charge (Nitro Boost) (*)
Aerial Ace (*)
Wild Charge (*)
Will-O-Wisp
Toxic
Protect
Substitute
Dig
Bulldoze
Snarl
Bide
Reflect
Solarbeam
Sunny Day
Thief
Return


Lucario (*) Sir. Auron (Male)

Musical Theme: Auron's Theme

Nature:
Lonely: +1 Atk, -1 Def

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:


  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:

HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Quick Guard

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Circle Throw

Ice Punch
ThunderPunch

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Brick Break
Psychic
Shadow Ball
Flash Canon
Endure


Dragonite: Bahamut (Male)

Musical Theme: Those who Fight Further

Nature:
Rash: +1 SpA, -1 SpD

Type:

  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:


  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks: (33)
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Hyper Beam

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Dragon Claw
Earthquake
Bide
Surf

Draco Meteor
Tailwind
As a side note, I love your pokemons names Arcanite.

Since Toast accecpted the challenge he shall go first

Toast sends out his guy
Arcanite sends out his guy
Toast issues actions
Arcanite issues actions
I refyref
(come on toast you can do it!)
 
Welp, I believe I shall start the match off with Bank-Shot the Tomohawk!


And he makes actions first since I send out first (can't hit something that's not there...)
 
I summon thee: Bahamut, the hallowed Father!

Begin with a Rain Dance, then a thunder, and finish with an ice beam!!

If he uses taunt on a1 use thunderbolt instead of thunder, and ice beam on a1.
If he uses Sunny day use thunderbolt instead of thunder, and Fire blast on a1 (If it is sunny).
 
Alright i've got a few things to take care of so i might be able to be back with flavor later.


Bank-Shot [Tomohawk] male
hp: 100
energy: 100%
status: none
boosts: none
Speed: 85


Bahamut [Dragonite] male
HP: 100
Energy: 100%
Status: none
Boosts: none
Speed: 80


Action 1
Bank-Shot uses Confuse Ray-> -5 energy
Bahamut uses Raindance (fails in confusion)-> hit's self for 4 damage, -3 energy

Action 2
Bank-Shot uses Yawn-> -7 energy
Bahamut uses Thunder-> 21 Damage, -8 energy, Paralyzed

Action 3
Bank-Shot uses Toxic-> -5 energy
Bahamut uses Ice Beam-> 18 Damage, -7 energy



Bank-Shot [Tomohawk] male
hp: 61
energy: 83%
status: Paralyzed (15)
boosts: none
Speed: 85


Bahamut [Dragonite] male
HP: 99
Energy: 82%
Status: Badly Posioned
Boosts: none
Speed: 80

Let me know if anything looks bad
 
Round 2!


Bank-Shot [Tomohawk] male
hp: 61
energy: 83%
status: Paralyzed (15)
boosts: none
Speed: 85


Bahamut [Dragonite] male
HP: 99
Energy: 82%
Status: Badly Posioned
Boosts: none
Speed: 80


Sorry no flavor today.

Action 1
Bank-Shot uses Air Slash-> 13 Dam, -5 energy
Bahamut uses Lightscreen-> -8, +5 SpD

Action 2
Bank-Shot uses Roost-> + 20 Hp, -11 energy
Bahamut uses Raindance-> -Asleep

Action 3
Bank-Shot uses Air Slash-> 8 Dam, -5 energy
Bahamut (Wakes up) uses Thunder-> 21 Dam, 8 energy



Bank-Shot [Tomohawk] male
hp: 60
energy: 62
status: Paralyzed (10)
boosts: none
Speed: 85


Bahamut [Dragonite] male
HP: 72
Energy: 82%
Status: Badly Posioned (2 Dam)
Boosts: +5 to SpD
Speed: 80


Onto the next round!
 
Light Screen isn't +5 SpDef. As long as you know how it works, that's the important thing!

OK, now we are ready! Hurricane>Thunder>Hurricane!
If Sunny Day is used, use thunderbolt>Ice beam> Thunderbolt
 
Round 2!


Bank-Shot [Tomohawk] male
hp: 60
energy: 62
status: Paralyzed (10)
boosts: none
Speed: 85


Bahamut [Dragonite] male
HP: 72
Energy: 82%
Status: Badly Posioned (2 Dam)
Boosts: +5 to SpD
Speed: 80


Sorry no flavor today.

Action 1
Bank-Shot uses Confuse Ray -> Slightly Confused, -7 Energy
Bahamut uses Hurricane -> Miss, -7 Energy
Poison deals 2 to Bahamut

Action 2
Bank-Shot uses Air Slash-> 8 Dam, -5 energy
Bahamut uses Thunder-> 21 Dam, 8 energy
Poison deals 2 to Bahamut

Action 3
Bank-Shot uses Yawn -> Bahamut is drowsy, -7 Energy
Bahamut uses Hurricane -> 27 Damage, -7 Energy
Poison deals 3 to Bahamut



Bank-Shot [Tomohawk] male
hp: 12
energy: 43
status: Paralyzed (5)
boosts: none
Speed: 85 (21)


Bahamut [Dragonite] male
HP: 57
Energy: 60%
Status: Badly Posioned (3 Dam), Drowsy
Boosts: Light Screen (1Action)
Speed: 80


Toast your up!
 

Bank-Shot [Tomohawk] male
hp: 60
energy: 62
status: Paralyzed (10)
boosts: none
Speed: 85


Bahamut [Dragonite] male
HP: 72
Energy: 82%
Status: Badly Posioned (2 Dam)
Boosts: +5 to SpD
Speed: 80


Sorry no flavor today.

Action 1
Bank-Shot uses Confuse Ray -> Slightly Confused, -7 Energy
Bahamut uses Protect-> -7 energy
Poison deals 3 to Bahamut

Action 2
Bank-Shot uses Air Slash-> 8 Dam, -5 energy
Bahamut Falls Asleep
Poison deals 3 to Bahamut

Action 3
Bank-Shot uses Yawn -> Bahamut is drowsy, -7 Energy
Bahamut wakes up and uses Thunder-> 21 Dam, 8 energy
Poison deals 4 to Bahamut



Bank-Shot [Tomohawk] male
hp: KO
energy: KO
status: Paralyzed (5)
boosts: none
Speed: 85 (21)


Bahamut [Dragonite] male
HP: 39
Energy: 45%
Status: Badly Posioned (4 Dam), Drowsy
Boosts: None
Speed: 80


Toast send your guy out:
Arcanite issues action
Toast issues actions
 
Edit: Alright, now that that was fixed....



Long-Shot, you're up!

Let's try to take down that pesky Dragon...

he has to move first, though, hehehe
 
Long-Shot [Toxicroak] male
hp: 100
energy: 100%
status: none
boosts: none
Speed: 73



Bahamut [Dragonite] male
HP: 39
Energy: 45%
Status: Badly Posioned (4 Dam), Drowsy
Boosts: None
Speed: 80


Sorry no flavor today.

Action 1
Bahamut uses Safeguard-> -10 energy
Long-Shot uses HP+HP Combo -> 39 damage, -5 Energy
Bahamut is unable to battle
Safeguard for arcanites team


Long-Shot [Toxicroak] male
hp: 100
energy: 79%
status: none
boosts: none
Speed: 73


Bahamut [Dragonite] male
HP: KO
Energy: KO%
Status: Badly Posioned (4 Dam), Drowsy
Boosts: None
Speed: 80

Can't get the pic to work. sorry :(
 
Vennon [Toxicroak] male
hp: 100
energy: 79%
status: none
boosts: none
Speed: 73


Firion [Arcanite] male
HP: 100
Energy: 100%
Status: None
Boosts: None
Speed: 95


Action 1
Firion uses Bide ->
Vennon uses Earthquake-> 20 damage, -7 energy

Action 2
Firion uses Bide ->
Vennon uses Rock Slide-> 17 damage, -6 energy

Action 3
Firion unleashes Bide -> 65 damage, 39 energy
Vennon uses Earthquake-> 20 damage, -7 energy


Vennon [Toxicroak] male
hp: 35
energy: 59%
status: none
boosts: none
Speed: 73


Firion [Arcanite] male
HP: 43
Energy: 61%
Status: None
Boosts: None
Speed: 95
 
Will o' wisp> Flamethrower x2!

If it is raining on the respective action, use dig on a2 or 3
If Protect is ordered a1, chill, then double flamethrower combo!
 
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