LonelyNess
Makin' PK Love
Original Analysis: http://www.smogon.com/dp/pokemon/shuckle
[SET]
name: Encore Trapper
move 1: Wrap
move 2: Encore
move 3: Bide / Knock Off
move 4: Rest / Knock Off
item: Grip Claw / Leftovers
nature: Careful / Impish
evs: 252 HP / 40 Def / 204 SpD
[SET COMMENTS]
<p> This set plays extremely similarly to Wobbufett, except without the innate ability to trap things. You can bring Shuckle in to something that can do nothing to it (a large list of Pokemon in the underused environment), trap the switch-in with Wrap and then Encore their next move. If they use a stat up move, you get a free switch and a free turn to set up with one of your own sweepers. If they use an attack, your next course of action depends on how much damage they do. If you can avoid the 3HKO, then using Bide is preferred as you get basically a free KO. If you can't then switch to an appropriate counter for basically free. It's a win-win situation.</p>
<p> Wrap and Encore are no brainers on the set; however there are a few choices for the last two slots. Knock Off is nice to take out opposing stat-uppers' items on your way out. Nothing is sweeter than Encoring a Nasty Plot Ninetales and then Knocking Off its Life Orb as you then switch to your own set up sweeper. Rest allows Shuckle to do its job multiple times, but without Sleep Talk on the set, it requires the support of a cleric to be the most useful. Finally, Bide is merely an option because Shuckle's low HP makes it a bit hard to avoid 4HKOs, even with the low power level of the underused environment.</p>
<p> The EVs are tailored to Special Defense in order to avoid 4HKOs against the bulky waters of UU who like to switch in on Shuckle, like Gastrodon and Quagsire. This allows you to Encore their Surf and then kill them with Bide. If you're not going to use Bide on the set, then switch the nature from Careful to Impish and swap out the Def EVs with the SpD EVs. This allows Shuckle to take physical hits better, which are arguably more present in the Underused Metagame. </p>
<p> Grip Claw is the preferred item as Wrap may sometimes only have two turns of trap, eliminating the free turn that you would have otherwise gained. However, Leftovers could be subbed in if you prefer added survivability.</p>
[SET]
name: Encore Trapper
move 1: Wrap
move 2: Encore
move 3: Bide / Knock Off
move 4: Rest / Knock Off
item: Grip Claw / Leftovers
nature: Careful / Impish
evs: 252 HP / 40 Def / 204 SpD
[SET COMMENTS]
<p> This set plays extremely similarly to Wobbufett, except without the innate ability to trap things. You can bring Shuckle in to something that can do nothing to it (a large list of Pokemon in the underused environment), trap the switch-in with Wrap and then Encore their next move. If they use a stat up move, you get a free switch and a free turn to set up with one of your own sweepers. If they use an attack, your next course of action depends on how much damage they do. If you can avoid the 3HKO, then using Bide is preferred as you get basically a free KO. If you can't then switch to an appropriate counter for basically free. It's a win-win situation.</p>
<p> Wrap and Encore are no brainers on the set; however there are a few choices for the last two slots. Knock Off is nice to take out opposing stat-uppers' items on your way out. Nothing is sweeter than Encoring a Nasty Plot Ninetales and then Knocking Off its Life Orb as you then switch to your own set up sweeper. Rest allows Shuckle to do its job multiple times, but without Sleep Talk on the set, it requires the support of a cleric to be the most useful. Finally, Bide is merely an option because Shuckle's low HP makes it a bit hard to avoid 4HKOs, even with the low power level of the underused environment.</p>
<p> The EVs are tailored to Special Defense in order to avoid 4HKOs against the bulky waters of UU who like to switch in on Shuckle, like Gastrodon and Quagsire. This allows you to Encore their Surf and then kill them with Bide. If you're not going to use Bide on the set, then switch the nature from Careful to Impish and swap out the Def EVs with the SpD EVs. This allows Shuckle to take physical hits better, which are arguably more present in the Underused Metagame. </p>
<p> Grip Claw is the preferred item as Wrap may sometimes only have two turns of trap, eliminating the free turn that you would have otherwise gained. However, Leftovers could be subbed in if you prefer added survivability.</p>