[Overview]
<p>Shuckle boasts the highest defensive stats out of every Pokemon—base 230 in both Defense and Special Defense. However, due to its low HP and pitiful offenses, Shuckle is often overlooked when considering a Pokemon on a VGC team due to the fast-paced nature of the metagame. Shuckle has a very unique move, Power Split, and when used correctly it can cause serious disruption to the enemy's team. Although the VGC metagame is fast paced, Shuckle serves a very unique niche—Power Split—in it.</p>
[SET]
name: Power Split
move 1: Power Split
move 2: Rock Slide
move 3: Helping Hand / Bug Bite
move 4: Rest
item: Chesto Berry
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
ivs: 31 Atk / 0 SpA
[SET COMMENTS]
<p>With Power Split, Shuckle can use its hideous base 10 Attack and Special Attack stats to effectively hamper the attacking power of an enemy. With the given nature and IVs, Shuckle has 30 Attack and 13 Special Attack, which turns a Modest Chandelure's 216 Special Attack into a significantly less threatening 114 Special Attack. After using Power Split on a strong physical attacker, Shuckle can use its improved Attack in an attempt to deal damage with its STAB moves. However, Shuckle has to be wary of Taunt, which stops it from using Power Split and Rest. Rock Slide is a very good move in VGC, hitting both targets for decent damage. Helping Hand is considered a very useful move in VGC, turning 2HKOs into OHKOs; however, Shuckle is not the best user of it, as it is already complete Taunt bait. Bug Bite is Shuckle's secondary STAB move, and has a nifty secondary effect of stealing the opponents' Berries. It is also useful for dealing damage to Ludicolo, who is a threat to Shuckle. With Rest, Shuckle can take advantage of its ability, Sturdy, if the opponent is using a bulky setup Pokemon, such as Calm Mind Cresselia <this might need more elaboration>.</p>
[ADDITIONAL COMMENTS]
<p>Chesto Berry is essential when using Rest, as it allows Shuckle to recover all of its health in one turn. Shuckle functions best in sandstorm, which grants it a 50% boost to its Special Defense. Sandstorm also provides residual damage, which helps Shuckle wear down the opponents. Considering Water is one of Shuckle's only weaknesses <i take it that's what you mean? i'm not sure>, you can opt to invest more heavily in Special Defense to better take special hits. Earthquake can be used, as it has good coverage in tandem with Rock Slide, but be careful about not hitting your partner.</p>
<p>Scizor makes an excellent partner for Shuckle, as it deals with rain teams that threaten Shuckle, and is also impervious to the residual damage from sandstorm. Zapdos also makes a good teammate for Shuckle, as its main coverage moves—Thunderbolt, Hidden Power, and Heat Wave—help eliminate some of Shuckle's counters, namely <who>. With its base 5 Speed, Shuckle benefits from Trick Room, and can flinch the opponent with Rock Slide once it is set up.</p>
[Other Options]
<p>Gastro Acid and Toxic are both useful moves, but unfortunately, Shuckle has no moveslots to spare for either one of them. Encore is useful for Shuckle if Trick Room is in play; however, Prankster Pokemon are generally better at disrupting opponents with this move. Shuckle also receives Safeguard, a neat move which shields your team from status, but Pokemon such as Cresselia can utilize Safeguard better, due to not being complete Taunt bait. Struggle Bug is a useful move for lowering the opponents Special Attack, and allows Shuckle to invest fully in Defense to increase its defensive capabilities. Shuckle also receives Power Trick, which switches its Defense with its Attack, giving Shuckle 310 Attack if you run maximum Defense; however, the chances of consistently pulling off a sweep are very slim. Shuckle also has the Gluttony ability, which allows it to consume its pinch berries earlier, but Sturdy is generally the better option.</p>
[Checks and Counters]
<p>If you are concerned that your team is weak to Shuckle, throwing on a Water-type with a good base Special Attack and a good STAB should alleviate you of your problem. Kingdra is a prime example, as it shrugs off neutral Rock Slide and Bug Bite and has the ability to OHKO Shuckle with Hydro Pump in rain. Metagross also makes an excellent counter for Shuckle, denting Shuckle with its STAB super effective Meteor Mash and resisting both of its STAB moves. Metagross can also receive an Attack boost from Meteor Mash, which only makes Shuckle's problem even greater. Scizor also makes a great counter to Shuckle, as it is not only immune to sandstorm damage and resistant to its STABs, but also able to deal heavy damage to Shuckle through its Bullet Punch. In general, though, Pokemon who run Taunt can shut down Shuckle, making it dead weight for the next few turns.</p>
[Dream World]
<p>Shuckle receives Contrary as a Dream World ability, which can be useful for turning a possible Defense or Special Defense drop into a boost. While Shuckle's other abilities are more important, neither of them are essential, and Contrary can be used so you do not have to worry about Defense drops from Crunch and Special Defense drops from Shadow Ball, Psychic, and other moves.</p>