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Shuckle (Update)

Discussion in 'Uploaded Analyses' started by The Cicada, Sep 17, 2010.

  1. The Cicada

    The Cicada

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    [​IMG]
    http://www.smogon.com/dp/pokemon/shuckle

    [Overview]

    <p>Shuckle has the highest Defense and Special Defense stats in the game, making it a one-of-a-kind wall in both areas. With sandstorm in play, this little turtle is by no means easily KOed. Not even Alakazam, which boasts the highest Special Attack in the UU tier, can get past Shuckle in a sandstorm. Although Shuckle's sky-high defensive stats make it seem like a great Pokemon, there are a number of factors stopping it from being as efficient as it should, such as its crippling Stealth Rock weakness, its pathetic HP stat, lack of instant recovery, lack of a useful ability, and incredibly limited movepool. However, with the right support, Shuckle can wall most Pokemon lacking a super effective attack into oblivion.</p>

    [SET]
    name: Toxic Stall
    move 1: Encore
    move 2: Toxic
    move 3: Rest
    move 4: Knock Off / Protect / Stealth Rock
    Item: Leftovers
    Nature: Impish
    EVs
    : 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    <p>Although Shuckle's movepool is incredibly limited, it has all the assetsit needs to be a great Toxic staller.
    Shuckle's titanicdefensive stats make it extremely hard to KO, and setting up on it with stat-up moves is not an option due to Encore. Once Shuckle's HP is low, it can fully heal itself with Rest. Knock Off is the best choice for the last slot; a lot of Pokemon hold Leftovers, granting them effective immunity to sandstorm, and Knock Off forces them to take sandstorm damage. It is also great for removing Choice items from Pokemon that would try to Trick them onto Shuckle. Protect is another option to use in the last slot, as it allows Shuckle to get a free turn of Toxic stalling, and grants it free Leftovers recovery. Stealth Rock is a good move on Shuckle since it is almost guaranteed to set it up unless it is Taunted, but if you are using a sandstorm team, youshould have another Pokemon with Stealth Rock on your team. Shuckle must never use maximum HP EVs because without them, Shuckle can switch into Stealth Rock more times.</p>

    [ADDITIONAL COMMENTS]

    <p>Shuckle can use a specially defensive
    EV spread of 248 HP / 252 SpD / 8 Def and a Careful nature. With that EV spread, Shuckle isn't even 5HKOed by Alakazam's Psychic. In the last slot, Substitute can be used when predicting a specific switch-in. Shuckle can then safely Toxic the opponent from behind the Substitute without fear of being KOed.</p>

    <p>Shuckle
    requires support against Steel- and Poison-types due to their immunity to Toxic. Dugtrio can trap and kill most Poison- and Steel-types, and has immunity to sandstorm as a bonus. Shuckle also appreciates Toxic Spikes support so that it can run Protect in Toxic's place. Wish support helps Shuckle out as well due to Rest's unreliability. Clefable is probably the best choice to supply this since it is immune to sandstorm, allowing it to gain Leftovers recovery. Cleric support from Leafeon and Clefable is also very helpful, although with Rest, Shuckle shouldn't really have to worry about status. Still, cleric support can wake Shuckle up if it has to switch out while sleeping.</p>

    [Team Options]

    <p>Hippopotas is required for setting up permanent sandstorm, which increases Shuckle's Special Defense by 50% and deals 6.25% damage each turn against the foe (bar Rock-, Ground-, and Steel-types), combining excellently with Shuckle's Toxic. Additionally, it can set up Stealth Rock (if Shuckle isn't using it already), which is helpful because Shuckle's Encore almost always forces the opponent to switch out. When combined with other entry hazards, Stealth Rock is devastating to your opponent due to Shuckle's ability to stall.</p>

    <p>The main factor holding Shuckle back is its Stealth Rock weakness, so you will want to have a Rapid Spinner on your team. Hitmontop is the best Rapid Spinner to use because it can switch into Rock-type attacks directed at Shuckle, and then spin away Stealth Rock easily. Another good Rapid Spinner is Blastoise because of its Water resistance. Blastoise and Hitmontop both can use Foresight and Rapid Spin, enabling them to spin on Ghost-types. Still, spinblockers can give your Rapid Spinners trouble, so Spiritomb can be used to trap and KO them with Pursuit.</p>

    <p>When using Shuckle, you
    need to cover up its weakness to Water-types, so bulky Waters are good teammates for Shuckle. Quagsire resists all of Shuckle's weaknesses and can use Toxic and Encore, making it a good choice. Milotic has the best defensive stats of all of the bulky Waters and is able to strike opposing Water-types down with Hidden Power Grass off base 100 Special Attack, so it is a good teammate as well. Grass-types such as Venusaur and Leafeon are also great teammates because they resist Water and can strike Water-types super effectively with their STAB Grass attacks.</p>

    [Optional Changes]

    <p>Shuckle has a very poor movepool, so there aren't many sets it can run.
    It can use an Acupressure set, but Shuckle's Attack stat at +6 will only reach 520, and it's outclassed by Drapion, who has higher Attack and Speed. Another niche that Shuckle has is a Power Trick set while in Trick Room. Once Shuckle uses Power Trick, its Attack stat will raise to 614, but its Defense and Special Defense stats will suffer, meaning that Shuckle will be OHKOed by common priority attacks. Also, Rhyperior makes a much better Rock-type Trick Room sweeper than Shuckle due to Swords Dance and having great bulk and a deadly Attack stat, making Power Trick Shuckle worthless. Wrap seems like a good option at first with its ability to trap Pokemon, but Shuckle will usually end up facing a Pokemon it doesn't want to trap, thus essentially wasting a turn.</p>

    [Counters]

    <p>One of the best ways to counter Shuckle is with hard hitting Rock-types such as Rhyperior, Aggron
    , or Kabutops. These Pokemon are also capable of setting up Stealth Rock, which makes Shuckle easier to counter. Another way to counter Shuckle is by using Steel- and Poison-types since they are immune to Toxic,Shuckle's only way of damaging opponents. Any Pokemon with Taunt can stop Shuckle since the only attacking move Shuckle will ever be using is Knock Off. A great strategy for beating Shuckle is changing the weather. If you change the weather, Shuckle will lose its Special Defense boost, and your Pokemon will no longer lose 6.25% health each turn. Players rarely keep their Hippopotas alive throughout the match, so once you change the weather, sandstorm will likely not be set back up.</p>
  2. Flashrider57

    Flashrider57

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    At the end of Shuckle's analysis, it should be (in order): Team Options, Other Options, Counters. Also, I think Gastro Acid can be listed in Other Options, as taking away an opponent's useful ability is nice. Besides, Shuckle has an extremely shallow movepool, so it's not like it can do anything better. Other than that, I can't really see any major problems, so great job!
  3. doominic77

    doominic77

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    just saying imagine a power trick set while shuckle is under trick room. entire teams could get swept.
  4. Diesel

    Diesel

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    I've used Shuckle, and I think Knock Off should be the primary option in the fourth slot. Protect is fine, but it makes Shuckle absurdly easy to switch into, and people aren't going to let their Pokemon just sit there and die to Toxic damage while locked into a move that won't beat Shuckle anyway. With Knock Off, you can punish stuff that switches in, which is pretty frequent on Shuckle. Taking away your opponents' leftovers is awesome in sandstorm, and even knocking off stuff like Choice Scarves can help your team avoid trick.

    Not with priority moves everywhere. And it's an obvious strategy.
  5. The Cicada

    The Cicada

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    Made your changes.
  6. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    [​IMG]

    Not much else Shuckle can do.
  7. Diesel

    Diesel

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    Tbh I would kinda like to see Accupressure on there. It's Shuckle for fuck's sake.
  8. Flashrider57

    Flashrider57

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    If you mean in Other Options, then I kinda agree with you. However, I don't really see how Accupressure will be effective on Shuckle. My earlier OO suggestion, Gastro Acid, lets Shuckle take away an enemy's ability that might be useful later in the battle. Accupressure...too unreliable, and not much else use other than maybe boosting Defense or Special Defense.

    Then again, it's Shuckle.
  9. The Cicada

    The Cicada

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    I tested out an Acupressure set and it always just got either Encored, Roared out, or Hazed. From my experince, it isn't worth it's own set.


    @Flashrider57: I really do not see any situation where Gastro Acid would be helpful, but i will test it tommorow morning.
  10. The Cicada

    The Cicada

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    Bumping this to say that i have tested out Gstro Acid, and so far it hasn't been very useful, so i don't think i should mention it in OO.
  11. The Cicada

    The Cicada

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  12. The Cicada

    The Cicada

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    Bump. Seriously, all i need is 1 more stamp.
  13. Snorlaxe

    Snorlaxe 2 kawaii 4 u
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    instead of quadruple-posting, why dont you try contacting some uu qc members; they will all be happy to help you, so just try PMing one of them if you want your update to get some attention!

    (also please remove the bright green text from the OP, it's kinda painful to read)
  14. FlareBlitz

    FlareBlitz This was never a story that would have a happy end
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    [​IMG]

    Yeah not a lot it can do very well besides this. You have the specially-defensive spread covered in AC, and that's really the only thing I was going to mention. Good work.

    Be sure to use proper formatting and run your analysis through a spell-check once you finish it, I noticed numerous obvious grammatical and spelling errors in my read and you should probably get rid of those yourself before trying to get it through GP.
  15. The Cicada

    The Cicada

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    Alright, i think this is ready for GP checks now.
  16. SilentVerse

    SilentVerse Into the New World
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    Um, you still don't really have the proper format. Since this is an Update, you need to add Team Options, Optional Changes, and Counters sections. You might want to look at the completed Exeggutor analysis so you can see what format they want this in.
  17. The Cicada

    The Cicada

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    Well i just thought that all that stuff was suppose to get merged into the AC.


    Fixed.
  18. NightShadow

    NightShadow

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    Shuckle has a SR weakness O.O
    i thought it was Bug/Rock typing Bug is weak to Rock, but Rock resists Rock doesn' it?
  19. Oglemi

    Oglemi berlin,,, pls
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    @Nightshadow - no Rock is neutral to Rock

    @Cicada - At the beginning of paragraphs you use just a <p> thing, and at the end you use a </p> thing. There should be no spaces in-between the <p> and the rest of your paragraphs. There shouldn't be a double space between the [Team Options/etc.] brackets and the paragraph either. Your EVs should look like this: 248 HP / 252 Def / 8 SpD

    Set should also have brackets around it like this [SET]
  20. The Cicada

    The Cicada

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    Thanks, fixed it.


    Now this should be ready for GP.
  21. Oglemi

    Oglemi berlin,,, pls
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    Not quite. You still need the slash / in-between the EVs.

    And, this section (and all sections like it):

    [SET COMMENTS]

    <p> Although
    Shuckles movepool is incredibly limited, he has all the moves he needs to be a great Toxic staller. Shuckles great defense stats make it extremely hard to defeat, and setting up on him with stat up moves is not an option due to Encore.

    Should look like this:

    [SET COMMENTS]
    <p>Although
    Shuckles movepool is incredibly limited, he has all the moves he needs to be a great Toxic staller. Shuckles great defense stats make it extremely hard to defeat, and setting up on him with stat up moves is not an option due to Encore.

    There should be no spaces in-between the <p> and the paragraph.

    Your [Overview] also needs the <p> and </p> and brackets.

    Be sure to look over your writing and make sure you don't have a lot of grammar mistakes. I see a few places were Shuckles should be Shuckle's. So, be sure to look for that stuff.
  22. The Cicada

    The Cicada

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    Thank you, i have fixed all of this.
  23. SOMALIA

    SOMALIA The King
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    Pointing at the basic grammatical mistakes such as pronouns and caps, apostrophes making it easier for the grammar check team. Sorry didn't have enough time to do all.

    Show Hide
    Shuckle has the highest defense and special defense stats in the game, which make him making it a one of a kind one-of-a-kind wall in both areas. In With sandstorm in play, sandstorm this little turtle is almost impossible to defeat with a special attack by no means easily defeated. Not even Alakazam the pokemon with the highest boasting the highest special attack in the tier can get passed Shuckle in a sandstorm. If you max out maximize Shuckles Shuckle’s special defence stat he, it can hit over 900 special defence (yes it is true) although maxing it out investing all 252 EVs into it isn't really worth it. Although Shuckles Shuckle’s two defense stats make him it sound like a "got to have it" pokemon Pokemon, their there are so are a great number of factors things stopping him it from being as efficient as he it should could be(Note for author: As he ‘should’ implies that he has something but not utilizing it to the fullest). Some of these things points to note are is his crippling Stealth Rock weakness, his pathetic hp HP stat, lack of instant recovery, lack of a useful ability, and an incredibly limited movepool. However, with the right support Shuckle can wall anything most Pokemon lacking without a super effective attack into oblivion.</p>


    [SET]
    name: Toxic Stall
    move 1: Encore
    move 2: Toxic
    move 3: Rest
    move 4: Knock Off / Protect / Stealth Rock
    Item: Leftovers
    Nature: Impish
    Evs EVs 248 Hp HP/ 252 Def/ 8 SpD


    [SET COMMENTS]

    <p>Although Shuckles Shuckle’s movepool is incredibly limited, he it has all the moves he it needs to be a great Toxic staller. Shuckles Shuckle’s great defense stats make it extremely hard to defeat, and setting up on him it with stat up moves is not an option due to Encore. Once Shuckles Shuckle’s hp HP statis down low he it can heal itself with uses Rest to get it right back up to full, but although he it wishes he it had a better instant recovery move. Knock Off is the best choice for the last slot, as a lot of pokemon Pokemon carry around hold Leftovers, which granting grants them immunity to sandstorm, and Knock Off forces them to take sandstorm damage. Knock Off is also good great for removing Choice items off of pokemon Pokemon that would try to Trick it onto you. Protect is a good option another option to place in the last slot as well. Protect It allows you to get a free turn of Toxic stalling, and gets you free Leftovers recovery. Stealth Rock is a good move on Shuckle since he it is almost guaranteed to get it up unless he it is taunted, but if you are using a Sandstorm team you should have another pokemon Pokemon with Stealth Rock on your team. Shuckle must never use max maximum hp HP evs Evs, the reason for this is to allow you to switch into Stealth Rock more times.</p>
  24. The Cicada

    The Cicada

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    Changes have been made.
  25. Fizz

    Fizz

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    GP Check 1/2

    Deletions in red

    Changes/additions in bold

    Good writeup.

    [​IMG]

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