Team SMH (Move your mouse to reveal the content) Team SMH (open) Team SMH (close) Gible(*) [Chomp] (Male) Nature: Naughty Type: Dragon/Ground: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: Gible HP: 100 Atk: ****(+) Def: ** SpA: * SpD: *(-) Spe: 42 EC:0/6 MC:0 DC:0/5 Abilities: Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: (DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW) Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Outrage(*) Scary Face(*) Iron Head(*) Earthquake(*) Roar(*) Dig(*) Larvitar(*) [Rocky] (Male) Nature: Adamant Type: Rock/Ground: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: Larvitar HP: 90 Atk: ****(+) Def: ** SpA: *(-) SpD: ** Spe: 41 EC:0/6 MC:0 DC:0/5 Abilities: Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil: (DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW) Attacks: Bite(*) Leer(*) Sandstorm(*) Screech(*) Little by Little(*) Rock Slide(*) Scary Face(*) Dragon Dance(*) Pursuit(*) Assurance(*) Earthquake(*) Dig(*) Taunt(*) Eevee* purrfect female Nature: timid Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy. Eevee HP: 90 Atk: * (-1) Def: ** SpA: ** SpD: *** Spe: 64 (+) EC:0/4 MC:0 DC:0/5 Abilities: Run Away: Type: Innate This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: Type: Innate The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): Type: Innate This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Attacks: Tail whip* Tackle* Helping hand* Sand-attack* Growl* Quick attack* Endure* Flail* Yawn* Shadow ball* Dig* Return* Team Doran (where do you get these awesome sprites?!) (Move your mouse to reveal the content) Team Doran (where do you get these awesome sprites?!) (open) Team Doran (where do you get these awesome sprites?!) (close) Steelix [Rocky] (Male) Nature: Adamant Type: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: ***(+) Def: *****(+3) SpA: **(-) SpD: *** Spe: 30 EC: 6/6 MC:3/4 DC: 3/5 Abilities: Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Dream World: Sheer Force:(Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Level-up Bind(*) Ice Fang(*) Harden(*) Fire Fang(*) Mud Sport(*) Tackle(*) Thunder Fang(*) Screech(*) Rock Throw(*) Rage(*) Rock Tomb(*) Smack Down(*) Sandstorm(*) Egg-learned Heavy Slam(*) Defense Curl(*) Rollout(*) BW-TM Earthquake(*) Explosion(*) Dragon Tail(*) Hoothoot [Hoot-chan] (Female) Nature: Modest Type: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: ** (-) Def: ** SpA: ** (+) SpD: *** Spe: 50 EC: 4/6 MC: 3/4 DC: 3/5 Abilities: Ability 1: Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Ability 2: Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Dream World: Tinted Lens:(Innate)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Level-up Tackle(*) Growl(*) Foresight(*) Hypnosis(*) Peck(*) Uproar(*) Reflect(*) Confusion(*) Take Down(*) Egg-learned Supersonic(*) Night Shade(*) Mirror Move(*) BW-TM Psychic(*) Dream Eater(*) Toxic(*) Chikorita [Orita-chan] (Female) Nature: Modest Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *(-) Def: *** SpA: ***(+) SpD: *** Spe: 45 EC: 1/9 MC: 1/4 DC: 1/5 Abilities: 1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: L1 - Growl (*) L1 - Tackle (*) L6 - Razor Leaf (*) L9 - PoisonPowder (*) L12 - Synthesis (*) L17 - Reflect (*) L20 - Magical Leaf (*) L23 - Natural Gift (*) EG - Ancient Power (*) EG - Aromatherapy (*) EG - GrassWhistle (*) TM11 - Sunny Day (*) TM22 - SolarBeam (*) TM90 - Substitute (*) Ekans [Enaks-chan] (Male) Nature: Adamant Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ***(+) Def: ** SpA: **(-) SpD: ** Spe: 55 EC: 2/6 MC: 2/4 DC: 2/5 Abilities: 1) Intimidate: Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. 2) Shed Skin: Type: Innate This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. DW) Unnerve: Type: Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: L1 - Leer (*) L1 - Wrap (*) L4 - Poison Sting (*) L9 - Bite (*) L12 - Glare (*) L17 - Screech (*) L20 - Acid (*) L25 - Stockpile (*) L25 - Spit up (*) L25 - Swallow (*) EG - Poison Tail (*) EG - Beat Up (*) EG - Iron Tail (*) TM6 - Toxic(*) TM9 - Venoshock (*) TM26 - Earthquake (*) After some brain-jarring, your Pokemon remembered attending and competing in the New Island tournament so long ago. The island castle sitting in the eye of the greatest storm of all time housed its own brand of tempest on that fateful night. In the open-air courtyard stadium took place an epic clash between Pokemon created and enhanced by science and their natural parents. The first Pokemon created by science took on its parent, the ancestor of all Pokemon, above the battlefield, where your Pokemon chanced upon each other. They remember meeting. mistaking each other for clones, and throwing down amidst the maelstrom of attacks flying around the room. Who was the victor? We're about to find out. NEW ISLAND GYM: Overview (Move your mouse to reveal the content) NEW ISLAND GYM: Overview (open) NEW ISLAND GYM: Overview (close) A 50 x 100 rectangular field with dirt diggable to 20 feet deep. Each Pokemon starts 25 feet apart, 25 feet from each side. While there are no walls, the exchange of attacks discourage your Pokemon from straying from the field. The air is open, but as Mewtwo and Mew are fighting overhead, it's impossible to fly higher than 50 feet without risking life and limb. Weather Restrictions (Move your mouse to reveal the content) Weather Restrictions (open) Weather Restrictions (close) SUNNY DAY: It is night, so Sunny Day only heats up the arena; no effects can take place except on move damage. Sunny Day DOES NOT remove Rain Dance but instead stacks with it. RAIN DANCE: No rain is entering the stadium from the storm outside, so move damage isn't influenced, but all other effects of Rain Dance apply from the get-go and cannot be removed. If activated, Rain Dance runs for 1 more round than usual. OTHER WEATHER: Hail and Sandstorm DO NOT remove Rain Dance but instead stack on top of it. RECOVERY: Morning Sun and Synthesis always heal 5 less HP (5, 15, or 25 power), while Moonlight always heals 5 more (15, 25, or 35 power). Other such moves work as normal. Other Pokemon's Attacks (Move your mouse to reveal the content) Other Pokemon's Attacks (open) Other Pokemon's Attacks (close) The Pokemon battling around the arena occasionally let an attack across the lines. After every round, one of the following attacks is used against each combatant. Fury Cutter -- Scyther (4 (no damage cap)) Dragon Rage -- Gyarados Thunder -- Pikachu (6) Hi Jump Kick -- Hitmonlee (4) Fire Blast -- Charizard (4) Hurricane -- Pidgeot (3) Shadow Ball -- Mewtwo (6 (no STAB)) Solarbeam -- Venusaur (4) Earthquake -- Rhydon (5) Blizzard -- Lapras (3) Hyper Beam -- Porygon (3) Toxic -- Weezing Psychic -- Mew (4) Rock Slide -- Kabutops (4) Hydro Pump -- Blastoise (3) The formula for calculating the attack accuracies is: (100 - (25 - (feet from closest barrier) + 75)) / 100 A Pokemon in the starting position has a 25% chance of taking an attack, while a Pokemon against a barrier is going to get hit. Shuckles: Which Pokemon's memory shall we delve into first? Doran chooses next and states that Pokemon's attacks, then Shuckles responds, then I relay the events that happened 12 years ago. This will be epic.