Athenodoros
Official Smogon Know-It-All
It was a quiet day in Pokeland, and suddenly Shyguy spoke up, challenging everyone and their mother to a huge brawl between four trainers:
-Lord Jesseus gives orders
-DFrog gives orders
-pimpgangster gives orders
-ShyGuy gives orders
-I ref, and tell everyone what to do afterwards.
Shyguy's Team
Ralts, Kathryn (F)
Nature: Modest (increases special attack by one *, reduces attack by one *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Will-O-Wisp
Encore
Psyshock
Thunderbolt
Shadow Ball
pimpgangster's Team
Breezi [SupaKupa] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats: 55 / 36 / 49 / 70 / 45 / 85
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
EC: 1/6
MC: 2
DC: 1/5
Gust
Sand-Attack
Tailwind
Encore
Knock Off
Copycat
Heal Pulse
Whirlwind
Razor Wind
Entrainment
Me First
Wish
Gastro Acid
Protect
Toxic
Venoshock
DFrog's Team
Lord Jesseus' Team
Pilcowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 80 (-15%)
EC: 4/6
MC: 6
DC: 4/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Counter(*)
Mirror Coat(*)
Signal Beam(*)
Thunder Wave(*)
Thunderbolt(*)
Scald(*)
Slowly, people startes to fill in the spots, and eventually there was a full roster of players:ShyGuy1221 said:Four Trainers
One Pokemon Each
Pokemon must be bottom evolution (ex. Cleffa, Pawniard, etc.)
A Team Double Battle
Me: Team 1
First to reply: Team 2 (decides abilities all/one/none)
Second to reply: Team 1 (names Team 1, decides recovery/chills)
Third to reply: Team 2 (names Team 2, decides items yes/no)
Arena: Abandoned Playground.
A large sandbox with a slide, a teeter-totter, a two swing swing-set, and a metal dome jungle gym. Outside the sandbox is a blacktop playground with two basket ball courts on one side, and a large grass field on the other. The playground has been abandoned for decades so the grass is overgrown and the metal playground stuctures can be broken down.
DQ time: 2 days
Three other trainers needed.
pimpganster said:I'll take the first spot
One Ability
DFrog said:I'm In
2 recoveries/ 5 chills (as per standard)
And this left everything ready for the matchup. I'm obviously reffing, it is high time for the match to start, now that I've got all of the PMs (as of 2 minutes ago. Calm down). I can release everyone's Pokemon, so the order will be:Lord Jesseus said:I'm in, no items.
-Lord Jesseus gives orders
-DFrog gives orders
-pimpgangster gives orders
-ShyGuy gives orders
-I ref, and tell everyone what to do afterwards.
Shyguy's Team
Ralts, Kathryn (F)
Nature: Modest (increases special attack by one *, reduces attack by one *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Will-O-Wisp
Encore
Psyshock
Thunderbolt
Shadow Ball
pimpgangster's Team
Breezi [SupaKupa] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats: 55 / 36 / 49 / 70 / 45 / 85
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
EC: 1/6
MC: 2
DC: 1/5
Gust
Sand-Attack
Tailwind
Encore
Knock Off
Copycat
Heal Pulse
Whirlwind
Razor Wind
Entrainment
Me First
Wish
Gastro Acid
Protect
Toxic
Venoshock
DFrog's Team
Embirch (Gary) M
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats
HP: 90
Atk (+1): Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (factoring nature)
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Moves:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Dragon Breath*
Earth Power*
Aromatherapy*
Fire Blast*
Reflect*
Brick Break*
EC: 0/9
DW: 0/5
MC: 0
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats
HP: 90
Atk (+1): Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (factoring nature)
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Moves:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Dragon Breath*
Earth Power*
Aromatherapy*
Fire Blast*
Reflect*
Brick Break*
EC: 0/9
DW: 0/5
MC: 0
Lord Jesseus' Team
Pilcowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 80 (-15%)
EC: 4/6
MC: 6
DC: 4/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Counter(*)
Mirror Coat(*)
Signal Beam(*)
Thunder Wave(*)
Thunderbolt(*)
Scald(*)