SIC(K) Round 1 - AOPSUser vs Tavok!

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn


Crayons Kecleon (M)

[Nature]
Rash (+SpA | -SpD)
[Type]

Normal
[Abilities]

Color Change
Protean (✓)
[Stats]

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]

AC: 5 | 5
MC: 0
[Bonus]

[+7 CC]
[Learned Moves]

[111 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Attract
Astonish
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power [Fairy]
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up​

Reuniclus [Psycha] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Psychic

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Abilities: Overcoat, Magic Guard, Regenerator (Unlocked)

Attacks (61):
PHYSICAL
Dizzy Punch
Drain Punch
Endeavour
Explosion
Fire Punch
Gyro Ball
Ice Punch
Knock Off
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Superpower
ThunderPunch
Zen Headbutt

SPECIAL
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Night Shade
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Thunder

OTHER
Acid Armour
Attract
Calm Mind
Charm
Confuse Ray
Double Team
Embargo
Flash
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Recover
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room

RAID
Dispel
Steelix [Iron Chain] (M)
NATURE
: Brave (-10% Evasion)

TYPE: Steel / Ground
ABILITIES: Rock Head / Sturdy / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (75/91)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Self Destruct
Slam
Smack Down
Stone Edge
Strength
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Psych Up
Rest
Roar
Rock Polish
Rototiller
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC:5/5

Moves (105/118+X):
After You
Amnesia
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rock Smash
Rollout
Round
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Yawn
Zap Cannon
Zen Headbutt



Ok, so I have to win this one. Wish me luck (or not).


Dragonite, Behemoth, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (50):
Aerial Ace
Aqua Jet
Aqua Tail
Bind
Body Slam
Brick Break
Bulldoze
Cut
Dive
Double-Edge
Dragon Tail
Dragon Rush
Dynamicpunch
Earthquake
Extremespeed
Facade
False Swipe
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Natural Gift
Outrage
Power-up Punch
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunderpunch
Waterfall
Wing Attack
Wrap

Special (33):
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Ominous Wind
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Other (36):
Agility
Attract
Bide
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
Total Moves: 119/119


Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks (110/110 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt


Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt


Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves: (73/73)
Ancient Power
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Grass)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt


Chillaccino (Ilyana) (F)
NATR: Naive (+15% Speed, +20% [20.33%] Acc, -1 SpD)

TYPE: Normal
ABILITIES: Cute Charm, Technician, Skill Link (DW)

STATS: 75 / 95 / 60 / 65 / 60 / 115

HP: 100
Atk: *** (3)
Def: ** (2)
SpA: *** (3)
SpD-: * (1)
Spe+: 133 (115 * 1.15)

SC: 1
WC: 1
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [64]
After You
Baby-Doll Eyes
Bullet Seed
Captivate
Charm
DoubleSlap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Aqua Tail (#)
Endure
Fake Tears (#)
Flail
Iron Tail (#)
Knock Off
Mud-Slap
Sleep Talk
Tail Whip

Covet
Gunk Shot
Seed Bomb
Snore
Uproar

Attract
Calm Mind
Dig (#)
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power [Ice 6] (#)
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunderbolt (#)
Thunder Wave
Toxic
U-turn
Work Up


Bring 5, Pick 2 Singles. You PM 5 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 5-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 0





And my invisible coin (RNG) has determined:


tavok sends out
AOPSUser orders
Tavok orders
I ref
 
I don't like Dragonite.

Crayons@Everstone

Ice Punch [ICE] --- Ice Beam [ICE] --- Ice Punch [ICE]
IF Dragonite is Biding when you would attack, THEN use Stealth Rock [ROCK] the first time, Trick Room [PSYCHIC] the second, and Ice Punch [ICE] the third.
IF Dragonite has Double Team clones when you would attack, THEN use Feint Attack [DARK].
IF Dragonite uses a damaging Fighting-type combo, THEN use Shadow Claw [GHOST].
 
Last edited:
Yeah, sorry.


Kecleon is the devil.




Crayons

90 HP l 100 EN
3/3/3/6/40
+2 BAP to STABs



Behemoth

100 HP l 100 EN
5/3/5/4/69
Expert Belt
-10% Evasion


Fly OP


Action 1

Drag used Fly - 10 energy


Ice Punch miss! - 6 energy

Drag attacked!
To hit (8277) - Yes
To crit (2854) - No
(9 + 3 + 3) = 15 damage

Action 2

Crayons used Ice Beam - 6 energy
To crit (8282) - No
To freeze (399) - Holy shit
Duration: 1/2 -> 1 Action
(9 + 3 + 2 - 1,5)*2,25/2 = 14,065 damage

Behemoth is frozen solid!

Action 3

Behemoth thawed!

Behemoth used Fly - 10 energy


Crayons' Ice Punch missed again! - 5 energy

Fly attack!
To hit (1002) - Yes
To crit (2873) - No
(9 + 3 + 3) = 15 damage



Crayons

60 HP l 83 EN
3/3/3/6/40
+2 BAP to STABs
Ice Type


Behemoth

86 HP l 80 EN
5/3/5/4/69
Expert Belt
-10% Evasion



tavok Kills me and orders
 
/me kills Matezoide

I mean come on :c

Now what do I do against this thing...

Fire Blast - Dragon Pulse - Draco Meteor
- IF Ice-type move AND not in a combo AND you are faster AND Trick Room is not up, THEN Dive the first instance, Roost the second and Fly the third, pushing actions back.
- IF Ice-type combo, THEN Protect and push actions back.
- IF Keckleon is a Steel Type when you would move A2 or A3, THEN Earthquake the first instance and Fire Punch the second, pushing actions back.
 

Crayons

60 HP l 83 EN
3/3/3/6/40
+2 BAP to STABs
Ice Type


Behemoth

86 HP l 80 EN
5/3/5/4/69
Expert Belt
-10% Evasion










Fire Blast - 8 energy
To hit (2884) - Yes
To crit (1728) - No
To burn (624) - Yes
(11 - 1,5 + 2)*1,5 = 17,25 damage

Kec used Hidden Power - 4 energy
To crit (6809) - No
(6 + 3 + 2 - 1,5)*1,5 = 14,25 damage

-2 HP

Action 2

Dragon Pulse - 6 energy

No damage

Kec used Hyper Power - 26 energy
To crit (9850) -No
(21 + 3 + 2 - 1,5)*1,5 = 36,75 damage

-2 HP

Action 3

Draco Meteor - 9 energy
No damage

-2 Sp.Attack Dragonite

-2 HP






Crayons

43 HP l 53 EN
3/3/3/6/40
+2 BAP to STABs
Fairy Type


Behemoth

35 HP l 57 EN
5/3/5/4/69
Expert Belt
-10% Evasion
-2 Sp.Attack (2 Rounds)
 
lol Crayons is fucking god

Recover [FAIRY] --- Ice Punch [FAIRY] --- Ice Punch [FAIRY]
IF Behemoth is in the semi-invulnerable state of a damaging evasive move when you are set to use Ice Punch, THEN use Counter.
IF Behemoth has Double Team clones when you are set to use Ice Punch, THEN use Feint Attack [FAIRY].
IF Behemoth is ordered to use a damaging Steel-type combo, THEN use Protect and push actions back.
 
Lack of STAB doesn't really matter when you can't hit me for damage. :P
Icy Wind [FAIRY] --- Recover [FAIRY] --- Ice Punch [FAIRY]
IF Behemoth is in the semi-invulnerable state of a damaging evasive move when you are set to use Ice Punch, THEN use Counter [FAIRY].
IF Behemoth has Double Team clones, THEN use Feint Attack [FAIRY] and push actions back.
IF Behemoth is ordered to use a damaging Steel-type combo A2 or A3, THEN use Protect and push actions back.
 


Crayons

43 HP l 53 EN
3/3/3/6/40
+2 BAP to STABs
Fairy Type


Behemoth

35 HP l 57 EN
5/3/5/4/69
Expert Belt
-10% Evasion
-2 Sp.Attack (2 Rounds)


Action 1

Fly! - 10 energy

Fairy Wind - 2 energy

Misssss

Fly attack!
To hit (6599) - Yes
To crit (1929) - No
(9 + 3 + 3) = 15 damage

Action 2

Recover - 10 energy
+20 HP

Whirlwind - 7 energy

Action 3

Roost - 12 energy
+20 HP

Ice Punch - 6 energy
To crit (3660) - No
To freeze (6874) - No
(8)*1,5 = 12 damage


RNG for new mon: 4/4

Snorlax!






Crayons

48 HP l 35 EN
3/3/3/6/40
+2 BAP to STABs
Fairy Type


Behemoth

43 HP l 28 EN
5/3/5/4/69
Expert Belt
-10% Evasion
-1 Sp.Attack (1 Round)


AOPSUser gives an item to Snorlax.
 
I would have prefered a Reuniclus or a Kitsunoh, but oh well...

But if I had known you were sending out Snorlax and not Steelix, I would have gone offensive instead :/

But whatever.

Those are a lot of buts.

But you get my point.

SWITCH PHASE INITIATED.
Behemoth OUT.
Ibrandul @ Everstone IN.
Counterswitch?
 
Knock Off - Low Kick - Low Kick
- IF Odor Sleuth AND Snorlax is not under the effects of Taunt THEN Taunt and push actions back. Only do so once.
- IF succesfuly P/E AND Snorlax is not under the effects of Taunt THEN Feint and push actions back.
- IF Reflect AND Snorlax is not taunted THEN Brick Break [STALL] and push actions back.
 

Frosty

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Matezoide will be subreffed. check here in 12h for reffing.

- - -


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone




Hp: 130
En: 100
4/3/4/4/26
Other:
Item: Full Incense​

DATA:

ACTION 1!

Sableye used Knock Off! (-6en)
Crit: 12 (no)
Damage: (10+3+4.5+1)= 18.5hp

Snorlax used Heavy Slam! (-11en)
Crit: 9 (no)
Damage: (18-1.5)= 16.5hp

ACTION 2!

Sableye used Low Kick! (-8.5en)
Crit: 6 (no)
Damage: (15+4.5)*1.5= 29.25hp

Snorlax used Heavy Slam! (-15en)
Crit: 12 (no)
Damage: 16.5hp

ACTION 3!

Sableye used Low Kick! (-12.5en)
Crit: 9 (no)
Damage: (15+4.5)*1.5= 29.25hp

Snorlax used Heavy Slam! (-19en)
Crit: 11 (no)
Damage: 16.5hp

- - -


Hp: 40
En: 72
6/5/3/3/43
Other:
Item: Everstone


Behemoth
43 HP l 28 EN
5/3/5/4/69
Expert Belt
-10% Evasion
-1 Sp.Attack (1 Round)




Hp: 53
En: 55
4/3/4/4/26
Other:
Item: Full Incense

Crayons

48 HP l 35 EN
3/3/3/6/40
+2 BAP to STABs
Fairy Type

AOPSUser orders
tavok orders
I Ref
 
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Hidden Power [FAIRY] --- Recover [maintain typing] --- Hidden Power [FAIRY]
IF Sableye uses Knock Off, THEN use Thief [DARK] on the first instance only, pushing actions back.
IF Sableye uses a damaging Poison-type combo, THEN use Protect that action and Chill the next, pushing actions back.
IF you are Taunted when you are set to use Recover, THEN use Hidden Power+Hyper Beam [FAIRY] that action.

I don't even know anymore.
 
Last edited:
Well thank you for making this easy.

Imprison (Hidden Power / Recover / Endure) - Brick Break - Brick Break
 
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