SiCK R3 Its_A_Random vs. SOLID GOLD

Rules:
Bring 4, Pick 2 Singles.
You PM 4 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 4-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary. Also I reserve the right to DQ a ref under LoA if the respective match is taking way too long.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 1
PHAZING RULE: If a pokemon is sent back to the pokeball by a phazing move, the trainer (of the pokemon sent back obv.) chooses who will be the replacement
I-HATE-CENTRALIZATION RULE: The three species most used per round from r2 onwards are Banned for the remainder of the tourney. In case of a tie, the species brought the most is banned. If the tie persists then none of the species are banned (and you can't just ban both and be in the 3-mons-banned limit).
For the record, the species banned until now are: Gardevoir, Dragonite and Pyroak.

Team SOLID GOLD:
Watch out for Kecleon and its OP Protean/Color Change ability combination.

Alakazam* (Houdin) Male
Type: Psychic
Nature: Timid (-1 Atk, +15% Spe, +22% accuracy)

Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:

Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: MAXED (7 CC)
AC: 5/5

Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt

Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel

Abilities: Sturdy, Rock Head, Heavy Metal (hidden unlocked)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 21

Mega:
Ability: Filter
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 with Heavy Metal)
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge
Protect
Autotomize

Curse
Head Smash
Iron Head
Counter
Thunder Punch
Avalanche
Magnet Rise
Endeavor
Ice Punch
Fire Punch
Low Kick
Body Slam
Aqua Tail
Block
Stealth Rock

Earthquake
Shadow Claw
Rock Slide
Giga Impact
Smack Down
Brick Break
Taunt
Endure
Focus Punch
Substitute
Thunder Wave
Double Team
Dig
Hone Claws
Sandstorm
Rock Polish
Stone Edge
Payback
Bulldoze
Avalanche
Toxic
Natural Gift

Moves: 51
Crayons Kecleon (M)

[Nature]
Rash (+SpA | -SpD)
[Type]
Normal
[Abilities]
Color Change
Protean (✓)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+7 CC]
[Learned Moves]
[111 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Attract
Astonish
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power [Fairy]
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up​

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Team Its_A_Random:
Watch out for Kitsunoh as it has a huge movepool that it can exploit and has an advantage against half of Gold's team.

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up

OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn

Aromatisse [] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fairy
ABILITIES: Healer / Aroma Veil (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (54/54)
PHYSICAL
Facade
Flail
Frustration
Giga Impact
Gyro Ball
Return

SPECIAL
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Fairy Wind
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Moonblast
Psychic
Psyshock
Round
Thunder
Thunderbolt

OTHER
Aromatic Mist
Aromatherapy
Attract
Calm Mind
Captivate
Charm
Confide
Disable
Double Team
Flash
Heal Pulse
Light Screen
Misty Terrain
Odour Sleuth
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Scent
Sweet Kiss
Torment
Toxic
Trick Room
Wish

RAID
Dispel

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 3
AC:5/5

Moves (121/121 - Movepool Maxed!):
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Splash
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Uproar
Water Gun
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Work Up
Yawn
Zap Cannon
Zen Headbutt

Coin Flip (Heads=Gold, Tails=IAR):

S0L1D G0LD sends out + equips
Its_A_Random does likewise + orders
Gold orders​
 
Mayhaps I'll add some flavor in here later.

Crayons @ Everstone

Edit: [Protean ON] if I need to specify.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Oh noes it is Shop Kec!

King Bulbin (M) @ Leftovers

Return > Body Slam > Double-Edge
IF
Kecleon is in the invulnerable stages of Dig when you act, THEN use Earthquake on the first instance, Bulldoze on the second instance, Earthquake on the third instance.
IF Kecleon is a Ghost-type when you act, THEN use Crunch on the first instance, Shadow Ball on the second instance, Crunch on the third instance.
IF (Damaging Fighting Move) is used, THEN use Counter that action.
 
We won't be stopped that easily!

Knock Off (Dark) - Focus Punch + Focus Punch (Fighting) - Cooldown (Focus Punch + Focus Punch) (Fighting)
 
Pre-round:
Team SOLID GOLD:

Crayons the Kecleon
HP: 90
EN: 100
Stats: 3 / 3 / 3 / 6 / 40
SC/WC: 2 / 2
Abilities: Color Change / Protean
Item: Everstone
Other: None
Field Effects:
None​
Team Its_A_Random:

King Bulbin the Snorlax
HP: 130
EN: 100
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

Action 1:
Order: Kecleon, Snorlax

Kecleon's Protean made it Dark-typed
Kecleon used Knock Off
Crit(7185): No
Damage: (10+3+4.5-4.5+2)=15
Snorlax health: 115
-7 Energy
Kecleon energy: 93

Snorlax used Return
Crit(8935): No
Damage: (10+3+6-4.5)=14.5
Kecleon health: 75.5
-6 Energy
Snorlax energy: 94


Action 2:
Order: Kecleon(charge), Snorlax, Kecleon (attack)

Kecleon is tightening its focus

Snorlax used Counter
But it failed
-6 Energy
Snorlax energy: 88

Kecleon's Protean made it a Fighting-type
Kecleon used Focus Punch + Focus Punch
Crit(3352): No
Damage: (15*2.25+3+4.5-4.5+2)(3/2)=58.125
Snorlax health: 56.875
-42 Energy
Kecleon energy: 51


Action 3:
Order: Kecleon, Snorlax

Kecleon cooled down

Snorlax used Double-Edge
Crit(3329): No
Damage: (16+3+6-4.5)=20.5
Kecleon health: 55
Recoil: 20.5*1/3=6 5/6
Snorlax health: 50 5/120
-8.6 Energy
Snorlax energy: 79.4

Post-round:
Team SOLID GOLD:

Crayons the Kecleon
HP: 55
EN: 51
Stats: 3 / 3 / 3 / 6 / 40
SC/WC: 2 / 2
Abilities: Color Change / Protean (Fighting)
Item: Everstone
Other: None
Field Effects:
None​
Team Its_A_Random:

King Bulbin the Snorlax
HP: 50
EN: 79
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

S0L1D G0LD orders
Its_A_Random orders​
 
Last edited:
(Kecleon's combo should cost ((10 + 14) * 1.75) = - 42 en, and Double Edge causes recoil which puts Snorlax at 50 hp. If either of these turn out to be false for some reason please let me know, specifically the latter as it would effect my orders.)

Low Kick (Fighting) - Brick Break (Fighting) - Low Kick (Fighting)
If Counter, use Grass Knot (Grass) on the first and third instances, and Chill (Retain Type) on the second, pushing back each time.
If Endure, use Bind that action and push back.
If Self-Destruct is used and you are not under the effects of Odor Sleuth, use Shadow Sneak (Ghost) that action.
 
Action 1:
Order: Snorlax, Kecleon

Snorlax used Protect
Snorlax protected itself
-6 Energy
Snorlax energy: 73

Kecleon used Low Kick
Crit(1934): No
Damage: (15+3+4.5-4.5+2)(3/2)=30
Snorlax protected itself
-12 Energy
Snorlax energy: 61
-7.5 Energy
Kecleon energy: 43.5


Action 2:
Order: Kecleon, Snorlax

Kecleon used Brick Break
Crit(8969): No
Damage: (8+3+4.5-4.5+2)(3/2)=19.5
Snorlax health: 30.5
-5 Energy
Kecleon energy: 38.5

Snorlax used Whirlwind
Kecleon was forced out
-6 Energy
Snorlax energy: 55


Action 3:
Order: Snorlax, Kecleon

Snorlax used Protect
Snorlax protected itself
-6 Energy
Snorlax energy: 49

Kecleon used Low Kick
Crit(2243): No
Damage: (15+3+4.5-4.5+2)(3/2)=30
Snorlax protected itself
-12 Energy
Snorlax energy: 37
-7.5 Energy
Kecleon energy: 31

Post-round:
Team SOLID GOLD:

Crayons the Kecleon
HP: 55
EN: 31
Stats: 3 / 3 / 3 / 6 / 40
SC/WC: 2 / 2
Abilities: Color Change / Protean
Item: Everstone
Other: None

Field Effects:
None​
Team Its_A_Random:

King Bulbin the Snorlax
HP: 30
EN: 37
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

S0L1D G0LD sends out
Its_A_Random orders
SOLID GOLD orders​
 
Whoops thought I had more time.

Houdin @ Alakazite

Holding off on MEvolving and passing up Trace.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Take that everyone who predicted me to breeze past this match! LEEROY JENKINS!

Endure > Double-Edge > Double-Edge
IF
Encore is used A1/A2, THEN use Double-Edge A1 AND use Protect A3.
IF Alakazam is in the invulnerable stages of Dig when you are to use Double-Edge, THEN use Earthquake that action.
IF Alakazam uses Teleport (Evade) when you are to use Double-Edge, THEN use Earthquake that action.
 
Pre-round:
Team SOLID GOLD:

Houdin the Mega-Alakazam
HP: 90
EN: 100
Stats: 1 / 3 / 8 / 3 / 173
SC/WC: 3 / 3
Item: Alakazamite
Abilities: Synchronize / Inner Focus / Magic Guard / Trace
Other: +30 Accuracy

Crayons the Kecleon
HP: 55
EN: 31
Stats: 3 / 3 / 3 / 6 / 40
SC/WC: 2 / 2
Abilities: Color Change / Protean
Item: Everstone
Other: None

Field Effects:
None​
Team Its_A_Random:

King Bulbin the Snorlax
HP: 30
EN: 37
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

Action 1:
Order: Alakazam, Snorlax


Alakazam used Encore
Snorlax was encored into using Protect
-10 Energy
Alakazam energy: 90

Snorlax used Protect
But it failed!
-6 Energy
Snorlax energy: 31


Action 2:
Order: Snorlax, Alakazam

Snorlax used Protect
-6 Energy
Snorlax energy: 25

Alakazam used Substitute
Alakazam made a 15 HP substitute
Alakazam health: 75
-12 Energy
Alakazam energy: 78


Action 3:
Order: Snorlax, Alakazam

Snorlax used Protect
But it failed!
-10 Energy
Snorlax energy: 15

Alakazam used Focus Blast
Crit(5274): No
Effect(140): Yes
Damage: (12+11-6)(3/2)=25.5
Snorlax health: 4.5
-8 Energy
Alakazam energy: 70

Post-round:
Team SOLID GOLD:

Houdin the Mega-Alakazam
HP: 75
EN: 70
Stats: 1 / 3 / 8 / 3 / 173
SC/WC: 3 / 3
Item: Alakazamite
Abilities: Synchronize / Inner Focus / Magic Guard / Trace
Other: +30 Accuracy, 15 HP Substitute

Crayons the Kecleon
HP: 55
EN: 31
Stats: 3 / 3 / 3 / 6 / 40
SC/WC: 2 / 2
Abilities: Color Change / Protean
Item: Everstone
Other: None

Field Effects:
None​
Team Its_A_Random:

King Bulbin the Snorlax
HP: 4
EN: 15
Stats: 4 / 3 / 4 / 4-1 / 26
SC/WC: 4 / 9
Item: Leftovers
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

S0L1D G0LD orders
Its_A_Random orders​
 
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Please note Alakazam's Substitute and reduce its HP accordingly.

Charge Beam - Confusion - Charge Beam
If Snorlax is under the effects of a successful p/e move when you would act, use Calm Mind and push back.
If Snorlax uses Endure, use Encore that action and push back.
If your above sub activates and Encore fails, use Dynamic Punch the following action.
 
Action 1:
Order: Snorlax, Alakazam

Snorlax used Endure
Snorlax braced itself
-14 Energy
Snorlax energy: 1

Alakazam used Encore
Alakazam encored Snorlax
-10 Energy
Alakazam energy: 60


Action 2:
Order: Snorlax, Alakazam

Snorlax used Endure
Snorlax energy: 1

Alakazam used Charge Beam
Effect(3127): Yes
Snorlax endured the attack
Alakazam's Special Attack rose
-6 Energy
Alakazam energy: 54


Action 3:
Order: Snorlax, Alakazam

Snorlax used Endure
Snorlax energy: 1

Alakazam used Confusion
Effect(3194): No
Snorlax health: 1
-2 Energy
Alakazam energy: 52

Post-round:
Team SOLID GOLD:

Houdin the Mega-Alakazam
HP: 75
EN: 52
Stats: 1 / 3 / 8+1 / 3 / 173
SC/WC: 3 / 3
Item: Alakazamite
Abilities: Synchronize / Inner Focus / Magic Guard / Trace
Other: +30 Accuracy, 15 HP Substitute

Crayons the Kecleon
HP: 55
EN: 31
Stats: 3 / 3 / 3 / 6 / 40
SC/WC: 2 / 2
Abilities: Color Change / Protean
Item: Everstone
Other: None

Field Effects:
None​
Team Its_A_Random:

King Bulbin the Snorlax
HP: 1
EN: 1
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

Its_A_Random orders
S0L1D G0LD orders​
 
From the NDA (Bolded by Me):

Endure said:
The user braces itself for impact and will not be KOed by damaging attacks or energy exhaustion through the user's own moves, surviving with at least 1 HP and 1 En instead. Enduring users may not use Combos. If a move's description states that it fails unless the user has enough energy the Pokemon still needs to have enough energy to use the move. Endure does not help the user survive residual damage such as poison, burn, sandstorm, Future Sight, etc., and Endure does not prevent EN KO caused by the effects of other moves used on the user, such as Nightmare (Encored moves do not cause the Endure user to EN KO, since they're still the ones using the move). All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the user act as though the opponent did full damage, even if Endure negated some of the damage. Endure can be used successfully multiple times in the same round by the same Pokemon, however a Pokemon cannot use Endure if it successfully used Endure in the previous round. This move fails unless the user can pay the entire Energy Cost.
Now, I'm not 100% sure how this interacts with Encore, but I believe I've seen it ruled before that if a mon is set to use Endure and it drops below 15 (or 14) en, it causes the Pokemon to use Struggle instead, and in this case possibly ko itself through recoil.

If I'm wrong though I have no problem deleting this and/or ordering immediately.

I guess it doesn't (remind me to find precedence next time.).

Charge Beam - Charge Beam - Charge Beam
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
It fails but I still call the move successfully. That is the ruling.

That is: "x used Endure! But it failed!" =/= "x cannot use Endure under the y!"

I am calling the move successfully but it fails, therefore, no Struggle.

Order.


FROSTYEDIT: IAR is right BTW. I am aware of the ruling and was on the chat by the time it was given. But...uh...consider it overruled. Confusion between failing and illegal is common, but still those are different.
 
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Action 1:
Order: Alakazam, Snorlax

Alakazam used Charge Beam
Effect(3343): Yes
Snorlax was KOed
-6 Energy
Alakazam energy: 46

Post-round:
Team SOLID GOLD:

Houdin the Mega-Alakazam
HP: 75
EN: 46
Stats: 1 / 3 / 8+2 / 3 / 173
SC/WC: 3 / 3
Item: Alakazamite
Abilities: Synchronize / Inner Focus / Magic Guard / Trace
Other: +30 Accuracy, 15 HP Substitute

Crayons the Kecleon
HP: 55
EN: 31
Stats: 3 / 3 / 3 / 6 / 40
SC/WC: 2 / 2
Abilities: Color Change / Protean
Item: Everstone
Other: None

Field Effects:
None​
Team Its_A_Random:

King Bulbin the Snorlax
HP: KO
EN: KO
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

Its_A_Random sends out + equips
S0L1D G0LD orders
Its_A_Random orders​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
We are done here; three days on the dot.

Calling DQ.

Let it be known that this was a lost game for me that I only won because Gold could not post on time.
 
Taunt - Shadow Ball - Shadow Ball
If succesful p/e move when you would use Taunt, use Calm Mind and Push Back.
If Magic coat when you would use Taunt, use Shadow Ball that action and push back.
If Snatch when you would use Taunt, use Shadow Ball that action and push back.

Edit:

GODDAMIT the one time I'm close to on time it's a split second behind dq. Don't suppose you'll count my orders?

Edit 2:

I'd like to dedicate this "fuck you" to my clock, for being off by ~1hr and tricking me into thinking I had more time.

FROSTYEDIT: Carry on with those orders. DQ the player only if there isn't any orders by the time you check this thread. Although next time I will announce the DQ myself if you keep playing with the DQ interval <_>;.
 
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