SICK - S0L1D G0LD vs Ragnarokalex

Geodude6

Look at my shiny CT!
Bring 5, Pick 2 Singles. You PM 5 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification. You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 5-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 0


Thanks and good luck in your own matches.


Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Type:
Poison | Ground
Abilities
Poison Point | Rivalry | Sheer Force
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Maxed
MC: 0
HC: Maxed
Attacks:
1). Leer
2). Peck
3). Tackle
4). Horn Attack
5). Double Kick
6). Poison Sting
7). Focus Energy
8). Fury Attack
9). Helping Hand
10). Poison Jab
11). Fire Blast
12). Sludge Wave
13). Sucker Punch
14). Head Smash
15). Confusion
16). Sludge Bomb
17). Thunderbolt
18). Ice Beam
19). Protect
20). Water Pulse
21). Dig
22). Double Team
23). Hone Claws
24). Chip Away
25). Thrash
26). Earth Power
27). Megahorn
28). Blizzard
29). Flamethrower
30). Thunder
31). Brick Break
32). Fire Punch
33). Thunderpunch
34). Ice Punch
35). Focus Blast
36). Surf
37). Hidden Power (Grass) [6 BAP]
38). Rock Slide
39). Earthquake
40). Stone Edge
41). Drill Run
42). Toxic Spikes
43). Endure
44). Venoshock
45). Smack Down
46). Dynamicpunch
47). Sandstorm
48). Incinerate
49). Horn Drill
50). Flatter
51). Captivate
52). Counter
53). Taunt
54). Disable
55). Aqua Tail
56). Outrage
57). Stealth Rock
58). Super Fang
59). Superpower
60). Shadow Ball
61). Morning Sun
62). Toxic
63). Substitute
64). Lovely Kiss
65). Sweet Kiss
66). Torment
67). Roar
68). Fissure
69). Hyper Beam
70). Bulldoze
71). Icy Wind
72). Shadow Claw
73). Rest
74). Sleep Talk
75). Rain Dance
76). Sunny Day
77). Giga Impact
78). Dragon Tail
79). Snore
80). Uproar
81). Facade
82). Bide
83). Return
84). Frustration
85). Rock Smash
86). Mimic
87). Rock Tomb
88). Thief
89). Fling
90). Cut
91). Strength
92). Round
93). Attract
94). Focus Punch
95). Quash
96). Echoed Voice
97). Reflect
98). Whirlpool
99). Dragon Pulse
100). Avalanche
101). Bubblebeam
102). Body Slam
103). Water Gun
104). Payday
105). Mega Punch
106). Mega Kick
107). Skull Bash
108). Double-Edge
109). Secret Power
110). Rock Climb
111). Iron Tail
112). Natural Gift
113). Seismic Toss
114). Swagger
115). Detect
116). Shockwave
117). Beat Up
118). Rage
119). Submission
120). Curse
121). Poison Tail
122). Take Down
123). Mud Slap
124). Headbutt
125). Fury Cutter
126). Amnesia
127). Defense Curl
128). Supersonic
129). Bite
130). Fury Swipes
131). Confide
132). Power-Up Punch
133). Venom Drench

MAXED OUT!!
133/133 Moves
130 / 15 = 8.867 CC => 8CC Floored!!



Dragonite, Behemoth, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (50):
Aerial Ace
Aqua Jet
Aqua Tail
Bind
Body Slam
Brick Break
Bulldoze
Cut
Dive
Double-Edge
Dragon Tail
Dragon Rush
Dynamicpunch
Earthquake
Extremespeed
Facade
False Swipe
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Natural Gift
Outrage
Power-up Punch
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunderpunch
Waterfall
Wing Attack
Wrap

Special (33):
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Ominous Wind
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Other (36):
Agility
Attract
Bide
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
Total Moves: 119/119



Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks (110/110 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt



Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic



Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt



Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]

Adamant (+Atk | -SpA)
[Type]

Fighting
[Abilities]

Guts
Sheer Force
Iron Fist (✓)
[Stats]

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]

EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]

[+4 CC]
[Learned Moves]

[71 | 71]
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up​


Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks [54]:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Fairy Wind
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Me First
Metronome
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam
Whirlpool

Blizzard
Dive
Double Team
Earthquake
Endure
Flash
Hidden Power Grass
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall
Whirlpool

Earth Power
Helping Hand
Icy Wind
Sleep Talk


Tomohawk [Scar] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Flying/Fighting
Abilities: Intimidate / Prankster / Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (86 - MAX):

Level-up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Scratch
Work Up
Submission
Hyper Voice
Superpower
Rest
Retaliate
Sky Drop
Baby-Doll Eyes
Noble Roar

Egg
Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Haze
Confuse Ray
Memento
Air Cutter

TM/HM
Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
Solar Beam
Reflect
Swagger
Focus Blast
Hidden Power Ice
Protect
Double Team
Grass Knot
Hyper Beam
Flash
Strength
Fly
Frustration
Return
Brick Break
Facade
Rock Tomb
Attract
Thief
Round
Echoed Voice
False Swipe
Fling
Retaliate
Bulldoze
Rock Slide
Earthquake
Incinerate
Acrobatics
Giga Impact
Steel Wing
Power-up Punch
Confide

Tutor
After You
Bounce
Covet
Drain Punch
Iron Tail
Last Resort
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
Uproar

Other
Dispel (Raid only)


Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Total Moves: 81
MAX MOVEPOOL​


Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (107/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Safeguard
Substitute
Tickle
Trick
Wide Guard

Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance

Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Headbutt
Hidden Power (Fire)
Hyper Beam
Infestation
Natural Gift
Payback
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon

Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Follow Me
Foul Play
Helping Hand
Ice Punch
Iron Defense
Magic Coat
Metronome
Mind Reader
Mud-Slap
Nightmare
Seismic Toss
Skill Swap
Signal Beam
Snatch
Snore
Thunder Punch
Uproar
Wonder Room
Zen Headbutt

Coin Flip: Heads


Order of Operations:
S0L1D G0LD sends out a Pokemon with item.
Ragnarokalex sends out a Pokemon with an item, and then goes one step further and orders.
S0L1D G0LD shows he is not to be outdone, and issues orders of his own.
Geodude6 doesn't ref because he has a ton of IRL stuff eating up his free time.
 
Bariyaado @ Mental Herb
Toxic - Dazzling Gleam - Dazzling Gleam
IF Knock Off, and sableye isnt taunted already, taunt that action, and push down
IF Imprison, Encore that action and push down
IF Embargo, and Sableye isnt taunted already, taunt that action and push down
 
Last edited:
S0L1D G0LD

This is your first and final DQ warning. Next time, you will just get zapped with DQ.

I guess you do make a good point. Didn't see the edit either.
 
Last edited:
I didn't see the edited orders. Last I checked RAlex had said he would order soon. Plus, you've tagged me three days after his post, not his orders.

Substitute (20 Hp) - Torment - Shadow Claw
If Torment would cause Mr. Mime to use Struggle a3 rather then fail to act, then use Substitute (25 Hp) a1.

Couldn't find anything on torment today, hence my sub, maybe I didn't look hard enough or maybe not in the right places.
 
ROUND ONE


"Heya everybody! I'm Psyco_Josho, and I'm replacement reffing for Geodude6!"


"And I'm Ribbons the Sylveon, one of Psyco_Josho's very first Pokémon!"


"I am Skirts the Gardevior. Also on of his first Pokémon, but a bit more calm than Ribbons."


"Here we have two powerful trainers squaring off! Ragnarokalex has been missing for a good while until recently, but S0L1D G0LD has been having his own disappearing sprees every once in a while."


"It doesn't seem that their disappearing tendencies will be factoring in here..."


"... Hopefully not anyway."

IN THE BEGINNING:

Field: normal

Team S0L1D G0LD:
Ibrandul (M):
@(Everstone)
Dark / Ghost
Keen Eye / Stall / Prankster
HP: 90/90 (100%)
EN: 100/100
Stats: 4 6 | 3 5 | 3 | 3 | 43
Size: 1
Weight: 2
Status: -10% Evasion (Brave), +2 Attack and Defense Ranks (Everstone)
Other: This Pokémon's Accuracy cannot be lowered (Keen Eye), This Pokémon ignores its target's Evasiveness and evasive maneuvers (Keen Eye), This Pokémon can choose to always move last in an Action on command (Stall), This Pokémon's Status Moves receive +1 Priority (Prankster), +1 Dark and Ghost BAP (Everstone)

S0L1D G0LD's Field: nothing
Other: nothing

Empty



Team Ragnarokalex:
Bariyaado (M):
@(Mental Herb [3/3 uses])
Psychic / Fairy
Soundproof / Filter / Technician
HP: 90/90 (100%)
EN: 100/100
Stats: 1 | 4 | 4 | 5 | 90
Size: 3
Weight: 4
Status: normal
Other: This Pokémon is immune to all sound-based Moves other than an ally's or its own Heal Bell (Soundproof), -2 incoming Super Effective BAP (Filter), x1.5 BAP and +1 ENC for 1- or 2-hit moves with 6 or less BAP (Technician), +1 BAP and +2 ENC for multi-hit moves (Technician), Removes the effects of Attract, Disable, Encore, Taunt, and Torment (Mental Herb)

Ragnarokalex's Field: nothing
Other: nothing

Empty




Action 1:
Ibrandul used Substitute (20)!
Ibrandul's EN: -18 EN
Ibrandul's HP: -20 HP
Ibrandul set up a Substitute! 20 HP Substitute

Bariyaado used Toxic!
Bariyaado's EN: -7 EN
Hit? x ≤ 9000+1000=10000 Yes
But it failed!

Action 2:
Ibrandul used Torment!
Ibrandul's EN: -(10 - 1) = -9 EN
Hit? Yes
Bariyaado was Tormented! Torment 6a
Bariyaado's Mental Herb: -1/3 uses
Bariyaado was released from Torment!

Bariyaado used Dazzling Gleam!
Bariyaado's EN: -(6 - 1) = -5 EN
Hit? Yes
Crit? 1928 ≤ 625 No
Damage = (8 + 3 + 6 - 4.5) * 1.5 = 18.75
Substitute's HP: -18.75 HP

Action 3:
Bariyaado used Dazzling Gleam!
Bariyaado's EN: -(6 - 1 - 4) = -9 EN
Hit? Yes
Crit? 903 ≤ 625 No
Damage = (8 + 3 + 6 - 4.5) * 1.5 = 18.75
Substitute's HP: -18.75 HP
Ibrandul's Substitute faded!

Ibrandul used Shadow Claw!
Ibrandul's EN: -(5 - 1) = -4 EN
Hit? Yes
Crit? 4646 ≤ 1250 No
Damage = (7 + 3 + 9 + 1 - 2 - 6) * 1.5 = 18
Bariyaado's HP: -18 HP
It's super effective!




IN THE END:

Field: normal

Team S0L1D G0LD:
Ibrandul (M):
@(Everstone)
Dark / Ghost
Keen Eye / Stall / Prankster
HP: 70/90 (77.78%)
EN: 69/100
Stats: 4 6 | 3 5 | 3 | 3 | 43
Size: 1
Weight: 2
Status: -10% Evasion (Brave), +2 Attack and Defense Ranks (Everstone)
Other: This Pokémon's Accuracy cannot be lowered (Keen Eye), This Pokémon ignores its target's Evasiveness and evasive maneuvers (Keen Eye), This Pokémon can choose to always move last in an Action on command (Stall), This Pokémon's Status Moves receive +1 Priority (Prankster), +1 Dark and Ghost BAP (Everstone)

S0L1D G0LD's Field: nothing
Other: nothing

Empty



Team Ragnarokalex:
Bariyaado (M):
@(Mental Herb [2/3])
Psychic / Fairy
Soundproof / Filter / Technician
HP: 72/90 (80%)
EN: 79/100
Stats: 1 | 4 | 4 | 5 | 90
Size: 3
Weight: 4
Status: normal
Other: This Pokémon is immune to all sound-based Moves other than an ally's or its own Heal Bell (Soundproof), -2 incoming Super Effective BAP (Filter), x1.5 BAP and +1 ENC for 1- or 2-hit moves with 6 or less BAP (Technician), +1 BAP and +2 ENC for multi-hit moves (Technician), Removes the effects of Attract, Disable, Encore, Taunt, and Torment (Mental Herb)

Ragnarokalex's Field: nothing
Other: nothing

Empty





"Unfortunately for G0Ldie and his Sableye, their Tormenting did nothing due to the Mental Herb!"


"In addition, it seems that Ibrandul's Substitute didn't do more than block that Toxic."


"Actually, Ibrandul has about 18 more HP than he would have if he didn't use Substitute when he did. Add in a nasty Shadow Claw, and we have a pretty even outcome.
"But with two very strong Pokémon on the field, this could go either way fast!"



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
S0L1D G0LD orders
Ragnarokalex orders
I ref

x
 
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(Oh yeah, herb works on torment as well. Don't know why I thought it didn't, but oh well, I suppose. I should've just done this last round. Let's have some fun, at least.)

Imprison (Dazzling Gleam, Taunt, Torment) - Shadow Claw - Shadow Sneak
If your foe is under the effects of a successful p/e move when you are not set to use Imprison, use Metronome (Geomancy, Stealth Rock, Spikes, Toxic Spikes, Phantom Force, Light Screen, Sticky Web, Tailwind, Focus Energy, Dragon Dance) and push back.
If Reflect is used a2 or a3 and you are slower and Mr Mime's next action is not Encore, use Brick Break and push back.
If Encore when you are set to use Imprison, use Shadow Claw that action and push back.
 
ROUND TWO


"S0L1D G0LD tries to play it tricky with Ibrandul..."

IN THE BEGINNING:

Field: normal

Team S0L1D G0LD:
Ibrandul (M):
@(Everstone)
Dark / Ghost
Keen Eye / Stall / Prankster
HP: 70/90 (77.78%)
EN: 69/100
Stats: 4 6 | 3 5 | 3 | 3 | 43
Size: 1
Weight: 2
Status: -10% Evasion (Brave), +2 Attack and Defense Ranks (Everstone)
Other: This Pokémon's Accuracy cannot be lowered (Keen Eye), This Pokémon ignores its target's Evasiveness and evasive maneuvers (Keen Eye), This Pokémon can choose to always move last in an Action on command (Stall), This Pokémon's Status Moves receive +1 Priority (Prankster), +1 Dark and Ghost BAP (Everstone)

S0L1D G0LD's Field: nothing
Other: nothing

Empty



Team Ragnarokalex:
Bariyaado (M):
@(Mental Herb [2/3])
Psychic / Fairy
Soundproof / Filter / Technician
HP: 72/90 (80%)
EN: 79/100
Stats: 1 | 4 | 4 | 5 | 90
Size: 3
Weight: 4
Status: normal
Other: This Pokémon is immune to all sound-based Moves other than an ally's or its own Heal Bell (Soundproof), -2 incoming Super Effective BAP (Filter), x1.5 BAP and +1 ENC for 1- or 2-hit moves with 6 or less BAP (Technician), +1 BAP and +2 ENC for multi-hit moves (Technician), Removes the effects of Attract, Disable, Encore, Taunt, and Torment (Mental Herb)

Ragnarokalex's Field: nothing
Other: nothing

Empty




Action 1:
Bariyaado used Snatch!
Bariyaado's EN: -4 EN
Bariyaado is waiting for Ibrandul to make a move!

Ibrandul used Imprison (Dazzling Gleam; Taunt; Torment)!
Ibrandul's EN: -8 EN
Bariyaado Snatched Ibrandul's Imprison!
Bariyaado's EN: -(8 - 1) = -7 EN
Bariyaado: Imprisoning (Dazzling Gleam; Taunt; Torment) 6a

Bariyaado's Imprisoning: -1a

Action 2:
Bariyaado used Dazzling Gleam!
Bariyaado's EN: -(6 - 1) = -5 EN
Hit? Yes
Crit? 9289 ≤ 625 No
Damage = (8 + 3 + 6 - 4.5) * 1.5 = 18.75
Ibrandul's HP: -18.75 HP
It's super effective!

Ibrandul used Shadow Claw!
Ibrandul's EN: -(5 - 1) = -4 EN
Hit? Yes
Crit? 5302 ≤ 1250 No
Damage = (7 + 3 + 9 + 1 - 2 - 6) * 1.5 = 18
Bariyaado's HP: -18 HP
It's super effective!

Action 3:
Ibrandul used Shadow Sneak!
Ibrandul's EN: -(4 - 1) = -3 EN
Hit? Yes
Crit? 1052 ≤ 625 No
Damage = (4 + 3 + 9 + 1 - 2 - 6) * 1.5 = 13.5
Bariyaado's HP: -13.5 HP
It's super effective!

Bariyaado used Encore!
Bariyaado's EN: -10 EN
Ibrandul received an Encore! Encore 2a




IN THE END:

Field: normal

Team S0L1D G0LD:
Ibrandul (M):
@(Everstone)
Dark / Ghost
Keen Eye / Stall / Prankster
HP: 51.25 -> 51/90 (56.67%)
EN: 54/100
Stats: 4 6 | 3 5 | 3 | 3 | 43
Size: 1
Weight: 2
Status: -10% Evasion (Brave), +2 Attack and Defense Ranks (Everstone), Encore 2a
Other: This Pokémon's Accuracy cannot be lowered (Keen Eye), This Pokémon ignores its target's Evasiveness and evasive maneuvers (Keen Eye), This Pokémon can choose to always move last in an Action on command (Stall), This Pokémon's Status Moves receive +1 Priority (Prankster), +1 Dark and Ghost BAP (Everstone)

S0L1D G0LD's Field: nothing
Other: nothing

Empty



Team Ragnarokalex:
Bariyaado (M):
@(Mental Herb [2/3])
Psychic / Fairy
Soundproof / Filter / Technician
HP: 40.5 -> 40/90 (44.44%)
EN: 53/100
Stats: 1 | 4 | 4 | 5 | 90
Size: 3
Weight: 4
Status: normal
Other: This Pokémon is immune to all sound-based Moves other than an ally's or its own Heal Bell (Soundproof), -2 incoming Super Effective BAP (Filter), x1.5 BAP and +1 ENC for 1- or 2-hit moves with 6 or less BAP (Technician), +1 BAP and +2 ENC for multi-hit moves (Technician), Removes the effects of Attract, Disable, Encore, Taunt, and Torment (Mental Herb), Imprisoning (Dazzling Gleam; Taunt; Torment) 5a

Ragnarokalex's Field: nothing
Other: nothing

Empty



"... But Ragnarokalex plays trickier with Bariyaado!"


"But wow are they using all their Energy fast!"



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
Ragnarokalex orders
S0L1D G0LD orders
I ref

x
 
Ragnarokalex you should be back from your LOA by now, so just dropping this here in case you forgot.


FROSTYEDIT: I am restarting to count DQ on the 13, so tommorow the warning should be given. Please post :(.
 
Last edited by a moderator:
Sorry for the delay.


"How unfortunate that it had to come to this.
"Very well. S0L1D G0LD is the winner here."


Ragnarokalex has been disqualified...

S0L1D G0LD wins by default.

I get 3 UC, since this was essentially just a 1v1.

S0L1d G0LD gets 2 CC + 5 UC.
 
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