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Sigilyph (GP 2/2)

Discussion in 'Uploaded Analyses' started by Molk, Dec 31, 2011.

  1. Molk

    Molk mfw zoroark
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    [Overview]

    <p>Sigilyph is a very interesting... flying... totem pole... thing, with a whole lot going for it. First, Sigilyph gets what is arguably one of the best abilities in the game, Magic Guard, which prevents residual damage of all kinds. Along with access to reliable recovery in the form of Roost and a way to boost its defenses in Cosmic Power, Sigilyph can be a pain to face in battle. It outruns most of the tier at an excellent base 97 Speed, and can set up and become a thorn in the opponent's side very quickly. What's more, this bird of wisdom also has access to Stored Power, which becomes stronger the more boosts Sigilyph has under its belt, making Sigilyph very threatening after a few boosts. It does have some flaws, however. It is somewhat frail before setting up and has weaknesses to the common Dark-, Ghost-, Ice-, Electric-, and Rock-type moves, which can make it challenging for the bird to set up. Still, if you play Sigilyph to its advantages, it will always frustrate your opponent.</p>


    [SET]
    name: Defensive
    move
    1: Cosmic Power
    move
    2: Roost
    move
    3: Psycho Shift
    move
    4: Stored Power
    item: Flame Orb
    ability: Magic Guard
    nature: Timid
    evs: 252 HP / 16 Def / 240 Spe

    [SET COMMENTS]

    <p>With a
    combination of decent defenses, excellent Speed, access to the Magic Guard ability, and a way to boost both defenses at the same time, Sigilyph can be a monster to face in battle. Flame Orb might seems like a strange option for a defensive Pokemon at first, but in conjunction with Magic Guard and Psycho Shift, it allows Sigilyph to burn its opponents before they can attack it, while slowly sapping away the health of Dark-types, who would wall Sigilyph otherwise. Cosmic Power is the crux of this set, boosting both of Sigilyph's defenses to near-unbreakable levels, making it that much more difficult to take down. Roost provides reliable recovery to this wandering spirit, giving it the time to set up more Cosmic Powers, and also removes its Flying typing for a turn, allowing Sigilyph to take stray Electric-, Rock,- andIce-type attacks. Stored Power is what makes a fully set-up Sigilyph especially dangerous. The move's Base Power increases depending on how many boosts Sigilyph has under its belt, making for a massively powerful attack after Sigilyph has set up the maximum amount of Stored Powers, possibly allowingit to sweep.</p>

    [ADDITIONAL COMMENTS]

    <p>The Speed
    EVs let Sigilyph outrun everything up to max Speed Drapion and burn it before it can use Crunch. Charge Beam is an option over Psycho Shift if Sigilyph uses Leftovers, but Sigilyph misses the ability to burn the opposing Pokemon. More options over Psycho Shift include Air Slash and Hidden Power Fighting for coverage against Dark-types. Calm Mind can be used over Cosmic Power to boost Sigilyph's Special Attack, allowing it to sweep more easily, but Sigilyph really misses the Defense boosts when facing opposing Choice Scarf Pokemon and users of priority. Whirlwind is yet another option over Psycho Shift to rack up residual damage and prevent other Pokemon from setting up on Sigilyph; a spinblocker is recommended if you decide to run Whirlwind. Pokemon that can beat Sigilyph's worst enemies, such as Calm Mind Spiritomb and Mandibuzz, are needed to pull off a sweep. Aggron makes an excellent partner as it can switch in on Spiritomb lacking Hidden Power Fighting and Mandibuzz, and provide an immediate threat to the opponent's team with a STAB Head Smash. Klinklang works the same way by setting up on Spiritomb and walling Mandibuzz, especially if they have been burned.</p>

    [SET]
    name: Offensive
    Life Orb
    move
    1: Psychic / Psyshock
    move
    2: Air Slash / Calm Mind
    move
    3: Roost
    move
    4: Hidden Power Fighting / Calm Mind
    item: Life Orb
    ability: Magic Guard
    nature: Timid
    evs: 4 HP / 252 Sp
    A / 252 Spe

    [SET COMMENTS]

    <p>This
    variant of Sigilyph is exceedingly powerful to begin with, and if packing Calm Mind,can become very dangerous very quickly. Thanks to Magic Guard, Sigilyph will take no Life Orb recoil whenever it attacks,and hence will not wear itself down during combat. The choice between Psyshock and Psychic is a tough one; while Psychic is overall more powerful and destroys most threats, Psyshock lets Sigilyph get past specially defensive threats, such as Munchlax and Cryogonal, more easily. Air Slash is Sigilyph's secondary STAB,which allows it to hit Grass-types and most importantly, Drapion and Spiritomb. These two would simply wall Sigilyph otherwise, as they are immune to Sigilyph's Psychic-type moves, take little damage from Hidden Power Fighting, and can trap poor Sigilyph with Pursuit. Hidden Power Fighting gives Sigilyph coverage against Steel-types, and most Dark-types. Roost gives Sigilyph reliable recovery, heals off any damage Sigilyph has taken, and allows it to possibly take some super hits. Calm Mind can be used over Hidden Power Fighting to boost Sigilyph's Special Attack to even higher levels, and allows Sigilyph to sweep that much more easily.</p>

    [ADDITIONAL COMMENTS]

    <p>Despite having
    greater offensive presence than the Cosmic Power set, this variant of Sigilyph is extremely vulnerable to Pursuit users, such as Spiritomb and Drapion. Pokemon that can set up on Pursuit make excellent teammates. To name a couple, SubPunch Aggron and Klinklang turn most Pursuit users into setup fodder, setting up Substitute and Shift Gear, respectively, and proceeding to put pressure on the opponent's team. Sigilyph also appreciates hazard support from Pokemon such as Aerodactyl, Smeargle, and Crustle, to gain against OHKOs and 2HKOs on certain opponents. Stored Power is an option over Psychic, but Sigilyph will realistically only find time to boost once, making Stored Power an inferior option. Whirlwind can be used over Hidden Power Fighting to prevent opposing Pokemon such as Spiritomb and Cresselia from setting up on Sigilyph. Ice Beam can be used as a coverage move to knock Altaria and Torterra down to the ground, and is also Sigilyph's best move for breaking through Stunfisk, but has little use outside of these threats.</p>

    [Other Options]

    <p>Sigilyph
    can utilize Thunder Wave to paralyze an opposing Pokemon and slow it down, but Sigilyphhas better things to be doing, namely spreading burn, boosting, and sweeping. Sigilyph can set up dual screens, but it is done better by Uxie and Cresselia, who have stronger defenses and access to Memento and Lunar Dance, respectively. Sigilyph also has access to Mirror Move, which is a gimmicky option for knocking Outrages back at Druddigon and Altaria, but has little use otherwise. Sigilyph also has access to Energy Ball to hit Quagsire, but this move has no other applications.</p>

    [Checks and Counters]

    <p>As the Legendary Flying Totem Pole of
    Wisdom, Sigilyph's counters are few and far between. Calm Mind Spiritomb is perhaps the only thing that can fully stop the Cosmic Power set.Being immune to Stored Power,it can boost up with Sigilyph and Rest off any burns that Sigilyph inflicts. Rotom can come in on an unboosted Sigilyph and either Trick it a Choice item, or pressure it with repeated Thunderbolts. Mandibuzz also makesan excellent check, completely walling Sigilyph and Whirlwinding away any Cosmic Power boosts, but itwill likely get burned, crippling it for the rest of the match. Drapion can Taunt opposing Sigilyph, Crunch it, or simply Whirlwind it out, butwill also get burned in the process. Most powerful Dark-, Ghost-, Ice-, Electric-, and Rock-type moves will take down Sigilyph easily as long as it hasn't gained too many boosts. Specially defensive Slowking and Cresselia can both potentially stall out Sigilyph,as they are able to take several maximum power Stored Powers, making Sigilyph run out of PP. Houndour is immune to anything that Sigilyph can do to it outside of Air Slash, but who uses Houndour anyway?</p>

    [Dream World]
    <p>Sigilyph's Hidden
    Ability is Tinted Lens; while it is an excellent ability, the loss of Magic Guard really hurts, especially because it has a Stealth Rock weakness.</p>
  2. Keiran

    Keiran

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    Mention Drapion in C&C it can phaze Sigilyph out, is immune to it's psychic moves and can set-up on it with Swords Dance and besides, if you don't EBeast is gonna be on yo ass
  3. ebeast

    ebeast she's probably sexting nprtprt
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    Thanks for mentioning Drapion, and thanks Keiran for taking the words right out of my mouth. :P

    This thing is a satanic monster, I already made a Ban Sigilyph account and am in the middle of making a team abusing it.

    Not even Banded Drapion can OHKO this thing at full health(99% Max 9.9) We need a pokemon with fast Sub 3 attacks user with Dark Stab....Krookodile, I actually want you in RU now. I might have to use Sub SD Drapion with Crunch and EQ just for this. <-- not bad to be honest only things that wall is Mandibuzz as Honchkrow gets 2HKO'd and can set up on Ghost types. Eventually Mandibuzz will go down to a Sniper Crunch.(37.5% chance to get OHKO'd :naughty:)
  4. shrang

    shrang Reaction to Ubers ladder
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    After playing with this thing in UU for a while, consider Whirlwind on the Calm Mind set (probably over Psychic / Psyshock). Many people depend on phazing to get rid of Sigilyph early game, and with Whirlwind and Sigilyph's excellent Speed, you can phaze them out first. Air Slash by itself is an excellent STAB as is.
  5. Molk

    Molk mfw zoroark
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    i will mention it in the AC OF both sets
  6. Texas Cloverleaf

    Texas Cloverleaf meh
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    Seconding PK

    QC APPROVED 2/3
  7. Molk

    Molk mfw zoroark
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    :( i like the names, but ill change them in the writeup, all changes made
  8. Molk

    Molk mfw zoroark
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    btw, im changing the forst sets ev spread to outrun 95's after testing
  9. Cherub Agent

    Cherub Agent Yeah, well. The Dude abides
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    ugh, please don't lol. Obviously it's far more effective in every way, but it becomes even harder to beat this piece of shit when it can outrun drapion. Let's leave the increased Speed as our little secret, okay?
  10. Molk

    Molk mfw zoroark
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    :( nop

    not unless QC says so
  11. Upstart

    Upstart Copy Cat

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    QC APPROVED (3/3)
  12. Molk

    Molk mfw zoroark
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  13. Molk

    Molk mfw zoroark
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    written
  14. sirndpt

    sirndpt
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    placeholder
  15. sirndpt

    sirndpt
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    [​IMG]

    1/2
  16. bluemon

    bluemon

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    maybe mention substitute in other options for sucker punches?
  17. Molk

    Molk mfw zoroark
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    implemented
  18. dragonboy52

    dragonboy52
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    Bleh could only check this much, since I have to go. Sorry.

    Show Hide

    [Overview]

    <p>Sigilyph is a very interesting... flying... totem pole... thing, with a whole lot going on for it. (space)First, Sigilyph gets arguably one of the best abilities in the game, Magic Guard, which prevents residual damage of all kinds. Along with access to reliable recovery in the form of Roost, <comma> and a way to boost its defenses in with Cosmic Power, Sigilyph can be a pain to face in battle. Sigilyph outruns most of the tier at an thanks to its excellent base 97 Speed,(space)and can set up, becoming and become a thorn in the opponent's side very quickly.(space)What's more, this bird of wisdom also has access to Stored Power, which becomes stronger the more boosts Sigilyph has under its belt, who's power depends on the number of boosts Sigilyph has under its belt, making Sigilyph very threatening after a few boosts. However, Sigilyph does have some flaws, however. It is somewhat frail before setting up and has a weaknesses to the common Dark-, Ghost-, Ice-, Electric-, and(space)Rock-type moves, which can make it challenging for the bird to set up. which makes setting up Cosmic Powers a challange for it. Still, if you play Sigilyph to its advantages, it will always frustrate your opponent.</p>

    [SET]
    name: Defensive
    move 1: Cosmic Power
    move 2: Roost
    move 3: Psycho Shift
    move 4: Stored Power
    item: Flame Orb
    ability: Magic Guard
    nature: Bold
    evs: 252 HP / 16 Def / 240 Spe

    [SET COMMENTS]

    <p>With a combination of decent defenses, excellent speed Speed, access to the ability Magic Guard, and a way to boost both defenses at the same time, Sigilyph can be a monster to face in battle. Flame Orb might seems like a strange option for a defensive Pokemon to have at first, but in conjunction with Magic Guard and Psycho Shift, it allows Sigilyph to burn its opponents before they can attack it what about faster stuff?, while slowly sapping away the health of Dark-types, who would wall Sigilyph otherwise. Cosmic Power is the crux of this set, boosting both of Sigilyph's defenses to near-unbreakable levels, making Sigilyph that much more(space)difficult to take down. Roost provides reliable recovery to this wandering spirit bird, giving it the time to set up more Cosmic Powers, and also removes its Flying-type for a turn, allowing Sigilyph to take stray Electric-, Rock-(hyphen),and(space)Ice-type attacks. Stored Power is what makes a fully set-up Sigilyph especially dangerous. Stored Power becomes more powerful the more boosts Sigilyph has under its belt,(this is a repetation, reword it) making for a massively powerful attack after Sigilyph has set up the maximum amount of Stored Powers, possibly allowing Sigilyph to sweep.</p>

    [ADDITIONAL COMMENTS]

    <p>The Speed EVs let Sigilyph outrun everything up to max Speed Drapion and burn it before it can use Crunch. Charge Beam is an option over Psycho Shift(space)if Sigilyph uses opts to use Leftovers, but Sigilyph misses the ability to burn the opposing Pokemon. More options over Psycho Shift include Air Slash and Hidden Power Fighting for better coverage against Dark-types. Calm Mind can be used over Cosmic Power to boost Sigilyph's Special Attack, allowing it to sweep more easily, but Sigilyph really misses the(space)Defense boosts when facing opposing(space)Choice Scarf Pokemon and users of priority. Whirlwind is yet another option over Psycho Shift to rack up residual damage and prevent other Pokemon from setting up on Sigilyph; a spinblocker is recommended if you decide to run Whirlwind on Sigilyph. Pokemon that can beat Sigilyph's worst enemies, such as Calm Mind Spiritomb and Mandibuzz, are needed to pull off a sweep. Aggron makes an excellent partner as it can switch in on Spiritomb lacking Hidden Power Fighting and Mandibuzz, and provide an immediate threat to the opponent's team with a STAB Head Smash. Klinklang works the same way(space)by setting up on Spiritomb and walling Mandibuzz, especially if they have been burned.</p>

    [SET]
    name: OffensiveLife Orb
    move 1: Psychic / Psyshock
    move 2: Air Slash / Calm Mind
    move 3: Roost
    move 4: Hidden Power Fighting / Calm Mind
    item: Life Orb
    ability: Magic Guard
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>This varient of Sigilyph is exceedingly powerful to begin with, and if packing Calm Mind,can become very dangerous very(space)quickly. Thanks to Magic Guard, Sigilyph will take no Life Orb recoil whenever it attacks,(space)and hence will not wear itself down during combat. The choice between Psyshock and Psychic is a tough one; while Psychic is overall more powerful and destroys most threats, Psyshock lets Sigilyph get past threats such as Munchlax and Cryogonal more easily. Air Slash is Sigilyph's secondary STAB,(space)which allows it to hit Grass-types and most importantly, Drapion and Spiritomb. These two would simply wall Sigilyph otherwise, as they are immune to Sigilyph's Psychic-type moves, take little damage from Hidden Power Fighting, and(space)can trap poor Sigilyph with Pursuit. Hidden Power Fighting gives Sigilyph coverage against Steel-types, and most Dark-types. Roost gives Sigilyph reliable recovery, heals off any damage Sigilyph has taken, and allows Sigilyph to possibly take somesuper hits. Calm Mind can be used over Hidden Power Fighting to boost Sigilyph's Special Attack to even higher levels, and allows Sigilyph to sweep that much more easily.</p>

    [ADDITIONAL COMMENTS]

    <p>Despite having greater offensive presence than the Cosmic Power set, this variant of Sigilyph is extremely vulnerable to Pursuit users, such as Spiritomb and Drapion. Pokemon that can set up on Pursuit make excellent teammates, .<period>. To name a couple, SubPunch Aggron and Klinklang turn most Pursuit users into setup fodder, setting up Substitute and Shift Gear, respectively and proceeding to put pressure on the opponent's team. Sigilyph also appreciates hazard support from Pokemon such as Aerodactyl, Smeargle, and Crustle, to gain OHKOes and 2HKOes against certain opponents. Stored Power is an option over Psychic but Sigilyph will realistically only find time to boost once, making Stored Power an inferior option. Whirlwind(space)can be used over Hidden Power Fighting to prevent opposing Pokemon such as Spiritomb and Cresselia from setting up on Sigilyph. Ice Beam can be used as a coverage move to knock Altaria and Torterra down to the ground, and is also Sigilyph's best move for breaking through Stunfisk, but has little use outside of these threats.</p>

    [Other Options]

    <p>Sigilyph can utilize Thunder Wave to paralyze an opposing Pokemon and slow it down, but Sigilyph(space)has better things to be doing, namely spreading burn, boosting, and sweeping. Sigilyph can set up dual screens, but it is done better by Uxie and Cresselia, who have stronger defenses and access to Memento and Lunar Dance, respectively. Sigilyph also has access to Mirror Move, which is a gimmicky option for knocking Outrages back at Druddigon and Altaria, but has little use otherwise. Sigilyph also has access to Energy Ball to hit Quagsire, butthis move has little utility otherwise.</p>

    [Checks and Counters]

    <p>As the Legendary Flying Totem Pole of Wisdom, Sigilyph's counters are few and far between. Calm Mind Spiritomb is perhaps the only thing that can fully stop the Cosmic Power set.(space)Being immune to Stored Power,(space)it can boost up with Sigilyph(space)and Rest off any burns that Sigilyph inflicts, Rotom can come in on an unboosted Sigilyph, and either Trick it a Choice item or pressure it with repeated Thunderbolts. Mandibuzz also makesan excellent check, completely wallingSigilyph and Whirlwinding away any Cosmic Power boosts, but itwill likely get burned, crippling it for the rest of the match. Drapion can Taunt opposing Sigilyph, Crunch it, or simply Whirlwind it out, butwill also get burned in the process. Most powerful Dark-, Ghost-, Ice-, Electric-, and Rock-type moves will take down Sigilyph easily as long as it hasn't(space)gained too many boosts Specially defensive Slowking and Cresselia can both potentially stall out Sigilyph,as they are able to take several maximum power Stored Powers, making Sigilyph run out of PP. As one last check. Houndour is immune to anything to anything that Sigilyph can do to it outside of Air Slash, but who uses Houndour anyway?

    [Dream World]
    (space)
    <p> Sigilyph's Hidden Ability is Tinted Lens; while it is an excellent ability, but the loss of Magic Guard really hurts, especially because since it has a Stealth Rock weakness otherwise without it.</p>
  19. November Blue

    November Blue NO YOUTUBE, I DO NOT WANT TO WATCH VIDEOS AT MAX VOLUME!!
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    Sigilyph Analysis (open)



    [​IMG]

    GP Approved 2/2
  20. Molk

    Molk mfw zoroark
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    done unless i made a implementation error, thanks guys
  21. Scoopapa

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    I think you want Timid instead of Bold on the first set, judging by the fact that otherwise it's an inefficient spread and you claim that it outspeeds drapion.
  22. Molk

    Molk mfw zoroark
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    oh that was an error, thanks for pointing it out
  23. Flare Blitzle

    Flare Blitzle

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    There's still some spacing errors that you haven't done, so maybe read it through once more, just to check it thoroughly.
  24. Molk

    Molk mfw zoroark
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    thanks, i am a total dumbass

    edit: i fixed most if not all of them, if i didnt fix all of them im going to facepalm
  25. Ahhhhhh......Clefable.

    Ahhhhhh......Clefable.

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    Just a couple more spacing issues. I'm pretty sure this is all that I saw.

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