Hello everyone, -Tynamo- here. With this post, I will be hitting my .75k. As for the team, it is a team based around not only one of my favorite mega evolutions (I only like Altaria more) but also based around one of the most underrated threats in the DOU metagame, Charixard-X. Most teams don't really prepare for Char-X that much, as Talonflame is the only offensive fire while Physical Dragons are even rarer. Char-X hits much harder than Talon, so most of what people use to check it are beat by Char-X.
Teambuilding
Teambuilding
I decided to begin this team with Charizard-X, as it is a very underrated mega that I haven't built around yet.
I then decided to go with Jirachi, as a redirector is necessary for Charizard-X to be able to set up. Jirachi is also a good mon when it comes to speed control, as it knows Icy Wind, and it resists Dragon. Iron Head flinching is also cool.
I couldn't think of what I needed to add next, so I decided to add Genies as they provide Intimidate Support, Taunt, TWave, and 2 Ground immunities.
I added Keldeo as my next pokemon, as it gives me another Ice-type check, as well as Kang check, and a Dark check, among others.
Finally, I decided to add an Aegislash, as it is a TR check, as well as another Kang check, and can help in the Lando and Volcanion matchup thanks to Wide Guard.
The Squad:
^_^ (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 196 Atk / 68 Def / 244 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Protect
My first team member is Charizard-X, the pokemon I built the team around, as well as one of the most underrated megas in DOU. It serves as a strong, late game set up sweeper, as well a strong breaker. The EV's look weird, but the defense means it can survive 1 eq from a Lando-T, or 2 Rock Slides. 244 speed allows it to outspeed Modest Scarf Hydreigon, base 150's, and anything slower (including Lando-T!) while the rest is thrown into attack. Set-up move in DD and dual stab's with protect means it can hit hard and sweep teams.
(◕‿◕✿) (Jirachi) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Follow Me
- Iron Head
- Icy Wind
- Protect
Jirachi is very well known as being one of the best Support mons in the tier, and for good reason, as it can drop speed thanks to Icy Wind, flinch my opponents with Iron Head, and redirect attacks with follow me, which is necessary for Zard-X sweeps. I chose safety goggles as the item as it allows me to redirect Amoonguss's and Breloom's spores, allowing Zard-X to set up on them, or allowing Thundurus to taunt them. EV's are the standard spread, so there is not much to say about that. Jirachi's typing also makes it a cornerstone of the team, as it provides a great Pixilate, Diancie, and Kyube check for my team. Icy Wind is used over TWave to lure Lando-T.
( ͡° ͜ʖ ͡°) (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
The third mon I put on this team is Landorus-Therian, as Intimidate + A ground immunity is very good for the team. Scarf gives me a little more speed which my team currently needs (Im pretty sure without scarf Zard is the fastest mon lol) And Adamant, while being standard, ensures I hit as hard as necessary. I run Superpower over Knock Off to give me a good Ferrothorn / Kangaskhan check that my team currently lacks. And U-Turn ensures that I can gain a bit more momentum versus other teams.
:^) (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 216 HP / 4 Def / 180 SpA / 88 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
The next mon on my team is the other face of Genies, and it is Thundurus. I choose to run the bulky spread over the offensive one as I preferred my Thundurus's not getting worn down as much. I run the spread from this thread instead of the analysis set as Keldeo is OHKO'd by Thunderbolt from this spread, which was very important to me as I have very few Keldeo checks. Thunder wave for speed control, Thunderbolt and HP Ice as attacks, and taunt to beat TR setters is a nice combo that has served me, and many others well.
(-_-) (Keldeo) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect
The second to last mon on this team is Keldeo, as it is a strong Kang / Ground / Sun (somewhat) check that also helps versus Talonflame with QG. Max SpA and Speed with LO guarantee that I hit as hard as possible. Not really much more to say about it, as it fills an important role, and is fairly similar each time you see it. Also, I ran Scald for a little while on this as I hated missing Hydro Pump, but switched back because I missed Hydro Pumps power.
(⌐□_□) (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
As for the final mon I put on this team, I decided to choose Aegislash, as it is another Pixilate check, Psychic check, Kangaskhan check, and more. Weakness Policy with Max SpA + Bulk ensures that I can hit most mons that hit it for super-effective damage with a +2 Flash Cannon or Shadow Ball afterwards. I run Wide Guard over Substitute so I can better check Spread Attackers such as Lando-T. Quiet nature means I underspeed some TR mons so I can hit them hard with a STAB when TR is up.
And that is the team! I have had a lot of fun playing with it and hope you will too. ^_^ But now onto the threatlist and importable.
My team very heavily struggles against sun, particularly when these two mons are on the field together, as my best Zard Checks, Lando and Keld, hate Venusaur giga draining them while my best Saur checks melt in the face of heat wave. If Venusaur is gone it provides a fantastic set up opportunity for Zard though.
LO Thund is another very big threat, as it can 2HKO every mon on my team bar Zard if it has already Mega'd. Zard can handle it if it has Mega'd and Thund has been weakened down by LO recoil, but I always have to watch out for TWave.
Hoopa-Unbound practically 2HKO's my entire team, I have nothing to switch in to it, and it breaking through protect with its attacks just makes it worse if it has a Lando partner to beat Zard and Lando.
^_^ (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 196 Atk / 68 Def / 244 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Protect
(◕‿◕✿) (Jirachi) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Follow Me
- Iron Head
- Icy Wind
- Protect
( ͡° ͜ʖ ͡°) (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
:^) (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 216 HP / 4 Def / 180 SpA / 88 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
(-_-) (Keldeo) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect
(⌐□_□) (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
Ability: Tough Claws
EVs: 196 Atk / 68 Def / 244 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Protect
(◕‿◕✿) (Jirachi) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Follow Me
- Iron Head
- Icy Wind
- Protect
( ͡° ͜ʖ ͡°) (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
:^) (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 216 HP / 4 Def / 180 SpA / 88 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
(-_-) (Keldeo) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect
(⌐□_□) (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
Just wait another 250 posts guys ( ͡° ͜ʖ ͡°)
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