Ok, so I went from a fanboy simply wanting to use his favorite Pokemon to someone interested in a seriously competitive team. For that, I have a whole new line up designed to be as cheap as possible, even including both of the most notorious combos of the GSC era. All of these Pokemon will have leftovers, except for one, and I'll cover that when I get there. Cloyster -Clamp -Screech -Explosion -Spikes Cloyster is back, though this time he's more of a utility Pokemon. This is a temporary set I'm trying out, and I may switch back to Starmie. I'm not desperate to keep Ice Beam, but it is a good attack and provides STAB. I'll write more here when I practically see how it works, but it sure looks fun on paper. This thing may have a short lifespan, but man is it fun! Great suggestion. Changed back to the lead, as it was mostly a one strategy wonder. At least this way it takes something down with it. Now it can set up Spikes before Clamping, Screeching, and Exploding. Jolteon -Thunderbolt -Hidden Power Water -Agility -Baton Pass Again, it's standard for the JoltWak combo, but there is nothing wrong with this. In fact, Baton Passing helps multiple members of the team. I just wish I found a place for Thunder Wave. In fact, Paralysis in general is lacking on the team. Aside from his Passing abilities, Jolteon acts as a pseudo Surfing Pikachu with both Thunderbolt and Hidden Power Water, covering its ground weakness. Gengar -Thunderbolt -Explosion -Ice Punch -Mean Look A twist on the lead Gengar. Explosion is nearly standard. Mean Look was recently added to prevent switches in general and make things easier for me. I didn't like Hypnosis's shaky accuracy, and I had some trouble finding a good fourth move. Thanks to everyone for the suggestions. I was really hoping for Perish Song, but it isn't compatible with Explosion. With no Ice attacks on Cloyster anymore, I went back to BoltBeam coverage. Any other suggestions would be nice, as the only other move I can think of in this slot would be Giga Drain. Snorlax (Gerald) -Body Slam -Belly Drum -Earthquake -Fire Blast As good of a combo as it may be, BlisSkarm is more for a defensive team. Leftovers and durability keep this thing around to Belly Drum. Return has been chosen to provide some extra power and not let that maxed attack go to waste Earthquake is just an all around good move to have.The final move kept changing, but I decided on Fire Blast. Double-Edge works, but without Rest, and with Belly Drum it just cuts too far into the HP for comfort. It half depends on the speed boost from Jolteon anyway, so why give into another weakness? Marowak @ Thick Club -Swords Dance -Hidden Power Bug -Earthquake -Rock Slide Basic Nickwak, and why mess with a good thing? Awesome attack score boosted by Swords Dance and supported by a great Physical movepool. Earthquake for STAB, Rock Slide for flyings, and the Hidden Power hits Grass and Psychics. Steelix -Roar -Curse -Explosion -Earthquake With two Steelix suggestions I had to try this one out, and it does work as a Phaser. Earthquake at least gets STAB, and since it wouldn't do much against Flyings anyway other then Explode, there wasn't much point keeping Body Slam around. With Curse cutting Speed, even the bonus of Paralysis wasn't used to its full potential. Well, here's hoping I can surprise my friends who still raise their teams the casual way. Not that they aren't formidable, but it's my hope that with proper research and techniques put into my team, I can get a step above the casual trainer.