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Programming sim2pkm

Discussion in 'Technical Projects' started by Antar, Dec 24, 2012.

  1. tml

    tml

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    Are you going to do a version for D/P/Pt/HG/SS?
  2. Antar

    Antar That's Dr. Antar to you
    is a Battle Server Administratoris a Programmeris a Super Moderatoris a Community Contributor
    Official Data Miner

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    I wasn't intending on it, no.
  3. Frog

    Frog

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    Thx antar! Better than any of other christmas presents.
  4. Exclamation!

    Exclamation!

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    Would it be possible to add the ability to make the opposite? Turning a set of .pkm files and generate a simulator importable, that is?
  5. Antar

    Antar That's Dr. Antar to you
    is a Battle Server Administratoris a Programmeris a Super Moderatoris a Community Contributor
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    It's definitely possible, but I don't see it as being worth the effort. By the time you exported the pkm, got sim2pkm to load the file and copy/pasted the output, you might as well have just made the team in the teambuilder. Only advantage I can see is if it read it straight from the save file and did, say, whole boxes at a time, but I haven't found a good reference yet for decoding save files.
  6. kalarse

    kalarse

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    Thank you Antar. Terrific job :D
  7. TheCanadianWifier

    TheCanadianWifier Sorry aboot that, eh?

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    This is more than awesome! Thanks so much Antar :]
  8. Scarface

    Scarface

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    This is awesome Antar, thanks!
  9. Antar

    Antar That's Dr. Antar to you
    is a Battle Server Administratoris a Programmeris a Super Moderatoris a Community Contributor
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    Two bugfixes concerning Ho-oh and shininess in json-imported pokes. Version number upped to v1.5.

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