Completed Simon says drift for eternity, SimonSays vs Eternal Drifter!

Discussion in 'ASB' started by Ute, Aug 18, 2013.

  1. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    388
    1 VS 1 Singles (FE)
    1 Day DQ
    Chills/Recovers: None
    Abilities: All
    Items: Training
    Arena: ASB Arena
    Substitutions: 2

    Welcome to an exiting Battle here at ASB! I'm still a very inexperienced Referee so participants are encouraged to offer any advice or criticism they may have. Additionally if requested, I'll try my hand at flavor text. May the fighting Commence!

    SimonSays' Team!
    Noble the MOLLUX (open)

    [​IMG]
    Mollux (Noble) [M]
    Nature: Timid (+Spe, -Atk, +9 Acc.)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin:
    (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76*1.15, rounded up)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 2
    DC: 3/5

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Recover
    Eruption
    Heat Wave

    Aqua Ring
    Heal Pulse
    Rapid Spin
    Fire Spin
    Gastro Acid

    Flamethrower
    Sludge Bomb
    Thunder Wave
    Protect
    Light Screen

    Moves: 21


    Eternal Drifter's Team
    Oblivion Knight (aka Knight of Oblivion) the Scrafty (open)

    [​IMG]
    Oblivion Knight* (Male Scrafty)
    Adamant

    Type: Dark/Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    Type: Passive
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: Type: Passive
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    (Dream World: Unlocked!) Intimidate: Type: Trigger
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)
    Intimidate: The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after after a KO.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5
    Attacks: (37/78 Moves Known)
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash
    Amneisa
    Counter
    Detect
    Dragon Dance*
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch*
    ThunderPunch*
    Dual Chop
    Iron Head
    Knock Off
    Snatch
    Super Fang
    Zen Headbutt
    Dragon Claw*
    Toxic
    Bulk Up*
    Protect
    Rest*
    Thief

    Turn Order:
    Eternal Drifter sends out Oblivion Knight and gives it an EXP. Share [​IMG]
    SimonSays sends out Noble, provides an item, and orders
    Eternal Drifter orders
    I ref
  2. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,508
    [​IMG]
    "He may follow the wrong Demon Lord, but he can still prove useful. Go forth, servant of the Demons!"
    [​IMG][​IMG]

    Oblivion Knight with Exp. Share attached
  3. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    Noble @ EXP Share

    "Demon Woman,
    Your hair is like silk,
    But you're curdling my milk,
    I know not of what ilk thou art..."


    Eruption ~ Flamethrower ~ Lava Plume
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,508
    [​IMG][​IMG]
    "...You know, I don't think I see any female demons in the future, do you? But I could be wrong."

    Oblivion Knight:
    Action 1: Fake out
    Action 2: Zen Headbutt
    Action 3: Super Fang
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    ((... I distinctly remember editing subs into my actions. =____= ))
  6. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    388
    [​IMG][​IMG]
    Noble (the Mollux)
    Item: Exp. Share
    HP: 100
    EN: 100
    Stats: 1/3/5/4/88
    Status: Positively Glowing
    +9 Accuracy
    Eruption ~ Flamethrower ~ Lava Plume

    [​IMG][​IMG]
    Oblivion Knight (the Scrafty)
    Item: Exp. Share
    HP: 100
    EN: 100
    Stats: 4/4/1/4/58
    Status: Is a lizard, but otherwise normal
    Fake Out ~ Zen Headbutt ~ Super Fang
    Moves Used (open)

    Eruption: The Pokemon draws from its fire source and releases it in a massive fiery explosion. Its power depends on the vitality left in the Pokemon. This move targets up to three (3) adjacent opponents in a multi-battle.

    Attack Power: 15 x HP Percentage | Accuracy: 100% | Energy Cost: 8 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Fire | Priority: 0 | CT: Force

    Fake Out: The Pokémon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. In Switch=KO, Fake Out only flinches on the Pokémon's first use of the move, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it. In Switch=OK, Fake Out may only flinch if the Pokémon using the move hasn't used it since it was last sent out. Fake Out can still damage opponents after its first use since the Pokémon was sent out; it simply cannot flinch them. Fake Out is the fastest priority attack, beating out even ExtremeSpeed.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 3 | CT: Set

    Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

    Lava Plume: The Pokemon creates an explosion around it, causing smoke and fire to hit everything in the field. The smoke blinds all affected Pokemon and the fire has a chance of burning them. This move hits all Pokemon except the user.

    Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

    Super Fang: The Pokemon's fangs glow bright white as they strike the opponent. The bite taps into the opponent's vitality, using its own strength against them.

    Attack Power: Fixed Damage = (Opponent's Current HP / 5) | Accuracy: 90% | Energy Cost: (Damage / 2) + 3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Set

    Zen Headbutt: The Pokemon focuses all of its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

    Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Psychic | Priority: 0 | CT: Elemental
    calcs (open)

    Intimidate:
    Noble's Attack Fell (-1)

    Fake Out:
    Crit Check: 4822 (no crit)
    HP: 100 - ((4 + (4 * 1.5) - (3 * 1.5)) * 1) = 94.5
    EN: 100 - 4 = 96

    Eruption:
    Noble Flinched (Fake Out)

    Flamethrower:
    Crit Check: 5820 (no crit)
    Burn Check: 185 (Burned)
    HP: 100 - ((10 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) = 84.5
    EN: 100 - (7 - 1) = 94

    Zen Headbutt:
    Accuracy Check: 4087 (Hit)
    Crit Check: 7250 (no crit)
    HP: 94.5 - ((8 + (4 * 1.5) - (3 * 1.5) - 3) * 1.5) = 84.75
    EN: 96 - 6 = 90
    Residual Damage (Burn): 84.5 - 2 = 82.5

    Lava Plume:
    Crit Check: 8448 (no crit)
    HP: 84.5 - ((8 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) = 72
    EN: 94 - (6 - 1) = 89

    Super Fang:
    Accuracy Check: 5979 (Hit)
    HP: 84.75 - (84.75/5) = 68.7
    EN: 90 - (3 + 16.95/2) = 78.525
    Residual Damage (Burn): 72 - 2 = 70
    Shed Skin Check: 8492 (Burn Maintained)

    [​IMG][​IMG]
    Noble (the Mollux)
    Item: Exp. Share
    HP: 69
    EN: 89
    Stats: 1/3/5/4/88
    Status: Somewhat hurt
    -1 Attack
    +9 Accuracy
    [​IMG][​IMG]
    Oblivion Knight (the Scrafty)
    Item: Exp. Share
    HP: 72
    EN: 79
    Stats: 4/4/1/4/58
    Status: Is now a burnt lizard
    Burn
  7. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,508
    [​IMG][​IMG]
    "...Well, it seems we're out of time to train for the main event, but we might as well just keep on punching away."

    Oblivion Knight:
    Action 1: Facade
    Action 2: Zen Headbutt
    Action 3: Facade

    IF successful Protective/Evasive action, Chill.
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    "Seven devils all around you,
    Seven devils in your house,
    I was dead when I woke up this morning,
    And I'll be dead before the day is done...."


    Acid Spray ~ Sludge Bomb ~ Ember + Flamethrower Combination
  9. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    388
    [​IMG][​IMG]
    Noble (the Mollux)
    Item: Exp. Share
    HP: 69
    EN: 89
    Stats: 1/3/5/4/88
    Status: Somewhat hurt
    -1 Attack
    +9 Accuracy
    Acid Spray ~ Sludge Bomb ~ Ember + Flamethrower Combination
    [​IMG][​IMG]
    Oblivion Knight (the Scrafty)
    Item: Exp. Share
    HP: 72
    EN: 79
    Stats: 4/4/1/4/58
    Status: Is now a burnt lizard
    Burn

    Facade ~ Zen Headbutt ~ Facade
    IF successful Protective/Evasive action, Chill.
    Attacks Used (open)

    Acid Spray: The Pokemon funnels high amounts of toxin into one single shot of acid that explodes on contact. It reduces the opponent’s special defense two (2) stages. This attack bypasses a Steel-type's immunity to Poison-type moves and corrodes it for six (6) actions, removing its immunity to the poison status and allowing Poison-type attacks to strike at neutral power against it. Repeated uses of this move will refresh the action counter for the corrosion effect.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

    Facade: The Pokémon is engulfed in an aura that increases intensity under status. The user then tackles the opponent.

    Attack Power: 7, 14 if under status | Accuracy: 100% | Energy Cost: 5, 8 if under status | Attack Type: Physical | Contact: Yes | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Set

    Sludge Bomb: The Pokemon shoots several concentrated balls of sludge at its opponent that explode upon contact. The toxic sludge may poison the opponent.

    Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

    Zen Headbutt: The Pokemon focuses all of its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

    Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Psychic | Priority: 0 | CT: Elemental

    Flamethrower + Ember (open)

    Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 19 BAP].

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

    Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

    Type: Fire
    Base Attack Power: 4 + 10 * 1.5 = 19 BAP
    Energy Cost = (3 + 7) * 1.5 = 15
    Effect Chance = 10 + 10 = 20%
    Priority: 0 ~ 0 = -2
    Accuracy = ((100 + 100) / 2) = 100
    calcs (open)

    Acid Spray:
    Crit Check (625): 5248 (no crit)
    HP: 72 - ((4 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) = 63.5
    Effect: -2 Special Defense
    EN: 89 - (5 - 1) = 85

    Facade:
    Crit Check (625): 2575 (no crit)
    HP: 69 - ((14 + (4 * 1.5) - (3 * 1.5) - 3) * 1) = 57.5
    EN: 79 - 8 = 71
    Residual Damage (Burn): 63.5 - 2 = 61.5

    Sludge Bomb:
    Crit Check (625): 9840 (no crit)
    Effect Check (3000): 8840 (no poison)
    HP: 61.5 - (((9 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) + (2 * 2)) = 44
    EN: 85 - (7 - 1) = 79

    Zen Headbutt:
    Accuracy Check (9000): 1316 (Hit!)
    Crit Check (625): 6645 (no crit)
    HP: 57.5 - ((8 + (4 * 1.5) - (3 * 1.5) - 3) * 1.5) = 47.75
    EN: 71 - 6 = 65
    Residual Damage (Burn): 44 - 2 = 42

    Facade:
    Crit Check (625): 3650 (no crit)
    HP: 47.75 - ((14 + (4 * 1.5) - (3 * 1.5) - 3) * 1) = 35.25
    EN: 65 - 8 = 57
    Residual Damage (Burn): 42 - 2 = 40

    Ember + Flamethrower Combo:
    Crit Check (625): 131 (crit!)
    HP: 40 - (((19 + 3 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) + (2 * 2)) = 9.5
    EN: 79 - (15 - 1) = 65

    Shed Skin:
    Check (3000): 9755 (still Burnt)

    [​IMG][​IMG]
    Noble (the Mollux)
    Item: Exp. Share
    HP: 35
    EN: 65
    Stats: 1/3/5/4/88
    Status: In need of a quick breather
    -1 Attack
    +9 Accuracy

    Must Cooldown (Due to Combo)
    [​IMG][​IMG]
    Oblivion Knight (the Scrafty)
    Item: Exp. Share
    HP: 9
    EN: 57
    Stats: 4/4/1/4/58
    Status: Is still a burnt lizard
    Burn
    -1 Special Defense
  10. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    "Holy water cannot help you now
    A thousand armies couldn't keep me out
    I don't want your money
    I don't want your crown
    See I've come to burn
    Your kingdom down..."


    Cooldown ~ Sludge Bomb ~ Flamethrower
    - IF Protective/Evasive move used successfully, use Recover.
    Last edited: Aug 20, 2013
  11. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,508
    [​IMG][​IMG]
    "...*Grumble* Let's get this over with..."

    Oblivion Knight:
    Action 1: Fatal Punch (Focus Punch + Focus Punch Combo)
    Action 2: Cooldown (Fatal Punch)
    Action 3: Zen Headbutt

    (Would have used Rest if there were recoveries avaliable in this match...)
  12. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    388
    [​IMG][​IMG]
    Noble (the Mollux)
    Item: Exp. Share
    HP: 35
    EN: 65
    Stats: 1/3/5/4/88
    Status: In need of a quick breather
    -1 Attack
    +9 Accuracy

    Must Cooldown (Due to Combo)
    Cooldown ~ Sludge Bomb ~ Flamethrower

    [​IMG][​IMG]
    Oblivion Knight (the Scrafty)
    Item: Exp. Share
    HP: 9
    EN: 57
    Stats: 4/4/1/4/58
    Status: Is still a burnt lizard
    Burn
    -1 Special Defense
    Fatal Punch (Focus Punch + Focus Punch Combo) ~ Cooldown (Fatal Punch) ~ Zen Headbutt
    Attacks Used (open)

    Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.

    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

    Sludge Bomb: The Pokemon shoots several concentrated balls of sludge at its opponent that explode upon contact. The toxic sludge may poison the opponent.

    Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

    Zen Headbutt: The Pokemon focuses all of its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

    Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Psychic | Priority: 0 | CT: Elemental
    Attacks Used (open)


    Fatal Punch (open)

    Focus Punch: The Pokémon's fist glows white, gathering a massive amount of energy. While charging, the Pokemon must maintain absolute focus and cannot be struck with an attack of any sort or else Focus Punch will fail.

    Attack Power: 15 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Fighting | Priority: Charge: 6, Attack: -3. | CT: Passive

    Type: Fighting
    Base Attack Power: 15 * 2.25 = 33.75
    Energy Cost: (10 + (10+4))*1.75 = 42
    Accuracy: (100^2) + 9 = 100
    Priority: -3 ~ -3 = -7
    Calcs (open)

    Cooldown:
    Noble is now ready to fight again

    Fatal Punch:
    Crit Check (625): 9906 (no crit)
    HP: 35 - ((33.75 + 3 + (4 * 1.5) - (3 * 1.5) - 3) * .67) = 11.3825
    EN: 57 - (42 -1) = 16
    Residual Damage (Burn): 9 - 2 = 7

    Sludge Bomb:
    Crit Check (625): 9248 (no crit)
    Effect Check (3000): 8110 (no poison)
    HP: 7 - (((9 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) + (2 * 1)) = -8.5
    EN: 65 - (7 - 1) = 59
    Oblivion Knight Fainted

    [​IMG][​IMG]
    Noble (the Mollux)
    Item: Exp. Share
    HP: 11
    EN: 59
    Stats: 1/3/5/4/88
    Status: Victorious
    -1 Attack
    +9 Accuracy

    [​IMG][​IMG]
    Oblivion Knight (the Scrafty)
    Item: Exp. Share
    HP: -8.5 (KO)
    EN: 16
    Stats: 4/4/1/4/58

    Status: Is now a burnt and unconscious lizard
    KO
    Burn
    -1 Special Defense

    Reward Time!
    SimonSays

    + 1 CC
    Noble (the Mollux):
    + 3 MC, +1 DC, +1 KOC

    Eternal Drifter
    + 1 CC
    Oblivion Knight (the Scrafty)
    + 4 MC

    Ute
    +2 UC

Users Viewing Thread (Users: 0, Guests: 0)