Completed Simon says drift for eternity, SimonSays vs Eternal Drifter!

#1
1 VS 1 Singles (FE)
1 Day DQ
Chills/Recovers: None
Abilities: All
Items: Training
Arena: ASB Arena
Substitutions: 2

Welcome to an exiting Battle here at ASB! I'm still a very inexperienced Referee so participants are encouraged to offer any advice or criticism they may have. Additionally if requested, I'll try my hand at flavor text. May the fighting Commence!

SimonSays' Team!

Mollux (Noble) [M]
Nature: Timid (+Spe, -Atk, +9 Acc.)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin:
(Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15, rounded up)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 2
DC: 3/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Eruption
Heat Wave

Aqua Ring
Heal Pulse
Rapid Spin
Fire Spin
Gastro Acid

Flamethrower
Sludge Bomb
Thunder Wave
Protect
Light Screen

Moves: 21

Eternal Drifter's Team

Oblivion Knight* (Male Scrafty)
Adamant

Type: Dark/Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(Dream World: Unlocked!) Intimidate: Type: Trigger
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Intimidate: The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5
Attacks: (37/78 Moves Known)
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash
Amneisa
Counter
Detect
Dragon Dance*
Drain Punch
Fake Out
Fire Punch
Ice Punch*
ThunderPunch*
Dual Chop
Iron Head
Knock Off
Snatch
Super Fang
Zen Headbutt
Dragon Claw*
Toxic
Bulk Up*
Protect
Rest*
Thief
Turn Order:
Eternal Drifter sends out Oblivion Knight and gives it an EXP. Share

SimonSays sends out Noble, provides an item, and orders
Eternal Drifter orders
I ref
 
#3
Noble @ EXP Share

"Demon Woman,
Your hair is like silk,
But you're curdling my milk,
I know not of what ilk thou art..."


Eruption ~ Flamethrower ~ Lava Plume
 
#4

"...You know, I don't think I see any female demons in the future, do you? But I could be wrong."

Oblivion Knight:
Action 1: Fake out
Action 2: Zen Headbutt
Action 3: Super Fang
 
#6

Noble (the Mollux)
Item: Exp. Share
HP: 100
EN: 100
Stats: 1/3/5/4/88
Status: Positively Glowing
+9 Accuracy
Eruption ~ Flamethrower ~ Lava Plume


Oblivion Knight (the Scrafty)
Item: Exp. Share
HP: 100
EN: 100
Stats: 4/4/1/4/58
Status: Is a lizard, but otherwise normal
Fake Out ~ Zen Headbutt ~ Super Fang
Eruption: The Pokemon draws from its fire source and releases it in a massive fiery explosion. Its power depends on the vitality left in the Pokemon. This move targets up to three (3) adjacent opponents in a multi-battle.

Attack Power: 15 x HP Percentage | Accuracy: 100% | Energy Cost: 8 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Fire | Priority: 0 | CT: Force

Fake Out: The Pokémon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. In Switch=KO, Fake Out only flinches on the Pokémon's first use of the move, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it. In Switch=OK, Fake Out may only flinch if the Pokémon using the move hasn't used it since it was last sent out. Fake Out can still damage opponents after its first use since the Pokémon was sent out; it simply cannot flinch them. Fake Out is the fastest priority attack, beating out even ExtremeSpeed.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 3 | CT: Set

Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Lava Plume: The Pokemon creates an explosion around it, causing smoke and fire to hit everything in the field. The smoke blinds all affected Pokemon and the fire has a chance of burning them. This move hits all Pokemon except the user.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Super Fang: The Pokemon's fangs glow bright white as they strike the opponent. The bite taps into the opponent's vitality, using its own strength against them.

Attack Power: Fixed Damage = (Opponent's Current HP / 5) | Accuracy: 90% | Energy Cost: (Damage / 2) + 3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Set

Zen Headbutt: The Pokemon focuses all of its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Psychic | Priority: 0 | CT: Elemental
Intimidate:
Noble's Attack Fell (-1)

Fake Out:
Crit Check: 4822 (no crit)
HP: 100 - ((4 + (4 * 1.5) - (3 * 1.5)) * 1) = 94.5
EN: 100 - 4 = 96

Eruption:
Noble Flinched (Fake Out)

Flamethrower:
Crit Check: 5820 (no crit)
Burn Check: 185 (Burned)
HP: 100 - ((10 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) = 84.5
EN: 100 - (7 - 1) = 94

Zen Headbutt:
Accuracy Check: 4087 (Hit)
Crit Check: 7250 (no crit)
HP: 94.5 - ((8 + (4 * 1.5) - (3 * 1.5) - 3) * 1.5) = 84.75
EN: 96 - 6 = 90
Residual Damage (Burn): 84.5 - 2 = 82.5

Lava Plume:
Crit Check: 8448 (no crit)
HP: 84.5 - ((8 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) = 72
EN: 94 - (6 - 1) = 89

Super Fang:
Accuracy Check: 5979 (Hit)
HP: 84.75 - (84.75/5) = 68.7
EN: 90 - (3 + 16.95/2) = 78.525
Residual Damage (Burn): 72 - 2 = 70
Shed Skin Check: 8492 (Burn Maintained)


Noble (the Mollux)
Item: Exp. Share
HP: 69
EN: 89
Stats: 1/3/5/4/88
Status: Somewhat hurt
-1 Attack
+9 Accuracy

Oblivion Knight (the Scrafty)
Item: Exp. Share
HP: 72
EN: 79
Stats: 4/4/1/4/58
Status: Is now a burnt lizard
Burn
 
#7

"...Well, it seems we're out of time to train for the main event, but we might as well just keep on punching away."

Oblivion Knight:
Action 1: Facade
Action 2: Zen Headbutt
Action 3: Facade

IF successful Protective/Evasive action, Chill.
 
#8
"Seven devils all around you,
Seven devils in your house,
I was dead when I woke up this morning,
And I'll be dead before the day is done...."


Acid Spray ~ Sludge Bomb ~ Ember + Flamethrower Combination
 
#9

Noble (the Mollux)
Item: Exp. Share
HP: 69
EN: 89
Stats: 1/3/5/4/88
Status: Somewhat hurt
-1 Attack
+9 Accuracy
Acid Spray ~ Sludge Bomb ~ Ember + Flamethrower Combination

Oblivion Knight (the Scrafty)
Item: Exp. Share
HP: 72
EN: 79
Stats: 4/4/1/4/58
Status: Is now a burnt lizard
Burn

Facade ~ Zen Headbutt ~ Facade
IF successful Protective/Evasive action, Chill.
Acid Spray: The Pokemon funnels high amounts of toxin into one single shot of acid that explodes on contact. It reduces the opponent’s special defense two (2) stages. This attack bypasses a Steel-type's immunity to Poison-type moves and corrodes it for six (6) actions, removing its immunity to the poison status and allowing Poison-type attacks to strike at neutral power against it. Repeated uses of this move will refresh the action counter for the corrosion effect.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

Facade: The Pokémon is engulfed in an aura that increases intensity under status. The user then tackles the opponent.

Attack Power: 7, 14 if under status | Accuracy: 100% | Energy Cost: 5, 8 if under status | Attack Type: Physical | Contact: Yes | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Set

Sludge Bomb: The Pokemon shoots several concentrated balls of sludge at its opponent that explode upon contact. The toxic sludge may poison the opponent.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

Zen Headbutt: The Pokemon focuses all of its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Psychic | Priority: 0 | CT: Elemental

Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 19 BAP].

Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Type: Fire
Base Attack Power: 4 + 10 * 1.5 = 19 BAP
Energy Cost = (3 + 7) * 1.5 = 15
Effect Chance = 10 + 10 = 20%
Priority: 0 ~ 0 = -2
Accuracy = ((100 + 100) / 2) = 100
Acid Spray:
Crit Check (625): 5248 (no crit)
HP: 72 - ((4 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) = 63.5
Effect: -2 Special Defense
EN: 89 - (5 - 1) = 85

Facade:
Crit Check (625): 2575 (no crit)
HP: 69 - ((14 + (4 * 1.5) - (3 * 1.5) - 3) * 1) = 57.5
EN: 79 - 8 = 71
Residual Damage (Burn): 63.5 - 2 = 61.5

Sludge Bomb:
Crit Check (625): 9840 (no crit)
Effect Check (3000): 8840 (no poison)
HP: 61.5 - (((9 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) + (2 * 2)) = 44
EN: 85 - (7 - 1) = 79

Zen Headbutt:
Accuracy Check (9000): 1316 (Hit!)
Crit Check (625): 6645 (no crit)
HP: 57.5 - ((8 + (4 * 1.5) - (3 * 1.5) - 3) * 1.5) = 47.75
EN: 71 - 6 = 65
Residual Damage (Burn): 44 - 2 = 42

Facade:
Crit Check (625): 3650 (no crit)
HP: 47.75 - ((14 + (4 * 1.5) - (3 * 1.5) - 3) * 1) = 35.25
EN: 65 - 8 = 57
Residual Damage (Burn): 42 - 2 = 40

Ember + Flamethrower Combo:
Crit Check (625): 131 (crit!)
HP: 40 - (((19 + 3 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) + (2 * 2)) = 9.5
EN: 79 - (15 - 1) = 65

Shed Skin:
Check (3000): 9755 (still Burnt)


Noble (the Mollux)
Item: Exp. Share
HP: 35
EN: 65
Stats: 1/3/5/4/88
Status: In need of a quick breather
-1 Attack
+9 Accuracy

Must Cooldown (Due to Combo)

Oblivion Knight (the Scrafty)
Item: Exp. Share
HP: 9
EN: 57
Stats: 4/4/1/4/58
Status: Is still a burnt lizard
Burn
-1 Special Defense
 
#10
"Holy water cannot help you now
A thousand armies couldn't keep me out
I don't want your money
I don't want your crown
See I've come to burn
Your kingdom down..."


Cooldown ~ Sludge Bomb ~ Flamethrower
- IF Protective/Evasive move used successfully, use Recover.
 
Last edited:
#11

"...*Grumble* Let's get this over with..."

Oblivion Knight:
Action 1: Fatal Punch (Focus Punch + Focus Punch Combo)
Action 2: Cooldown (Fatal Punch)
Action 3: Zen Headbutt

(Would have used Rest if there were recoveries avaliable in this match...)
 
#12

Noble (the Mollux)
Item: Exp. Share
HP: 35
EN: 65
Stats: 1/3/5/4/88
Status: In need of a quick breather
-1 Attack
+9 Accuracy

Must Cooldown (Due to Combo)
Cooldown ~ Sludge Bomb ~ Flamethrower


Oblivion Knight (the Scrafty)
Item: Exp. Share
HP: 9
EN: 57
Stats: 4/4/1/4/58
Status: Is still a burnt lizard
Burn
-1 Special Defense
Fatal Punch (Focus Punch + Focus Punch Combo) ~ Cooldown (Fatal Punch) ~ Zen Headbutt
Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Sludge Bomb: The Pokemon shoots several concentrated balls of sludge at its opponent that explode upon contact. The toxic sludge may poison the opponent.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

Zen Headbutt: The Pokemon focuses all of its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Psychic | Priority: 0 | CT: Elemental
Focus Punch: The Pokémon's fist glows white, gathering a massive amount of energy. While charging, the Pokemon must maintain absolute focus and cannot be struck with an attack of any sort or else Focus Punch will fail.

Attack Power: 15 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Fighting | Priority: Charge: 6, Attack: -3. | CT: Passive

Type: Fighting
Base Attack Power: 15 * 2.25 = 33.75
Energy Cost: (10 + (10+4))*1.75 = 42
Accuracy: (100^2) + 9 = 100
Priority: -3 ~ -3 = -7
Cooldown:
Noble is now ready to fight again

Fatal Punch:
Crit Check (625): 9906 (no crit)
HP: 35 - ((33.75 + 3 + (4 * 1.5) - (3 * 1.5) - 3) * .67) = 11.3825
EN: 57 - (42 -1) = 16
Residual Damage (Burn): 9 - 2 = 7

Sludge Bomb:
Crit Check (625): 9248 (no crit)
Effect Check (3000): 8110 (no poison)
HP: 7 - (((9 + 3 + (5 * 1.5) - (4 * 1.5)) * 1) + (2 * 1)) = -8.5
EN: 65 - (7 - 1) = 59
Oblivion Knight Fainted


Noble (the Mollux)
Item: Exp. Share
HP: 11
EN: 59
Stats: 1/3/5/4/88
Status: Victorious
-1 Attack
+9 Accuracy


Oblivion Knight (the Scrafty)
Item: Exp. Share
HP: -8.5 (KO)
EN: 16
Stats: 4/4/1/4/58

Status: Is now a burnt and unconscious lizard
KO
Burn
-1 Special Defense

Reward Time!
SimonSays

+ 1 CC
Noble (the Mollux):
+ 3 MC, +1 DC, +1 KOC

Eternal Drifter
+ 1 CC
Oblivion Knight (the Scrafty)
+ 4 MC

Ute
+2 UC