So, we have a battle. It's a fast 1v1, it's at the ASB Arena, and...wait, items? Fun. Stuff. The competitors: In the red corner, with Fawkes the Eevee, SimonSays! Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Eevee [Fawkes] (F) Nature: Bashful (No effect) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 EC: 5/6 MC: 0 DC: 4/5 Attacks: Tackle Tail Whip Helping Hand Growl Sand Attack Quick Attack Last Resort Focus Energy Baton Pass Trump Card Tickle Wish Yawn Sunny Day Shadow Ball Return And in the blue corner, with Demi Gravidon the Gallade, Kaxtar! Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Gallade [Demi Gravidon] (Male) Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack) Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 92 (+) EC: 9/9 MC: 0 DC: 5/5 Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Leaf Blade Night Slash Growl Leer Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Fury Cutter Slash Swords Dance Psycho Cut Feint Imprison Close Combat Disable Encore Confuse Ray Shadow Sneak Skill Swap Thunderbolt Will-o-Wisp Torment Reflect Brick Break Taunt Rock Slide Substitute Light Screen Thunder Wave Earthquake X-Scissor Stone Edge Focus Punch Ice Punch Pain Split Fire Punch Magic Coat Our conditions (/redundancy): Arena and Conditions (Move your mouse to reveal the content) Arena and Conditions (open) Arena and Conditions (close) Open Challenge. How quick? Super Quick. 1v1 Singles 1 Day DQ 2 Recoveries/ 5 Chills Arena: ASB Arena NO Switch, ALL Abilities, Items ON. And the order: SimonSays sends out, reveals item choice Kaxtar does the same, and then issues orders SimonSays issues orders Me rolling an RNG and typing stuff Reverse, repeat. GAME ON!!!