So, we have a battle. It's a fast 1v1, it's at the ASB Arena, and...wait, items? Fun. Stuff.
The competitors:
In the red corner, with Fawkes the Eevee, SimonSays!
Eevee [Fawkes] (F)
Nature: Bashful (No effect)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Tackle
Tail Whip
Helping Hand
Growl
Sand Attack
Quick Attack
Last Resort
Focus Energy
Baton Pass
Trump Card
Tickle
Wish
Yawn
Sunny Day
Shadow Ball
Return
And in the blue corner, with Demi Gravidon the Gallade, Kaxtar!
Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
EC: 9/9
MC: 0
DC: 5/5
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat
Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap
Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Rock Slide
Substitute
Light Screen
Thunder Wave
Earthquake
X-Scissor
Stone Edge
Focus Punch
Ice Punch
Pain Split
Fire Punch
Magic Coat
Our conditions (/redundancy):
And the order:
SimonSays sends out, reveals item choice
Kaxtar does the same, and then issues orders
SimonSays issues orders
Me rolling an RNG and typing stuff
Reverse, repeat.
GAME ON!!!
The competitors:
In the red corner, with Fawkes the Eevee, SimonSays!
Eevee [Fawkes] (F)
Nature: Bashful (No effect)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Tackle
Tail Whip
Helping Hand
Growl
Sand Attack
Quick Attack
Last Resort
Focus Energy
Baton Pass
Trump Card
Tickle
Wish
Yawn
Sunny Day
Shadow Ball
Return
And in the blue corner, with Demi Gravidon the Gallade, Kaxtar!
Gallade [Demi Gravidon] (Male)
Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
EC: 9/9
MC: 0
DC: 5/5
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Leaf Blade
Night Slash
Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Fury Cutter
Slash
Swords Dance
Psycho Cut
Feint
Imprison
Close Combat
Disable
Encore
Confuse Ray
Shadow Sneak
Skill Swap
Thunderbolt
Will-o-Wisp
Torment
Reflect
Brick Break
Taunt
Rock Slide
Substitute
Light Screen
Thunder Wave
Earthquake
X-Scissor
Stone Edge
Focus Punch
Ice Punch
Pain Split
Fire Punch
Magic Coat
Our conditions (/redundancy):
Open Challenge. How quick? Super Quick.
1v1 Singles
1 Day DQ
2 Recoveries/ 5 Chills
Arena: ASB Arena
NO Switch, ALL Abilities, Items ON.
1v1 Singles
1 Day DQ
2 Recoveries/ 5 Chills
Arena: ASB Arena
NO Switch, ALL Abilities, Items ON.
And the order:
SimonSays sends out, reveals item choice
Kaxtar does the same, and then issues orders
SimonSays issues orders
Me rolling an RNG and typing stuff
Reverse, repeat.
GAME ON!!!