Completed SimonSays IAR!

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Orcinus Duo

Banned deucer.
#1
Flavor comes r1

2v2 Training Singles (1 NFE, 1 FE)
2 Day DQ
2 Recoveries / 5 Chills
2 Substitutions
ASB Arena
Switch=OK
Abilities: On
Items: On
SimonSays said:

Arcanine (*) Prometheus (M)
Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilites:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Thunder Fang
Fire Fang
Helping Hand
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odour Sleuth(*)
Flame Wheel(*)
Reversal(*)
Take Down(*)
Crunch
Flamethrower
Flame Burst
ExtremeSpeed
Agility
Heat Wave

Close Combat(*)
Flare Blitz(*)
Morning Sun(*)

Dig(*)
Flame Charge(*)
Wild Charge(*)
Substitute
Giga Impact
Protect
SolarBeam

Teleport

Moves: 28



Syclar (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold

Earth Power
Tail Glow
Counter

Sword Dance
Rock Slide
X-Scissor

Moves: 17



Buneary (Princess) [F]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
Buneary
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 6
DC: 3/5

Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Bounce
Agility
Entrainment

Encore
Fake Out
Switcheroo

Dig
Attract
Substitute

Moves: 17
Its_A_Random said:
Cheers, Thanks for reffing.


Golurk [Robolem] (-)
NATURE: Adamant

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

STATS
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

ATTACKS (20/72)

PHYSICAL
Astonish
DynamicPunch
Earthquake
Fly
Focus Punch
Hammer Arm
Heavy Slam
Magnitude
Mega Punch
Pound
Rock Slide
Rollout
Shadow Punch
Stone Edge

SPECIAL
Mud-Slap

OTHER

Defence Curl
Double Team
Iron Defence
Protect
Substitute

Deino [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: N/A

ATTACKS (16/57)
PHYSICAL
Bite
Crunch
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power

OTHER

Focus Energy
Protect
Roar
Taunt
Torment
Simonsays sends out and equips first!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4

"DAD @ Eviolite, time to evolve & crush the opposition! Hustle shall be OFF, as Accuracy is a premium!"

Zweilous [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 2
DC: N/A

ATTACKS (16/57)
PHYSICAL
Bite
Crunch
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power

OTHER

Focus Energy
Protect
Roar
Taunt
Torment


Fire Fang > Crunch > Fire Fang
IF Counter is issued, THEN use Dragon Pulse that action, pushing actions back upon Fire Fang's Substitution.
 
#5

"This is going to hurt. A lot. But let's take something for the Road, shall we?"

Leech Life ~ Sheer Cold ~ Rock Slide

"Use All the Strategies!"
 

Orcinus Duo

Banned deucer.
#6

Viceroy (N) @ Expert Belt
HP: 90 | EN: 100 | Spe: 91
Ranks: 3/1/4/2
Size: 1 | Weight: 2
Abilities: Compoundeyes, Mountaineer
Other:
Leech life sheer cold rock slide


DAD (M) @ Eviolite
HP: 100 | EN: 80 | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%
Fire fang crunch fire fang
Viceroy uses Leech Life -8 en
Crit 4/100 yes
(6+3-3+3+2)*1.5=16.5 dmg, heal 0
DAD uses Fire Fang -5 en
Crit 94/100 no
Burn 74/100 no
(7+4.5)*2.25=25.875

Viceroy uses Sheer Cold -17 en
93/100 no
DAD uses Crunch -5 en
Crit 9/100 no
Drop 66/100 no
8+3+4.5=15.5

Viceroy uses Rock Slide -6 en
Hit 37/100 yes
Crit 48/100 no
Flinch 30/100
8-3=5 dmg



Viceroy (N) @ Expert Belt
HP: 49 | EN: 69 | Spe: 91
Ranks: 3/1/4/2
Size: 1 | Weight: 2
Abilities: Compoundeyes, Mountaineer
Other:


DAD (M) @ Eviolite
HP: 78 | EN: 70 | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%
 
#7

"The tables have now turned! And I'm still getting my ass handed to me!"

Leech Life ~ Sheer Cold ~ Bug Buzz
IF Fire Fang:
- And you are not Tormented, use Counter every time.
- And you are Tormented, use Counter on the first instance, Dodge on the second and Counter on the third.
 

Orcinus Duo

Banned deucer.
#9

Viceroy (N) @ Expert Belt
HP: 49 | EN: 69 | Spe: 91
Ranks: 3/1/4/2
Size: 1 | Weight: 2
Abilities: Compoundeyes, Mountaineer
Other:


DAD (M) @ Eviolite
HP: 78 | EN: 60 | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%
Viceroy uses Leech Life -8 en
Crit 38/100 yes
(6+3-3+2)*1.5=12 dmg, heal 6
DAD uses Crunch -5 en
Crit 58/100 no
Drop 82/100 no
8+3+4.5=15.5

Viceroy uses Sheer Cold -17 en
42/100 no
DAD uses Crunch -9 en
Crit 19/100 no
Drop 30/100 no
8+3+4.5=15.5

DAD uses Fire Fang -5 en
To hit 72/100 yes
Viceroy is KO’d!



Viceroy (N) @ Expert Belt
HP: KOd | EN: KOd | Spe: 91
Ranks: 3/1/4/2
Size: 1 | Weight: 2
Abilities: Compoundeyes, Mountaineer
Other:


DAD (M) @ Eviolite
HP: 65 | EN: 51 | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%
 
#10

"It seems whenever we face IAR, we are destined to lose... Even when alongside him, we lose. Regardless, we will get our bloody KOC! And if he wants one, he will earn it!"

@
Power Herb
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#11
It. Is. A. Fukken. Zweilous. God. Damn. It.

"Continue your rampage!"

Earth Power > Crunch > Earth Power
IF (Protective/Evasive move) is issued successfully without transfer, THEN use Chill that action, pushing actions back upon Earth Power's substitution.
 

Orcinus Duo

Banned deucer.
#13

Prometheus (N) @ Power Herb
HP: 100 | EN: 100 | Spe: 95
Ranks: 5/3/4/2
Size: 4 | Weight: 5
Abilities: Intimidate, Flash Fire, Justified
Other:


DAD (M) @ Eviolite
HP: 65 | EN: 51 | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%

Prometheus uses Sub 15 (why…) -12en
DAD uses Earth Power -7 en
(9+1.5)*1.5=15.75

Prometheus uses Close Combat -8 en
To crit 71/100 no
12*1.5=18 dmg
DAD uses Crunch -5 en
To crit 38/100 no
To drop 15/10 yes
8+3+1.5+1.75=14.25
Prometheus’ attack goes to +1!

Prometheus uses Sub 20 -18 en
DAD uses Earth Power
To crit 98/100 no
15.75+1.75=
Sub has 2 hp left



Prometheus (N) @ Power Herb
HP: 51 | EN: 62 | Spe: 95
Ranks: 5/3/4/2
Size: 4 | Weight: 5
Abilities: Intimidate, Flash Fire, Justified
Other: +1 Atk, -2 Def, -1 SpD


DAD (M) @ Eviolite
HP: 47 | EN: 32 | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%
 

Orcinus Duo

Banned deucer.
#16

Prometheus (N) @ Power Herb
HP: 51 | EN: 62 | Spe: 95
Ranks: 5/3/4/2
Size: 4 | Weight: 5
Abilities: Intimidate, Flash Fire, Justified
Other: +1 Atk, -2 Def, -1 SpD


DAD (M) @ Eviolite
HP: 47 | EN: 32 | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%

Prometheus uses Close Combat -8 en
To crit 36/100 no
18+1.75=19.75 damage
DAD uses Crunch -5 en
Sub breaks

Prometheus uses Synthesis -15 en
Prometheus +20 hp!
DAD uses Earth Power -7 en
To crit 81/100 no
To drop 44/100 no
15.75+1.75*2=19.25

DAD uses Earth Power -11 en
To crit 22/100 no
To drop 33/100 no
15.75+1.75*2=19.25
Prometheus uses Close Combat+Reversal -21 en

(8+12)*1.5=30 dmg
DAD fainted! (bout time…)



Prometheus (N) @ Power Herb
HP: 37 | EN: 17 | Spe: 95
Ranks: 5/3/4/2
Size: 4 | Weight: 5
Abilities: Intimidate, Flash Fire, Justified
Other: +1 Atk, -3 Def, -2 SpD


DED (M) @ Eviolite
HP: KO’d | EN: KO’d | Spe: 50
Ranks: 4/5/3/5
Size: 3| Weight: 3
Abilities: Hustle [deactivated]
Other: -10%
 

Orcinus Duo

Banned deucer.
#20
oh yeah i forgot about the cooldown

Golurk, Zweilous, Arcanine gets 1 KOC each
Arcanine 3 MC
Viceroy 1 EC, 1 DC, 2 MC
Golurk 1 DC, 2 MC
DED 1 DC, 1 EC, 2 MC

2 CC to both trainers

I get 5 UC
 
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