"Welcome folks...Wait a minute! Where the heck am I?" "Hey Max, ref our battle for us!" "Um...Okay..." Alright, so I guess here's the teams? Team SimonSays: Pharaoh the REVENANKH (Move your mouse to reveal the content) Pharaoh the REVENANKH (open) Pharaoh the REVENANKH (close) Revenankh (Pharaoh) [M] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Ghost / Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Revenge Power Whip Hammer Arm Moonlight Superpower Counter Force Palm Destiny Bond Knock Down Taunt Torment Drain Punch Earthquake Brick Break Moves: 23 Baron the AGGRON (Move your mouse to reveal the content) Baron the AGGRON (open) Baron the AGGRON (close) Aggron (Baron) (M) Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack) Type: Steel/Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Stats: HP: 100 Atk: Rank 4 Def: Rank 7 SpA: Rank 1 (-) SpD: Rank 2 Spe: 58 (50*1.15, rounded up) Size Class: 4 Weight Class: 8 (360kg) Base Rank Total: 20 Acc. Boost: +5% (58^2)/870 = 4%, 5% Minimum) EC: 9/9 MC: 4 DC: 5/5 Attacks: Tackle Harden Mud Slap Headbutt Metal Claw Iron Defense Roar Take Down Metal Burst Heavy Slam Protect Iron Head Iron Tail Curse Head Smash Dragon Rush Hone Claws Earthquake Aerial Ace Substitute Magnet Rise Moves: 20 Fawkes the ESPEON (Move your mouse to reveal the content) Fawkes the ESPEON (open) Fawkes the ESPEON (close) Espeon (Fawkes) [F] Nature: Bashful (No effect) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 110 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Tail Whip Helping Hand Growl Sand Attack Quick Attack Last Resort Focus Energy Baton Pass Trump Card Future Sight Psybeam Psychic Morning Sun Tickle Wish Yawn Sunny Day Shadow Ball Return Hidden Power [7, Fighting] Signal Beam Moves: 22 Team EndQuote: Xerox (Move your mouse to reveal the content) Xerox (open) Xerox (close) Ditto: Xerox Nature: Quirky: Neutral Nature Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 12 DC: 5/5 Abilities: Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Imposter: (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle. Attacks: (1) Transform Watt (Move your mouse to reveal the content) Watt (open) Watt (close) Galvantula: Watt (F) Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 1 (-) Spe: 108 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks: (25) String Shot (*) Leech Life (*) Spider Web (*) Thunder Wave (*) Screech (*) Fury Cutter (*) Electroweb (*) Bug Bite (*) Gastro Acid (*) Agility Sucker Punch Cross Poison (*) Disable (*) Rock Climb (*) Substitute (*) Light Screen (*) X-Scissor (*) Energy Ball Toxic Hidden Power (Fire: 7) Protect Thunder Attract Hyper Beam Volt Switch Smudge (Move your mouse to reveal the content) Smudge (open) Smudge (close) Swalot(*) Smudge (M) Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 48 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Abilities: Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Attacks: (29) Pound (*) Yawn (*) Poison Gas (*) Sludge (*) Amnesia (*) Encore (*) Toxic Gastro Acid Sludge Bomb Wring Out Stockpile Spit Up Swallow Counter Endure Mimic Destiny Bond (*) Mud-Slap (*) Pain Split (*) Ice Beam (*) Shadow Ball (*) Double Team (*) Protect Dream Eater Solarbeam Shock Wave Venoshock Attract Hyper Beam Alright, so here's the first arena you guys will be fighting in. College Classroom: Just a typical college classroom that could seat about 300 students. The chairs can be used for Rock Slide, but instead of the chance to flinch, they have a chance of lowering Special defense (too much homework). There are no natural elements, not even water, and if you damage the arena, besides the aforementioned chairs, you will be fined $10 or your current pokemon will take 10 damage, whichever is not the former. This includes, digging into the carpet, causing an Earthquake, causing a fire (missing with a fire attack). Now fight! Simon Says sends out his pokemon, items and ability! End Quote sends out his pokemon, item, ability and orders Simon Says orders I ref.