Welcome, ladies and gentlemen, to another fiery battle here in CAP ASB! Today's match is a bit of a hike, way out here in No-Man's Land! The very air shivers with anticipation, awaiting the surely-epic battle! Two trainers stand alone, issuing and accepting a formal challenge: The rules decided, the trainers release their Pokemon into the vast, war-torn arena. Team SimonSays: Dame the Togepi (Move your mouse to reveal the content) Dame the Togepi (open) Dame the Togepi (close) Togepi (Dame) [F] Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 3 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 2/9 MC: 0 DC: 2/5 Attacks: Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Wish Secret Power Mirror Move Psycho Shift Psyshock Flamethrower Shadow Ball Light Screen Reflect Moves: 18 Jack Knave the Lucario (Move your mouse to reveal the content) Jack Knave the Lucario (open) Jack Knave the Lucario (close) Lucario (Jack Knave) [M] Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense) Type: Fighting / Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 104 (90*1.15, rounded up) Size Class: 3 Weight Class: 4 Base Rank Total: 20 Acc. +12% EC: 6/6 MC: 10 DC: 5/5 Attacks: Dark Pulse Quick Attack Detect Foresight Metal Claw Endure Counter Force Palm Feint Bone Rush Reversal Screech Metal Sound Copycat Nasty Plot Dragon Pulse Heal Pulse Aura Sphere Quick Guard Me First Blaze Kick Crunch Hi Jump Kick Agility Circle Throw Earthquake Sword Dance Rock Slide Dig Payback Rest Focus Blast Ice Punch Focus Punch Moves: 32 Team Lord Jessues: Sampi the Nincada (Move your mouse to reveal the content) Sampi the Nincada (open) Sampi the Nincada (close) Nincada [Sampi] (Male) Nature: Adamant (+Atk, -SpA) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: 3 (+) Def: 3 SpA: 1 (-) SpD: 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 3/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks: Scratch Harden Leech Life Sand-Attack Fury Swipes Mind Reader False Swipe Dig Endure Bug Bite Gust Substitute X-Scissor Aerial Ace Protect Giga Drain Epsilon the Luxray (Move your mouse to reveal the content) Epsilon the Luxray (open) Epsilon the Luxray (close) Luxray [Epsilon] (Male) Nature: Quiet (+SpA, -Spe) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 (-) Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Attacks: Tackle Leer Charge Bite Spark Roar Swagger Crunch Double Kick Ice Fang Quick Attack Fire Fang Toxic Thunder Wave Wild Charge Thunder Protect Superpower Giga Impact Volt Switch Light Screen Thunderbolt Substitute Standing side by side with their pokemon, the trainers turn to ancient guidelines, set out by the great Deck Knight long ago... Operations of Order: SimonSays equips items. Lord Jessues equips items and orders. SimonSays counter-orders. I ref. Before we start to sunburn, let's get this battle rolling!