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Completed SimonSays vs. MrcRanger97! I can't think of a witty title!

Discussion in 'ASB' started by The Wanderer, May 8, 2012.

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  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Good evening, ladies and gentlemen.
    And tonight's warriors are:
    SimonSays:
    Vigilante the BUDEW (open)

    [​IMG]
    Budew (Vigilante) [F]
    Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5


    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Extrasensory
    Leaf Storm
    Sleep Powder
    Spikes

    Venoshock
    Sludge Bomb
    Energy Ball
    Shadow Ball

    Moves: 14
    Marquis the SCRATCHET (open)

    [​IMG]
    Scratchet (Marquis) [M]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal / Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 1/6
    MC: 0
    DC: 1/5


    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Taunt
    Superpower

    Baton Pass
    Rapid Spin
    Stealth Rock

    Toxic
    Brick Break
    Rock Slide

    Moves: 13
    Prometheus the ARCANINE (open)

    [​IMG]
    Arcanine (*) Prometheus (M)
    Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilites:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Thunder Fang
    Fire Fang
    Helping Hand
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odour Sleuth(*)
    Flame Wheel(*)
    Reversal(*)
    Take Down(*)
    Crunch
    Flamethrower
    Flame Burst
    ExtremeSpeed
    Agility

    Close Combat(*)
    Flare Blitz(*)
    Morning Sun(*)

    Dig(*)
    Flame Charge(*)
    Wild Charge(*)
    Substitute
    Giga Impact
    Protect
    SolarBeam

    Moves: 26
    Fawkes the ESPEON (open)

    [​IMG]
    Espeon (Fawkes) [F]
    Nature: Bashful (No effect)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Growl
    Sand Attack
    Quick Attack
    Last Resort
    Focus Energy
    Baton Pass
    Trump Card
    Future Sight
    Psybeam
    Psychic
    Morning Sun

    Tickle
    Wish
    Yawn

    Sunny Day
    Shadow Ball
    Return
    Hidden Power [7, Fighting]
    Reflect

    Signal Beam

    Moves: 23
    Pharaoh the REVENANKH (open)

    [​IMG]
    Revenankh (Pharaoh) [M]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW):
    (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Moonlight
    Superpower

    Counter
    Force Palm
    Destiny Bond

    Knock Down
    Taunt
    Torment
    Drain Punch
    Earthquake
    Brick Break
    Protect
    Double Team

    Moves: 25


    VS.

    MrcRanger97:
    Snorlax (open)

    [​IMG][​IMG]
    Snorlax (Uncle Alan) (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Immunity: Innate
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (DW LOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    HP: 125
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (-) (26.086956521739130434782608695652 rounded)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Headbutt
    Belly Drum
    Yawn
    Rest
    Body Slam
    Heavy Slam

    Counter
    Curse
    Zen Headbutt

    Earthquake
    Work Up
    Brick Break
    Tauros (open)


    [​IMG][​IMG]
    Tauros (Roa) (M)
    Rash (+1 SpA, -1 SpD)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Intimidate: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Anger Point: Innate
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Sheer Force: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 2/5

    Attacks:

    Tackle
    Stomp
    Tail Whip
    Leer
    Rage
    Horn Attack
    Scary Face
    Swagger
    Pursuit
    Rest
    Payback
    Giga Impact
    Thrash

    (Tutor)
    Endure
    Iron Head
    Endeavor

    (TM/HM)
    Earthquake
    Flamethrower
    Protect
    Frustration
    Porygon2 (open)


    [​IMG][​IMG]
    Porygon2 (Gamma) (-)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Trace: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Download: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (DW): Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:

    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Lock On
    Tri Attack
    Zap Cannon
    Magnet Rise
    Magic Coat
    Discharge

    Tutor:
    Pain Split
    Endure
    Icy Wind

    TM:
    Thunderbolt
    Shadow Ball
    Psyshock
    Togepi (open)


    [​IMG][​IMG]
    Togepi (Winry) (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (DC LOCKED):
    Type: Innate
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    Togepi
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow

    Extrasensory
    Future Sight
    Substitute

    Light Screen
    Protect
    Safe Guard
    Shadow Ball
    Happiny (open)


    [​IMG][​IMG]
    Happiny (Belle) (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Friend Guard (DW LOCKED):
    Type: Innate
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 2(+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss

    Metronome
    Counter
    Gravity

    Substitute
    Work Up
    Flamethrower
    Shadow Ball
    Necturine (open)

    [​IMG][​IMG]
    Necturine (Ceres) (F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Sketch
    Leaf Blade
    Gravity

    Return
    Double Team
    Substitute


    Order
    Simon sends out a pokemon + item
    Ranger does the same + orders
    Simon orders
    I ref
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Ranger, welcome. It'll be a pleasure being your host today. Marquis, go out and meet our guest!"

    [​IMG]@ Nothing
  3. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Ceres, Your up!
    I HAS NO ITEMS WOOT
    (and fuuu, thought it was 3NFE... ohwell)
    Toxic Spikes--> Leaf Blade--> Will-o-Wisp
    If He uses Taunt A1: Replace Toxic Spikes and Will-o-Wisp with Shadow Sneak
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    "A misplay I'm more than happy to take advantage of. Go, my little Scrappy little lion cub!'

    Taunt ~ Stealth Rock ~ Roar
  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-Round (open)
    SimonSays:
    [​IMG]
    Marquis
    HP: 90
    EN: 100
    Spe: 40
    Abilities: Scrappy, Prankster
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    MrcRanger97:
    [​IMG]
    Ceres
    HP: 90
    EN: 100
    Spe: 51
    Abilities: Anticipation
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Plates used: None


    Round 1: This arena strikes me as an amazing technicolor battlefield, so let's go with something epic...
    ♫The Azure Arbitrator

    Gooooooooooooooooooood evening, ladies and gentlemen! Tonight's battle pits SimonSays against MrcRanger97 on a platform in what appears to be the middle of space, with stars going supernova in the background and everything!

    Simon opens up with his Scratchet, Marquis, while the ranger sends out his Necturine, Ceres, who gets the first attack, attempting to Shadow Sneak her way into attacking the noble cub from behind...unfortunately, the little white berry never got the memo that ghost attacks don't work on normal-types, and only succeeds in giving Marquis a chance to Taunt her! The Scratchet doesn't finish there - he also lobs Stealth Rocks around her, ready to strike on a switch out. Ceres seems to have learned her lesson, cutting Marquis with a Leaf Blade and...

    ...Wait, no she hasn't. She tried to Shadow Sneak him again. Simon's noblecat then lets out a bestial Roar, scaring her off and forcing Ranger to send out his Snorlax!

    For the most part, not much has happened. Who will change things up? Find out after these messages!

    calculations (open)
    Order: Necturine, Scratchet

    Action 1 (Priority: Necturine, Scratchet)
    Ceres used Shadow Sneak!
    -Hit chance: KER-IMMUNITY! = NOPE.
    Marquis used Taunt!
    Ceres is pissed! (6 actions)
    Numbers:
    -Scratchet: -10 EN
    -Necturine: -3 EN

    Action 2
    (Priority: Scratchet, Necturine)
    Marquis used Stealth Rock!
    Pointed stones are floating around Ceres!
    Ceres used Leaf Blade!
    -Hit chance: Irrelevant = Hit
    -Crit chance (Crit <= 1250): 8927 = NOPE.
    -Damage: 9 + 3 + 4.5 - 4.5 = 12 damage
    Numbers:
    -Scratchet: -12 HP, -12 EN
    -Necturine: -6 EN

    Action 3 (Priority: Necturine, Scratchet)
    Ceres used Shadow Sneak!
    -Hit chance: I AM HAUNTING A NORMAL-TYPE = NOPE.
    Marquis used Roar!
    Ceres fled in terror!
    -Switch chance (1-2500 = Snorlax; 2501-5000 = Tauros; 5001-7500 = Porygon2; 7501-10000 = Either Togepi or Happiny): 1846 = Snorlax
    Uncle Alan was dragged out!
    Uncle Alan was hurt by Stealth Rock! (-12 HP Snorlax)
    Numbers:
    -Scratchet: -6 EN
    -Snorlax: -12 HP
    -Necturine: -3 EN

    Total numbers:
    -Scratchet: -12 HP, -28 EN
    -Snorlax: -12 HP
    -Necturine: -12 EN

    End Round 1 (open)
    SimonSays:
    [​IMG]
    Marquis
    HP: 78
    EN: 72
    Spe: 40
    Abilities: Scrappy, Prankster
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    MrcRanger97:
    [​IMG]
    Uncle Alan
    HP: 113
    EN: 100
    Spe: 26
    Abilities: Immunity, Thick Fat
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: Stealth Rock

    Plates used: None

    benched (open)
    MrcRanger97:
    [​IMG]
    Ceres
    HP: 90
    EN: 88
    Spe: 51
    Abilities: Anticipation
    Status ailments: None
    Buffs/debuffs: None
    Other: None
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    ... Why did I Roar out an opponent that was Taunted? Because I'm not very clever, am I?"

    Initiating Switch Phase
    [​IMG] -> [​IMG]

    Counterswitch, dear foe?
  7. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    eh no thank you simonsays
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Okay, then. Begin the type-advantage abuse!"

    Hammer Arm ~ Force Palm ~ Hammer Arm
    IF Yawn OR Odour Sleuth are used, use Taunt and push actions back IF Hammer Arm was subbed.
  9. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Heavy Slam--> Dark Plate Torment--> Heavy Slam
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, I haven't been getting any answers, and we need to move on, so I'm taking that as a no from both of you. Also Simon; Your Revenankh's abilities are outdated, so I'mma fix that.
    Pre-Round (open)
    SimonSays:
    [​IMG]
    Pharaoh
    HP: 100
    EN: 100
    Spe: 65
    Abilities: Shed Skin, Air Lock, Infiltrator
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    MrcRanger97:
    [​IMG]
    Uncle Alan
    HP: 113
    EN: 100
    Spe: 26
    Abilities: Immunity, Thick Fat
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: Stealth Rock

    Plates used: None

    Round 2: Curse of the Mummy's Curse

    We're back, and a choir's doing some ominous latin chanting as the sun explodes. Simon just sent out his Revenankh, Pharaoh, to wreak some havoc on Uncle Alan, still a little sore from the Stealth Rocks, starting with a nice fat Hammer Arm! Not one to let that slow him down, Alan rushes at the mummy with a Heavy Slam! As the Snorlax tries to recover, Pharaoh grabs his face and numbs it with a Force Palm, causing Alan to trip over the Dark Plate! Oh? What's this? It looks like Alan has an idea...indeed he does! He's using it to Torment his foe! Of course, it won't stop Pharaoh from dropping Maxwell's silver Hammer Arm upon Alan's head, but it slows him down enough to drop another Heavy Slam.

    Well, Unkie Alan's in some pretty big trouble right now. Can he turn this around? Find out after the break!
    Calculations (open)
    Order: Revenankh, Snorlax

    Action 1
    Pharaoh used Hammer Arm!
    -Hit chance: Irrelevant due to nature = Hit
    -Crit chance (Crit <= 625 unless stated otherwise): 3441 = NOPE.
    -Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24 damage!
    Pharaoh's speed fell! (-1 Spe, 1 round)
    Uncle Alan used Heavy Slam!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 5135 = NOPE.
    -Damage: 4 + 2(9 - 3) + 7.5 - 4.5 = 19 damage
    -Energy cost: 5 + (9 / 1.5) = 11 EN
    Numbers:
    -Revenankh: -19 HP, -6 EN
    -Snorlax: -24(!) HP, -11 EN

    Action 2
    Pharaoh used Force Palm!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 7614 = NOPE.
    -Damage: (6 + 3 + 7.5 - 4.5) * 1.5 = 18 damage
    -Effect chance (Paralyzed <= 3000): 6560 = NOPE.
    Uncle Alan used Dark Plate: Torment!
    -Hit chance: Irrelevant = Hit
    Pharaoh was subject to torment! (6 actions)
    Numbers:
    -Revenankh: -4 EN
    -Snorlax: -18 HP, -10 EN

    Action 3
    Pharaoh used Hammer Arm!
    -Hit chance: Irrelevant due to nature = Hit
    -Crit chance: 3710 = NOPE.
    -Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24 damage!
    Pharaoh's speed fell! (-2 Spe, 1 round)
    Uncle Alan used Heavy Slam!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1773 = NOPE.
    -Damage: 4 + 2(9 - 3) + 7.5 - 4.5 = 19 damage
    -Energy cost: 5 + (9 / 1.5) = 11 EN
    Numbers:
    -Revenankh: -19 HP, -6 EN
    -Snorlax: -24(!) HP, -11 EN

    Final numbers:
    -Revenankh: -38 HP, -16 EN
    -Snorlax: -66 HP, -32 EN

    End Round 2 (open)
    SimonSays:
    [​IMG]
    Pharaoh
    HP: 62
    EN: 84
    Spe: 19 (65 / 3.5)
    Abilities: Shed Skin, Air Lock, Infiltrator
    Status ailments: Torment (5 actions)
    Buffs/debuffs: -2 Spe (1 round)
    Other: None

    VS.

    MrcRanger97:
    [​IMG]
    Uncle Alan
    HP: 47
    EN: 68
    Spe: 26
    Abilities: Immunity, Thick Fat
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: Stealth Rock

    Plates used: Dark

    Benched (open)
    SimonSays:
    [​IMG]
    Marquis
    HP: 78
    EN: 72
    Spe: 40
    Abilities: Scrappy, Prankster
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    MrcRanger97:
    [​IMG]
    Ceres
    HP: 90
    EN: 88
    Spe: 51
    Abilities: Anticipation
    Status ailments: None
    Buffs/debuffs: None
    Other: None​


    Ranger?
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Probably should bump this as well.
  12. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    ooh, sorry
    Switch to Porygon2
  13. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Counterswitch!
    [​IMG] -> [​IMG]


    "Tell me, what do you do when you don't want to face your opponent? You hide where you know it's safe. This statement, however, is no longer relevant."
    Fist Plate: Hi Jump Kick ~ Close Combat ~ Flame Charge
    IF an Evasive move is used, use Substitute (20HP) on the first instance, and ExtremeSpeed on all others.
    IF Fist Plate is unavailable for whatever reason, push actions along and use Close Combat A3.
  14. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Actions coming sorry
  15. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    sry for double post..
    Discharge--> Pain Split--> Discharge
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    SimonSays:
    [​IMG]
    Prometheus
    HP: 100
    EN: 100
    Spe: 95
    Abilities: Intimidate, Flash Fire, Justified
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    VS.

    MrcRanger97:
    [​IMG]
    Gamma
    HP: 88
    EN: 100
    Spe: 52
    Abilities: Trace, Download, Analytic
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion), Download (+1 SpA, permanent), Intimidate (-1 Atk, permanent)
    Other: Stealth Rock

    Plates used: Dark


    Round 3: I'm Lazy tonight

    Sorry guys, flavor'll come later.

    calculations (open)
    Order: Arcanine, Porygon2

    Action 1

    Prometheus used Fist Plate: Hi Jump Kick!
    -Hit chance: Irrelevant due to nature = Hit
    -Crit chance: 6333 = NOPE.
    -Damage: (13 + 7.5 - 4.5) * 1.5 = 24 damage!
    Gamma used Discharge!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1929 = NOPE.
    -Damage: 8 + 2 + 7.5 - 3 + 1.75 = 16.25 damage
    -Effect chance (Paralysis <= 3000): 9865 = NOPE.
    Numbers:
    -Arcanine: -14.5 HP, -8 EN
    -Porygon2: -24(!) HP, -6 EN

    Action 2
    Prometheus used Close Combat!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1527 = NOPE.
    -Damage: (12 + 7.5 - 4.5) * 1.5 = 22.5 damage!
    Prometheus's Defenses dropped! (-1 Def, -1 SpD, 1 round)
    Gamma used Pain Split!
    -Hit chance: Irrelevant
    -Damage: (85.5 - 41.5) - 19 = 25 damage
    -Energy Cost: 6 + ((85.5 - 41.5) / 3) = 20.6 EN
    Gamma recovered 25 HP!
    Numbers:
    -Arcanine: -25(!) HP, -8 EN
    -Porygon2: +2.5 HP, -20.6 EN

    Action 3
    Prometheus used Flame Charge!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9674 = NOPE.
    -Damage: 5 + 3 + 7.5 - 4.5 = 11 damage
    Prometheus's speed rose! (+1 Spe, 1 round)
    Gamma used Discharge!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9404 = NOPE.
    -Damage: 8 + 2 + 7.5 - 3 + 1.75 = 16.25 damage
    -Effect chance (Paralysis <= 3000): 6811 = NOPE.
    Numbers:
    -Arcanine: -14.5 HP, -3 EN
    -Porygon2: -11 HP, -6 EN

    Final Numbers
    :
    -Arcanine: -58 (57.5) HP, -19 EN
    -Porygon2: -33 (32.5) HP, -33 (32.6) EN

    End Round 3 (open)
    SimonSays:
    [​IMG]
    Prometheus
    HP: 42
    EN: 81
    Spe: 166 (95 * 1.75)
    Abilities: Intimidate, Flash Fire, Justified
    Status ailments: None
    Buffs/debuffs: -1 Def (1 round), -1 SpD (1 round), +1 Spe (1 round)
    Other: None

    VS.

    MrcRanger97:
    [​IMG]
    Gamma
    HP: 55
    EN: 67
    Spe: 52
    Abilities: Trace, Download, Analytic
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion), Download (+1 SpA, permanent), Intimidate (-1 Atk, permanent)
    Other: Stealth Rock

    Plates used: Dark, Fighting

    benched (open)
    SimonSays:
    [​IMG]
    Marquis
    HP: 78
    EN: 72
    Spe: 40
    Abilities: Scrappy, Prankster
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    [​IMG]
    Pharaoh
    HP: 62
    EN: 84
    Spe: 65
    Abilities: Shed Skin, Air Lock, Infiltrator
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    MrcRanger97:
    [​IMG]
    Ceres
    HP: 90
    EN: 88
    Spe: 51
    Abilities: Anticipation
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    [​IMG]
    Uncle Alan
    HP: 47
    EN: 68
    Spe: 26
    Abilities: Immunity, Thick Fat
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None​
  17. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    I hate this battle :P
    Thunderbolt-->Shadow Ball--> Thunderbolt
  18. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "I'm sorry that you feel that way."

    Dig ~ Roar ~ Substitute (20HP)
    IF You do not have enough Health for Substitute 20HP, use Morning Sun.
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    SimonSays:
    [​IMG]
    Prometheus
    HP: 42
    EN: 81
    Spe: 166 (95 * 1.75)
    Abilities: Intimidate, Flash Fire, Justified
    Status ailments: None
    Buffs/debuffs: -1 Def (1 round), -1 SpD (1 round), +1 Spe (1 round)
    Other: None

    VS.

    MrcRanger97:
    [​IMG]
    Gamma
    HP: 55
    EN: 67
    Spe: 52
    Abilities: Trace, Download, Analytic
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion), Download (+1 SpA, permanent), Intimidate (-1 Atk, permanent)
    Other: Stealth Rock

    Plates used: Dark, Fighting


    Round 4: THE DOG SPECIMEN FRIGHTENS THE CODED SPECIMEN

    [​IMG]
    HELLO. I AM A ROBOT. I WILL BE PERFORMING REFEREE DUTIES AS THAT MEATBAG [CENSORED] IS TOO LAZY TO DO SO AT THE MOMENT.

    THE DOG SPECIMEN DODGES LIGHTNING BY DIGGING UNDERGROUND AND HITTING THE CODED SPECIMEN.

    THE DOG SPECIMEN ROARS AT THE CODED SPECIMEN, WHO RETALIATES WITH A BALL OF DARKNESS.

    THE DOG SPECIMEN CRAFTS A FALSE DOG SPECIMEN OUT OF LOCAL MATERIALS. THE CODED SPECIMEN SHOOTS LIGHTNING AGAIN AND FLEES. MRCRANGER97 IS FORCED TO SEND OUT HIS FRUIT SPECIMEN. THE FRUIT SPECIMEN TAKES DAMAGE FROM FLOATING ROCKS.

    calculations (open)
    Order: Arcanine, Porygon

    Action 1 (Priority: Arcanine, Porygon, Arcanine)
    Prometheus dug underground!
    Gamma used Thunderbolt!
    -Hit chance: Irrelevant = NOPE.
    Prometheus used Dig!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3318 = NOPE.
    -Damage: 8 + 7.5 - 4.5 = 11 damage
    Numbers:
    -Arcanine: -10 EN
    -Porygon2: -11 HP, -7 EN

    Action 2 (Priority: Porygon, Arcanine)
    Gamma used Shadow Ball!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1581 = NOPE.
    -Damage: 8 + 7.5 - 3 + 1.75 = 14.25 damage
    -Effect chance (-1 SpD <= 2000): 5827 = NOPE.
    Prometheus used Roar!
    Gamma is terrified!
    Numbers:
    -Arcanine: -14.25 HP, -7 EN
    -Porygon2: -6 EN

    Action 3
    Prometheus used Substitute!
    Prometheus made a substitute! (20 HP)
    Gamma uksed Thunderbolt!
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1813 = NOPE.
    -Damage: 10 + 2 + 7.5 - 3 + 1.75 = 18.25 damage
    -Effect chance: Irrelevant = NOPE.
    Gamma fled in terror!
    -Switch chance (1 = Snorlax; 2 = Necturine; 3 = Tauros; 4 = Happiny/Togepi): 2 = Necturine
    Ceres was forced out!
    Ceres took damage from Stealth Rock! (-12 HP Necturine)
    Numbers:
    -Arcanine: -20(!) HP, -18 EN
    -Porygon2: -7 EN
    -Necturine: -12 HP

    Final Numbers:
    -Arcanine: -34 (34.25) HP, -35 EN
    -Porygon2: -11 HP, -20 EN
    -Necturine: -12 HP

    End Round 4 (open)
    SimonSays:
    [​IMG]
    Prometheus
    HP: 8
    EN: 46
    Spe: 95
    Abilities: Intimidate, Flash Fire, Justified
    Status ailments: None
    Buffs/debuffs: None
    Other: Substitute (2 HP)

    VS.

    MrcRanger97:
    [​IMG]
    Ceres
    HP: 78
    EN: 88
    Spe: 51
    Abilities: Anticipation
    Status ailments: None
    Buffs/debuffs: None
    Other: Stealth Rock

    Plates used: Dark, Fighting

    benched (open)
    SimonSays:
    [​IMG]
    Marquis
    HP: 78
    EN: 72
    Spe: 40
    Abilities: Scrappy, Prankster
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    [​IMG]
    Pharaoh
    HP: 62
    EN: 84
    Spe: 65
    Abilities: Shed Skin, Air Lock, Infiltrator
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    MrcRanger97:
    [​IMG]
    Gamma
    HP: 44
    EN: 47
    Spe: 52
    Abilities: Trace, Download, Analytic
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None

    [​IMG]
    Uncle Alan
    HP: 47
    EN: 68
    Spe: 26
    Abilities: Immunity, Thick Fat
    Status ailments: None
    Buffs/debuffs: Anti-speed nature (-10 evasion)
    Other: None​
  20. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Hmm. Burn the berry."

    Morning Sun ~ Flare Blitz ~ Flamethrower
  21. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Calling DQ, it's been a week.
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, Ranger WAS looking at the thread earlier, so I thought I'd give him one last chance. He's not anymore and he hasn't posted, so...
    [​IMG]
    The Battle is over! SimonSays wins by default! (open)
    SimonSays:
    [​IMG]
    Prometheus
    HP: 8
    EN: 46
    Spe: 95
    Abilities: Intimidate, Flash Fire, Justified
    Status ailments: None
    Buffs/debuffs: None
    Other: Substitute (2 HP)

    VS.

    MrcRanger97:
    [​IMG]
    Ceres
    HP: 78
    EN: 88
    Spe: 51
    Abilities: Anticipation
    Status ailments: None
    Buffs/debuffs: None
    Other: Stealth Rock

    Plates used: Dark, Fighting


    Prizes:
    MrcRanger97:
    Nothing :(

    SimonSays:
    3 CC
    Budew: 1 EC, 1 DC, 2 MC
    Scratchet: 1 EC, 1 DC, 2 MC
    Arcanine: 3 MC
    Espeon: 3 MC
    Revenankh: 3 MC

    The Wanderer:
    3 UC

    That's all, Folks!
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