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Completed SimonSays VS Texas Cloverleaf (Ref: Quagsires)

Discussion in 'ASB' started by TheWolfe, Dec 15, 2011.

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  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    ~Vibrant rays of sunlight pour down upon the grass, sparkling the forest with dazzling hues. A serene lake flows softly to the side, its surface smooth as a mirror. The all too tranquil trees and atmosphere hides an enigmatic secret, but what exactly? As the combatants step forward, they can't help but feel there's some kind of higher power at work, perhaps with the ability to warp the fabric of time itself...~

    RULES
    Battle Type: 3v3 Doubles
    DQ Time: 2 Days (48 hour period)
    Restrictions: 2 recoveries, 5 chills, no weather moves/abilities
    Switch: OK
    Items: Off
    Abilities: All
    Music: Maplestory - Kamuna; others as the match progresses
    Arena: Time Traveler's Forest
    Time Traveller's Forest (open)

    [​IMG]
    Arena: Time Traveller's Forest
    Field Type: Diverse
    Complexity: Intense
    Format: All
    Restrictions: Weather moves won't work.

    Description:
    A simple little grove in the middle of a forest, with a 50m clearing in the middle. A river runs silently off to the side of the arena, about 2.5m deep and 3m wide, and sunlight flutters softly down onto this picturesque scene. So, what make this arena so special?

    Time Travel.

    At the beginning of every round, Celebi shows up (Non-catchable) and shifts everyone from the current timeline to a random alternate (Schroeder's Cat Principle. It's Quantum Physics, hard to explain). The potential timelines are:

    - Natural Life: The starting arena. Call it home if you like, because it'll be the only promise of comfort you'll get. No special effects.
    - Forest Fire: Tiger, Tiger, burning bright... All Fire Moves enjoy a +2BP Boost, while Water Moves suffer a -2BP Boost. In adition, all pokemon unused to the intense heat with have -1 Accuracy.
    - Industrialization: Welcome to the Streets. Desolate for as far as the eye can see, nothing but concrete and iron under the harsh street lamps of the Big City. The river and all the trees are gone, and Seismic Activity and Dig are unusable. Steel, Poison and Electric types are right at home, and have the Energy cost reduced of all moves by 2.
    - Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities. Water-types will also be treated as if they have Dry Skin.
    - Storm: Thunderbolts and Lightning, very very Frightening! The river has flooded, and everyone has about 50cm of water around their ankles! This impedes foot-movement, and all moves that require going up and striking your opponent to have negative priority. Flying types, Levitators and Water-types are able to ignore this, due to their ability to avoid/thrive in watery conditions.
    - Deadland: The river dried up, and the land died with it. Nothing but Sand as far as the eye can see, which isn't very far, with the giant Sandstorm in your face. Pokemon uncomfortable with Desert conditions have -1 Accuracy.
    - Snowbound: Welcome to a Winter Wonderland. Weather is Snowing (Hail, without the damage per Action). Pokemon unfit for Winter conditions will move slower than normal.
    - Volcanic Pile: From out of the ashes I leap! The volcano has long since died down, but its scar against the countryside is left forever. The ground is rocky and loose, giving all direct damaging attacks a 1/10 of outright failing, with the exception of Flying, Rock, Ground or Levitating Pokemon.
    - Midnight in a Perfect World: Identical to Natural Life, but during the Night. Because of the tranquility, a sense of peace befalls all Pokemon; Chilling regains 10 health as well as 18% Energy, and Recoveries are 50% more effective, and will work with their maximum level of effectiveness (even Sythesis/Morning Sun). This peace also affects a Pokemon's fighting prowess; All Pokemon's Attack and Special Attack Ranks are halved, rounded up.
    - 1994 Kanto: Taking it way back, when Pokemon was just ≈150. Long before the Physical/Special Split, Abilities, Items and Natures, there was these 16-bit trees and the most catchy music in the world. If you haven't worked out what the conditions are, look it over.

    And any other little place that may pop into the Ref's head, as long as it's simple.


    SimonSays
    OOO
    Duke the VIGOROTH (open)

    [​IMG]
    Vigoroth (Duke) [M]
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16


    EC: 7/9
    MC: 3


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic

    Moves: 24

    Ace the DRAGONAIR (open)

    [​IMG]
    Dragonair (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2


    EC: 8/9
    MC: 4
    DC: 5/5


    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard

    Moves: 19

    SandGiant the BALTOY (open)

    [​IMG]
    Baltoy (SandGiant) (U)
    Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 47 (55 / 1.15, rounded down)
    Size Class: 1
    Weight Class: 2


    EC: 5/6
    MC: 2


    Attacks:
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    SelfDestruct
    AncientPower
    Cosmic Power
    Earth Power
    Extrasensory
    Power Split
    Explosion

    Calm Mind
    SolarBeam
    Bulldoze
    Rest

    Moves: 17

    VS

    Texas Cloverleaf
    OOO
    Cacnea (open)

    [​IMG]
    Cacnea, Rosey, Female
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cacnea
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain
    Sucker Punch

    Disable
    Seed Bomb
    Nasty Plot
    Magic Coat
    Thunderpunch
    Teeter Dance

    Swords Dance
    Energy Ball
    Toxic
    Total Moves: 17

    Metang (open)

    [​IMG]
    Metang, Rocky
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metang
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 (202.5 kg)
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 3/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Zen Headbutt
    Iron Defense
    Iron Head

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Total Moves: 16

    Pignite (open)

    [​IMG]
    Pignite, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Pignite
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 8/9
    MC: 0
    DC: 5/5

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Head Smash
    Flare Blitz

    Superpower
    Curse
    Yawn

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Total Moves: 23


    SimonSays sends out first.
    Texas Cloverleaf sends out after and attacks first.
    SimonSays attacks after.
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    Simon took a deep breath, getting a feel of the old place once again. "It's been a long time, friend... I wonder if I'll ever be able to make you mine again. Sit down, talk with you. Remind you about the humanity that you're constantly running from..."

    [​IMG][​IMG]
    "Ace and SandGiant! Let's take them our guests for a tour, shall we?"
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
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    Cacnea and MEtang, let's get this.

    Cacnea: Swords Dance, Seed Bomb Baltoy x2
    metang: Hone Claws, Ice Punch Dragonair x2. IF Fire Blast THEN Evasive Agility and scale actions, but only once.
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]

    "Alright then, let's take it to him, hard!"

    Ace: Levitate Command ~ Fire Blast (Cacnea) ~ Blizzard

    SandGiant: Cosmic Power ~ Earth Power (Metang) ~ Bulldoze
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Simon, I see what you did there. :3

    DUEL 1!

    SimonSays
    OOO
    [​IMG][​IMG]
    Ace - Dragonair (F) / SandGiant - Baltoy (-)
    HP: 100 / 90
    EN: 100 / 100
    Effects: Nothing / Nothing
    Status: OK! / OK!
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!


    VS

    Texas Cloverleaf
    OOO
    [​IMG][​IMG]
    Rosey - Cacnea (F) / Rocky - Metang (-)
    HP: 90 / 90
    EN: 100 / 100
    Effects: Nothing / Nothing
    Status: OK! / OK!
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!


    Arena: Natural Life - Sweet simple serenade
    Song: Maplestory - Kamuna

    ORDERS!
    Dragonair: Levitate ~ Fire Blast @Cacnea ~ Blizzard
    Baltoy: Cosmic Power ~ Earth Power @Metang ~ Bulldoze
    Cacnea: Swords Dance ~ Seed Bomb @Baltoy ~ Seed Bomb @Baltoy
    Metang: Hone Claws ~ Ice Punch @Dragonair ~ Ice Punch @Dragonair
    Sub: Agility ~ Agility ~ Agility

    LET'S ROCK!

    Right from the beginning, all the combatants bolster and improve their natural talents. Immediately after, Ace roasts Rosie with a blaze just as she recovers from her Swords Dance, while SandGiant erupts painful jets of earth right into Rocky for good damage. Shaking off their fresh injuries, Rocky launches its metallic fist with enhanced power, precision, and frosts of ice right into the slender frame of Ace, while Rosie fires highly sharpened seeds that explode all over the Baltoy. Afterwards, Ace releases a horrific snowstorm that slams into Rocky's armored hull while missing Rosie by mere inches. Meanwhile, SandGiant catches both of its opponents off-guard with a torrent of earth that slows down the Metang and Cacnea. Unfazed, both Rocky and Rosie continue their assault on their adversaries.

    Unbeknownst to anyone, Celebi appears through the din and warps everyone from a serene, vivacious forest to a dried, burnt out wasteland.

    Damage report (open)

    Speed order:
    Dragonair > Baltoy > Metang > Cacnea

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Dragonair rose in the air! (3 actions)
    Energy: -5

    -Baltoy used Cosmic Power!
    Baltoy's Defense and Special Defense rose to +1!
    Energy: -6

    -Metang used Hone Claws!
    Metang's Attack and Accuracy rose to +1!
    Energy: -6

    -Cacnea used Swords Dance!
    Cacnea's Attack sharply rose to +2!
    Energy: -7

    Action 2
    -Dragonair used Fire Blast on Cacnea!
    To hit (<=8500): 1736 (Yes)
    To critical (<=625): 2296 (No)
    To burn (<=1000): 5906 (No)
    Damage: 23
    Energy: -8

    -Baltoy used Earth Power on Metang!
    To critical (<=625): 6812 (No)
    Damage: 16
    Energy: -6

    -Metang used Ice Punch on Dragonair!
    To critical (<=625): 787 (No)
    To freeze (<=1000): 1400 (No)
    Damage: 18
    Energy: -6

    -Cacnea used Seed Bomb on Baltoy!
    To critical (<=625): 4873 (No)
    Damage: 21
    Energy: -5

    Dragonair is Levitating! (2 actions)

    Action 3
    -Dragonair used Blizzard!
    To hit Cacnea (<=7000): 9715 (No)
    Dragonair's attack missed!
    To hit Metang (<=8000): 5649 (Yes)
    To critical Metang (<=625): 2064 (No)
    To freeze Metang (<=1000): 9887 (No)
    Damage: 5
    Energy: -8

    -Baltoy used Bulldoze!
    Dragonair avoids all Ground moves with Levitate!
    To critical Cacnea (<=625): 3407 (No)
    Damage: 5
    Cacnea's Speed fell to -1!
    To critical Metang (<=625): 2981 (No)
    Damage: 7
    Metang's Speed fell to -1!
    Energy: -4

    -Metang used Ice Punch on Dragonair!
    To critical (<=625): 5427 (No)
    To freeze (<=1000): 2500 (No)
    Damage: 18
    Energy: -10

    -Cacnea used Seed Bomb on Baltoy!
    To critical (<=625): 4451 (No)
    Damage: 21
    Energy: -9

    Dragonair is Levitating! (1 action)

    HP Left:
    Dragonair: 64
    Baltoy: 48
    Cacnea: 62
    Metang: 62

    Energy Left:
    Dragonair: 79
    Baltoy: 84
    Cacnea: 79
    Metang: 78

    Arena check (1-9): 3 (Drought)


    SimonSays
    OOO
    [​IMG][​IMG]
    Ace - Dragonair (F) / SandGiant - Baltoy (-)
    HP: 64 / 48
    EN: 79 / 84
    Effects: Levitating (1 action) / +1 Def, +1 SpD
    Status: OK! / OK!
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!


    VS

    Texas Cloverleaf
    OOO
    [​IMG][​IMG]
    Rosey - Cacnea (F) / Rocky - Metang (-)
    HP: 62 / 62
    EN: 79 / 78
    Effects: Nothing / Nothing
    Status: +1 Att, -1 Spd / +1 Att, +1 Acc, -1 Spd
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!



    Arena: Drought - Grass types acquire Solar Power, Water types acquire Dry Skin.
    Music: Soma Bringer - Adel Desert

    SimonSays attacks first.
    Texas Cloverleaf attacks after.
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "All right. Not the place we would have hoped for, but we can make the best out of where we are."

    Ace: Dragon Rush (Cacnea) ~ Fire Blast (Metang) *2
    IF Metang would use Evasive Agility A2 or A3, redirect to Cacnea

    SandGiant: Bulldoze ~ Earth Power (Metang) ~ Calm Mind
  7. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,583
    Hmm, well with the speed disadvantage, the best thing to do here is to simply:

    Metang: Ice Punch Dragonair, Ice Punch+Ice Punch Dragonair, cool down
    Cacnea: Sucker Punch Dragonair, Seed Bomb Baltoy x2
  8. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    iirc there should be no stat changes on Metang, as those have expired and his speed cannot drop due to clear body.
    I will do flavor like Wolfe was doing upon request from SS or Texas.
    Please check as well, it contains something that I'm still having a hard time believing happened...

    Turn 1:
    Cacnea used sucker punch!
    crit = 7371/10000 = no
    (8+6-3)+2 = 13 damage!
    -6 energy

    Dragonair used Dragon Rush!
    hit = 8101/10000 = hit
    flinch = 7333/10000 = no
    crit = 6888/10000 = no
    (10+3+6-3) = 16 damage!
    -6 energy

    Baltoy used bulldoze!
    Dragonair is levitating!
    Cacnea's speed decreased by a stage to -2!
    Metang's Clear Body is amazing!
    crit =(8949)(4772) = none
    (4.5+3+3-3)*1.5 = 7 damage to metang!
    (4.5+3+3-3)*.67 = 5 damage to Cacnea!
    -8 energy

    Metang used Ice Punch!
    freeze= Drought says hi
    crit = 8101/10000 = no
    (8+6-3)*1.5 = 16 damage (rounded down)!
    -14 energy

    Turn 2:
    Dragonair used Fire Blast on Metang!
    To hit (<=8500): 5048 (Yes)
    To critical (<=625): 6513 (No)
    To burn (<=1000): 5741 (No)
    (12+3+4.5-4.5)*1.5 = 23 damage (rounded up)!
    Energy: -8
    Baltoy used Earth Power on Metang!
    To critical (<=625): 1448 (No)
    (9+3+3-4.5)*1.5 = 16 damage!
    Energy: -6

    Metang uses Ice Pinch + Ice Punch combo!
    freeze= Drought says hi
    crit = 8148/10000 = no
    (18+6-3)*1.5 = 31 damage (rounded down)!
    -108 energy
    Metang fainted due to extreme exhaustion!

    Cacnea used Seed Bomb!
    crit = 483/10000 = CRIT
    (8+3+3+6-4.5)*1.5 + 2 = 25 damage!
    -5 energy


    Turn 3:

    Dragonair used fire blast!
    But there was no target…
    -8 energy

    Baltoy used calm mind!
    +1 SpA!
    +1 SpD!
    -7 energy

    Cacnea used Seed Bomb!
    crit = 167/10000 = CRIT
    (8+3+3+6-4.5)*1.5 + 0 = 23 damage!
    -9 energy
    Baltoy faints!

    SimonSays
    OOO
    [​IMG][​IMG]
    Ace - Dragonair (F) / SandGiant - Baltoy (-)
    HP: 17 / FAINTED
    EN: 59 / FAINTED
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!


    VS

    Texas Cloverleaf
    OOO
    [​IMG][​IMG]
    Rosey - Cacnea (F) / Rocky - Metang (-)
    HP: 41 / Dead and overworked by a cruel trainer
    EN: 64 / lol
    Effects: Nothing / Nothing
    Status: +1 Att, -1 Spd / +1 Att, +1 Acc, -1 Spd
    Reserve (open)
    [​IMG] HP:100/EN:100/Status:OK!
  9. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
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    Sorry Wolfe, you were over DQ and got subreffed. Quagsires is now the ref.
  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
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    Pignite: Bulldoze, Will-o-wisp Vigoroth, SUperpower Vigoroth
    Cacnea: Leech Seed Vigoroth, Toxic Vigoroth, Seed Bomb Vigoroth

    If Dragonair Fire Blasts Cacnea, use Sucker Punch.
  11. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "I don't like this one bit, but this is what was decided. Duke, welcome to the fight. Let's give them hell. And I'm not sure about where we are, so I'm going to assume we're at Snowbound?"

    Ace: Levitate Command ~ Dragon Dance ~ Waterfall (Pignite)

    Duke: Body Slam (Cacnea) ~ Earthquake ~ Counter
  12. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Realized I have screwed up badly and never stated the new setting was Forest Fire. Everything else's pretty much ready, but I'll give the night in case anyone wants to fix actions due to the field and ONLY due to the field (I have the current actions, I will change them back if I believe someone misused this time)

    Again, sorry for the inconvience.

    EDIT: consent is implied, will have this up shortly
  13. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Turn 1:
    Vigoroth used body slam!
    paralysis = 3101/10000 = no
    crit = 7764/10000 = no
    (9+3+6-3) = 15 damage!
    -6 energy


    Dragonair used levitate!
    It is levitating!
    -5 energy

    Pignite used bulldoze!
    Dragonair is levitating!
    Cacnea's speed decreased by a stage to -2!
    Vigoroth's speed decreased by a stage to -1!
    crit =(2110)(4294) = none
    (6+3+3-3) = 9 damage to Vigoroth!
    (6+3+3-3)*.67 = 5 damage to Cacnea!
    -8 energy

    Cacnea used leech seed!
    hit = 8218/10000 = hit
    Vigoroth was seeded!
    -9 energy

    Turn 2:

    Vigoroth used earthquake!
    crit = (9678)(7294) = no
    (7.5+6-3)*1.5 = 16 damage to pignite!
    (7.5+6-3)*.67 = 7 damage to cacnea!
    -7 energy
    -3 hp from vigoroth!
    +3 hp to cacnea!

    Dragonair used dragon dance!
    Dragonair's attack rose!
    Dragonair's speed rose!
    -6 energy

    Pignite used will-o-wisp
    hit = 6403/10000
    Vigoroth was burned!
    -6 energy

    Cacnea used toxic!
    hit = 7039/10000 = hit
    Vigoroth was poisoned!
    -6 energy

    Turn 3:

    Dragonair used waterfall!
    flinch = 3029/10000 = no
    crit = 8015/10000 = no
    (8+6-3)*1.5 + 1.75 = 18 damage!
    -6 energy

    Pignite used superpower!
    crit = 6917/10000 = no
    (12+3+6-3)*1.5 = 27 damage!
    -1 attack stage!
    -1 defense stage!
    -7 energy

    Cacnea used Seed bomb!

    crit = 9073/10000 = CRIT
    (8+3+6-4.5)= 14 damage (rounded up)!
    -5 energy

    Vigoroth used counter!
    41*1.5 = 61.5 damage to cacnea!
    Cacnea fainted!
    -2 damage due to burn
    -1 damage due to toxic


    SimonSays
    OOO
    [​IMG][​IMG]
    Ace - Dragonair (F) / SandGiant - Baltoy (-)
    HP: 17 / FAINTED
    EN: 42 / FAINTED
    Reserve (open)
    [​IMG] HP:44//Status:OK!

    Status: Levitating (1 action)
    VS

    Texas Cloverleaf
    OOO
    [​IMG][​IMG]
    Rosey - Cacnea (F) / Rocky - Metang (-)
    HP: Corpse is on the other side of town / Dead and overworked by a cruel trainer
    EN: it hurt a lot/ lol
    Effects: Nothing / Nothing
    Status: -1 attack and defense
    Reserve (open)
    [​IMG] HP:66/EN:79/Status:OK!
  14. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    So where are we now?
  15. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    That's why I hate this arena...

    3/9, so...
  16. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Ohh come now. You haven't even taken it all the way through! But anyways, crap. Sunshine..."

    Ace: Thunder Wave ~ Outrage *2

    Baton: Earthquake ~ Facade *2
    IF Superpower is used against you, use Counter
    IF Ace is fainted A3, use Earthquake


    The second Sub is a KO Sub, which is legal, I think. But the first Sub takes precedence, should they both be eligible.
  17. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,583
    Head Smash Dragonair, Bulldoze, Focus Blast Vigoroth

    no parahax please
  18. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Vigoroth used Earthquake!
    Dragonair is levitating!
    crit = (7578)
    (4.5+6-3)*1.5 = 11 damage to pignite!
    -7 energy
    -2 damage due to burn
    -1 damage due to toxic

    Dragonair used thunder wave!
    Pignite is 25% paralyzed!

    Pignite used Head smash!
    para= 6000/10000 = move
    hit = 4578/10000 = hit
    (15+6-3) = 18 damage!
    -6 damage in recoil
    -11 energy

    Turn 2:
    Vigoroth used façade!
    crit = 989/10000 = no
    (11+3+6-3) = 17 damage!
    Dragonair used outrage!
    crit = 1871/10000 = no
    (12+3+6-3) = 18 damage!
    -7 energy

    Pignite used bulldoze!
    para = 2226/10000 = PARALYSIS


    Turn 3:

    Vigoroth used façade!
    crit = 434/10000 = CRIT
    (11+3+3+6-3) = 20 damage!
    Pignite fainted!

    SimonSays wins!
  19. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Alright, for the Approver's sake:

    SimonSays: 2 CC
    Ace the DRAGONAIR: 1 EC, 2 MC
    SandGiant the BALTOY: 1 EC, 2 MC, 1 KOC
    Duke the VIGOROTH: 1 EC, 2 MC, 2 KOC
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