SimonSays VS Texas Cloverleaf (Ref: Quagsires)

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Heaven or Hell...

~Vibrant rays of sunlight pour down upon the grass, sparkling the forest with dazzling hues. A serene lake flows softly to the side, its surface smooth as a mirror. The all too tranquil trees and atmosphere hides an enigmatic secret, but what exactly? As the combatants step forward, they can't help but feel there's some kind of higher power at work, perhaps with the ability to warp the fabric of time itself...~

RULES
Battle Type: 3v3 Doubles
DQ Time: 2 Days (48 hour period)
Restrictions: 2 recoveries, 5 chills, no weather moves/abilities
Switch: OK
Items: Off
Abilities: All
Music: Maplestory - Kamuna; others as the match progresses
Arena: Time Traveler's Forest

Arena: Time Traveller's Forest
Field Type: Diverse
Complexity: Intense
Format: All
Restrictions: Weather moves won't work.

Description:
A simple little grove in the middle of a forest, with a 50m clearing in the middle. A river runs silently off to the side of the arena, about 2.5m deep and 3m wide, and sunlight flutters softly down onto this picturesque scene. So, what make this arena so special?

Time Travel.

At the beginning of every round, Celebi shows up (Non-catchable) and shifts everyone from the current timeline to a random alternate (Schroeder's Cat Principle. It's Quantum Physics, hard to explain). The potential timelines are:

- Natural Life: The starting arena. Call it home if you like, because it'll be the only promise of comfort you'll get. No special effects.
- Forest Fire: Tiger, Tiger, burning bright... All Fire Moves enjoy a +2BP Boost, while Water Moves suffer a -2BP Boost. In adition, all pokemon unused to the intense heat with have -1 Accuracy.
- Industrialization: Welcome to the Streets. Desolate for as far as the eye can see, nothing but concrete and iron under the harsh street lamps of the Big City. The river and all the trees are gone, and Seismic Activity and Dig are unusable. Steel, Poison and Electric types are right at home, and have the Energy cost reduced of all moves by 2.
- Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities. Water-types will also be treated as if they have Dry Skin.
- Storm: Thunderbolts and Lightning, very very Frightening! The river has flooded, and everyone has about 50cm of water around their ankles! This impedes foot-movement, and all moves that require going up and striking your opponent to have negative priority. Flying types, Levitators and Water-types are able to ignore this, due to their ability to avoid/thrive in watery conditions.
- Deadland: The river dried up, and the land died with it. Nothing but Sand as far as the eye can see, which isn't very far, with the giant Sandstorm in your face. Pokemon uncomfortable with Desert conditions have -1 Accuracy.
- Snowbound: Welcome to a Winter Wonderland. Weather is Snowing (Hail, without the damage per Action). Pokemon unfit for Winter conditions will move slower than normal.
- Volcanic Pile: From out of the ashes I leap! The volcano has long since died down, but its scar against the countryside is left forever. The ground is rocky and loose, giving all direct damaging attacks a 1/10 of outright failing, with the exception of Flying, Rock, Ground or Levitating Pokemon.
- Midnight in a Perfect World: Identical to Natural Life, but during the Night. Because of the tranquility, a sense of peace befalls all Pokemon; Chilling regains 10 health as well as 18% Energy, and Recoveries are 50% more effective, and will work with their maximum level of effectiveness (even Sythesis/Morning Sun). This peace also affects a Pokemon's fighting prowess; All Pokemon's Attack and Special Attack Ranks are halved, rounded up.
- 1994 Kanto: Taking it way back, when Pokemon was just ≈150. Long before the Physical/Special Split, Abilities, Items and Natures, there was these 16-bit trees and the most catchy music in the world. If you haven't worked out what the conditions are, look it over.

And any other little place that may pop into the Ref's head, as long as it's simple.


SimonSays
OOO

Vigoroth (Duke) [M]
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16


EC: 7/9
MC: 3


Attacks:
Uproar
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail
Focus Punch
Reversal
Counter
Covet

Crush Claw
Night Slash
Hammer Arm
Body Slam
Pursuit

Return
Double Team
Rock Slide
Earthquake
Facade
Toxic

Moves: 24


Dragonair (*) Ace (F)
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
(Dragonite line capable of breathing underwater)

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2


EC: 8/9
MC: 4
DC: 5/5


Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage
Dragon Tail

Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)
Dragon Pulse

Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard

Moves: 19


Baltoy (SandGiant) (U)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55 / 1.15, rounded down)
Size Class: 1
Weight Class: 2


EC: 5/6
MC: 2


Attacks:
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Power Split
Explosion

Calm Mind
SolarBeam
Bulldoze
Rest

Moves: 17

VS

Texas Cloverleaf
OOO

Cacnea, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacnea
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 4/5

Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Sucker Punch

Disable
Seed Bomb
Nasty Plot
Magic Coat
Thunderpunch
Teeter Dance

Swords Dance
Energy Ball
Toxic
Total Moves: 17


Metang, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metang
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 3/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Zen Headbutt
Iron Defense
Iron Head

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Total Moves: 16


Pignite, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pignite
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 5/5

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Head Smash
Flare Blitz

Superpower
Curse
Yawn

Wild Charge
Grass Knot
Flamethrower
Will-o-Wisp
Taunt
Bulldoze
Focus Blast
Total Moves: 23


SimonSays sends out first.
Texas Cloverleaf sends out after and attacks first.
SimonSays attacks after.
 

Simon took a deep breath, getting a feel of the old place once again. "It's been a long time, friend... I wonder if I'll ever be able to make you mine again. Sit down, talk with you. Remind you about the humanity that you're constantly running from..."


"Ace and SandGiant! Let's take them our guests for a tour, shall we?"
 

Texas Cloverleaf

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Cacnea and MEtang, let's get this.

Cacnea: Swords Dance, Seed Bomb Baltoy x2
metang: Hone Claws, Ice Punch Dragonair x2. IF Fire Blast THEN Evasive Agility and scale actions, but only once.
 


"Alright then, let's take it to him, hard!"

Ace: Levitate Command ~ Fire Blast (Cacnea) ~ Blizzard

SandGiant: Cosmic Power ~ Earth Power (Metang) ~ Bulldoze
 
Simon, I see what you did there. :3

DUEL 1!

SimonSays
OOO

Ace - Dragonair (F) / SandGiant - Baltoy (-)
HP: 100 / 90
EN: 100 / 100
Effects: Nothing / Nothing
Status: OK! / OK!
HP:100/EN:100/Status:OK!


VS

Texas Cloverleaf
OOO

Rosey - Cacnea (F) / Rocky - Metang (-)
HP: 90 / 90
EN: 100 / 100
Effects: Nothing / Nothing
Status: OK! / OK!
HP:100/EN:100/Status:OK!


Arena: Natural Life - Sweet simple serenade
Song: Maplestory - Kamuna

ORDERS!
Dragonair: Levitate ~ Fire Blast @Cacnea ~ Blizzard
Baltoy: Cosmic Power ~ Earth Power @Metang ~ Bulldoze
Cacnea: Swords Dance ~ Seed Bomb @Baltoy ~ Seed Bomb @Baltoy
Metang: Hone Claws ~ Ice Punch @Dragonair ~ Ice Punch @Dragonair
Sub: Agility ~ Agility ~ Agility

LET'S ROCK!

Right from the beginning, all the combatants bolster and improve their natural talents. Immediately after, Ace roasts Rosie with a blaze just as she recovers from her Swords Dance, while SandGiant erupts painful jets of earth right into Rocky for good damage. Shaking off their fresh injuries, Rocky launches its metallic fist with enhanced power, precision, and frosts of ice right into the slender frame of Ace, while Rosie fires highly sharpened seeds that explode all over the Baltoy. Afterwards, Ace releases a horrific snowstorm that slams into Rocky's armored hull while missing Rosie by mere inches. Meanwhile, SandGiant catches both of its opponents off-guard with a torrent of earth that slows down the Metang and Cacnea. Unfazed, both Rocky and Rosie continue their assault on their adversaries.

Unbeknownst to anyone, Celebi appears through the din and warps everyone from a serene, vivacious forest to a dried, burnt out wasteland.

Speed order:
Dragonair > Baltoy > Metang > Cacnea

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Dragonair rose in the air! (3 actions)
Energy: -5

-Baltoy used Cosmic Power!
Baltoy's Defense and Special Defense rose to +1!
Energy: -6

-Metang used Hone Claws!
Metang's Attack and Accuracy rose to +1!
Energy: -6

-Cacnea used Swords Dance!
Cacnea's Attack sharply rose to +2!
Energy: -7

Action 2
-Dragonair used Fire Blast on Cacnea!
To hit (<=8500): 1736 (Yes)
To critical (<=625): 2296 (No)
To burn (<=1000): 5906 (No)
Damage: 23
Energy: -8

-Baltoy used Earth Power on Metang!
To critical (<=625): 6812 (No)
Damage: 16
Energy: -6

-Metang used Ice Punch on Dragonair!
To critical (<=625): 787 (No)
To freeze (<=1000): 1400 (No)
Damage: 18
Energy: -6

-Cacnea used Seed Bomb on Baltoy!
To critical (<=625): 4873 (No)
Damage: 21
Energy: -5

Dragonair is Levitating! (2 actions)

Action 3
-Dragonair used Blizzard!
To hit Cacnea (<=7000): 9715 (No)
Dragonair's attack missed!
To hit Metang (<=8000): 5649 (Yes)
To critical Metang (<=625): 2064 (No)
To freeze Metang (<=1000): 9887 (No)
Damage: 5
Energy: -8

-Baltoy used Bulldoze!
Dragonair avoids all Ground moves with Levitate!
To critical Cacnea (<=625): 3407 (No)
Damage: 5
Cacnea's Speed fell to -1!
To critical Metang (<=625): 2981 (No)
Damage: 7
Metang's Speed fell to -1!
Energy: -4

-Metang used Ice Punch on Dragonair!
To critical (<=625): 5427 (No)
To freeze (<=1000): 2500 (No)
Damage: 18
Energy: -10

-Cacnea used Seed Bomb on Baltoy!
To critical (<=625): 4451 (No)
Damage: 21
Energy: -9

Dragonair is Levitating! (1 action)

HP Left:
Dragonair: 64
Baltoy: 48
Cacnea: 62
Metang: 62

Energy Left:
Dragonair: 79
Baltoy: 84
Cacnea: 79
Metang: 78

Arena check (1-9): 3 (Drought)


SimonSays
OOO

Ace - Dragonair (F) / SandGiant - Baltoy (-)
HP: 64 / 48
EN: 79 / 84
Effects: Levitating (1 action) / +1 Def, +1 SpD
Status: OK! / OK!
HP:100/EN:100/Status:OK!


VS

Texas Cloverleaf
OOO

Rosey - Cacnea (F) / Rocky - Metang (-)
HP: 62 / 62
EN: 79 / 78
Effects: Nothing / Nothing
Status: +1 Att, -1 Spd / +1 Att, +1 Acc, -1 Spd
HP:100/EN:100/Status:OK!



Arena: Drought - Grass types acquire Solar Power, Water types acquire Dry Skin.
Music: Soma Bringer - Adel Desert

SimonSays attacks first.
Texas Cloverleaf attacks after.
 

"All right. Not the place we would have hoped for, but we can make the best out of where we are."

Ace: Dragon Rush (Cacnea) ~ Fire Blast (Metang) *2
IF Metang would use Evasive Agility A2 or A3, redirect to Cacnea

SandGiant: Bulldoze ~ Earth Power (Metang) ~ Calm Mind
 

Texas Cloverleaf

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Hmm, well with the speed disadvantage, the best thing to do here is to simply:

Metang: Ice Punch Dragonair, Ice Punch+Ice Punch Dragonair, cool down
Cacnea: Sucker Punch Dragonair, Seed Bomb Baltoy x2
 
iirc there should be no stat changes on Metang, as those have expired and his speed cannot drop due to clear body.
I will do flavor like Wolfe was doing upon request from SS or Texas.
Please check as well, it contains something that I'm still having a hard time believing happened...

Turn 1:
Cacnea used sucker punch!
crit = 7371/10000 = no
(8+6-3)+2 = 13 damage!
-6 energy

Dragonair used Dragon Rush!
hit = 8101/10000 = hit
flinch = 7333/10000 = no
crit = 6888/10000 = no
(10+3+6-3) = 16 damage!
-6 energy

Baltoy used bulldoze!
Dragonair is levitating!
Cacnea's speed decreased by a stage to -2!
Metang's Clear Body is amazing!
crit =(8949)(4772) = none
(4.5+3+3-3)*1.5 = 7 damage to metang!
(4.5+3+3-3)*.67 = 5 damage to Cacnea!
-8 energy

Metang used Ice Punch!
freeze= Drought says hi
crit = 8101/10000 = no
(8+6-3)*1.5 = 16 damage (rounded down)!
-14 energy

Turn 2:
Dragonair used Fire Blast on Metang!
To hit (<=8500): 5048 (Yes)
To critical (<=625): 6513 (No)
To burn (<=1000): 5741 (No)
(12+3+4.5-4.5)*1.5 = 23 damage (rounded up)!
Energy: -8
Baltoy used Earth Power on Metang!
To critical (<=625): 1448 (No)
(9+3+3-4.5)*1.5 = 16 damage!
Energy: -6

Metang uses Ice Pinch + Ice Punch combo!
freeze= Drought says hi
crit = 8148/10000 = no
(18+6-3)*1.5 = 31 damage (rounded down)!
-108 energy
Metang fainted due to extreme exhaustion!

Cacnea used Seed Bomb!
crit = 483/10000 = CRIT
(8+3+3+6-4.5)*1.5 + 2 = 25 damage!
-5 energy


Turn 3:

Dragonair used fire blast!
But there was no target…
-8 energy

Baltoy used calm mind!
+1 SpA!
+1 SpD!
-7 energy

Cacnea used Seed Bomb!
crit = 167/10000 = CRIT
(8+3+3+6-4.5)*1.5 + 0 = 23 damage!
-9 energy
Baltoy faints!

SimonSays
OOO

Ace - Dragonair (F) / SandGiant - Baltoy (-)
HP: 17 / FAINTED
EN: 59 / FAINTED
HP:100/EN:100/Status:OK!


VS

Texas Cloverleaf
OOO

Rosey - Cacnea (F) / Rocky - Metang (-)
HP: 41 / Dead and overworked by a cruel trainer
EN: 64 / lol
Effects: Nothing / Nothing
Status: +1 Att, -1 Spd / +1 Att, +1 Acc, -1 Spd
HP:100/EN:100/Status:OK!
 

Texas Cloverleaf

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Pignite: Bulldoze, Will-o-wisp Vigoroth, SUperpower Vigoroth
Cacnea: Leech Seed Vigoroth, Toxic Vigoroth, Seed Bomb Vigoroth

If Dragonair Fire Blasts Cacnea, use Sucker Punch.
 

"I don't like this one bit, but this is what was decided. Duke, welcome to the fight. Let's give them hell. And I'm not sure about where we are, so I'm going to assume we're at Snowbound?"

Ace: Levitate Command ~ Dragon Dance ~ Waterfall (Pignite)

Duke: Body Slam (Cacnea) ~ Earthquake ~ Counter
 
Realized I have screwed up badly and never stated the new setting was Forest Fire. Everything else's pretty much ready, but I'll give the night in case anyone wants to fix actions due to the field and ONLY due to the field (I have the current actions, I will change them back if I believe someone misused this time)

Again, sorry for the inconvience.

EDIT: consent is implied, will have this up shortly
 
Turn 1:
Vigoroth used body slam!
paralysis = 3101/10000 = no
crit = 7764/10000 = no
(9+3+6-3) = 15 damage!
-6 energy


Dragonair used levitate!
It is levitating!
-5 energy

Pignite used bulldoze!
Dragonair is levitating!
Cacnea's speed decreased by a stage to -2!
Vigoroth's speed decreased by a stage to -1!
crit =(2110)(4294) = none
(6+3+3-3) = 9 damage to Vigoroth!
(6+3+3-3)*.67 = 5 damage to Cacnea!
-8 energy

Cacnea used leech seed!
hit = 8218/10000 = hit
Vigoroth was seeded!
-9 energy

Turn 2:

Vigoroth used earthquake!
crit = (9678)(7294) = no
(7.5+6-3)*1.5 = 16 damage to pignite!
(7.5+6-3)*.67 = 7 damage to cacnea!
-7 energy
-3 hp from vigoroth!
+3 hp to cacnea!

Dragonair used dragon dance!
Dragonair's attack rose!
Dragonair's speed rose!
-6 energy

Pignite used will-o-wisp
hit = 6403/10000
Vigoroth was burned!
-6 energy

Cacnea used toxic!
hit = 7039/10000 = hit
Vigoroth was poisoned!
-6 energy

Turn 3:

Dragonair used waterfall!
flinch = 3029/10000 = no
crit = 8015/10000 = no
(8+6-3)*1.5 + 1.75 = 18 damage!
-6 energy

Pignite used superpower!
crit = 6917/10000 = no
(12+3+6-3)*1.5 = 27 damage!
-1 attack stage!
-1 defense stage!
-7 energy

Cacnea used Seed bomb!

crit = 9073/10000 = CRIT
(8+3+6-4.5)= 14 damage (rounded up)!
-5 energy

Vigoroth used counter!
41*1.5 = 61.5 damage to cacnea!
Cacnea fainted!
-2 damage due to burn
-1 damage due to toxic


SimonSays
OOO

Ace - Dragonair (F) / SandGiant - Baltoy (-)
HP: 17 / FAINTED
EN: 42 / FAINTED
HP:44//Status:OK!

Status: Levitating (1 action)
VS

Texas Cloverleaf
OOO

Rosey - Cacnea (F) / Rocky - Metang (-)
HP: Corpse is on the other side of town / Dead and overworked by a cruel trainer
EN: it hurt a lot/ lol
Effects: Nothing / Nothing
Status: -1 attack and defense
HP:66/EN:79/Status:OK!
 
That's why I hate this arena...

3/9, so...
- Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities. Water-types will also be treated as if they have Dry Skin.
 

"Ohh come now. You haven't even taken it all the way through! But anyways, crap. Sunshine..."

Ace: Thunder Wave ~ Outrage *2

Baton: Earthquake ~ Facade *2
IF Superpower is used against you, use Counter
IF Ace is fainted A3, use Earthquake


The second Sub is a KO Sub, which is legal, I think. But the first Sub takes precedence, should they both be eligible.
 
Vigoroth used Earthquake!
Dragonair is levitating!
crit = (7578)
(4.5+6-3)*1.5 = 11 damage to pignite!
-7 energy
-2 damage due to burn
-1 damage due to toxic

Dragonair used thunder wave!
Pignite is 25% paralyzed!

Pignite used Head smash!
para= 6000/10000 = move
hit = 4578/10000 = hit
(15+6-3) = 18 damage!
-6 damage in recoil
-11 energy

Turn 2:
Vigoroth used façade!
crit = 989/10000 = no
(11+3+6-3) = 17 damage!
Dragonair used outrage!
crit = 1871/10000 = no
(12+3+6-3) = 18 damage!
-7 energy

Pignite used bulldoze!
para = 2226/10000 = PARALYSIS


Turn 3:

Vigoroth used façade!
crit = 434/10000 = CRIT
(11+3+3+6-3) = 20 damage!
Pignite fainted!

SimonSays wins!
 
Alright, for the Approver's sake:

SimonSays: 2 CC
Ace the DRAGONAIR: 1 EC, 2 MC
SandGiant the BALTOY: 1 EC, 2 MC, 1 KOC
Duke the VIGOROTH: 1 EC, 2 MC, 2 KOC
 
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