Those kinds of questions should be asked in this thread http://www.smogon.com/forums/showthread.php?t=3478061 but I can be kind and answer your question and I have one calm (-atk + sp.def) sableye with prankster that I can breed and trade for a jolly or timid ditto of possible =) you can pm me if you still are intrested.Would someone be willing to trade me a female DW Sableye that I could breed myself? I can offer a Virizion, Terrakion, or Cobalion of any nature. If these don't appeal, contact me with a counter offer and I'll see what I can do, thanks.
Volcarona can work in rain because it got a good secondary stab in Bug Buzz a great coverage attack in Hurricane and even though its fire stab is weakend it still hits everything you want it to hit for super effective damage.Hey I got a question.
I'm currently testing this team I'm making: a rain team utilizing Nasty Plot + Baton Pass Celebi. I don't want to go too much into the team since I plan on rating it later, but I'm currently using CM Jirachi to tank Dragon hits. However, lately, I've been considering Heatran. Yes. Heatran, in rain. Why not? Volcarona works in rain, I wouldn't only give credit to the move hurricane either. I planned on trying this set out:
Heatran @ Shuca Berry
Trait: Flash Fire
Nature: Timid
EVs: 140 HP / 144 SpA / 224 Spe
- Flame Charge
- Fire Blast
- Earth Power
- Hidden Power [Ice]
With +2 passing, it won't really need to much power. I did calcs and it still 2HKO Ferrothorn in rain at +0, as well as having a 3% chance on OHKO'ing Toxicroak at +0, and much other things that express its amazing power even with the rain hamering its prowress. The bulk is needed to avoid a 2HKO from LO Latios, as well as tanking Outrage from Kyu-B, while living EQ from Dugtrio, Donphan, Gliscor, Earth Power from Modest Kyu-B, EQ from Haxorus with Adamant, and a 25% chance of living EQ from Jolly Garchomp. I feel its bulk gives it more Flame Charge set up oppurtunities, as well as being a great answer to sun (which is an issue) and being a great NPPass recipient for celebi since other Heatran + Scizor are immidete threats he doesn't mind beating, as +2 / +1 || +2 / +2 should have no problems sweeping in rain. The speed outspeeds 269 Toxicroak and below. (Also I can live mach from Breloom at +0 if I'm at 100%, otherwise SR puts me into KO range, but still thats lol material to me XD)
I live so many Outrage from random Pokemon, and I can even live things like Scald from Defensive Politoed (in rain), Scald from Tentacruel (in rain), live SS from Timid Keldeo, as well as living surf outside of rain, and it tanks Tornadus-I's coverage completely. LO Torn-I's Hurricane is a 4HKO (talk about sad; I'm not even holding leftovers lol).
However, this is all on paper. I don't go on PO / PS on weekdays so I've yet to try it. I was hoping to ask if anyone else has used Heatran in rain to success? I feel its even slightly better than Volcarona cause fuck being SR weak imo. Thanks!
But you got to treat Power trick as a set-up move, after 252+ Forry uses Powertrick it gets 416 atk, but after a 252+ Ferrrothorn/Scizor uses Swords Dance it got 630/788 atk and doesn't needs to compromise its defense stat as a trade of.Good point. However, Forretress would be stronger than any other Steel type and also gets access to Rock Polish.
I said that its not a "real" fire attack since technically its not a official fire type attack as its not listed as a fire type attack as hidden power can be any type but thanks for answering my question howeveryes it does, it's a fire type attack. there's nothing "not real fire" about it
Nope. Using Rain Dance does nothing in rain.Does using Rain Dance overwrite Drizzles effect, causing rain to end in 5 turns?
More complex teams typically make the user think a lot more to predict around threats and use his/her head. A great example of a team like this is French Orgy in the Sun with Belzebuth from BW1. In order to win, you have to predict the weather starters coming in with your Sunny Day Ninetales, use the trapping combination of Heatran and Dugtrio effectively, and predict heavily to make sure that Stealth Rock doesn't get up. And you have to know how to bluff your Venusaur set and exactly how much damage you have to get on things like Dragonite and Salamence before Volcarona can kill them.I have encountered this a bit and I wanna grasp the concept a bit better. How are some teams more "complex" or "harder" than others? Also, what styles are considered "harder" to play?
Okay. Thank you.We have written about it, check it out. Mild nature, max SAtk, only almost max speed and the rest in Atk. Feel free to use Expert Belt when you have more entry hazards.
It's widely considered a poor and gimmicky strategy, and it gets irritating when people joke about it.Why is it that the rules thread says "no Darmanitan-Z?"