I thought i'd post this here.
As all of my teams have had Bronzong weak, i've decided to post a Syclant/Trapping RMT here. This is one of my first seriousness team (Meaning teams i've put more than 5 minutes into making), and without further ado i would like to present:
http://www.youtube.com/watch?v=CD_mRmQByKo&feature=related Azelf's name fits the team better IHMO.
As all of my teams have had Bronzong weak, i've decided to post a Syclant/Trapping RMT here. This is one of my first seriousness team (Meaning teams i've put more than 5 minutes into making), and without further ado i would like to present:
http://www.youtube.com/watch?v=CD_mRmQByKo&feature=related Azelf's name fits the team better IHMO.
FUCK THE SYSTEM
SLOW! (Azelf) @ Choice Specs
Ability: Levitate
EVs: 36 HP/222 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Shadow Ball
- U-turn
- Flamethrower
- Thunderbolt
Thanks to Ghandi for the EV's and FT.
Anti-lead. Gets what it needs to, U-Turns to what it dosen't. Shadow ball for gengar, T-Bolt for Gyara, Psychic for stab. Dosen't OHKO most of the standard leads with Stab, but that's why U-Turn's there. For Bronzong, that motherfucking son of a bell, i U-turn to the following...
SHAME! (Magnezone) @ Lum Berry
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Magnet Rise
- Thunderbolt
- Hidden Power [Grass]
- Substitute
Thanks to Darkie for the EV fix.
Haha. Magnet rise beats bronzong and i have a hunch (Haven't checked) it may beat minimum speed Metagross ._.
HP grass for Swampert, Substitute for anything else really. Not liking Sub and Lum berry, but there's really no other movepool options. Lum berry is for U-turning into the Hypnosis.
BIT, BIT, BITCH! (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/140 SDef
Bold nature (+Def, -Atk)
- Toxic
- Psychic
- Moonlight
- Charge Beam
Multi-purpose wall. Toxic because it's awesome, psychic for Infernape. Not sure about Moonlight/CB, would like to put Restalk but that means i'm useless against a Steel/Dark (lol). Open for suggestions here, just dont get rid of it.
THE PACK! (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rest
- Rapid Spin
- Stealth Rock
Need more rocks. Gets rid of rocks.
WAR! (Syclant) (M) @ Life Orb
Ability: Mountaineer
EVs: 200 Atk/252 Spd/56 SAtk
Naive nature (+Spd, -SDef)
- Bug Buzz
- Earth Power
- Brick Break
- Ice Beam
ohalo der heatran. Whats that? You have a scarf? well that's nice. I'll just go Outspeed you by 1 POINT then OHKO you. Thanks for your time.
Reason for no Tail glow is because there's simply not enough time to get if off.
FUCK THE SYSTEM! (Weavile) (M) @ Choice Band
Ability: Pressure
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Brick Break
- Night Slash
- Pursuit/Ice punch
ohalo der garchomp. What's that? you've got +6 attack and +6 speed? wow, thats good. I'll just OHKO you with mah Shard of doom.
Running pursuit atm, wanting to put IP on there but just seeing no reason.
I'll post a threat list if people don't see any immediate weaknesses. Btw, hope this is in the right place because last guy who posted a Syclant RMT over at that forum (Points to RMT forum with Haunted House and Swinging Blades) went in there and came out as dog food.
SLOW! (Azelf) @ Choice Specs
Ability: Levitate
EVs: 36 HP/222 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Shadow Ball
- U-turn
- Flamethrower
- Thunderbolt
Thanks to Ghandi for the EV's and FT.
Anti-lead. Gets what it needs to, U-Turns to what it dosen't. Shadow ball for gengar, T-Bolt for Gyara, Psychic for stab. Dosen't OHKO most of the standard leads with Stab, but that's why U-Turn's there. For Bronzong, that motherfucking son of a bell, i U-turn to the following...
SHAME! (Magnezone) @ Lum Berry
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Magnet Rise
- Thunderbolt
- Hidden Power [Grass]
- Substitute
Thanks to Darkie for the EV fix.
Haha. Magnet rise beats bronzong and i have a hunch (Haven't checked) it may beat minimum speed Metagross ._.
HP grass for Swampert, Substitute for anything else really. Not liking Sub and Lum berry, but there's really no other movepool options. Lum berry is for U-turning into the Hypnosis.
BIT, BIT, BITCH! (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/140 SDef
Bold nature (+Def, -Atk)
- Toxic
- Psychic
- Moonlight
- Charge Beam
Multi-purpose wall. Toxic because it's awesome, psychic for Infernape. Not sure about Moonlight/CB, would like to put Restalk but that means i'm useless against a Steel/Dark (lol). Open for suggestions here, just dont get rid of it.
THE PACK! (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rest
- Rapid Spin
- Stealth Rock
Need more rocks. Gets rid of rocks.
WAR! (Syclant) (M) @ Life Orb
Ability: Mountaineer
EVs: 200 Atk/252 Spd/56 SAtk
Naive nature (+Spd, -SDef)
- Bug Buzz
- Earth Power
- Brick Break
- Ice Beam
ohalo der heatran. Whats that? You have a scarf? well that's nice. I'll just go Outspeed you by 1 POINT then OHKO you. Thanks for your time.
Reason for no Tail glow is because there's simply not enough time to get if off.
FUCK THE SYSTEM! (Weavile) (M) @ Choice Band
Ability: Pressure
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Brick Break
- Night Slash
- Pursuit/Ice punch
ohalo der garchomp. What's that? you've got +6 attack and +6 speed? wow, thats good. I'll just OHKO you with mah Shard of doom.
Running pursuit atm, wanting to put IP on there but just seeing no reason.
I'll post a threat list if people don't see any immediate weaknesses. Btw, hope this is in the right place because last guy who posted a Syclant RMT over at that forum (Points to RMT forum with Haunted House and Swinging Blades) went in there and came out as dog food.