Six Fierce Chops of Justice!!! This is a mono-fighting team which is almost hyper offensive. I'm †Gym Ldr. Diablo† of the Biblia League and this is the team I use. At a Glance: Heracross @ Choice Scarf Trait: Moxie EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Close Combat - Megahorn - Stone Edge - Night Slash Heracross is the late game sweeper and counters psychics. Close combat is the main sweeping move, changing to megahorn against psychics. Stone Edge counters flying types that hurt this team a lot and Night Slash is to hurt ghosts like Gengar and sometimes (but rarely) against psychics. Keldeo @ Choice Specs Trait: Justified EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature - Hydro Pump - Secret Sword - Hidden Power [Electric] - Icy Wind Keldeo provides coverage as well as being specially offensive, unlike the rest of this team. Choice specs is for maximum power, and if I'm against a rain team, Keldeo abuses that rain and OHKOs almost everything. Doesn't have choice scarf as 3 choice scarfs is too many. Also, the added power is nice. Considering Sacred Sword as the rest of the team is physically offensive. Infernape @ Focus Sash Trait: Iron Fist EVs: 252 Spd / 252 Atk / 4 SAtk Hasty Nature - ThunderPunch - Fire Blast - Mach Punch - Stealth Rock Infernape is usually the lead. It usually places stealth rock, attacks, then dies. Thunder Punch is because Close Combat doesn't help much, with mach punch and the rest of the team has a strong enough fighting attack. Water coverage is nice considering the amount of waters used. Infernape is also great at countering Skarmory. Lucario @ Life Orb Trait: Justified EVs: 252 Spd / 252 Atk / 4 SDef Jolly Nature - Close Combat - ExtremeSpeed - Crunch - Swords Dance Lucario's job is to sweep. First, it finds an opening like during something locked into stone edge. After that, it hits everything hard, stab, super effectively or with priority. Nothing ele I can say about it. Terrakion @ Choice Band Trait: Justified EVs: 252 Spd / 252 Atk / 4 SDef Jolly Nature - Close Combat - Stone Edge - X-Scissor - Earthquake Honestly, I don't find Terrakion as great member of this team. It's very frail and I'm just using it as a filler. I tried using the Sub-Swords Dance set but I've never had an opportunity to use substitute once. X-Scissor attacks psychics and Earthquake hit poisons. The other two are stab. Mienshao @ Choice Scarf Trait: Regenerator EVs: 252 Atk / 252 Spd / 4 SDef Jolly Nature - U-turn - Stone Edge - Hi Jump Kick - Aerial Ace Mienshao is a revenge killer and a scout. Sometimes a lead, usually u-turning into Infernape so hazards don't break its sash. Hi Jump Kick hurts everything that is hit neutrally. U-turn and regenerator works very well. Stone Edge attacks those flying types. Aerial ace is for opposing fighting types and bug types. Possible recruits: Scrafty can help against psychics, but takes a while to set up. Gallade causes problems to my team, so if you can't beat them, join them. Hitmontop can be a rapid spinner, even though i don't see much hazard setters as the tam is good at killing them.