Six Move Battling XY

Jaguar360 why the hell did you slash Waterfall with Hydro Pump on Greninja? An Toxic/Dragon Pulse with Rapid Spin on Blastoise?

They should look like this:

Blastoise @ Blastoisinite
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Rapid Spin
- Water Pulse / Hydro Pump
- Ice Beam
- Dark Pulse
- Aura Sphere
- Dragon Pulse

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Hydro Pump
- Extrasensory
- Ice Beam
- Dark Pulse
- Hidden Power Grass / Fire
- umm.. Spikes?
Toxic on Blastoise was just another option to break walls faster. I've never used it on Mega Blastoise, but hey, he has room for it now. The more options the better.
As for Waterfall on Greninja, I was posting a mixed set, so Waterfall would be able to utilize that and also hit things like Heatran and Blissey harder. Hydro Pump vs Waterfall really depends on what your team needs. The perfect accuracy and flinch chance is also nice. Again, options. Fully special Greninja is NOT the only viable set.
 
Shuckle @ Leftovers
248 HP / 120 Def / 140 Sp. Def
- Rest
- Power Split
- Sleep Talk
- Earthquake
- Stone Edge
- Sludge Bomb

This is the first set I'm posting, so plz don't rage on me.
EDIT: Stone Edge over Gyro Ball
 

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Waterfall
- Aqua Jet
- Superpower/Brick Break
- Play Rough
- Knock Off
 
Ok, I'll post a set for you no-good stallers. :P
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd (I can't remember if this is the right EV spread for Gliscor)
Impish Nature
- Substitute
- Protect
- Earthquake
- Knock Off
- Toxic/Swords Dance/Rock Slide
- Roost/Acrobatics/Defog

One more:
Venusaur @ Venusarite
Ability: Chlyrophyll
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
- Leech Seed
- Synthesis
- Toxic
- Giga Drain
- Sludge Bomb
- Earthquake

And I couldn't resist an offensive set (bulky boosting):
Charizard @ Charizardite X
Ability: Blaze
EVs: 136 HP / 120 Atk / 252 Spd
Jolly Nature
- Will-O-Wisp
- Roost
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Earthquake/Brick Break
Fear it.
 

Albacore

sludge bomb is better than sludge wave
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Pretty much anything which has 2 similar viable sets loves this metagame. For instance :


Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Jolly Nature
-Wish
-Heal Bell
-Seismic Toss / Counter
-Toxic
-Stealth Rock
-Soft-Boiled / Protect


Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 136 Def / 104 SpD / 20 Spe
Adamant Nature
-Swords Dance
-Roost
-Bullet Punch
-Knock Off
-U-Turn / Bug Bite
-Superpower
 
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This meta sounds really fun, actually. 4MSS has a cure!

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
- Ice Beam
- Thunderbolt
- Trick
 
This meta sounds really fun, actually. 4MSS has a cure!

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
- Ice Beam
- Thunderbolt
- Trick
Choice items aren't the greatest in 6MB.
Also, since Porygon-Z has great 3 move coverage already, it could run something like this:

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
- Nasty Plot
- Agility
- Trick
 
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Stone Edge/Close Combat/Substitute
- Swords Dance
- Substitute/Close Combat/Stone Edge
- Quick Attack
- Return


Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature
- Substitute
- Iron Defense
- Baton Pass
- Swords Dance
- Protect
- Megahorn



Extra Moveslots can be so useful!
 

Albacore

sludge bomb is better than sludge wave
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus

Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 252 HP / 4 SpD
Adamant Nature
- Substitute
- Bulk Up
- Pin Missile
- Rock Blast
- Earthquake
- Bullet Seed / Close Combat / Arm Thrust

Substitute + Bulk Up or Calm Mind strategies seem really good in general, since you can run really good coverage alongside it.
 

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Earthquake
- Ice Punch
- Fire Punch


Chesnaught @ Leftovers
Ability: Bulletproof
Evs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Synthesis
- Leech Seed
- Spiky Shield
- Hammer Arm
- Spikes / Roar
- Earthquake / Stone Edge
 
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Sableye @ Leftovers
Ability: Prankster
Evs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Substitute
- Recover
- Toxic
- Will-O-Wisp
- Taunt
- Knock Off

First thing that came to mind. It's almost unbeatable, if not unbeatable at all. Magic Bounce seems to be the only problem, which is taken care of with Knock Off. It's naturally immune to Boomburst, which would otherwise pose a huge problem. Of course, Taunt-guessing is the only lopside since it's harder to guess what has Taunt with the expanded movepool.

Just wanted to point out exploud can kill this thing.
Agreed. But it's not like Exploud is going to make a huge sound (*badumtss*) in this Meta. And Heatran too runs over this set.
 
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Golurk @ Expert Belt
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Fire Punch
- Ice Punch
- Thunder Punch
- Earthquake
- Shadow Punch

Punch ALL the things!
 

Banette @ banettite
Adamant
252 Atk, 252 SpD, 4 HP
Shadow Sneak
Shadow Claw
Return
Destiny Bond
Toxic
Will-O-Wisp
This mixes most every possible mega banette set evar.
 
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I've never felt the need to use any of those moves even in OU.

Edit: and in fact using those moves makes banette a wasted mega.
Yeah knock off is bad in ou based on your logic same with subdisable have you ever faced a gengar?

And also why is everyone forgetting cotton guard :(
 
Yeah knock off is bad in ou based on your logic same with subdisable have you ever faced a gengar?

And also why is everyone forgetting cotton guard :(
What I meant by that comment is if you're going to have a mon that does that, have Sableye. If you use Mega Banette like that you waste your mega slot by not using a mon that can do it better instead.
 
It's less about removing the item and more about having a 97.5 BP attack coming off of 165 attack, I think.
 
What I meant by that comment is if you're going to have a mon that does that, have Sableye. If you use Mega Banette like that you waste your mega slot by not using a mon that can do it better instead.
A little bit of both actually I find mega-banette to be the defintion of offensive utility as it can kill, burn, go kamicazi on via dbond, and setup cotton guards on pokemon. while banette has more weaknesses then sableye it is nearly always better oh noes no prankster recover well then just dbond or pain split
 
Mega Banette appreciates Return more than Knock Off simply for coverage issues. Otherwise, Dark types wall you (though most don't appreciate a burn) and the Ghost + Dark coverage is pretty redundant. Throbulator's set was fine (though Knock Off could be used over Shadow Claw I guess). Disable's good to have, but unnecessary, though Substitute can be rather helpful.
 
Does anyone remember that Deoxys-D super defensive stall set that was almost impossible to beat? I remember it had Red card as item and Recycle (move).
 
Does anyone remember that Deoxys-D super defensive stall set that was almost impossible to beat? I remember it had Red card as item and Recycle (move).
I think that if anyone remembers that everyone will have to consider having a nido on their team to hit with sheer force shadow ball.
 

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