OU Skarmory

Super Mario Bro

All we ever look for
I get where you're coming from, but I think Rocky Helmet still has its uses and merits. As for the specially defensive set and the physically defensive set, they do play quite differently. The physically defensive one is closer to a true wall. The specially defensive one is closer to a utilitymon like Klefki, substituting better stats and recovery for dual screens. It may be a small difference stat-wise, but they tend to fill different roles on a team. For example, a stall team would never use specially defensive Skarmory, whereas a balanced team would probably decide against physically defensive Skarmory unless it had Blissey to work with.
I edited my post quite a bit, so I hope you re-read it.
 

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
Again, I get where you're coming from on the role issue, and that raises a question I sort of addressed in an earlier post. I'm not particularly a fan of the specially defensive set because Klefki and Deoxys-D can do a similar thing, each with their unique qualities. I am a firm believer, however, that on a defensive team specially defensive Skarmory should not be used. Although it has a great typing, defensive teams rely more heavily on statistical traits than typing, although the two are sometimes related. Skarmory just happens to excellently wall a much larger selection of physical attackers than special attackers by virtue of its statistical and type-wise traits, and by furthering this physical walling power, you're taking more pressure off of the rest of the members of your team, allowing them to do their respective walling duties. For example, a physically defensive Skarmory will work better

Roles aside, I'm going to let QC decide what they want to do about Rocky Helmet vs. Leftovers. While I'm impartial on the specially defensive set as to in what order they should be slashed, I'm of the opinion that both options should be present on the set.
 

Super Mario Bro

All we ever look for
For what it's worth, I am a soon-to-be QC member, but haven't been sworn in yet. I still contend that Leftovers should be slashed first on both sets, as Rocky Helmet compromises too much of its bulk, but I'll throw up my hands -- for now, at least -- if other QC members disagree.

One last thing: What exactly do 4 Speed EVs accomplish? You should probably move those EVs to Special Defense on the first set and Defense on the second one.
 
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CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
I've found the speed EVs are handy for Taunting, Whirlwinding, or Brave Bird-ing other uninvested base 70s such as other Skarmory, Breloom (since PH sets have become just as popular as LO), and sometimes even Metagross, should that ever happen. It's extremely situational, I know, but I've found that the speed is worth an extra point in either defense.
 

Super Mario Bro

All we ever look for
After discussing things with fuzznip, and showing the sets to other QC members (http://i.imgur.com/mxZD32u.png) we'd like them to look like this:

name: Physically Defensive
move 1: Stealth Rock / Spikes
move 2: Roost
move 3: Defog / Whirlwind
move 4: Whirlwind / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Set Details: Taunt

name: Specially Defensive
move 1: Stealth Rock / Spikes
move 2: Roost
move 3: Defog / Whirlwind
move 4: Whirlwind / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Careful
evs: 252 HP / 4 Def / 252 SpD

Set Details: Taunt
 
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Super Mario Bro

All we ever look for
After discussing things with my colleagues, we think the paragraph comparing Skarmory to Mandibuzz is way too long at the moment, and would like you to condense it to one to two sentences. Other than that, everything looks swell. :-)

QC APPROVED 3/3
 
Additions in Blue
Subtractions in Red
Comments in Purple
Overview
########

Skarmory has been heralded as one of the most defensively capable Pokemon since its inception, boasting a base 140 defense with an amazing Steel / Flying typing to back it up. Reliable recovery, phazing moves, Spikes, and Defog make an already great blueprint into a fearsome physical wall bursting with utility. Skarmory's talents can be matched to many playstyles: stall teams love Skarmory's durability and access to highly coveted moves, while more balanced teams will appreciate the ability to fall back on Skarmory's near-instantaneous defensive capacity. Unlike many other defensive Pokemon, Skarmory is not to be set up on: Whirlwind, Taunt, and Brave Bird all exist to deter even the most notorious of best setup sweepers and opposing walls. In an emergency situation, Sturdy combined with Whirlwind makes Skarmory an almost unbreakable, albeit sacrificial, full stop to any sweeper.

However, Skarmory has several shortcomings that must be addressed. It possesses low HP and Special Defense stats, making it unable to wall most specially based attackers. Entry hazards, once a staple of Skarmory gameplay, have become slightly less impactful due to Defog's new effect Defog. Dark-types and Ghost-types are now free to utilize unresisted STAB attacks against Skarmory, and Skarmory still requires a moderate degree of team support to cover its popular Fire-type Fire- and Electric-type weaknesses. Finally, although Skarmory has been blessed with an amazing support movepool, it now faces serious four-moveslot syndrome more than ever, and this (add comma) combined with the introduction of extremely powerful attackers such as Mega Lucario and Mega Charizard X (add comma) make makes Skarmory that much easier for the opponent to overwhelm. Lastly, Skarmory faces intense competition from Mandibuzz, one of the other popular choices for a defensive Defog user, who which possesses higher overall defense defenses and valuable resistances to Ghost-type and Dark-type moves. However, it cannot match Skarmory's startling array of resistances and immunities, and remains weak to Stealth Rock.


Physically Defensive
########
name: Physically Defensive
move 1: Stealth Rock / Spikes
move 2: Roost
move 3: Defog / Whirlwind
move 4: Whirlwind / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Moves
========

This is Skarmory's standard set, as it lets Skarmory most effectively use its great Defense stat by functioning as a physical wall. The first slot goes to Stealth Rock, as Skarmory is one of the most reliable setters, being able to come in on a number of offensive Pokemon and set up. However, if another Stealth Rock user is present on the team, Skarmory can also fill the role of a defensive Spikes user as well. Roost is reliable and instant recovery, making and makes it near-impossible for any physical attacker to beat it Skarmory one-on-one without the aid of STAB super effective moves or boosts. Defog is a great option for the third slot, letting Skarmory clear the field of entry hazards to make the battlefield friendlier for teammates susceptible to hazard damage. Whirlwind is primarily for when the opponent attempts to boost up; however, Whirlwind also finds great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage through by shuffling the opponent. Either the third or fourth slot can also be used for Whirlwind Defog and Whirlwind can be run together, but Brave Bird is also a viable option to run, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins (add comma) and a way to pick off opponents weakened by Skarmory's its entry hazards, as well as preventing and something to prevent it from becoming being Taunt bait. Note that regardless of what moves are used, Whirlwind must be present such so that boosting attackers cannot overwhelm it Skarmory. (this was what I was referring to; if you have to run Whirlwind, why is it slashed with things?) Finally, Taunt can be run on Skarmory as a way to prevent opposing Pokemon from setting up alongside it, particularly defensive ones. (all moves, even ones that aren't slashed, should be under moves in the new 6th gen format)

Set Details
========

This is Skarmory's standard set, as it lets Skarmory most effectively use its great Defense stat. Skarmory runs full HP and Defense EVs to maximize its physical bulk, its most valuable statistical trait. If taking advantage of Sturdy is absolutely necessary, a spread of 224 HP / 252 Def / 28 SpD / 4 Spe can be used to recover exactly enough HP to reactivate Sturdy two turns after switching into Stealth Rock. However, this is not only is extremely situational but also implies a waste of Skarmory's potential, as the only attacks that bring it down to Sturdy are powerful special attacks, which Skarmory it should not be attempting to tank. Since Because Skarmory is a defensive Pokemon, Leftovers is an ideal item, taking pressure off of Roost. However, due to Skarmory's role as a physical wall, Rocky Helmet is also a great item, quickly wearing down the physical attackers Skarmory switches into. Shed Shell is another possibility, allowing Skarmory to escape the clutches of Magnezone and Gothitelle, but this is again extremely situational, albeit useful. Finally, Taunt can be run on Skarmory as a way to prevent opposing Pokemon from setting up alongside it, particularly defensive ones.

Usage Tips
========

Skarmory usually enters the battle as a counter to physical attackers, although it can just as easily come in on other defensive Pokemon like such as Ferrothorn or and Blissey. Roost should be used liberally, restoring to restore Skarmory to full health, as this lets it avoid 2HKOs from some of the stronger attackers in the tier. As a general rule, when in doubt, use Whirlwind. Not only is it a great scouting move, but it also gets you out of unexpected situations, such as when facing Garchomp or Tyranitar sets that utilize Fire Blast. Although Spikes is great to set up as soon as possible, it should not be your number one priority, as Skarmory's longevity is usually far more important than an extra layer of Spikes. Taunt and Brave Bird, with a bit of prediction, can be used to force out or wear down counters, respectively, when used on the switch. In particular, Brave Bird is usually a smart choice when the opponent possesses a Magic Bounce user, as they will all be hit for significant damage.

Team Options
========

Skarmory functions best on either on fully defensive teams or as a part of a defensive core, as both provide defensive teammates that patch up Skarmory's its weak points. Blissey or and Chansey work particularly well in tandem with Skarmory, as their respective defensive stats function well together against almost any attacker not using a mixed set. Although they need additional team support, specially defensive variants of Jellicent and Heatran also work well, as both can stop many of the Fire-type attackers that try to break past through Skarmory. If Skarmory is being used on a team largely dependent on entry hazards, a spinblocker may can be useful as well, although it will not stop users of Defog. If being used as part of a defensive core on a balanced team, offensive teammates that value the effect of entry hazards and the ability to easily fall back on a defensive wall will appreciate Skarmory's presence. Such examples include Dragonite, Aegislash, and Tyranitar.


Specially Defensive
########
name: Specially Defensive
move 1: Stealth Rock / Spikes
move 2: Roost
move 3: Defog / Whirlwind
move 4: Whirlwind / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Careful
evs: 252 HP / 4 Def / 252 SpD

Moves
========

Stealth Rock is again the primary move, especially considering this Skarmory excels at coming in to set up against a wider range of attackers than the physically defensive variant to set up physically defensive variants. If a Stealth Rock user is already present however, Spikes can be used instead, as Skarmory will find ample time to set it up. Roost, however, still lets it Skarmory wall some of the attackers in the tier, (remove comma) and lets it stay healthy to continue putting pressure on the opponent's team. Teammates weak to hazards will most appreciate Defog; however, keep in mind that this using it makes Skarmory's job of laying hazards harder as it will remove your hazards as well. On the other hand, Whirlwind lets Skarmory rack up further chip damage and scout the opponent's team, and despite this Skarmory set's decreased capacity against boosting physical threats, it can still stop a potential sweep in its tracks. Finally, Brave Bird lets Skarmory inflict immediate damage and gets a decent hit on frailer switch-ins such as Gengar. Keep in mind that Whirlwind should be somewhere on the set regardless of whether it's over Brave Bird or Defog; not doing so makes Skarmory total setup bait for a host of attackers. (like on the first set, it seems weird that you're slashing Whirlwind if you should never not run it) Finally, Taunt is another move option to prevent opposing defensive Pokemon from setting up alongside Skarmory.

Set Details
========

Maximum Special Defense and HP investment allows Skarmory to patch up the weaker of its two defensive stats and become a better mixed wall, letting it switch into a wider variety of threats. An Impish nature is chosen despite the Special Defense investment as it does more for Skarmory's stats; however, a Careful nature can still be used to increase Skarmory's special bulk further. Note that even with an Impish nature, Skarmory can still survive two Life Orb Surfs from Latios or two Draco Meteors from the Choice Specs variant variants, a testament to its respectable special bulk. Leftovers gives Skarmory the ability to passively regain health, lessening the number of times Roost must be used and allowing it more time to set up. However, (moving this to reflect the order they're slashed) Rocky Helmet is a great item for this Skarmory, letting it inflict further chip damage on physical opponents that attempt to wall it. However, Leftovers gives it the ability to passively regain health, lessening the number of times Roost must be used, allowing it more time to set up. Taunt is another move option to prevent opposing defensive Pokemon from setting up alongside Skarmory.

Usage Tips
========

Skarmory likes switching in on weaker attackers, such as defensive or and support Pokemon, and setting up in front of them. Skarmory should also utilize its great defensive typing to find opportunities to switch in, walling Pokemon against Pokemon it walls like Garchomp without Fire Blast. Spikes should be used as soon as a free turn is obtained, especially if the opponent possesses no spinner or defogger Defog user. However, Whirlwind is also a great choice to use on a free turn, particularly if the opponent's Skarmory counter is weak to hazards. If a Magic Bounce user such as Espeon is on the opponent's team, however, it's often not a bad idea to go straight for Brave Bird, as both Espeon and Mega Absol will take significant damage from a well-timed attack, although Xatu will be able to heal it off with Roost.

Team Options
========

This Skarmory is much more standalone than its physically defensive counterpart variants, sacrificing some of its walling potential for the ability to stand up against a wider array of threats. Therefore, this Skarmory is one of the most reliable Spikes-stacking Pokemon in existence. Teammates that appreciate heavy hazards will enjoy having Skarmory as a teammate. Offensive teams in general will appreciate this Skarmory more than other teams will, as they cannot offer the more sophisticated defensive support of some other styles, but instead require a reliable and hardy Spikes-stacking Pokemon and perhaps a Defogger Defog user. If hazards are absolutely necessary for the success of a team, a spinblocker can be used as a teammate to relieve pressure off of Skarmory should the opponent have a spinner. However, keep in mind that only Rapid Spin and not Defog cannot can be blocked. Finally, Skarmory will end up attracting many Fire-type and Electric-type moves. Pokemon like such as Heatran, Thundurus, and Garchomp can use their respective resistances to gain a free switch-in. Specially-based Specially based moves in general will find themselves often be hurled at Skarmory, moves which teammates like Pokemon such as Goodra and Tyranitar love to sponge.


Other Options
########

As a defensive Pokemon, Skarmory can utilize Toxic to further wear down opponents, particularly Rotom-W, who which is unhindered by both Spikes and Brave Bird. However, Skarmory would usually rather set up Spikes or phaze, especially seeing as some of its most common switch-ins, namely Heatran, Magnezone, and Ferrothorn, are totally immune to Toxic's effects. On any of Skarmory's sets, Drill Peck can replace Brave Bird if the recoil is too detrimental to Skarmory's performance. However, Skarmory's access to reliable recovery often usually makes Brave Bird the better choice. Skarmory can run a suicide lead set with maximum speed and attack Speed and Attack investment, utilizing Custap Berry to get off a final Brave Bird or layer of Spikes. Although these sets can be effective, they face heavy competition from Smeargle and are less effective than they were last generation due to Defog's new mechanics. (I don't think Custap berry is released, so these two sentences should probably be removed) In addition, a A Swords Dance set with Brave Bird and two other attacks along with the ability Weak Armor can turn Skarmory into a surprise sweeper. However, the unreliability of Weak Armor as well as its Skarmory's relatively low attack Attack stat hold Skarmory it back from being good at this role. Finally, Curse is probably Skarmory's best setup move. However, Curse does nothing to remedy Skarmory's weakness to special attacks, making it very hard for Skarmory to find setup opportunities.


Checks & Counters
########

**Special Attacks**: Strong special attackers, such as special Mega Lucario and Thundurus, can easily bring down even specially defensive variants of Skarmory. Electric Electric- and Fire-type attacks are also very common enough that (start new sentence) many attackers, such as Kyurem-B, carry them for coverage purposes (add comma) and make making it even tougher for Skarmory to stay in. In addition, many physical attackers with usable Special Attack stats will carry Fire Blast specifically for luring in and hitting Skarmory for massive damage.

**Taunt**: Skarmory has trouble getting through Pokemon with Taunt, as they prevent it from healing, phazing, or spiking and Spiking. This is especially dangerous against setup Setup sweepers that possess Taunt to stop Skarmory are especially dangerous, particularly so if Skarmory is the team's only method of dealing with them.

**Trapping Abilities**: Dugtrio is of no concern to Skarmory, but the other three users of trapping abilities, Magnezone, Gothitelle, and Wobbuffet, are particularly troublesome. Gothitelle and Magnezone are capable of straight-up KOing Skarmory with their powerful special attacks, whereas Wobbuffet can lock Skarmory into one of its moves a move and use it provide its teammates with as a setup opportunity.

**Magic Bounce or and Magic Coat**: Magic Bouncers and Magic Coaters Bounce and Magic Coat users will reflect Skarmory's phazing and Spikes-stacking attempts. This is especially troublesome on when facing Baton Pass teams, as Skarmory is otherwise a prime counter to them with its access to reliable phazing moves. (I think this is what you're referring to)


GP: 1/2

One thing I noticed (though I'm not QC and I know QC told you to put it like this) is that you say Whirlwind is essential on both sets, yet it's slashed with other moves on both sets. Is there a reason why it isn't
move 3: Whirlwind
move 4: Defog / Brave Bird
or
move 3: Defog / Brave Bird
move 4: Whirlwind
or something if you absolutely need Whirlwind? I'm sure there's a reason, but it seemed a little weird.

edit: you might want to rephrase some stuff in moves to account for the change in order Super Mario Bro said to use below
 
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Super Mario Bro

All we ever look for
Ah, yes, nice catch melvni. With that said, this should be the way the moves are slashed on both sets:

-Steatlh Rock / Spikes
-Roost
-Whirlwind
-Defog / Brave Bird
 

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
Thank you so much, melvni, for both the check and catching those rather embarrassing moveset slashes. Much obliged.

All edits have been made!
 

Minus

get a dog little longy, get a dog
is a Forum Moderator Alumnusis a Contributor Alumnus
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Overview
########

Skarmory has been one of the most defensively capable Pokemon since its inception, boasting a base 140 defense with an amazing Steel / Flying typing to back it up. Reliable recovery, phazing moves, Spikes, and Defog make an already great blueprint into a fearsome physical wall bursting with utility. Skarmory's talents can be matched to many playstyles: stall teams love Skarmory's durability and access to highly coveted moves, while more balanced teams appreciate the ability to fall back on Skarmory's defensive capacity. Unlike many other defensive Pokemon, Skarmory is not to be set up on: Whirlwind, Taunt, and Brave Bird all exist to deter even the best setup sweepers and walls. In an emergency situation, Sturdy combined with Whirlwind makes Skarmory an almost unbreakable, albeit sacrificial, full stop to any sweeper.

However, Skarmory has several shortcomings that must be addressed. It possesses low HP and Special Defense stats, making it unable to wall most specially based attackers. Entry hazards, once a staple of Skarmory gameplay, have become slightly less impactful due to Defog. Dark-types and Ghost-types are now free to utilize unresisted STAB attacks against Skarmory, and Skarmory still requires a moderate degree of team support to cover its popular Fire- and Electric-type weaknesses. Finally, although Skarmory has been blessed with an amazing support movepool, it now faces serious four-moveslot syndrome more than ever, and this, combined with the introduction of extremely powerful attackers such as Mega Lucario and Mega Charizard X, makes Skarmory that much easier for the opponent to overwhelm. Lastly, Skarmory faces intense competition from Mandibuzz, one of the other popular choices for a defensive Defog user, which possesses higher overall defenses and valuable resistances to Ghost-type and Dark-type moves. However, it cannot match Skarmory's startling array of resistances and immunities, and remains weak to Stealth Rock.


Physically Defensive
########
name: Physically Defensive
move 1: Stealth Rock / Spikes
move 2: Roost
move 3: Whirlwind
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The first slot goes to Stealth Rock, as Skarmory is one of the most reliable setters, being able to come in on a number of offensive Pokemon and set up. However, if another Stealth Rock user is present on the team, Skarmory can also fill the role of a defensive Spikes user as well. Roost is reliable and instant recovery, and makes it near-impossible for any physical attacker to beat Skarmory one-on-one without the aid of STAB super effective moves or boosts. Defog is a great option for the third slot, letting Skarmory clear the field of entry hazards to make the battlefield friendlier for teammates susceptible to hazard damage. Whirlwind is primarily for when the opponent attempts to boost up; however, Whirlwind also finds great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage by shuffling the opponent. Defog and Whirlwind can be run together, but Brave Bird is also a viable option, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins, a way to pick off opponents weakened by its entry hazards, and something to prevent it from being Taunt bait. Note that regardless of what moves are used, Whirlwind must be present so that boosting attackers cannot overwhelm Skarmory. Finally, Taunt can be run on Skarmory as a way to prevent opposing Pokemon from setting up alongside it, particularly defensive ones.

Set Details
========

This is Skarmory's standard set, as it lets Skarmory most effectively use its great Defense stat. Skarmory runs full HP and Defense EVs to maximize its physical bulk, its most valuable statistical trait. If taking advantage of Sturdy is absolutely necessary, a spread of 224 HP / 252 Def / 28 SpD / 4 Spe can be used to recover exactly enough HP to reactivate Sturdy two turns after switching into Stealth Rock. However, this not only is extremely situational but also implies a waste of Skarmory's potential, as the only attacks that bring it down to Sturdy are powerful special attacks, which it should not be attempting to tank. Because Skarmory is a defensive Pokemon, Leftovers is an ideal item, taking pressure off of Roost. However, due to Skarmory's role as a physical wall, Rocky Helmet is also a great item, quickly wearing down the physical attackers Skarmory switches into. Shed Shell is another possibility, allowing Skarmory to escape the clutches of Magnezone and Gothitelle, but this is extremely situational, albeit useful.

Usage Tips
========

Skarmory usually enters the battle as a counter to physical attackers, although it can just as easily come in on other defensive Pokemon such as Ferrothorn and Blissey. Roost should be used liberally, to restore Skarmory to full health, as this lets it avoid 2HKOs from some of the stronger attackers in the tier. As a general rule, when in doubt, use Whirlwind. Not only is it a great scouting move, but it also gets you out of unexpected situations, such as when facing Garchomp or Tyranitar sets that utilize Fire Blast. Although Spikes or Stealth Rock is great to set up as soon as possible, it should not be your number one priority, as Skarmory's longevity is usually far more important than an extra layer. Taunt and Brave Bird, with a bit of prediction, can be used to force out or wear down counters, respectively, when used on the switch. In particular, Brave Bird is usually a smart choice when the opponent possesses a Magic Bounce user, as they will all be hit for significant damage.

Team Options
========

Skarmory functions best either on fully defensive teams or as a part of a defensive core, as both provide defensive teammates that patch up its weak points. Blissey and Chansey work particularly well in tandem with Skarmory, as their respective defensive stats function well together against almost any attacker not using a mixed set. Although they need additional team support, specially defensive variants of Jellicent and Heatran also work well, as both can stop many of the Fire-type attackers that try to break through Skarmory. If Skarmory is being used on a team largely dependent on entry hazards, a spinblocker can be useful as well, although it will not stop users of Defog. If being used as part of a defensive core on a balanced team, offensive teammates that value the effect of entry hazards and the ability to easily fall back on a defensive wall will appreciate Skarmory's presence. Such examples include Dragonite, Aegislash, and Tyranitar.


Specially Defensive
########
name: Specially Defensive
move 1: Stealth Rock / Spikes
move 2: Roost
move 3: Whirlwind
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Careful
evs: 252 HP / 4 Def / 252 SpD

Moves
========

Stealth Rock is the primary move, especially considering this Skarmory excels at coming in to set up against a wider range of attackers than the physically defensive variants. If a Stealth Rock user is already present however, Spikes can be used instead, as Skarmory will find ample time to set it up. Roost lets Skarmory wall some of the attackers in the tier and lets it stay healthy to continue putting pressure on the opponent's team. Whirlwind lets Skarmory rack up further chip damage and scout the opponent's team, and despite this Skarmory set's decreased capacity against boosting physical threats, it can still stop a potential sweep in its tracks. Teammates weak to hazards will most appreciate Defog; however, keep in mind that using it makes Skarmory's job of laying hazards harder as it will remove your hazards as well. On the other hand, Brave Bird lets Skarmory inflict immediate damage and gets a decent hit on frailer switch-ins such as Gengar, and keeps Skarmory from being Taunt bait. Finally, Taunt is another move option to prevent opposing defensive Pokemon from setting up alongside Skarmory.

Set Details
========

Maximum Special Defense and HP investment allows Skarmory to patch up the weaker of its two defensive stats and become a better mixed wall, letting it switch into a wider variety of threats. An Impish nature is chosen despite the Special Defense investment as it does more for Skarmory's stats; however, a Careful nature can still be used to increase Skarmory's special bulk further. Note that even with an Impish nature, Skarmory can still survive two Life Orb Surfs from Latios or two Draco Meteors from Choice Specs variants, a testament to its respectable special bulk. Leftovers gives Skarmory the ability to passively regain health, lessening the number of times Roost must be used and allowing it more time to set up. However, Rocky Helmet is a great item for this Skarmory, letting it inflict further chip damage on physical opponents that attempt to wall it.

Usage Tips
========

Skarmory likes switching in on weaker attackers, such as defensive and support Pokemon, and setting up in front of them. Skarmory should also utilize its great defensive typing to find opportunities to switch in against Pokemon it walls like Garchomp without Fire Blast. Spikes or Stealth Rock should be used as soon as a free turn is obtained, especially if the opponent possesses no spinner or Defog user. However, Whirlwind is also a great choice to use on a free turn, particularly if the opponent's Skarmory counter is weak to hazards. If a Magic Bounce user such as Espeon is on the opponent's team, however, it's often not a bad idea to go straight for Brave Bird, as both Espeon and Mega Absol will take significant damage from a well-timed attack, although Xatu will be able to heal it off with Roost.

Team Options
========

This Skarmory is much more standalone than physically defensive variants, sacrificing some of its walling potential for the ability to stand up against a wider array of threats. Therefore, this Skarmory is one of the most reliable Spikes-stacking Pokemon in existence. Teammates that appreciate heavy hazards will enjoy having Skarmory as a teammate. Offensive teams in general will appreciate this Skarmory more than other teams will, as they cannot offer the more sophisticated defensive support of some other styles, but instead require a reliable and hardy Spikes-stacking Pokemon and perhaps a Defog user. If hazards are absolutely necessary for the success of a team, a spinblocker can be used as a teammate to relieve pressure off of Skarmory should the opponent have a spinner. However, keep in mind that only Rapid Spin(comma) and not Defog(comma) can be blocked. Finally, Skarmory will end up attracting many Fire-type and Electric-type moves. Pokemon such as Heatran, Thundurus, and Garchomp can use their respective resistances to gain a free switch-in. Specially based moves in general will often be hurled at Skarmory, moves which Pokemon such as Goodra and Tyranitar love to sponge.


Other Options
########

As a defensive Pokemon, Skarmory can utilize Toxic to further wear down opponents, particularly Rotom-W, which is unhindered by both Spikes and Brave Bird. However, Skarmory would usually rather set up Spikes or phaze, especially seeing as some of its most common switch-ins, Heatran, Magnezone, and Ferrothorn, are totally immune to Toxic's effects. On any of Skarmory's sets, Drill Peck can replace Brave Bird if the recoil is too detrimental to Skarmory's performance. However, Skarmory's access to reliable recovery usually makes Brave Bird the better choice. A Swords Dance set with Brave Bird and two other attacks along with the ability Weak Armor can turn Skarmory into a surprise sweeper. However, the unreliability of Weak Armor as well as Skarmory's relatively low Attack stat hold it back. Finally, Curse is probably Skarmory's best setup move. However, Curse does nothing to remedy Skarmory's weakness to special attacks, making it very hard for Skarmory to find setup opportunities.


Checks & Counters
########

**Special Attacks**: Strong special attackers, such as special Mega Lucario and Thundurus, can easily bring down even specially defensive variants of Skarmory. Electric- and Fire-type attacks are also very common. Many attackers, such as Kyurem-B, carry them for coverage purposes, making it even tougher for Skarmory to stay in. In addition, many physical attackers with usable Special Attack stats will carry Fire Blast specifically for luring in and hitting Skarmory for massive damage.

**Taunt**: Skarmory has trouble getting through Pokemon with Taunt, as they prevent it from healing, phazing, and Spiking. Setup sweepers that possess Taunt to stop Skarmory are especially dangerous, particularly if Skarmory is the team's only method of dealing with them.

**Trapping Abilities**: Dugtrio is of no concern to Skarmory, but the other three users of trapping abilities, Magnezone, Gothitelle, and Wobbuffet, are particularly troublesome. Gothitelle and Magnezone are capable of straight-up KOing Skarmory with their powerful special attacks, whereas Wobbuffet can lock Skarmory into a move and provide its teammates with a setup opportunity.

**Magic Bounce and Magic Coat**: Magic Bounce and Magic Coat users will reflect Skarmory's phazing and Spikes-stacking attempts. This is especially troublesome when facing Baton Pass teams, as Skarmory is otherwise a prime counter to them with its access to reliable phazing moves.

Good job, I didn't have many fixes!

GP 2/2 CyclicCompound
Too lazy to get a stamp
 
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You still have this in moves for the first set:

Defog is a great option for the third slot, letting Skarmory clear the field of entry hazards to make the battlefield friendlier for teammates susceptible to hazard damage. Whirlwind is primarily for when the opponent attempts to boost up; however, Whirlwind also finds great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage by shuffling the opponent. Defog and Whirlwind can be run together, but Brave Bird is also a viable option, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins, a way to pick off opponents weakened by its entry hazards, and something to prevent it from being Taunt bait. Note that regardless of what moves are used, Whirlwind must be present so that boosting attackers cannot overwhelm Skarmory.

You need to rephrase this to reflect the new move order.
 

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
My bad, thanks for spotting that.

Changed it to:

Whirlwind is primarily for when the opponent attempts to boost up; however, Whirlwind also finds great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage by shuffling the opponent. Defog is a great option for the last slot, letting Skarmory clear the field of entry hazards to make the battlefield friendlier for teammates susceptible to hazard damage. Brave Bird is also a viable option, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins, a way to pick off opponents weakened by its entry hazards, and something to prevent it from being Taunt bait.
 

Jukain

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Whirlwind is primarily for when the opponent attempts to boost up; however, Whirlwind also finds it also has great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage by shuffling the opponent. Defog is a great option for the last slot, letting Skarmory clear the field of entry hazards to make the battlefield friendlier for teammates susceptible to hazard damage. Brave Bird is also a viable option, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins, a way to pick off opponents weakened by its entry hazards, and something to prevent it from being Taunt bait.
 

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
Due to large-scale changes in both sets and the complete addition of a new set, this is going back to the Copyediting stage. It has already been verified by QC members and only needs to be GP checked.

EDIT: all references to Mega Lucario and Genesect have been removed.

EDIT No. 2: Added Counter to OO on Jukain's suggestion.
 
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Not much to fix here.

Overview
########

Skarmory has been one of the most defensively capable Pokemon since its inception, boasting a base 140 defense with an amazing Steel / Flying typing to back it up. Reliable recovery, phazing moves, Spikes, and Defog make an already great blueprint into a fearsome physical wall bursting with utility. Skarmory's talents can be matched to many playstyles: stall teams love Skarmory's durability and access to highly coveted moves, while more balanced teams appreciate the ability to fall back on Skarmory's defensive capacity. Unlike many other defensive Pokemon, Skarmory is not to be set up on: Whirlwind, Taunt, and Brave Bird all exist to deter even the best setup sweepers and walls. In an emergency situation, Sturdy combined with Whirlwind makes Skarmory an almost unbreakable, albeit sacrificial, full stop to any sweeper.

However, Skarmory has several shortcomings that must be addressed. It possesses low HP and Special Defense stats, making it unable to wall most specially based attackers. Entry hazards, once a staple of Skarmory gameplay, have become slightly less impactful due to Defog. Dark-types and Ghost-types are now free to utilize unresisted STAB attacks against Skarmory, and Skarmory still requires a moderate degree of team support to cover its popular Fire- and Electric-type weaknesses. Finally, although Skarmory has been blessed with an amazing support movepool, it now faces serious four-moveslot syndrome more than ever, and this, combined with the introduction of extremely powerful attackers such as Mega Charizard X, makes Skarmory that much easier for the opponent to overwhelm. Lastly, Skarmory faces intense competition from Mandibuzz, one of the other popular choices for a defensive Defog user, which possesses higher overall defenses and valuable resistances to Ghost-type and Dark-type moves. However, it cannot match Skarmory's startling array of resistances and immunities, and remains weak to Stealth Rock.


Physically Defensive
########
name: Physically Defensive
move 1: Roost
move 2: Whirlwind
move 3: Stealth Rock / Brave Bird
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The first slot goes to Roost, which provides Skarmory access to reliable and instant recovery, and makes it near-impossible for any physical attacker to beat Skarmory one-on-one without the aid of boosting moves or STAB super effective STAB moves or boosts. Whirlwind is primarily for when the opponent attempts to boost up; however, it also has great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage by shuffling the opponent. Stealth Rock is a great option for the third slot; with its great physical bulk and resiliency, Skarmory finds no trouble setting Stealth Rock up at many points within a battle. Defog is a great option for the last slot, letting allows Skarmory clear the field of entry hazards to make the battlefield friendlier for teammates susceptible to hazard damage. However, Brave Bird is also a viable option over either Stealth Rock or Defog according to the team's needs, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins, a way to pick off opponents weakened by its entry hazards, and something to prevent it from being Taunt bait. Spikes can be used in place of Stealth Rock should the team already have a reliable user of Stealth Rock, as Skarmory is an effective fine Spikes-stacker ("fine" just seems like cheap wording). However, because Spikes is counterproductive to the use of Defog and redundant with Stealth Rock, it should always be run alongside Brave Bird. Finally, Taunt can be run as a way to prevent opposing Pokemon from setting up alongside it, particularly defensive ones.

Set Details
========

This is Skarmory's standard set, as it lets Skarmory most effectively use its great Defense stat. Skarmory runs full HP and Defense EVs to maximize its physical bulk, its most valuable statistical trait. If taking advantage of Sturdy is absolutely necessary, a spread of 224 HP / 252 Def / 28 SpD / 4 Spe can be used to recover exactly enough HP to reactivate Sturdy two turns after switching into Stealth Rock. However, this not only is not only extremely situational but also implies a waste of Skarmory's potential, as the only attacks that bring it down to Sturdy are powerful special attacks, which it should not be attempting to tank. An Impish nature should be used alongside Brave Bird; however, if this is not the case, a Bold nature should be used as it lessens the damage taken from Foul Play and confusion. Because Skarmory is a defensive Pokemon, Leftovers is an ideal item, taking pressure off of using Roost. However, due to Skarmory's role as a physical wall, Rocky Helmet is also a great item, quickly wearing down the physical attackers Skarmory switches into. Shed Shell is another possibility, allowing Skarmory to escape the clutches of Magnezone and Gothitelle, but this is extremely situational, albeit useful.

Usage Tips
========

Skarmory usually enters the battle as a counter to physical attackers such as Mega Pinsir, although it can just as easily come in on other defensive Pokemon such as Ferrothorn and Blissey. Roost should be used liberally, to restore Skarmory to full health (is this bit between the commas really necessary? seems pretty self explanatory to me), as this lets it avoid 2HKOs from some of the stronger attackers in the tier. As a general rule, when in doubt, use Whirlwind. Not only is it a great scouting move, but it also gets you out of unexpected situations, such as when facing Garchomp or Tyranitar sets that utilize Fire Blast. Defog should be used whenever entry hazards may threaten the other members of your team. Furthermore, Skarmory can follow up Defog with Stealth Rock, essentially resetting hazards in your favor in a short span of two turns. Although entry hazards are great to have set up as soon as possible, they should not be your number one priority, as Skarmory's longevity is usually far more important. Skarmory can't stay in on powerful special attackers such as Latios, so switch out to a teammate when possible to avoid taking major damage. Taunt and Brave Bird, with a bit of prediction, can be used to force out or wear down counters, respectively, when used on the switch. In particular, Brave Bird is usually a smart choice when the opponent possesses a Magic Bounce user, as they will all be hit for significant damage.

Team Options
========

Skarmory functions best either on fully defensive teams or as a part of a defensive core, as both provide defensive teammates that patch up its weak points. Blissey and Chansey work particularly well in tandem with Skarmory, as their respective defensive stats function well together against almost any attacker not using a mixed set. Although they need additional team support, specially defensive variants of Jellicent and Heatran also work well, as both can stop many of the Fire-type attackers that try to break through Skarmory. Teammates resistant or immune to Electric-type moves are appreciated as well. Celebi in particular stands out in this role as it hard-counters Rotom-W, one of Skarmory's most common switch-ins. If Skarmory is being used on a team largely dependent on entry hazards, a spinblocker can be useful as well, although it will not stop users of Defog. If being used as part of a defensive core on a balanced team, offensive teammates that value the effect of entry hazards and the ability to easily fall back on a defensive wall when forced out will appreciate Skarmory's presence. Such examples include Dragonite, Aegislash, and Tyranitar.


Specially Defensive
########
name: Specially Defensive
move 1: Roost
move 2: Whirlwind
move 3: Stealth Rock / Brave Bird
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Bold
evs: 252 HP / 16 Def / 240 SpD

Moves
========

Roost lets Skarmory wall some of the weaker attackers in the tier and lets it stay healthy to continue putting pressure on the opponent's team. Whirlwind lets Skarmory rack up further chip damage and scout the opponent's team, and despite this Skarmory set's decreased capacity against popular boosting physical threats such as Gyarados, it can still stop a potential sweeper in its tracks. Stealth Rock is a great choice for Specially Defensive Skarmory, as its great defensive typing and decent mixed bulk lets it set up Stealth Rock against a wide range of opponents. If either Stealth Rock or Defog is not necessary, Brave Bird gives Skarmory a way to inflict immediate damage on the opponent and prevents it from being Taunt bait. Teammates weak to hazards will most appreciate Defog; however, keep in mind that using it makes Skarmory's job of laying hazards harder as it will remove your hazards as well. Though not listed, Skarmory is a fine solid user of Spikes, usually possessing ample time to set up over the course of a match. However, note that carrying both Spikes and Defog is counterproductive, so Spikes should always be run alongside Brave Bird. Finally, Taunt is another move option to prevent opposing defensive Pokemon from setting up alongside Skarmory.

Set Details
========

High Special Defense and HP investment allows Skarmory to patch up the weaker of its two defensive stats and become a better mixed wall, letting it switch into a wider variety of threats. Specifically, 240 Special Defense EVs let Skarmory avoid a 2HKO from Garchomp's uninvested Fire Blast after both Leftovers and Stealth Rock damage and nearly guarantees the same with Tyranitar's Fire Blast. The remaining 16 EVs are invested in Defense as they offer a higher point return than investing in Special Defense. An Impish nature is chosen despite the Special Defense investment as it raises Skarmory's stats the most; note that if Brave Bird is not being used, a Bold nature is preferred instead to take less damage from confusion and Foul Play. Leftovers gives Skarmory the ability to passively regain health, lessening the number of times Roost must be used and allowing it more time to set up. However, Rocky Helmet is a great item for this Skarmory, letting it inflict further chip damage on physical opponents that attempt to wall it (do you mean physical attackers that Skarmory is trying to wall?). Finally, Shed Shell is an option to let Skarmory escape the clutches of Magnezone and Gothitelle.

Usage Tips
========

Skarmory likes switching in on weaker attackers, such as defensive and support Pokemon, as they do not typically threaten it at all. Skarmory should also utilize its great defensive typing to find opportunities to switch in against Pokemon it walls, such as Mega Pinsir or Krookodile. Stealth Rock should be used when a free turn is obtained, especially if the opponent possesses no spinner or Defog user. However, remember to use Defog before Stealth Rock if necessary, as Defog will also remove the hazards you set. Whirlwind is also a great choice to use on a free turn, particularly if the opponent's Skarmory counter is weak to hazards, and should also be used liberally against well-known boosting threats such as Dragonite and Lucario to prevent any sort of setup. However, remember that Roost is the best choice should Skarmory risk getting low on health, as it can only continue to function as a wall if its HP is high. If a Magic Bounce user such as Espeon is on the opponent's team, it's often not a bad idea to go straight for Brave Bird, as both Espeon and Mega Absol will be lured in and take significant damage from a well-timed attack, although Xatu will be able to heal it off with Roost.

Team Options
========

This Skarmory set is much more standalone than physically defensive variants, sacrificing some of its walling potential for the ability to stand up against a wider array of threats. Therefore, this set Skarmory is one of the most reliable Defog and Stealth Rock users. Teammates that appreciate the presence of hazards will enjoy having Skarmory as a teammate, particularly ones that force many switches, like Kyurem-B. Teammates weak to entry hazards, such as Talonflame, appreciate Skarmory's Defog support. If hazards are absolutely necessary for the success of a team, a spinblocker can be used as a teammate to relieve pressure off of Skarmory should the opponent have a spinner. However, keep in mind that only Rapid Spin, and not Defog, can be blocked. Finally, Skarmory will end up attracting many Fire-type and Electric-type moves. Pokemon such as Heatran, Thundurus-T, and Garchomp can use their respective immunities to gain a free switch-in. Specially based moves in general will often be hurled at Skarmory, moves which Pokemon such as Goodra and Tyranitar love to sponge.


Spikes
########
name: Spikes
move 1: Spikes
move 2: Whirlwind
move 3: Roost
move 4: Taunt
ability: Sturdy
item: Leftovers
nature: Bold
evs: 252 HP / 172 Def / 84 Spe

Moves
========

Spikes is the focal point of this set, taking advantage of Skarmory's exceptional Defense and resistances to reliably set up multiple layers of entry hazards. Whirlwind allows Skarmory to scout its switch-ins and easily collect hazard damage; late-game, Skarmory can actually "sweep" weakened teams with Whirlwind and hazard damage, particularly if the greatest offensive threats to Skarmory have been removed. Roost allows Skarmory to stay healthy throughout a match, allowing it to continue walling common Pokemon such as Mega Pinsir while laying down Spikes or shuffling with Whirlwind. Finally, Taunt allows Skarmory to prevent opposing Pokemon from using Defog, allowing Skarmory permitting it to continue its Spikes-stacking. However, Taunt is also significant in that it prevents opposing Pokemon from using recovery moves, allowing Spikes to take them out. Brave Bird can be used to give Skarmory an attacking option, but Skarmory is hard-pressed to give up any of the aforementioned moves for it.

Set Details
========

84 Speed EVs let Skarmory outspeed uninvested base 80 Speed Pokemon such as Mandibuzz, Togekiss, and Mega Venusaur, and use Taunt before they can use Defog or Synthesis/Leech Seed, respectively. 252 HP EVs patch up Skarmory's low HP stat. The rest is thrown into Defense, allowing Skarmory to set up against many of the popular physical attackers in OU, such as physical variants of Aegislash. A Bold nature is ideal for lowering the damage from confusion and Foul Play; however, note that if Brave Bird is being used, Impish should be chosen as it won't decrease Brave Bird's power. Leftovers is the preferred item, allowing Skarmory more turns to set up and phaze instead of recovering. However, Rocky Helmet can be used to get even more chip damage on physical attackers, and Shed Shell can be used if Magnezone is of major concern.

Usage Tips
========

Skarmory can be sent out against either the physical attackers it walls, such as Mega Pinsir, or against other defensive Pokemon, such as Chansey, as Skarmory will almost always outspeed other defensive Pokemon and can use Taunt against them. From there, Skarmory can proceed to set up hazards, or, if hazards are already present, it can Whirlwind. Note that Whirlwind is sometimes the best choice even if full hazards have not been set up, as many potential switch-ins to Skarmory, such as Mega Charizard Y, will take substantial damage from Stealth Rock alone. Roost should be used whenever necessary to keep Skarmory healthy, as some of the stronger physical attackers in the tier, such as Guts Conkeldurr (is it a must to address it as Guts Conkeldurr and not just Conkeldurr?), can catch Skarmory at somewhat high health and take it out. Finally, remember to use Taunt whenever defensive Pokemon such as Ferrothorn or Mandibuzz switch in, as moves such as Leech Seed and Defog can wear Skarmory down or nullify its effectiveness, respectively.

Team Options
========

Because this Skarmory does not carry Stealth Rock, a reliable Stealth Rock user is heavily recommended to increase the amount of damage done through phazing. Heatran is a great option, as it can easily take advantage of Skarmory's weakness to Fire-type moves, and it can also handle many Electric-type moves that may come Skarmory's way. Skarmory has a huge reliance on entry hazards, so a spinblocker can be useful. Trevenant is a great choice, as it matches up well against the most common spinner, Excadrill, and can force numerous switches of its own. Prankster Taunt users such as Thundurus and Sableye can be major hindrances to this set, so having a Pokemon that can deal with them, such as Assault Vest Conkeldurr or Clefable, is very beneficial. Finally, due to the shuffling nature of Whirlwind and the entry hazards that are set up, this Skarmory tends to leave the opponent's team in a heavily weakened state. Therefore, setup sweepers such as Mega Charizard X and Mega Pinsir are recommended as teammates because they can easily sweep weakened teams.


Other Options
########

Counter is an interesting option that can punish many physical attackers that attempt to take down Skarmory, especially seeing as Skarmory's high physical bulk allows to it to take such a risk. As a defensive Pokemon, Skarmory can utilize Toxic to further wear down opponents, particularly Rotom-W, which is unhindered by both Spikes and Brave Bird. However, Skarmory would usually rather set up hazards or phaze, especially seeing as some of its most common switch-ins, Heatran, Magnezone, and Ferrothorn, are totally immune to Toxic's effects. On any of Skarmory's sets, Drill Peck can replace Brave Bird if the recoil is too detrimental to Skarmory's performance. However, Skarmory's access to reliable recovery usually makes Brave Bird the better choice. A Swords Dance set with Brave Bird and two other attacks along with the ability Weak Armor can turn Skarmory into a surprise sweeper. However, the unreliability of Weak Armor as well as Skarmory's relatively low Attack stat hold it back. Keen Eye, Skarmory's other ability, is almost useless, as Accuracy-reducing moves are not only extremely uncommon but also never a serious hindrance to Skarmory's performance. Finally, Curse is probably Skarmory's best boosting move. However, Curse does nothing to remedy Skarmory's weakness to special attacks, making it very hard for Skarmory to find setup opportunities.


Checks & Counters
########

**Special Attacks**: Strong special attackers, such as Mega Charizard Y and Thundurus, can easily bring down any Skarmory set. Electric- and Fire-type attacks are also very common. Many attackers, such as Kyurem-B, carry them for coverage purposes, making it even tougher for Skarmory to stay in. In addition, many physical attackers with usable Special Attack stats will carry Fire Blast specifically for luring in and hitting Skarmory for massive damage.

**Taunt**: Skarmory has trouble getting through Pokemon with Taunt, as they prevent it from healing, phazing, and Spikes-stacking. Setup sweepers that possess Taunt to stop Skarmory are especially dangerous, particularly if Skarmory is the team's only method of dealing with them.

**Trapping Abilities**: Dugtrio is of no concern to Skarmory, but the other three users of trapping abilities, Magnezone, Gothitelle, and Wobbuffet, are particularly troublesome. Gothitelle and Magnezone are capable of easily straight-up KOing Skarmory with their powerful special attacks, whereas Wobbuffet can lock Skarmory into a move and provide its teammates with a setup opportunity.

**Magic Bounce and Magic Coat**: Magic Bounce and Magic Coat users will reflect Skarmory's phazing and Spikes-stacking attempts. This is especially troublesome when facing Baton Pass teams, as Skarmory is otherwise a prime counter to them with its access to reliable phazing moves.
 
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Overview
########

Skarmory has been one of the most defensively capable Pokemon since its inception, boasting a base 140 Defense with an amazing Steel / Flying typing to back it up. Reliable recovery, phazing moves, Spikes, and Defog make an already great blueprint into a fearsome physical wall bursting with utility. Skarmory's talents can be matched to many playstyles: stall teams love Skarmory's durability and access to highly coveted moves, while more balanced teams appreciate the ability to fall back on Skarmory's defensive capacity. Unlike many other defensive Pokemon, Skarmory is not to be set up on: Whirlwind, Taunt, and Brave Bird all exist to deter even the best setup sweepers and walls. In an emergency situation, Sturdy combined with Whirlwind makes Skarmory an almost unbreakable, albeit sacrificial, full stop to any sweeper.

However, Skarmory has several shortcomings that must be addressed. It possesses low HP and Special Defense stats, making it unable to wall most specially based attackers. Entry hazards, once a staple of Skarmory's gameplay, have become slightly less impactful due to Defog. Dark- and Ghost-types are now free to utilize unresisted STAB attacks against Skarmory, and Skarmory still requires a moderate degree of team support to cover its popular Fire- and Electric-type weaknesses. Finally, although Skarmory has been blessed with an amazing support movepool, it now faces serious four-moveslot syndrome more than ever, and this, combined with the introduction of extremely powerful attackers such as Mega Charizard X, makes Skarmory that much easier for the opponent to overwhelm. Lastly, Skarmory faces intense competition from Mandibuzz, one of the other popular choices for a defensive Defog user, which possesses higher overall defenses and valuable resistances to Ghost- and Dark-type moves. However, it cannot match Skarmory's startling array of resistances and immunities, and is weak to Stealth Rock.


Physically Defensive
########
name: Physically Defensive
move 1: Roost
move 2: Whirlwind
move 3: Stealth Rock / Brave Bird
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The first slot goes to Roost, which provides Skarmory access to reliable and instant recovery, and makes it near-impossible for any physical attacker to beat Skarmory one-on-one without the aid of boosting moves or super effective STAB moves. Whirlwind is primarily for when the opponent attempts to boost up; however, it also has great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage by shuffling the opponent. Stealth Rock is a great option for the third slot; with its great physical bulk and resilience, Skarmory finds no trouble setting Stealth Rock up at many points within a battle. Defog allows Skarmory to clear the field of entry hazards to make the battlefield more welcoming for hazard-susceptible teammates. However, Brave Bird is also a viable option over either Stealth Rock or Defog according to the team's needs, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins, a way to pick off opponents weakened by its entry hazards, and something to prevent it from being Taunt bait. Spikes can be used in place of Stealth Rock should the team already have a reliable user of Stealth Rock, as Skarmory is an effective Spiker. However, because Spikes is counterproductive to the use of Defog and redundant with Stealth Rock, it should always be run alongside Brave Bird. Finally, Taunt can be run as a way to prevent opposing Pokemon from setting up alongside it, particularly defensive ones.

Set Details
========

This is Skarmory's standard set, as it lets Skarmory most effectively use its great Defense stat. Skarmory runs full HP and Defense EVs to maximize its physical bulk, its most valuable statistical trait. If taking advantage of Sturdy is absolutely necessary, a spread of 224 HP / 252 Def / 28 SpD / 4 Spe can be used so it recovers exactly enough HP to reactivate Sturdy two turns after switching into Stealth Rock. However, this is not only extremely situational but also implies a waste of Skarmory's potential, as the only attacks that bring it down to Sturdy are powerful special attacks, which it should not be attempting to tank. An Impish nature should be used alongside Brave Bird; however, if this is not the case, a Bold nature should be used, as it lessens the damage taken from Foul Play and confusion. Because Skarmory is a defensive Pokemon, Leftovers is an ideal item, taking pressure off using increasing its survivability alongside Roost. However, due to Skarmory's role as a physical wall, Rocky Helmet is also a great item, quickly wearing down the physical attackers Skarmory switches into. Shed Shell is another possibility, allowing Skarmory to escape the clutches of Magnezone and Gothitelle, but this is extremely situational, albeit useful.

Usage Tips
========

Skarmory usually enters the battle as a counter to physical attackers such as Mega Pinsir, although it can come in just as easily on other defensive Pokemon such as Ferrothorn and Blissey. Roost should be used liberally, to restore Skarmory to full health, as this lets it avoid 2HKOs from some of the stronger attackers in the tier. As a general rule, when in doubt, use Whirlwind. Not only is it a great scouting move, but it also gets you out of unexpected situations, such as when facing Garchomp or Tyranitar sets that utilize Fire Blast. Defog should be used whenever entry hazards may threaten the other members of your team. Furthermore, Skarmory can follow up Defog with Stealth Rock, essentially resetting hazards keeping the battle in your favor in a short span of two turns. Although entry hazards are great to have set up as soon as possible, they should not be your number one priority, as Skarmory's longevity is usually far more important. Skarmory can't stay in on powerful special attackers such as Latios, so switch out to a teammate when possible to avoid taking major damage. Taunt and Brave Bird, with a bit of prediction, can be used to force out or wear down counters, respectively, when used on the switch. In particular, Brave Bird is usually a smart choice when the opponent possesses a Magic Bounce user, as they will all be hit for significant damage.

Team Options
========

Skarmory functions best either on fully defensive teams or as a part of a defensive core, as both provide defensive teammates that patch up its weak points. Blissey and Chansey work particularly well in tandem with Skarmory, as their respective defensive stats function well together against almost any attacker not using a mixed set. Although they need additional team support, specially defensive variants of Jellicent and Heatran also work well, as both can stop many of the Fire-type attackers that try to break through Skarmory. Teammates resistant or immune to Electric-type moves are appreciated as well. Celebi in particular stands out in this role, as it hard-counters Rotom-W, one of Skarmory's most common switch-ins. If Skarmory is being used on a team largely dependent on entry hazards, a spinblocker can be useful as well, although it will not stop users of Defog. If being used as part of a defensive core on a balanced team, offensive teammates that value the effect of entry hazards and the ability to easily fall back on a defensive wall when forced out will appreciate Skarmory's presence. Examples of such include Dragonite, Aegislash, and Tyranitar.


Specially Defensive
########
name: Specially Defensive
move 1: Roost
move 2: Whirlwind
move 3: Stealth Rock / Brave Bird
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Bold
evs: 252 HP / 16 Def / 240 SpD

Moves
========

Roost lets Skarmory wall some of the weaker attackers in the tier and lets it stay healthy to continue putting pressure on the opponent's team. Whirlwind lets Skarmory rack up further chip damage and scout the opponent's team, and despite this set's decreased capacity against popular boosting physical threats such as Gyarados, it can still stop a potential sweeper in its tracks. Stealth Rock is a great choice for specially defensive Skarmory, as its great defensive typing and decent mixed bulk let it set up Stealth Rock against a wide range of opponents. If either Stealth Rock or Defog is not necessary, Brave Bird gives Skarmory a way to inflict immediate damage on the opponent and prevents it from being Taunt bait. Teammates weak to hazards will most appreciate Defog; however, keep in mind that using it makes Skarmory's job of laying hazards harder as it will remove your hazards as well. Though not listed, Skarmory is a solid user of Spikes, usually possessing ample time to set up over the course of a match. However, carrying both Spikes and Defog is counterproductive, so Spikes should always be run alongside Brave Bird. Finally, Taunt is another move option to prevent opposing defensive Pokemon from setting up alongside Skarmory.

Set Details
========

High Special Defense and HP investment allows Skarmory to patch up the weaker of its two defensive stats and become a better mixed wall, letting it switch into a wider variety of threats. Specifically, 240 Special Defense EVs let Skarmory avoid a 2HKO from Garchomp's uninvested Fire Blast after both Leftovers and Stealth Rock damage and nearly guarantee the same with Tyranitar's Fire Blast. The remaining 16 EVs are invested in Defense, as they offer a higher point return than investing in Special Defense. An Impish nature is chosen despite the Special Defense investment as it raises Skarmory's stats the most; note that if Brave Bird is not being used, a Bold nature is preferred instead to take less damage from confusion and Foul Play. Leftovers gives Skarmory the ability to passively regain health, lessening the number of times Roost must be used and allowing it more time to set up. However, Rocky Helmet is a great item for this Skarmory, letting it inflict further chip damage on physical attackers that attempt to break through it. Finally, Shed Shell is an option to let Skarmory escape the clutches of Magnezone and Gothitelle.

Usage Tips
========

Skarmory likes switching in on weaker attackers, such as defensive and support Pokemon, as they do not typically threaten it at all. Skarmory should also utilize its great defensive typing to find opportunities to switch in against Pokemon it walls, such as Mega Pinsir or Krookodile. Stealth Rock should be used when a free turn is obtained, especially if the opponent possesses no spinner or Defog user. However, remember to use Defog before Stealth Rock if necessary, as Defog will also remove the hazards you set. Whirlwind is also a great choice to use on a free turn, particularly if the opponent's Skarmory counter is weak to hazards, and should also be used liberally against well-known boosting threats such as Dragonite and Lucario to prevent any sort of setup. However, remember that Roost is the best choice should Skarmory risk getting low on health, as it can only continue to function as a wall if its HP is high. If a Magic Bounce user such as Espeon is on the opponent's team, it's often not a bad idea to go straight for Brave Bird, as both Espeon and Mega Absol will be lured in and take significant damage from a well-timed attack, although Xatu will be able to heal it off with Roost.

Team Options
========

This Skarmory set is much more standalone than physically defensive variants, sacrificing some of its walling potential for the ability to stand up against a wider array of threats. Therefore, this set is one of the most reliable Defog and Stealth Rock users. Teammates that appreciate the presence of hazards will enjoy having Skarmory as a teammate, particularly ones that force many switches, like Kyurem-B. Teammates weak to entry hazards, such as Talonflame, appreciate Skarmory's Defog support. If hazards are absolutely necessary for the success of a team, a spinblocker can be used as a teammate to relieve take pressure off Skarmory should the opponent have a spinner. However, keep in mind that only Rapid Spin, and not Defog, can be blocked. Finally, Skarmory will end up attracting many Fire- and Electric-type moves. Pokemon such as Heatran, Thundurus-T, and Garchomp can use their respective immunities to gain a free switch-in. Specially based moves in general will often be hurled at Skarmory, moves that Pokemon such as Goodra and Tyranitar love to sponge.


Spikes
########
name: Spikes
move 1: Spikes
move 2: Whirlwind
move 3: Roost
move 4: Taunt
ability: Sturdy
item: Leftovers
nature: Bold
evs: 252 HP / 172 Def / 84 Spe

Moves
========

Spikes is the focal point of this set, taking advantage of Skarmory's exceptional Defense and resistances to reliably set up multiple layers of entry hazards. Whirlwind allows Skarmory to scout its switch-ins and easily collect hazard damage; late-game, Skarmory can actually "sweep" weakened teams with Whirlwind and hazard damage, particularly if the greatest offensive threats to Skarmory have been removed. Roost allows Skarmory to stay healthy throughout a match, allowing it to continue walling common Pokemon such as Mega Pinsir while laying down Spikes or shuffling with Whirlwind. Finally, Taunt allows Skarmory to prevent opposing Pokemon from using Defog, permitting it to continue its Spikes-stacking. However, Taunt is also significant in that it prevents opposing Pokemon from using recovery moves, allowing Spikes to take them out. Brave Bird can be used to give Skarmory an attacking option, but Skarmory is hard-pressed to give up any of the previously mentioned moves for it.

Set Details
========

84 Speed EVs let Skarmory outspeed uninvested base 80 Speed Pokemon such as Mandibuzz, Togekiss, and Mega Venusaur, and use Taunt before they can use Defog or Synthesis/Leech Seed, respectively. 252 HP EVs patch up Skarmory's low HP stat. The rest is thrown into Defense, allowing Skarmory to set up against many of the popular physical attackers in OU, such as physical variants of Aegislash. A Bold nature is ideal for lowering the damage from confusion and Foul Play; however, if Brave Bird is being used, Impish should be chosen, as it won't decrease Brave Bird's power. Leftovers is the preferred item, allowing Skarmory more turns to set up and phaze instead of recovering. However, Rocky Helmet can be used to get even more chip damage on physical attackers, and Shed Shell can be used if Magnezone is of major concern.

Usage Tips
========

Skarmory can be sent out against either the physical attackers it walls, such as Mega Pinsir, or against other defensive Pokemon, such as Chansey, as Skarmory will almost always outspeed the latter and can use Taunt against them. From there, Skarmory can proceed to set up hazards, or, if hazards are already present, use Whirlwind. Note that Whirlwind is sometimes the best choice even if full hazards have not been set up, as many potential switch-ins to Skarmory, such as Mega Charizard Y, will take substantial damage from Stealth Rock alone. Roost should be used whenever necessary to keep Skarmory healthy, as some of the stronger physical attackers in the tier, such as Conkeldurr with Guts activated, can catch Skarmory at somewhat low health and take it out. Finally, remember to use Taunt whenever defensive Pokemon such as Ferrothorn or Mandibuzz switch in, as moves such as Leech Seed and Defog can wear Skarmory down or nullify its effectiveness, respectively.

Team Options
========

Because this Skarmory does not carry Stealth Rock, a reliable Stealth Rock user is heavily recommended to increase the amount of damage done through phazing. Heatran is a great option, as it can easily take advantage of Skarmory's weakness to Fire-type moves, and it can also handle many Electric-type moves that may come Skarmory's way. Skarmory has a huge reliance on entry hazards, so a spinblocker can be useful. Trevenant is a great choice, as it matches up well against the most common spinner, Excadrill, and can force numerous switches of its own. Prankster Taunt users such as Thundurus and Sableye can be major hindrances to this set, so having a Pokemon that can deal with them, such as Assault Vest Conkeldurr or Clefable, is very beneficial. Finally, due to the shuffling nature of Whirlwind and the entry hazards that are set up, this variant of Skarmory tends to leave the opponent's team in a heavily weakened state. Therefore, setup sweepers such as Mega Charizard X and Mega Pinsir are recommended as teammates because they can easily sweep weakened teams.


Other Options
########

Counter is an interesting option that can punish many physical attackers that attempt to take down Skarmory, especially seeing that Skarmory's high physical bulk allows to it to take such a risk. As a defensive Pokemon, Skarmory can utilize Toxic to further wear down opponents, particularly Rotom-W, which is unhindered by both Spikes and Brave Bird. However, Skarmory would usually rather set up hazards or phaze, especially seeing as some of its most common switch-ins, Heatran, Magnezone, and Ferrothorn, are totally immune to Toxic's effects. On any of Skarmory's sets, Drill Peck can replace Brave Bird if the recoil is too detrimental to Skarmory's performance. However, Skarmory's access to reliable recovery usually makes Brave Bird the better choice. A Swords Dance set with Brave Bird and two other attacks along with the ability Weak Armor can turn Skarmory into a sweeper, catching the opponent off-guard. However, the unreliability of Weak Armor and Skarmory's relatively low Attack stat hold it back. Keen Eye, Skarmory's other ability, is almost useless, as accuracy-reducing moves are not only extremely uncommon but also never a serious hindrance to Skarmory's performance. Finally, Curse is probably Skarmory's best boosting move. However, Curse does nothing to remedy Skarmory's weakness to special attacks, making it very hard for Skarmory to find setup opportunities.


Checks & Counters
########

**Special Attacks**: Strong special attackers, such as Mega Charizard Y and Thundurus, can easily bring down any Skarmory set. Electric- and Fire-type attacks are also very common. Many attackers, such as Kyurem-B, carry them for coverage purposes, making it even tougher for Skarmory to stay in. In addition, many physical attackers with a usable Special Attack stat carry Fire Blast specifically for luring in and hitting Skarmory for massive damage.

**Taunt**: Skarmory has trouble getting through Pokemon with Taunt, as they prevent it from healing, phazing, and Spikes-stacking. Setup sweepers that possess Taunt to stop Skarmory are especially dangerous, particularly if Skarmory is the team's only method of dealing with them.

**Trapping Abilities**: Dugtrio is of no concern to Skarmory, but the other three (Dugtrio is of no relevance; no need to point it out) Three users of trapping abilities, Magnezone, Gothitelle, and Wobbuffet, are particularly troublesome to Skarmory. Gothitelle and Magnezone are capable of easily KOing Skarmory with their powerful special attacks, whereas Wobbuffet can lock Skarmory into a move and provide its teammates with a setup opportunity.

**Magic Bounce and Magic Coat**: Magic Bounce and Magic Coat users will reflect Skarmory's phazing and Spikes-stacking attempts. This is especially troublesome when facing Baton Pass teams, as Skarmory is otherwise a prime counter to them with its access to reliable phazing moves.

Nice job on the amcheck GamingShawn ! If you want to check any stuff you've missed, you can look through.
GP 1/2, sorry for the time it took to get to this.
 
Amateur check.

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Overview
########

Skarmory has been one of the most defensively capable Pokemon since its inception, boasting a base 140 Defense stat with an amazing Steel / Flying typing to back it up. Reliable recovery, phazing moves, Spikes, and Defog make an already great blueprint into a fearsome physical wall bursting with utility. Skarmory's talents can be matched to many playstyles: stall teams love Skarmory's durability and access to highly coveted moves, while more balanced teams appreciate the ability to fall back on Skarmory's defensive capacity. Unlike many other defensive Pokemon, Skarmory is not to be set up on:; (Remove colon) (Add semicolon) Whirlwind, Taunt, and Brave Bird all exist to deter even the best setup sweepers and walls. In an emergency situation, Sturdy combined with Whirlwind makes Skarmory an almost unbreakable, albeit sacrificial, full stop to any sweeper.

However, Skarmory has several shortcomings that must be addressed. It possesses low HP and Special Defense stats, making it unable to wall most specially based attackers. Entry hazards, once a staple of Skarmory's gameplay, have become slightly less impactful due to Defog. Dark- and Ghost-types are now free to utilize unresisted STAB attacks against Skarmory, and Skarmory still requires a moderate degree of team support to cover its popular Fire- and Electric-type weaknesses. Finally, although Skarmory has been blessed with an amazing support movepool, it now faces serious four-moveslot syndrome more than ever, and this, combined with the introduction of extremely powerful attackers such as Mega Charizard X, makes Skarmory that much easier for the opponent to overwhelm. Lastly, Skarmory faces intense competition from Mandibuzz, one of the other popular choices for a defensive Defog user, which possesses higher overall defenses and valuable resistances to Ghost- and Dark-type moves. However, it cannot match Skarmory's startling array of resistances and immunities, and is weak to Stealth Rock.


Physically Defensive
########
name: Physically Defensive
move 1: Roost
move 2: Whirlwind
move 3: Stealth Rock / Brave Bird
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

Moves
========

The first slot goes to Roost, which provides Skarmory access to reliable and instant recovery, and makes it near-impossible for any physical attacker to beat Skarmory one-on-one without the aid of boosting moves or super effective STAB moves. Whirlwind is primarily for when the opponent attempts to boost up; however, it also has great utility in letting Skarmory scout its switch-ins and rack up entry hazard damage by shuffling the opponent. Stealth Rock is a great option for the third slot; with thanks to its great physical bulk and resilience, Skarmory finds no trouble setting Stealth Rock up at many points within a battle. Defog allows Skarmory to clear the field of entry hazards to make the battlefield more welcoming for hazard-susceptible teammates. However, Brave Bird is also a viable option over either Stealth Rock or Defog, (AC) according to the team's needs, as it gives Skarmory a moderately strong STAB attack that threatens some of its frailer switch-ins, a way to pick off opponents weakened by its entry hazards, and something to prevent it from being Taunt bait. Spikes can be used in place of Stealth Rock should the team already have a reliable user of Stealth Rock, as Skarmory is an effective Spiker. However, because Spikes is counterproductive to the use of Defog and redundant with Stealth Rock, it should always be run alongside Brave Bird. Finally, Taunt can be run as a way to prevent opposing Pokemon from setting up alongside it, particularly defensive ones.

Set Details
========

This is Skarmory's standard set, as it lets Skarmory most effectively use its great Defense stat. Skarmory runs full HP and Defense EVs to maximize its physical bulk, its most valuable statistical trait. If taking advantage of Sturdy is absolutely necessary, a spread of 224 HP / 252 Def / 28 SpD / 4 Spe can be used so it recovers exactly enough HP to reactivate Sturdy two turns after switching into Stealth Rock. However, this is not only extremely situational but also implies a waste of Skarmory's potential, as the only attacks that bring it down to Sturdy are powerful special attacks, which it should not be attempting to tank. An Impish nature should be used alongside Brave Bird; however, if this is not the case, a Bold nature should be used, as it lessens the damage taken from Foul Play and confusion. Because Skarmory is a defensive Pokemon, Leftovers is an ideal item, increasing its survivability alongside Roost. However, due to Skarmory's role as a physical wall, Rocky Helmet is also a great item, quickly wearing down the physical attackers Skarmory switches into. Shed Shell is another possibility, allowing Skarmory to escape the clutches of Magnezone and Gothitelle, but this is extremely situational, albeit useful.

Usage Tips
========

Skarmory usually enters the battle as a counter to physical attackers such as Mega Pinsir, although it can come in on other defensive Pokemon such as Ferrothorn and Blissey. Roost should be used liberally, to restore Skarmory to full health, as this lets it avoid 2HKOs from some of the stronger attackers in the tier. As a general rule, when in doubt, use Whirlwind. Not only is it a great scouting move, but it also gets you out of unexpected situations, such as when facing Garchomp or Tyranitar sets that utilize Fire Blast. Defog should be used whenever entry hazards may threaten the other members of your team. Furthermore, Skarmory can follow up Defog with Stealth Rock, essentially keeping the battle in your favor in a short span of two turns. Although entry hazards are great to have set up as soon as possible, they should not be your number one priority, as Skarmory's longevity is usually far more important. Skarmory can't stay in on powerful special attackers such as Latios, so switch out to a teammate when possible to avoid taking major damage. Taunt and Brave Bird, with a bit of prediction, can be used to force out or wear down counters, respectively, when used on the switch. In particular, Brave Bird is usually a smart choice when the opponent possesses a Magic Bounce user, as they will all be hit for significant damage.

Team Options
========

Skarmory functions best either on fully defensive teams or as a part of a defensive core, as both provide defensive teammates that patch up its weak points. Blissey and Chansey work particularly well in tandem with Skarmory, as their respective defensive stats function well together against almost any attacker not using a mixed set. Although they need additional team support, specially defensive variants of Jellicent and Heatran also work well, as both can stop many of the Fire-type attackers that try to break through Skarmory. Teammates resistant or immune to Electric-type moves are appreciated as well. Celebi in particular stands out in this role, as it hard-counters Rotom-W, one of Skarmory's most common switch-ins. If Skarmory is being used on a team largely dependent on entry hazards, a spinblocker can be useful as well, although it will not stop users of Defog. If being used as part of a defensive core on a balanced team, offensive teammates that value the effect of entry hazards and the ability to easily fall back on a defensive wall when forced out will appreciate Skarmory's presence. Examples of such include Dragonite, Aegislash, and Tyranitar.


Specially Defensive
########
name: Specially Defensive
move 1: Roost
move 2: Whirlwind
move 3: Stealth Rock / Brave Bird
move 4: Defog / Brave Bird
ability: Sturdy
item: Leftovers / Rocky Helmet
nature: Impish / Bold
evs: 252 HP / 16 Def / 240 SpD

Moves
========

Roost lets Skarmory wall some of the weaker attackers in the tier and stay healthy to continue putting pressure on the opponent's team. Whirlwind lets Skarmory rack up further chip damage and scout the opponent's team, and despite this set's decreased capacity against popular boosting physical threats such as Gyarados, it can still stop a potential sweeper in its tracks. Stealth Rock is a great choice for specially defensive Skarmory, as its great defensive typing and decent mixed bulk let it set up Stealth Rock against a wide range of opponents. If either Stealth Rock or Defog is not necessary, Brave Bird gives Skarmory a way to inflict immediate damage on the opponent and prevents it from being Taunt bait. Teammates weak to hazards will most appreciate Defog; however, keep in mind that using it makes Skarmory's job of laying hazards harder as it will remove your hazards as well. Though not listed, Skarmory is a solid user of Spikes, usually possessing ample time to set up over the course of a match. However, carrying both Spikes and Defog is counterproductive, so Spikes should always be run alongside Brave Bird. Finally, Taunt is another move option to prevent opposing defensive Pokemon from setting up alongside Skarmory.

Set Details
========

High Special Defense and HP investment allows Skarmory to patch up the weaker of its two defensive stats and become a better mixed wall, letting it switch into a wider variety of threats. Specifically, 240 Special Defense EVs let Skarmory avoid a 2HKO from Garchomp's uninvested Fire Blast after both Leftovers and Stealth Rock damage and nearly guarantee the same with Tyranitar's Fire Blast. The remaining 16 EVs are invested in Defense, as they offer a higher point return than investing in Special Defense. An Impish nature is chosen despite the Special Defense investment as it raises optimizes Skarmory's stats the most; note that if Brave Bird is not being used, a Bold nature is preferred instead to take less damage from confusion and Foul Play. Leftovers gives Skarmory the ability to passively regain health, lessening the number of times Roost must be used and allowing it more time to set up. However, Rocky Helmet is a great item for this Skarmory, letting it inflict further chip damage on physical attackers that attempt to break through it. Finally, Shed Shell is an option to let Skarmory escape the clutches of Magnezone and Gothitelle.

Usage Tips
========

Skarmory likes switching in on weaker attackers, such as defensive and support Pokemon, as they do not typically threaten it at all. Skarmory should also utilize its great defensive typing to find opportunities to switch in against Pokemon it walls, such as Mega Pinsir or Krookodile. Stealth Rock should be used when a free turn is obtained, especially if the opponent possesses no spinner or Defog user. However, remember to use Defog before Stealth Rock if necessary, as Defog will also remove the hazards you set. Whirlwind is also a great choice to use on a free turn, particularly if the opponent's Skarmory counter is weak to hazards, and should also be used liberally against well-known boosting threats such as Dragonite and Lucario to prevent any sort of setup. However, remember that Roost is the best choice should Skarmory risk getting low on health, as it can only continue to function as a wall if its HP is high. If a Magic Bounce user such as Espeon is on the opponent's team, it's often not a bad idea to go straight for Brave Bird, as both Espeon and Mega Absol will be lured in and take significant damage from a well-timed attack, although Xatu will be able to heal it off with Roost.

Team Options
========

This Skarmory set is much more standalone than physically defensive variants, sacrificing some of its walling potential for the ability to stand up against a wider array of threats. Therefore, this set is one of the most reliable Defog and Stealth Rock users. Teammates that appreciate the presence of hazards will enjoy having Skarmory as a teammate, particularly ones that force many switches, like such as Kyurem-B. Teammates weak to entry hazards, such as Talonflame, appreciate Skarmory's Defog support. If hazards are absolutely necessary for the success of a team, a spinblocker can be used as a teammate to take pressure off Skarmory should the opponent have a spinner. However, keep in mind that only Rapid Spin, and not Defog, can be blocked. Finally, Skarmory will end up attracting many Fire- and Electric-type moves. Pokemon such as Heatran, Thundurus-T, and Garchomp can use their respective immunities to gain a free switch-in. Specially based moves in general will often be hurled at Skarmory, moves that Pokemon such as Goodra and Tyranitar love to sponge.


Spikes
########
name: Spikes
move 1: Spikes
move 2: Whirlwind
move 3: Roost
move 4: Taunt
ability: Sturdy
item: Leftovers
nature: Bold
evs: 252 HP / 172 Def / 84 Spe

Moves
========

Spikes is the focal point of this set, taking advantage of Skarmory's exceptional Defense stat and resistances to reliably set up multiple layers of entry hazards. Whirlwind allows Skarmory to scout its switch-ins and easily collect hazard damage; late-game, Skarmory can actually "sweep" weakened teams with Whirlwind and hazard damage, particularly if the greatest offensive threats to Skarmory have been removed. Roost allows Skarmory to stay healthy throughout a match, allowing it to continue walling common Pokemon such as Mega Pinsir while laying down Spikes or shuffling with Whirlwind. Finally, Taunt allows Skarmory to prevent opposing Pokemon from using Defog, permitting it to continue its Spikes-stacking. However, Taunt is also significant in that it prevents opposing Pokemon from using recovery moves, allowing Spikes to take them out. Brave Bird can be used to give Skarmory an attacking option, but Skarmory is hard-pressed to give up any of the previously mentioned moves for it.

Set Details
========

84 Speed EVs let Skarmory outspeed uninvested base 80 Speed Pokemon such as Mandibuzz, Togekiss, and Mega Venusaur, and use Taunt before they can use Defog or Synthesis/Leech Seed, respectively. 252 HP EVs patch up Skarmory's low HP stat. The rest is thrown into Defense, allowing Skarmory to set up against many of the popular physical attackers in OU, such as physical variants of Aegislash. A Bold nature is ideal for lowering the damage from confusion and Foul Play; however, if Brave Bird is being used, Impish should be chosen, as it won't decrease Brave Bird's power. Leftovers is the preferred item, allowing Skarmory more turns to set up and phaze instead of recovering. However, Rocky Helmet can be used to get even more chip damage on physical attackers, and Shed Shell can be used if Magnezone is of major concern.

Usage Tips
========

Skarmory can be sent out against either the physical attackers it walls, such as Mega Pinsir, or against other defensive Pokemon, such as Chansey, as Skarmory will almost always outspeed the latter and can use Taunt against them. From there, Skarmory can proceed to set up hazards, or, if hazards are already present, use Whirlwind. Note that Whirlwind is sometimes the best choice even if full hazards have not been set up, as many potential switch-ins to Skarmory, such as Mega Charizard Y, will take substantial damage from Stealth Rock alone. Roost should be used whenever necessary to keep Skarmory healthy, as some of the stronger physical attackers in the tier, such as Conkeldurr with Guts activated, can catch Skarmory at somewhat low health and take it out. Finally, remember to use Taunt whenever defensive Pokemon such as Ferrothorn or Mandibuzz switch in, as moves such as Leech Seed and Defog can wear Skarmory down or nullify its effectiveness, respectively.

Team Options
========

Because this Skarmory does not carry Stealth Rock, a reliable Stealth Rock user is heavily recommended to increase the amount of damage done through phazing. Heatran is a great option, as it can easily take advantage of Skarmory's weakness to Fire-type moves, and it can also handle many Electric-type moves that may come Skarmory's way. Skarmory has a huge reliance on entry hazards, so a spinblocker can be useful. Trevenant is a great choice, as it matches up well against the most common spinner, Excadrill, and can force numerous switches of its own. Prankster Taunt users such as Thundurus and Sableye can be major hindrances to this set, so having a Pokemon that can deal with them, such as Clefable or Assault Vest Conkeldurr or Clefable(I'm probably the only one who sees it this way, but it appears to me that you could be saying "Assault Vest Conkeldurr or (Assault Vest) Clefable"), is very beneficial. Finally, due to the shuffling nature effect of Whirlwind and the entry hazards that are set up, this variant of Skarmory tends to leave the opponent's team in a heavily weakened state. Therefore, setup sweepers such as Mega Charizard X and Mega Pinsir are recommended as teammates because they can easily sweep weakened teams.


Other Options
########

Counter is an interesting option that can punish many physical attackers that attempt to take down Skarmory, especially seeing that Skarmory's high physical bulk allows to it to take such a risk. As a defensive Pokemon, Skarmory can utilize Toxic to further wear down opponents, particularly Rotom-W, which is unhindered by both Spikes and Brave Bird. However, Skarmory would usually rather set up hazards or phaze, especially seeing as some of its most common switch-ins, Heatran, Magnezone, and Ferrothorn, are totally immune to Toxic's effects. On any of Skarmory's sets, Drill Peck can replace Brave Bird if the recoil is too detrimental to Skarmory's performance. However, Skarmory's access to reliable recovery usually makes Brave Bird the better choice. A Swords Dance set with Brave Bird and two other attacks along with the ability Weak Armor can turn Skarmory into a sweeper, catching the opponent off-guard. However, the unreliability of Weak Armor and Skarmory's relatively low Attack stat hold it back. Keen Eye, Skarmory's other ability, is almost useless, as accuracy-reducing moves are not only extremely uncommon but also never a serious hindrance to Skarmory's performance. Finally, Curse is probably Skarmory's best boosting move. However, Curse does nothing to remedy Skarmory's weakness to special attacks, making it very hard for Skarmory to find setup opportunities.


Checks & Counters
########

**Special Attacks**: Strong special attackers, such as Mega Charizard Y and Thundurus, can easily bring down any Skarmory set. Electric- and Fire-type attacks are also very common. Many attackers, such as Kyurem-B, carry them for coverage purposes, making it even tougher for Skarmory to stay in. In addition, many physical attackers with usable Special Attack stats will carry Fire Blast specifically for luring in and hitting Skarmory for massive damage.

**Taunt**: Skarmory has trouble getting through Pokemon with Taunt, as they prevent it from healing, phazing, and Spikes-stacking. Setup sweepers that possess Taunt to stop Skarmory are especially dangerous, particularly if Skarmory is the team's only method of dealing with them.

**Trapping Abilities**: Three users of trapping abilities, Magnezone, Gothitelle, and Wobbuffet, are particularly troublesome to Skarmory. Gothitelle and Magnezone are capable of easily KOing Skarmory with their powerful special attacks, whereas Wobbuffet can lock Skarmory into a move and provide its teammates with a setup opportunity.

**Magic Bounce and Magic Coat**: Magic Bounce and Magic Coat users will reflect Skarmory's phazing and Spikes-stacking attempts. This is especially troublesome when facing Baton Pass teams, as Skarmory is otherwise a prime counter to them with its access to reliable phazing moves.
 

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