Metagame Sketchmons

Infernape @ Expert Belt
Ability: No Guard
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Overheat
- U-turn / thunderpunch
- Dark Void

Definitely not the best user, but couldn't something like this effectively break everything once faster attackers/priority users are dealt with? Something speedy that can break Skarm/Chansey.
Dark Void is only usable on Darkrai this gen. You could use like Sing though
 
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If you try to use it in battle it will fail. Yes you can bring it but no you can't use it. Use Sing. And probably not Infernape.
I was unaware of this. Sorry! Sing probs is better since I can't think of that many viable ghost types.

Infernape definitely was not the right fit, but IDK what would be.
 
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ayyyYYYYYYYYYY

anyone else like me and everyone else in the OM room and not know what the hell to bring to AAA Sketchmons becasue new meta who dis????///////?

Then have I a treat for YOU!


And probably only you.
You're the only one who can see this message.


See, I got bored again in a caffeine-infused boredom-filled library visit and decided to make a quick little compendium (if thats even the word to use) of sets.
Not necessarily GREAT or GOOD sets, but sets I thought up over the course of about 2-3 hours.
Why?
i have no life why are you asking that question


mmk shitposting aside stuff slashed are the abilities, while the things after dashes (-) are the possible moves to sketch. Pick your poison.
I really was like on a good 2-liter of soda of pure caffeine so forgive me for errors and yell at me below.
The formatting got fucked up on the transition from google doc to here so, if some formatting looks off, my bad.


Physical Wallbreakers
Terrakion
Tinted Lens / Adaptability / Scrappy
- Head Smash

Zygarde
Tinted Lens / Adaptability
- Dragon Hammer
- V-create
- Bolt Strike

Buzzwole
Tinted Lens / Adaptability / Triage / Scrappy
- Close Combat
- V-create
- Bolt Strike
- Extreme Speed
- Drain Punch

Excadrill
Steelworker / Adaptability
- Sunsteel Strike
- Thousand Arrows

Bisharp
Steelworker / Tough Claws / Adaptability
- Sunsteel Strike
- Bullet Punch

Garchomp
Adaptability / Guts
- Thousand Arrows
- Dragon Hammer

Landorus-Therian
Adaptability / Tinted Lens
- Dragon Ascent
- Thousand Arrows

Tapu Bulu
Adaptability / Tinted Lens
- Play Rough
- Power Whip
- V-create

Gallade
Download / Intimidate
- Psychic Fangs
- V-create
- Diamond Storm

Diancie-Mega @ Diancite
Download / Intimidate
- Head Smash
- Play Rough
- V-create
- Swords Dance

Pinsir @ Pinsirite
Download
- Extreme Speed
- Fake Out
- Dragon Dance

Mimikyu
Disguise
- Spectral Thief
- Close Combat


Physical Setup
Altaria @ Altarianite
Intimidate / Download
- Extreme Speed

Aerodactyl @ Aerodactylite
Download
- Head Smash
- Dragon Ascent
- Dragon Dance

Charizard @ Charizardite X
Drought / Download
- V-create
- Sacred Fire
- Fire Lash

Beedrill @ Beedrillite
Download
- Megahorn
- Gunk Shot
- Dragon Dance
- V-create (or any of the other physical Fire moves)

Garchomp @ Garchompite
Sand Stream
- Dragon Dance
- Thousand Arrows
- Belly Drum

Marowak-Alola
Desolate Land / Adaptability / Tough Claws
- V-create
- Spectral Thief
- Sacred Fire

Excadrill
Steelworker / Adaptability
- Sunsteel Strike
- Dragon Dance

Bisharp
Steelworker / Tough Claws / Adaptability
- Sunsteel Strike
- Dragon Dance

Tyranitar
Adaptability / Sand Stream / Tough Claws
- Accelerock
- Sucker Punch
- Diamond Storm

Swampert @ Swampertite
Drizzle
- Dragon Dance
- Thousand Arrows

Jirachi
Steelworker / Serene Grace / Sheer Force
- Sunsteel Strike
- Sacred Fire
- Conversion

Staraptor
Reckless / Magic Guard
- High Jump Kick
- Volt Tackle
- Flare Blitz

Snorlax
Gluttony / Adaptability / Scrappy
- Extreme Speed


Special Wallbreakers
Alakazam @ Alakazite
Psychic Surge
- Psycho Boost
- Blue Flare
- Ice Beam

Greninja
Protean
- Thunderbolt
- Bolt Strike
- Blue Flare

Latios
Adaptability / Tinted Lens
- Psycho Boost
- Core Enforcer
- Blue Flare
- Focus Blast

Diancie-Mega @ Diancite
Download
- Fleur Cannon
- Ice Beam
- Thunderbolt
- Blue Flare

Charizard @ Charizardite Y
Download / Intimidate
- V-create
- Blue Flare
- Hurricane

Manectric @ Manectite
Electric Surge / Drizzle
- Ice Beam
- Focus Blast

Tornadus-Therian
No Guard / Tinted Lens
- Zap Cannon
- Inferno
- Blizzard
- Magma Storm

Ampharos @ Ampharosite
Download / Intimidate
- Draco Meteor
- Core Enforcer
- Blue Flare

Victini
Tinted Lens / Adaptability
- Psycho Boost
- Ice Beam

Altaria @ Altarianite
Download
- Boomburst

Houndoom @ Houndoominite
Download / Drought
- Blue Flare
- Ice Beam
- Thunderbolt
- Aura Sphere

Gengar
Adaptability / Tinted Lens
- Moongeist Beam
- Blue Flare


Special Setup
Volcarona
Tinted Lens / Magic Guard
- Blue Flare
- Earth Power

Celesteela
Flash Fire / Lightningrod
- Quiver Dance
- Tail Glow

Tapu Lele
Tinted Lens / Psychic Surge
- Quiver Dance
- Psystrike

Charizard @ Charizardite Y
Download
- Quiver Dance
- Tail Glow

Xurkitree
Tinted Lens / Electric Terrain
- Quiver Dance

Serperior
Contrary
- Overheat
- V-create
- Fleur Cannon
- Psycho Boost

Gardevoir @ Gardevoirite
Psychic Surge
- Quiver Dance
- Tail Glow

Latias @ Latiasite
Download / Tinted Lens / Adaptability
- Quiver Dance

Houndoom @ Houndoomite
Drought / Download
- Quiver Dance
- Tail Glow

Gengar
Adaptability / Tinted Lens
- Tail Glow

Alakazam @ Alakazite
Psychic Surge
- Quiver Dance
- Tail Glow

Hydreigon
Adaptability / Tinted Lens
- Quiver Dance


-Ate Abusing Things

Aerilate

Landorus-Therian
- Extreme Speed

Gyarados
- Extreme Speed

Salamence
- Extreme Speed
- Boomburst

Thundurus-Therian
- Extreme Speed
- Boomburst

Galvanize
Tapu Koko
- Extreme Speed
- Fake Out
- Boomburst

Xurkitree
- Boomburst

Thundurus-Therian
- Extreme Speed
- Boomburst

Pixilate
Tapu Lele
- Boomburst

Tapu Koko
- Boomburst
- Extreme Speed
- Fake Out

Tapu Bulu
- Extreme Speed

Magearna
- Boomburst
- Extreme Speed

Refrigerate
Weavile
- Fake Out
- Extreme Speed

Kyurem
- Boomburst
- Extreme Speed
- Dragon Dance

Rotom-Frost
- Boomburst

Tapu Koko
- Boomburst
- Fake Out
- Extreme Speed


Poison Heal Fat Shit
just remember this stuff should run Pheal and Toxic Orb. Or just run lefties and use a set above. idc.

Zygarde
- Shore Up

Suicune
- Quiver Dance
- Stored Power
- Leech Seed
- Shore Up
- Whatever makes you more like the devil

Snorlax
- Shore Up
- Extreme Speed

Tapu Bulu
- Shore Up
- Play Rough
- Curse


Yes, I know this isn't EVERYTHING, but honestly if you're gonna complain about some randy like me on day 2 of a meta existing on PS's main server making a bad list because I didn't include your favorite mon (no 12 year old kid Raichu is not viable here), then go send me a PM on PS or Discord... or here I guess???

Or go include it down below in a post and tag me, and I might be willing to update this.
time to regret ever posting this
 
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Does anybody have a good idea for a Mold Breaker sweeper that can beat both unaware Chansey and unaware Skarm?

Breloom @ Rockium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Stone Edge
- Dragon Dance
- Spore

This is the best I could think of, but it's dead weight besides the occasional unaware chansey...
 
Does anybody have a good idea for a Mold Breaker sweeper that can beat both unaware Chansey and unaware Skarm?

Breloom @ Rockium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Stone Edge
- Dragon Dance
- Spore

This is the best I could think of, but it's dead weight besides the occasional unaware chansey...
Is Mold Breaker necessary? If so, I've got an answer, but I have a few more that aren't Mold Breaker.

Volcarona @ Firium Z
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Hidden Power [Rock]
- Quiver Dance
- Roost


Other things you could do that aren't necessarily setup or Mold Breaker are:
- Galvanize Tapu Koko can click Frustration, Extreme Speed, or Boomburst (whichever you are running) and do huge chunks to either.
- Tapu Lele sketching Blue Flare forces both out, and can Calm Mind. Can run Mold Breaker, too.
- Sunsteel Strike Excadrill generally just clicks Swords Dance and then starts nuking things, and doesn't require Mold Breaker. Steelworker/Adaptability are best. You'll struggle a bit to break Skarm, but with a Sunsteel it really will take a huge chunk if it switches in after an SD.
 
Pixilate Koko can probably break both of them. I ran Band with Bolt Strike as my sketched move (it's probably better off with Fighting-/Fire-/Ground-type coverage), and Pixilate Return will cleanly 2HKO Chansey, and Skarm and Celesteela can't switch in safely. You could run Zap or Pixie Plate, but you need Rocks to get the Chansey 2HKO (and PP Return still has a chance to miss the 2HKO).
 
Idk who should manage the meta but if The Immortal is okay with me, I am considering to ban Transform JUST for AAA Sketchmons because it's obviously a problem right now, especially with Prankster. Or just banning the combination Transform + Prankster.

Normally, in Sketchmons, Transform Chansey is managable because you can Sub or Taunt on it, or even damage it because almost everyone's faster than Chansey. But in AAA Sketchmons, Prankster gives you priority, which makes outspeeding much harder and makes the meta completely centralized on either Imposter proofing or Prankster Sub/Taunt.

And before you say Imposter proofing is easy, no it's not. This meta isn't BH where you can run any moves and any mon with ease. This meta is limited to OU banlist PLUS both Sketchmons and AAA banlist combined. And, you can only sketch one move, not in BH where you can use any move you like. These reasons are why Imposter proofing is significantly harder and basically makes Transform an unhealthy move.
 
I have a request : Could Landorus-Incarnate and Genesect be unbanned in AAA + Sketchmons, as they are in AAA ?

Landorus-Incarnate is pretty much outclassed by Landorus-Therian as an -atespeeder, but could have a niche in being faster than Landorus-Therian.
Also, it could run special or mixed sets using stuff like Triage Oblivion wing, for more diversity.
And the reason why it was banned, Sheer Force abusing, is no longer a problem here.

Genesect learns Extremespeed and Techno Blast... but it's not really useful since it doesn't get the right typing.
Also every mon in this meta can have Extremespeed or Boomburst in addition to an -ate ability, making things even harder for Genesect.

I don't ask for Metagross-Mega since i'm not sure - Tough Claws is a great ability, especially with the likes of Sunsteel Strike. If it's not terrifying enough, it can run Download, Grassy Surge or Psychic Surge pre-mega, making it really good on paper... maybe too good.
 
This is my first time with AAAS, and I need some pointers on what's viable and what's not. Here's something of my own imagination.

Overdrive (Banette-Mega) @ Banettite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Copycat
- Phantom Force
- Sucker Punch
- Destiny Bond
 
Just wanted to post a Couple of sets always welcome to suggestions.

Powerness (Marowak-Alola) @ Thick Club
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bonemerang
- Shadow Bone/Spectral Thief
- Shadow Sneak/Filler
- Fire Punch/Sacred Fire

This in itself is a power house, with basically huge power on a stick and adaptability

Cancerness (Weavile) @ King's Rock
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Beat Up
- Sacred Fire/anything else with a secondary effect
- Icicle Crash
- Filler

The ability is mainly for sacred fire/Icicle crash I use sacred as a mag counter.
 
Just wanted to post a set I think is fun.
Drampa @ Life Orb
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nature Power
- Core Enforcer
- Glare/filler
- Roost
Basically MAmpharos in BH copied here, Drampa has good SpA, nice typing for STABs, and slow speed. Core Enforcer is a really powerful STAB that removes abilities too. Nature Power is a priority Tri-Attack for revenge killing. Glare is like a filler that can be useful. Roost heals Drampa up.
 

drampa's grandpa

formerly The Ruins of Alpha
Just wanted to post a set I think is fun.
Drampa @ Life Orb
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nature Power
- Core Enforcer
- Glare/filler
- Roost
Basically MAmpharos in BH copied here, Drampa has good SpA, nice typing for STABs, and slow speed. Core Enforcer is a really powerful STAB that removes abilities too. Nature Power is a priority Tri-Attack for revenge killing. Glare is like a filler that can be useful. Roost heals Drampa up.
I prefer running Tail Glow + coverage over Core Enforcer and Roost personally. Go Drampa!

Idk who should manage the meta but if The Immortal is okay with me, I am considering to ban Transform JUST for AAA Sketchmons because it's obviously a problem right now, especially with Prankster. Or just banning the combination Transform + Prankster.

Normally, in Sketchmons, Transform Chansey is managable because you can Sub or Taunt on it, or even damage it because almost everyone's faster than Chansey. But in AAA Sketchmons, Prankster gives you priority, which makes outspeeding much harder and makes the meta completely centralized on either Imposter proofing or Prankster Sub/Taunt.

And before you say Imposter proofing is easy, no it's not. This meta isn't BH where you can run any moves and any mon with ease. This meta is limited to OU banlist PLUS both Sketchmons and AAA banlist combined. And, you can only sketch one move, not in BH where you can use any move you like. These reasons are why Imposter proofing is significantly harder and basically makes Transform an unhealthy move.
I've found Transform to not be an overwhelming part of the meta. There are a lot of ways to deal with it, even ignoring move-based 'imposter' proofing.

  • Poison Heal (I like Quiver Dance Tapu Fini personally)
  • Double switching (eg, switch into something that you don't care about Chansey Transforming into and then into something that beats that... you only need one pair of these. The first mon will preferably beat base Chansey too. If you add Anchor Shot or something to your imposterproof mon then you can eliminate Chansey completely. )
  • Abusing low pp (eg switching to something that can both set hazards and spin and run through Chansey's PP)
  • OHKOing it on the tform (difficult, but I'm sure there are things that can do it. Band Adaptability Terrakion can do it after SR or if it's at -1 from CC. Tough Claws has an 87.5% chance. Choice Band Adapt Exca can do it without SR. Look for things with high attack stats but low defense stats except hp.)
Im sure there are a number I missed. ButI fail to see how Tform Chansey is much more threatening in aaas than in regular Sketch. The one thing it prevents you doing is spamming set-up mindlessly but I feel like this is, while certainly a good mon that has to be prepared for, not enough to call broken on it.

Sorry for any formatting/typing issues I wrote this up on mobile.
 
This is my first time with AAAS, and I need some pointers on what's viable and what's not. Here's something of my own imagination.

Overdrive (Banette-Mega) @ Banettite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Copycat
- Phantom Force
- Sucker Punch
- Destiny Bond
I don't know how viable the Copycat + Phantom Force combo is, but if you decide to run it, there are a couple things you'll want to change:
Minimize your speed. You already have a -Spe nature, but you also want 0 IVs in speed. The slower you are, the less likely your opponent will go even slower and hit you after you hit with Phantom Force.
Replace Sucker Punch with something else, perhaps Knock Off or Toxic. With the set you currently have, you can't do anything against a normal type that chooses not to attack.
Change your ability. Once you mega-evolve, you'll have Prankster, no matter what ability you start with, so choose an ability that does something useful when you first come in. Options include weather/terrain (not very useful for Banette), Intimidate (also not very useful given this particular set), scouting abilities (trace/frisk), or Download. I would probably go with Download.
 
Okay, so something needs to be talked about, for better or worse: The Ates.

(Look man, if you've got a better title for all of them, lemme have it)

I'll get straight to the point: I think being able to just hand out Galvanize Boombursts and Aerilate Extreme Speeds is way too good.

AAA required a Pokemon had the move before, and Sketchmons required they had the right Ability, so it was much easier to check Ates prior to this month. But now Xurkitree 3HKOs Chansey without set-up or even a boosting item, and Landorus-Therian 6-0s most forms of offense unless they themselves carry a boosted priority move.

I've already had more games than I want to boil down to "Can I keep Refrigerate FakeSpeed Weavile alive long enough to win?" which is itself kind of a fucked-up sentence to type.

Yes, I'm the guy who keeps building double- and triple-Ate teams, but I suck hard at Sketchmons (less so at AAA) and this is handing me easy wins that I shouldn't be getting.
 
Some "fun" calcs for the above:

+2 252+ Atk Life Orb Aerilate Landorus-Therian Extreme Speed vs. 252 HP / 252+ Def Mew: 348-411 (86.1 - 101.7%) -- 87.5% chance to OHKO after Stealth Rock (ie offense gets obliterated)
+3 252+ SpA Life Orb Galvanize Xurkitree Boomburst vs. 4 HP / 252 SpD Eviolite Chansey: 617-729 (96.1 - 113.5%) -- 75% chance to OHKO
One mon should not have this much power.
 
Even though atespeed and ateburst are very solid, there are counters to them.

Just like atespeed is so solid because of its unpredictability, abilities like Dazzling, QM, and Psychic Terrain are as well. Ateburst is usually used by frail attackers (xurk), so priority, defensive resists, and immunities destroy it. Just like in BH, you have to play around strong tactics with good counter tactics, like imposterproofing.
 
Alright, dumb set dump.


Raikou @ Choice Specs
Ability: Galvanize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Shadow Ball
- Hidden Power [Grass]
- Volt Switch

Could be Scarf, could run HP Ice, could run Hyper Voice with Secret Sword (as you'll see), Ateburst is dumb, even accounting for immunities. Try it with Electric Surge support.

Marowak-Alola @ Thick Club
Ability: Surge Surfer
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sacred Fire
- Shadow Bone
- Bonemerang
- Stealth Rock

Speaking of Electric Terrain support... I didn't want speed drops, and this lets me always hit from a distance. I didn't really have anything else for the 4th slot, but I didn't have a Rocker by that point in my team. You could run SD or a different Sketched move and run Flare Blitz. I could probably try Bolt Strike for the coverage, but Shadow Bone defense drops are cool already.

Lucario @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Gear Grind
- Bite

Briefly debated between Technician and Steelworker before I decided on Technician, which gave me a decent coverage option in Bite. But the real reason to use this set is Technician Gear Grind.

252 Atk Life Orb Technician Lucario Gear Grind (2 hits) vs. 252 HP / 252+ Def Buzzwole: 164-194 (39.2 - 46.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Yeah, have fun walling this set.

Jolteon @ Life Orb
Ability: Galvanize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Secret Sword
- Shadow Ball
- Volt Switch

Look, if Sylveon can make it work with base 110 SpA, surely Jolteon can make it work with that AND Secret Sword. 2HKOs Chansey after Rocks, but Lax can live because Poison Heal is really cool. Also I've been running into people using Leech Seed as their Sketch. I mean, I guess it makes sense? But I'd rather have Spiky Shield or King's Shield on Lax. As far as Galvanize is concerned, yeah you can do Xurkitree and shit, but I've been enjoying not using the most popular stuff and it working out well still.

Weavile @ Life Orb
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Extreme Speed
- Knock Off
- Low Kick

This is the set that convinced me Ates were a problem in AAAS. You'd think Triage would be a decent answer, but since 99% of them are Flying-type using O Wing (Buzzwole stands as the exception and Weavile counter) you gib them with Fake Out because Weavile is impossibly fast.

I thought at first an Ate clause might help but even one Atespeeder is enough to completely topple Offense that doesn't specifically prepare for it (like your own, faster Atespeeder).

Gyarados @ Gyaradosite
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Literally any high BP coverage move

Gyarados is a monster. Run a defensive Ability pre-Mega and then steamroll all the opposing defensive Abilities with Mold Breaker and whatever coverage move you want. I get stuck between Bolt Strike/Fusion Bolt, Fire coverage, and Thousand Arrows.


Yeah, half of these are Ates, but that's because Ates are insanely good.
 
For Gyara, you can also sketch something like Knoff/Crabhammer for better STAB, Dragon Ascent for pre-mega STAB or a recovery move, which is nice especially with a more bulky EV spread.
 
Alright, dumb set dump.

Jolteon @ Life Orb
Ability: Galvanize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Secret Sword
- Shadow Ball
- Volt Switch

Look, if Sylveon can make it work with base 110 SpA, surely Jolteon can make it work with that AND Secret Sword. 2HKOs Chansey after Rocks, but Lax can live because Poison Heal is really cool. Also I've been running into people using Leech Seed as their Sketch. I mean, I guess it makes sense? But I'd rather have Spiky Shield or King's Shield on Lax. As far as Galvanize is concerned, yeah you can do Xurkitree and shit, but I've been enjoying not using the most popular stuff and it working out well still.
isn't that jolteon actually better with Adaptability? i rather run it with adaptability thunderbolt because it also boost your voltswitch, or even refrigerate for pseudo ice beam. except you actually concerned about sub, the yes use galvanize.

so, isn't that my snorlax actually? i'm using this set and make the top ladder for inheritance (Breloom Snorlax). i'm using 2 alts for aaa sketch.

Snorlax @ Toxic Orb
Ability: Poison Heal
EVs: 108 HP / 168 Def / 232 SPd
Careful Nature
- Facade
- Protect / Crunch
- Leech Seed
- Curse

why leech seed? why not knock off / king shield / or whatever? the answer is, you got recovery 2/16 hp every turn with poison heal, and with leech seed you can get 3-4/16 hp per turn. you can seed.ed the counter and leech stall your counter using leech seed protect, making you regen hp fast without taking damage, coupled with snorlax bulk, you will be hard to be killed. curse is there so you can make snorlax bulkier on the physical side. you don't alway need to use curse, because Facade can hit hard anyways. crunch is slashed there so you can hit ghost, but lose the chance to recover hp smoothly. 1 turn protect = almost like half roost without taking damage.


and, what do you think of Normalize Entrainment Gengar? its so uncompetitive in my opinion, it's like Electrify Lightningrod, but it's more stupid. you actually forced to switch if you are slower than gengar, it can spam the entrainment unlike skill swap (which 1 time only, because you lose normalize after use), and even you have pokemon that have more than 110 speed, you can't suddently switch to it. don't forget that it learns Mean Look and Spite too, to drain your PP until you run out of PP Perish Song. the answer is ofc magic bounce, prankster taunt and u-turn above 110 speed, but it still uncompetitive. i think this need to be looked.

Gengar (M) @ Black Sludge
Ability: Normalize
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Mean Look
- Perish Song
- Taunt / Shadow Ball

http://replay.pokemonshowdown.com/gen7aaasketchmons-628286892
http://replay.pokemonshowdown.com/gen7aaasketchmons-628423861 maybe the both team is bad, but it shows triage is not really a solution
http://replay.pokemonshowdown.com/gen7aaasketchmons-628426453 i taunt first, literally win the game.
http://replay.pokemonshowdown.com/gen7aaasketchmons-628444191 not the best replay, but actually it forces mew to a 50/50 without even knowing it, and clicking the wrong move cost mew the game.

just look how this dumb, yeah maybe the team is bad, but i just use random mons as filler for gengar

edit : add replays, set and add reasoning
 
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Magearna @ Leftovers
Ability: Tinted Lens
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Doom Desire
- Dazzling Gleam

It's really fucking strong. Calm Mind lets you boost its damage output so you get OHKOs with it, while Protect lets you scout + stall for recovery + stall for Doom Desire. DD only has 8PP so you need to supplement it with DG (or Aura Sphere if Heatran is an issue). And that's pretty much the whole set.
252+ SpA Tinted Lens Magearna Doom Desire vs. 0 HP / 4 SpD Marowak-Alola: 300-354 (114.9 - 135.6%) -- guaranteed OHKO
252+ SpA Tinted Lens Magearna Doom Desire vs. 0 HP / 0 SpD Swampert-Mega: 230-272 (67.4 - 79.7%) -- guaranteed 2HKO
252+ SpA Tinted Lens Magearna Doom Desire vs. 0 HP / 0 SpD Victini: 252-296 (73.9 - 86.8%) -- guaranteed 2HKO
+1 252+ SpA Tinted Lens Magearna Doom Desire vs. 252 HP / 64 SpD Toxapex: 264-312 (86.8 - 102.6%) -- 18.8% chance to OHKO
+1 252+ SpA Tinted Lens Magearna Doom Desire vs. 4 HP / 0 SpD Gyarados-Mega: 300-354 (90.3 - 106.6%) -- 37.5% chance to OHKO
+1 252+ SpA Tinted Lens Magearna Doom Desire vs. 252 HP / 168 SpD Ferrothorn: 288-338 (81.8 - 96%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Tinted Lens Magearna Doom Desire vs. 252 HP / 124 SpD Celesteela: 330-390 (82.9 - 97.9%) -- guaranteed 2HKO after Leftovers recovery

 
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Tapu-Finish (Tapu Fini) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Roost
- Scald
- Taunt

With Nature's Madness, Scald and Taunt it already has all the tools it needs to be a good unaware user - except reliable recovery, This problem is solved in AAA Sketchmons where it can sketch a recovery move like Roost. It not only stops setup sweepers, it also performs a stallbreaking role, as it does huge damage with Nature's Madness while preventing recovery or toxic via Taunt.