Skilled Pokemon Battle in a Type Shop

6v6 Singles (50-move minimum)
2 day DQ
All items (first match of this rule I've reffed)
Switch=OK
1 mega
All else normal

Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home!
Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


Sorry about glitching hide tags.

Team waterwarrior:

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:

Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: MAXED
AC: 5/5

Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt

Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (67/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Round

Status:
Amnesia
Attract
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice

Abilities: Pressure/Pickpocket (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (90/ 105 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Dig
Double Hit
Double-Edge
DynamicPunch
Facade
Feint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Headbutt
Ice Punch
Ice Shard
Icicle Crash
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Power-Up Punch
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Scratch
Secret Power
Shadow Claw
Slash
Strength
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hidden Power Rock
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Round
Shadow Ball
Snarl
Surf
Whirlpool

Status:
Agility
Assist
Attract
Confide
Curse
Double Team
Embargo
Endure
Foresight
Hail
Hone Claws
Leer
Mimic
Moonlight
Nasty Plot
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swagger
Swords Dance
Taunt
Torment
Toxic


Slowpoke (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Abilities: Oblivious/ Own Tempo/ Regenerator

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (65/ 119 total)
Physical:
Aqua Tail
Brick Break
Bulldoze
Counter
Dig
Dive
Drain Punch
Earthquake
Facade
Focus Punch
Foul Play
Headbutt
Tackle
Zen Headbutt

Special:
Blizzard
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Hyper Beam
Ice Beam
Grass Knot
Psychic
Psyshock
Scald
Shadow Ball
Signal Beam
Surf
Water Gun
Water Pulse
Whirlpool

Status:
Amnesia
Attract
Block
Calm Mind
Curse
Disable
Double Team
Endure
Growl
Heal Pulse
Iron Defense
Light Screen
Magic Coat
Me First
Mud Sport
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Slack Off
Sleep Talk
Substitute
Telekinesis
Thunder Wave
Toxic
Trick Room
Wonder Room
Yawn


Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:

Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks: (97/ 102 total moves)
Physical:
Bite
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
Headbutt
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Payback
Poison Jab
Power-Up Punch
Quick Attack
Retaliate
Reversal
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Uppercut
Stone Edge
Strength
ThunderPunch
Zen Headbutt

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Round
Shadow Ball
Vacuum Wave
Water Pulse

Status:
Agility
Attract
Bulk Up
Calm Mind
Confide
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Iron Defense
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up


Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Abilities: Shed Skin/ Air Lock/ Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
AC: 5/5

Attacks: (58/ 94 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Payback
Phantom Force
Poison Jab
Power Whip
Return
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

Special:
Dazzling Gleam
Focus Blast
Hyper Beam
Sand Tomb
Shadow Ball
Wring Out

Status:
Destiny Bond
Double Team
Embargo
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard

Raid only:
Shadow Mend


Team Birkal:



Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned its name by scoring a ORKO in its first battle versus IssacCross. ▶
[Nature]

Brave (+1 Atk | -15% Speed | -10% Evasion)
[Type]

Fighting | Dark
[Abilities]

Shed Skin
Moxie
Intimidate (✓)
[Stats]

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-)
S&W: 2 | 3
Total: 18
[Tokens]

EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]

[46 | 81]
Amnesia
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Detect
Dig
Double Team
Dragon Dance
Dragon Tail
Drain Punch
Facade
Fake Out
Feint Attack
Fire Punch
Focus Punch
Headbutt
Head Smash
High Jump Kick
Ice Punch
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Roar
Rock Climb
Rock Slide
Sand-Attack
Scary Face
Smack Down
Snatch
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
[Unknown Moves]

[Gen 6]
Attract
Confide
Dark Pulse
Dragon Claw
Dual Chop
Fling
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Incinerate
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Sludge Bomb
Snarl
Strength
Sunny Day
Work Up

[Gen 5]
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Outrage
Sleep Talk
Snore
Spite


[73 MC]


Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶

Nature:
Modest (+1 SpA | -1 Atk)

Type:
Flying | Fighting

Abilities:
Intimidate | Prankster | Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6 | 6
MC: 0
DC: 5 | 5

Attacks:
54 | 82

Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice

Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return

Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Steel Wing
Strength
Submission

Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn


Infernape (M)

Nature:
Naive (+15% Speed | +18% Accuracy | -1 SpD)

Typing:
Fire | Fighting

Abilities:
Blaze | Iron Fist (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 | 9
MC: 0
DW: 5 | 5

Attacks:
49 | 100

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn

Blaze Kick
Brick Break
Bulk Up

Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut

Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Psychic (7)
Hone Claws
Hyper Beam
Incinerate

Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb

Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power

Shadow Claw
Slack Off
Sleep Talk
Snore

Solar Beam
Stealth Rock
Stone Edge
Strength
Submission

Substitute
Sunny Day
Swagger
Swift
Swords Dance

Taunt
ThunderPunch
Torment
Toxic
Uproar
U-turn
Vacuum Wave
Will-O-Wisp
Work Up





Bzzt | Rotom (-)

[Nature]
Modest (+1 SpA | -1 Atk)
[Type]


Electric | Ghost (Fire | Flying | Grass | Ice | Water)
[Abilities]


Levitate
[Stats]


HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
S&W: 1 | 1
Total: 16

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
S&W: 4 | 5
Total: 20

[Tokens]


EC: 0
AC: 0
MC: 0
[Learned Moves]


[47 | 58]
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Flash
Hex
Hidden Power [Fighting]
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Protect
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swift
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Air Slash
Blizzard
Hydro Pump
Leaf Storm
Overheat

[Unknown Moves]


[Gen 6]
Confide
Facade
Frustration
Psych Up
Return
Round
Swagger
Thief


[Gen 5]
Nautral Gift
Secret Power
Snore

[25 MC]




Crayons Kecleon (M)

[Nature]
Rash (+SpA | -SpD)
[Type]


Normal
[Abilities]


Color Change
Protean (✓)
[Stats]


HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]


AC: 5 | 5
MC: 0
[Learned Moves]


[80 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Bind
Blizzard
Brick Break
Camouflage
Charge Beam
Counter
Dig
Disable
Double Team
Drain Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Grass Knot
Hidden Power [Fairy]
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Metronome
Mimic
Mud-Slap
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Rest
Return
Rock Slide
Scratch
Screech
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Synchronize
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
[Unknown Moves]

[Current Gen]
Attract
Confide
Cut
Flash
Fling
Frustration
Hone Claws
Retaliate
Rock Smash
Rock Tomb
Round
Strength
Swagger


[Previous Gen]
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Dynamic Punch
Headbutt
Mega Kick
Mega Punch
Nasty Plot
Natural Gift
Role Play
Rollout
Secret Power
Snore
Swift
Work Up

[Event]

Reflect Type

[80 MC]




Height | Venusaur (M)
[Nature]


Hardy
[Type]


Grass | Poison
[Abilities]


Overgrow
Chlorophyll (✓)
Thick Fat [Mega]
[Stats]


HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 80
S&W: 4 | 4
Total: 20
[Mega Stats]

HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 80
S&W: 5 | 5
Total: 25
[Tokens]


EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]


[58 | 89]
Amnesia
Bide
Bind
Block
Bulldoze
Bullet Seed
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
False Swipe
Flash
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hidden Power [Fairy]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mud Slap
Petal Blizzard
Poison Powder
Power Whip
Protect
Razor Leaf
Razor Wind
Reflect
Rest
Safeguard
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed
[Unknown Moves]


[Level]
Petal Dance

[Gen 6]
Attract
Confide
Cut
Echoed Voice
Frustration
Grass Pledge
Nature Power
Return
Roar
Rock Smash
Round
Strength
Swagger
Swords Dance

[Previous Gen]
Body Slam
Captivate
Curse
Defense Curl
Fury Cutter
Headbutt
Mimic
Natural Gift
Outrage
Rage
Rock Climb
Secret Power
Snore
String Shot

[Egg]

Charm
Grass Whistle

[77 MC]

waterwarrior sends out + equips
Birkal does likewise + orders
waterwarrior orders​
 
Last edited:
Slow me is slow.

Alright, we're up against a tough opponent with some damn powerful mons, so we gotta play it safe, but we can't just sit back and let him take the advantage. Mr. Freeze @ Expert Belt/Rusty Ghostbuster, take the field and give it your all!
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Oh sorry, missed this.


Height @ Venusaurite @ Scuba Flippers

(Mega Evolve) Solar Beam | Giga Drain | Energy Ball

If Dig, use Earthquake. Push back actions.
If a Light Screen is up when you would attack, change remaining actions to Knock Off | Power Whip.​
 
Last edited:
Crap... Let's try to make the best of a bad situation before getting the hell out of here Mr. Freeze.

Fury Attack -> Earthquake -> Stealth Rock
 
Pre-round:
BABBBB

Mr. Freeze the Mamoswine
HP: 110
EN: 100
Stats: 5/3/2/2/92
SC/WC: 5/7
Item: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.

BBBBBA

Height the Venusaur
HP: 100
EN: 100
Stats: 3/3/4/4/80
SC/WC: 4/4
Item: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll
Other: None
Begin round 1
Action 1:Order: Venusaur(charge), Mamoswine, Venusaur(attack)

Venusaur mega-evolved!
Venusaur absorbed light

Mamoswine used Fury Attack
Hit(5089): Yes
Hits(5): 4 hits
Crits(9500, 833, 3637, 4952): No
Damage: (8+7.5-7.5)=8
-4 Energy
Venusaur health: 92
Mamoswine energy: 96

Venusaur flinched!


Action 2:
Order: Mamoswine, Venusaur

Mamoswine used Earthquake
Crit(3154): No
Damage: (10+3+7.5-7.5)=13
-6 Energy
Venusaur health: 79
Mamoswine energy: 90

Venusaur used Giga Drain
Crit(5755): No
Damage: (8+3+7.5-3)(3/2)=23.25
Mamoswine health: 86.75
-11 Energy
Venusaur health: 90.625
Venusaur energy: 89


Action 3:Order: Mamoswine, Venusaur

Mamoswine used Stealth Rock
-12 Energy
Mamoswine energy: 78

Venusaur used Energy Ball
Crit(5624): No
Effect(7264): No
Damage: (8+3+7.5-3)(3/2)=23.25
Mamoswine health: 63.5
-5 Energy
Venusaur energy: 84

Post-round:
BABBBB

Mr. Freeze the Mamoswine
HP: 63
EN: 78
Stats: 5/3/2/2/92
SC/WC: 5/7
Item: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.


BBBBBA

Height the Mega-Venusaur
HP: 91
EN: 84
Stats: 4/5/5/5/80
SC/WC: 5/5
Item: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll/Thick Fat
Other: None

Stealth Rock

waterwarrior orders
Birkal orders​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

Bakom
@ Rusty Ghostbuster @ Rare Candy

Crunch | Payback | Crunch

If Bide on A1, Detect on A3.
If Double Team clones are up, use Rock Slide. Push back actions.​
 
>chooses Type Shop
>Knew I would be fighting Scrafty
>Doesn't give Alakazam Fighting-type
#Genius.

However, we have our own ways of getting to that Scrafty!

(Mega Evolve)(Trace Intimidate)(Activate Intimidate) Foresight -> Counter -> Counter
 
Pre-round:
ABBBBB

Houdin the Alakazam
HP: 90
EN: 100
Stats: 1/2/5/3/138
SC/WC: 3/3
Item: Alakazite
Abilities: Synchronize, Inner Focus, Magic Guard
Other: +22 Accuracy

Mr. Freeze the Mamoswine
HP: 63
EN: 78
Stats: 5/3/2/2/92
SC/WC: 5/7
Items: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.


ABBBBB

Bakom the Scrafty
HP: 91
EN: 100
Stats: 4/3/4/5/50
SC/WC: 2/3
Item: Rusty Ghostbuster/Rare Candy
Other: -10 Evasion

Height the Mega-Venusaur
HP: 91
EN: 84
Stats: 4/5/5/5/80
SC/WC: 5/5
Items: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll/Thick Fat
Other: None

Stealth Rock

Begin round 2
Action 1:Order: Gardevoir, Scrafty

Gardevoir Mega-Evolved
Gardevoir traced intimidate
Scrafty's attack fell
-6 Energy
Gardevoir energy: 94

Scrafty's intimidate activated
Alakazam's attack fell

Alakazam used Foresight
-6 Energy
Alakazam energy: 88

Scrafty used Crunch
Crit(3345): No
Effect(7190): No
Damage: (8+3+6-4.5)(3/2)+(-1)*2=16.75
Alakazam health: 71.25
-5 Energy
Scrafty energy: 95


Action 2:
Order: Scrafty. Alakazam

Scrafty used Payback
Crit(6093): No
Damage: (5+3+6-4.5)(3/2)+(-1)*2=12.25
Alakazam health: 59
-6 Energy
Scrafty energy: 89

Alakazam used Counter
Damage: 18.375
Scrafty health: 72.625
-12.125 energy
Alakazam energy: 75.875


Action 3:
Order: Scrafty, Alakazam

Scrafty used Crunch
Crit(9073): No
Effect(2383): No
Damage: (8+3+6-4.5)(3/2)+(1-0)*2=16.75
Alakazam health: 42.25
-5 Energy
Scrafty energy: 84

Alakazam used Counter
Damage: 25.125
Scrafty health: 47.5
-18.375 Energy
Alakazam energy: 57.5

Post-round:
ABBBBB

Houdin the Mega-Alakazam
HP: 42
EN: 57
Stats: 1/3/8/3/173
SC/WC: 3/3
Item: Alakazite
Abilities: Synchronize, Inner Focus, Magic Guard, Trace[Intimidate 3a]
Other: +30 Accuracy, Intimidate

Mr. Freeze the Mamoswine
HP: 63
EN: 78
Stats: 5/3/2/2/92
SC/WC: 5/7
Items: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.


ABBBBB

Bakom the Scrafty
HP: 47
EN: 84
Stats: 4/3/4/5/50
SC/WC: 2/3
Item: Rare Candy
/Rusty Ghostbuster
Abilities: Moxie/Shed Skin/Intimidate
Other: -10 Evasion, Intimidate, Foresight(3a)

Height the Mega-Venusaur
HP: 91
EN: 84
Stats: 4/5/5/5/80
SC/WC: 5/5
Items: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll/Thick Fat
Other: None



waterwarrior orders
Birkal orders
 
Let's go! Smash it!

Focus Blast x3
If Torment, change the following action to Zap Cannon
If damaging Dark-type combo AND you are not Taunted, change that action to Substitute (15)

(Let's see how this falls flat...)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Chip Away + Snatch | Cooldown (Payback) | Chip Away + Snatch

If that combo is illegal, than replace each instance of it with Thief + Snatch.​
 
Last edited:
I find it amusing how you specified a combo that I deem legal for your Scrafty to use, and then, in subbing for in case I thought it illegal, you put a combo that I thought was illegal.

Pre-round:
ABBBBB

Houdin the Mega-Alakazam
HP: 42
EN: 57
Stats: 1/3/8/3/173
SC/WC: 3/3
Item: Alakazite
Abilities: Synchronize, Inner Focus, Magic Guard, Trace[Intimidate 3a]
Other: +30 Accuracy, Intimidate

Mr. Freeze the Mamoswine
HP: 63
EN: 78
Stats: 5/3/2/2/92
SC/WC: 5/7
Items: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.


ABBBBB

Bakom the Scrafty
HP: 47
EN: 84
Stats: 4/3/4/5/50
SC/WC: 2/3
Item: Rare Candy/Rusty Ghostbuster
Abilities: Moxie/Shed Skin/Intimidate
Other: -10 Evasion, Intimidate, Foresight(3a)

Height the Mega-Venusaur
HP: 91
EN: 84
Stats: 4/5/5/5/80
SC/WC: 5/5
Items: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll/Thick Fat
Other: None

Stealth Rock

Begin round 3
Action 1:
Order: Scrafty, Alakazam

Scrafty used Snatch+Chip Away
Crit(6212): No
Damage: (7+6-4.5)=8.5
Alakazam health: 33.5
-13.5 Energy
Scrafty energy: 70.5

Alakazam used Focus Blast
Crit(6843): No
Effect(8577): No
Damage: (12+11-7.5)(3/2)=23.25
Scrafty health: 23.75
-8 Energy
Alakazam energy: 49


Action 2:
Order: Alakazam, Scrafty

Alakazam used Focus Blast
Crit(9991): No
Effect(4238): No
Damage: (12+11-7.5)(3/2)=23.25
Scrafty health: .5
-12 Enerfy
Alakazam energy: 37

Post-round:
ABBBBB

Houdin the Mega-Alakazam
HP: 33
EN: 37
Stats: 1/3/8/3/173
SC/WC: 3/3
Item: Alakazite
Abilities: Synchronize, Inner Focus, Magic Guard, Trace
Other: +30 Accuracy, Intimidate

Mr. Freeze the Mamoswine
HP: 63
EN: 78
Stats: 5/3/2/2/92
SC/WC: 5/7
Items: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.


XBBBBB

Bakom the Scrafty
HP: KO
EN: KO
Stats: 4/3/4/5/50
SC/WC: 2/3
Item: Rare Candy/Rusty Ghostbuster
Abilities: Moxie/Shed Skin/Intimidate
Other: -10 Evasion

Height the Mega-Venusaur
HP: 91
EN: 84
Stats: 4/5/5/5/80
SC/WC: 5/5
Items: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll/Thick Fat
Other: None

Stealth Rock

Birkal sends out + equips + orders
waterwarrior orders
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I blow chunks.

Crayons @ Everstone @ Rusty Ghostbuster

Shadow Ball (Retain Type) | Shadow Claw (Retain Type) | Shadow Sneak (Retain Type)

If Skill Swap, use Protect on the first instance. Only do this once. Push back actions.​
 
Last edited:
Hmm.... Blasting the crap out of the Kecleon due to it now being 4x weak to Ghost sounds like a fun time!

Endure -> Shadow Ball -> Shadow Ball
 
Pre-round:
ABBBBB


Houdin the Mega-Alakazam
HP: 33
EN: 37
Stats: 1/3/8/3/173
SC/WC: 3/3
Item: Alakazite
Abilities: Synchronize, Inner Focus, Magic Guard, Trace
Other: +30 Accuracy, Intimidate

Mr. Freeze the Mamoswine
HP: 63
EN: 78
Stats: 5/3/2/2/92
SC/WC: 5/7
Items: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.

XBBBAB

Crayons the Kecleon
HP:
90
EN: 100
Stats: 3/3/3/5/40
SC/WC: 2/2
Item: Everstone/Rusty Ghostbuster
Abilities: Color Change/Shed Skin
Other: None


Bakom the Scrafty
HP: KO
EN: KO
Stats: 4/3/4/5/50
SC/WC: 2/3
Item: Rare Candy/Rusty Ghostbuster
Abilities: Moxie/Shed Skin/Intimidate
Other: -10 Evasion

Height the Mega-Venusaur
HP: 91
EN: 84
Stats: 4/5/5/5/80
SC/WC: 5/5
Items: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll/Thick Fat
Other: None

Stealth Rock

Begin round 4
Action 1:
Order: Alakazam, Kecleon

Alakazam used Endure
-15 Energy
Alakazam energy: 24

Kecleon used Shadow Ball
Crit(2005): No
Effect(7004): No
Damage: (8+3+4.5-4.5)(3/2)=16.5
Alakazam health: 16.5
-5 Energy
Kecleon energy: 95


Action 2:
Order: Alakazam, Kecleon

Alakazam used Shadow Ball
It had no effect!
-6 Energy
Alakazam energy: 18

Kecleon used Shadow Claw
Crit(8887): No
Damage: (7+3+4.5-4.5)(3/2)=15
Alakazam health: 1.5
-4 Energy
Kecleon energy: 91


Action 3:
Order: Kecleon, Alakazam

Kecleon used Shadow Sneak
Damage=.5
Alakazam health: 1
-3 Energy
Kecleon energy: 88

Alakazam used Shadow Ball
It had no effect!
-10 Energy
Alakazam energy: 8

Post-round:
ABBBBB


Houdin the Mega-Alakazam
HP: 1
EN: 8
Stats: 1/3/8/3/173
SC/WC: 3/3
Item: Alakazite
Abilities: Synchronize, Inner Focus, Magic Guard, Trace
Other: +30 Accuracy, Intimidate

Mr. Freeze the Mamoswine
HP: 63
EN: 78
Stats: 5/3/2/2/92
SC/WC: 5/7
Items: Expert Belt/Rusty Ghostbuster
Abilities: Oblivious/Snow Cloak/Thick Fat
Other: +10 Accuracy


VS.

XBBBAB

Crayons the Kecleon
HP:
90
EN: 88
Stats: 3/3/3/5/40
SC/WC: 2/2
Item: Everstone/Rusty Ghostbuster
Abilities: Color Change/Shed Skin
Other: None


Bakom the Scrafty
HP: KO
EN: KO
Stats: 4/3/4/5/50
SC/WC: 2/3
Item: Rare Candy/Rusty Ghostbuster
Abilities: Moxie/Shed Skin/Intimidate
Other: -10 Evasion

Height the Mega-Venusaur
HP: 91
EN: 84
Stats: 4/5/5/5/80
SC/WC: 5/5
Items: Venusaurite/Scuba Flippers
Abilities: Overgrow/Chlorophyll/Thick Fat
Other: None

Stealth Rock

waterwarrior orders
Birkal orders
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Nope, he refereed it correctly; read Color Change's description. It gives Protean the ability to chose to switch or retain type. I indicated retain!
 
Mulan15262
Yeah I'm gonna stop you right there dummy. A COMPLETED 6v6 battle gives the ref 28 UC, so saying I'm confused as to how you calculated 100 UC is a fucking understanent. Also, a forfeit is the same as a DQ when it comes to payout, where, if you actually read the damn handbook, you'd find its calced like this:

handbook said:
If a battle ends with one player being disqualified, the ref gets UC based on the formula above. Pokemon per side in this case equals half the total number of Pokemon sent out. If the resulting UC reward is not a whole number, round it down to the nearest whole number.
5 Pokemon were sent out (Mamoswine, Alalazam, Venusaur, Scrafty, and Kecleon), so you get the rewards for a 2v2 match- 6 UC, nothing more -.-
 
No. It does not say anywhere about a match that was forfeited giving less rewards than a completed match. I have reffed a match where a player forfeited, and then I gave out rewards as if the match was completed. The claim was then approved, so I did it correctly there.

As far as 100 UC, I miscalculated hugely.
 

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