Skrelp (GP 0/2)

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Overview
########

Skrelp is a rather overlooked pokemon this generation, as it is not very impressive in any one role. However, it has many very appealing advantages over other pokemon. First, it has an amazing stat distribution, with nice bulk of 50/60/60 and 60/60 offenses, which is very fit for a tank. Next, Skrelp’s STABs have surprisingly amazing coverage,only resisted by Ferroseed, Tentacruel, other Skrelp, and Frillish. It also has a nice set of resistances, such as Fighting, Water, Fairy, and Fire, which allows it to wall some very powerful types. Finally, Skrelp has only weaknesses to only 3 types, 2 of which are uncommon. However, like every pokemon, Skrelp has some flaws preventing it from being a common threat. For example, Skrelp has competition in Chinchou and Staryu for a bulky Water type. Also, Skrelp’s movepool is not very impressive. Furthermore, Skrelp’s speed is very low, only reaching 13 Speed with Max EVs and a positive nature. It’s only form of recovery is RestTalk and the worst flaw it has is that Adaptability is unreleased. Despite all these flaws, Skrelp is still an excellent wall and tank, and should always be considered when your team needs one.


RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Sludge Bomb
ability: Poison Point
item: Eviolite
evs: 80 / 196 Def / 116 SpAtt / 116 SpDef
ivs: 0 Atk
nature: Calm

Moves
========

The combination of Rest + Sleep Talk gives Skrelp a usable form of recovery, which allows it to stay healthy throughout the match and deal damage. Other than this, the Sleep ounter doesn’t reset when you switch out, making this form of recovery much more reliable and viable. Scald hits decently hard and has the nice chance to burn, effectively crippling all physical attackers that are not named Timburr. Sludge Bomb has surprisingly effective synergy with Scald, and is the more powerful STAB. It also hits the Grass types that Scald does not hit effectively.



Set Details
========

Since Adaptability is still unreleased, and as this moveset doesn’t have any moves that take advantage of Poison Touch, Poison Point is the ability of choice. The given Defensive EVs and nature with Eviolite give Skrelp very respectable bulk that lets it take many hits easily. 116 SpAttk EVs give Skrelp 14 SpAttk, letting it deal decent damage with its STABs. Finally, the 0 Atk IVs are to reduce the damage taken from Foul Play and confusion.



Usage Tips
========

Skrelp is a very good mixed wall, as it can take hits from attackers such as Fletchling, Porygon, non-Earthquake Tirtouga, and other common offensive Pokemon. RestTalk also makes Skrelp a very good status absorber, taking all status ands it can get rid of it viastatus using Rest. With the SpAttk EVs, Skrelp can hit things pretty hard as well,also can hitting things hard that aren’t dedicated walls or resists. By the way of pretty hard. Thanks to its Poison typing, it is a very effective wall versus things such asagainst Fairiesy- and Fightersing-type Pokemon, which is very niceuseful.


Team Options
========

Vullaby is a good teammate for Skrelp, Vullaby beingas it is immune to Psychic and Ground, and Defogging away hazards, while Skrelp takes Fairies, Ice -types, and special attackers, along withs well as burning physical attackers. BHowever, you must be wary of Chinchou and Electric types, however. Also, Lickitung is another good partner for Skrelp. Lickitung takes most Psychic and Electric moves due towith its amazing bulk, while Skrelp can take more physical Fighting attacks for Lickitung. If Skrelp can’t get a Rest off, Lickitung can pass it a wWish, which is nice.
helpful.



Tank
########
name: Tank
move 1: Scald
move 2: Sludge Bomb
move 3: Thunderbolt
move 4: Hidden Power [Fire]
ability: Adaptability Poison Point
item: Eviolite
evs: 36 HP / 116 Def / 200 SAtk / 116 SDef / 40 Spd
ivs: 2 Atk / 30 SAtk / 30 Spd
nature: Modest

Moves
========

Scald is the chosen Water STAB, sin of choice, as Skrelp and its teammates really enjoy the extra chip damage and the lower attacking power should the opponent get burned. Sludge Bomb is the Poison STAB, beingand is the more powerful STAB, i. It hits quite hard, while and havings amazing type synergy with Scald. Thunderbolt hits a majority of the pokemon that resist Skrelp’s STABs super effectively, includingsuch asTentacool, Frillish, and other Skrelp. Hidden Power Fire hits the only other thing that resists Skrelp’s other moves, Ferroseed, vextremely hard.



Set Details
========

The SpAttk EVs lets Skrelp hit very hard, 16 SpAttk with a Modest Nnature and the 30 SpAtt IVs allow Skrelp to hit very hard. The HP, Def, and SpDef EVs give Skrelp 22/21/21 bulk with Eviolite, which is still very respectable and letting it beat many pPokemon 1v1 with its STABs and bulk. The leftover 40 EVs raise a point in Speed, making it 10 Speed, which is nice. The given IVs give Skrelp the correctappropriate IVs to have Hidden Power Fire, while having minimum Attack as well (for Foul Play and Confusion).


Usage Tips
========

This Skrelp is a more offensive Skrelp and should be used as a pivot, coming in on things that it beats and dealing gooda decent amount of damage, and switching out when in a badsticky situation. From the above statement, if you use Skrelp’s good bulk to come in, and also utilize its 16 SpAttk to neuter the opposing team with burns and killsfainting some of the opponent's Pokemon, that is the best way to use this Skrelp. Since Skrelp doesn’t have recovery, and it needs to take hits, having Wish support is very helpful. With its amazing bulk and Special Attack, Skrelp can often beat many pPokemon 1v1singlehandedly, including pPokemon on the other side of the field which may be threatening to your team.

Team Options
========

Again, Vullaby, again, is a good partner for Skrelp, Knocking oOff Eviolites so that Skrelp can hit harder, while Skrelp can burn things so that Vullaby can take hits easier. Wish passers are good partners in general for Tank Skrelp, as it needs to take and loves the recovery. Spritzee can physically tank along with Skrelp, while Lickitung can Knock Off items and Swall things on the special wallside. They also benefit from Skrelp's support, as Skrelp resists Spritzee’s Steel- and Poison-type weaknesses, while it also resists Lickitung’s Fighting-type weakness.



Other Options
########

A set utilizing Life Orb could hit very hard, however, even with good coverage, but with veryits low sSpeed, it will get worn down very easily. A Specially Defensive spread could work, but it is extremetotally outclassed in this role by Tentacool, along withnd Chinchou. A Physical set could work off of Skrelp’s equally good afine Attack, stat and take advantage of Poison Touch, but as Skrelp’s only decent physical moves are Waterfall, Play Rough, and Return, it is inferior to its Special set. Hydro Pump hits much harder than Scald, but the burn chance is missed, as without it, Skrelp cannot effectively neuter physical attackers. Skrelpalso gets access to other cool moves such as Toxic Spikes and Haze, which have good utility, but Skrelp can only run 2 other moves along with its STABs, and having to use Rest + Sleep Talk for recovery or Thunderbolt + HP Fire for coverage makean that there is no space for either of the moves.


Checks & Counters
########

**Super Effective Attacks** The best way to beat Skrelp, like most pPokemon, is to hit it with a super- effective attack. Ground types, such as Drilbur and Diglett, can easily take down Skrelp, but they cannot switch into Scald at all. Psychic types, such as like Abra, can easily take down Skrelp as well, but unless they’re bulky, they will take a lot of damage from Sludge Bomb.
**Ferroseed** Ferroseed is one of the best counters to Skrelp, as it is only being hit hard by Hidden Power Fire, and can use Skrelp as Hhazard Ffodder.
**Bulky Water-types** Chinchou and Tentacool can take multiple hits from Skrelp. Chinchou beats Skrelp with Thunderbolt, while Tentacool wins with Giga Drain, unless Skrelp runs Thunderbolt.
**Electric-types**Finally, Electric types, in general easily beat Skrelp, especially Magnemite, who can come out of the scuffle unaffected thanks to Berry Juice.
 
Last edited:
.-. First of all you said tentacruel in the overview and I'd say you should mention that tentacool outclasses skrelp as a specially defensive water poison type. I'd say make an offensive set as that skrelps only trait that tentacool doesn't have
 
.-. First of all you said tentacruel in the overview and I'd say you should mention that tentacool outclasses skrelp as a specially defensive water poison type. I'd say make an offensive set as that skrelps only trait that tentacool doesn't have
Yeah, after thinking about it, I made Skrelp's EVs more physically defensive, because its pretty much outclassed by Tenta and Chinchou as a Specially Defensive water type. Added Tenta as competition to the OP and about to finish the rest of this analysis (yey >_>)
 

Goddess Briyella

Banned deucer.
  • Mention that it gets Play Rough when you talk about its physical movepool. This is a very rare move to have access to if you're not a Fairy-type, and Skrelp does happen to get it.
  • When you talk about how Wish passers make good teammates for Skrelp, also go into detail on how efficiently Skrelp helps them out as well. Skrelp walls all of the weaknesses of both Lickitung and Spritzee -- Fighting, Poison, and Steel. This is highly significant and should be emphasized in Team Options.


Apart from that, very well done!!!! I can see that you really took your time with this! ^_^

QC 1/3 ♥
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
set 1:
USAGE TIPS
it can take on most fighting-types pretty well, mention that

it doesn't exactly do much to misdreavus since it can set up nasty plot really easily on it, then shadow ball, remove that.

mention it being a good switch in to cottonee and spritzee, fairies in general.

set 2:

seems fine

OO:
mention hydro pump as a strong STAB even for eviolite sets
also gets haze which is cool

C&C
electric-types in general. magnemite especially.

QC 3/3
 
A nitpick: in the Other Options section where you talk about its efficacy as a Special Wall, you refer to Tentacruel. That should be Tentacool.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
i'm quite sure for checks and counters you need to list it like:
**a**: stuff
**b**: stuff
**c**: stuff
but i might be wrong
AM Check:
Remove
Add
Overview
########

Skrelp is a rather undoverlooked pokemon this generation, not beingas it is not very impressive in any one role. However, it has many very appealing advantages over other pokemon. First, it has an amazing stat distribution, with nice bulk of 50/60/60 and 60/60 offenses, which is very fit for a tank. Next, Skrelp’s STABs have surprisingly amazing coverage,only resisted by Ferroseed, Tentacruel, other Skrelp, and Frillish. It also has a nice set of resistances, such as Fighting, Water, Fairy, and Fire, lettingwhich allows it to wall some very powerful types. Finally, Skrelp has only weaknesses to only 3 types, 2 of which are uncommon. However, like every pokemon, Skrelp has some flaws preventing it from being a common threat. For example, Skrelp faces bighas competition fromin Chinchou and Staryu asfor a bulky Water type. Also, Skrelp’s movepool is not very impressive. ThenFurthermore, Skrelp’s speed is very low, only reaching 13 Speed with Max EVs and a positive nature. It’s only form of recovery is RestTalk and the worst flaw it has is that Adaptability is unreleased. Despite all these flaws, Skrelp is still is a very goodan excellent wall and tank, and should always be considered when your team needs one.


RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Sludge Bomb
ability: Poison Point
item: Eviolite
evs: 80 HP/196 Def/116 SpAtt/116 SpDef
ivs: 0 Atk
nature: Calm

Moves
========

The combination of Rest + Sleep Talk combination gives Skrelp a usable form of recovery, letting itwhich allows it to stay healthy throughout the match and deal damage. Alongside ofOther than this, the Sleep Ccounter doesn’t reset when you switch out, making this form of recovery much more reliable and viable. Scald hits decently hard and has the nice chance to burn, effectively crippling all physical attackers that are not named Timburr. Sludge Bomb has surprisingly effective synergy with Scald, and is the more powerful STAB. It also hits the Grass types that Scald does not hit effectively.



Set Details
========

Since Adaptability is still unreleased, and as this moveset doesn’t have any moves that take advantage of Poison Touch, Poison Point is the ability of choice. The given Defensive EVs and nature give Skrelp nice 22 HP/24 Def/21 SpDef with Eviolite, give Skrelp very respectable bulk that lets it take almost allmany hits easily. 116 SpAttk EVs give Skrelp 14 SpAttk, letting it deal goodecent damage with its STABs. Finally, the 0 Atk IVs are for lessto reduce the damage taken from Foul Play and Cconfusion damage.



Usage Tips
========

ItSkrelp is a very good mixed wall, takingas it can take hits from attackers such as Fletchling, Porygon, non-Earthquake Tirtouga, and other common offensive Pokemon. RestTalk also letmakes Skrelp be a very good status absorber, taking all status ands it can get rid of it viastatus using Rest. With the SpAttk EVs, Skrelp can hit things pretty hard as well,also can hitting things hard that aren’t dedicated walls or resists. By the way of pretty hard. Thanks to its Poison typing, it is a very effective wall versus things such asagainst Fairiesy- and Fightersing-type Pokemon, which is very niceuseful.


Team Options
========

Vullaby is a good teammate for Skrelp, Vullaby beingas it is immune to Psychic and Ground, and Defogging away hazards, while Skrelp takes Fairies, Ice -types, and special attackers, along withs well as burning physical attackers. BHowever, you must be wary of Chinchou and Electric types, however. Also, Lickitung is another good partner for Skrelp. Lickitung takes most Psychic and Electric moves due towith its amazing bulk, while Skrelp can take more physical Fighting attacks for Lickitung. If Skrelp can’t get a Rest off, Lickitung can pass it a wWish, which is nice.
helpful.


Tank
########
name: Tank
move 1: Scald
move 2: Sludge Bomb
move 3: Thunderbolt
move 4: Hidden Power [Fire]
ability: Adaptability Poison Point
item: Eviolite
evs: 36 HP / 116 Def / 200 SAtk / 116 SDef / 40 Spd
ivs: 2 Atk / 30 SAtk / 30 Spd
nature: Modest

Moves
========

Scald is the chosen Water STAB, sin of choice, as Skrelp and its teammates really enjoy the extra chip damage and the lower attacking power should the opponent get burned. Sludge Bomb is the Poison STAB, being and is the more powerful STAB, i. It hits quite hard, while and havings amazing type synergy with Scald. Thunderbolt hits a majority of the pokemon that resist Skrelp’s STABs super effectively, includingsuch as Tentacool, Frillish, and other Skrelp. Hidden Power Fire hits the only other thing that resists Skrelp’s other moves, Ferroseed, vextremely hard.



Set Details
========

The SpAttk EVs lets Skrelp hit very hard, 16 SpAttk with a Modest Nnature and the 30 SpAtt IVs allow Skrelp to hit very hard. The HP, Def, and SpDef EVs give Skrelp 22/21/21 bulk with Eviolite, which is still very respectable and letting it beat many pPokemon 1v1 with its STABs and bulk. The leftover 40 EVs raise a point in Speed, making it 10 Speed, which is nice. The given IVs give Skrelp the correctappropriate IVs to have Hidden Power Fire, while having minimum Attack as well (for Foul Play and Confusion).


Usage Tips
========

This Skrelp is a more offensive Skrelp and should be used as a pivot, coming in on things that it beats and dealing gooda decent amount of damage, and switching out when in a badsticky situation. From the above statement, if you use Skrelp’s good bulk to come in, and also utilize its 16 SpAttk to neuter the opposing team with burns and killsfainting some of the opponent's Pokemon, that is the best way to use this Skrelp. Since Skrelp doesn’t have recovery, and it needs to take hits, having Wish support is very helpful. With its amazing bulk and Special Attack, Skrelp can often beat many pPokemon 1v1singlehandedly, including pPokemon on the other side of the field which may be threatening to your team.

Team Options
========

Again, Vullaby, again, is a good partner for Skrelp, Knocking oOff Eviolites so that Skrelp can hit harder, while Skrelp can burn things so that Vullaby can take hits easier. Wish passers are good partners in general for Tank Skrelp, as it needs to take and loves the recovery. Spritzee can physically tank along with Skrelp, while Lickitung can Knock Off items and Swall things on the special wallside. They also benefit from Skrelp's support, as Skrelp resists Spritzee’s Steel- and Poison-type weaknesses, while it also resists Lickitung’s Fighting-type weakness.



Other Options
########

A set utilizing Life Orb could hit very hard, however, even with good coverage, but with veryits low sSpeed, it will get worn down very easily. A Specially Defensive spread could work, but it is extremetotally outclassed in this role by Tentacool, along withnd Chinchou. A Physical set could work off of Skrelp’s equally good afine Attack, stat and take advantage of Poison Touch, but as Skrelp’s only decent physical moves are Waterfall, Play Rough, and Return, it is inferior to its Special set. Hydro Pump hits much harder than Scald, but the burn chance is missed, as without it, Skrelp cannot effectively neuter physical attackers. Skrelp also gets access to other cool moves such as Toxic Spikes and Haze, which have good utility, but Skrelp can only run 2 other moves along with its STABs, and having to use Rest + Sleep Talk for recovery or Thunderbolt + HP Fire for coverage makean that there is no space for either of the moves.


Checks & Counters
########

**Super Effective Attacks** The best way to beat Skrelp, like most pPokemon, is to hit it with a super- effective attack. Ground types, such as Drilbur and Diglett, can easily take down Skrelp, but they cannot switch into Scald at all. Psychic types, such as like Abra, can easily take down Skrelp as well, but unless they’re bulky, they will take a lot of damage from Sludge Bomb.
**Ferroseed**
Ferroseed is one of the best counters to Skrelp, as it is only being hit hard by Hidden Power Fire, and can use Skrelp as Hhazard Ffodder.
**Bulky Water-types** Chinchou and Tentacool can take multiple hits from Skrelp. Chinchou beats Skrelp with Thunderbolt, while Tentacool wins with Giga Drain, unless Skrelp runs Thunderbolt.
**Electric-types**Finally, Electric types, in general easily beat Skrelp, especially Magnemite, who can come out of the scuffle unaffected thanks to Berry Juice.
 
Last edited:

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
i'm quite sure for checks and counters you need to list it like:
**a**: stuff
**b**: stuff
**c**: stuff
but i might be wrong
AM Check:
Remove
Add
Overview
########

Skrelp is a rather undoverlooked pokemon this generation, not beingas it is not very impressive in any one role. However, it has many very appealing advantages over other pokemon. First, it has an amazing stat distribution, with nice bulk of 50/60/60 and 60/60 offenses, which is very fit for a tank. Next, Skrelp’s STABs have surprisingly amazing coverage,only resisted by Ferroseed, Tentacruel, other Skrelp, and Frillish. It also has a nice set of resistances, such as Fighting, Water, Fairy, and Fire, lettingwhich allows it to wall some very powerful types. Finally, Skrelp has only weaknesses to only 3 types, 2 of which are uncommon. However, like every pokemon, Skrelp has some flaws preventing it from being a common threat. For example, Skrelp faces bighas competition fromin Chinchou and Staryu asfor a bulky Water type. Also, Skrelp’s movepool is not very impressive. ThenFurthermore, Skrelp’s speed is very low, only reaching 13 Speed with Max EVs and a positive nature. It’s only form of recovery is RestTalk and the worst flaw it has is that Adaptability is unreleased. Despite all these flaws, Skrelp is still is a very goodan excellent wall and tank, and should always be considered when your team needs one.


RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Sludge Bomb
ability: Poison Point
item: Eviolite
evs: 80 HP/196 Def/116 SpAtt/116 SpDef
ivs: 0 Atk
nature: Calm

Moves
========

The combination of Rest + Sleep Talk combination gives Skrelp a usable form of recovery, letting itwhich allows it to stay healthy throughout the match and deal damage. Alongside ofOther than this, the Sleep Ccounter doesn’t reset when you switch out, making this form of recovery much more reliable and viable. Scald hits decently hard and has the nice chance to burn, effectively crippling all physical attackers that are not named Timburr. Sludge Bomb has surprisingly effective synergy with Scald, and is the more powerful STAB. It also hits the Grass types that Scald does not hit effectively.



Set Details
========

Since Adaptability is still unreleased, and as this moveset doesn’t have any moves that take advantage of Poison Touch, Poison Point is the ability of choice. The given Defensive EVs and nature give Skrelp nice 22 HP/24 Def/21 SpDef with Eviolite, give Skrelp very respectable bulk that lets it take almost allmany hits easily. 116 SpAttk EVs give Skrelp 14 SpAttk, letting it deal goodecent damage with its STABs. Finally, the 0 Atk IVs are for lessto reduce the damage taken from Foul Play and Cconfusion damage.



Usage Tips
========

ItSkrelp is a very good mixed wall, takingas it can take hits from attackers such as Fletchling, Porygon, non-Earthquake Tirtouga, and other common offensive Pokemon. RestTalk also letmakes Skrelp be a very good status absorber, taking all status ands it can get rid of it viastatus using Rest. With the SpAttk EVs, Skrelp can hit things pretty hard as well,also can hitting things hard that aren’t dedicated walls or resists. By the way of pretty hard. Thanks to its Poison typing, it is a very effective wall versus things such asagainst Fairiesy- and Fightersing-type Pokemon, which is very niceuseful.


Team Options
========

Vullaby is a good teammate for Skrelp, Vullaby beingas it is immune to Psychic and Ground, and Defogging away hazards, while Skrelp takes Fairies, Ice -types, and special attackers, along withs well as burning physical attackers. BHowever, you must be wary of Chinchou and Electric types, however. Also, Lickitung is another good partner for Skrelp. Lickitung takes most Psychic and Electric moves due towith its amazing bulk, while Skrelp can take more physical Fighting attacks for Lickitung. If Skrelp can’t get a Rest off, Lickitung can pass it a wWish, which is nice.
helpful.


Tank
########
name: Tank
move 1: Scald
move 2: Sludge Bomb
move 3: Thunderbolt
move 4: Hidden Power [Fire]
ability: Adaptability Poison Point
item: Eviolite
evs: 36 HP / 116 Def / 200 SAtk / 116 SDef / 40 Spd
ivs: 2 Atk / 30 SAtk / 30 Spd
nature: Modest

Moves
========

Scald is the chosen Water STAB, sin of choice, as Skrelp and its teammates really enjoy the extra chip damage and the lower attacking power should the opponent get burned. Sludge Bomb is the Poison STAB, being and is the more powerful STAB, i. It hits quite hard, while and havings amazing type synergy with Scald. Thunderbolt hits a majority of the pokemon that resist Skrelp’s STABs super effectively, includingsuch as Tentacool, Frillish, and other Skrelp. Hidden Power Fire hits the only other thing that resists Skrelp’s other moves, Ferroseed, vextremely hard.



Set Details
========

The SpAttk EVs lets Skrelp hit very hard, 16 SpAttk with a Modest Nnature and the 30 SpAtt IVs allow Skrelp to hit very hard. The HP, Def, and SpDef EVs give Skrelp 22/21/21 bulk with Eviolite, which is still very respectable and letting it beat many pPokemon 1v1 with its STABs and bulk. The leftover 40 EVs raise a point in Speed, making it 10 Speed, which is nice. The given IVs give Skrelp the correctappropriate IVs to have Hidden Power Fire, while having minimum Attack as well (for Foul Play and Confusion).


Usage Tips
========

This Skrelp is a more offensive Skrelp and should be used as a pivot, coming in on things that it beats and dealing gooda decent amount of damage, and switching out when in a badsticky situation. From the above statement, if you use Skrelp’s good bulk to come in, and also utilize its 16 SpAttk to neuter the opposing team with burns and killsfainting some of the opponent's Pokemon, that is the best way to use this Skrelp. Since Skrelp doesn’t have recovery, and it needs to take hits, having Wish support is very helpful. With its amazing bulk and Special Attack, Skrelp can often beat many pPokemon 1v1singlehandedly, including pPokemon on the other side of the field which may be threatening to your team.

Team Options
========

Again, Vullaby, again, is a good partner for Skrelp, Knocking oOff Eviolites so that Skrelp can hit harder, while Skrelp can burn things so that Vullaby can take hits easier. Wish passers are good partners in general for Tank Skrelp, as it needs to take and loves the recovery. Spritzee can physically tank along with Skrelp, while Lickitung can Knock Off items and Swall things on the special wallside. They also benefit from Skrelp's support, as Skrelp resists Spritzee’s Steel- and Poison-type weaknesses, while it also resists Lickitung’s Fighting-type weakness.



Other Options
########

A set utilizing Life Orb could hit very hard, however, even with good coverage, but with veryits low sSpeed, it will get worn down very easily. A Specially Defensive spread could work, but it is extremetotally outclassed in this role by Tentacool, along withnd Chinchou. A Physical set could work off of Skrelp’s equally good afine Attack, stat and take advantage of Poison Touch, but as Skrelp’s only decent physical moves are Waterfall, Play Rough, and Return, it is inferior to its Special set. Hydro Pump hits much harder than Scald, but the burn chance is missed, as without it, Skrelp cannot effectively neuter physical attackers. Skrelp also gets access to other cool moves such as Toxic Spikes and Haze, which have good utility, but Skrelp can only run 2 other moves along with its STABs, and having to use Rest + Sleep Talk for recovery or Thunderbolt + HP Fire for coverage makean that there is no space for either of the moves.


Checks & Counters
########

**Super Effective Attacks** The best way to beat Skrelp, like most pPokemon, is to hit it with a super- effective attack. Ground types, such as Drilbur and Diglett, can easily take down Skrelp, but they cannot switch into Scald at all. Psychic types, such as like Abra, can easily take down Skrelp as well, but unless they’re bulky, they will take a lot of damage from Sludge Bomb.
**Ferroseed**
Ferroseed is one of the best counters to Skrelp, as it is only being hit hard by Hidden Power Fire, and can use Skrelp as Hhazard Ffodder.
**Bulky Water-types** Chinchou and Tentacool can take multiple hits from Skrelp. Chinchou beats Skrelp with Thunderbolt, while Tentacool wins with Giga Drain, unless Skrelp runs Thunderbolt.
**Electric-types**Finally, Electric types, in general easily beat Skrelp, especially Magnemite, who can come out of the scuffle unaffected thanks to Berry Juice.
stamping this

GP 1/2
Shaymin :D
 
Hello! AMcheck.

add, remove, C/capitalization, comments
Overview
########

Skrelp is a rather overlooked Pokemon this generation, as it is not very impressive in any one role. However, it has many very appealing advantages over other Pokemon. First, it has an amazing stat distribution, with nice bulk of 50/60/60 defenses and 60/60 offenses, which is very fit for a tank. Next, Skrelp's important thing that you missed here and here, I presume STABs moves have surprisingly amazing good coverage, only resisted by Ferroseed, Tentacruel, Tentacool this is LC other Skrelp, and Frillish. It also has a nice set of resistances, such as resists Fighting-, Water-, Fairy-, and Fire-type moves, which allows it to wall some very powerful types. Finally, Skrelp has only weaknesses is weak to only 3 types, 2 of which are uncommon. However, like every Pokemon, Skrelp has some flaws preventing it from being a common threat. For example, Skrelp it has competition in Chinchou and Staryu for a bulky Water type. Also, Not only that, but Skrelps movepool isn't not very impressive. Furthermore, Skrelp’s it's Speed is very low, only reaching 13 Speed with Max EVs and a positive nature. It's only form of recovery is RestTalk and the worst flaw it has is that it's Hidden Ability Adaptability is unreleased. Even in-spite despite of all these flaws, Skrelp is still an excellent wall and tank, and should always only? be considered when your team needs one.


RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Sludge Bomb
ability: Poison Point
item: Eviolite
evs: 80 HP / 196 Def / 116 SAttk / 116 SpDef
ivs: 0 Atk
nature: Calm

Moves
========

The combination of Rest + Sleep Talk combination gives Skrelp a usable form of recovery, letting allowing it which allows it to stay healthy throughout the match battle preferably a better term than "match" in Pokemon and deal damage. Alongside of Other than this, the Sleep counter doesn't reset when you switch out, making this form of recovery much more reliable and viable. Scald hits decently hard and has the nice a 30% chance to burn as well, effectively crippling all physical attackers that who aren't named Timburr. Sludge Bomb has surprisingly effective synergy with Scald, and is the more powerful STAB. It also hits the Grass types that Scald does not is unable to hit effectively.

Set Details
========

Since Adaptability is still unreleased, and as this moveset doesn't have any moves that take advantage of Poison Touch, Poison Point is the ability of choice. The given defensive EVs and nature give Skrelp a bulk consisting of 22 HP / 24 Def / 21 SpDef with Eviolite, give Skrelp very respectable bulk that lets which allows it take many hits easily. 116 SpAtk EVs give Skrelpa a base 14 SpAtk, letting it deal decent damage with its STABs moves. Finally, the 0 Atk IVs are to reduce the damage taken from Foul Play and Confusion.



Usage Tips
========

Skrelp is a very good mixed wall, as it can take hits from attackers such as Fletchling, Porygon, non-Earthquake Tirtouga, and other common offensive Pokemon. RestTalk also lets helps Skrelp to be a very good status absorber, as it can get rid of status using Rest. With the SpAtk EVs, Skrelp can also hit things hard that aren't dedicated walls or resists pretty hard. Thanks to its Poison typing, it is a very effective wall versus things such as Fairies- and Fighting-type Pokemon, which is very useful.


Team Options
========

Vullaby is a good teammate for Skrelp, as it is immune to Psychic and Ground, and is also able to Defogging away hazards, while Skrelp takes Fairies, Ice-types, and special attackers, as well as burning physical attackers. However, you must be wary of Chinchou and Electric types. Lickitung is another good partner for Skrelp. Lickitung It takes most Psychic and Electric moves with its amazing bulk, while Skrelp can take more physical Fighting attacks for Lickitung. If Skrelp can't get a Rest off, Lickitung can pass it a Wish, which is nice.
helpful.

Tank
########
name: Tank
move 1: Scald
move 2: Sludge Bomb
move 3: Thunderbolt
move 4: Hidden Power [Fire]
ability: Adaptability Poison Point
item: Eviolite
evs: 36 HP / 116 Def / 200 SAtk / 116 SDef / 40 Spd
ivs: 2 Atk / 30 SAtk / 30 Spd
nature: Modest

Moves
========

Scald is the Water STAB of choice, as Skrelp and its teammates really enjoy the extra chip damage and the lower attacking power, should the opponent get burned. Sludge Bomb is the Poison STAB, and is the more powerful STAB. It hits quite hard and has amazing type synergy with Scald. Thunderbolt hits a majority of the Pokemon that resist Skrelp's STABs moves super effectively, such as Tentacool, Frillish, and other Skrelp. Hidden Power Fire hits the only other thing that resists Skrelp's other moves, Ferroseed, very hard.



Set Details
========

16 SAtk with a Modest nature and the 30 SAtk IVs allow Skrelp to hit very hard. The HP, Def, and SpDef EVs give Skrelp 22/21/21 bulk with Eviolite, which is still very respectable, and letting it beat defeat many Pokemon 1v1 with its STABs moves and bulk. The leftover 40 EVs raise a point in Speed, making it 10 Speed, which is nice. The given mentioned IVs also give Skrelp the appropriate IVs to have Hidden Power Fire, while having minimum Attack as well, for Foul Play and Confusion.


Usage Tips
========

This Skrelp is a more offensive Skrelp and should be used as a pivot, coming in on things that it beats has an advantage against and dealing a decent amount of damage, and then switching out when in a sticky situation. From the above statement, if you use Skrelp's good bulk to come in, and also utilize its 16 SAtk to neuter the opposing team with burns and fainting some of the opponent's Pokemon, that is the best way to use this Skrelp. Since Skrelp doesn't have recovery, and it needs to take hits, so having Wish support is very helpful. With its amazing bulk and Special Attack, Skrelp can often beat defeat many Pokemon singlehandedly, including Pokemon on the other side of the field which may be threatening to your team.

Team Options
========

Again, Vullaby is a good partner for Skrelp, Knocking Off Eviolites so that Skrelp can hit harder, while Skrelp can burn things so that Vullaby can take hits easier. Wish passers are good partners in general for Tank Skrelp, as it loves the recovery. Spritzee can physically tank along with Skrelp, while Lickitung can Knock Off items and wall things on the special side. They also benefit from Skrelp's support, as Skrelp resists Spritzee's Steel- and Poison-type weaknesses, while it also resists Lickitung's Fighting-type weakness.

Other Options
########

A set utilizing Life Orb could hit very hard, however, even with good coverage, but with its low Speed, it will can get worn down very easily. A Specially Defensive spread could work, but it is totally outclassed in this role by Tentacool, along with Chinchou. A physical set could work off Skrelp's fine Attack stat and take advantage of Poison Touch, but as Skrelp's only decent physical moves are Waterfall, Play Rough, and Return, it is inferior to its Special set. Hydro Pump hits much harder than Scald, but the burn chance is missed, as without it, Skrelp cannot effectively neuter physical attackers. Skrelp also gets access to other cool moves such as Toxic Spikes and Haze, which have good utility, but Skrelp it can only run 2 other moves along with its STABs moves, and having to use Rest + Sleep Talk for recovery or Thunderbolt + HP Fire for coverage meaning that there is no space for either of the moves.

Checks & Counters
########

**Super Effective Attacks** The best way to beat Skrelp, like most Pokemon, is to hit it with a super effective attack. Ground-types, such as Drilbur and Diglett, can easily take down Skrelp, but they cannot switch into Scald at all. Psychic types, such as like Abra, can easily take down Skrelp as well, but unless they're bulky, they will take a lot of damage from Sludge Bomb.
**Ferroseed** Ferroseed is one of the best counters to Skrelp, as it is only hit hard by Hidden Power Fire, and can use Skrelp as hazard fodder.
**Bulky Water-types** Chinchou and Tentacool can take multiple hits from Skrelp. Chinchou beats defeats Skrelp with Thunderbolt, while Tentacool wins with Giga Drain, unless Skrelp runs Thunderbolt.
**Electric-types** Electric types, in general easily beat defeat Skrelp, especially Magnemite, who can come out of the scuffle unaffected thanks to Berry Juice.

It'd be nice if someone stamped this, but I won't tag anyone myself because I have to prepare a copy/paste (tomorrow) anyways as Shaymin :D just copy pasted fleurdy's GP check which wasn't in a copy paste form.
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
There is a lot of stuff wrong with this thread, and after bringing it up on irc with fleur and briyella, this seriously needs to be fixed. Aside from the fact that you blatantly copied and pasted a check including every single removed word and the changes to be made, this whole analysis is also formatted incorrectly; evs are written incorrectly, c+c section is improperly formatted, etc. please fix this up immediately.

<fleur> can i unstamp that
<Briyella|work> main thing is tell him he can't c/p an amcheck
 
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